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1%% Captions on work pages and their subpages that reference works outside the franchise the work belongs to are no longer allowed.
2%%
3%%
4[[WMG:[[center:[-''Franchise/FiveNightsAtFreddys'' '''[[Characters/FiveNightsAtFreddys Main Character Index]]'''\
5'''''Character-specific pages:''''' [[Characters/FiveNightsAtFreddysWilliamAfton William Afton]]\
6'''''Animatronics:''''' [[Characters/FiveNightsAtFreddysAnimatronics In General]], [[Characters/FiveNightsAtFreddysFirstGeneration First Generation]], [[Characters/FiveNightsAtFreddysSecondGeneration Second Generation]], [[Characters/FiveNightsAtFreddysThirdGeneration Third Generation]], [[Characters/FiveNightsAtFreddysFourthGeneration Fourth Generation]], [[Characters/FiveNightsAtFreddysFifthGeneration Fifth Generation]], [[Characters/FiveNightsAtFreddysSixthGeneration Sixth Generation]], [[Characters/FiveNightsAtFreddysVRGeneration VR Generation]], [[Characters/FiveNightsAtFreddysSeventhGeneration Seventh Generation]], '''Adventure Characters'''\
7'''''Humans:''''' [[Characters/FiveNightsAtFreddysProtagonists Protagonists]], [[Characters/FiveNightsAtFreddysInstructors Instructors]], [[Characters/FiveNightsAtFreddysTheAftonFamily The Afton Family]], [[Characters/FiveNightsAtFreddysOtherHumans Other Humans]]\
8'''''Novels:''''' [[Characters/FiveNightsAtFreddysTheSilverEyes Silver Eyes Continuity]], [[Characters/FiveNightsAtFreddysFrightGeneration Fright Generation]], [[Characters/FiveNightsAtFreddysPizzaplexGeneration Pizzaplex Generation]]\
9'''''Miscellaneous:''''' [[Characters/FiveNightsAtFreddysCompanies Companies]], [[Characters/FiveNightsAtFreddys2023 Film Continuity]]\
10'''''Indexed By Game:''''' ''Characters/FiveNightsAtFreddys1'', ''Characters/FiveNightsAtFreddys2'', ''Characters/FiveNightsAtFreddys3'', ''Characters/FiveNightsAtFreddys4'', ''Characters/FiveNightsAtFreddysSisterLocation'', ''Characters/FreddyFazbearsPizzeriaSimulator'', ''Characters/UltimateCustomNight'', ''Characters/FiveNightsAtFreddysVRHelpWanted'', ''Characters/FiveNightsAtFreddysARSpecialDelivery'', ''Characters/FiveNightsAtFreddysSecurityBreach'', ''Characters/FiveNightsAtFreddysHelpWanted2''-]]]]]
11----
12The gang's all here, [[VideoGame/FiveNightsAtFreddysWorld ready for an adventure!]] Each folder includes each variation of the specific character. For tropes pertaining to the characters in the main series, go to any of the above pages.
13----
14[[foldercontrol]]
15
16!Animatronic Groups
17
18[[folder:In General]]
19[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/screenshot_20230608_164407_youtube.jpg]]
20 [[caption-width-right:350:]]
21* AdaptationalBadass: Oh sure, the originals were superhuman, unstoppable killing machines, but throw some RPG powers into the mix, and...
22* BadassAdorable: These cute designs are still killers, but now they're on your side!
23* BewareTheSillyOnes: Like before, make no mistake about their potential.
24* FunSize: All of the animatronics have been shrunken down dramatically.
25%%* KillerRabbit: Only this time, ''for'' the player, it seems.
26%%* LighterAndSofter: Mostly. Many of the characters still look creepy, though.
27* StatusInflictionAttack: Many of them have these. Phantom Foxy, for example, can poison enemies with Toxic Bite.
28* SuperDeformed: Everyone has childlike proportions.
29* YouDontLookLikeYou: Several of the animatronics have design changes that aren't merely their proportions and size. Details are in the folders below.
30[[/folder]]
31
32[[folder:First Generation Animatronics (Classic Animatronics)]]
33* CrutchCharacter: They have the lowest health of all of the animatronics, and the later characters have the second-tier versions of their moves. Ironically enough, even their withered counterparts are stronger than they are, despite being their past selves and in ruins.
34* JackOfAllStats: The first gen animatronics are pretty well-rounded as far as RPG party members go.
35[[/folder]]
36
37[[folder:Second Generation Animatronics Pt 1 (Toy Animatronics and Shadow Bonnie[=/=]RWQFSFASXC)]]
38* CrutchCharacter: Akin to the first gen animatronics, these guys become easily outclassed by the later unlockables since they feature higher health and stronger versions of their attacks.
39* InfinityPlusOneSword: RWQFSFASXC is a member of the final character tier and isn't available until Pinwheel Circus, but has much more health than the other Toys and features the oh-so-handy Gift Boxes and Mimic Ball.
40* WeakButSkilled: The toys are weaker than the first gen animatronics, but make up for it with more healing/power-up abilities and slightly more health.
41[[/folder]]
42
43[[folder:Second Generation Animatronics Pt 2 (Withered Animatronics)]]
44* UnskilledButStrong: In-contrast to the toys, the withereds are stronger than the first gen animatronics, but lack having as many healing/power-up abilities.
45[[/folder]]
46
47[[folder:Third Generation Animatronics (Springtrap and Phantom Animatronics)]]
48* PoisonousPerson: All of the phantoms are capable of doing the Toxic Bite/Sludge/poison/what-have-you to slow their enemies down, much like their ''[[VideoGame/FiveNightsAtFreddys3 FNaF 3]]'' counterparts.
49* StatusInflictionAttack: They can poison enemies, and they also possess the most debuffing moves between them to lower enemy speed, attack, and defense.
50[[/folder]]
51
52[[folder:Fourth Generation Animatronics (Nightmare Animatronics)]]
53* FourFingeredHands: They all now have these, despite all of them but Plushtrap originally being [[AvertedTrope aversions.]]
54* TopHeavyGuy: The nightmares are, without a doubt, the most physically imposing of the animatronic groups, possessing some of the most powerful single-target and area-of-effect attacks in the game, especially Nightmare Fredbear and Nightmare.
55[[/folder]]
56
57[[folder:Other/Original Animatronics (Fredbear, Spring Bonnie, Funtime Foxy, Endos, Crying Child, Paperpals)]]
58* InfinityPlusOneSword: Overall, they're the strongest party members in the game, and sans the endoskeletons and Paperpals, are not available until you reach Pinwheel Funhouse.
59* JackOfAllStats: They run the gamut from damagers to healers to buffers, with some of them possessing the strongest of attacks, heals, and buffs in the game (all on a couple of them, even, specifically Funtime Foxy and Spring Bonnie).
60[[/folder]]
61
62[[folder:Update 2 Characters (Jack-O-Bonnie, Jack-O-Chica, Animdude, Mr. Chipper, Nightmare BB, Nightmarionne, Coffee, Purpleguy)]]
63* DummiedOut: The InUniverse reason for why they weren't in the first update. Their code was being used in Scott's crazy spin-off games.
64* PurposefullyOverpowered: As they are additions to Update 2, they are only available either after the main story is over or through a very hidden path, and have many overpowered skills like the 4th Wall. Given how difficult Update 2's TrueFinalBoss is, you're going to need them.
