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1%% IMPORTANT NOTE TO EDITORS: As per site guidelines, please do not change character folder images without consulting the Image Pickin' Forums (https://tvtropes.org/pmwiki/conversations.php?topic=images) for image approval first.
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3%% Attention: Please refrain from adding MeaningfulName entries under operator sections unless those names are actually of significance ''in-universe'' for said operators. Names that are references to real-world subjects should be treated as Fridge Brilliance unless they can be worked into a trope related to a given character.
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5%%Attention: Please refrain from using the WhyWontYouDie trope for situations where Operators are resilient to being killed; that is not the correct use of the trope. The trope is meant for a character saying the stock phrase or something similar.
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7[[WMG:[[center: [- ''VideoGame/{{Arknights}}'' '''[[Characters/{{Arknights}} Characters]]'''\
8'''Operators:''' [[Characters/ArknightsVanguards Vanguards]] ([[Characters/ArknightsVanguardsAToM A-M]] | [[Characters/ArknightsVanguardsNToZ N-Z]]) | [[Characters/ArknightsSnipers Snipers]] ([[Characters/ArknightsSnipersAToM A-M]] | [[Characters/ArknightsSnipersNToZ N-Z]]) | [[Characters/ArknightsGuards Guards]] ([[Characters/ArknightsGuardsAToH A-H]] | [[Characters/ArknightsGuardsIToQ I-Q]] | '''R-Z''') | [[Characters/ArknightsDefenders Defenders]] ([[Characters/ArknightsDefendersAToM A-M]] | [[Characters/ArknightsDefendersNToZ N-Z]]) | [[Characters/ArknightsCasters Casters]] ([[Characters/ArknightsCastersAToG A-G]] | [[Characters/ArknightsCastersHToM H-M]] | [[Characters/ArknightsCastersNToZ N-Z]])\
9[[Characters/ArknightsMedics Medics]] ([[Characters/ArknightsMedicsAToM A-M]] | [[Characters/ArknightsMedicsNToZ N-Z]]) | [[Characters/ArknightsSupporters Supporters]] ([[Characters/ArknightsSupportersAToM A-M]] | [[Characters/ArknightsSupportersNToZ N-Z]]) | [[Characters/ArknightsSpecialists Specialists]] ([[Characters/ArknightsSpecialistsAToM A-M]] | [[Characters/ArknightsSpecialistsNToZ N-Z]]) \
10'''Factions:''' [[Characters/ArknightsRhodesIsland Rhodes Island]] | [[Characters/ArknightsReunionMovement The Reunion Movement]] | [[Characters/ArknightsDublinn Dublinn]] | [[Characters/ArknightsMilitaryCommissionOfKazdel The Military Commission of Kazdel]] | [[Characters/ArknightsAllies Allied Factions]] | [[Characters/ArknightsEnemies Enemy Factions]]\
11[[Characters/ArknightsOthers Miscellaneous factions & characters]] | [[Characters/ArknightsNations Nation States]] ([[Characters/ArknightsNationsAToK A-K]] | [[Characters/ArknightsNationsLToS L-S]] | [[Characters/ArknightsNationsTToZ T-Z]]) | [[Characters/ArknightsEnemyIndex Enemy Units Index]]]]-]]]
12
13[[foldercontrol]]
14
15[[folder:Rathalos S Noir Corne]]
16!!Noir Corne
17!!!'''Introduced:''' A Flurry to the Flame\
18'''Voiced by:''' Creator/KengoKawanishi (Japanese), Zhaokun Liu (Mandarin Chinese), Ben Cura (English), Ryu Seung-gon (Korean)\
19'''Artist:''' Jiuri Jiuhao[[note]]Designed by Ryuzakiichi[[/note]]
20[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/char_1030_noirc2_1.png]]
21[[caption-width-right:350:Though donning new digs, Noir Corne's vibes are the same as ever.]]
22[[caption-width-right:350:[[labelnote:''Click to see Elite 2 appearance.'']]https://static.tvtropes.org/pmwiki/pub/images/char_1030_noirc2_2_min.png[[/labelnote]]]]
23->''Noir Corne stopping by to say hello with his [[https://monsterhunter.fandom.com/wiki/Long_Sword long sword]].''
24->'''Rarity:''' ★★★★★
25->'''ID:''' No. 1030
26->'''Subclass:''' Soloblade
27->'''Tags:''' Survival, DPS
28->'''Skills:''' Iai Spirit Slash, Spirit Helm Breaker
29->'''Talents:''' Decisive, Spirit
30->'''Affiliation:''' Rhodes Island - Op Team A4
31->'''Race:''' Oni
32->'''Birthday:''' August 30
33->'''Height:''' 180cm
34
35->''"Operator Noir Corne, back under your command with all-new gear! Alright, Doctor, don't care if it's bandits or nightmare bizarro creatures, you leave it all to me!"''
36
37An alternate version of [[Characters/ArknightsDefendersNToZ Noir Corne]] who received a set of Felyne-made Rathalos armor and a longsword after mysteriously encountering a [[VideoGame/MonsterHunter Rathalos]] itself in Roka Village.
38----
39* AntiClimacticUnmasking: Donning the [[https://monsterhunter.fandom.com/wiki/Rathalos_S_Armor_(Blade) Rathalos S armor]] causes Noir Corne to take off his usual mask, revealing him as a... normal person (MoreTeethThanTheOsmondFamily notwithstanding). When an operator asked for the reason why he's wearing the mask if there is no secret beneath it, he states "That... is also a secret."
40* TheAtoner: He still feels guilty over being partially responsible for [[spoiler:Roka Village's destruction]], so he puts a lot of energy and effort into helping [[spoiler:build New Roka Village]].
41* AttentionDeficitOohShiny: "A Flurry to the Flame" establishes that Noir Corne has a tendency to get distracted by details in the environment, become easily sidetracked during conversations, and go off on tangents trying to figure out the significance of his observations, much to the annoyance of his captain Yato. However, this also makes him much better at picking up on context clues and social cues than Yato is, since she tends to dismiss anything that doesn't immediately and obviously contribute to their mission's completion as irrelevant.
42* BirdPoopGag: During "A Flurry to the Flame", he is forced to fend off a group of featherbeasts after Craftsman Felyne took off with their eggs. Yato and the Terra Research Commission's reaction to him after implied that he was on the receiving end of this.
43* BreakingOldTrends: He is the first Soloblade Guard to have a different iteration of the archetype's first talent, gaining half of the ASPD boost the first three Soloblade Guards receive at sufficiently low HP in exchange for a DEF buff.
44* TheCameo: [[https://monsterhunter.fandom.com/wiki/Rathalos Rathalos]] can be seen in the background of his Elite 2 art.
45* CannotSpitItOut: In the epilogue of "A Flurry to the Flame", he wanted to [[spoiler:take Yato's hand]] when they were watching [[spoiler:Rathalos]] in its final moments, but chickened out at the last second and pretended that he was [[spoiler:dusting ash off her shoulder]] instead.
46* CargoCult: Other Operators have noted how Noir Corne seems to have an obsession with his new weapon and armor, constantly spending all his time with it, rarely taking it off, and being reluctant to let Engineering analyze it. However, slightly averted when Noir Corne admits that the fastest way to get used to his new gear and the fighting style that it requires is to wear it 24/7.
47* CounterAttack: His first skill '''Iai Spirit Slash''' causes him to enter a stance that blocks the next instance of damage and retaliates with a barrage of damage.
48* CuteLittleFangs: Has one in his initial art. When he opens his mouth in his Elite 2 art, however...
49* EatingTheEyeCandy: Is implied to be the reason why he tripped after Yato put on the Kirin armor in "A Flurry to the Flame", followed by a SuspiciouslySpecificDenial.
50-->'''Yato''': The new blade still needs to be battle-tested... Noir Corne? Why are you down there?\
51'''Noir Corne''': *cough* I, I am still not used to the new equipment, I fell down. Ah, your mask...\
52'''Yato''': After taking it off, it seems that the mask is no longer needed for shading, and it's lighter and easier to move. ...What are you looking at?\
53'''Noir Corne''': Nothing!
54* GatheringSteam: His second talent is named after ''Monster Hunter'''s mechanic of the same name and has a similar effect, causes his ATK to ramp up when he attacks without using a skill.
55* GuestFighter: Not Noir Corne himself, but the Rathalos S armor set from ''VideoGame/MonsterHunter'' he dons for "A Flurry to the Flame".
56* HiddenDepths: It's heavily implied that he is the author behind the popular novel series ''A Tale of Two Oni'', as the latest entry describes the titular two Oni battling a Rathalos.
57* KatanasAreJustBetter: Ditched his shield for the [[https://monsterhunter.fandom.com/wiki/Dreadking%27s_Heir_(MHGU) Dreadking's Heir]] as his new weapon.
58* MoreTeethThanTheOsmondFamily: Turns out to have this in his Elite 2 art.
59* MythologyGag: His animations are taken from ''VideoGame/MonsterHunter'': His normal attack animations are the Spirit Combo, his skill animations are Spirit Skills of the same name, and he enters the battlefield by swinging in from a rope similar to the Wirebugs in ''VideoGame/MonsterHunterRise''.
60* NotSoDifferentRemark: When the Felyne Scholar questions why Terra is so dependent on Originium despite all the dangers it poses, Noir Corne remarks that it's fairly similar to how their home world treats monster hunting - an unavoidable danger that demands sacrifice, but one that is inextricably tied to survival in their respective worlds.
61* ShipperOnDeck: His profile mentions how Rhodes Island's gossipers keep a close eye on his and Yato's interactions. One particular thing that set them off was when he applied to go on a vacation together with Yato.
62* StoneWall: His first talent '''Decisive''' trades half of the usual Soloblade ASPD gain on health loss for up to a +50% DEF bonus, giving him more consistent staying power during skill downtime than the other Soloblades.
63* StoryAndGameplayIntegration: Being a former Defender, Noir Corne still has an instinct to defend others, even though his new kit is more offensively minded. This translates to his talents giving him much more DEF than a normal Soloblade Guard.
64* TemporaryOnlineContent: He can only be recruited during "A Flurry to the Flame" event, and will become unavailable once the event ends.
65* TookALevelInBadass: Like Yato, he now actually lives up to his 8 years of combat experience as a 5-star Soloblade Guard.
66* YouAreBetterThanYouThinkYouAre: Yato mentioned him doing this to her in "A Flurry to the Flame" when discussing [[spoiler:their shared past]] with a villager.
67-->'''Yato''': He gave me a rare scolding, and then said to me... "The past is the past... All your regrets, all your sins, use all your future to make up for it."
68----
69[[/folder]]
70
71[[folder:Savage]]
72!!Savage / Charlotte
73!!!'''Introduced:''' Game Launch\
74'''Voiced by:''' Creator/AyumiFujimura (Japanese, 2019-2024), Sachie Hirai (Japanese, 2024-present), Rylyyn (Mandarin Chinese), Creator/StephanieSheh (English), Lee Bo-hee (Korean)\
75'''Artist:''' TOKI, Usu[[note]](Three Hundred Meters Underground)[[/note]]
76[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/char_230_savage_1_71.png]]
77[[caption-width-right:350:Whatever you do, do not get her mad.]]
78[[quoteright:350:''[[labelnote:Click to see Elite 2 appearance.]]https://static.tvtropes.org/pmwiki/pub/images/char_230_savage_2_3.png[[/labelnote]]]]''
79[[quoteright:350:''[[labelnote:Click to see her Bloodline of Combat: Three Hundred Meters Underground skin.]]https://static.tvtropes.org/pmwiki/pub/images/char_230_savage_boc8_min.png[[/labelnote]]]]''
80->''Savage, Guard Operator of Rim Billiton, has always been thinking of doing something for you and Amiya.''
81->'''Rarity:''' ★★★★★
82->'''ID:''' No. 230
83->'''Subclass:''' Centurion
84->'''Tags:''' [=AoE=], Nuker
85->'''Skills:''' Power Strike β, Precise Blast
86->'''Talents:''' Valley
87->'''Affiliation:''' [=RIM=] Billiton
88->'''Race:''' Cautus
89->'''Birthday:''' June 30
90->'''Height:''' 160cm
91
92->''"I'm Savage, from Rim Billiton. As soon as I got the message from you and Amiya, I rushed right over to see what I could do. Huh? Doctor? You don't remember anything? Wow!"''
93
94A former security guard for a Rim Billiton mining company and an old friend of Amiya.
95----
96* AllLoveIsUnrequited: There are hints that Savage had a crush on Doctor. [[spoiler:In "Babel", she offers to start a temporary family with Doctor in order to adopt Amiya, but was turned down by Doctor in hope of finding cure for Oripathy for her. In her Operator Record, she is fond of retelling their adventures in Rim Bilton, hinting at her single status, and Amiya was able to grasp on that feeling enough to leave the two alone for a private conversation.]] Had Doctor being an ordinary person, they would most likely reciprocate the feeling.
97* AnimalMotifs: Rabbits, due to her Cautus race.
98* DudeMagnet: Her third Archive File ends with an open request to "not put the names of suitors she rejected on the bulletin board in the lounge".
99* GentleGiant: Downplayed in the height department. While she isn't particularly tall as far as female operators are concerned, especially with the likes of Hoshiguma trundling around, Savage ''is'' rather muscular and burly, which complemented her codename pretty well. Despite this, she's noted to be kind and cheerful, and is actually [[SupremeChef quite something of a cook herself]].
100* HerdHittingAttack: Naturally, as she's a Centurion Guard with the Nuker tag. Her '''Precision Blast''' skill enables her to make short work of several enemies before they even get within melee range of her, and her '''Valley''' talent encourages a strategy that revolves around funneling enemies into a chokepoint for her to mash with her hammer.
101* HiddenDepths: She plays football and makes vegetable soups, mushroom pies and other cuisine.
102* IronicNickname: Savage is actually a kind and cheerful person. Her codename comes from the immense collateral damage she often incurs during operation.
103* MechanicallyUnusualFighter: She is a Centurion Guard with a maximum block count of 3. However, her second skill '''Precision Blast''' allows her to hit up three enemies in front of her for at least 300% damage. Her talent '''Valley''' slightly increases her ATK and DEF (5% at Elite 1, 10% at Elite 2) when there's at least 2 ranged tiles in the four surrounding tiles, making her more suited to dealing with a ZergRush of low HP enemies at a chokepoint. None of the other Guards in her subcategory can do this.
104* MsFanservice: Savage has both a large bust and ample legs and thighs, which her outfit makes no attempt at hiding. Her E2 art even shows some {{Sideboob}} and armpits.
105* OldFriend: ''Babel'' would reveal that [[spoiler:Savage actually has one of the longest histories with the Doctor, being one of the first people they befriended after their awakening and spending half a year bodyguarding them and a young Amiya during the Doctor's journey through RIM Billiton while they were WalkingTheEarth. This provides some more context towards her lines that express disappointment towards the Doctor's missing memories and the 'issue' mentioned in her archive files between herself and the Doctor.]]
106* ParentalSubstitute: She's acted as a sort of surrogate mother for Amiya, especially during the times where the Doctor, Kal'tsit, and Theresa were too busy to take care of her. In the Rhodes Island days, she not only still acts like this toward Amiya, but all of the other young Cautus operators as well.
107* StarterMon: Savage is this for players who pre-registered. Doesn't mean she's actually useful enough to be a CrutchCharacter, though.
108* TemporaryOnlineContent: Savage was initially given to players who pre-registered before the game's release or registered very early on and cannot be obtained through any other means. During the first Anniversary event, Hypergryph threw a bone to those who missed the pre-registration by giving away a free copy of her via the in-game mail, as well as finally including an upgradable ATK buff potential for those who already had her. Later Anniversary events did a similar setup (a copy of her through the mail for newbies and potential tokens for those that already have her). Still, outside of these instances, Savage cannot be obtained from anywhere.
109* WhenAllYouHaveIsAHammer: A particularly amusing case since her weapon literally ''is'' a hammer. Savage uses her hammer for everything in battle. Basic attack? Swatting things with her hammer. A stronger attack with her S1? Swatting things with her hammer slightly harder. Activating her S2? Swatting things with her hammer with enough force that the blast component in the hammer head triggers and blows stuff up. If she hits things with her hammer and they don't die, she's not hitting them hard enough.[[spoiler: Her module backstory revealed that this hammer is actually a modified weapon designed by Doctor as a parting gift, allowing her to use originium arts without the risk of contracting Oripathy.]]
110----
111[[/folder]]
112
113[[folder:Sideroca]]
114!!Sideroca
115!!!'''Introduced:''' Darknights' Memoir\
116'''Voiced by:''' Creator/YuukiKuwahara (Japanese), Chen Yujin (Mandarin Chinese), TBA (English), Kim Soo-yeong (Korean)\
117'''Artist:''' Sho
118[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/char_333_sidero_1.png]]
119[[caption-width-right:350:She desires trust over fealty or glory.]]
120[[caption-width-right:350:[[labelnote:''Click to see Elite 2 appearance.'']]https://static.tvtropes.org/pmwiki/pub/images/char_333_sidero_2.png[[/labelnote]]]]
121[[caption-width-right:350:[[labelnote:''Click to see her Coral Coast: Light Breeze [=LB03=] skin.'']]https://static.tvtropes.org/pmwiki/pub/images/char_333_sidero_summer6_2.png[[/labelnote]]]]
122->''Sideroca, a mercenary from Corinia, is looking for a reliable employer.''
