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1[[foldercontrol]]
2
3!Party Members
4
5[[folder: Anebriate]]
6[[quoteright:192:https://static.tvtropes.org/pmwiki/pub/images/anebriate_sample.png]]
7The titular Drunken Paladin, and [[TheHero main character]] of the game. Anebriate is a boorish, lazy, and moronic drunk who hesitates to exert himself in extraneous activities. As time goes on, however, he shows a more genuinely altruistic side to others, much to the bewilderment of his party members.
8----
9* TheAlcoholic: He's called the DRUNKEN paladin for a reason. He spends much of his time with his mouth over the top of a bottle, or contemplating going to whatever pub is nearby.
10* AntiHero: He's a HUGE far-cry from the typical RPG hero, to say the least; he'll do the heroic thing when he needs to, but he's selfish, a drinker, a moron most of the time and a major-league asshat in general. He gets better as the game goes along, but he very much remains an atypical hero.
11* AsskickingLeadsToLeadership: The leader of the party, past and present, and one of the more capable combatants in the setting.
12* AGodIAmNot: [[spoiler:He disagrees with the Old One's belief that he, too, is a god.]]
13* BerserkButton: He tends to become very cross with anyone who betrays, keeps too many secrets from or manipulates him, even if they have good intentions. This is best shown with Steve, [[spoiler:Theodore and Greg]], all of whom Anebriate fights in battle at some point [[spoiler:(though he can choose to stick with Greg, on the promise that the latter is more open to him in the future)]].
14* BookDumb: He outright ''balks'' at the idea of reading books, which [[IdiotHero says enough about the kind of man he is.]] All the same, he has a strong moral compass, can be [[HiddenDepths surprisingly perceptive]] depending on the situation, and is usually right on the money when laying into other people.
15* CowardlyLion: Anebriate will show fear now and again, depending on who he's up against or how bad the SceneryGorn leading up to his fight is. Doesn't mean he won't kick ass all the same, of course.
16* CrouchingMoronHiddenBadass: Dumb as a post, but is MORE than capable of kicking ass if necessary. MECHANICOR learns this the hard way right at the start of the game, as do Steve, [[spoiler: Theodore]] and various other characters later on.
17* TheHedonist: He drinks like nobody's business, acts like the world owes him things and is all but obsessed with money.
18* HalfHumanHybrid: [[spoiler:A book in the save realm implies Anebriate was born to a Save Hobo father and a human mother. The Raccoon of Truth outright confirms Anebriate's true origins as a half-hobo.]]
19* TheHero: The main character and focal point of the story, albeit a very [[AntiHero anti-heroic]] one.
20* IdiotHero: A textbook example; Anebriate is prone to spacing out, making bone-headed remarks, acting like a dope, forgetting what he's doing, and is often unaware of the immediate dangers of the situations he finds himself in. In spite of his stupidity, he's nonetheless a dependable friend, very capable in combat and a true hero when the chips are down.
21* InformedFlaw: Apparently he's overweight, which most [=NPCs=] chastise him for. You wouldn't really know it, based on his portrait or in-game sprite.
22* JerkWithAHeartOfGold: He's an idiotic, assholish, ignorant drunk most of the time, but is still a genuine hero at the end of the day. [[CharacterDevelopment This becomes more prevalent as the game goes on]].
23** VideogameCaringPotential: Helping the various [=NPCs=] throughout the game will often result in rewards. Doing so in front of Emma will boost Anebriate's RelationshipValues with her.
24* JackOfAllStats: Not to Dave's level, but he still counts. Anebriate can dish out good damage, tank quite well, and has pretty good Agility to go along with it. [[ComplacentGamingSyndrome Most builds center around building his]] [[StoneWall Spirit and Defense up as much as possible]] due to how potent his healing powers are, though he's by no means a slouch on offense, especially if Brownie Points are put into his Attack and Agility.
25* JockDadNerdSon: Inverted. [[spoiler:His father was a hobo professor of rift studies, while Anebriate is a BookDumb warrior.]]
26* KnightInSourArmor: He's a straight up NominalHero at first, though he gradually becomes this as the game goes on. Anebriate will constantly gripe about how horribly difficult the various enemies he faces are and how reluctant he is to do heroics, but he does them regardless, because he knows it's the right thing to do. During the Topsham arc, he lampshades this to Alphonse, who also tires of heroics.