65[[/folder]]
66
67!Party Members
68
69[[folder:Adventure Freddy]]
70[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/fnafworld_freddy.png]]
71[[caption-width-right:250:Back to basics!]]
72[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/fnafworld_toyfreddy.png]]
73[[caption-width-right:250:Still Freddy- but shiny.]]
74[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/fnafworld_witheredfreddy.png]]
75[[caption-width-right:250:Because we needed one more.]]
76[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/fnafworld_phantomfreddy.png]]
77[[caption-width-right:250:Just taking a stroll.]]
78[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/fnafworld_nightmarefreddy.png]]
79[[caption-width-right:250:The more, the merrier.]]
80Freddy's back, and now [[MemeticMutation he's ready]] to have fun! He appears in his classic, Toy, Withered, Phantom, and Nightmare versions.
81----
82* BearyFriendly: For once, Freddy seems to assume this role. Subverted for Adventure Nightmare Freddy, who is constantly scowling, despite him having a neutral face in the original Thank You! image.
83* LargeAndInCharge: Original Freddy is by far the biggest character in the original reveal picture, and in the full game, Nightmare Freddy is also very large, emphasized by the Freddles/Mini-Freddies filling out his body.
84* YouDontLookLikeYou: Freddy originally lost his buttons when his Withered self was repaired, but now he's retaining them in his classic form. Nightmare Freddy also used to have a brown snout, which has now turned to tan, and white, round teeth, which are now flat and yellow. He also never buttons outside of this game.
85* ZergRush: Adventure Nightmare Freddy can summon his Freddles that he forms himself out of in the main series to stampede the enemies and [[DeathOfAThousandCuts deliver a bunch of bites]].
86[[/folder]]
87
88[[folder:Adventure Bonnie]]
89[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/fnafworld_bonnie.png]]
90[[caption-width-right:250:Jammin!]]
91[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/fnafworld_toybonnie.png]]
92[[caption-width-right:250:Something new!]]
93[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/fnafworld_witheredbonnie.png]]
94[[caption-width-right:250:Look into my eye!]]
95[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/fnafworld_rwqfsfasxq.png]]
96[[caption-width-right:250:[[SayMyName SAY MY NAME!]]]]
97[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/fnafworld_nightmarebonnie.png]]
98[[caption-width-right:250:Let's get mean!]]
99[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/fnafworld_jackobonnie.png]]
100[[caption-width-right:250:Not canon, but still here.]]
101Appears in his classic, Toy, Withered, Shadow, Nightmare and Jack-O Forms.
102----
103* AdaptationDyeJob: They were a muted indigo or lavender in the main series, but now Bonnie and Withered Bonnie are distinctively blue and the former is ''much'' more saturated.
104* CallBack: Toy Bonnie's loading screen line references the tagline on the teaser image that revealed him and Withered Bonnie.
105* EnergyWeapon: Withered Bonnie can use these with his Eye Beam attack, dealing a good bit of damage to one enemy.
106* MoreTeethThanTheOsmondFamily: Nightmare Adventure Bonnie still has a mouth full of (wavy) teeth.
107* ThePowerOfRock: Classic Bonnie's Bash Jam attack deals light damage to all enemies.
108* SupportPartyMember: Shadow Bonnie is incapable of attacking, and focuses on buffing the party with Gift Boxes or hindering the enemy with Haunting, or summoning the Mimic Ball to repeat attacks.
109* TheUnpronouncable: Shadow Bonnie's real name, as said by the loading screens and the code of ''[=FNaF 2=]'', is RWQFSFASXC. On the party select screen, however, this is shortened to just RXQ.
110** The loading screens joke about this, having him yell "SAY MY NAME!"
111* YouDontLookLikeYou: As mentioned above, Bonnie and Withered Bonnie are now the vivid blue the former is depicted with in the third game instead of the dull indigo they were originally.
112** Jack-O-Bonnie has much more muted colors and glows significantly less, and the massive gash on the side of his head has been drastically shrunken and no longer extends to his eye. He also has a nose.
113[[/folder]]
114
115[[folder:Adventure Chica]]
116[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/fnafworld_chica.png]]
117[[caption-width-right:250:Let's Eat!]]
118[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/fnafworld_toychica.png]]
119[[caption-width-right:250:Let's Party!]]
120[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/fnafworld_witheredchica.png]]
121[[caption-width-right:250:What happened to Chica?!]]
122[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/fnafworld_phantomchica.png]]
123[[caption-width-right:250:[[AscendedMeme Stop calling me a watermelon.]]]]
124[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/fnafworld_nightmarechica.png]]
125[[caption-width-right:250:[[WebVideo/{{Markiplier}} Making you a sandwich.]]]]
126[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/fnafworld_jackochica.png]]
127[[caption-width-right:250:Feeling empty inside.]]
128-->Voiced by: Creator/AmberLeeConnors (Toy and Nightmare)
129Appears in her classic, Toy, Withered, Phantom, Nightmare, and Jack-O Forms.
130----
131* BigNO: Toy Chica shouts this in the Foxy Fighters game when [[spoiler:Nightmare Chica is shot down by Souldozer]].
132* CombatMedic: Two of Toy Chica's moves concern healing and buffing, but she can also use Waterhose, a potentially insta-kill attack. Also Withered Chica, whose moves include Cupcakes (healing) and Bite and Prize Ball 2 (offensive).
133* CuteButCacophonic: The new voice acting turns Toy Chica into this in the Foxy Fighters minigame.
134-->"YOU WON'T GET TIRED OF MY VOICE, WILL YOU?"
135* MakingASplash: Toy and Nightmare Chica has the Waterhose skill, which blasts the enemy side with a powerful jet of water, a black (Fatal) skill that [[OneHitKill instantly kills]] any foe below 30% HP.
136* TheMedic: Classic Chica, Toy Chica, and Withered Chica can heal the party by making it rain cupcakes. Apart from that, both of Classic Chica's other moves involve healing the party.
137* OneHitKill: Phantom Chica's Unscrew has a 30% chance of killing an enemy.
138* OneHitPolyKill: Toy and Nightmare Chica's Waterhose kills all enemies on-screen under 30% health.
139%%* PoisonousPerson: Phantom Chica's Toxic Bite and Nightmare Chica's Bad Pizza. The latter one, especially.
140%%* SuddenlyVoiced: Toy Chica and Nightmare Chica in Foxy Fighters.
141* SupportPartyMember: Classic Chica. She focuses her entire moves on healing and healing only (she ''can'' deal ScratchDamage with Party Favors, but that's it). Basically, she's great when you're playing it safe, but near-useless when facing an enemy that you want to defeat fast. By contrast, other incarnations of Chica have at least one move dedicated to attacking.
142%%* ToothyBird: As per usual.
143* YouDontLookLikeYou: Nightmare Chica's working eye is now yellow instead of red and she's more orange than dull yellow, and Withered Chica has eyelashes and properly-fitted eyes.
144[[/folder]]
145
146[[folder:Adventure Foxy]]
147[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/fnafworld_foxy.png]]
148[[caption-width-right:250:Back-In-Order!]]
149[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/fnafworld_witheredfoxy.png]]
150[[caption-width-right:250:Still Foxy- but more YAAARG!]]
151[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/fnafworld_phantomfoxy.png]]
152[[caption-width-right:250:Because you can never have too much Foxy.]]