123->'''Rarity:''' ★★★★★
124->'''ID:''' No. 333
125->'''Subclass:''' Arts Fighter
126->'''Tags:''' Survival, DPS
127->'''Skills:''' Regeneration γ, Restorative Surge
128->'''Talents:''' Mercenary's Tenacity
129->'''Affiliation:''' Rhodes Island
130->'''Race:''' Forte
131->'''Birthday:''' March 17
132->'''Height:''' 164cm
133
134->''"Pleased to meet you, my new employer. I am Sideroca, a Corinian mercenary. The paperwork has already been completed, so please look forward to the results of my work.''"
135
136A diligent Minoan mercenary contracted to Rhodes Island.
137----
138* AdvertisedExtra: Despite being the welfare operator who debuted alongside Darknights' Memoir, she makes no story appearance in the event, in contrast to all other welfare operators who debuted alongside non-Contingency Contract events.
139* AnimalMotifs: Water buffalo.
140* TheBerserker: Her Elite 2 talent '''Mercenary's Tenacity''' requires her to personally defeat 7 enemies in order to proc it; once she meets the requirements, she gains 15 ASPD and status resistance.
141* {{BFS}}: A given, considering her class.
142* GoodThingYouCanHeal: The main reason she has the "Survival" tag attached to her is the fact that both of her skills extend her staying power.
143** Right off the bat, she has access to '''Regeneration γ''', which restores her HP by 30% of her Max HP at level 1.
144** Her S2 '''Restorative Surge''' reduces her attack range; in exchange, she gets a 40% ATK buff, and it restores 5% of her Max HP per second at Level 1.
145* MsFanservice: Her beachwear has her wearing a sporty number that shows off her toned abs.
146* ReligiousAndMythologicalThemeNaming: Her name is a reference to the mythological figure [[https://en.wikipedia.org/wiki/Sidero Sidero]].
147* StoneWall: She boasts very high RES and strong self-heal capabilities, giving her an edge when fighting enemies who deal Arts damage.
148* TemporaryOnlineContent: She was initially only available during the Darknights' Memoir event, before the Record Restoration system added the exclusive rewards for said event into its pool.
149* TraumaButton: Her Operator Record ends with her becoming Bubble's, at least for a while.
150* UndyingLoyalty: Uncharacteristically for a mercenary, she is extremely thorough when it comes to her job. While mercenaries are generally temporary partners whose allegiance constantly shifts, she's the kind of person who will stay with her current employer for a long time. Though this makes her nosy to the employers who want some distance with their paid sellswords, loyal clients will find her a powerful warrior with an excellent work ethic and a warm companion who likes to improve her comrades' well-being. The Doctor, who in several Operators' profiles is noted to have a fragile constitution, starts gaining muscles after Sideroca learns cooking and uses her food to bribe them into hitting the gym.
151----
152[[/folder]]
153
154[[folder:[=SilverAsh=]]]
155!!Enciodes Silverash
156!!!'''Introduced:''' Game Launch\
157'''Voiced by:''' Creator/KatsuyukiKonishi (Japanese), Michael R. (Mandarin Chinese), James Day (English), Creator/NamDohHyeong (Korean)\
158'''Artist:''' Ryuzakiichi
159[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/char_172_svrash_1_9.png]]
160[[caption-width-right:350:Let your guard down. There are no traps in the conditions he offers. Well, you won't know even if there is one.]]
161[[caption-width-right:350:[[labelnote:''Click to see Elite 2 appearance.'']]https://static.tvtropes.org/pmwiki/pub/images/char_172_svrash_2_5.png[[/labelnote]]]]
162[[caption-width-right:350:[[labelnote:''Click to see his Icefield Messenger: York's Bise skin.'']]https://static.tvtropes.org/pmwiki/pub/images/char_172_svrash_snow1.png]][[/labelnote]]
163[[caption-width-right:350:[[labelnote:''Click to see his Coral Coast: Seeker [=SKm01=] skin.'']]https://static.tvtropes.org/pmwiki/pub/images/char_172_svrash_summer4.png[[/labelnote]]]]
164[[caption-width-right:350:[[labelnote:''Click to see his Ambience Synesthesia: Never-Melting Ice skin.'']]https://static.tvtropes.org/pmwiki/pub/images/char_172_svrash_ambiencesynesthesia4_min.png[[/labelnote]]]]
165[[caption-width-right:350:[[labelnote:''Click to see younger [=SilverAsh=] in Break the Ice.'']]https://static.tvtropes.org/pmwiki/pub/images/avg_npc_288_111.png[[/labelnote]]]]
166->''[=SilverAsh=], President of Karlan Trade CO., LTD, has signed the contract with Rhodes Island and is ready to join the field''.
167->'''Rarity:''' ★★★★★★
168->'''ID:''' No. 172
169->'''Subclass:''' Lord
170->'''Tags:''' DPS, Support
171->'''Skills:''' Power Strike γ, Rules of Survival, Truesilver Slash
172->'''Talents:''' Leader, Eagle Eye
173->'''Affiliation:''' Karlan Trade Co., Ltd - Kjerag
174%%->'''Real Name:''' Enciodes Silverash
175->'''Race:''' Feline
176->'''Birthday:''' February 15
177->'''Height:''' 192cm
178
179->''"I, [=SilverAsh=], have joined your cause as a sworn ally. Whatever your plans may be, do not disappoint me."''
180
181Chairman of Karlan Trading Company and current patriarch of the Silverash family, who has signed an agreement of mutual benefit with Rhodes Island.
182----
183* ActionPet: Tenzin, his pet bird, acts as his ranged attack.
184* AllThereInTheManual: His age is never specified in the game. The ''Arknights'' UniverseCompendium, ''Terra: A Journey'', revealed he was 14 when his parents died in 1082, which implies he was born in 1068 and is thus in his early 30s by the time he makes himself familiar with Rhodes Island in the late 1090s.
185* AlwaysSomeoneBetter: He's forced to admit that [[spoiler:the Doctor completely outplayed him in "Break the Ice".]]
186* AnimalMotifs: Cats or more specifically, snow panthers, due to his Feline race. A snow panther also takes form near his blade in his Elite 2 artwork.
187* AudibleSharpness: While True Silver Slash is active, his SwordCane makes an audible "schwing!" every time he attacks.
188* AwesomeButImpractical: ZigZagged, thanks to PowerCreep over time. His ''Truesilver Slash'' is indeed very awesome and for a first-gen Operator skill, it can still pull its weight even in newer, harder contents while being as much of a powerhouse in anything easier than that. However, ''Truesilver Slash'' has a tremendous SP cost, meaning it's much more practical to retreat him after using it rather than charge its SP the normal way.[[labelnote:*]]unless you cheat its SP cost by battery Operators[[/labelnote]] This means he actually has very little staying power compared to newer Operators and is best used as a helidrop Operator, which some late-game players may find too fiddly to set up. That said, he is still a very powerful SupportPartyMember via his Talents and still finds use in team set ups for support.
189* BadassCape: He wears a black fur cloak in this manner, as seen in his initial artwork.
190* BadassInANiceSuit: Naturally, as he's a chairman he has to dress formally... taken even more literally with his ''Icefield Messenger'' skin.
191* TheBadGuyWins: [[spoiler:By the end of "Break the Ice", he accomplishes his goal that he wanted all along: [[NeutralNoLonger an open Kjerag]], no longer an isolationistic nation willing to remain neutral from the world, and looking to progress into the future with him leading that charge. That said, he doesn't get total control, as the Doctor's interference has him peacefully submit to his sister Pramanix's authority to share power instead of making her a PuppetKing to maintain the faith as he originally intended; a development he's ultimately happy with nonetheless for Pramanix to show independence from him.]]
192* BenevolentBoss: According to his bio, there is no hierarchy between him and his employees. Other Kjerag operators also tend to speak highly of him. His first Operator Record also showcased this to the Victorian workers under him.
193* BigBad: [[spoiler:Is the main antagonist of the ''Break the Ice'' event; as he attempts to cause [[TheCoup an insurrection]] to seize complete control of the Kjerag region under the Silverash family.]]
194* TheBigGuy: [=SilverAsh=] stands at an immense 192 cm, towering over every single playable operator not named Hellagur (who's 1 cm taller than him) or Mountain (who stands at 195 cm).
195* BoringButPractical: His first and second skills can be seen as this; while they do have their uses, they generally [[OvershadowedByAwesome pale in comparison]] to his third skill:
196** His first skill, '''Power Strike''', boosts the power of his next attack every few hits, which doesn't seem too impressive compared to '''Truesilver Slash'''. But if you bring it up to Mastery 3, it nearly ''quadruples'' his attack power (290%) with only ''two attacks,'' letting [=SilverAsh=] be a pretty good duelist if needed.
197** His second skill, '''Rules of Survival''', grants him increased defenses and [[HealingFactor regenerating health]], in exchange for reducing his attack range to one tile at the front and sides. However, if the skill reaches Mastery 3, it will ''double'' his defense[[note]]At max trust and Elite 2 Level 90, [=SilverAsh=] has a base defense of 447; if you double that number via activating Rules of Survival, it is increased to a whopping value of ''894'', far higher than the maximum base defense of 6 star defenders of the same level[[/note]], allowing [=SilverAsh=] to fill in for a tank when required.
198* BrokenPedestal: Whatever agreement was made between him and Pramanix landed both of them in positions of great political power. It also drove a wedge in between them, and Pramanix now hates him so much that [[{{Unperson}} she refuses to acknowledge his presence]], much less speak to him.
199* CaneFu: All of his melee attacks are delivered via him batting the crap out of his foes.
200* CatBoy: He has the typical cat ears of his race... along with a thick cat tail.
201* TheChainsOfCommanding: While he doesn't show any signs of it in the present, [=SilverAsh=]'s module story (which is about him as a child saving and taking care of Tenzin) alludes to how difficult his life has been ever since having the role of leading his family forced on him, as he has doubts that he can be both a good brother and a good leader at the same time, while also admitting his selfish wish for Gnosis to stay in Kjerag despite knowing it's better for everyone if he leaves, all of which he tells to Tenzin since he clearly has nobody else he feels he can express his feelings to.
202* TheChessmaster: "Break the Ice" shows just how calculating and forward thinking he is, as [[spoiler:he's able to effortlessly discredit his rivals and win almost universal public support, paving the way for him to become the sole ruler of Kjerag. It's only by the Doctor's intervention that [=SilverAsh's=] plan doesn't quite come to fruition.]]
203* ClassyCane: A highly-ornate one befitting an aristocrat.
204* TheCoatsAreOff: He doesn't fully take off his coat, but he does ditch the longcoat in his Elite 2 artwork, revealing a white uniform underneath.
205* CulturedBadass: In his spare time, [=SilverAsh=] enjoys literature, fine arts, and hunting. This is reflected in his near-PurpleProse manner of speech, with [[SesquipedalianLoquaciousness judicious use of sophisticated]] and [[YeOldeButcheredeEnglishe old]] vocabulary where one would use casual words.
206* DressedToPlunder: His "Coral Coast: Explorer [=SKm01=]-DX" skin has a notable pirate motif, with [=SilverAsh=] sporting a feathered tricorn, CoatCape, and a swashbuckling cutlass in place of his SwordCane. Notably, he is the first non-robot operator whose Coral Coast skin does not dress the operator in something that can qualify as swimwear, not taking the cameos of Courier and Matterhorn (both of whom are wearing swimwear) in the CG artwork into account.
207* TheDutifulSon: His parents were long dead, but this incident didn't drive him to despair. Instead, he used this as a strength to raise his two sisters, Cliffheart and Pramanix, until they grow up to be capable of taking care of themselves.
208* EverythingsBetterWithRainbows: While wearing his "Icefield Messenger: York's Bise" skin, if one looks closely, they can see a faint rainbow special effect while performing melee attacks or when using the True Silver Slash.
209* {{Foreshadowing}}:
210** One of his lines has him warn the Doctor about Amiya, as he is suspicious of her nature and claims that if the Doctor doesn't put shackles on her hands today, they will find themselves placing a crown on her head tomorrow. [[spoiler:In Darknights Memoir and Chapter 7, it is revealed that Amiya is the successor to Theresa, the Sarkaz Queen, and is in fact the Lord of Fiends spoken of in Sarkaz prophecy. She's even depicted with a black crown atop her head when using her true powers.]]
211** Another of his homescreen lines talks about how he may one day come face to face against the Doctor as an opponent and the Doctor pointing out that [=SilverAsh=] looks delighted at the prospect. [[spoiler:Come the "Break the Ice" event, it turns out to be foreshadowing for a prior event, as the Doctor foiled [=SilverAsh=]'s coup and gained his respect at the end of the event.]]
212* FireForgedFriends: By way of [[spoiler:being forced on opposing side]], [=SilverAsh=]'s respect for the Doctor skyrockets the moment [[spoiler:they landed him in stalemate within what should have been the masterstroke of his long-awaited plan]] to the point he [[spoiler:that he sincerely wants to be their friend, [[TrueCompanions coming to see the Doctor as an earnest equal]], going out of his way to voluntarily join Rhodes Island as an Operator to understand better the plight of the Infected as well as receive advice from the Doctor on how to move forward with his own company.]]
213* FriendlyEnemy: [[spoiler:Despite being the BigBad of ''Break the Ice'', he remains entirely AffablyEvil throughout and, even after being beaten by the Doctor in a game of political maneuvering, maintains his alliance with Rhodes Island while paying [[WorthyOpponent his respects]] to the Doctor afterwards for beating him at his own game.]]
214* FriendsAllAlong: [[spoiler:With Gnosis, and the plot twist of ''Break the Ice.'' Gnosis is initially introduced being fired from Karlan Trade and storming out, spending most of the event apparently attempting to bring [=SilverAsh=] down, only for [=SilverAsh=] to shake his hand in private and call Gnosis his "dearest friend" as it's revealed the whole thing was a plot the two of them hatched and Gnosis's betrayal was completely fake.]]
215* GlassCannon: His signature skill, '''Truesilver Slash''', can make him this. While his attack power and range increases significantly, his defense will take a nosedive as long as the skill is active. Upgrading the skill only increases its power and the number of enemies it can hit, but will not lessen the defense reduction. Overall, he can hit very hard with this skill, but he will get hit hard in return if enemies slipped through or if he activates the skill when enemies are already attacking him.
216* ImageSong: "[[https://www.youtube.com/watch?v=4s47UY9egbE Silver Lining]]".
217* InexplicablyAwesome: The game provides very little justification as to how or why [=SilverAsh=] is such a powerful unit. While his combat and strategic acumen can be understood as him training himself to become shrewd and strong enough to lead his clan in the hostile environment that is Kjerag's political scene, it doesn't explain how he's capable of smashing mountain-sized enemies to bits with merely a SwordCane and a pet falcon, nor is his ability to produce wide-spread RazorWind from his weapon that shreds targets within a disturbingly long range, both air and ground. Keep in mind, [=SilverAsh=] is not infected, so the scope of his abilities can only be tangentially understood as CharlesAtlasSuperpower.
218* IWillFindYou: The promise he makes to [[spoiler:Gnosis before Gnosis is forced to leave Kjerag as a child.]] Although it takes him a few years, he does, and they carry on pursuing their shared dream.
219* JackOfAllTrades: What makes [=SilverAsh=] such a fantastic operator is how versatile he is. He can serve as a powerful duelist with his first skill, an absurd tank with his second skill, or become a ''ridiculous'' wave-clearer with his third skill. That's also not getting into his talents which reduce everyone's redeployment time and also provide TrueSight against invisible enemies.
220* LastNameBasis: Played with. His last name is Silverash, without a capital A, but his codename is [=SilverAsh=] with a capital A.
221* LastOfHisKind: It's implied that he's the last male heir of his family's bloodline. This has since spawned a meme where he makes a huge deal out of the Doctor marrying either Pramanix or Cliffheart in order to [[IWantGrandkids produce him a successor]], despite the fact that neither he nor his profile mentions anything regarding this, especially as the siblings uncle, Chester, is still around, implying that they had other relatives.
222* LonelyAtTheTop: When he initially joins Rhodes Island as an Operator, he explains that he wants to genuinely become friends with the Doctor, pointing out that due to his position and his high intellect, it's extremely difficult for him to be open and honest to others, even to his own family members and even when he does have bonds with people outside his family like Courier, Matterhorn, Degenbrecher and Gnosis, they are too strongly connected to Kjerag for [=SilverAsh=] to truly be open and honest with. Seeing that the Doctor is his intellectual and ideological equal, [=SilverAsh=] hopes they can become TrueCompanions.
223* MagikarpPower: While [=SilverAsh=] is plenty powerful himself right off the bat, his true potential is only really realized at Elite 2. His third skill, '''Truesilver Slash''', is his bread and butter, as it allows him to bat in a cone about as wide as a map is tall, with full unmitigated damage, striking up to ''six'' enemies at once, ground or air, with extremely high ATK power to boot. His TrueSight power at Elite 2 is currently one of the most overpowered properties available to an operative.
224* MirrorCharacter: With [[PlayerCharacter the Doctor]] as both are calculating individuals with a similar intellectual power, with the small difference being that the Doctor is the NonActionGuy while [=SilverAsh=] could fight. To be specific, [[spoiler:[=SilverAsh=] resembles and presents an aspect of the Doctor during their Tower of Babel days who is willing to throw away and make sacrifices as long as it leads to victory, especially during the "Break the Ice" event where his coup could lead to a bloody civil war if not for the Doctor overturning the events and foiling it.]]
225* NamedAfterSomebodyFamous: Not himself, but his pet falcon, Tenzin, who's ostensibly named after Tenzin/Tenzing Norgay, the Sherpa guide who was one of the first two people to conquer Mount Everest, alongside Sir Edmund Hillary in 1953. Considering the significant Himalayan influences in the cultures of Kjerag, [=SilverAsh=]'s home nation, it only seems appropriate.