27* LightningBruiser: Starts off as a blazingly fast murder machine, just before losing his memory; he becomes a JackOfAllStats afterwards, though he can reach this state again if his levels are maxed out and enough stat potions are farmed.
28* MeaningfulName: Fittingly enough, his name is a play on "inebriate," a word that has to do with drunkenness.
29* MetaGuy: Frequently questions the zany, unlikely events of his world, while his allies barely bat an eye.
30* NominalHero: If he's promised [[TheHedonist money and booze,]] he'll do whatever is asked of him; otherwise, he'll actively refuse to be a hero unless he's forced to, or his suppressed conscience gets the better of him. He gradually softens into a KnightInSourArmor, willing to do good regardless of reward.
31* ThePaladin: ''HEAVILY'' [[AvertedTrope averted]] at first. He may be a knight with holy/healing powers, but his main interests are drinking booze and keeping to himself. As the game progresses, he starts to fit the trope more, due to his increased willingness to help the innocent regardless of rewards, [[DownplayedTrope though he's still an idiotic drunk.]]
32* PermaStubble: His portrait is unshaven to emphasize his sloppiness.
33* PersonalityPowers: As a selfish Paladin Deluxe, Anebriate is a OneManArmy with few healing or support abilities. After he gets amnesia and becomes more altruistic, he never regains his full powers (unless you farm stat potions), but his new moveset is better for healing and supporting his party.
34* RageBreakingPoint: Piss him off enough, and he'll either intimidate the unlucky soul who was foolish enough to provoke him, or just beat their ass. When he gets ''really'' angry, his eyebrows ''burst into flames.''
35* VitriolicBestBuds: Anebriate and Palmer bicker to no end, but remain the closest of friends regardless.
36* WhiteMage: In spite of being a [[ThePaladin paladin]], most of his skills revolve around healing himself or his allies, with his few offensive skills being almost entirely [[ShockAndAwe electrical]] rather than [[HolyHandGrenade holy]]. He is also bulkier than most examples of White Mages.
37* WorldsBestWarrior: At least prior to losing his memory [[spoiler: less than five minutes into the game]].
38[[/folder]]
39
40[[folder: Emma]]
41[[quoteright:192:https://static.tvtropes.org/pmwiki/pub/images/actor2_8a.png]]
42A friendly warlock who also lives in Anebriate's hometown of Litchfield. She quickly proves to be one of his most loyal and constant companions, and can potentially [[RelationshipUpgrade become his girlfriend]] if her RelationshipValues with him are high enough. She's technically an [[OptionalPartyMember optional recruit,]] though she plays a fairly important role in the narrative nonetheless, particuarly where back-story is concerned.
43----
44* ActionGirl: The first female party member you recruit, and arguably the most capable in combat next to her sister.
45* DarkIsNotEvil: Specializes in [[LadyOfBlackMagic dark magic]] and has a somewhat macrabe atmosphere about her. She's nonetheless [[NiceGirl one of the nicest characters in the game.]]
46* GlassCannon: Emma is very speedy and can dish out a ''lot'' of damage, but her Defense leaves a bit to be desired, and her HP is mediocre at best. It's best to give her equipment that can increase her Evasion.
47* GuideDangIt: Getting her to join your party prior to entering Larry's requires first walking into her house for her to agree to join your party if you first find her a book. In order to purchase the book for her, you have to scout around town to look for cash in every corner, one of which involves finding a key from the mayor's house to unlock a hidden passage to a treasure chest. You probably wouldn't know to do any of this without [[AllThereInTheManual looking at the guide first.]]
48* HalfHumanHybrid: [[spoiler: Her mother was a [[MageSpecies witch.]]]]
49* LadyOfBlackMagic: Although she is more of a [[StatusEffects debuffer]] than a straight up BlackMage.
50** MagicKnight: Investing in her physical attack is also viable given her high ATK growth and handful of skills that scale off ATK.
51** CastingAShadow: Her offensive moves are all of the dark element.
52* HeIsNotMyBoyfriend: Her common interactions involving Anebriate if their RelationshipValues are not high enough.
53* NiceGirl: Emma is generally pleasant in conversation, the least partial to violence of the whole cast, and often tries to encourage Anebriate to do the right thing.
54* OfficialCouple: Can end up being Anebriate's girlfriend, if the right choices are made by the time the second major story arc comes to a close.
55* OlderThanTheyLook: Emma is a young-looking witch gal, [[spoiler: but is well over several centuries old, making her relationship with Anebriate a MayDecemberRomance.]]