153[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/fnafworld_nightmarefoxy.png]]
154[[caption-width-right:250:Out of order since [[VideoGame/FiveNightsAtFreddys1 [=FNaF=] 1]].]]
155-->Voiced by: Jesse Adam (Classic), Marc Martel (Foxy.exe)
156Appears in his classic, Withered, Phantom, and Nightmare versions.
157----
158* BadassAdorable: All of the Adventure Foxies are very cute.
159%%* EyepatchOfPower: All but the Nightmare version.
160* HookHand: Still has his signature hook, except for his Phantom version, who lacks a right forearm.
161* PoisonousPerson: Phantom Foxy has Toxic Bite.
162* SuddenlyVoiced: Classic Foxy is voiced in the Foxy Fighters minigame, and is quite the LargeHam. Then there's [[NightmareFuelStationAttendant Foxy.exe]].
163* YouDontLookLikeYou: Foxy's eyes are now orange instead of yellow, but all of his counterparts retain their original eye colors.
164[[/folder]]
165
166[[folder:Adventure Fredbear]]
167[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/fnafworld_fredbear.png]]
168[[caption-width-right:250:Where it all started.]]
169[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/fnafworld_goldenfreddy.png]]
170[[caption-width-right:250:[[ArcWords It's me.]]]]
171[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/fnafworld_shadowfreddy.png]]
172[[caption-width-right:250:I will eat your soul.]]
173[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/fnafworld_nightmarefredbear.png]]
174[[caption-width-right:250:Getting down to business.]]
175[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/fnafworld_nightmare.png]]
176[[caption-width-right:250:This is why you wake up.]]
177-->Voiced by: Christopher [=McCullough=] (Fredbear)
178Appears as Fredbear, Golden Freddy, Shadow Freddy, Nightmare Fredbear, and Nightmare.
179----
180* BellyMouth: Both Nightmare and Nightmare Fredbear retain them from ''Five Nights at Freddy's 4''.
181* BurgerFool: By the start of Update 2's scenario, Fredbear states that he has applied for the Fazburger "down the street" after his exposition role falls through.
182* CreepyGood: Nightmare Fredbear, Shadow Freddy, and Nightmare are all pretty eerie, but Golden Freddy takes the cake. He doesn't even MOVE. He just... sits there, with glowing eyes.
183* GhostlyGape: Golden Freddy is still slack-jawed.
184* LighterAndSofter: Appears as Fredbear before any of the Fazbear horrors began.
185* MrExposition: Fredbear doubles as an NPC who explains the current events and how the world works. [[spoiler:He can also hint at the deeper issues of the game if pushed.]]
186* NeverShallTheSelvesMeet: [[spoiler:If the player talks to Fredbear while playing as Fredbear, they'll both explode and cause the end of the universe, since the same person can't be in two places at the same time.]]
187* NothingIsScarier: While the other characters have {{Hyperactive Sprite}}s, Golden Freddy just sits there unmoving.
188* RealityBreakingParadox: Can happen if the player talks to the NPC Fredbear with the playable Fredbear at the front of the party.
189* StepfordSmiler: Underneath his jovial attitude, Fredbear is actually hopeless with the belief that there is no way to truly fix the problems plaguing the animatronics' home.
190%%* SuddenlyVoiced: Fredbear alongside Foxy, Toy Chica, Nightmare Chica, JJ, and [[spoiler:Souldozer]] in Foxy Fighters. Noticeably, he's actually quite annoyed when he first notices this.
191* TakenForGranite: Golden Freddy can do this to enemies by using the Haunting attack. This is in reference to how Golden Freddy worked in the first game; he kills the player if they stay still for too long while he's in the room with them.
192* WhatHappenedToTheMouse: Oddly, Withered Golden Freddy from ''VideoGame/FiveNightsAtFreddys2'' is not among the playable Adventure characters. However, non-Adventure Withered Golden Freddy did stay on the Scott Games homepage group shot for [[http://i.imgur.com/vxVtLo5.jpg quite a few weeks]] before finally being [[http://i.imgur.com/fUlO9u0.jpg removed]].
193[[/folder]]
194
195[[folder:Adventure Crying Child]]
196[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/fnafworld_cryingchild.png]]
197[[caption-width-right:250:Still sad.]]
198----
199* TheMedic: One of the several characters with the Gift Boxes skill, which grants each party member an instant resurrection upon defeat.
200%%* OcularGushers: Retains this signature trait.
201* StylisticSuck: Their model, which is a perfect 3D recreation of their extremely undetailed sprite. They even have only two frames of animation, just like in the main series game.
202* SupportPartyMember: They are incapable of attacking, with their skills being Power Song, Armor Song, and Gift Boxes.
203* TokenHuman: Until the second update, they were the only one of the known playable characters who is (or once was, more accurately) a biological entity. [[spoiler:Springtrap doesn't count as he's lacking Purple Guy's body, and said character is one of the new characters that will become available in the second update.]]
204[[/folder]]
205
206[[folder:Adventure Marionette]]
207[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/fnafworld_marionette.png]]
208[[caption-width-right:250:Think outside the box!]]
209[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/fnafworld_phantommarionette.png]]
210[[caption-width-right:250:Put it back in the box!]]
211[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/fnafworld_nightmarionne.png]]
212[[caption-width-right:250:I'm taller in person.]]
213Appears as the Marionette, the Phantom Marionette, and Nightmarionne.
214----
215* AttackAttackRetreatRetreat: Not in the game itself, but in the loading screens.
216--> '''Marionette description''': Think outside the box!
217--> '''Phantom Marionette''': Put it back in the box!
218* LuckBasedMission: Marionette's normal form only has attacks that are chance based: Prize Ball 2, which uses a random high-tier attack; Mystery Box, which swaps out the player's characters for random other ones; and Esc Key, which randomly kills enemies. How powerful it is is completely dependent on how lucky you get. Phantom Marionette still has Mystery Box, but other attacks that aren't luck-based as well.
219* NoFourthWall: Nightmarionne is the only playable character aside from Adventure Animdude (and one of only five characters ''in total'') to be able to use the ridiculously overpowered 4th Wall attack.
220%%* ScaryTeeth: Inexplicably gains these as the Phantom Marionette.
221%%** Nightmarionne has these as well, but unlike its Phantom version, it had these in the normal game to begin with.
222* SupportPartyMember: Nightmarionne is required to traverse Gheist Lair as its SecretArt Bubble Breath cancels out the area's extremely toxic atmosphere.
223* YouDontLookLikeYou:
224** The Phantom Marionette suddenly has small sharp teeth.
225** The regular Marionette now has a rounder face and much wider eyes, instead of its more half-closed "laughing" eyes. Its mask is now a brilliant white instead of the off-white color in the main series.
226[[/folder]]
227
228[[folder:Adventure Funtime Foxy]]
229[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/fnafworld_funtimefoxy.png]]
230[[caption-width-right:250:It wasn't meant to last.]]
231[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/fnafworld_mangle.png]]
232[[caption-width-right:250:Kids can be so cruel...]]
233[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/fnafworld_phantommangle.png]]
234[[caption-width-right:250:Because [[AmbiguousGender he/she]] needed to be weirder.]]
235Appears as Funtime Foxy, Mangle, and Phantom Mangle.