226* ParasolOfPain: His "Icefield Messenger: York's Bise" skin switches his cane with a closed umbrella. This does not deter him however, and he will still use it to beat the daylights out of his foes all the same.
227* PayEvilUntoEvil: [[spoiler:As cruel as death by poisoning is to inflict on someone, the Great Elder of Kjerag was secretly a massive BitchInSheepsClothing who had many political dissidents cruelly killed and kept the country in a state of isolated stagnancy out of paranoia and fear of the outside world. Not many tears are had when [=SilverAsh=] poisons his drink in "Break The Ice" to dispose of him, [[{{Irony}} only to then use his impending death by poisoning as a scapegoat to destroy the isolation that the Great Elder and his predecessors imposed to begin with]].]]
228* PetTheDog: [[spoiler:At the end of "Break the Ice", after succeeding in his coup and after Ratatos' formal surrender and subordination of her clan to the Silverashes, he allows her to stay the Matriarch of the Browntails and lets her enjoy the same level of power as she had before the coup.]]
229* PoorCommunicationKills: [[spoiler:Admits a measure of guilt to how things end up with Ratatos when she tries to pull a TakingYouWithMe on him, as keeping [[WellIntentionedExtremist his motivations]] from her, while necessary for his plans, pushed it to that point by not communicating his intent sooner.]]
230* RankScalesWithAsskicking: He may be the chairman of the Karlan Trading Company, but he can account for himself quite well in a fight. It's even highlighted in his '''Leader''' talent, which buffs his ATK, and shaves off seconds from all allies' redeployment time.
231* RazorWind: The [[SwordBeam sword beams]] generated from his True Silver Slash skill appear to be this.
232* RidiculouslyCuteCritter: His "York's Bise" skin has a snow leopard cub in his bag.
233* RightForTheWrongReasons: He always suspected that the rival Paleroche and Browntail Clans were responsible for the deaths of his parents. Ratatos reveals that [[spoiler:his parents actually died in an accident, but Ratatos' grandfather used the incident to frame Gnosis' family. In fact, [=SilverAsh's=] parents were on their way to a meeting with Ratatos' grandfather, where he was intending to murder them anyways.]]
234* ShipTease: With the Doctor. His first Operator Record's show how they actually met the first time with the Doctor's actions catching [=SilverAsh=]'s interest in them, and come the "Break the Ice" event and his second Operator Record's which takes place after said event, their developing friendship and cordial relationship together is one of the things that fueled [=SilverAsh=] to register as a Rhodes Island operator. His Potential token flavor text has him give the Doctor a one-of-a-kind rare item that represents sincerity in Terra and at least two of the flavor text for the medals you can obtain in the Break the Ice event has the Doctor reciprocating the offer of friendship from [=SilverAsh=], showcasing their friendly relationship and how much they get along well together.
235--> ''One of only a few extant Originium Ice crystals that represent sincerity. It will never melt.''
236* SimpleYetAwesome: While some may argue that his ''Truesilver Slash'' is AwesomeButImpractical today due to PowerCreep, one thing Silverash does better than anyone is his passive TrueSight. The only other Operators who can reveal invisible enemies 24/7 is Ines (who reveals a smaller range but can reposition) and Sentinel Protector Defenders (who need their module activated), and when its range is boosted during ''Truesilver Slash'', it can trivialize stages with the gimmick of invisible enemies {{Zerg Rush}}ing you, and remains one of the most reliable ways to bring the hurt to powerful stealthed targets. Notably, he can attack enemies in the dark with this, like those in CC Dawnseeker.
237* SpellBlade: His E2 portrait has him wreath his cane with some silver energy field (presumably some kind of KiAttack), and his animation for ''Truesilver Slash'' has his cane glow white before he swings it and delivers a RazorWind.
238* StanceSystem: With '''Rules of Survival''', [=SilverAsh=] can toggle between his default state and a defensive one, trading attack range for increased defenses and health regeneration.
239* StoneWall: His second skill, '''Rules of Survival''' is a stance based skill that reduces his range to the single surrounding grids, but it greatly boosts his defense and grants him rapidly regenerating health per second, letting him be a very strong tank when needed.
240* SupportPartyMember: [=SilverAsh=] has the 'Support' tag attached to him because of his talents. In addition to buffing his own ATK, '''Leader''' also reduces the redeployment time of all operators in the squad by -10%, which faciliates helidropping [[note]] the practice of quickly deploying and retreating operators, most common with Dreadnought Guards and Executor Specialists [[/note]] and also gives more room to wiggle if something goes wrong. '''Eagle Eyes''' decloaks invisible enemies within his range, making it easier for him and others to snipe them down.
241* SwordCane: He uses a sword concealed in his cane for melee attacks.
242* TeethClenchedTeamwork:
243** It's made very clear that the alliance between Rhodes Island and the Karlan Trading Company is merely one of convenience. This has led many Rhodes Island operators to view [=SilverAsh=] with suspicion, leading Amiya to insist that everybody at least give him the benefit of the doubt lest [[ThenLetMeBeEvil SilverAsh actually becomes the threat they treat him as]]. A good portion of the suspicion seems to have stemmed from the "Incident at the mountain" mentioned in his Operator archive files, which is later elaborated and covered in the "Break the Ice" event.
244** Regardless of the factions feelings towards one another, especially after the "Break the Ice" event, [=SilverAsh=] and the Doctor get along [[AvertedTrope swimmingly]], having nothing but respect for each other's goals and perfectly willing to work together with one another regardless of how bumpy the road that the alliance between their groups is. His Operator Records especially detail that their relationship and friendship is one of the reasons [=SilverAsh=] registered himself as an operator in Rhodes Island.
245* TrueSight: [=SilverAsh=]'s E2 talent "Eagle Eyes" allows him to detect stealth enemies within his attack range.
246* UnderestimatingBadassery: [[spoiler:What is the undoing of his decisive victory in "Break the Ice", as while he has nothing but respect for the Doctor for saving Cliffheart's life with the treatment Rhodes Island provides, he ''vastly'' underestimated the Doctor's analytical and tactical acumen and got flat out OutGambitted just before the end, forcing him to take a draw that, while [[TheBadGuyWins entirely beneficial]] to him still, does leave him with noticeably less power than he initially planned.]]
247* UseYourHead: Not himself, but his falcon, Tenzin, who serves as [=SilverAsh=]'s ranged attack by literally divebombing enemies head-first. He doesn't incur any lasting damage to himself regardless of how tough the enemy is.
248* VillainWithGoodPublicity: Despite his reforms being seen as blasphemous to Kjeragandr, [=SilverAsh=] is very popular in Kjerag due his modernization efforts bringing great prosperity to the country. And then, [[spoiler:his plot to frame his rival clans for the attempted assassination on him and the Great Elder works and the overwhelming majority of the population joins his side.]]
249* WellIntentionedExtremist: [[spoiler:His plan for Kjerag is to stop being a HiddenElfVillage and open up its borders and not only to receive outsiders, but their goods as well to develop into an industrial power of its own rather than to fade into obscurity or be conquered by bigger countries growing around it. However, he is willing to go by any means necessary, up to collaborating with Gnosis on a [[TheCoup coup d'etat]] that might lead to a bloody civil war and [[FalseFlagAttack even set up an attempt on his own life or those of his allies at Rhodes Island]] to ensure his ambition.]]
250* WithAFriendAndAStranger: His longest companions and closest and most trusted allies are his [[spoiler:childhood best friend Gnosis,]] and his Leithanian-born and Kazimierz-bought bodyguard Degenbrecher. Degenbrecher has been with both of them for at least 10 years.
251* WorthyOpponent: He considers the Doctor this at max Trust, should one day Rhodes Island stands against his own goals. In ''Break the Ice'', he even plays a game of chess with the Doctor [[spoiler:after the latter foils his insurrection plan]], which ends in a draw.
252* WoundedGazelleGambit: In "Break the Ice", [[spoiler:he plays along with Gnosis' staged assassination attempt against him, using the wound he suffered and "exposing" the assassin as a Browntail servant to discredit the Browntail Clan.]]
253* YeOldeButcheredeEnglishe: All of his voiced lines in battle. Since none of his other lines are quite so {{purple|Prose}}, the lines in question have quotation marks around them when viewed in the Archive, and [=SilverAsh=] is a CulturedBadass, he's most likely quoting in-universe literature at whatever poor fool he's beating down.
254-->"The fool flaunting his gallantry reaches none with his vanity..."\
255"Fool, for what reason hast thou come?"\
256"Art thou mine worthy enemy, or art thou naught but a jester?"\
257"Thy pleas falleth upon deaf ears."
258* YouKilledMyFather: Subverted in that he suspected from the start that Gnosis' family wasn't involved in his parents' death. Played straight in that he suspected the Paleroche and Browntail Clans were responsible, which [[spoiler:is another motivating factor for discrediting and dismantling both clans.]]
259----
260[[/folder]]
261
262[[folder:Skadi]]
263!!Skadi
264!!!'''Introduced:''' Grani and the Knights' Treasure\
265'''Voiced by:''' Creator/RinaSato (Japanese), Kiiki (Mandarin Chinese), Creator/CristinaValenzuela (English), Kim Na-yul (Korean)\
266'''Artist:''' alchemaniac
267[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/char_263_skadi_1_8.png]]
268[[caption-width-right:350:She's a bit out of her element, [[FishOutOfWater literally]].]]
269[[caption-width-right:350:[[labelnote:''Click to see Elite 2 appearance.'']]https://static.tvtropes.org/pmwiki/pub/images/char_263_skadi_2_0.png[[/labelnote]]]]
270[[caption-width-right:350:[[labelnote:''Click to see her Coral Coast: Waverider [=WR04=] skin.'']]https://static.tvtropes.org/pmwiki/pub/images/char_263_skadi_summer3_4.png[[/labelnote]]]]
271[[caption-width-right:350:[[labelnote:''Click to see her Marthe: The Next Afternoon Tea skin.'']]https://static.tvtropes.org/pmwiki/pub/images/char_263_skadi_marthe5.png[[/labelnote]]]]
272->''Skadi, bounty hunter, has come with the tide to drown your enemies''.
273->'''Rarity:''' ★★★★★★
274->'''ID:''' No. 10
275->'''Subclass:''' Dreadnought
276->'''Tags:''' DPS, Survival
277->'''Skills:''' Swift Strike γ, Wave Strike, Tidal Elegy
278->'''Talents:''' Abyssal Predator, Swift Action
279->'''Affiliation:''' Abyssal Hunters
280->'''Race:''' Unknown/[[spoiler:Aegir with Seaborn cells]]
281->'''Birthday:''' March 7
282->'''Height:''' 166cm
283
284->''"I am Skadi, bounty hunter. Are you really hiring me? I cannot say what calamities I may bring with me."''
285
286An absurdly strong bounty huntress under the employ of Rhodes Island. She plays a major role in "Grani and the Knights' Treasure", and is a central character in the Abyssal Hunters' overarching plotline.
287----
288* ActressAllusion: A dreaded, ferocious, and aloof one-woman army who's become associated with calamities? Rina Sato and Cristina Vee are back as a mild-mannered [[VideoGame/TalesOfBerseria Velvet]].
289* AlienBlood: While her blood looks normal, its Originium particulate count is incredibly low. In addition, [[spoiler:if spilled on land, her blood will attract hordes of Seaborn from the depths. This is because the Seaborn all share the same blood and mind, so when it is spilled other Seaborn believe their kin is trapped inside a flesh prison, the prison being the Abyssal Hunter.]]
290* AloofAlly: Few operators like her, mainly because of her [[TheStoic stone-faced stoicism]] and [[IWorkAlone her own solitary nature]]. It's not that she doesn't appreciate company, but [[DoomMagnet due to her own belief that she would only invariably bring harm to whomever is close to her]], Skadi decides not to bother opening up to anyone. At the very least, Grani does vouch for her, saying that she's actually very kind.
291* AnchorsAway: Her Marthe skin lets her exchange her greatsword for an anchor. She still makes upward-swinging motions with it, though.
292* AnimalMotif: Orcas, or killer whales for the uninitiated.
293* ApocalypseMaiden: [[spoiler: She carries the Seaborn god Ishar-mla in her body. If this being manages to take control of her body, it can potentially bring about the end of the surface world.]]
294* ApparentlyHumanMerfolk: Unlike most characters which have visible traits to define their race, Skadi doesn't possess any fish-like traits whatsoever despite being based on a killer whale. Later releases have confirmed this to be common for her race, as most Aegirian operators lack visible physical fish traits.
295* AutoRevive: Skadi's second module automatically revives her to full HP and grants her +30 ASPD when she hits 0 HP once per deployment. In exchange, her max HP decreases by 60%, improving her damage output at the cost of durability.
296* {{BFS}}: Skadi uses a large two-handed sword that's very close in description to a Zweihänder, which she swings in an upward motion, that has the unintentional effect of making her look like she's golfing really intensely.
297* BizarreHumanBiology: Her Originium particle count in her blood is ''impossibly'' low, as in "ten times lower than perfectly safe limits" low. Some of the Rhodes medical staff want to quarantine her so they can understand how that's possible, but Kal'tsit vetoes them. And then there's her virtually physics-defying SuperStrength in a setting where that kind of thing doesn't really happen.
298* BoringButPractical: Skadi's three skills are basically her hitting things with her sword in varying levels of strength. She's basically a more expensive and powerful version of Melantha, which is fine and all, but the "boringness" of her kit makes her fairly replaceable as more unique Guards are released, unless extra resources are put into maximizing her power through fully upgrading her module and pairing her with Gladiia with her own upgraded module, at which point the sheer value of her stats, coupled with the instant activation of her S2 and her faster than normal redeploy time gives her the ability to solo extremely powerful enemies that other Operators are incapable of dueling.
299* BountyHunter: This is the profession that she is known for.
300* CrypticConversation: From the "Grani and the Knights' Treasure" event's epilogue, Skadi says that Kal'tsit needed "a key, a core, and a memory block", which she then follows up with mentions of "Skull, Flamelung, Yellow Smog". "Stultifera Navis" revealed some details about the key [[spoiler:as the key obtained by Skadi is needed to find and activate the ship of the same name.]]
301* DefrostingIceQueen: Defrosts quite a bit towards the Doctor as trust goes up. Starting with her insisting the Doctor maintain their distance, to asking them out for a drink in a roundabout way, then telling them that she wants to take them to see her birthplace at some point. The first scene in Undertides shows that reporting to the Doctor is one of the few times (possibly the only time) Skadi will bother writing more in her mission reports than just "Mission Complete".
302* DespairEventHorizon: In "Under Tides", [[spoiler:she nearly crossed this after finding a Seaborn that can talk and telling her just what exactly the Abyssal Hunters are: Aegirians enhanced with Seaborn's blood, and that they are always on the risk of turning into Seaborn themselves. Making things worse is the fact that the talking Seaborn ''cannot'' lie as the concept is alien to it, and when Skadi tries to push on by saying that Seaborn killed her family in an Aegir city, the seaborn denies it, with the implication being that it was Aegir who did it instead. If not for Gladiia recovering from her injury and killing the Seaborn, Skadi might have truly succumbed to despair.]]
303* DoomMagnet: She believes herself to be this, and warns the Doctor to give her a wide berth lest misfortunes befall them as well. Flashbacks in "Under Tides" show her ranting to Jose about how everyone close to her died, including Jose's son, and she wasn't able to save them.
304* TheDreaded: Skadi already has a reputation among bounty hunters and Rhodes Island operators as being a literal monster, a living avalanche, or personification of a Catastrophe who can level entire cities.
305* EarlyInstallmentWeirdness: Being the first post-launch 6-star, Skadi's design is rather weird compared to later units. In essence, her kit is basically a scaled-up version of Melantha's, giving them similar performances and roles, while also having the knock-on effect of not making her "universal" enough as a 6-star to be usable elsewhere, and easily replaceable by her own counterpart in general owing to Skadi's rarity. New operators released after Skadi tend to have much more diverse and interesting kits that let them do many different things depending on the situation.
306* EnemyWithin: The AlternateTimeline of Integrated Strategies 3 "Mizuki & Caerula Arbor" indicates that [[spoiler: Skadi carries part of the Seaborn god, an entity named Ishar-mla, inside of her after slaying it in the past. In that timeline, Isharmla takes over Skadi's body, turning her into her Corrupting Heart alter form which brings about an apocalypse that is only barely averted in one of the [=IS3=] endings by Mizuki.]]
307* FightingYourFriend: [[spoiler:Grani fights her fellow R.I. operator Skadi when the latter insists on finding Carol. Although this gets subverted near the end of the event when Skadi reveals that she does not plan on harming Carol at all.]]
308* GameplayAndStoryIntegration: Skadi is most commonly used as a helidrop unit, with her gameplan usually consisting of being dropped solo on top of an elite or boss level enemy before they reach your line of defense, quickly eliminating them with her massive ATK buff, then retreating once her job is done—a rather accurate representation of her IWorkAlone mentality.
309* GlassCannon: As a Dreadnought Guard, her HP stat usually ensures she lasts long enough in a fight, though she can be vulnerable to being chipped down due to her below average DEF. Her S3 when activated temporarily turns her into a flat out LightningBruiser, skyrocketing her HP, ATK and DEF for its duration, while pairing her with a module-upgraded Gladiia patches up her defense, firmly placing her in LightningBruiser territory.
