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1For tropes that apply to these characters' apperances in ''Dungeon Fighter Online'', see [[Characters/DungeonFighterOnlinePlayers here]].
2----
3[[foldercontrol]]
4
5!Playable Characters
6
7[[folder:Tropes that apply to all characters]]
8* AdaptationalBadass: Awakening Skills depict them as being far more violent and badass compared to their ''DFO'' counterparts due to being allowed to be out-and-out cutscenes thanks to the 1v1 nature of the game. For example, in the original game, Blood Riven has the Berserker transform into Blood Majin and dive forward to create an AreaOfEffect attack; in this game, Blood Riven has Blood Majin capturing the opponent in its maw and dragging them skyward before smashing back into the ground hard enough to blast droplets of blood all over the arena.
9* BadassNormal: In a cast where almost everyone has guns, swords, both, and/or some kind of magical or forbidden power, the two Fighter characters stick out for having no special gimmicks or traits. They're just ''really'' good at hand-to-hand combat and are strong enough to go toe to toe with the rest of the superpowered and technologically advanced opponents.
10* BroadStrokes: The order in which the characters all encounter each other differs, as do the events relating to them. The context and timing of these encounters depend on which character's Story Mode the player is on, though some events are universal to each other's Story Mode such as Enchantress creating a barrier that keeps out anyone who doesn't have a Will.
11* DarkIsNotEvil: The Berserker, the Ghostblade, and the Vanguard all wield different kinds of dark power sourced from supernatural or outright evil entities, but they are still considered heroes in the ''DFO'' universe.
12* EveryoneCallsHimBarkeep: The characters are not given proper names, instead simply having the name of their ''DFO'' subclass as their "name".
13* NoNameGiven: None of the playable characters are given names, [[EveryoneCallsHimBarkeep instead referred to by their class titles]]. If they have names, they're never mentioned and are instead called HeyYou, by their titles, or in Berserker's case, unable to remember their name.
14* {{Shoryuken}}: Everyone in the roster has at least one invincible reversal move that hits vertically, is extremely easy to punish if blocked, and is tied to ↓+MP or →↓↘+MP, fitting the trope only in the mechanical sense. The Striker's Rising Fist is the only one of these moves that actually fits the bill visually, being a jumping, spinning uppercut like the original Shoryuken.
15[[/folder]]
16
17[[folder:Berserker]]
18!!Berserker
19!!!'''Voiced by:''' Gi-hung Kim (KR), Yuuki Itou (JP), Gan Ziqi (CN)
20
21[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/berserker_4.png]]
22
23-> ''"Think you can keep me entertained?"''
24
25A swordfighter whose left arm is possessed by the demon Kazan, becoming one of many men known as "Slayers". A Slayer who submits to Kazan's will becomes a Berserker, a being of pure rage and power that uses his own blood as a weapon, forming attacks and deadly implements to annihilate his foes.\
26The Berserker we follow in ''DNF Duel'' finds himself on the run from the De Los empire after massacring an entire village in a fit of rage. He now aspires to reach the Principality of Bel Myre's forest so that he may avoid capture as well as possibly temper his bloodlust.\
27In ''DNF Duel'', the Berserker is a "Standard"-type fighter with well-rounded capabilities that make him beginner-friendly. His fighting style encourages charging in and laying the smackdown on one's opponent, with skills that allow him to increase his lethality at the cost of health, a setback that can be offset by his ability to steal his opponent's health with "Thirst" awakening skill.
28----
29* AmbidextrousSprite: The Berserker's model inexplicably flips whenever he changes direction, with his cursed arm and sword-wielding arms swapped.
30* AmnesiacHero: Downplayed. He still has most of his memories, but for some reason, Berserker can't remember his actual name.
31* BloodKnight: He's always looking for a good brawl with anyone who challenges him. Although lacking in details compared to the other fighters, Berserker isn't going to turn down any opportunity for a fight. Just ask Striker.
32* BloodyMurder: The Berserker wields his own blood in combat in countless ways, such as creating {{Sword Beam}}s out of his own blood with Gore Cross, forming his arm into a bloody tornado that pulls opponents in with Bloody Twister, or outright transforming into a beast made entirely out of blood to decimate his foes with Blood Riven.
33* CastFromHitPoints: His neutral MP Skill is "Frenzy", which gives him a buff that temporarily enhances the damage and properties of certain Skills and MP Skills while gradually turning his HP into White Damage. Skilled players can take advantage of this and use this to set up a Conversion.
34* FacepalmOfDoom: Bloodlust is a command grab that does this, sucking the life force out of his opponent face first and then tossing them away.
35* GroundPound: Outrage Break is this with a sword made of blood, forming erupting blood geysers at his landing point. Unlike ''DFO'', it's restricted to a midair-only move and the Berserker attacks almost straight downwards.
36* LifeDrain: His Awakening passive, Thirst, lets him do this in proportion to how much damage he deals.
37* RedEyesTakeWarning: His sclera makes it dark to see, but he has red eyes. His class title should be enough of an indicator that picking a fight with him is not advised.
38* RedOniBlueOni: The red to his fellow Slayer offshoot, Ghostblade. They even have colour-coded arms!
39* RedRightHand: Red Right Arm, rather. It's a result of what's known as [[DemonicPossession Kazan Syndrome]] in the ''DFO'' universe.
40* YouWillNotEvadeMe: Bloody Twister pulls in his opponent to set up for a huge uppercut.
41[[/folder]]
42
43[[folder:Ghostblade]]
44!!Ghostblade
45!!!'''Ghostblade voiced by:''' Cho Hyeon-su (KR), Creator/TarusukeShingaki (JP), Fan Zhihao (CN)\
46'''Ghost voiced by:''' Han Shin (KR), Masashi Yamane (JP), Wang Yuhang (CN)
47
48[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ghostblade.png]]
49
50->''"This one seems quite feisty! Let me lend you my strength!"''\
51''"...Prepare yourself."''
52
53A Berserker whose possession by Kazan brought him to the brink of death until a serendipitous encounter with a mysterious specter resurrected him as a Ghostblade, a Slayer reborn as an entity that is neither alive nor dead. Now allied with the ghost that inhabits his body, the Ghostblade combines the strength of his undead being with that of his ghost to cut down all that stand in his path.\
54In ''DNF Duel'', the Ghostblade is a "Gimmicky"-type fighter who can use his Ghost to trip up his opponents, attacking in conjunction with the spirit in addition to teleporting to swap places with the Ghost to compensate for his otherwise subpar mobility. His Awakening passive, "Phantasmal Binity", increases his damage output when he is on the ropes.
55----
56* AmnesiacHero: Mohan recalls very little, if anything about himself. He didn't even know his ''name''. The only reason he learns it at all is thanks to Nemyr.
57* ArmorPiercingQuestion: In his Story Mode, he delivers one to Kunoichi and asks her if she's following her will and wishes or her master's.
58* CrissCrossAttack: His Awakening Skill, Phantasmal Slayer, ends with the Ghostblade and his ghost passing through their opponent, making a red X as they cut them down.
59* DarkIsNotEvil: Mohan isn't overly malicious and only wants to help his host. Throughout the Ghostblade's Story Mode, he worries about his unusual behavior after he starts absorbing Will from his fallen opponents, but hopes it will stave off the phantomization.
60* DeathFromAbove: Cross Slash and Ghost: Targeted Hit are both heavy slashes that start in midair. He also has the option to do this with Ghost: Sky Slash, which is normally a grounded AntiAir move.
61* EmotionlessGirl: A male variant. Because of his status as neither alive nor dead, Ghostblade rarely expresses any sort of emotion. This changes as he starts collecting Will from other combatants.
62* FindTheCure: Downplayed. Mohan, while wary of the potential dangers of Will, hopes that absorbing enough of the stuff will prevent the Ghostblade's phantomization, or at the very least slow down its progress.
63* FlashStep: To make up for his lack of general mobility, both the Ghostblade and his ghost have ways to move great distances in an instant.
64* GuardianEntity: Mohan, the ghost possessing him. He manifests to protect him, and contrary to its appearance, worries about its host.
65* HamAndDeadpanDuo: The ghost Mohan and Ghostblade, respectively. The former's bombastic and a showy BloodKnight in battle, while the latter is soft-spoken, stoic, and efficient with his sword strikes. The ghost even lampshades their dynamic when they win:
66--> "Hmph! You're still not ready yet." ''[looks at the Ghostblade, who's already walking away]'' "...What a cold-hearted fellow."