236----
237* AmbiguousGender: Funtime Foxy's only added more fuel to the fire, having eyelashes as long as the Chicas and JJ. Add to that, she also appears to have the same panties/short shorts as Toy Chica. In fact, the only thing that seems to be keeping the flame burning is that Funtime Foxy does not have an ImpossibleHourglassFigure like Toy Chica. The loading screens poke fun at this debate by randomly switching between calling Phantom Mangle a he or a she, and declining to state any pronouns for Funtime Foxy or "regular" Mangle.
238* CombatMedic: Funtime Foxy can heal and give extra life to the party with Happy Jam 2 and Gift Boxes, respectively, while at the same time able to attack the enemies with Cosmic Song.
239* HookHand: As Funtime Foxy, confirming that he is indeed a pirate. Interestingly, the only other time Mangle had a hook was in one of the early teasers for ''[=FNaF 2=]'', implying that it was Funtime Foxy in that image instead of Mangle.
240* LuckBasedMission: Phantom Mangle's Mystery Box swaps your current lineup with randomly-selected characters, for better or worse. You can end up with some of the best character combination (off+ Nightmare Bonnie, heal+ Spring Bonnie, and debuff+ Nightmare) or the worst (buff+ Crying Child, debuff+ RXQ, and heal+ Classic Chica).
241* MakeMeWannaShout: Funtime Foxy can use the devestatingly strong Cosmic Song.
242* TheMedic: Funtime Foxy has Gift Boxes, which will resurrect a party memeber should they lose all of their health.
243* OddNameOut: Much like their canon counterpart, he isn't under the "Toy" moniker, despite belonging to that set of animatronics.
244%%* PirateGirl: If they are truly female.
245* PoisonousPerson: Phantom Mangle's Toxic Bite.
246* SignificantNameOverlap: Funtime Foxy shares the same name as the character from ''[[VideoGame/FiveNightsAtFreddysSisterLocation Sister Location]]'', but isn't meant to be that character. Instead, [=FNaF=] World's Funtime Foxy is, as indicated by her loading screen {{Tagline}}, a version of Mangle before he got ripped apart by the kids. Why Scott chose to name [=FNaF=] World's version "Funtime Foxy" as opposed to "Toy Foxy" is unknown.
247* ThrowTheDogABone: Funtime Foxy ''finally'' gets a chance to enter the spotlight as his undamaged self.
248* WhatHappenedToTheMouse: Nightmare Mangle is the only Halloween Update character to be absent as of Update 2.
249* YouDontLookLikeYou: As Mangle, their remaining eyeball has switched sides.
250[[/folder]]
251
252[[folder:Adventure Balloon Boy]]
253[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/fnafworld_balloonboy.png]]
254[[caption-width-right:250:Everyone's favorite!]]
255[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/fnafworld_phantombb.png]]
256[[caption-width-right:250:Because reasons.]]
257[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/fnafworld_nightmarebb.png]]
258[[caption-width-right:250:Some things can't be made cute.]]
259Appears as BB, Phantom BB, and Nightmare BB.
260----
261* BlatantLies: [[TheScrappy BB]]'s loading screen calls him "everyone's favorite!".
262* LuckBasedMission: BB's Balloon attack deals completely random damage between 1 and 100. Nightmare BB's Balloons 2 does the same thing, but produces ''several dozen'' and subsequently renders the attack so that it doesn't really matter if a lot of them are low-damage.
263* SecretArt: Toxic Balloon and Gloom Balloon are exclusive to Phantom BB, while Balloons is exclusive to BB and JJ. Nightmare BB gets Balloons 2 instead.
264* SupportPartyMember: Nightmare BB, like Nightmarionne, is required to traverse Gheist Lair as his SecretArt Bubble Breath cancels out the area's extremely toxic atmosphere.
265* YouDontLookLikeYou: Appears to be missing his sign. His facial expression now appears more maniacal as well due to a lack of eyelids.
266[[/folder]]
267
268[[folder:Adventure JJ]]
269[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/fnafworld_jj.png]]
270[[caption-width-right:250:Because one wasn't enough!]]
271-->Voiced by: Creator/AmberLeeConnors
272----
273* AscendedExtra: Was only believed to be a hallucination in the second game, but now she's a playable character.
274* DivergentCharacterEvolution: Started out in the second game as just a pallete swap of BB that would randomly appear. In this game, JJ is her own unique character with a different model and a different moveset.
275* PaletteSwap: [[DivergentCharacterEvolution Not just one of these anymore!]] In addition to her purple highlights, JJ now has a mouth shape that differs from BB's and long eyelashes.
276%%* PurpleIsPowerful: Uses purple where BB uses red.
277* SecretArt: As mentioned above with BB, Balloons is also an exclusive move to JJ.
278* SuddenlyVoiced: In Foxy Fighters, she has a southern accent. She's still not very talkative, though, as she only has a single line.
279** There was an unused quote that she ''curses'' towards [[spoiler:Souldozer after Nightmare Chica's plan gets shot down]]. She immediately takes it back as she can't say that word in the game.
280* VocalDissonance: She sounds more like an adult than a child in the Foxy Fighters minigame.
281[[/folder]]
282
283[[folder:Adventure Spring Bonnie]]
284[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/fnafworld_springbonnie.png]]
285[[caption-width-right:250:Male? Female? It's a rabbit, who cares?]]
286[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/fnafworld_plushtrap.png]]
287[[caption-width-right:250:Because the world needed a plush version.]]
288Appears as Spring Bonnie, Springtrap (see [[Characters/FiveNightsAtFreddysWilliamAfton here]]), and Plushtrap.
289----
290* AmbiguousGender: People are getting hung up on Spring Bonnie's long eyelashes and generally slightly feminine appearance. However, since Toy Bonnie has the same eyelashes yet is confirmed male, this doesn't prove them as female.[[note]]WordOfGod and a character in ''4'' actually refer to Springtrap/Spring Bonnie as male. Given Toy Bonnie's aforementioned eyelashes, this is more proof that Spring Bonnie isn't female.[[/note]]
291** The game itself has this to say:
292---> Male? Female? It's a rabbit, who cares.
293* CombatMedic: Spring Bonnie has Happy Jam 2, a total-area super healing, yet (s)he's also remembered as one of the most offensive ones, courtesy of Springlocks and Cosmic Song, both also total area. (S)he's considered by some to be one of the best characters in the game.
294* DeathFromAbove: Plushtrap can use Bad Pizza, which sends a giant rotten pizza spiraling from above onto the enemy side.
295* DreamworksFace: Adventure Plushtrap in every preview image so far that he appears. He might not even be capable of making any other.
296* MakeMeWannaShout: Adventure Spring Bonnie can use Cosmic Song, attacking by singing a very loud tune that creates two music notes that then rain stars onto the enemy side.
297* MyFutureSelfAndMe: Spring Bonnie and Springtrap.
298* PoisonousPerson: Plushtrap's Toxic Bite.
299* SpikesOfDoom: Spring Bonnie's signature skill is Springlocks, which crush an enemy inside the infamously unstable Spring Bonnie hybrid suit.
300[[/folder]]
301
302[[folder:Adventure Endoskeletons]]
303[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/fnafworld_endo01.png]]
304[[caption-width-right:250:Because look at him!]]
305[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/fnafworld_endo02.png]]
306[[caption-width-right:250:Not as cute, but more useful.]]
307[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/fnafworld_endoplush.png]]
308[[caption-width-right:250:Because character quota.]]