310* GossipEvolution: While Skadi is indeed a [[TheDreaded remarkable individual]], rumors about her turn out to be greatly exaggerated. As Grani explains in her event, the bounty hunters' views of Skadi are worse than how Rhodes Island describes her in their [[PurpleProse reports]].
311* HitAndRunTactics: Because of her '''Swift Action''' talent decreasing her redeployment time by 10 seconds, and her '''Wave Strike''' skill's ATK buff upon deployment, she can very easily be played this way; though she's still fairly slow in relation to a dedicated Executor Specialist operator. Upgrading her potentials will shave off another 4 seconds, and tier 3 of her first module improves '''Swift Action''' to reduce her redeploy timer by up to 30 seconds.
312* IWorkAlone: Skadi prefers striking out on her own. Putting her into a team doesn't do her any good, as she'll find a way to split off from them anyway. [[GameplayAndStorySegregation Not that it's a problem during actual gameplay, however]], though her kit ''does'' [[GameplayAndStoryIntegration generally excel at dueling enemies on her own]]. In her defense, Skadi states that she doesn't want to put anyone else in danger. Somewhat GameplayAndStoryIntegration as well, as she has the '''Solitude''' RIIC skill, which boosts her own morale recovery by .7 per hour whenever she's put in the dorm. Furthermore, the way her archetype and kit is designed encourages her to be dropped in to deal with certain enemies alone as opposed to holding a lane with support.
313* MechanicallyUnusualFighter: Skadi's '''Wave Strike''' ability turns her into a quasi-Executor Specialist, granting her massively increased ATK for up to 30 seconds, before expiring and requiring her to be redeployed to function again. One of her talents also reinforces this by reducing her redeployment time, which is improved by her first module that further reduces it.
314* MoralityChain: The final Trust documents on Skadi implies the Doctor might serve as a sort of one to Skadi. With the writer using their name (notably without the Doctor's actual permission) to get her to divulge her secrets. And the writer believes the best course of action is to attach the Doctor to her to curb her lone wolf tendencies.
315* MysteriousPast:
316** She's a fairly famous bounty huntress, but what her early life was like, and where's she from besides a vaguely defined place called "Aegir" is a mystery... one she cultivates and is not eager to answer. [[spoiler:Eventually, as her profile and trust progress, you and it's implied Amiya do wheedle some basic answers out of her: she's from a society beneath the sea, and she parted ways with her home and old organization because of tragedies in her past that got former teammates killed, and which she feels responsible for.]]
317** Under Tides gives a clearer image of what her past was like. [[spoiler:She was a part of a special force of genetically enhanced super-soldiers called Abyssal Hunters who hunt down the Seaborn. Her family was believed to have been killed by them. After the brutal final battle against a certain Seaborn God, she left her nation and fled to the surface.]]
318* NerfArm: Skadi's summer outfit trades her {{BFS}} for an orange orca float that somehow still deals lethal damage when swung at an enemy.
319* NoSocialSkills: She doesn't socialize that much, has avoided making friends, and has declined invitations from other Operators. She rarely cooperates in combat and just prefers [[IWorkAlone accomplishing the missions single-handedly]].
320* NotSoStoic: Several times throughout different events show that there's more to to her than her stoic front suggests:
321** She's aware of the risks regarding the treasure key, and is deeply worried for Grani's sake when the latter suddenly decides to open the treasure despite [[CastFromLifeSpan knowing that it drains the blood of the user]]. This is one of the very few instances where Skadi does show emotions in the story event.
322** [[spoiler:"Under Tides" has her nearly reach [[DespairEventHorizon a breakdown]] when she learns [[TomatoInTheMirror the truth]] about how the Abyssal Hunters are actually [[HalfHumanHybrid made]], [[HeWhoFightsMonsters their fate]], and [[StuffedIntoTheFridge what actually happened to her family]]... only to snap out of it when Gladiia comes back to from her injuries.]]
323** [[spoiler:After keeping her cool (save for some annoyance) for a majority of "Stultifera Navis", the ending has her visibly snap in exclamation when Gladiia tells them they must return back to the shore when they are so close to their home—despite their collective want to return—demanding why, only for Gladiia to dodge the question as she forces them to head back.]]
324** Finally, [[spoiler:in [[DownerEnding one alternate ending]] in the AlternateTimeline of Integrated Strategies 3 "Mizuki & Caerula Arbor", after being freed by Mizuki's HeroicSacrifice from Ishar-mla's DemonicPossession of her—Skadi can only look on in horror of the aftermath of nearly having brought about TheEndOfTheWorldAsWeKnowIt and killed so many, including all those she cared about (especially nearly having brought harm to the Doctor), before having [[DespairEventHorizon a complete mental and emotional collapse]] as she runs away from everyone to solemnly hide herself away, remorsefully singing her heart out as she awaits her own death that [[HealingFactor may never come due to her own evolution]] from Ishar-mla's influence.]]
325* OOCIsSeriousBusiness: A part of the suspense in the "Grani and the Knights' Treasure" event involves Grani constantly wondering why Skadi acts so much stranger than usual.
326* OvershadowedByAwesome: Due to her relatively simplistic kit, Skadi's quickly found herself being overshadowed by the more "awesome" Guards released after her, who have significantly more combat utility instead of just "hitting enemies very hard". Fortunately for her, later-released modules for the Abyssal Hunters have eased her issues significantly by bolstering her stats and talents further.
327* PaintedOnPants: She wears skintight black pants showing off the shape of her legs. There are also inner thigh cutouts on her pants as well.
328* PoorCommunicationKills: Much of the hardship in the hunt for the Knights' Treasure could have been completely avoided had Skadi actually told Grani why she was searching for Carol from the start. [[spoiler:Granted, this is because she's deliberately trying to keep as many people as possible out of her business, as her past traumas have convinced her she is in fact a walking Catastrophe... and that people die when they get emotionally close to her]]. Grani even calls her out on this attitude.
329-->'''Grani:''' What's the point of playing the villain anyway? Wouldn't kill you to be a bit more frank.
330* PurpleProse: Some of the recorded observations and reports regarding Skadi are written in this manner. Unfortunately, these get rejected as they don't fit into Rhodes Island's reporting standards:
331-->Skadi wields a giant sword that splits armor, cleaves enemies in two, and busts through barriers. Her face is distorted and intimidating as she rampages through the battlefield in a bloody dance. It is as though she is fighting more than just the enemy in front of her.
332* ReadingsAreOffTheScale: Her physical strength is only shown as ■ ■ in her profile.
333* RedEyesTakeWarning: Big Bob finds it odd that Skadi's eyes are red and thinks it's correlated to her callousness in Dewville. But it's really just a subversion, [[spoiler:Skadi isn't brainwashed in this event]] and her eyes are naturally red. [[DoubleSubversion That said]], she ''is'' an extremely dangerous [[spoiler:[[HalfHumanHybrid biologically-enhanced]]]] super soldier meant to fight [[spoiler:[[EldritchAbomination innumerable terrors from the deep]]]] and her natural red eyes give her a frightening countenance that matches her strength as to warn people not to mess with her.
334* RedHerring: The "Grani and The Knights' Treasure" event has a lot of these about her:
335** There are fake hints that imply Skadi to be [[spoiler:the primary antagonist or was brainwashed: She doesn't explain why she's in the village, she insists on finding Carol while taking down a lot of bounty hunters interrupting her, Big Bob points out that her eyes are red and weird, and one of her lines confuses Grani who thought that Rhodes Island is keeping a secret. But in reality, it's actually a case of PoorCommunicationKills.]]
336** Grani also thought that Skadi is after the treasure just like the other bounty hunters, given that she is a known bounty huntress herself. In the end, Skadi reveals that [[spoiler:she is only after the ''key'', not the treasure.]]
337* ReiAyanamiExpy: Has gray hair and red eyes, is silent and stoic, yet has the physical strength and mysterious origins. She does manage to express herself more the higher her trust goes with the Doctor.
338* ReligiousAndMythologicalThemeNaming: She's named after the Norse goddess of the hunt and winter.
339* SealedEvilInACan: [[spoiler:The Seaborn don't call her Ishar-mla because that's her real name. They call her that because it's the name of ''one of their gods,'' who is somehow lying dormant within Skadi after she supposedly killed it.]]
340* ShipTease: Her higher Trust dialogues and files implies heavily that Skadi has become pretty enamored with the Doctor. With them being the only one she confides in despite her fears of being close to anyone else, and some of her dialogue can be seen as awkward attempts on her part to be closer to them. In her final archive file the writer notes how the best course of action with Skadi would be to have the Doctor take care of her "needs." Which could mean all sorts of things, but given they immediately state how Kal'tsit will hang them from the rafters for saying that, it was probably a particular sort of need.
341* SituationalSword: Skadi's '''Abyssal Predator''' talent has an ATK boost to all "Abyssal Hunters" operators, which includes herself, Andreana, both versions of Specter and Gladiia, which is a nice thing to have when those units are in your team, but of negligible benefit otherwise.
342* StatusBuff: Her '''Abyssal Predator''' talent increases the ATK of all "Abyssal Hunters" operators by 7% at Elite 1 (14% at Elite 2). Her second module increases this further and also includes a HP buff.
343* TheStoic: Skadi rarely shows any emotions and is eerily silent for most of the time. While this made it difficult for Grani to understand what she's thinking, there are still instances in "Grani and the Knight's Treasure" where Skadi [[NotSoStoic shows some concerns]].
344* SuperStrength:
345** Skadi's strength borders on the ''unnatural''; she can seemingly flaunt the SquareCubeLaw and perform physical acts that are completely out of the realm of possibility for most any other human being. (Examples include being able to throw around 200-plus-pound grown men like they're twenty-pound sacks of apples, easily overpower Grani during their fight, as well as smash cave walls down to such a degree that she's able to open whole new cave passages... using her ''sword''.) And remember, she has barely any Originium in her system at all; this is apparently ''innate'' to her, and may be [[CharlesAtlasSuperpower enhanced by her training]]. [[spoiler:Her final profile entry does intimate that her strength may not be completely natural, and "Under Tides" reveals that it's part of being basically a biologically-enhanced super soldier to fight against the Seaborn.]]
346-->'''Grani:''' Damn... All she did was tap her sword against my lance, but it feels like my arm is about to snap...
347** During "Under Tides" she's able to casually carry around a massive metal case containing [[spoiler:both her own sword and Spectre's gigantic chainsaw]] and casually swing it around like a weapon or shield with no difficulty.
348* TomatoSurprise: She doesn't take it well when she finds out in "Under Tides" that [[spoiler:she, and all other Abyssal Hunters have Seaborn blood running through their veins, effectively making them human-Seaborn hybrids.]]
349* TookALevelInBadass: "Lingering Echoes" introduced the triple-tier module system, plus her new DRE-Y module for Skadi that improves her survivability and damage potential by giving her a one-time revive per deployment and improving the effects of '''Abyssal Predator'''. Combined with Gladiia, Andreana and Specter the Unchained's modules being buffed, and Skadi finds herself a niche as a hard-hitting duelist with incredible staying power when fielded alongside other Abyssal Hunters. Alternatively, her DRE-X module improves her second talent to reduce her redeploy time by 30 seconds, making her a quasi-Executor Specialist with stats that put actual Executors to shame.
350* TranslationConvention: Whenever she speaks Aegirian, it is noted in her dialogue box and rendered in whatever the native client language for the game is in a given region. In-universe, nobody outside of other Aegirians understands what she's saying when she speaks like this.
351* UnskilledButStrong: She's this gameplay-wise, and even more so when compared to other higher-rarity Guards. Almost everything in Skadi's kit revolves around her swinging her sword at her targets, making her good at dealing massive damage to a single target and little else.
352* WhatIf: Her Memory Mapping in "Mizuki & Caerula Arbor" shows Skadi in three different timelines: One where the Aegir willingly chose to get assimilated by the Seaborn, another with the Abyssal Hunters going into self-exile after turning into Seaborn but still retaining their free will, and a third one of Skadi as a regular Aegir worker.
353* WhenAllYouHaveIsAHammer: Skadi's skill set revolves entirely around her swinging her {{BFS}}. Changing her skills only alter how hard she hits things with it and for how long.
354* YeOldeButcheredeEnglishe: Her Aegirian PreAssKickingOneLiner in "Grani and the Knight's Treasure" is written like this.
355-->All that standeth before me shall perish.\
356All that beareth arms against me shall return to dust.\
357All that craveth death, step forth.
358* YouCantGoHomeAgain: [[spoiler:Despite the Hunters want to all go home, Gladiia realizes that, unbeknownst to Skadi herself, she is [[SealedEvilInACan harboring Ishar-mla's consciousness]] inside her, and that keeping her close to exposure with the sea and the Seaborn would potentially lead to TheEndOfTheWorldAsWeKnowIt if Ishar-mla ever emerges from within Skadi. Thus, Gladiia solemnly has to abandon returning to Aegir much [[NotSoStoic to the protests of Skadi]] as to protect her and the world.]]
359----
360[[/folder]]
361
362[[folder:Specter]]
363!!Specter / Laurentina
364!!!'''Introduced:''' Game Launch\
365'''Voiced by:''' Creator/AzumiAsakura (Japanese), Angel Zhang (Mandarin Chinese), Harriet Carmichael (English), Kim Hyeon-sim (Korean)\
366'''Artist:''' Skade
367[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/char_143_ghost_1.png]]
368[[caption-width-right:350:Her madness is terrifying.]]
369[[caption-width-right:350:[[labelnote:''Click to see Elite 2 appearance.'']]https://static.tvtropes.org/pmwiki/pub/images/char_143_ghost_2.png[[/labelnote]]]]
370[[caption-width-right:350:[[labelnote:''Click to see her Cambrian: Undercurrent skin.'']]https://static.tvtropes.org/pmwiki/pub/images/artghostskinundercurrent.png]][[/labelnote]]
371->''Specter from the Abyssal Hunters is already done with her prayer and is now prowling the battlefield''.
372->'''Rarity:''' ★★★★★
373->'''ID:''' No. 143
374->'''Subclass:''' Centurion
375->'''Tags:''' [=AoE=], Survival
376->'''Skills:''' ATK Up γ, Bone Fracture
377->'''Talents:''' Stamina Up, Abyssal Regeneration[[note]]Replaces Stamina Up at Elite 2[[/note]]
378->'''Affiliation:''' "Unknown"[=/=]Abyssal Hunters
379%%->'''Real Name:''' Laurentina
380->'''Race:''' Unknown/[[spoiler:Aegir with Seaborn cells]]
381->'''Birthday:''' July 27
382->'''Height:''' 162cm
383
384->''"I am Specter, that is what the spirits call me... That kind doctor informed me that I may receive further treatment by helping Rhodes Island... Yes, of course, my powers are yours to command."''
385
386A mysterious, deranged, and ironically violent nun. She suffers from a unique case of Oripathy and is currently under the care of Rhodes Island.
387----
388* AnimalMotif: Sharks, as shown in her E2 art. Although difficult to recognize at first, her habit bears decidedly shark-like features, such as a jagged teeth-like pattern around the rim, as well as the three fin-like flaps that go down her sides and back, not to mention the tail-shaped end of her tunic. Her both insane and sane personality is also a reminiscence on how violent sharks can be.
389* ApocalypseMaiden: While the identity of the "maiden" in this case isn't disclosed, this is hinted in one of Specter's personal artifacts.
390-->"''Folksong of a Faraway Land:''"\
391"''When she prayed''"\
392"''The stars stopped shining''"\
393"''When she wept''"\
394"''The night smiled''"\
395"''When she lamented"''\
396Pain accelerated her madness
397* ApparentlyHumanMerfolk: Like most other Aegirian operators, she doesn't possess any visible shark-like traits and looks pretty much similar to a normal human.
398* AxCrazy: She's... not quite right in the head, to say. And it shows, as her speech about [[{{Sadist}}her fondness of cutting things up]] and [[LaughingMad going into maniacal laughter]] are among her ''normal interactions with the Doctor''. Her interaction with Skadi during the latter's debut event also hints at the possibility of her losing control of herself and ended up tearing people to pieces, which is why she's usually monitored on a ward when she's not on a mission.
399* BizarreHumanBiology: It almost seems that way to the doctors at Rhodes Island; she's contracted Oripathy, but the disease hasn't manifested any external lesions on her even at 14% cell assimilation and .31u/L blood crystal levels, but rather it's evidently beelined straight for her nervous system and is playing havoc on her mind and senses. [[spoiler:It was revealed in "Under Tides" that Specter had liquid Originium directly injected into her nervous system, as part of an experiment by the Church of the Deep to observe the effect of Oripathy on Abyssal Hunters.]]
400* BloodKnight: Seems to revel in the destruction she inflicts to her opponents. [[spoiler:This is actually one of the traits ''not'' exactly caused by her madness; she's just as eager to cut things up when she was sane.]]
401* BrainwashedAndCrazy: [[spoiler:The Church of the Deep, a [[HiveMind Seaborn]] worshipping {{Cult}}, injected her spine with severe amounts of liquid Originium and performed other brainwashing methods into her, turning the Abyssal Hunter into the nun known as 'Specter'.]]
402* ChainsawGood: Wields a circular saw attached to a pole in battle.
403* CreepyGood: Madness aside, she's fortunately still on Rhodes Island's side, being treated and even occasionally deployed to missions. Good thing she's mostly calm during fights, though...
404* CrypticConversation: In the GT-EX-1 cutscene, Specter recognizes Skadi from "the smell of blood in the deep sea." [[spoiler:"Stultifera Navis" gave more context to this, as Specter and Skadi were both part of the Abyssal Hunter squads in the operation to slay the Seaborn god Ishar-mla. However, Specter didn't fully remember Skadi due to the amnesia caused by her Oripathy back then.]]