67* HiddenDepths: The Ghostblade is one of the few characters who seems to understand what having a Will really means, having come to understand it after numerous clashes with other people who possessed a Will of their own. This is also perhaps why he hands over the collected Will within him to Nemyr willingly, unlike other characters who've had theirs taken by force.
68* MightyGlacier: Unlike the Berserker, who's more of an all-rounder, the Ghostblade has little in the way of mobility without {{Flash Step}}ping and specializes in slow, but hard-hitting single strikes.
69* MythologyGag: The spirit possessing the Ghostblade is named Mohan, likely the same individual named in the bio for Neo Ghostblade in ''DFO''.
70* OOCIsSeriousBusiness: After gaining Will from Nemyr and absorbing Will from his fallen opponents, the Ghostblade slowly becomes more emotive. This surprises Mohan since at the start of his Story Mode he was uninterested and unreactive to most things prior to meeting Nemyr.
71* RedEyesTakeWarning: He has red eyes like Berserker, and underestimating him is a quick way to the grave given his swordsmanship and possession.
72* RedOniBlueOni: The blue to Berserker's red, right down to them both having colour-coded arms.
73* ThreeStrikeCombo:
74** Drive Slash hits three times, switching sides with his opponent and ending in a launcher.
75** Ghost: Phantom Wind makes the ghost take three wide, advancing strikes with a lot of HitStop, making it good for pressuring a blocking opponent.
76* UndeathlyPallor: Has noticeably pale skin, a reflection of his undead nature.
77[[/folder]]
78
79[[folder:Inquisitor]]
80!!Inquisitor
81!!!'''Voiced by:''' Si-hyun Kang (KR), Creator/HibikuYamamura (JP), Zhou Shuai (CN)
82[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/inquisitor_6.png]]
83
84-> ''"Faith must be taught firsthand, not by words. Heretics will be punished!"''
85
86A girl whose chance encounter with Imposter Syndrome, a curse that turns living beings into mindless, demonic puppets known as Imposters, lead to her turning to the path of God to find her salvation, becoming a holy warrior known as a Priest. Among Priests is a force known as the Inquisition, an all-female army of elite enforcers who wield their Battle Axes and holy fire to smite all those who would defy God's order, no matter how severe the crime.\
87One Inquisitor is given orders directly from Bishop Antonio to investigate a mysterious anomaly known as the Wonder.\
88In ''DNF Duel'', the Inquisitor is a "Traps"-type fighter who leverages firebombs and the Burning Wheel to lock her opponents down. What she lacks in mix-up options, she compensates for in strong defenses with Summary Justice, a reversal that can turn the tables on her foes. Her Awakening passive, "Coldhearted Inquisitor", allows her to recover MP more quickly.
89----
90* BurnTheWitch: Invoked in her FinishingMove, Blazing Hell, which leaves her opponent strapped on a wooden cross as the Inquisitor delivers their last rites before engulfing the whole thing in flames.
91* CooldownManipulation: Of a sort - her Awakening passive, Cold-hearted Inquisitor, shortens the delay of her MP recovery after using an MP Skill.
92* EntertaininglyWrong: Inquisitor mistakingly believes that 'Will' is some kind of evil force that automatically corrupts others, including a fellow devout like Crusader. She still fails to realize what it is even at the end of her Story Mode when she meets Nemyr.
93* {{Foil}}: The Crusader is a muscular bear of a man whose weapon of choice is a giant hammer and uses holy abilities, and despite what his appearance may suggest, he's actually a fairly nice man when not in battle. The Inquisitor is lithe, slim, wields a giant battle ax who uses fire, and is an IceQueen who doesn't care who or what her opponent is; if they're evil, they're getting sent to the stake.
94* GasolineDousing: Not with literal gasoline, but her Flege's Essence Skill allows her to toss a flask that breaks into a puddle of fluid on hit. If an opponent touches the puddle or is simply hit with the flask itself, they'll gain a temporary debuff; hitting them with an MP Skill while the debuff is active ignites the opponent and inflicts additional damage.
95* IceQueen: She's a straight-laced, hardcore Inquisitor who shows respect when necessary, but is otherwise cold even to fellow worshippers like the Crusader.
96* KillItWithFire: All over the place.
97** The Inquisitor can augment all of her moves with Burning Hit if she uses any attack while standing on the puddle of fire left behind by Flege's Firebomb.
98** Burning Wheel summons a flaming Catherine wheel that spins in place.
99** Lastly, the aforementioned FinishingMove burns her opponent on a giant wooden cross.
100* KnightTemplar: Compared to the Crusader, she's insistent on dishing out "divine punishment" to anyone harboring 'evil energy' (actually 'Will') regardless if they lack any sort of malicious intent. Not even her fellow believer Crusader is exempt from this in her Story Mode as she believes he's become corrupted when he tries to convince her 'Will' isn't as evil as she thinks it is.
101* LightIsNotGood: Unlike Crusader, she will not compromise or hold back in dishing out 'divine punishment' to anyone she perceives as evil. It doesn't help she thinks 'Will' is some kind of corruptive, dark force.
102* LockedOutOfTheLoop: Albeit in a different manner than Hitman. Whereas the latter is quick to realize what 'Will' is, Inquisitor learns of it via a second-hand source who mistakes it for some kind of corruptive influence. This misconception is never cleared up.
103* ReligiousBruiser: Like her male counterpart, she fights evil in the name of God, but more appropriately fits into the GlacierWaif archetype and leans more toward a KnightTemplar compared to the Crusader.
104[[/folder]]
105
106[[folder:Grappler]]
107!!Grappler
108!!!'''Voiced by:''' Seung-hyeong Lee (KR), Creator/ShunsukeTakeuchi (JP), Liu Yijia (CN)
109
110[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/grappler.png]]
111
112-> ''"Watch yourself. You're in my domain."''
113
114A warrior from Suju, a country in western Arad famed for its local art of combat, Suju fighting, which emphasizes kicking attacks. The Grappler is a male Fighter who has become one with the ways of the Black Opal Ring, a nomadic "dojo" of male Fighters who resent the spread of Suju Fighters across the continent and [[JustLikeRobinHood seek to take down wealthy dojos and redistribute their funds.]] To facilitate their largely-indoor combat setting, members of the Black Opal Ring adopted a style of fighting not unlike the female Grapplers seen elsewhere, ultimately taking up a similar title to mask their identities.\
115In ''DNF Duel'', the Grappler is a "Grabs"-type character whose command grabs make him a menace at close quarters, in addition to a strong mix-up game and super armor in some of his attacks that let him power through and punish opponents' mistakes. In exchange for his impressive damage output, his defensive options are more limited. His Awakening passive, "Iron Physique", reduces the chip-damage he takes when blocking.
116----
117* AdaptationalJerkass: Comes across as a bigger {{Jerkass}} in Striker's Story Mode, as when asked about why he destroyed her dojo, Grappler simply dismisses it as some unknown backwater one that he must have destroyed along his journey. Whereas in his own Story Mode, Grappler at least assumes that it must have been a corrupt dojo and mentions redistributing its funds after destroying it, which aligns with the goal of the Black Opal Ring.
118* BadassNormal: All he's got going for him is his martial arts, but that doesn't mean he can't be as effective as anyone else in the roster.
119* BloodKnight: A tamer example compared to Berserker and Vanguard. Grappler is a ChallengeSeeker who wants to fight strong opponents so he can reach the "Ultimate Will".
120* ButForMeItWasTuesday: Near the end of his and Striker's Story Modes, the two come across each other near the last Wonder and the latter demands to know why he destroyed her dojo. Grappler fails to recognize her, but he at least knows she's from ''one of'' the dojos he destroyed throughout his journey.
121* ChargedAttack: All of the Grappler's skills, MP Skills, and even his Awakening can be charged by holding down the button to change their properties (e.g., the charged Air Steiner causes the opponent to bounce off the ground for extended combos, while the charged Shoulder Tackle gains SuperArmor.)
122* DifficultButAwesome: Being a slow, grab-oriented character puts him at a massive disadvantage against a roster where pretty much everyone has full-screen attacks and pressure. However, once he actually manages to get in, his ability to rack up damage is virtually unparalleled, and unlike your typical fighting game grappler, he can maintain powerful high-damage combos that utilize his grabs to manipulate his opponent's position, setting them up for his other physical strikes.
