Follow TV Tropes

Following

Context Characters / StarfinderFey

Go To

1!![[center: [-[[Characters/{{Starfinder}} Index]] | [[Characters/StarfinderPlayerRaces Playable Races]] | [[Characters/StarfinderMonsters Monsters]] ([[Characters/StarfinderHumanoids Humanoids]] | [[Characters/StarfinderMonstrousHumanoids Monstrous Humanoids]] | [[Characters/StarfinderAnimals Animals]] | [[Characters/StarfinderVermin Vermin]] | [[Characters/StarfinderMagicalBeasts Magical Beasts]] | [[Characters/StarfinderPlants Plants]] | '''Fey''' | [[Characters/StarfinderDragons Dragons]] | [[Characters/StarfinderAberrations Aberrations]] | [[Characters/StarfinderConstructs Constructs]] | [[Characters/StarfinderOozes Oozes]] | [[Characters/StarfinderUndead Undead]] | [[Characters/StarfinderOutsiders Outsiders]])]]-]
2
3This page is part of the character sheet for ''TabletopGame/{{Starfinder}}'', covering non-playable '''Fey''' creatures. For tropes pertaining to fey in ''TabletopGame/{{Pathfinder}}'', see [[Characters/PathfinderFey here]].
4----
5[[foldercontrol]]
6
7[[folder:In General]]
8* BarredFromTheAfterlife: The fey exist outside of the normal "life, death, afterlife" cycle, as the First World is not connected to the River of Souls. As such, when fey die, they just [[ResurrectiveImmortality respawn]] somewhere in the First World, albeit typically missing some memories, explaining why they don't always seek revenge. There are some ways fey can be KilledOffForReal, but these usually require some kind of MacGuffin or magic.
9* TheFairFolk: PlayedStraight more often than not. While ''a few'' kinds of fey are genuinely benevolent, most are either [[AlwaysChaoticEvil evil]], [[ChaoticStupid crazy]] or [[BlueAndOrangeMorality incomprehensible]].
10* NatureSpirit: Most fey embody an aspect of nature, whether directly representing specific trees, rocks or animals or more abstract concepts such as reproduction, tool use, entropy and the like.
11* OurFairiesAreDifferent: Most are quite different even from each other!
12[[/folder]]
13
14!Player-Sized
15[[folder:Asteray]]
16->'''Challenge Rating:''' 12
17->'''Role:''' Spellcaster
18->'''Alignment:''' ChaoticNeutral
19->'''Size:''' Medium
20
21Eerie space-dwelling fey that sustain themselves on cosmic energies, yet prefer organic morsels. Their sonic calls can distort sensors, creating false distress beacons or masking asteroid fields.
22----
23* BizarreAlienBiology: They're little more than elongated and brittle bones held together by sinews and skin.
24* BlueAndOrangeMorality: They understand the needs of others, but can't quite grasp that someone's desire to live should be prioritized over their own amusement.
25* InSeriesNickname: They're sometimes called "deep angels," which also counts as an IronicNickname.
26* ToServeMan: They have a tendency to eat the bodies of sentients they've led to their deaths.
27[[/folder]]
28
29[[folder:Calecor]]
30->'''Challenge Rating:''' 17
31->'''Role:''' Spellcaster
32->'''Alignment:''' ChaoticNeutral
33->'''Size:''' Large
34----
35* NonHumanHead: The calecor, a fey embodiment of mass extinctions, has a head resembling a holographic globe split down the middle into two pieces: a perfect, real-time representation of its bonded world.
36* RockMonster: A calecor's body is formed of vines that wrap and twist around pieces of broken stone.
37[[/folder]]
38
39[[folder:Comanide]]
40->'''Challenge Rating:''' 7
41->'''Role:''' Spellcaster
42->'''Alignment:''' TrueNeutral
43->'''Size:''' Medium
44
45Fey born from comets that can see mystical patterns in both natural events and in mortal affairs.
46----
47* TheCassandra: Comanides have been known to telepathically contact people or visit planets to caution that a current course of action is likely to lead to chaos or severe imbalance. In some cases, proof of a comanide's counsel exists only in records buried deep within the ruins left by a society that didn't listen to them.
48[[/folder]]
49
50[[folder:Epokasite]]
51->'''Challenge Rating:''' 3 (fixer), 8 (runner)
52->'''Role:''' Expert (fixer), Spellcaster (runner)
53->'''Alignment:''' NeutralGood (fixer), ChaoticGood (runner)
54->'''Size:''' Tiny (fixer), Medium (runner)
55----
56* EnhancedArchaicWeapon: Any archaic weapon an epokasite wields typically deals additional damage or has additional weapon properties.