405* DeathOrGloryAttack: Her '''Bone Fracture''' ability can be this. Either she wipes out the entire mob attacking her with her temporary invincibility and ATK buff, or she fails, becomes stunned, and possibly swatted down in one hit by the survivors.
406* DentedIron: Despite her seemingly powerful strength, she's been mentioned to be physically deteriorating due to her Oripathy.
407* DissonantSerenity: She's quiet and demure in combat, which comes across as unsettling compared to her apparent craziness shown in her daily life. It doesn't stop her from spurting a SlasherSmile on her sprite when attacking, though. [[spoiler:{{Averted}} by her sane self as it's revealed that she's never really the quiet type, which is a sign that [[NotHerself something is off on her previous state]].]]
408* TheDreaded: Her volatility and ruthlessness on battles made her this, as shown on her operator records.
409* EmptyEyes: Her eyes lack of actual shine whatsoever, which is an indication of her unstable mental condition.
410* GirlWithPsychoWeapon: The game pretty much instantly lets you know there's something wrong with her by contrasting her nun outfit and quiet demeanor with her carrying a huge, nasty-looking buzzsaw.
411* HealingFactor: Her Elite 2 talent '''Abyssal Regeneration''' allows her to regenerate 2% (2.5% upon increasing her potential into 5[[note]]Getting a duplicate character converts them into tokens that can be used to increase one's potential, which grants several bonuses such as talent improvement. In Specter's case, increasing her potential to 5 requires getting 4 more duplicates of her[[/note]]) of her maximum HP per second. Amusingly, real sharks [[https://www.wired.com/story/dun-dun-duun-duuun-the-great-white-shark-genome-is-here/ can heal]] [[https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4778477/ from physical trauma]] as well, due to a large part of their genome being dedicated to clotting and tissue growth factors, and certain [[https://www.sciencedirect.com/science/article/abs/pii/S0025326X19302024?via%3Dihub heavy metals]] don't seem to affect them as badly either.
412* ImplacableWoman: During missions, once she is given an order, she will follow it to a fault. And she will not stop until she is done.
413* LaughingMad: If she's not shouting, this is usually a sign of a fuse blowing in her mind.
414* MadwomanInTheAttic: When she's not on a mission, she is normally locked on her treatment ward, with only very few operators allowed to enter her room. Her presence was so hidden from the normal sight, to the point where some operators didn't even recognize her appearance at all.
415* TheMentallyDisturbed: Oripathy is not very kind to her mental state, causing her several issues which impairs her social interaction with others as well as losing her initial purpose of delivering a message.
416* MomentOfLucidity: In "Under Tides" she temporarily regains her sanity back, although she eventually relapsed to her previous state. [[spoiler:She would [[RestorationOfSanity eventually became fully sane]] at the next event, "Stultifera Navis".]]
417* MysteriousPast:
418** Precisely where she's from, or what she ''is'', begins as a mystery. It's hinted that she was once a nun, but further investigations about her past are halted due to goals and her current state.
419** It becomes clear as you go on, both in her profile and trust and from Skadi's feedback, that she is an Abyssal Hunter who probably tried to escape to the surface to deliver a warning about a conspiracy to anyone who would listen, but her Oripathy has, "conveniently" perhaps, damaged her mind to the point that she can't divulge what she knows.
420** [[spoiler:"Under Tides" and "Stultifera Navis" revealed that she was an Abyssal Hunter that got captured by the Church of the Deep when she fled on land, and got turned into their LabRat before she managed to escape to Rhodes Island.]]
421* NunTooHoly: She's "apparently" a nun, is said to have formerly been a member of a convent, and regularly prays and chants. However, her clothes are rather immodest by nun standards, she's actually quite AxCrazy ''and'' also a SoftSpokenSadist. Her prayers will devolve from normal if rather unusual, to completely deranged and bloodthirsty, if she's deployed as a field operative. [[spoiler:When her sanity returned on Under Tides event, she immediately takes jabs on this trope, mentioning how she has been an obedient nun for a long time.]]
422* TheOphelia: With hints of acting like a {{Cult}} worshipper as a part of her madness.
423* PersonOfMassDestruction: According to Quintus, [[spoiler:there's enough Originium concentrated in Specter's spine to infect a '''small country'''.]]
424* PunnyName: She is but a ''specter'': a fleeting existence, with no memories, only a shadow of her former self. Her Chinese name, 幽灵鲨, refers to the [[https://en.wikipedia.org/wiki/Australian_ghostshark ghost shark]].
425* PurpleProse: How she describes her nightmare to Skadi in the "Grani and the Knights' Treasure" event.
426-->Dark fragments swirling in my consciousness, hidden beneath the shadows of that broken church. When I approach them, they turn into shackles and drag me down into the deep sea.
427* RedEyesTakeWarning: She's a non-villainous example; she's fighting alongside Rhodes Island, has red eyes, and is a powerhouse.
428* SanitySlippage:
429** She was still sane when she first arrived at Rhodes Island, but eventually lapsed into her current state due to the late treatment of her Oripathy and her inability to remove her nun habit.
430** Doubly subverted as of "Under Tides", as she eventually regains a moment of sanity before falling again after speaking to the Doctor in her second Operator Record. [[spoiler:Ultimately inverted during "Stultifera Navis", where the story became [[SanityStrengthening how she eventually regains her sanity]] instead.]]
431* SmallRoleBigImpact: The extra cutscenes of "Grani and the Knights' Treasure" reveal that Skadi sought the treasure key in Dewville just to exchange it with information from Kal'tsit regarding Specter's Originium nerve agent. [[spoiler:Her disappearance is also the main driving plot of the "Under Tides" event.]]
432* SoftSpokenSadist:
433** Specter is usually quiet and soft-spoken...until she [[SuddenlyShouting suddenly roars up in fits of screaming or laughter, that is]]. [[spoiler:Can't say the same about her real self though, as cussing is the very first thing she does after having her sanity back, and she's much rowdier than her previously insane state.]]
434** Subverted in Specter's Operator's Record, Folinic describes part of Specter's quietness and her creepy, insane speech as due to a nerve damage in her speech cortex, which leads to her speech causing many misunderstandings. Thus she usually chooses to be quiet when her psyche is relatively under control.
435* SuddenlyShouting: She's very prone to fits of this, especially when fighting, or during bouts of psychosis.
436* TraumaInducedAmnesia: A side effect of her infection, as she does not seem to remember her days as an Abyssal Hunter after becoming Specter, including not recognizing her other fellow Abyssal Hunter Skadi.
437----
438[[/folder]]
439
440[[folder:Surtr]]
441!!Surtr
442!!!'''Introduced:''' Rewinding Breeze\
443'''Voiced by:''' Creator/YuiHorie (Japanese), Yi Zhu (Mandarin Chinese), TBA (English), Seo Yu-ri (Korean)\
444'''Artist:''' ASK
445[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/char_350_surtr_1_8.png]]
446[[caption-width-right:350:Hopefully she will make an exception for the Doctor.]]
447[[caption-width-right:350:[[labelnote:''Click to see Elite 2 appearance.'']]https://static.tvtropes.org/pmwiki/pub/images/char_350_surtr_2_8.png[[/labelnote]]]]
448[[caption-width-right:350:[[labelnote:''Click to see her I.T: Liberté//Échec skin.'']]https://static.tvtropes.org/pmwiki/pub/images/char_350_surtr_it1_5.png[[/labelnote]]]]
449[[caption-width-right:350:[[labelnote:''Click to see her Coral Coast: Colorful Wonderland [=CW03=] skin.'']]https://static.tvtropes.org/pmwiki/pub/images/char_350_surtr_summer9.png[[/labelnote]]]]
450->''Rhodes Island Guard Operator Surtr, a person difficult to approach.''
451->'''Rarity:''' ★★★★★★
452->'''ID:''' No. 350
453->'''Subclass:''' Arts Fighter
454->'''Tags:''' DPS
455->'''Skills:''' Laevatain, Molten Giant, Twilight
456->'''Talents:''' Molten Flame, Remnant Ash
457->'''Affiliation:''' Rhodes Island
458->'''Race:''' Sarkaz
459->'''Birthday:''' January 22
460->'''Height:''' 162cm
461
462->''"I am Surtr. Are you the Doctor they mentioned? I will be working at Rhodes Island, starting today. I hope that you will not bore me too much."''
463
464A mysterious, belligerent woman with a flaming sword, whose mind is filled with scattered memories that she seeks to find truth in.
465----
466* AloofAlly: She's on your side, but Surtr is not exactly a pleasant person to be around: cold, dismissive of others, looks down on those less capable than her, and generally acts annoyed with everything. Even at max trust, she really only starts warming up ''a little.''
467* ArmorPiercingAttack: Her first talent '''Molten Flame''' causes her attacks to passively ignore a flat amount of enemy RES, up to 20 (22 with potential upgrades) at Elite 2, making her one of the few sources of flat RES reduction in the game.
468* {{BFS}}: Wields a massive molten longsword that's nearly as long as she is tall ''at the least''. If her files are any indication, the sword is actually the source of her power, since she herself has little aptitude for Originium Arts. Strangely, she doesn't remember where she got it from nor when she got it, yet treats it as an indispensable companion; not only that, but she calls it a ''staff'' in her voice lines.
469* BoringButPractical: Her S2 '''Molten Giant''' is this compared to the infamous nuke that is her S3. It's a lot like a weaker version of her S3,[[note]]It has a much lower ATK multiplier, 2 less tiles of range, 2-3 less targets, and doesn't give her HP[[/note]] but has the benefit of not draining her HP, meaning she'll be able to actually use it multiple times without dying. Combine that with its surprisingly short cooldown and high uptime, as well as its damage multiplier against single targets, and it makes for a good skill when Surtr is needed to hold a lane or do sustained DPS rather than completely annihilate a priority target.
470* CastFromHitPoints: An interesting version. When her S3 '''Twilight''' is triggered, Surtr will gain ''5,000 max HP'' and heal to full, while massively boosting her ATK, range, and number of targets hit. However, as the price, she will passively lose HP every second, with the severity of the HP loss increasing over time up to a cap of '''20% of her max HP per second''' after a minute. Even healers won't be able to keep her alive [[https://www.youtube.com/watch?v=RcNOk3VW3WU unless you have a ''lot'' of them]].
471* ChainLethalityEnabler: Her S1 significantly buffs the damage of her next attack and will fully refund its SP cost if it manages to kill the target.
472* EmpathicWeapon: Her monthly squad entry in "Expeditioner's Joklumarkar" implies that [[spoiler:her sword has a Feranmut - or at least fragments of one - sealed inside of it, similar to the Black Lock and White Key. It also wants to take revenge on the beings who sealed it and decimate Sami, to which Surtr pointedly refuses to cooperate.]]
473* FanservicePack: Her swimsuit skin (which has her in a black bikini, worn underneath a white piece of cloth) reveals far more of her body than the dress she wears in her default skin, doing a much better job of showing off how alluring Surtr can look.
474* GenderBlenderName: In the original myths, Surtr was a male jötunn.
475* GothGirlsKnowMagic: She dresses the part (even more so in her Liberté//Échec skin) and is an Arts Guard.
476* ImageSong: [[https://youtu.be/orfsrwAhNvc "Reconnection"]].
477* IWorkAlone: Surtr has repeatedly established that she has no intentions of working with others, which makes her very difficult to get along with.
478-->'''Appointed as squad leader:''' [[BadassBoast I alone am enough.]]
479* LaserGuidedAmnesia: She suffers from a bizarre case of amnesia where her mind is filled with all manner of different memories that seem to belong to many different people. Her goal is to visit all the places she sees in her memories to try and piece together which ones are actually hers. [[spoiler:These appear to be the memories of the previous wielders of her sword, fragmented due to the original Feranmut's weakened power, although there's also an implication that the Feranmut might be actively withholding them to use as leverage over his vessel. As for Surtr herself, she has no idea where she actually came from or what she was before picking up the sword; in fact, "Surtr" isn't even her own name, being that of the Feranmut.]]
480* LightningBruiser: Zigzagged with her S3. On one hand, it grants her monstrous amounts of ATK and max HP, ramping up her killpower to ludicrous levels and making her fairly difficult to kill. On the other hand, she constantly loses an increasing amount of HP with no way to mitigate it, ensuring she's going down eventually.
481* MagicKnight: As an Arts Guard, her attacks deal magical damage.
482* MakingASplash: Her Coral Coast outfit turns her flaming blade attacks into watery blade attacks.
483* NonIndicativeName: Her name, one of her skill names and one of her lines all refer to Norse mythology, but she does not have any links to the Aegir, who all have this.
484* PlayingWithFire: Befitting of her namesake, all of her abilities revolve around fire, with her blade reportedly emitting heat intense enough to melt just about anything. Weirdly enough, they are not related to Arts but her sword seems to be linked to it.
485* ReligiousAndMythologicalThemeNaming:
486** While she's based on demons as a Sarkaz, she's specifically named after the mythical Norse jötunn who guards the FireAndBrimstoneHell realm of Múspell. [[GenderBlenderName the mythical Surtr, however, is a ''male'' jötunn, while the operator is female]]. The fire demon that appears behind Surtr during the duration of her S3 is styled after him.
487** Her S1 '''Laevatain''' is named after Loki's weapon from Myth/NorseMythology, while her S3 '''Twilight''' possibly references how Ragnarok can be translated as ''"Twilight of the Gods"''.
488* SweetTooth: Surtr's TrademarkFavoriteFood is ice cream. The best way to get her to talk normally about herself is to [[FoodAsBribe literally bribe her with a tub of it]].
489* SwordPlant: The attack animations for Surtr's S3 has the fire entity behind her stabbing the ground with her {{BFS}}, which sends out shockwaves that hit the three tiles directly in front of her.
490* TakingYouWithMe: She can invoke this with her second talent, Remnant Ash, and her S3 when her HP hits 0, giving her 8-9 more seconds to take down more enemies or finish off the priority target before she inevitably falls.
491* WrongContextMagic: Surtr has no Arts abilities of her own, with all her powers stemming from the sword she wields, but even that is implied to not involve Arts. As far as everyone can tell (including herself), its freakishly strong heat powers are just an innate and borderline inexplicable property of the weapon. Combine that with the fact that she doesn't even remember where she got it from, and it becomes clear that there's something very fishy with the blade. [[spoiler:Its power is later revealed to be that of the Feranmut whose fragment resides in the sword.]]
492
493----
494[[/folder]]
495
496[[folder:Swire]]
497!!Swire / Beatrix Schwire
498!!!'''Introduced:''' Episode 5: Necessary Solutions\
499'''Voiced by:''' Creator/SoraTokui (Japanese), Ying Xie (Mandarin Chinese), Qiantong Wu (Cantonese), Emma Ballantine (English), Kim Yul (Korean)\
500'''Artist:''' Shimonokun
501[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/char_308_swire_1_0.png]]
502[[caption-width-right:350:Sure enough, the pride of Lungmen comes from the prosperity of its commerce, trades and capital flows!]]
503[[caption-width-right:350:[[labelnote:''Click to see Elite 2 appearance.'']]https://static.tvtropes.org/pmwiki/pub/images/char_308_swire_2.png[[/labelnote]]]]
504[[caption-width-right:350:[[labelnote:''Click to see her 0011 Series: Honor and Splendor skin.'']]https://static.tvtropes.org/pmwiki/pub/images/artswireskinnian.png]][[/labelnote]]
505[[caption-width-right:350:[[labelnote:''Click to see her Dossoles Holiday appearance.'']]https://static.tvtropes.org/pmwiki/pub/images/avg_npc_197.png]][[/labelnote]]
506->''Swire, Guard Operator from Lungmen, will provide professional police assistance and extra training for you''.
507->'''Rarity:''' ★★★★★
508->'''ID:''' No. 308
509->'''Subclass:''' Instructor
510->'''Tags:''' DPS, Support
511->'''Skills:''' Command and Dispatch, Cooperative Combat
512->'''Talents:''' Melee Combat Guidance
513->'''Affiliation:''' L.G.D. - Great Lungmen
514%%->'''Real Name:''' Beatrix Schwire
515->'''Race:''' Feline
516->'''Birthday:''' July 1
517->'''Height:''' 163cm
518
519->''"Swire, Senior Superintendent of the L.G.D.. I'll be joining Rhodes Island as a training consultant. Doctor, I'm looking forward to working together with you for the future of Lungmen!"''
520
521Senior Superintendent of the Lungmen Guard Department, a somewhat hotheaded woman from an incredibly wealthy family.
522----
523* AccidentalMisnaming: A downplayed variant. Ch'en implies that the reason Swire is her codename instead of her real last name, Schwire, is because [[NamedByDemocracy people kept mispronouncing her name and it just kinda stuck]].
524* AnimalMotifs: Cats, due to her Feline race. A tigress also appears in the background of her Elite 2 artwork.
525* ArtisticLicenseBiology: Tigers have round ears with black backsides and ocelli on them. Swire has the triangular ears of a domesticated cat.
526* BenevolentBoss: If she's in a good mood at least. Not so much when she's angry.
527* CatGirl: She has cat ears and a tail, typical traits of the Feline race.
528* ChildhoodFriends: Though they're not as close nowadays, she used to hang out with the Rat King's daughter, Lin Yühsia, and [[spoiler:[[VitriolicBestBuds Ch'en]]]] when they were children. [[spoiler:It's later revealed that Ch'en's sister Talulah was also part of this friend group, being the one who defended all of them (especially Swire) from bullies.]]