123* DivingKick: Grappler can do a leaping aerial stomp that hits his opponent from above.
124* {{Foil}}: He's intentionally contrasted with the Striker in terms of fighting style, appearance, and characterization. Whereas the Grappler is aged up to a more grizzled veteran fighter, the Striker's been aged down as a talented but still inexperienced novice.
125* GoodScarsEvilScars: He has several scars on his face, the most prominent one running horizontally across the bridge of his nose.
126* GracefulLoser: Takes his defeat by Striker in the latter's Story Mode surprisingly well and it actually humbles him enough that he considers reevaluating his beliefs.
127* TheGrappler: [[ExactlyWhatItSaysOnTheTin Obviously.]] However, being a [[{{Wutai}} Suju]] fighter, the Grappler also mixes in a lot of kicking attacks to set up his more powerful {{Grapple Move}}s.
128* IKnowKarate: His Suju Martial Arts is based around Karate, Judo, and Taekwondo. He's even got the gi to boot.
129* NoSympathy: After defeating Striker in his Story Mode and seeing the loss drive her to tears, Grappler basically tells Striker that her attachment to her long-destroyed dojo is unnecessary and a sign of weakness, takes her seed, and moves on to the next fight.
130* SpeedBlitz: His FinishingMove, Sole Bearer: Quaking Tiger, has him pummel the opponent with a series of lightning-fast strikes before driving them into the ground with an earth-shattering diving kick.
131* StoneWall: He has a variety of defensive moves to withstand any type of strikes, even with a powerful CounterAttack at his disposal. The Grappler's Awakening Passive, Iron Physique, also boosts his defenses, making him receive less [[ScratchDamage white damage on block]].
132* SureLetsGoWithThat: When Karakas and Siusha assume him to be an ordinary Adventurer investigating the Wonder on Sky Tower, he plays along to get more information.
133* VocalEvolution: The Grappler's voice in ''Duel'' is clearly the same as the base Male Fighter's but with a deeper and rougher performance to match the Grappler's appearance and style, distinguishing him from the youthful voice of his ''DFO'' counterpart.
134* YouWillNotEvadeMe: His Awakening Skill uniquely sucks in his opponent (''a la'' [[Franchise/BlazBlue Iron Tager]]) when held down, making up for the fact that it lacks a screen-wide hitbox.
135[[/folder]]
136
137[[folder:Striker]]
138!!Striker
139!!!'''Voiced by:''' Ji-hyun Lee (KR), Creator/FairouzAi (JP), Hong Haitian (CN)
140
141[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/striker_9.png]]
142
143-> ''"Let's both do our best!"''
144
145An Aradian martial artist who parted ways with her master in search of greater challenges to hone her fighting technique. The Striker is a Fighter who forgoes evolving her fighting technique in favor of training her raw martial skill to its absolute limit, transforming her entire body into a living weapon.\
146This Striker is on the hunt for the legendary texts of the Fighter known as Shannon Myre in order to hone her skills. However, she is plagued my memories of a Grappler who destroyed the dojo she trained at in her youth.\
147In ''DNF Duel'', the Striker is a "Melee"-type character whose short range and otherwise middling defensive options belie a martial artist who can beat the daylights out of her enemies with quick, powerful strikes, supplemented by respectable agility. Her Awakening passive, "Power Fist", increases her damage output when her HP starts to run low.
148----
149* AdaptationalModesty: In contrast to her DFO counterpart, the Striker's outfit is considerably less revealing.
150* AgeLift: Compared to her DFO counterpart, she's been aged down from the ambiguous-but-mostly-the-same-as-everyone-else state to be somewhere around her late teens.
151* AmazonianBeauty: Befitting a fighter focused purely on the strength of her body, she's visibly ripped, with particular emphasis on her bare arms and shoulders.
152* ArchEnemy: When she was a child, her dojo was annihilated by a wandering Grappler who accused them of demanding protection money from the village nearby and was looking for a good fight. She's held a grudge ever since and is understandably pissed when she comes across him in both hers and the Grappler's Story Modes.
153* BadassAdorable: Especially emphasized in her intro animation, which has her send a sandbag flying before cutely introducing herself.
154* BadassNormal: In a cast full of characters that use weapons and/or magic, the Striker breaks the mold by holding her own with deft punches and kicks.
155* CloseRangeCombatant: Her move set embodies this by making it easier to get in on her opponent with her various shoulder-tackling MP Skills and pressuring them with her kick moves. Her Awakening passive, Power Fist, only emphasizes this further by making her deal more damage and [[ScratchDamage white damage on block]].
156* DivingKick: Striker does a traditional diagonal diving kick to fly at her opponents.
157* {{Hammerspace}}: She pulls out a large metal water bottle in her round victory animation. Who knows how she pulled it out from behind.
158* {{Foil}}: She's intentionally contrasted with the Grappler in terms of fighting style, appearance, and characterization. Whereas the Striker's been aged down as a talented but still inexperienced novice, the Grappler is aged up to a more grizzled veteran fighter. They also have differing ideals, with the Grappler pursuing strength and challenging opponents in search of the "Ultimate Will" and the Striker believing that power should be used to protect others.
159* HurricaneKick: The Striker is seen using the (aptly named) Tornado Kick skill, where she performs three spinning kicks forward to juggle opponents.
160* IKnowKarate: Or rather "I Know Kung-Fu" in this case; her Aradian Martial Arts are based around Bajiquan, Wing-Chun, and Jeet-Kun-Do.
161* JigglePhysics: The Striker's bust is fairly pronounced in her opening animation. As expected, it bounces more than a little.
162* KickChick: Several of her moves involve powerful kicks.
163* MsFanservice: The Female Fighter is no stranger to having her traits being shown off, and her intro has her showing her well-toned butt to the camera for a brief moment. Couple this with an ample bust and a FormFittingWardrobe, and she's a major source of eyecandy.
164* {{Shoryuken}}: Rising Fist is a spinning uppercut that goes straight up, like a downplayed version of [[Franchise/StreetFighter Ken]]'s Shinryuken.
165* YouWillNotEvadeMe: The Striker's Awakening, Empress's Climatic Fist, has her blasting away the opponent with a combo, then pulling them back towards her with pure energy to set them up for the finishing punch.
166[[/folder]]
167
168[[folder:Ranger]]
169!!Ranger
170!!!'''Voiced by:''' Chae-hyun Jeon (KR), Creator/MasahiroYamanaka (JP), Xiong Feng (CN)
171
172[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ranger_4.png]]
173
174-> ''"Phew, I was almost late, wasn't I? You can draw your guns first. You won't stand a chance if you don't."''
175
176A gunslinger from Empyrean, a world hidden above the skies of Arad where the Apostle Bakal banned magic, forcing its residents to develop technology. The Ranger is one such man hailing from Empyrean's infamous Lawless District, a place where the only things you can trust are the skin on your back and the guns in your holsters. To survive in the Lawless District, the Ranger has trained to the epitome of gunslinging prowess, using his quick draw and even quicker trigger finger to get down and scrappy with any foe that has the misfortune to cross his path.\
177In ''DNF Duel'', the Ranger is a "Ranged"-type fighter who is at his deadliest at range, leveraging his gunplay and mobility to riddle his opponents with bullets, so long as he can keep them out of striking distance. His Awakening passive, "Sudden Death", inflicts the "Revenge" debuff on his opponent when his attacks hit true.
178----
179* BattleAura: When the Ranger uses Seventh Flow, he emits a black aura that leaves a trail of crow feathers in his wake as he {{Flash Step}}s around the opponent while blasting them with bullets.
180* ButtonMashing: Scud Genocide and Suppressive Barrage can be extended (ManaMeter permitting) by mashing the MP Skill button, a nod to how both of these skills attack faster when button mashing them in ''DFO''.
181* GratuitousEnglish: Although not to the extent of ''DFO'', where every line he speaks is in English (save for the occasional [[GratuitousSpanish Spanish]] in his higher-level skills), the [[LargeHam sheer hamminess]] of his delivery in ''DNF Duel'' more than makes up for it, making him sound like a Korean [[VideoGame/FatalFury Terry Bogard]].
182* GunsAkimbo: The Ranger, a Gunner subclass, uses a pair of revolvers in combat.
183* GunTwirling: Particularly in his outro animation, which caps off with a set of gratuitous twirls followed by a pose.