309Appear as the bare endoskeletons from the first two games (Endo-01 and Endo-02), as well as the brand-new Endoplush, a miniature endoskeleton that's about the same size as Plushtrap.
310----
311* EnergyWeapon: Endo-01 and Endo-02 can summon an army of endoskeletons to shoot the enemy team with lasers, while Endoplush can shoot eye beams.
312%%* FunSize: Taken up to eleven with Endoplush.
313* RememberTheNewGuy: Endoplush is one of the only characters to have no appearance at all in the main series, but was added to the image in the same update as Funtime Foxy, making it a candidate for [[TwoBeingsOneBody the other endoskeleton used in Mangle]]. Due to his size and name, he could also be the endoskeleton used to create Plushtrap.
314* SecretArt: Endo Army is exclusive to these guys.
315* YouDontLookLikeYou: Endo-01 has a new cubic torso with a red orb in the middle instead of the thin one with the diagonal attachments.
316[[/folder]]
317
318[[folder:Adventure Paperpals]]
319[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/fnafworld_paperpals.png]]
320[[caption-width-right:250:[[FlatWhat Huh?]]]]
321The paper-plate characters representing Freddy, Bonnie, and BB. Despite being three different entities, they're all played as one character.
322----
323* AnimateInanimateObject: Moved around during the main series, and now are playable characters.
324* TheDividual: All three Paperpals fight together as a single character.
325[[/folder]]
326
327[[folder:Mr. Chipper]]
328[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/fnafworld_mrchipper.png]]
329The father of the protagonist of ''VideoGame/ChipperAndSonsLumberCo''. He's unlocked after completing the ''Chica's Magic Rainbow'' minigame.
330----
331%%* ChainsawGood: He has this move, although it's not exclusive to him.
332* TookALevelInKindness: Seems to have mellowed out after his stint as [[spoiler:the OptionalBoss]], warning the animatronics that the game his own code is trapped in is "unthinkable" and begging them to not try to save him, as "it's a lost cause", likely since the game is very difficult. However, given that he mentions nothing about the [[spoiler:the OptionalBoss]], it may not even be him.
333[[/folder]]
334
335[[folder:Coffee]]
336[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/fnafworld_coffee.png]]
337The protagonist of a previous game of Scott, ''The Desolate Hope.''
338----
339* BarrierWarrior: Two of his skills are this - one gives an extra life, the other 5 seconds of full invincibility.
340* GuestFighter: The only playable character not to come from a ''[=FNaF=]'' game, or from a precursor game, or be the creator of [=FNaF=].
341* PoisonousPerson: His third skill is this. It's kinda slow, but it drains an absurdly high amount of health.
342[[/folder]]
343
344[[folder:'''The Final Character!''']]
345[[quoteright:100:https://static.tvtropes.org/pmwiki/pub/images/fnafworld_fan.png]]
346[[caption-width-right:100:'''[[MemeticMutation FEAR IT.]]''']]
347The infamous Office Fan appears as the final party member of the game, unlocked when everyone else is. As it is a byte, it is not directly controlled and it will attempt to destroy the enemy party whenever it feels fit.
348----
349* EnergyWeapon: The Fan's only attack is a rapid-fire barrage of lasers to all enemies. It'll pretty much kill any of the early bosses or enemies instantly.
350* GottaCatchThemAll: The Fan appears only when the player unlocks every single character in the game.
351[[/folder]]
352
353!Non-Playable Characters
354
355[[folder:Lolbit]]
356[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/fnafworld_lolbit.png]]
357A helpful character who will sell your party bytes that can be used in battle.
358----
359* CanonImmigrant: Later appears as a rare easter egg in ''VideoGame/FiveNightsAtFreddysSisterLocation'', before becoming a proper threat in that game's custom night update.
360* ByTheLightsOfTheirEyes: Has the traditional endoskeleton pinprick eyes, lacking the outer covering.
361* LeetLingo: Combines "lol" with "bit" (so named because bytes are what they sell).
362* PaletteSwap: Of Adventure Funtime Foxy. Here however, it's blatantly this, as it doesn't have any aesthetic changes, unlike Mendo and [=DeeDee=].
363[[/folder]]
364
365[[folder:Mendo]]
366[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/fnafworld_mendo.png]]
367A helpful character who sells tough endoskeletons for battles.
368----
369* ChuckCunninghamSyndrome: Of the 3 original [=NPCs=] introduced in this game, he's the only one to have not made an appearance in a mainline game.
370%%* PaletteSwap: Of Endo-01.
371%%* TopHeavyGuy: He really wouldn't look out of place if he was hanging out with the Nightmares.
372[[/folder]]
373
374[[folder:[=DeeDee=]]]
375!!!'''Appearances:''' ''VideoGame/FiveNightsAtFreddysWorld'' | ''VideoGame/UltimateCustomNight''
376[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/fnafworld_deedee.png]]
377[[caption-width-right:250:[[IShallTauntYou Uh oh! How unfortunate!]]]]
378->Voiced by: Stephanie Belinda Quinn
379
380A helpful character similar to Balloon Boy and JJ who owns a fishing place where the player can fish for money. She reappears in UCN as a randomly-spawning EnemySummoner.
381----
382* AdaptationalVillainy: In ''VideoGame/FiveNightsAtFreddysWorld'', Dee-Dee was a harmless NPC. In ''VideoGame/UltimateCustomNight'', she's a devious trickster out to make the player suffer. Though [[AdaptationalHeroism depending on who is suffering in-game...]]
383* AscendedExtra: From a mere NPC in ''[=FNaF=] World'' to one of the main antagonists of ''Ultimate Custom Night''.
384* CanonImmigrant: She makes an appearance in ''VideoGame/UltimateCustomNight'' as a "new irritation" who can summon a new character at a random difficulty.
385* EnemySummoner: In ''Ultimate Custom Night'', she can summon another animatronic set to a random difficulty.
386* FauxAffablyEvil: Dee-Dee is constantly upbeat and cheerful, speaking in a sing-song voice as she summons animatronics to murder the player.
387* HateSink: It's clear that Dee-Dee was designed to be as loathsome as possible, from her constant intrusions to her blatant taunting of the player whenever she appears.
388%%* IShallTauntYou: Does this to the player whenever she shows up.
389%%--> '''Dee-Dee:''' Uh-oh! How unfortunate! Uh-oh! How unfortunate! I know how much you like to fight, so I'll add a new problem to your night!
390* {{Jerkass}}: Dee-Dee's only purpose is to make things worse for the player and mock them while doing so.
391* LogicalWeakness: It would seem that she'd be no threat in 50/20 mode, since she can't do anything that you haven't already done to yourself. Nope. First, she can actually summon animatronics (Plushtrap, the Minireenas, Bonnet, Nightmare Chica, Shadow Bonnie, and Lolbit) that aren't part of the regular roster. Second, on 50/20 mode, XOR/Shadow [=DeeDee=] appears, and will activate ''all'' of the unique characters, one after the other.
392* PaletteSwap: Of JJ. In ''Ultimate Custom Night'', there's another version of her called XOR (Shadow [=DeeDee=], which has black accents.
393* SdrawkcabSpeech: XOR's BlackSpeech is actually [=DeeDee's=] line, played backwards and pitched down.
394* SupportPartyMember: In ''Ultimate Custom Night'', she cannot attack herself, but she can surprise you with an entirely new threat.