529* ComicallySmallBribe: Ch'en successfully managed to distract Swire from the fact that she started a fight that destroyed several floors of Paci Plaza, a shopping mall Swire's family owns, by offering to buy her a hamburger. It's admittedly described as from a gourmet burger joint, but given that Ch'en's team was probably responsible for several million LMD of Schwire family assets getting trashed [[labelnote:Note]]One of the grand pianos that was destroyed in the fight was stated to cost 1.8 million LMD alone[[/labelnote]] it definitely doesn't cover costs.
530* DiscardAndDraw: She's basically a 5-star version of Dobermann. Unlike Dobermann, however, she only buffs melee units close to her, instead of everyone on the map regardless of class, but her talent is not restricted to just buffing 3-star operators.
531* DroneDeployer: She remotely pilots an Originium drone. A loudspeaker was also attached to let her voice be heard across the field.
532* EpicFlail: She tosses around a spiked weapon attached to a chain.
533* ForeignCussWord: She peppers some of her speech with Cantonese profanity such as puk gaai and diu.
534* GratuitousForeignLanguage: Much of her dialogue in the story is filled with colorful Lungmenite insults and profanity, which are incidentally common phrases in Cantonese. The English localization left "puk gaai" as Swire's dialogue line when she got annoyed at Ch'en in Chapter 5. That is a Cantonese swear phrase that could be interpreted as "go to hell".
535* IneffectualLoner: Swire pretty much ''needs'' to be surrounded by friendly melee units to stand a chance. Her low HP and practically non-existent Arts resistance means she's easily defeated by enemy Casters from afar, and her poor performance against armor means high DEF targets like Loggers and Defenders will be the end of her. Not to mention, her second skill takes ''ages'' to charge, even with support from Ptilopsis, Warfarin, and Ch'en[[note]]Even at Master 3, her S2 still costs 45 SP to activate, meaning Swire needs to be constantly attacking something for about 45 seconds to charge herself, and any SP buffs coming from the aforementioned three units are insignificant at best[[/note]], making it highly unreliable as a main damage steroid. If you decide to post Swire as a lone tank Guard, you're gonna have a really bad time.
536* KickingAssInAllHerFinery: The jacket she's wearing seems to have been made by an in-universe {{Expy}} of Louis Vuitton, based on the pattern on the inner layer.
537* KillerYoYo: Uses one as her weapon of choice. Unlike Ethan's, which looks like a conventional yo-yo, Swire's is about the size of a car tire and is spiked to boot.
538* NamedAfterSomebodyFamous: As indicated by her father running businesses in the Hong Kong and Britain analogues of Lungmen and Victoria respectively, her callsign is almost definitely a reference to [[https://en.wikipedia.org/wiki/Swire the Swire group]], one of Hong Kong's more prominent corporations that operates in both of these regions. She even explains that her family owns the Paci Plaza, a reference to the Swire Group's Pacific Place mall/office/hotel complex.
539* NavelDeepNeckline: Her beachwear during her Dossoles Holiday has a plunging neckline that goes straight to her belly.
540* NonIdleRich: Her father runs a business in Lungmen that takes up several districts all by itself and is reportedly even larger in Victoria. Swire could've chosen to inherit the family business, but chose to work in the Lungmen police force instead. It's all but stated to be because the L.G.D. saved her when she was taken hostage as a child.
541* OjouRinglets: Subtle, but they're there if you squint hard enough.
542* RememberTheNewGirl: The finale of Chapter 5 reveals that Swire was in charge of [[spoiler:bailing out the Rhodes Island team (which included the Doctor and Amiya) who were fighting [=FrostNova=] in the previous chapter]], despite Swire making her main story debut on Chapter 5.
543* RichBitch: At least towards Ch'en, due to their professional rivalry.
544* RichInDollarsPoorInSense: Surprisingly averted to the point of being described as stingy. She doesn't bat an eye at forking over for necessary expenses, but the moment she suspects that something isn't strictly needed she'll start going through everything line by line and highlighting questionable items to be looked into.
545* ShipTease: In her highest trust lines, she uncharacteristically gets very bashful and shy as she asks the Doctor out to dinner, even stating she will pay. She also embarrassingly suggests to Doctor that they can work for her various businesses should they ever want a different job, then gets irked when the Doctor refuses.
546%%* TigerVersusDragon: The tigress to Ch'en's dragon.
547* {{Tsundere}}:
548** Acts like this in Chapter 7. [[spoiler:When Ch'en leaves Lungmen and her post at the LGD, Swire is saddened despite their bad blood and the high chance of Swire taking Ch'en's position. However, Swire refuses to admit her feelings.]]
549** A little bit of her dere comes out in Dossoles Holiday, where once she found out that Ch'en happened to be vacationing in the same place that she and Hoshiguma were, she insisted on keeping an eye on Ch'en's movements, something that Hoshiguma teases her about a little.
550* UtilityPartyMember:
551** Swire is intended to be a back line support for her fellow melee operators, with her '''Melee Combat Guidance''' talent giving anyone surrounding her a 3% ATK buff upon being deployed, right off the bat; promoting her will increase the strength of her buff (6% at Elite 1, 10% at Elite 2), and both of her skills revolve around enhancing that talent.
552** '''Command and Dispatch''' is an Auto Recovery skill that increases the range of the talent, and makes it twice as effective.
553** '''Cooperative Combat''' is an Offensive Recovery skill that not only boosts her own ATK by 30%, but it also makes the talent at least 2.1 times as effective.
554* VitriolicBestBuds: As expected of her [[TigerVersusDragon Tigress Versus Dragon]] dynamics with Ch'en, they bicker a lot, but ultimately they can work well with and care about each other as shown when they're leading the LGD operation [[spoiler:and when she tried to keep Ch'en from looking at the corpses in the sewers in Chapter 6. She's visibly saddened by Ch'en's sudden departure in Chapter 7 as she's scared that the latter will end up joining Reunion Movement.]]
555* WhatTheHellHero: The first quarter of Chapter 5 has Swire giving this remark to Ch'en, mocking her recklessness and [[TeethClenchedTeamwork distrust of Rhodes Island]]. She points out the possibility that it would have been easier for the two factions to reclaim Lungmen if Ch'en had not abandoned Amiya's team during their investigation at Chernobog. To hammer the point, Swire claims that she should be leading the Special Ops division instead of Ch'en. This started the girls' rivalry for a while, and also serves as the initiator of Ch'en's CharacterDevelopment.
556* YouAreBetterThanYouThinkYouAre: In Chapter 7 [[spoiler:when Ch'en leaves Lungmen and her post at the LGD, Swire tries to put a up tough front by acting as if nothing is wrong, but eventually caves in after Hoshiguma tells her to take her place in the LGD, showing that underneath her fierce exterior, she has something of an InferioritySuperiorityComplex when it comes to Ch'en, believing herself to be inferior to her as she doesn't believe she has what it takes to fill her shoes. Hoshiguma and Lin believes otherwise, claiming that she's the only one who can do so.]]
557-->'''Swire:''' How can I do it? I'm not her...\
558'''Hoshiguma:''' You just admitted that you can't do better than her. \
559'''Swire:''' I mean, I'm not fit to be in the L.G.D!\
560'''Hoshiguma:''' No missy. You are the right one.
561----
562[[/folder]]
563
564[[folder:Tequila]]
565!!Tequila / Ernesto Salas
566!!!'''Introduced:''' Dossoles Holiday\
567'''Voiced by:''' Creator/NobunagaShimazaki (Japanese), Javen Zheng (Mandarin Chinese), TBA (English), Kim Sin-woo (Korean)\
568'''Artist:''' 1000_Kangk
569[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tequila_arknights2.png]]
570[[caption-width-right:350:Don't worry, he'll set everything up just hunky-dory.]]
571[[caption-width-right:350:[[labelnote:''Click to see Elite 2 appearance.'']]https://static.tvtropes.org/pmwiki/pub/images/tequila_elite_2.png[[/labelnote]]]]
572[[caption-width-right:350:[[labelnote:''Click to see his Ambience Synesthesia: Card Winner skin.'']]https://static.tvtropes.org/pmwiki/pub/images/char_486_takila_ambiencesynesthesia2_min.png[[/labelnote]]]]
573->''Guard Operator Tequila, all smiles on the battlefield too.''
574->'''Rarity:''' ★★★★★
575->'''ID:''' No. 486
576->'''Subclass:''' Liberator
577->'''Tags:''' Nuker
578->'''Skills:''' Decisive Action, Esoteric Bladework
579->'''Talents:''' Waiting Game
580->'''Affiliation:''' Bolívar
581%%->'''Real Name:''' Ernesto Salas
582->'''Race:''' Perro
583->'''Birthday:''' May 15
584->'''Height:''' 182 cm
585
586->''"Hello there, are you the Doctor? Great, you're just as recognizable as Miss Ch'en said you'd be. Right, I should pick out a code name, then? Hmm... Let's go with Tequila! Sounds pretty nice, eh?"''
587
588The son of Pancho Salas who formerly served Dossoles as the Director of International Trade, and a charismatic talker with an ever-present smile.
589----
590* AnimalMotifs: Dogs, specifically Golden Retrievers based on his fur color and one appearing in his Elite 2 art.
591* ArmsDealer: Worked as a weapons merchant and engineer as a side business back at Dossoles, and resumed it as a hobby on Rhodes Island.
592* AttackReflector: While his skills aren't active, Tequila will passively deal up to 20% of his ATK as Arts damage to any enemy that attacks him. Since his block count is 0 at that time, this makes it so only ranged enemies can reliably trigger this talent.
593* TheCharmer: His communication and mediation skills are so profoundly good that he's able to converse and negotiate with pretty much everyone without any issue, getting himself into their good graces in the process.
594* ChildSoldier: After Tequila's mother died, Pancho took over raising him, and his idea of raising his son was enlisting him in the army for military training. Tequila even served in the True Bolívarian army for a short time before fleeing to Dossoles with his father.
595* CruelTwistEnding: His Operator Record opens with him paying off the debts of José, an old soldier who helped him and his mom while serving under his father. [[spoiler:It ends with him seeing José's corpse being taken away from a casino later that day after he won a jackpot and died from a heart attack.]]
596* DefeatMeansFriendship: [[spoiler:After the plan to terrorize the city of Dossoles got thwarted, resulting in his father Pancho being arrested, Tequila was [[EasilyForgiven pardoned]] for his actions and later took Ch'en's offer to join Rhodes Island.]]
597* DueToTheDead: At the end of his Operator Record, [[spoiler:he pins a flower to the chest of the recently deceased José, and tells someone that José was "an ordinary Bolívarian".]]
598* GameplayAndStorySegregation: In Dossoles Holiday, he is [[spoiler:one of the antagonists working alongside his father to terrorize the city of Dossoles. Despite this, there is nothing stopping the player from deploying his playable self to fight against his father and cohorts in battle.]]
599* GatheringSteam: As the first of the Liberator Guards, this is his entire kit in a nutshell. He can't attack or block anything while his skills aren't up, but his ATK will gradually increase up to ''triple'' of the original as he charges up. Once his skill is activated, however, his high stats and hyper-inflated ATK allow him to inflict tremendous damage to any enemies in his way, especially since his S2 is a HerdHittingAttack.
600* HiddenDepths: Beneath his lackadaisacal smile, Tequila is actually an astute thinker who hides a great deal of his intellectual and emotional complexities away from the public. He's also especially conflicted between his belief in his father's patriotism and desire to change Bolívar for the better, and the hedonistic freedom living in Dossoles has taught him.
601* MissingMom: His mother died of disease while his father was fighting in the war, leaving Tequila alone until Pancho eventually returned for him.
602* MrFanservice: He's a very handsome and charismatic young man who wears a swimsuit to emphasize his attractiveness. It's even acknowledged in his pre-event interview, where one of the possible fan responses is ''"Sir, you are SO HOT!!!"'', which received more than 50% of the votes in the interactive interviews from players.
603* OfferedTheCrown: In his Operator Record, Tequila learns from Candela that she plans to make him her successor as the next Mayor of Dossoles when she retires.
604* PleaseKillMeIfItSatisfiesYou: [[spoiler:At the end of the Dossoles Holiday event, Tequila admits to Ch'en and Yuhsia that he lost his job in Dossoles and plans to leave the city, even though he spent the whole night thinking about where to go and came up with nothing. He then asks them if they've considered killing him on the spot, but they refuse. He says he expected that kind of response from them, but the fact that he even pitched the suggestion in the first place is telling.]]
605* StepfordSmiler: Nobody has ever seen him outwardly upset despite his various internal conflicts, which worries many of the people who know him.
606* StoneWall: Tequila has very high HP and DEF for a guard, but rather low ATK, which is compensated by his Liberator Guard trait which gradually boosts his ATK by a tremendous amount over time. When his skills are activated, he becomes a LightningBruiser, gaining a block count on par with Defenders and dishing out huge damage.
607----
608[[/folder]]
609
610[[folder:Thorns]]
611!!Thorns
612!!!'''Introduced:''' Heart of Surging Flame Retrospection\
613'''Voiced by:''' Creator/KaitoIshikawa (Japanese), Ethan (Mandarin Chinese), TBA (English)\
614'''Artist:''' Coney Rivard, Studio Montagne[[note]]Blade-Cleaving Tides[[/note]]
615[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/char_293_thorns_1_9.png]]
616[[caption-width-right:350:He'll cooperate according to his own interpretation of the commands.]]
617[[caption-width-right:350:[[labelnote:''Click to see Elite 2 appearance.'']]https://static.tvtropes.org/pmwiki/pub/images/char_293_thorns_2_7.png[[/labelnote]]]]
618[[caption-width-right:350:[[labelnote:''Click to see his I.T: Cómodo skin.'']]https://static.tvtropes.org/pmwiki/pub/images/char_293_thorns_it1_4.png[[/labelnote]]]]
619[[caption-width-right:350:[[labelnote:''Click to see his Bloodline of Combat: Blade-Cleaved Tides skin.'']]https://static.tvtropes.org/pmwiki/pub/images/char_293_thorns_boc8_min.png[[/labelnote]]]]
620->''Thorns, Guard Operator of Rhodes Island, wastes not an ounce of energy, calculating each strike meticulously.''
621->'''Rarity:''' ★★★★★★
622->'''ID:''' No. 293
623->'''Subclass:''' Lord
624->'''Tags:''' DPS, Defense
625->'''Skills:''' ATK Up γ, Protective Spikes, Destreza
626->'''Talents:''' Nerve Corrosion, Echoes of Ancestral Waves
627->'''Affiliation:''' Iberia
628->'''Race:''' Aegir
629->'''Birthday:''' March 17
630->'''Height:''' 177cm
631
632->''"So you're the Doctor? I'll give a brief introduction then. Code name, Thorns. Starting today, I'll be taking my post— Huh? One trouser leg is rolled up? ...Don't worry about it, this happens a lot."''
633
634An Iberian swordsman who allegedly left his homeland to avoid religious strife, eventually finding his way to Rhodes Island.
635----
636* AnimalMotifs: Sea Urchin. While not easily discernible because his E2 art doesn't show it, the spikes and fluid his sword emits are rather similar in color to sea urchin roe while the base of his sword is black much like the common sea urchin. His abilities are also similar to that of a sea urchin in which he uses weaponized toxin imbued spikes to ward off danger.
637* ApparentlyHumanMerfolk:
638** He's based on a marine animal, yet looks human. While this goes up for the multitude of the Aegir operators revealed, his case is brought to the point that most people had problems discerning what animal he is exactly. A vocal minority of lore enthusiasts were hasty to claim that he is a "crown-of-thorns starfish" because of his name and the star motifs in his E2 art (though the star motif is up to debate as it's a motif of Iberia, the region he's from).
639** However, official merchandise and animations provided by Hypergryph consistently suggest otherwise. Merchandise such as figures featuring Thorns with a sea urchin and stickers that show Thorns eating cabbage (food that is commonly fed to sea urchins in Japan) while also accompanied by a sea urchin. There was also an animation shown during the CN 1.5 anniversary livestream with a brief clip of Surtr and Thorns. In which case Surtr was stabbing a sea urchin on a plate in front of her while Thorns passively stares at her. On his plate is once again, cabbage. It has become a community joke that he is obsessed with eating the vegetable.
640* AwesomenessByAnalysis: The real-life art of Destreza combines mathemathical calculations with swordplay. This is incorporated in his line 'Your attacks are all within my calculations', suggesting that he uses this in battle.
641* BoringButPractical: Just about the entirety of Thorns's gameplay revolves around setting him down, charging his Destreza to full power, and letting him rip on everything in his sight. It's not flashy compared to the likes of Truesilver Slash or Twilight, but it's what makes Thorns easily one of the best Guards in the game.
642* CounterAttack: Thorns' S2 allows him to riposte an enemy by stopping his own attacks in anticipation of theirs, entering a defensive stance with significantly increased DEF and ATK. If an enemy hits Thorns in this state, he will unleash a long-ranged [=AoE=] attack.
643* DamageOverTime: His first talent '''Nerve Corrosion''' causes all of his attacks to poison enemies, dealing extra Arts damage per second for a duration. The damage will double if his target is a ranged enemy.
644* EarlyBirdCameo: Thorns was briefly mentioned in one of [[Characters/ArknightsVanguards Elysium's]] voice lines, with the two having a bet where the loser in their game of chess will have their head shaved.