184* HitboxDissonance: His Deadly Approach MP Skill was the most obvious example of this trope during the beta. His revolvers' muzzle flares had hitbox that extended a fair distance ''behind him''. His [[https://www.youtube.com/watch?v=_X7OxhUxC4A easiest combo starter]] is [[LauncherMove Steep Slide]] followed by Deadly Approach, which often results with his back literally touching his opponent for at least part of the move and ''still'' hitting them with the muzzle flares.
185* RedEyesTakeWarning: The Ranger is seen gaining these when he performs his Awakening Skill Seventh Flow.
186* SlideAttack: Steep Slide, one of his melee moves.
187* ThrowDownTheBomblet: His G-14 Buster skill allows him to toss a grenade down at the opponent mid-jump.
188* ThrowingYourGunAtTheEnemy: One of the Ranger's attacks is Death Hawk, where he tosses out his revolvers and they [[PrecisionGuidedBoomerang spin in front of him like a projectile]] while automatically spraying bullets everywhere. Additionally, unlike ''Dungeon Fighter Online'', he doesn't have to catch and toss Death Hawk back out again, instead [[MadeOfExplodium spontaneously exploding]] after its duration.
189[[/folder]]
190
191[[folder:Launcher]]
192!!Launcher
193!!!'''Voiced by:''' Sae-ah Lee (KR), Creator/TomoMuranaka (JP), Fan Churong (CN)
194
195[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/launcher.png]]
196
197-> ''"Target acquired! Requesting for artillery backup! Operation start!"''
198
199A female gunslinger from Empyrean trained as a member of the elite Ghent Guard unit, only to wind up on a one-way trip to Arad. The Launcher is a purveyor of myriad types of heavy firepower, using her massive arsenal and weapons of mass destruction at her command to lay waste to anything and everything around her.\
200In ''DNF Duel'', the Launcher is a "Ranged"-type fighter capable of overwhelming her opponents with a barrage of long-ranged attacks that can hit from multiple angles, making her difficult to approach. These attacks are slow, however, and whiffing them can lead to her being punished harshly. Her Awakening passive, "Overheat", doubles her chip damage.
201----
202* {{BFG}}: Effectively her entire moveset is based around these, in multiple flavors such as gatling guns, bazookas, beam cannons, flamethrowers, and missile launchers.
203* CompositeCharacter: The F. Launcher's design hybridizes multiple F. Gunner design elements, including the basic F. Gunner outfit, the F. Mechanic's hairstyle and glasses, and the F. Launcher's goggles.
204* GatlingGood: One of her moves is the iconic B.B.Q. attack, a command grab where the Launcher kicks the opponent into the air, then whips out an M-137 Gatling Gun and pumps lead into the foe.
205* GogglesDoNothing: She has a pair of goggles on her head, but she doesn't use them, instead wearing normal round glasses.
206* HandCannon: As a Launcher, her basic weaponry is a pair of golden hand cannons, massive guns the length of her arms that pack a huge punch with each blast.
207* HyperspaceArsenal: Justified in that all of her weaponry is instantaneously materialized into her hands in real time thanks to advanced Empyrean spatial teleportation technology, so she does not actually have to carry them on her person.
208* KickChick: {{Downplayed|Trope}}. Some of her moves are low-level Ranger skills that are universal to all female Gunners in ''DFO'':
209** BBQ starts off with [[LauncherMove a Marilyn Rose]] before peppering her opponent with her gatling gun.
210** Spriggan has her sweep the opponent with a sliding kick, then jump off of them while they're knocked down, shooting them with her hand cannons as she flies back from the jump.
211** Her throw animation ends in a Needle Sobat, a speedy side kick.
212* KickTheDog: On the hunt for Kartel members, she accidentally blows up a bunch of civilians, including Ranger. Her fellow Ghent soldiers administer basic first aid to some of them, but she dismisses actually getting them to a hospital, instead calling for medical support and continuing with her mission.
213* MultiRangedMaster: Unlike the Ranger, who focuses mostly on his revolvers, the Launcher instead uses a plethora of weapons, like flamethrowers, laser rifles, large handguns and missile launchers.
214* NeverMyFault: She tries to apologize for accidentally killing several Rangers on the grounds she was given bad intel. While that may be true, she also only let her team to administer basic first aid and ignored one of her soldier's suggestions to get the wounded to a hospital.
215* PistolWhipping: One of her attacks involves uppercutting the foe with the barrel of her hand cannon, then performing a side kick to launch them away.
216* StatuesqueStunner: She is incredibly tall, towering over every other woman in the game and either matching or exceeding the height of multiple male fighters.
217* ThrowDownTheBomblet: She is also capable of using the G-14 Buster much like her male counterpart; however, unlike the Ranger, who can only use it in midair, she throws it low to the ground.
218* WaveMotionGun: Her Awakening move, Ancient Trigger, has her summon a powerful beam cannon that obliterates everything in its way.
219[[/folder]]
220
221[[folder:Hitman]]
222!!Hitman
223!!!'''Voiced by:''' Won-seok Seo (KR), Creator/EijiHanawa (JP), Li Yuantao (CN)
224
225[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/hitman_1.png]]
226
227-> ''"The Company will take control of this place."''
228
229A member of The Company, a secret society of Agents allied to the Empryean elite that was forced to flee to Arad after it was betrayed by its masters, eventually becoming a renowned mercenary squad. The Hitman is a special Agent of The Company employed to carry out operations against the group's rival organizations; wielding an odachi and SMG in hand, the Hitman deftly wields powerful, wide-ranged sword strikes alongside masterful gunplay to take down anyone who would dare do The Company harm.\
230In ''DNF Duel'', the Hitman is a "Standard"-type fighter whose combat style is highly versatile and grant him tools for almost any situation, so long as he can deal with opponents that prefer to fight at range. His Awakening passive, "Battle Command", grants him an additional attack that can follow up on MP attacks: "Shattering Strike".
231----
232* AmbidextrousSprite: Zigzagged - the position of the scar going across the Hitman's eye changes depending on which side of the screen he is standing.
233* CameraAbuse: The camera gets shot at a few times at end of his FinishingMove, Dusk Wings, bearing aesthetic similarities to some of his later Awakening skills in ''DFO''.
234* LockedOutOfTheLoop: Unlike some of the other characters, Nemyr delivers Hitman's Will to him in the form of a dream. This results in him being unaware of the mission he's been set to by her and why he has Will - not that it matters, as The Company assigns him to what is effectively the very same mission.
235* GunsAkimbo: He carries a second SMG under his coat, and fires both simultaneously as the 'final' hit of Dusk Wings.
236* MesACrowd: His Awakening passive, Battle Command, gives him access to Shattering Strike. By pressing MP after any other MP skill, the Hitman slashes in three different directions at once with two clones that appear alongside him.
237* MoreDakka: Many of his moves are punctuated with at least a handful of bullets from his SMG. His normals alone have him burst firing the SMG in between odachi slashes, like his basic attack string in ''DFO''.
238* SpectacularSpinning:
239** Bill Drill, one of his special moves, has him sweeping his opponent with his odachi and then briefly spinning for a multi-hit finisher.
240** Helix Dive appears virtually unchanged from ''DFO'' (other than being a midair-only move in this game), with the Hitman spinning at an angle in the air with his odachi brandished and spraying SMG rounds everywhere before striking downwards with the odachi at the peak of his jump.
241* SwordAndGun: As is the case with all of the Agent subclasses, the Hitman wields both. In his case, he has a submachine gun and an odachi.
242* ThrowingYourSwordAlwaysWorks: His Caracole move, in which he throws his sword in a spinning boomerang fashion while shooting it. It's one of his few ways to have advantage on block.
243[[/folder]]
244
245[[folder:Troubleshooter]]
246!!Troubleshooter
247!!!'''Voiced by:''' Kyu-jun Cho (KR), Creator/{{Taketora}} (JP), Liu Zhaokun (CN)
248
249[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/troubleshooter.png]]
250-> ''"Here you are. No takebacks allowed, 'kay?"''
251
252An Agent of the Company who developed a reputation as a master mercenary, a one-man army capable of handling any job with ease thanks to employing a fighting style never-before-seen on the Aradian continent. Armed with a shotgun, a square sword, and [[StuffBlowingUp lots and lots of explosives]], the Troubleshooter sweeps the battlefield with an entrance as mind-blowing as his destructive finale.\
253In ''DNF Duel'', the Troubleshooter is a "Standard"-type fighter who exemplifies the idea of the JackOfAllTrades, but MasterOfNone: while he has well-rounded capabilities, he doesn't stand out in any one area. His Awakening passive, "Handle Explosives", enhances his magic attacks.