395* {{Troll}}: She summons enemies for no clear reason other than to screw with the player.
396[[/folder]]
397
398!Enemies and Bosses
399
400[[folder:Auto-Chipper]]
401[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/fnafworld_autochipper_5.png]]
402The first boss of the game, a lumber robot designed after Chipper from Scott's older game Chipper and Sons Lumber Co. Two incarnations of it exist, one in Fazbear Hills and the other in Choppy's Woods. Fredbear advises the team to go after it early on, as it has gone haywire and started terrorising the residents of Fazbear Hills following the incident in the flipside.
403----
404* {{Cephalothorax}}: It resembles a rectangular robotic beaver head with two stumpy arms.
405* WarmupBoss: The first boss to be faced.
406[[/folder]]
407
408[[folder:Snowcone/Bouncer]]
409[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/fnafworld_bouncer_3.png]]
410
411Two giant snowmen with gatling guns for arms. Bouncer is a low-level boss who blocks the path forward, while Snowcone is a much stronger boss who guards one of the buttons needed to open the way to Security.
412----
413* AnIcePerson: A giant robotic snowman.
414* DualWield: They have two gatling guns for arms.
415* GatlingGood: They have gatling guns as their main weapons, and also as their arms.
416* KillItWithIce: Their signature attack, Snowball, unleashes a barrage of snowballs that can't kill the party but will deplete their HP to random amounts, including to almost death.
417* {{Snowlems}}: They are giant living snowmen with [[GatlingGood gatling guns]] for arms.
418[[/folder]]
419
420[[folder:Seagoon/Supergoon]]
421[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/fnafworld_seagoon_5.png]]
422Two jellyfish-like monsters that inhabit Lilygear Lake. Seagoon is a random encounter, as noted by Fredbear, while Supergoon, like Overclock and Snowcone, guards one of the buttons that disables the gates in front of Security.
423----
424* KillItWithWater: They have Waterhose, which will insta-kill any party member with 30% or less HP.
425* KrakenAndLeviathan: Giant tentacled monstrosities that lurk in water.
426* RandomEncounters: Seagoon does this, setting him apart from the other bosses being PreexistingEncounters.
427* SeaMonster: They are big, scary jellyfish-squid with sharp teeth and a menacing face.
428[[/folder]]
429
430[[folder:Mad Endo/Gold Endo/Overclock]]
431[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/fnafworld_madendo.png]]
432[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/fnafworld_goldendo.png]]
433
434A trio of giant, malevolent endoskeletons inhabiting various parts of Deep-Metal Mine and Pinwheel Funhouse. Overclock is a stronger variant of Mad Endo that guards the button in the aforementioned area.
435----
436* MetalSlime: Gold Endo awards no experience but a lot of tokens, the complete opposite situation of almost every boss in the game.
437* StatusBuffDispel: They can use Gloom, which erases the party's status boosts and gift boxes.
438* SuperSpeed: Overclock's speed stat is the highest of all the characters in the game. While his attack power and skills aren't very strong, that speed will let him pummel your party with nasty damage unless you lower it with stats effects.
439[[/folder]]
440
441[[folder:Browboy]]
442[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/fnafworld_browboy.png]]
443One of the bosses found in Pinwheel Circus. He's as big as Bubba and sports a menacing glare thanks to his big scowling eyebrows.
444----
445%%* BigOlEyebrows: Very big and thick, and set in a permanent scowl.
446%%* {{Expy}}: Of Balloon Boy.
447* FatBastard: As part of the Boy line, he's as round as a ball.
448%%* KingMook: To the Ballboys.
449* LargeAndInCharge: As massive as Bubba, and likely the leader of the Ballboys.
450%%* PurpleIsPowerful: His shirt and hat are striped black and purple.
451[[/folder]]
452
453[[folder:Bubba]]
454[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/fnafworld_bubba.png]]
455
456The first boss to be revealed, and is found in Pinwheel Funhouse. Bubba is a massive Freddy with a stitched suit, bolts on his neck, and no hat.
457----
458%%* BearsAreBadNews: Very much so.
459* DamageSpongeBoss: Bubba has a LOT of health, the fourth-highest in the game, and good defense. Even with the strongest characters you'll be taking a few minutes removing all of that HP.
460%%* EvilCounterpart: To Freddy Fazbear.
461%%* FrankensteinsMonster: Its appearance is clearly an homage to him.
462* LargeAndInCharge: It's a boss, and it's clearly far larger than Freddy and the others.
463* LightningBruiser: For his size, he's quite fast, and he packs a powerful punch. Fortunately he lacks any special attacks aside from Jumpscare, having only the basic attack all enemies have.
464%%* ScaryStitches: To go with the Frankenstein theme.
465[[/folder]]
466
467[[folder:Porkpatch]]
468[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/fnafworld_porkpatch.png]]
469
470A massive pig animatronic and the second boss for Lilygear Lake. He guards the key that opens all of the locks on the overworld.
471----
472* BodyHorror: Seems to be made from the parts of several animatronics stitched altogether.
473* FrankensteinsMonster: Moreso than Bubba, given he's made of the mismatched parts of other robots.
474%%* FullBoarAction: It is based on a pig, after all.
475* LargeAndInCharge: As tall as Bubba and Browboy.
476* LightningBruiser: Like Bubba, he's fast and strong. Fortunately he has less health, but unfortunately his normal attack can easily OHKO a party member.
477* MeaningfulName: His name is a mix between "pork" and "workpatch".
478* PoisonousPerson: Has Toxic Bite, which poisons the entire active party.
479%%* ScaryStitches: Like Bubba.
480[[/folder]]
481
482[[folder:Security]]
483[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/fnafworld_security.png]]
484
485The last boss at least in normal mode encountered in the game. He resembles an owl.
486----
487* DamageSpongeBoss: He has a truckload of health and high defense.
488* DiscOneFinalBoss: [[spoiler:He's the final boss of Normal Mode. One must be playing on Hard Mode to progress past him and get to Scott's area.]]
489* MeaningfulName: His name is actually based on the security guards of the first three games, and makes sense since he's guarding the final part of the game.
490* MightyGlacier: His speed is very low, the lowest of any character in the game. But his ''normal'' attack can one-shot party members, and he has the ''very'' dangerous Alarm attack that hits five separate party members, often for one-hit kills (fortunately. it can be completely nullified by Neon Wall).
491%% * OminousOwl
492* VisualPun: There's another way to describe both him and the Security Guards he's based on. Night Owls.
493[[/folder]]
494
495!!Spoiler Characters
496[[folder:The Fisherman]]
497!!Old Man Consequences
498[[quoteright:170:https://static.tvtropes.org/pmwiki/pub/images/fisherman.png]]
499[[caption-width-right:170:Better catch a fish.]]
500-->''Leave the demon to his demons. Rest your own soul. There is nothing else.''
501
502A man that appears in the fourth subtunnel level, telling Freddy and party that they have fallen too deep into the game's code and cannot get out.
503----
504* AndIMustScream: He's stuck in the fourth level of the flipside for all eternity, being unable to do anything but walk around in a small space and fish in a tiny pond for entertainment.
505* TheBusCameBack: He returns as one of the few representatives of ''[=FNaF=] World'' for ''VideoGame/UltimateCustomNight''.