645* EvilMentor: The Monthly Memory mapping centering around him in Integrated Strategies 3 reveals that the man who taught him the Destreza arts (Later revealed to be Aulus, who debuted in ''Hortus Escapismo'') was part of the Church of the Deep cult and had become a Seaborn at some point in time. The Monthly Memory Mapping reveals that [[spoiler:Aulus tried to convince Thorns into joining him at one point. Thorns refuses his mentor's offer and kills him in battle, but the increasingly despairing situation of the BadFuture eventually prompts him to inject himself with a serum containing said mentor's Seaborn cells and blood so he could keep fighting and defend Iberia till his last breath.]]
646* ForScience: He's always brewing up new drugs and toxins, which sometimes may not be completely stable.
647* GatheringSteam: Thorns' S3, '''Destreza''' (was briefly named '''Supreme Arts''' in the Global/EN build prior to Rewinding Breeze), requires some setting up to truly shine. Its true potential only unlocks when activated for a second time, meaning that Thorns will need to charge it by successfully landing at least fifteen hits as it has an on-hit SP generation model, activate it and wait 30 seconds for it to expire, and then hitting things fifteen ''more'' times to ready his skill again, and ''only then'' will it be at its peak. While this can be made easier through the use of SP batteries like Ch'en or Liskarm, it's still going to take quite some waiting for Thorns to hit his stride, which may not be an option on some maps.
648* HealingFactor: At Elite 2, if he has not attacked anything within 2 seconds, Thorns's second talent, '''Echoes of Ancestral Waves''', will allow his health to passively regenerate until he attacks again. In an idle state, it [[https://64.media.tumblr.com/9966038f8abc936dfe6eec9e9d9b9e84/c07ab9fdfcef4c41-94/s500x750/ef4613dbeca42c8288c820be23885ef877b5e249.gifv can counteract poison haze]]. This may be a reference as to how [[https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4534296/#:~:text=Sea%20urchins%20readily%20regenerate%20external,to%20investigate%20distinct%20regenerative%20processes sea urchins are able to regenerate their appendages when left alone]].
649* ImageSong: [[https://www.youtube.com/watch?v=JoFzeb-bbxc "El Brillo Solitario"]] ("The Lone Shine" in Spanish), befitting his Iberian origins.
650* JackOfAllTrades: He's not as good at wiping an entire wave like [=SilverAsh=] and Młynar, he can't hold a lane and deal with ZergRush like Blaze and Gavial the Invincible do (since he lacks an AOE attack) and he can't assassinate bosses and tough enemies in one go like Surtr. But he combines all these in one neat package, making him an excellent general purpose Operator, ''especially'' in Integrated Strategies mode where versatility is highly valued.
651* JerkWithAHeartOfGold: He comes off as cold and uncaring at first glance, but he does go out of his way to help people in trouble.
652* LightningBruiser: Thorns has the good damage and survivability that comes with being a Guard, and his skills further compound on this aspect of his.
653* MadScientist: Thorns is a surprisingly good pharmacologist and is often found in the labs working on medicines, toxins, or other drugs. However, due to his boldness when developing new ideas, a good chunk of these often end in explosive failure. He's often seen walking around with his hair in a mess and his clothes covered in soot as a result.
654* MagikarpPower: Similar to [=SilverAsh=] before him, his true potential is unlocked only at Elite 2 when he obtains his third skill, '''Destreza''', and his second talent which grants fast self-HP regen when not attacking. Destreza expands his range similar to what Anti-Air Snipers have, removes the ranged damage reduction penalty, and buffs his ATK and ASPD for a short duration. The unique catch is that the second activation ''doubles'' these buffs ''and'' for an infinite duration. In this state, he will start throwing absurdly powerful strikes so fast that almost anything that steps into Thorns' range will almost certainly die before they can even reach him, if not severely wounding them. Combined with his self-healing talent, an Elite 2 Thorns trivializes almost any stage where he has the time to build and trigger Destreza twice, and opens up a lot of "trust farming" strategies (clearing a stage with as few operators as possible deployed on the field to leave the other team slots for weaker operators to build their trust).
655* MasterOfAll: A fully developed Thorns has the potential to be this, combining great range, incredibly fast and hard hitting attacks with a potent DamageOverTime, and impressive survivability with Regenerating Health to boot, all in one Guard.
656* MasterSwordsman: The swordplay style he uses, Destreza, is an ''extremely'' difficult style centered around precisely calculating every single motion in order to completely eliminate any wasteful motion. It's known for requiring significant physical and mental fortitude to pull off, yet Thorns not only manages to do so, but do it remarkably well. While many Iberians [[NoTrueScotsman consider non-Liberi usage of Destreza to be a pale imitation of the original,]] Thorns' swordsmanship clearly disregards that notion.
657* MercyKill: Invoked. In the Monthly Operator Records for Intergrated Strategies 3 [[spoiler:centering around the BadFuture where Skadi is corrupted by her Seaborn blood, Thorns injected a serum to turn himself into a Seaborn as a desperate last resort to keep fighting the countless ones surrounding him, putting faith in the Doctor to be able to solve things and MercyKill him if/when he loses himself to their hivemind.]]
658* PoisonousPerson: Thorns' attacks are poisonous, translated over to gameplay as him dealing Arts DamageOverTime with his attacks.
659* StealthPun: His codename is a reference to both the thorny appearance of a sea urchin and his defensive nature. A sea urchin protects itself by shooting off its toxic spines that embed themselves into predators when they try to attack. Thorns S2 literally is him doing that to those who attempt to harm him.
660* SignificantBirthDate: He was born on March 17, the same date the [[https://en.wikipedia.org/wiki/Battle_of_Los_Alporchones Battle of Los Alporchones]] took place in.
661* VitriolicBestBuds: Particularly with Elysium. However, the HR Department notes that even though many Rhodes Island staff describe Thorns as "difficult to get along with", they always invariably end up being friends with him. It's also not uncommon for Thorns to get into swordfights with his buddies.
662----
663[[/folder]]
664
665[[folder:Utage]]
666!!Utage
667!!!'''Introduced:''' Contingency Contract #0: Operation Barrenland\
668'''Voiced by:''' Creator/MayuYoshioka (Japanese), Skye (Mandarin Chinese), TBA (English), Choi Ha-ri (Korean)\
669'''Artist:''' kamameshi gougoumaru
670[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/char_337_utage_1_0.png]]
671[[caption-width-right:350:Enemies are taken out in an absolutely terrifying manner.]]
672[[caption-width-right:350:[[labelnote:''Click to see Elite 2 appearance.'']]https://static.tvtropes.org/pmwiki/pub/images/char_337_utage_2_8.png[[/labelnote]]]]
673[[caption-width-right:350:[[labelnote:''Click to see her Coral Coast: Summer Flowers [=FA661=] skin.'']]https://static.tvtropes.org/pmwiki/pub/images/char_337_utage_summer4_5.png[[/labelnote]]]]
674[[caption-width-right:350:[[labelnote:''Click to see her Epoque: Disguise skin.'']]https://static.tvtropes.org/pmwiki/pub/images/char_337_utage_epoque15_3.png[[/labelnote]]]]
675->''Utage, Guard Operator, is standing around on the front lines lazily.''
676->'''Rarity:''' ★★★★
677->'''ID:''' No. 337
678->'''Subclass:''' Soloblade
679->'''Tags:''' DPS, Survival
680->'''Skills:''' Space Out, Descending Strike - Earth Splitter
681->'''Talents:''' Serious Mode
682->'''Affiliation:''' Higashi
683->'''Race:''' Unknown
684->'''Birthday:''' April 4
685->'''Height:''' 161cm
686
687->''"Hey, Doctor. I'm the Operator who just joined recently, Utage. My interests are... Oh, I don't need to go into the details? In that case, I look forward to working with you."''
688
689A trendy Higashi student who was infected in an accident before coming to Rhodes Island for treatment.
690----
691* AlphaStrike: Her S2 is this, as described under DifficultButAwesome and GlassCannon. If Utage cannot take advantage of the [=ASPD=] steroid and temporary Arts damage output, she will be severely handicapped after the skill expires, and the lack of a self-heal skill means she's not going to last very long in this state.
692* BloodKnight: She's noted to adopt a different, almost terrifying personality when in the heat of battle.
693* BrilliantButLazy: Utage is noted to be a terrifying fighter for her age, but outside of combat, she simply likes to loaf around and doing the things schoolgirls typically do, like painting her fingernails or chasing the latest fashion trend.
694* CriticalStatusBuff: Like Hellagur before her, Utage gains more [=ASPD=] based on how much HP she has left. At 30% HP, an Elite 2 Utage basically attacks twice as fast.
695* CuteLittleFangs: She has a pair of these, though they're hard to see without zooming in on her Elite 2 CG.
696* DifficultButAwesome: Utage's S2 only allows her to deploy at half health. Considering how she's tough, but not ''that'' tough, Utage is very liable to go down in one blow if placed directly on top of a hard-hitting enemy. If one can get around this, however, her S2 becomes one of the best on-deploy skills, as the HP ding means Utage deploys with a 50% [=ASPD=] bonus on top of the constant Arts damage output during its duration, making her a great stand-in for a Duelist Guard if timed correctly. That said, her module gives her a 25% reduction on all damage she may receive on half health, meaning that she has an additional safety net that immediately activates upon deployment.
697* TheFashionista: One of Utage's hobbies is fashion. Her operator file remarks that she likes to talk about fashion and share tips with the other operators on base. Overlaps with GyaruGirl due to her Higashinese origin and skins, particularly her Epoque one.
698* ForeignExchangeStudent: From Higashi of all places. Utage was on student transfer in Lungmen when she got caught in a NoodleIncident which left her infected, and taken into custodial care by Rhodes Island for her treatment.
699* GlassCannon: Played with. When her S2 is equipped, Utage will only deploy at half health, in exchange for a considerable ATK steroid and her attacks dealing Arts damage instead, which also stacks with her talent. Based on how she also has innate LifeDrain like Hellagur, Utage will quickly transit out of this phase if she has enemies to wail on.
700* HiddenBuxom: [[https://twitter.com/radiokeg/status/1244969645125201920 Upon closer inspection]], Utage seems to actually be quite stacked, however hard her chest is to notice due to it bulging out her sweater and giving her a chunkier look. Her summer outfit basically confirms this to be the case.
701* HitAndRunTactics: Much like with Skadi, Utage's S2 '''Descending Strike - Earth Splitter''' actively encourages using her for this: plopping her down near a tanky enemy with (hopefully) low RES to assassinate them or to soften them up before the next blocker down the lane has to deal with them.
702* KatanasAreJustBetter: Played with.
703** Her sword seems to be a ''tachi'', based on how she wears it with two ''koshirae'' on her belt with the cutting edge faced downwards. The ''tachi'' is a larger precursor of the katana with a much thicker and pronounced curvature, meant to facilitate use of the blade while on horseback. The way she quickly unsheathes the sword and putting it back into the scabbard in her attack animation is actually very hard, if not impossible, to perform one-handed, especially with a ''tachi'' of such shape.
704** Additionally, the sword is labelled with the name "Shishioh". Players who are familiar with history of Japanese swords may notice that it is most likely based on the very same historical sword that was owned by Minamoto no Yorimasa and later, Tokugawa Ieyasu. According to the ''Heike Monogatari'', the sword itself was most recognized from its usage to [[{{Irony}} slay a nue]].
705* LetsGetDangerous: Her talent is aptly named '''Serious Mode'''. The more health she loses, the harder Utage will strike back in return.
706* LifeDrain: Utage gains health back with every strike[[note]]Utage will recover the same amount of health regardless of how much damage she does per hit, up to 70 HP each attack at Elite 2[[/note]], which she needs because she cannot be healed by conventional means.
707* LifeOfTheParty: She mentions that she likes parties so much that she codenamed herself 'party' or 'banquet' in Japanese.
708* MovesetClone:
709** Primarily of Hellagur. Like him, she gains HP back with each hit[[note]]Up to 70 HP per hit at Elite 2 for both of them[[/note]] but cannot be healed by any conventional means. They both also have an additional way to HealThyself, though the exact mechanics differ. Hellagur has his second talent to rely on, but Utage cannot passively regenerate. Hers is instead skill-based, and requires some significant investment in order for it to give her back meaningful enough amounts of health. As an upside, this skill also reduces her block count to 0, meaning melee enemies will immediately stop attacking her while she heals.
710** With her S2 equipped, she also plays similarly to Skadi, who also has a second skill that grants her extremely high damage output immediately after being placed down, but will decay into nothingness after a short while, necessitating a proper helidropping strategy to make the most out of it. To facilitate this play style, Utage has ''two'' redeployment timer reduction potentials [[note]] that are easy to get because of her 4-star status [[/note]] instead of Skadi's one, talent notwithstanding, giving her even more spamming capabilities and room to wiggle should something goes wrong and she has to be retreated.
711* MythicalMotifs: She's likely based on a ''[[https://en.wikipedia.org/wiki/Nue Nue]]''. Where the mythical Nue are able to conceal their true form, Utage excels at being difficult for the Rhodes medical teams by simply behaving in ways that makes it hard for them to properly evaluate her mental state, keeping the state of her mind a Nue-like mystery. She also has several other physical attributes commonly associated with the Nue, like her tiger claw-like fingernails (that she remarks take a lot of care to maintain), her serpentine tail, and her {{Tanuki}}-esque body proportions, as those critter's features are part of the Nue myths.
712** The Nue was known for suddenly striking down, appearing from what seems to be the night sky, similar to Utage's own HitAndRunTactics playstyle. Her space themes are reflected in her outfit that resembles an astronaut's suit, her space shuttle floatie in her first skin, and the moon that's featured in her second skin.
713* RestingRecovery: Utage's first skill ''Space Out'' has Utage take a short nap, giving her a large boost to defense, RegeneratingHealth, and a block count of 0. This essentially gives her an emergency escape button, letting hard-hitting enemies pass by right before she gets overwhelmed while also acting as a StoneWall for ranged enemies.
714* SweetTooth: Utage likes to eat, and a few of her voice lines mention getting something to munch on, usually sweet snacks like crepes or limited-edition cookie sticks.
715----
716[[/folder]]
717
718[[folder:Viviana]]
719!!Viviana Droste von Hochberg
720!!!'''Introduced''': Near Light (First Appearance), Zwillingstürme Im Herbst (Playable Debut)\
721'''Voiced by:''' Creator/MaoIchimichi (Japanese), Qin Ziyi (Mandarin Chinese), Lena Tiemann (English and German), Lee Seul (Korean)\
722'''Artist:''' Chuzenji
723[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/viviana_1.png]]
724[[caption-width-right:350:A knight, and a poet.]]
725[[caption-width-right:350:[[labelnote:''Click to see Elite 2 appearance.'']]https://static.tvtropes.org/pmwiki/pub/images/viviana_elite_2.png[[/labelnote]]]]
726->''Guard operator Viviana, once known as the Candle Knight.''
727->'''Rarity:''' ★★★★★★
728->'''ID:''' No. 4098
729->'''Subclass:''' Arts Fighter
730->'''Tags:''' DPS, Survival
731->'''Skills:''' Blade of Fleeting Shadows, Shadowed by Candlelight, "Flicker"
732->'''Talents:''' Candlelight, Nova
733->'''Affiliation:''' Leithanien
734->'''Race:''' Elafia
735->'''Birthday:''' July 21
736->'''Height:''' 171 cm
737
738->''"Greetings. Margaret told me about you. It's a shame we didn't have a chance to meet in the Grand Knight Territory... They called me "The Candle Knight" at the time. You can call me Viviana, Doktor."''
739
740The former "Candle Knight" and leader of the Nova Knightclub, who is renowned for both her looks and her exceptional talent for Arts. She signed up in Rhodes Island after being exiled from the Kazimierz competition knight scene following her loss to the Radiant Knight in "Near Light", followed by the incident that serves as the pivotal plot of ''Zwillingstürme im Herbst''.
741----
742* ActuallyPrettyFunny: Despite generally disliking how Kazimierz treated her and its media tarnishing her reputation with various lies, her Assigned to Facility line implies she thought the red wine baths claim was amusing; she wonders where the bathtub is in the Rhodes Island room before saying the Doctor doesn't need to answer her question, it's just her little joke.
743* AntiMagic: Her abilities allow her to extinguish enemy Arts. A notable instance of this was during her duel with Tytus, where she instantly deactivated all the Gramophone towers in the arena with a single wave of her hand. This is reflected in her playable iteration, who has a high 15 base RES as an Arts Fighter and can gain up to 25 more with her third skill, on top of further reducing damage using her talent.
744* BadassBookworm: Prefers to spend her time reading and composing poems rather than fighting.
745* BarrierWarrior: Her Elite 2 talent gives her an 18% chance to gain a Shield that blocks the next melee attack each time she attacks an Elite or Boss enemy. Her first and second skills focus on hitting multiple times quickly to maximize this chance, while her third skill is both a multi-hit and multiplies the chance of gaining a shield by up to 2.5x.
746* BigDamnHeroes: Twice. She distracted Catapult's pursuers in her Operator Record, then in "Near Light" [[spoiler:she used her Arts to hide an infiltrating Flametail from the Armorless Union assassins.]]
747* BrokenAce: Is a prodigy knight and one of the youngest Grand Knights in Kazimierz's history, [[spoiler:but only because she's focused so hard on proving herself after years of imprisonment in a cold, dark tower for being an [[BastardAngst illegitimate daughter]] of a nobleman in Leithanien before being exiled for her protection. Coupled with [[TookALevelInCynic a cynicism]] that developed because of how [[OldSchoolChivalry her image and dreams of a knight]] were shattered due to the [[CapitalismIsBad hypercapitalistic]] ways of modern Kazimierz, it's no wonder she gave up her beliefs, [[MarriedToTheJob simply participating out of duty and obligations to her title thereafter]]. It wasn't until her fight with Nearl, and witnessing how much of a HopeBringer she is, that [[TookALevelInKindness she turned her opinion back around]] and began to believe in her dream of being a knight again.]]