254----
255* {{BFS}}: Wields a square sword in combat, the heaviest type of weapon Agents can use in ''DFO''.
256* BoozeBasedBuff: Implied with Swashbuckler's Refinement (←+S), one of his special moves. He takes a swig out of his canteen, increasing his damage briefly [[CastFromHitPoints at the expense of some of his health]]. His victory animation has him finishing the whole thing, topping it off with a classic {{Beergasm}}.
257* DeadlyDelivery: He somehow manages to sneak his large shotgun in disguised as a bouquet of roses.
258* GratuitousEnglish: He often speaks English, like many of his fellow Empyreans, but his use of reaches almost [[VideoGame/FatalFury Terry Bogard]] leves, with his "HOW ABOUT THIS?", "HOW ABOUT THAT?" and "HAVE A GOOD TIME".
259* ImprobableUseOfAWeapon: A lot of his square sword moves are done with explosives strapped on it, giving his sword strikes an explosive punch.
260* SenselessViolins: He takes his square sword out of one of these during his intro. His sawed-off, on the other hand, is hidden in a large bouquet of roses.
261* ShotgunsAreJustBetter: Wields a sawed-off double barrel in his off hand.
262* StuffBlowingUp: Much of his moveset makes liberal use of explosives.
263* SwordAndGun: Similar to the Hitman, and as with other Agent subclasses, the Troubleshooter wields both. In his case, a large square sword and a sawed-off shotgun.
264[[/folder]]
265
266[[folder:Dragon Knight]]
267!!Dragon Knight
268!!!'''Voiced by:''' Yoon-mi Yeo (KR), Creator/EriYukimura (JP), Jiang Li (CN)
269
270[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/dragon_knight_6.png]]
271
272-> ''"I'll show you what real power is."''
273
274A young woman who discovers that she is one of many identical counterparts created and dispersed across the multiverse to find the missing god Carloso, setting her down the path of becoming a Knight. The Dragon Knight is a Knight who has synchronized with an alternate dimension counterpart that once defended Apostle Bakal in a dimension where Bakal ruled both Arad and Empyrean before his untimely demise at the hands of the Dark Elves. Accompanied by her dragon familiar Astra, the Dragon Knight uses both ground and air to her advantage, wielding sword, shield, and wings in tandem to soar to victory.\
275On the Day of the Waning Dragon, after perishing on an unknown battlefield, one Dragon Knight reawakens to find herself transported to a mysterious location.\
276In ''DNF Duel'', the Dragon Knight is a "Gimmicky"-type fighter who supplements her long attack range with her dragon familiar, Astra. As long as she can make effective use of her MP with her high-cost moves, she can keep her opponents under pressure. Her Awakening passive, "Dragon Force", increases her MP recovery.
277----
278* AdaptationalModesty: The Knight class is infamous for her bust size in the original game, but in ''Duel'' both her bust and her bouncing have been considerably toned down to the point where the Striker looks bustier.
279* AdaptationalPersonalityChange: In ''DFO'', almost all of her official art depicts her with a serious, focused expression and she generally has a deeper tone of voice in battle. Here, she's a cheerful GenkiGirl that smiles a lot and cuddles with her dragon familiar Astra in her intro and winning animations.
280* AirDashing: Just like ''DFO'', she's capable of air dashing with the use of her dragon wings.
281* DragonKnight: [[ExactlyWhatItSaysOnTheTin Read her character class again]]. She herself is a {{Weredragon}} with horns and sproutable wings, wears a dragon head-shaped gauntlet that can grow to before a large dragon head and is accompanied with a small dragon familiar that can transform into a large dragon as seen in her cinematic super.
282* JigglePhysics: Just like in ''DFO'', the Dragon Knight has clearly visible bounce in many of her animations.
283* KnightlySwordAndShield: Wields a Katana in one hand and a shield in the other, a defining element of what gives her the title of "Knight". The Dragon Knight is additionally seen using the ability to turn her shield into a draconic arm used to fire projectiles and blast foes with fire attacks.
284* MsFanservice: With her large breasts, ample cleavage, short skirt, and so forth, she definitely qualifies. That said, [[AdaptationalModesty she's not as fanservicey]] in ''DNF Duel'' as she is in ''DFO''.
285* OneWingedAngel: Her Awakening attack, "Dragon Sortie", transforms Astra into a massive dragon.
286* PlayingWithFire: Being a dragon-themed character, the Dragon Knight uses multiple fire attacks, and Astra itself uses multiple varieties of fire breath.
287* PuppetFighter: Downplayed; she's accompanied by Astra, her RidiculouslyCuteCritter dragon familiar. Astra can be deployed with the MP button to perform an AreaOfEffect attack at the opponent's location, then can be commanded to follow up with one of three attacks depending on whether the player presses A, B, or S while deploying Astra. Astra's ability to function pseudo-independently of the Dragon Knight enables unique setups and pressure that no other character has, such as being able to perform pincer attacks on the enemy by attacking from both sides.
288* RegeneratingMana: Her Awakening passive, Dragon Force, increases her MP regeneration rate.
289[[/folder]]
290
291[[folder:Vanguard]]
292!!Vanguard
293!!!'''Voiced by:''' Seo-hwa Jung (KR), Soungdok (JP), Zhong Jian (CN)
294
295[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/vanguard_1.png]]
296
297-> ''"Not coming at me? Then let me come to you!"''
298
299One of many men cursed with the power of the fallen Apostle Sirocco; with the ability to wield a lance that steals the souls of their fallen enemies and transform them into power, these men are bestowed the title "Demonic Lancers". The Vanguard is a Demonic Lancer who embraces the curse of the Demonic Lance, becoming a terror of the battlefield who shows his enemies no quarter. While slow, the Vanguard excels in long-ranged, hard-hitting attacks made to rend his foes with sheer absolution.\
300A dog of the De Los empire, one Vanguard is tasked with hunting down a Berserker who laid waste to an entire village.\
301In ''DNF Fighter'', the Vanguard is a "Standard"-type fighter who has some of the longest-reaching attacks of the cast that lets him safely apply pressure, at the cost of slow normals and a lack of defensive options. His awakening passive, "Demonic Lance Mastery", increases the rate at which his opponent's guard gauge depletes when his attacks are blocked.
302----
303* ArmorPiercingAttack: His Awakening passive, Demonic Lance Mastery, increases how quickly he drains his opponent's [[BreakMeter guard meter]] when his attacks are blocked.
304* ArrogantKungFuGuy: He's a master of the glaive and is boastfully proud of his fighting skills.
305* BloodKnight: Like Berserker, Vanguard also doesn't turn down a fight, though he's a lot calmer about it than the former.
306* {{Determinator}}: Berserker and Vanguard's boss are not kidding when they call him a hunting dog; when Vanguard senses Berserker is still alive and someplace else after somehow falling into a Wonder, he goes straight after him and doesn't stop until he finds him. Keep in mind the Wonders are transporting characters to random locations as they're malfunctioning.
307* MightyGlacier: His slow walk speed, moves, and relative lack of combo routes are offset by his incredible damage.
308* RedEyesTakeWarning: The Vanguard's eyes glow red when he activates his Awakening, Demonic Inferno.
309* SpectacularSpinning: Devastate has the Vanguard spinning his glaive over his head before lunging with a finishing strike.
310* VillainProtagonist: In his Story Mode, he's hunting down Berserker on behalf of the Imperial army. While they have good reason to do so after Berserker slaughtered a bunch of villagers in his rage, he's also trying to find a way to calm his bloodlust.
311[[/folder]]
312
313[[folder:Kunoichi]]
314!!Kunoichi
315!!!'''Voiced by:''' Yul Kim (KR), Creator/NozomiYamamoto (JP), Chen Tingting (CN)
316
317[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/kunoichi.png]]
318
319-> ''"I must do as my master commands. Apologies, but you must die!"''