57* HumanDisguise: Runners thrive on infiltrating the modern societies, donning disguises and stealing credentials.
58* OutdatedOutfit: Each epokasite adopts slang, clothing and gear appropriate to their chosen era, from chainmail, hides, outdated suits, or alchemists' coveralls.
59* WalkingTechbane: An epokasite radiates an aura that drains active technological items.
60[[/folder]]
61
62[[folder:Glaiad]]
63->'''Challenge Rating:''' 6
64->'''Role:''' Spellcaster
65->'''Alignment:''' ChaoticNeutral
66->'''Size:''' Medium
67----
68* AnIcePerson: A glaiad can magically conjure and fling sharp shards of ice.
69* OurNymphsAreDifferent: The glaiad is a member of the nymph family, related to the likes of dryads and naiads, that bonds with planetary ring systems.
70* {{Teleportation}}: A glaiad can teleport to any other particle of their ring system within sight as long as the destination particle is at least the size of the glaiad's space.
71[[/folder]]
72
73[[folder:Gremlin]]
74----
75* GripingAboutGremlins: Gremlins are evil, ugly fey intimately tied to technological malfunctions.
76
77!!Computer Glitch Gremlin
78->'''Challenge Rating:''' 1/2
79->'''Role:''' Spellcaster
80->'''Alignment:''' LawfulEvil
81->'''Size:''' Tiny
82
83A breed of gremlin especially common (and feared) in societies with advanced technology. They demonstrate remarkable single-mindedness in their pursuit of mayhem as they find new and more frustrating ways to make technology break, glitch, or fail.
84----
85* CombinationAttack: When gathered in groups, computer glitch gremlins share their magic and can cast more powerful spells.
86* TheCracker: When a glitch gremlin successfully accesses a system or hits a foe, the accessed system or one random computer held or carried by the struck creature glitches.
87
88!!Drikluz
89->'''Challenge Rating:''' 1/2
90->'''Role:''' Spellcaster
91->'''Alignment:''' NeutralEvil
92->'''Size:''' Small
93----
94* PestController: The drikluz psychically attracts and soothes insects, then bully and cajole them into causing as much trouble as possible, including sabotaging traps and spoiling or hiding pesticides.
95
96!!Hobkins
97[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/hobkins_gremlin.png]]
98->'''Challenge Rating:''' 1/2 (normal), 4 (malefactor)
99->'''Role:''' Spellcaster
100->'''Alignment:''' NeutralEvil
101->'''Size:''' Small
102
103Hobkins find particularly malicious glee in manipulating others into destroying their own equipment.
104----
105* CollateralDamage: Whenever an attack fails to damage a hobkins, it can redirect the attack to any valid target in range. Once the target of their mischief is riled up, a hobkins might appear, just out of reach, to draw ire, which can often result in the person shooting a cherished item in the same room.
106
107!!Ship Glitch Gremlin
108->'''Challenge Rating:''' 1
109->'''Role:''' Spellcaster
110->'''Alignment:''' ChaoticEvil
111->'''Size:''' Small
112
113Similar to computer glitch gremlins, ship glitch gremlins constantly strive to find new and interesting ways to make starships malfunction.
114----
115* AttackReflector: Whenever an attack against a ship glitch gremlin fails to affect it while any part of a starship is nearby, the attack ricochets wildly at the ship and its systems.
116
117!!Vaigruuk
118->'''Challenge Rating:''' 2
119->'''Role:''' Spellcaster
120->'''Alignment:''' ChaoticEvil
121->'''Size:''' Small
122----
123* AtomicSuperpower: A vaigruuk's long, dangling ears act as radiation amplifiers.
124* PoisonousPerson: A vaigruuk can spit a glob of nauseating poison, whose vapours eat away at an enemy's tissues and sinuses.
125[[/folder]]
126
127[[folder:Hesper]]
128->'''Challenge Rating:''' 2
129->'''Role:''' Spellcaster
130->'''Alignment:''' ChaoticNeutral
131->'''Size:''' Medium
132
133Fey that seek out and thrive off of radiation.
134----
135* BodyHorror: They inflict mutations on those they strike. Anyone who has the misfortune of suffering this effect multiple times can become a mess of vestigial limbs, tumors, sores, and body parts growing [[EyesDoNotBelongThere where they definitely]] [[TooManyMouths shouldn't grow]].
136* InterspeciesRomance: They're notorious flirts and often take mortal lovers.