748* ButNowIMustGo: Despite having an opportunity to become an Empresses' Voice, an extremely high ranking position in Leithanien, Viviana decides to decline the offer and join Rhodes Island instead.
749* CombatStilettos: Her appearance in the "Zwillingstürme Im Herbst" PV shows her performing impressive acrobatics while on high heels.
750* ContrivedCoincidence: While attempting to [[spoiler:find a path out of the Void, Viviana manages a summon a swordspear of pure light, which is implied to be Nearl's. Later, after Viviana tells Nearl about it, Mlynar comes to meet her personally, implying that the swordspear Viviana saw belonged to Nearl's parents.]]
751* DesperatelyLookingForAPurposeInLife: After being forced to retire from her knightclub, Viviana was left in an awkward situation where she didn't want to go back to the competition knight lifestyle, couldn't return to Leithanien due to political reasons, and felt she wasn't ready yet to retire in obscurity. Thankfully, Nearl provided her with a solution by suggesting she join Rhodes Island, where she could still fulfill her desire to help others.
752* DiscardAndDraw: Her playable version loses the infamous ChargedAttack Arts nuke used by her enemy version and her Nova Knightclub underlings, instead focusing on her ability to use her light Arts in conjunction with her swordplay.
753* EarlyBirdCameo: She makes a brief appearance in Catapult's Operator Records, though without her character art.
754* GameplayAndStoryIntegration: As a Kazimierz competition knight, Viviana is used to fighting strong enemies one-on-one. This is reflected in her playable kit gaining buffs against Elite enemies and bosses.
755* GatheringSteam: Similar to Thorns, her second skill only activates its full effects on the second activation and onwards, extending her range, dealing an extra hit, and lasting ten more seconds.
756* HairOfGoldHeartOfGold: She has blonde hair and is one of the kindest named knights in the Major, having used most of her income to support rural Leithanien villages and build infrastructure there.
757* HappilyAdopted: She was taken in by the Grand Knight Ioleta Russell, who raised her as an adopted daughter and knightess.
758* HeroicBastard: She was the illegitimate daughter of a Leithanien noble and was sent to Kazimierz for her own protection.
759* HiddenDepths: After Viviana joined Rhodes Island, Nearl was surprised to see that she had built an elaborate mechanical diorama in her dormitory, showing various dolls in different stages of life and happiness. It's noted that the constant scrutiny of Kazimierz's media forced her to bury her more childish habits.
760* ImageSong: ''[[https://www.youtube.com/watch?v=ga_SVagz8X0 Illuminate]]".
761* InSpiteOfANail: [[spoiler:While trapped in the Genesis Horn, Viviana has the opportunity to explore the "What ifs?" that have haunted her life, only to find none of them turn out any better than her current life. What if her father had waited for her mother the day they were separated, and she hadn't been born a bastard? Her father is assassinated for openly marrying a commoner and Viviana is forced to move away to Columbia. What if her parents had run away together and lived in hiding as commoners? They're discovered and taken away, leaving Viviana alone. What if Viviana begged Cora to secretly let her live with her, rather than take her to Kazimierz? Living with her only strengthens Cora's own resolve, hastening her down the path that leads to her death.]]
762* IncorruptiblePurePureness: Viviana is kind and gentle almost to a fault. For example, her profile mentions an incident where her horns got caught in some grape vines but she didn't want to call for help since it would trouble other Operators, and she wanted to avoid harming the vines as well. When a logistics operator finally came along and helped free her, Viviana used the cut vines to craft a crown for the operator as thanks.
763* KillTheOnesYouLove: She was forced to take the life of [[spoiler:her close family friend Cora]] in "Zwillingstürme Im Herbst" [[spoiler:after Cora revealed that she tampered with the Twin Empresses' Spires in an attempt to destroy the Güldenesgesatz.]]
764* KingMook: Candle Knight Viviana is this to the Nova Knightclub in "Near Light".
765* LadyOfWar: She fits the bill as a beautiful, graceful knightess that fights with a sword and Arts.
766* LightEmUp: Befitting of the "Candle Knight", her Arts manifests as light and fire. [[spoiler:{{Subverted}} when Nearl realizes that her powers are ''[[CastingAShadow shadow Arts]]'' instead, manipulating darkness and using light as fuel, even the light from Nearl’s Arts and the surrounding lights of the entire stadium; the reason why she always carries a candle around is because it’s the easiest light source for her Arts that’s also easily spammable.]]
767* MagicKnight: Viviana combines her potent light-absorption Originium Arts with swordplay as a playable Arts Fighter Guard operator.
768* MaliciousSlander: Viviana was already the target of tabloids claiming she lived an outrageously decadent lifestyle like bathing in red wine. However, the stories (heavily implied to be at the behest of the KGCC) ramped up heavily after the conclusion of the 24th Major, with the media claiming Viviana was exiled due to embezzling funds from her own knightclub to fuel her excesses.
769* NamedAfterSomebodyFamous: Her last name may be a reference to 19th-century German poet [[https://en.wikipedia.org/wiki/Annette_von_Droste-H%C3%BClshoff Annette von Droste-Hülshoff]].
770* PromotedToPlayable: Became a playable operator with the release of "Zwillingstürme Im Herbst".
771* ReassignedToAntarctica: Due to her failure to [[spoiler:stop Nearl from winning the Major]], Viviana is essentially put into forced exile to another city due to pressure from the KGCC.
772* ReplacementGoldfish: The reason why she was initially allowed to become a Knight and compete was to replace the Black Knight after she was bought by the Karlan Trading Company, because she's a Leithanien, same as the Black Knight.
773* RoyalRapier: Her weapon of choice.
774* SituationalSword: Similar to Ebenholz, a good chunk of her kit revolves around tackling tough Elites and Bosses.
775** Her first talent makes her deal slightly more damage and take slightly less damage, both of which double in potency if an Elite or Boss enemy is in range.
776** At Elite 2, her second talent will only proc if she's attacking an Elite or Boss, while her third skill also prioritizes them if there are multiple enemies in range.
777* StoneWall: Although she's capable of dishing out pain as well, Viviana's kit is notably very defensive and tailored for hunkering down for prolonged combat, by resisting oncoming attacks with her myriad of defensive buffs, or just blocking them altogether with her shields.
778----
779[[/folder]]
780
781[[folder:Whislash]]
782!!Zofia Whislash
783!!!'''Introduced:''' Maria Nearl\
784'''Voiced by:''' Creator/MinamiTakahashi (Japanese), Sun Xiaomei (Mandarin Chinese), TBA (English), Kang Si-hyun (Korean)\
785'''Artist:''' Ryuzakiichi
786[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/char_265_sophia_1_8.png]]
787[[caption-width-right:350:Watch yourself. She puts a lot into being top of the family.]]
788[[caption-width-right:350:[[labelnote:''Click to see Elite 2 appearance.'']]https://static.tvtropes.org/pmwiki/pub/images/char_265_sophia_2_3.png[[/labelnote]]]]
789[[caption-width-right:350:[[labelnote:''Click to see her Epoque Passe: Glory Purple skin.'']]https://static.tvtropes.org/pmwiki/pub/images/char_265_sophia_epoque11_4.png[[/labelnote]]]]
790->''Former competitive Kazimierz Knight, Whislash. Stubborn, yet oh so sweet.''
791->'''Rarity:''' ★★★★★
792->'''ID:''' No. 265
793->'''Subclass:''' Instructor
794->'''Tags:''' DPS, Support
795->'''Skills:''' Motivational Skills, Whip Sword
796->'''Talents:''' Rebuke
797->'''Affiliation:''' Kazimierz
798%%->'''Real Name:''' Zofia Whislash
799->'''Race:''' Kuranta (Pegasus)
800->'''Birthday:''' June 28
801->'''Height:''' 165cm
802
803->''"Ahh, this is Rhodes Island, is it? I'm Zofia the Whislash, then. As a former competition knight of Kazimierz, trust me when I say I'll whip your operators into shape."''
804
805Aunt of Margaret and Maria Nearl, formerly a renowned knight in the Kazimierz Major until suffering an injury that permanently crippled her.
806----
807* CareerEndingInjury: During her attempt to compete in the Major, she suffered a serious injury that permanently crippled her left arm to the point where she cannot use it to wield a sword.
808* CoolAunt: She is Nearl's aunt. Unlike Nearl, who's [[TheStoic stoic in the extreme]], Whislash is carefree and even a bit of a StacysMom, not helped by how she looks significantly younger than her niece.
809* CoolBigSis: How she'd ''rather'' be seen as to Nearl and Blemishine, as she's only a few years older than the both of them. She's only considered their aunt due to the complexity of noble lineages and family trees. As a result, this makes her rather self conscious about her age.
810* DesperatelyLookingForAPurposeInLife: After moving to Rhodes Island, Whislash quickly found she didn't need to devote so much effort taking care of the Nearl sisters anymore, as Nearl was mature enough to take care of herself and Blemishine started immersing herself in engineering. In the absence of her previous role, Whislash has been looking for which direction she wants to take her own life towards.
811* FrontlineGeneral: While under the effects of her S2 '''WhipSword''', Whislash becomes an [=AoE=] Guard, allowing her to block three targets and attack all blocked enemies; with this, she's able to reap the benefits of her own talent.
812* IdleRich: She earned enough money from her competition winnings that she can live comfortably for the rest of her life, and doesn't seem particularly concerned about what she spends her money on.
813* KnightInSourArmor: She's become rather disillusioned in Kazimierz after being knocked out of the Major due to her refusal to accept corporate sponsors, but she still holds on to her belief in the good of knighthood as well as her dedication to the Nearl sisters.
814* MentorArchetype: To Blemishine in ''Maria Nearl'' event. She initially disagreed with Blemishine getting into the Major, but eventually gave her the chance to prove herself, giving her the training she needs and making sure she doesn't get in trouble with the competitors and executives alike.
815* MythicalMotifs: Pegasus, just like Nearl. ItRunsInTheFamily, for sure.
816* SituationalSword: Whislash's talent '''Rebuke''' provides a hefty ASPD and DEF buff to nearby allies whose block count is 3 and up. Her S1 '''Motivational Skills''' further increases the buff values of her talent, and also imparts half of each to nearby teammates who can't block 3 enemies. This makes her only really suitable when bunched up with a group of Defenders or [=AoE=] Guards, who can make the most out of her talent's buff, while the bonus given to other operator classes is negligible at best.
817* SupportPartyMember:
818** Whislash's skills and talent all revolve around buffing allies who can block at least 3 enemies, allowing her to be helpful when having to deal with a ZergRush of weak targets, the keystone of this being her '''Rebuke''' talent. Right off the bat, she provides +2 ASPD and +4% DEF without being promoted, and without maxing out her potentials, but a bit of investment will ''quadruple'' her buffs[[note]]+6 ASPD +12% DEF upon reaching Elite 2, +8 ASPD +16% DEF if her potentials are maxed out[[/note]].
819** Her S1 '''Motivational Skills''' increases her talent's effect to 2.1 for Melee operators, but the skill is not as effective on operators with less than that at Level 1.
820** Her S2 '''WhipSword''' increases her talent's effect to 1.1, gives her +25% ATK, +1 Range, and +1 Block, and allows her to attack all blocked enemies... basically turning her into an [=AoE=] Guard.
821* WhipSword: While her aptly-named S2 is active, her rapier can extend out into a chain whip, with which she can hit enemies in the farther tiles directly in front of her.
822* WorthyOpponent: With her fellow Rhodes Island trainer, Dobermann. While they at first were bitter rivals over their different training styles, they both came to respect each other after a duel.
823----
824[[/folder]]
825
826[[folder:Wind Chimes]]
827!!Wind Chimes
828!!!'''Introduced:''' A Death in Chunfen\
829'''Voiced by:''' Creator/HiromiHirata (Japanese), Yannie Wang (Mandarin Chinese), Vivian Lu (English), Cha Young-hee (Korean)\
830'''Artist:''' [=FormatSpace=]
831[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/windchimes_arknights.png]]
832[[caption-width-right:350:She doesn't try to hide why her horn is broken, but still, it embarrasses her a little.]]
833[[caption-width-right:350:[[labelnote:''Click to see Elite 2 appearance.'']]https://static.tvtropes.org/pmwiki/pub/images/windchimes_elite_2.png[[/labelnote]]]]
834->''Wind Chimes, Messenger to rural parts, pacing the distance between mountains and nomadic cities by her own two feet.''
835->'''Rarity:''' ★★★★★
836->'''ID:''' No. 4083
837->'''Subclass:''' Crusher
838->'''Tags:''' DPS
839->'''Skills:''' ATK Up γ, Longing for Home
840->'''Talents:''' Mountain Traveler
841->'''Affiliation:''' Yan
842->'''Race:''' Forte
843->'''Birthday:''' April 7
844->'''Height:''' 175cm
845
846->''"Hi there, Are you the Doctor that's in charge here? I heard I could get treatment for Oripathy in exchange for work here... Oh, right, just call me Wind Chimes. It's a name that represents hope."''
847
848----
849* ChargedAttack: Her second skill will cause her to stop attacking and gain DamageReduction while gradually increasing her attack over its duration. When the skill ends or is manually released, she will unleash a SwordBeam that deals massive area damage in front of her and stuns enemies.
850* FullHealthBonus: When her health is above half, she'll gain a Vigor buff that grants her up to 22% bonus ATK.
851* {{Stripperiffic}}: Wind Chimes' outfit serves no purpose but to show off her bare skin, seemingly justifying her nonexistent DEF stat.
852----
853[[/folder]]
854
855[[folder:Zuo Le]]
856!!Zuo Le
857!!!'''Introduced:''' Invitation to Wine (First Appearance), Here A People Sows (Playable Debut)\
858'''Voiced by:''' Creator/ToshiyukiToyonaga (Japanese), Li Jiaxiang (Mandarin and Henanese Chinese), TBA (English), TBA (Korean)\
859'''Artist:''' Jiuri Jiuhao
860[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/zuo_le_1.png]]
861[[caption-width-right:350:His qinggong is very good, but he never leaves his companion behind.]]
862[[caption-width-right:350:[[labelnote:''Click to see Elite 2 appearance.'']]https://static.tvtropes.org/pmwiki/pub/images/zuo_le_elite_2.png[[/labelnote]]]]
863->''Zuo Le, a Candleholder of the Sui Regulator, is willing to protect you in addition to his own work.''
864->'''Rarity:''' ★★★★★★
865->'''ID:''' No. 4121
866->'''Subclass:''' Soloblade
867->'''Tags:''' DPS, Survival
868->'''Skills:''' Breakout, Risk Taking, Glory Upon Yan
869->'''Talents:''' Candlelight in Shadow, Guard of Virtue
870->'''Affiliation:''' Yan
871->'''Race:''' Pythia
872->'''Birthday:''' April 30
873->'''Height:''' 175cm
874
875The youngest Candleholder of the Sui Regulator.
876----
877* ArmorPiercingQuestion: In "Invitation to Wine", his retort to Nian is noted by Kroos to be the first time she's ever seen Nian not say a cheeky comment in kind during debate.
878-->'''Nian''': Huh, I thought you'd get angry at me badmouthing the oldie.\
879'''Zuo Le''': Angry? Would you show anger at a rascally child who blames the sky for raining?\
880'''Nian''': .....
881* AnimalMotifs: [[https://www.tumblr.com/aolady/741027413137424384/zuo-le-is-based-on-a-spiny-bush-viper-atheris?source=share Spiny bush vipers]].
882* BarrierWarrior: His second skill immediately [[CastFromHitpoints cuts half of his current health and generates up to 120% of his maximum HP in Barrier]], while his third skill will change his LifeDrain trait to generating up to three times the Barrier instead. His Barrier is capped at 200% his maximum health and will decay when his skill isn't up (S2) or totally vanish after some time (S3), but notably counteracts one of the Soloblade branch's weaknesses by giving him a large amount of effective HP without compromising his low-health scaling.
883* HeelRealization: Throughout the events of "Where Vernal Winds Never Blow", Zuo Le comes to learn about the consequences of this Knight Templar methods and gradually begins scaling his behavior back, to the point where he agrees to start helping Jieyun rather than try and arrest her.
884* KnightTemplar: When his father orders him to root out Shanhaizong infiltrators in Yumen, Zuo Le aggressively pursues every lead he can, to the point where he ends up arresting many civilians he believes are collaborators and turning much of the city's public opinion against him and his father.
885* LeeroyJenkins: "Where Vernal Winds Never Blow" shows Zuo has a bad tendency to charge into situations without thinking. His response to Huai Tianpei getting in the way of his investigation was to attack him and get easily thrown back. This gets worse after [[spoiler:Taihe is mortally wounded, as he goes straight into where the Shanhaizhong were all gathered and needed Qiubai to bail him out.]]
886* MurderIsTheBestSolution: Like the rest of the Sui Regulator, Zuo believes that the best way to deal with Sui is to kill off all of its aspects before they can merge back together. [[spoiler: Since Sui can be reconstituted by killing off all its fragments as per Vernal Winds, this would be an ''extremely'' bad idea.]]
887* PromotedToPlayable: He's a 6-star Soloblade Guard as of ''Here the People Sows''.
888* SpamAttack: All of his skills have short cooldowns, with his first and third also being instant casts, and both of his talents accelerate his SP regeneration, encouraging him to fire them off as fast as possible.
889----
890[[/folder]]

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