320
321A Dark Elf who broke away from the culture of her heritage in favor of living in Shonan, the capital of Suju where the ability to control a latent power known as Chakra is practiced. By combining Dark Elven magic with Nen and Chakra, the Kunoichi developed a unique combat style known as "ninpou" and soon became a remarkable force within Shonan's underworld, evolving from a simple clan of assassins to a symbol of power among the city's most wealthy and elite. Using her blazing speed and incredible fire-based ninpou, the Kunoichi blitzes her opposition with a firestorm of death and destruction.\
322In ''DNF Duel'', the Kunoichi is a "Traps"-type fighter whose normal attacks require her to be up-close to her opponents to hit, but compensates for this short range with amazing mobility and ranged magic attacks that let her control the battlefield. Her magic attacks can also be charged with additional Nin to increase their power. Her Awakening passive, "Nin Boost", increases her Nin-binding speed while decreasing the MP costs of her Nin-bound spells.
323----
324* DualWielding: She uses twin large kunai as her main weaponry.
325* DoubleJump: The only character in the roster capable of doing so, via Aerial Jump.
326* HandSeals: She performs them when summoning the Sword of Kusanagi.
327* LeotardOfPower: Kunoichi wears a form-fitting leotard and has tights underneath them to cover her skin.
328* MesACrowd: Her victory animation has her summoning four clones to pose alongside them.
329* PlayingWithFire: As a master of ninpou, she specializes in casting fire-based Suju magic.
330* PowerGivesYouWings: During her Awakening, Sword of Kusanagi, the Kunoichi manifests a pair of flaming wings to dive downwards at her opponent from above.
331* ScarfOfAsskicking: She wears a very long crimson colored scarf that flows in the air.
332[[/folder]]
333
334[[folder:Crusader]]
335!!Crusader
336!!!'''Voiced by:''' Hyo-min An (KR), Creator/JunKasama (JP), Dong Shengzhang (CN)
337[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/crusader_6.png]]
338
339-> ''"God, grant me your strength! The time of judgement is upon us!"''
340
341One of many Priests, holy warriors dedicated to God and the Lemedia Basilica deployed on a mission to stop the resurrection of Ozma of Chaos. The Crusader is a Priest who uses the power of his faith to show kindness and benevolence to others. While traditionally a SupportPartyMember, the Crusader employs his massive Hammer and holy magic to hold his own in battle, smiting the darkness with absolution and grace.\
342In ''DNF Duel'', the Crusader is a "Traps"-type fighter who fills the archetype of the MightyGlacier: he is sluggish, but overwhelmingly powerful, gifted with long-ranged normals, and capable of controlling space with his Deflect Wall spell. His Awakening passive, "Merciful Strength", bolsters his defenses and white-HP recovery.
343----
344* BlownAcrossTheRoom:
345** Haptism, instead of pulling in his enemies as in ''DFO'', sends them flying away from him. If he's facing near the corner or a Deflector Wall, this can potentially start an easy wallbounce combo.
346** Deflector Wall itself can do this to his opponents if they're standing at where it shows up, sending them flying at the Crusader from potentially one corner of the screen to the other.
347* DeflectorShields: Grace of Lemedios is a buff skill that gives him the effects of Light of Divinity, a light shield to reduce the damage he takes and render him ImmuneToFlinching. However, it briefly leaves him keeled over and vulnerable when its duration ends.
348* {{Foil}}: The Inquisitor, besides being female, is a petite KnightTemplar wielding a giant battle ax and fire who is uncompromising and harsh in delivering her punishments, failing to understand that 'Will' is not the evil energy she thinks it is and believes anyone who carries it is corrupted and therefore evil, including Crusader himself. The latter is a burly man wielding a giant hammer and uses light-based attacks, and although a devout believer like Inquisitor, he's more kind-hearted and is very quick to realize 'Will' is not corruptive, much less evil.
349* FrickinLaserBeams: One of the skills is Apocalypse, which summons an orb of shadow that sprays laser beams in a cone-shaped area below it.
350* HardLight: Deflection Wall summons a wall made of it behind his opponent. Unlike ''DFO'', where it's a mostly useless skill that pushes mobs around slightly, the Crusader can use it to corner his opponent earlier and even do wallbounce combos off of it.
351* HolyHandGrenade: Many of his skills are holy magic applied in lethal ways.
352* LightEmUp: He can send out [[EnergyBall damaging orb projectiles]], create a massive pillar that blasts foes away, empower his hammer for a powerful elemental attack, and unleash a series of [[FrickinLaserBeams powerful lasers]] for his super.
353* LightIsGood: Unlike his female counterpart the Inquisitor, he's polite and kind-hearted, even to opponents who's powers are derived from evil sources. In Ghostblade's Story Mode, he offers him some help.
354* MightyGlacier: Moreso than even the Vanguard, with an even slower walk speed, attack speed, similar lack of combo routes, and massive damage.
355* ReligiousBruiser: Easily the biggest character on the roster and by definition uses his faith as a weapon, figuratively [[HolyHandGrenade and literally.]]
356* StatusBuff: His Grace of Lemedios skill temporarily grants him Light of Divinity and Thunder Hammer: Jupiter, applying damage reduction, ImmuneToFlinching, and modifying his basic attacks to produce additional hits with increased range.
357* SticksToTheBack: His Jupiter Hammer sticks on his back in his idle and of his skills.
358* StoneWall: True to his high defense in ''DFO'', his Awakening passive, Merciful Strength, decreases the damage and [[BreakMeter guard meter]] damage he takes, as well as increasing his [[RegeneratingHealth white health recovery speed]].
359[[/folder]]
360
361[[folder:Swift Master]]
362!!Swift Master
363!!!'''Voiced by:''' Creator/NamDohHyeong (KR), Creator/SomaSaito (JP), Ma Yang (CN)
364
365[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/swift_master.png]]
366
367-> ''"Does my power interest you? It's not my fault if you get overwhelmed!"''
368
369A young outcast Mage from the world of Pandemonium who became enthralled by the power of the Abyss and chose to go through a lethal process of replacing his heart with a piece of the Abyss. The procedure went through, and the Mage was revived afterwards, harnessing the limitless energy of the Abyss in form of powerful gales and storms.\
370In ''DNF Duel'', the Swift Master is a "Gimmicky"-type fighter who can overwhelm his opponents with his blistering speed and vast mix-up options. His defenses are among the most fragile of the cast, however, so it's important for him to avoid getting struck. His Awakening passive, "Wind Master", further bolsters his mobility.
371----
372* BlowYouAway: He is able to command destructive winds to batter his opponents or create powerful vortices.
373* DeathOfAThousandCuts: His moves don't hit particularly hard, but they come out extremely fast and can combo very easily.
374* FragileSpeedster: Swift Master possesses bar none the best mobility and combo game in the roster, with the ability to create massive strings off any opening and pressure both up close and from afar; if pushed into Awakening, his ground speed virtually doubles, making him the fastest character in the game by a vast margin. However, he also possesses the lowest health of the playable characters, and his attacks are individually quite weak, giving him a rather steep learning curve.
375* NotQuiteFlight: He uses the winds to soar above the ground and glide on its surface instead of walking, and only gets his feet on it to crouch.
376* SquishyWizard: On top of his already high learning curve, he has only 850 HP, making him tied for lowest health in the game alongside Inquisitor and Enchantress.
377* YouWillNotEvadeMe: Headwind creates a horizontal vortex that quickly pulls the Swift Master's opponent into melee range, potentially setting them up for a mixup.
378[[/folder]]
379
380[[folder:Enchantress]]
381!!Enchantress
382!!!'''Voiced by:''' Bo-na Kim (KR), Creator/MegumiToda (JP), Tao Dian (CN)
383
384[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/enchantress_5.png]]
385
386-> ''"Fufufu... Do you want to become my doll, too?"''
387
388A young girl blessed with magical powers who crossed over to Arad from the alternate dimension of Pandemonium, a dying world ruled over by god-like entities known as Apostles. Unlike other Mages, the Enchantress specializes in the use of curses over more traditional magic, putting her at odds with other Mages who treat her practice with disdain.\
389In ''DNF Duel'', the Enchantress is a "Gimmicky"-type fighter who leverages her doll, Madd, to mix up her opponents and increase her combo and damage potential. On the other hand, she is quite frail, and her MP-hungry abilities require her to make ample use of Conversion and her MP-stealing skills to compensate. Her Awakening passive, "Favoritism", decreases the rate at which her "Showtime!" skill depletes her MP.
390----
391* CuteWitch: Her entire aesthetic, complete with magic broom and puppet familiars.
392* DarkIsNotEvil: Zigzagged. While she's not overly malicious, and many of her "evil" actions can be attributed to her young age and the stigma surrounding witches, she's not very nice or kind to anyone other than her dolls and puppets.