506* BreakingTheFourthWall: The entire subtunnel system is based on ''Five Nights at Freddy's World'' being a game in-universe, and using glitched objects as a way to go down into its code. If you reach him, he will outright tell you that you have gone too far into the game's code.
507* DugTooDeep: Inverted. Digging down into the game's code too much doesn't bring anything ''out''. It traps ''you in''. His speech implies that he's in the fourth level after meeting a similar fate.
508* GainaxEnding: You encounter him if you ignore Fredbear's warning and go four subtunnels down. He tells Freddy and company that they are all stuck with him, and invites them to fish. The alternative is to get into the lake, causing an even stranger ending that shows a figure appearing to hold two gray things.
509* LizardFolk: He resembles some sort of dinosaur or crocodilian because of his big jaw.
510* MeaningfulName: He calls himself Old Man Consequences. He'll show up as the result of a consequence of not listening to Fredbear's warning.
511* SupportPartyMember: If you fail his 'better catch a fish' minigame in ''Ultimate Custom Night'', he'll disable your camera.
512[[/folder]]
513
514[[folder:The Bonus Boss]]
515!!Chipper's Revenge
516[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/fnafworld_chippersrevenge.png]]
517[[caption-width-right:350:It was supposed to be me. It was always supposed to be me!]]
518-->"My world was lush and beautiful, full of strange and colorful creatures! But no, that wasn't enough for you. You wanted to be [[JumpScare scared]]. You wanted to [[TheFourthWallWillNotProtectYou feel dread]]. And what happened to me? What happened to us? [[AndIMustScream Obscurity]]... You haven't seen the last of me. Freddy Fazbear isn't the one who will be sharpening his teeth on your bones. It will be me.\
519\
520''[[NothingIsScarier It will be me...]]''"
521
522The OptionalBoss of the game, seeking revenge against Freddy and the player themselves after his game was forgotten and his spotlight was stolen from him. He can be encountered by going to the far left side of the Mysterious Mines after obtaining the key from Porkpatch. It was suspected that this is Chipper himself, but Update 2 seemed to disprove it, as he's playable and mentions nothing about it.
523----
524* AllYourPowersCombined: He starts off using only a basic attack, but as he takes damage he starts using Jumpscare, Waterhose, Toxic Bite, Balloons, Alarm, and even Fourth Wall, which are moves from all the other bosses.
525* FourthWall: He's the only known character other than the Puppetmaster capable of using it as an attack. It deals ridiculous damage to three or four of your party members, and can very easily be a TotalPartyKill. You'd best have your Gift Boxes ready!
526* ItsAllAboutMe: After being defeated, he complains that it was always supposed to be him, and explains that he hates the animatronics for stealing his thunder.
527* MarathonBoss: He has a high amount of HP, made worse by how he doesn't have a visible life bar. However, he is not completely immune to instant-kill attacks.
528* NinjaPirateZombieRobot: He's a murderous robotic beaver.
529* OptionalBoss: Can only be fought by going to the far left side of the Mysterious Mines after getting the key from Porkpatch.
530* RedEyesTakeWarning: His eyes glow a vibrant red, accompanying his shiny gray coloring.
531* WeWillMeetAgain: Delivers one to the player upon his defeat, claiming that he'll be the one sharpening his teeth on your bones, not Freddy.
532[[/folder]]
533
534[[folder:The Puppetmaster]]
535!!Animdude
536[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/fnafworld_animdude.png]]
537
538The Puppetmaster, the person responsible for everything happening in ''VideoGame/FiveNightsAtFreddysWorld'', turns out to be none other than Creator/ScottCawthon himself. Represented by a 3D version of the protagonist of ''There Is No Pause Button!'', Scott has come to get his revenge on his UnpleasableFanbase and will do so by taking on the animatronics. Oddly enough, despite this sentiment, he became a playable character in the second update.
539----
540* AmazingTechnicolorBattlefield: He has a unique lightning background during his boss fight.
541* AmbiguousSituation: Is he ''really'' responsible for all the monsters attacking the animatronics? He never outright says so, contradicts on if he's the villain or not, and speaks directly to the player instead of being involved in his story- not to mention killing the animatronics won’t do anything to the player themselves.
542* AuthorAvatar: He makes no attempts to hide the fact that he's the creator of the game itself, and physically resembles the blue sprite from one of his previous games, ''There Is No Pause Button!''.
543* BigBad: Played with. While he is indeed the FinalBoss and confirms himself to be the "puppet-master", he calls you out for assuming he's a villain and wonders if there was another, more satisfying ending you could have taken.
544* BlamedForBeingRailroaded: Complains about you killing him, even though he made it clear that he wanted the game to end with him killing your party and this was done in self defense, nor was there any way to talk him down or convince him otherwise.
545* BraggingRightsReward: In early versions of the game, defeating him in his final boss form will unlock him, but this has been patched out where you need to beat one of the minigames instead.
546* DisproportionateRetribution: Rather than deal with matters rationally, he opts to "put you in your place", which apparently, to him, contributes giving you a game over.
547* TheDogBitesBack: This portrayal of Scott is acting on behalf of this, claiming to be sick of toiling over the franchise and dealing with a notoriously hard to please fanbase.
548* EasyModeMockery: If you complete the game on Normal Mode, he considers your accomplishments lackluster since you've defeated "an imaginary monster in an imaginary game" and flat-out states that you've played on the easiest difficulty possible. He then declares that he will remain out of reach until the player has reached the end of Hard Mode, which is the only way to access his boss fight and ending.
549* HeelFaceTurn: He's playable under the name of Animdude in Update 2. In case you're wondering, Scott sometimes uses that name on websites like Reddit.
550* InsaneTrollLogic: Goes from congratulating the player for making to the end of the game to suddenly deciding that they can’t be satisfied for that reason and they deserve to lose.
551* NeverTheSelvesShallMeet: If you go against his boss counterpart and he's the team leader, he'll send Freddy to do the talking instead. Additionally, he has no animation for his regular attack, meaning that he'll never even touch his counterpart.
552* NoFourthWall: Since he's the developer of the game in the first place, he makes no attempts whatsoever to "blend in" to the game's universe, directly calling it an imaginary game with imaginary monsters.
553** Actually, the fourth wall does exist in this game. '''Scott uses it as an attack.''' To be clear, he uses it both as a boss and as a character.
554* PowerGlows: He glows a very bright blue.
555* TookALevelInKindness: By Update 2, he seems to have mellowed out and is willing to let the player control him, rather than trying to kill the player for their criticism of his work.
556* TrueFinalBoss: He only appears at the end of Hard Mode, otherwise the final boss will end up being the Security robot. As of Update 2, he is only the final boss of the game's first scenario.
557* UnexpectedCharacter: In Update 2, he was [[PromotedToPlayable made a playable character]], but was the only one of the new playable characters to not appear in the Update 2 teaser image.
558[[/folder]]
559
560[[folder:Desk Man]]
561[[quoteright:174:https://static.tvtropes.org/pmwiki/pub/images/deskman.png]]
562[[caption-width-right:174:Come back later and maybe I will tell you more.]]
563
564A strange character that was added in Update 1 that can be found in one of the houses in Fazbear Hills. He tells you that something horrible is coming and refuses to mention what it is. His role has been expanded upon in Update 2 and what he's warning about is finally revealed.
565----
566* AuthorAvatar: Implied to be one for Scott Cawthon, though some speculate he could also be William Afton or Henry Emily.