137* PowerUpgradingDeformation: Some of the mutations they give provide bonuses, though they always have penalties to balance them out.
138[[/folder]]
139
140[[folder:Hulsa]]
141->'''Challenge Rating:''' 10
142->'''Role:''' Expert
143->'''Alignment:''' ChaoticNeutral
144->'''Size:''' Medium
145
146Fey connected to remote stars that love to teach others about the physical phenomena of the universe.
147----
148* DisproportionateRetribution: Legends speak of hulsas who spent centuries building alliances and training an offender's enemies simply to see an insult avenged. If the offender dies beforehand, the hulsa seeks out whoever else it can hold accountable, ranging from the offender's heirs to societies that trained the offender.
149* HealingHands: A hulsa can heal living creatures within their bright light.
150* LightEmUp: A hulsa is supernaturally luminous and can attack with light rays.
151[[/folder]]
152
153[[folder:Khulan]]
154->'''Challenge Rating:''' 7 (khulan), 12 (ascendant)
155->'''Role:''' Expert
156->'''Alignment:''' LawfulNeutral
157->'''Size:''' Medium
158----
159* DeflectorShields: A khulan can generate a protective field that grants resistance to cold, electricity and fire.
160* LivingGhost: They're incorporeal and resemble humanoids, so are frequently mistaken for ghosts, but are actually alive.
161[[/folder]]
162
163[[folder:Limina]]
164->'''Challenge Rating:''' 16
165->'''Role:''' Spellcaster
166->'''Alignment:''' TrueNeutral
167->'''Size:''' Medium
168----
169* GreenThumb: A limina can cause an area to sprout writhing vines.
170[[/folder]]
171
172[[folder:Lucandrian]]
173----
174* FriendToAllChildren: Lucandrians treasure and defend young creatures of any species, perhaps because lucandrian offspring are difficult to create.
175* {{Lunacy}}: Lucandrians derive their powers from moons.
176* SpellBlade: Lucandrians can cause any weapon they wield to deal half its damage as cold damage.
177
178!!Albedo
179[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/albedo_lucandrian.png]]
180->'''Challenge Rating:''' 3
181->'''Role:''' Expert
182->'''Alignment:''' TrueNeutral
183->'''Size:''' Medium
184----
185* BlindedByTheLight: An albedo lucandrian can blind or dazzle other creatures when it dismisses its ''reflecting armor''.
186
187!!Perigean
188[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/perigean_lucandrian.png]]
189->'''Challenge Rating:''' 5
190->'''Role:''' Spellcaster
191->'''Alignment:''' TrueNeutral
192->'''Size:''' Medium
193----
194* GravityMaster: A perigean lucandrian can use gravity to launch a projectile at supersonic speed.
195[[/folder]]
196
197[[folder:Lurker in Light]]
198[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/lurker_in_light.png]]
199->'''Challenge Rating:''' 5 (normal), 15 (lightweaver)
200->'''Role:''' Combatant (normal), spellcaster (lightweaver)
201->'''Alignment:''' NeutralEvil
202->'''Size:''' Small
203----
204* AtomicSuperpower: Lightweavers are imbued with a measure of radioactivity.
205* InvisibleMonsters: In areas of bright light, lurkers are invisible, even when attacking.
206* LightEmUp: A lightweaver wields exquisite control over local illumination.
207* LightIsNotGood: Lurkers in light detest darkness and the creatures that dwell in it, yet they themselves are sadistic and spiteful.
208* PoisonedWeapons: Lurkers in light coat their weapons with lesser shadow essence poison. Lightweavers eschew poison, preferring a growing obsession with radioactivity.
209[[/folder]]
210
211[[folder:Mementor]]
212->'''Challenge Rating:''' 13
213->'''Role:''' Spellcaster
214->'''Alignment:''' NeutralEvil
215->'''Size:''' Medium
216
217Mementors are fey embodiments of the horrors of memory loss.
218----
219* LaserGuidedAmnesia: Mementors consume memories, causing lasting amnesia in their victims. Unscrupulous corporations and governments employ mementors as memory assassins to wipe knowledge from targets without killing them.
220[[/folder]]
221
222[[folder:Perchten]]
223->'''Challenge Rating:''' 9
224->'''Role:''' Combatant
225->'''Alignment:''' LawfulNeutral
226->'''Size:''' Medium
227----
228* AlienAbduction: From Raunach Prime, perchtens travel the void in painfully cold starships, landing on alpine peaks during monstrous snowstorms, hunting and abducting the vile.