393* DifficultButAwesome: Bar none the hardest character to learn in the entire game, as making her combos work relies heavily on being able to control Madd in tandem with the Enchantress herself to utilize the attacks of both characters.
394* ElegantGothicLolita: Retains her GirlishPigtails and frilly black dress from ''DFO''.
395* ForcedTransformation: Keep Away! is a command grab that turns her opponent into a doll, ''a la'' Hex in ''DFO''. The opponent can't do anything besides walk, jump, or weakly attack with the A button under the effects of this debuff. She'll also perform a more permanent form of this trope on any opponents she beats in her win animation.
396* TheKlutz: One of her normal attacks is her tripping over while trying to whack her opponent with her broom, an animation (almost) every female mage class in ''DFO'' has. Unlike ''DFO'', it's actually a pretty decent combo filler.
397* PuppetFighter: She has limited control over her patchwork CreepyDoll familiar, Madd. Pressing the MP Skill button toggles "Showtime!", which hands control over to Madd and changes all of the Enchantress's other MP Skills to Madd-specific ones. Unlike the Ghostblade and Dragon Knight, Madd has a hitbox and can take hits for the Enchantress. Unfortunately, all of these benefits come at the cost of her MP draining constantly as long as she's controlling Madd.
398* SquishyWizard: She has the lowest health in the game (alongside Inquisitor and fellow Mage Swift Master), giving her that much less room for error.
399* VineTentacles: Harvest whips the opponent with rose vines empowered by curses, [[ManaDrain stealing her opponent's MP]] in the process.
400[[/folder]]
401
402[[folder:Spectre]]
403!!Spectre
404!!!'''Voiced by:''' Yu-ri Seo (KR), Creator/ChiwaSaito (JP), Mufei Li (CN)
405
406[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/spectre_main_artwork.png]]
407
408->''"Though you are not the one I'm running after... One fight wouldn't hurt."''
409
410After the Great Metastasis, the De Los Empire sought to harness its energy to fuel their ranks, kickstarting the ill-fated Vilmark experiments, which saw several children, mainly young girls, being ruthlessly experimented on. The experiments ended in failure, resulting in these young girls becoming Female Slayers, warriors who can wield the power of the Metastasis to their own ends.\
411However, several of the girls were able to escape these twisted experiments via the help of an Imperial Knight captain named Crowell, who sacrificed his life to ensure their safety. One of these girls was bequeathed a white katana by Crowell in his dying moments, and was sent out into the world where she was taken in by a wandering blacksmith.\
412Deciding to forge her own path in life, this girl became a Spectre, a swordswoman who wields both a katana and nodachi in tandem with Metastasis powers she received from the Empire's experiments, which she now uses to strike out against her former captors in a one-woman crusade of vengeance.\
413She is classified as a "Standard"-type fighter, posessing several mobility options as well as slow, but powerful normal attacks. Her Awakening passive, "License", permanently activates her Daredevil buff for the remainder of the round.
414----
415* CounterAttack: Wildflower puts the Spectre in a brief counter stance. If she gets hit with a melee attack during this time, she retaliates with a blindingly fast strike which knocks down her opponent, setting them up for an easy combo.
416* DifficultButAwesome: Her mobility and mixup options are ''very'' taxing on her MP. If she's left stuck without any MP, the most she can do is poke with her slow normals, and her mixup game with her GrapplingHookPistol attacks becomes more predictable.
417* GrapplingHookPistol: Her off-hand weapon, the White Fang, is a short sword with a wire attached to its handle. She gets the most use out of it as a mobility tool, throwing it in a specified direction during a jump, then pulling herself over in that direction.
418* IaijutsuPractitioner: All of her moves that don't involve the [[GrapplingHookPistol White Fang]] are of this nature, beginning and ending with her katana sheathed.
419* LagCancel: Her Daredevil buff gives her the ability to cancel her MP Skills into other MP Skills. Casting Daredevil again instead ends the buff and makes her perform Last Order, a hard-hitting single downwards slash that's both great for setting up combos and keeping her opponent in blockstun. If she has the Gold Cube Awakening equipped, she gets the Daredevil buff permanently for the rest of the round after going below 30% HP.
420* MsFanservice: She's well-endowed, wears a [[OfCorsetsSexy corset]] that highlights and props up her bust, and [[FormFittingWardrobe her wardrobe is otherwise very skin-tight]] while [[SexyBacklessOutfit exposing a significant portion of her back]]. She's also got some minor JigglePhysics, though not to the degree that the Striker and Dragon Knight do.
421* RazorWind:
422** Nightfall makes the Spectre backflip a bit and slam the ground with her katana, firing off a large purple wave at the point of impact.
423** Blending Pain and Catharsis both leave a tornado of purple sword slashes in their wakes, making them good pressure tools and {{Launcher Move}}s.
424[[/folder]]
425
426[[folder:Brawler]]
427!!Brawler
428!!!'''Voiced by:''' Jin-wook Hong (KR), Kousuke Kiminarita (JP), Galaxy Fan (CN)
429
430[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/img_char.png]]
431
432->''"So it's you I'm up against... Heh. Fight like your life depends on it. If you wanna beat me... Do whatever it takes!"''
433
434A Male Fighter from Suju who claims the Back Alleys of Hendon Myre as his home turf. Adept in the ways of street fighting, the Brawler has learned how to use every trick of the trade to his advantage in battle, from makeshift lethal weapons to poison needles made to eviserate his foes in excruciating and torturous methods.\
435In ''DNF Duel'', he is classified as a "Gimmicky"-type, possessing moves with decent range and damage. His Awakening passive, "Rule Break", lets him cancel his MP skills into other ones as well as double the duration of his Poison and Incinerate debuffs.
436----
437* BreakingOldTrends: Unlike the other characters in the game, who are visually based on their base forms or their 1st Awakening forms, the Brawler in ''Duel'' is based on his 2nd Awakening as a Hades.
438* ChainPain: Some of Brawler's attacks have him utilize a set of spectral chains to attack his opponent with. He also has a normal set with a hook at the end in his character art.
439* CombatPragmatist: ''Big Time''. The Brawler is all about fighting dirty, be it kicking sand into his enemy's eyes a la [[VideoGame/FatalFury Yamazaki]], throwing poison needles at them or sending several explosive barrels at them.
440* SavageSpikedWeapons: His character art shows him with a makeshift club covered in spikes, which he puts to good use in his Awakening Skill. If one were to look more closely, said club also has what appear to be ''land mines'' strapped on.
441[[/folder]]
442
443[[folder:Battle Mage]]
444!!Battle Mage
445!!!'''Voiced by:''' Kyeong-i Jo (KR), Creator/NanamiYamashita (JP), Zirui Ge (CN)
446
447[[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/dnfd_battle_mage_portrait.png]]
448
449-> ''"Another day, another chance to shine! Are you my opponent? Bring it!"''
450
451A Female Mage from the dying world of Pandemonium, crossing the border to Arad. The Battle Mage was taught how to manifest her powers in the form of Chasers, and has trained herself in both mind and body to marry magic and close-quarters combat to fight with superhuman strength.\
452In ''DNF Duel'', she is a "Standard"-type, skilled at mid-range combat and possessing strong pressure tools thanks to her Chasers. Her Awakening passive, "Armonia", lets her generate Chasers even when her A and B attacks are blocked.
453----
454* PintSizedPowerhouse: The Battle Mage is just as diminutive as the Enchantress, but has honed her physique to fight on par with the others twice her height.
455[[/folder]]
456
457[[folder:Monk]]
458!!Monk
459!!!'''Voiced by:''' Jiwon Koo (KR), Teruyuki Tanzawa (JP), Chen Haotian (CN)
460
461[[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/dnfd_monk_portrait.png]]
462
463-> ''"The will of God... It is a beacon. Indeed, it is justice itself."''
464
465A member of the Order of Priests. Unlike his fellow priests who use giant weapons, the Monk was trained in the Holy Fist technique, letting him specialize in close-quarters combat in order to defeat Imposters.\
466The Monk is classified as a "Melee"-type; while his attacks don't have much range, both his evasive movement and considerable damage more than make up for it. His Awakening passive, "One True Justice", lets him cancel both his normals and skills into either Ducking Dash or Sway even if they whiff, as well as let him cancel his MP Skills into the two aforementioned moves on hit or block.
467----
468* BareFistedMonk: Quite literarlly, being called "Monk" and specializing in brawling with his bare fists.