567* KilledOffForReal: At the end of the Update, the entire screen goes dark and a strange, female voice ([[spoiler:Baby]]) tells you that the show is about to begin. When the lights come back on, the man is seen lying on the desk, bleeding out. If you go back to the area again afterwards, he's still there, dead.
568[[/folder]]
569
570[[folder:Update 2's Boss]]
571!!Chica's Magic Rainbow
572[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/image_211.png]]
573[[caption-width-right:350:Dumbass.]]
574
575->Voiced by: Creator/DebiDerryberry
576
577A reference to the infamous rainbows in the teasers, Chica's Magic Rainbow first appears as a background character in the NintendoHard minigame of a similar name introduced in Update 2, and later appears as the scenario's final boss, usurping the role from [=PurpleGeist=].
578
579Oh, and she's a really huge jerk towards the player.
580----
581* AmbiguousGender: While the Rainbow has a female voice, it has no other characteristics that would indicate an exact gender. (We'll just call the Rainbow a her for reference’s sake.)
582* AssholeVictim: She’s a character who's main idea of fun is being annoying and rude to the player. Needless to say, you won’t feel sorry when you finally beat her and watch as she angrily accuses you of cheating as she dies.
583* BaitAndSwitchBoss: She decides to crush Purplegiest and kill the animatronics herself, though she gives no reason for doing it. The most we get is her being unable to stop mocking the player and thinking they don’t deserve to complete the game.
584* BerserkButton: Think you can just shut her up by setting the "Voices" button to off? Nope! She just ignores it and immediately kills Chica and ends her game.
585* BewareTheSillyOnes: She's a goofy-toothed rainbow with a foul attitude and can shoot lasers.
586* BigBad: She's the main villain of Update 2, though we don't know this until she kicks [=PurpleGeist=] off to the side.
587* BigBadEnsemble: She's the true main antagonist of Update 2, as the BigBad of Update 1, Scott Cawthon, has undergone a HeelFaceTurn as Animdude.
588* BitchInSheepsClothing: Starts off encouraging as the player begins to struggle through her brutal minigame, but slowly drops the act and starts insulting the player before outright killing them after running out of patience with their plight. She then comes back in the Gheist Lair to crush [=PurpleGeist=] and to personally destroy the animatronics.
589** Heck, at points during her minigame, ''she’s'' the one trying to kill Chica, regardless of how well you’ve been performing!
590* ContrastingSequelAntagonist: To Scott's in game version of himself. Scott was more cold and only hated the player due to them being unable to be satisfied, whereas the Rainbow's just a bully who taunts them at every turn. Additionally, Scott spoke in text, whereas the Rainbow has voice acting. Finally, whereas Scott’s fight was mostly fair to the player despite his hatred, the Rainbow's fight is blatantly unfair.
591* EstablishingCharacterMoment: It would be easier to believe that she was at least genuinely sincere about encouraging you if her first two lines weren't promising "something simple", then, when Chica is inevitably whacked by [[CrapsaccharineWorld the]] [[EverythingTryingToKillYou environs]], cheerfully saying, oh, well, she guesses that it would be simple for ''most'' people.
592** A bigger one would be after dying a few times, when, after initially being encouraging, she starts her taunts by asking if the player’s ever played a video game before.
593* EverythingsBetterWithRainbows: Oh, '''''you wish'''''. She's the absolute inverse of this trope, being a condescending jerk to the player and the hardest thing in the game to deal with since Chipper's Revenge.
594* EvilIsPetty: Why does she go out of her way to flatten Purplegeist and go after the animatronics again? She can’t get over her urge to mock the player and thinks that, because they are horrible at games, they don’t deserve to reach the end of the game. It doesn’t have anything to do with the ending or even [[spoiler: Circus Baby.]]
595* FauxAffablyEvil: Retains her saccharine tone throughout her session of grilling the player for being terrible at her minigame, as well as during her fight.
596* GoofyBuckteeth: Subverted. Chica's Magic Rainbow has buck teeth, but in truth, she's an extremely obnoxious bully.
597* HateSink: Pretty much every taunt she makes is meant to make you hate her even more, which makes it all the more satisfying when you finally beat her.
598* {{Hypocrite}}: All over the place. She mocks you for being bad at her game when it's overly difficult (which she knows, seeing as how she swears when you complete it) and she attacks you at points during it as well. And when you beat her, she accuses you of having cheated even though her fight is near-impossible, even with Update 2 characters.
599* IllKillYou: After ''eventually'' running out of patience for watching you fail the minigame, cheerful insults give way to the more straightforward "''I'm gonna kill you!''", followed by killing you.
600* IShallTauntYou: Pretty much every single thing she says is an insult towards the player in some way.
601* {{Jerkass}}: Almost everything she says is offensive in some form. According to her, the player is a noob, a scrub, a dumbass, and so forth. She even ignores the sound button in her minigame and kills the player if they try to shut her up.
602* KillerRabbit: Of all the characters in this game, the most detestable and murderous is... a goofy-looking living rainbow with a bad attitude.
603* LaserGuidedKarma: There is no way to attack her during her minigame. But when she exits her game to attack the animatronics again, she can be attacked and killed- though she has an extremely large health pool.
604* LightIsNotGood: Externally, Chica's Magic Rainbow is as saccharine sweet as this game can get. In reality, she's a childish, rude, and violent individual.
605* LightEmUp: She can wield lasers and throughout her boss battle charges up a powerful rainbow cannon that will insta-kill everyone should she not be defeated before time runs out.
606* NintendoHard: The minigame she is featured in, plus the final fight against her, is ''excruciatingly'' hard. Her HP is very very high, and that's not mentioning a timer which, if it runs out, will cause her to [[ThereIsNoKillLikeOverkill deal multiple 99999 HP attacks at the player]]...
607* NoSell: Don't even think about turning the "Voices" button off. She'll just ignore it and kill you either way.
608* RainbowLite: She only has three colors in her rainbow, and they're pretty unusual ones for this trope too: pink, orange, and blue.
609* SoreLoser: When you defeat her, this follows:
610-->'''Chica's Magic Rainbow''': You cheated! Besides, didn't your mommy ever tell you that you can't kill a rainbow? Then the next time you see a rainbow in the sky, that is me coming to your houuuuse!!! [[CensoredForComedy Dumb-BEEP]].
611** Adding on to that, if you actually do beat her mini-game, her response is an angry "Damn it!"
612* SmugSmiler: Even while insulting and taunting everyone she can, she’s got a goofy expression on her face. There are only a few points in the game where she drops her smile- and most of them are after she’s failed to kill the animatronics.
613* ThereIsNoKillLikeOverkill: If the player runs out of time to beat her, she releases cannons of rainbows worth of 99999 attacks each, which goes on for almost 10 seconds. Considering the maximum HP that the player can achieve, this spells out an automatic game over.
614* TimedMission: You only have three minutes to defeat her before her rainbow cannon finishes charging. As every minute passes, she gloats about how much time you have left and how you have no chance of stopping her.
615** You also have a limited amount of lives in her minigame before she gets impatient and kills you outright.
616* TrueFinalBoss: Of Update 2, and as that's the last update, the game itself.
617* ZergRush: Apparently not content with just letting you futility wail on her while she prepares to overkill your entire party, she sends out smaller versions of herself that can kill the party members in one hit during her fight. For this reason, Fourth Wall really comes in handy.

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