229* CrystalPrison: A perchten can imprison defeated enemies in its prison crystal, where they remain unconscious and unaware, until the perchten frees them or is killed.
230* HellholePrison: After perchtens return to their starship, they release their prey into a prison cell, where dangling chains and the smells of blood and oil mingle to keep prisoners too terrified to attempt escape.
231[[/folder]]
232
233[[folder:Ravai]]
234->'''Challenge Rating:''' 6
235->'''Role:''' Spellcaster
236->'''Alignment:''' ChaoticNeutral
237->'''Size:''' Medium
238
239Fey associated with the combustion found within stars.
240----
241* DefeatEqualsExplosion: When killed, a ravai implodes into a gravitational singularity as the forces that hold the creature's body together collapse.
242* GreenThumb: A ravai can cause nearby plants to bloom and flourish quickly, even in the harshest conditions.
243* ThePowerOfTheSun: As the fey embodiment of a star, a ravai can burn an enemy to cinders and nourish and invigorate plants.
244* WalkingTheEarth: Some ravais leave their solar homes to travel the galaxy and gather members of other intelligent species to establish sun cults, study aspects of their wards' cultures, or pursue strange quests.
245[[/folder]]
246
247[[folder:Sombrian]]
248->'''Challenge Rating:''' 8 (lumyr), 13 (solmyr)
249->'''Role:''' Spellcaster
250->'''Alignment:''' ChaoticNeutral (lumyr), LawfulNeutral (solmyr)
251->'''Size:''' Medium
252----
253* GlowingEyes: Solmyrs' eyes blaze like raging infernos.
254* AnIcePerson: A lumyr's weapons are imbued with confounding frost, and its ranged attack is a cryobolt.
255* PlayingWithFire: A solmyr is surrounded by an aura of fiery light, and attacks with firebolts.
256* TotalEclipseOfThePlot: Eclipses often birth a sombrian, a fey creature imbued with either the energy of a star or the light of a blood moon.
257* WingedHumanoid: Most lumyrs have the wings of nocturnal flying insects.
258[[/folder]]
259
260[[folder:Stelezorn]]
261->'''Challenge Rating:''' 7
262->'''Role:''' Expert
263->'''Alignment:''' ChaoticNeutral
264->'''Size:''' Medium
265----
266* EmotionEater: A stelezorn feeds on the wrathful emotions of sapient beings.
267* SizeShifter: A stelezorn can tap into its inner fury, temporarily growing in size and tenacity.
268[[/folder]]
269
270[[folder:Tumbletooth]]
271->'''Challenge Rating:''' 5
272->'''Role:''' Combatant
273->'''Alignment:''' ChaoticNeutral
274->'''Size:''' Medium
275----
276* BigEater: Tumbleteeth have utterly insatiable appetites and will consume anything even remotely resembling food, from unprocessed grain to rotting carrion. A single tumbletooth swarm can devour a small agrarian community's entire granary in a matter of hours.
277* HiveMind: Tumbleteeth are minor nuisances alone but much more dangerous in groups, as they gain a kind of collective intelligence and psychic abilities.
278[[/folder]]
279
280[[folder:Worieg]]
281->'''Challenge Rating:''' 6
282->'''Role:''' Spellcaster
283->'''Alignment:''' ChaoticNeutral
284->'''Size:''' Small
285----
286* HumanDisguise: Woriegs travel in search of new worlds and new experiences while disguised as small humanoids.
287[[/folder]]
288
289!Starship-Sized
290[[folder:Gwahled]]
291[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/gwahled.png]]
292->'''Starship Tier:''' 15
293->'''Role:''' Combatant
294->'''Alignment:''' NeutralEvil
295->'''Size:''' Gargantuan
296
297Titanic fey that prey on fear, posing as world-ending meteors to feed on the terror of worlds without care for the chaos it causes.
298
299---
300* ColonyDrop: Invoked and subverted. They ''want'' their targets to think they're going to suffer this, nihilistic fear is really satisfying - they don't actually want to kill anyone directly though, actually destroying a planet would remove a food source.
301* EmotionEater: Gwahleds sustain themselves with fear. Scaring the pants off a planet removes their need for sustenance for a few centuries.
302* OmnicidalManiac: Subverted. They plummet at planets, seemingly planning to end a world via ColonyDrop, but in reality, they just want people to ''think'' they'll hit, diverting at the last moment once they've had their fill of terror and leave the world damaged, but usually able to rebuild.
303* SupernaturalFearInducer: Once the gwahled is very close to the planet, its fear-eater aura drives most inhabitants into abject supernatural terror, on which the gwahled feeds.

Top