469[[/folder]]
470
471[[folder:Nen Master]]
472[[/folder]]
473
474[[folder:Lost Warrior]]
475!!The Lost Warrior
476!!!'''Voiced by:''' Yeong-jae Pyo (KR), Creator/KentaMiyake (JP), Su Xin (CN)
477
478[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/lost_warrior.png]]
479
480-> ''"Why don't we test... The Will of the World... Through you?"''
481
482A mysterious swordfighter who awoke in Arad one day with no memories of his past. Little is known of who he is or why he has arrived, but it is said that his fate is deeply intertwined with the fate of Arad as we know it.\
483In ''DNF Duel'', the Lost Warrior is a "Gimmicky"-type fighter who commands the battlefield with his long-ranged normals, teleportation skills, and special attacks that can track his opponents. To offset these advantages, his attacks are among the slowest of the playable cast, forcing him to play carefully and anticipate his enemy. His Awakening passive, "Logic of the Dimensions", not only strengthens his MP attacks, but extends the duration of his "Time Stop" ability.
484----
485* AscendedExtra: In ''DFO'', his role in the plot amounted to being a sullen NPC on the Saint Horn that creeped everyone out, then appearing in [[https://wiki.dfo.world/view/Lost_Warrior_(Epic_Quests) an extremely short questline]] before his unceremonious removal from the game. The only indication that he even had any plot relevance is if a Knight was going through the aforementioned questline, who recognizes the Lost Warrior as one of TopGod Carloso's fragments. In this game, he's an unlockable playable character -- the FinalBoss, to boot.
486* TheBusCameBack: ''Duel'' marks his first appearance since the Great Metastasis, a catastrophic event that created TheMultiverse of ''Dungeon Fighter Online'' after he was reunited with Carloso.
487* CastingGag: In the Japanese dub, this is not the first time Creator/KentaMiyake has voiced [[VideoGame/BlazBlueCentralFiction an edgy, godlike being in an]] Creator/ArcSystemWorks [[VideoGame/BlazBlueCrossTagBattle game]].
488* ColorCodedTimeStop: The background turns monochrome when his Time Stop ability activates.
489* CompositeCharacter: His overall appearance in combat looks like an amalgamation of a few classes in ''DFO'':
490** His SwordLines are primarily dark purple, which is the Soul Bender's trademark. One of his command grabs also has an animation that looks like the Soul Bender's [[https://youtu.be/7Y-FcGmaYeY?t=82 Moonlight Slash]].
491** His ability to manipulate time is reminiscent of the Dark Knight, a playable darkness-based male Slayer whose LagCancel abilities also revolve around time manipulation. Both of them also happen to be unlockable characters in their respective games.
492** He has the ability to [[ThinkingUpPortals attack through rifts in space with spectral swords]]. The ability itself, as well as the design of the portals, is reminiscent of the Dimension Walker male Mage subclass.
493** His teleport is called Phase Shift. All female Mage subclasses also have a teleport called Phase Shift, although they can only use it when they're getting hit.
494* DarkIsNotEvil: He has a dark-themed and edgy design about him, but as a fragment of Carloso he's a neutral party at worst, showing up to test the challenger's Will then punishing Nemyr for her insubordination.
495* FinalBoss: Of the Story Mode, regardless of which character you're playing as.
496* MightyGlacier: Much like the Crusader, he is very big and slow, making him combo food for zoners and more agile targets. However, his moves are very powerful, being able to close gaps rapidly and ignore spacing, and his damage potential and combo power are utterly bonkers, being able to kill off two or fewer interactions.
497* MyNameIsQuestionMarks: When fought before he could be unlocked, as well as in arcade mode, his given name is listed as "???".
498* PiecesOfGod: He's a fragment of Carloso, the TopGod of the setting.
499* PromotedToPlayable: Originally a minor story NPC, the Lost Warrior makes his playable debut in ''Duel'' as the first character in the game not based on a playable character in ''DFO''.
500* SecretCharacter: He's unlocked after completing at least one character's Story Mode.
501* TeleportSpam: His movelist makes extensive use of teleportation, whether its him teleporting to his opponent or vice versa.
502* TimeMaster: Striking the opponent with MP Skills builds stacks of Time Stop. When Time Stop reaches 5 stacks, Time Stop activates, which freezes the opponent in place and allows Lost Warrior to wail on them uninterrupted for a few seconds.
503* WorthyOpponent: He seems to consider the player character this after clashing with them, if this line he says while returning their Will to them is anything to go by.
504-->'''Lost Warrior:''' I will remember your Will.
505[[/folder]]
506
507!!Non-playable characters
508
509[[folder:Nemyr (SPOILER WARNING)]]
510!!Nemyr The Enlightened
511!!!'''Voiced by:''' Eu-nae Kang (KR), Arisa Sakuraba (JP), Wang Yaxin (CN)
512
513A divine being who seeks the resurrection of Carloso and the creator of the Knights. Nemyr stands before the chosen class in Story Mode, requesting their help in amassing the Wills of other adventurers, promising them her guidance and help in return.
514----
515* AscendedExtra: Whilst Nemyr was certainly an important character, being the originator of the Knights and having heavy ties to the TopGod of ''DFO'''s multiverse, she's nothing more than a footnote in the grand scheme of things. Here, much like the Lost Warrior, she's given a much larger role, even making her in-person debut in any form of ''DFO'' media.
516* AntiVillain: Nemyr isn't strictly evil by any sense of the word, but the actions she takes in trying to resurrect Carloso in the game unfortunately cement her as the primary antagonist; her manipulation of the adventurers even being called a necessary evil by herself. It's implied that she's been at this for a lot longer than it seems behind the scenes.
517* BigBad: Of ''Duel''.
518* DidNotThinkThisThrough: Nemyr's plan to revive Carloso was all well and good, but she never considered the possibility that doing so would go against what Carloso himself wanted. She only realizes this when the Lost Warrior shows up in her failed attempt to revive the Great Will.
519* DidntSeeThatComing: Her attempts to revive Carloso do not go as she expects and doesn't understand why the Lost Warrior was summoned instead. [[OhCrap When she does realize why he's here...]]
520* HoistByHisOwnPetard: Her plan to resurrect Carloso goes awry when she accidentally summons the Lost Warrior in an unforseen act of defiance against Carloso's own Will. After the Lost Warrior [[HopelessBossFight trounces the player character]], he promptly turns on her, accusing her of having her mind clouded by her extended stay within the Gate before taking back every Will she has stolen in the past, killing her in the process.
521* LightIsNotGood: Downplayed; she's a WellIntentionedExtremist at worst who wants to bring Carloso back into play.
522* OhCrap: She's initially confused as to why the Lost Warrior was summoned. Then she realizes his presence here during her attempts to revive Carloso meant she inadvertently went against Carloso's Will.
523* TheUnfought: Despite being all-powerful herself, she is never fought, as the Lost Warrior fights in her stead before swiftly killing her.
524[[/folder]]
525
526[[folder: Karakas and Siusha]]
527A bar owner and a retired adventurer that appear in the Story Mode.
528----
529* AsYouKnow: They assume Grappler or is an adventurer that came to their town to investigate the Sky Tower's Wonder that suddenly appeared. Grappler plays along, but actually knows nothing about it until they explain it to him.
530* LongLived: Siusha is a long-lived individual.
531* MrExposition: They explain the Wonder that appeared in the Sky Tower to Grappler or Crusader and, inadvertently, Ranger or Dragon Knight.
532* RetiredBadass: Karakas was an adventurer in his youth.
533[[/folder]]
534
535[[folder: Ludmilla, Natalia Sue, and Captain Luther]]
536Three sky pirates of the Middle Ocean that appear in Story Mode. There is a Wonder aboard their airship, and they suddenly find it opening twice in one day.
537----
538* BystanderSyndrome: Luther decides the fight happening on his own ship isn't really his problem, as long as they don't damage his ship (which they don't).
539[[/folder]]
540
541[[folder: Bill and Brand]]
542Two hitmen of The Company assigned to work under Hitman during his mission.
543----
544
545* SwissCheeseSecurity: When Hitman assigns them to guard the Sky Tower when he sneaks in to investigate the Wonder, they get distracted by Hitman turning off the Sky Tower's force field, allowing Ranger to easily sneak in.
546* ThoseTwoGuys: Since Hitman is told relatively little about the overarching plot, these guys are here to discuss it with him.

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