56* OnlySaneWoman: One of the few members of the party who isn't stupid or off their rocker.
57* OptionalPartyMember: You don't have to recruit her at all, though she's so useful in gameplay and so damned [[LadyOfBlackMagic COOL]] that there's little reason not to.
58* RelationshipValues: Choosing certain actions at points in the game will either raise or lower Emma's affection for Anebriate, and cutscenes and dialogue will change depending on how her relationship with Anebriate is. Unsurprisingly, many choices will give you points with Emma at the cost of Palmer's affection, and vice versa.
59* RoyalRapier: Her weapon of choice.
60* SingleWomanSeeksGoodMan: The best way to get into her favor is to be altruistic to [=NPCs'=] problems and to pick kinder dialogue choices.
61* SquishyWizard: Her ATK, SPI, and AGI are each only second to Webber, Deemer, and Albert respectively; however, she has below average DEF, and using Professor Meowmers exacerbates her pitifully low DEF further while increasing the former three stats.
62* WarriorPoet: Aside from her her proficiency in magic, she's also an avid poet and something of a literature geek.
63[[/folder]]
64
65[[folder: Palmer]]
66[[quoteright:192:https://static.tvtropes.org/pmwiki/pub/images/palmer_sample.png]]
67Anebriate's best friend, an abusive, misogynistic Cardinal who often places his own concerns over that of his friends. In spite of this, he still genuinely cares for Anebriate, [[VitriolicBestBuds though he'll rarely show it.]]
68----
69* AntiHero: Perhaps even more-so than Anebriate himself, which is saying something. He'll do good without much complaint, but he's misogynistic, a child abuser and a straight up dick to most people, [[VitriolicBestBuds even Anebriate.]]
70* BadassPreacher: Played with; while he is a genuine man of faith, he is far from a shining example of how a preacher should act. That being said, he is by no means helpless in a fight.
71* CaneFu: Scepters and Canes are his weapons of choice.
72* DeadpanSnarker: At least two-thirds of his dialogue consist of quipping about other people (especially [[IdiotHero Anebriate]]) and the situations he ends up in.
73* GlassCannon: His attacks hurt like hell, and he can easily specialize in ATK or SPI to make them hurt even more, but his other stats don't grow very quickly on their own. This often leaves him with bulk and Agility issues, unless he's given the proper equipment.
74* HolyHandGrenade: His elemental attacks are all holy.
75* JerkWithAHeartOfGold: He has a VERY shitty attitude towards women and usually acts like an all-around ass, but he's a good friend to Anebriate at the end of the day and genuinely cares for his nuns. He also has his kinder moments in general, like the one described in ReversePsychology below.
76* LightIsGood: AntiHero and [[{{Jerkass}} asshole]] he might be, Palmer is nonetheless a Cardinal with holy powers, and will do the right thing when it matters.
77* PoliticallyIncorrectHero: Palmer doesn't mind beating up children or the elderly, and he won't hesitate to go out of his way to make rude remarks to [[HeManWomanHater Emma and other women]]. However, he ultimately has good intentions, genuinely cares for his nuns and tries to shape up around Karla when he starts crushing on her.
78* PreAsskickingOneLiner: Before he and the rest of the party storm the Super Castle, he gives this gem.
79-->Palmer: May God have mercy on the man who killed my nuns. FOR I WILL SHOW NONE.
80* RelationshipValues: He has this mechanic with Anebriate too, though his favored dialogue choices are diametrically opposed to Emma's favored choices.
81* ReversePsychology: Combined with YourApprovalFillsMeWithShame. When Anebriate suggests leaving Lewiston to it's fate, Palmer agrees with him, causing the former to realize that doing so would make him a bigger {{Jerkass}} than the latter. Anebriate then turns around to take down the Deep Crow, much to Palmer's relief.
82* UnscrupulousHero: If not for his genuine moral compass and moments of good, he'd be no better than Anebriate pre-CharacterDevelopment.
83* VitriolicBestBuds: He's a dickhead to Anebriate most of the time, though is nonetheless his best friend and shown to care for his well-being from time to time.
84[[/folder]]
85
86[[folder: Albert '''**UNMARKED SPOILERS**''']]
87[[quoteright:192:https://static.tvtropes.org/pmwiki/pub/images/evil_1a.png]]
88A small time thief [[OptionalPartyMember who the party can recruit in Litchfield]] before they set off for other areas. [[GuestStarPartyMember He sticks around for the majority of the first third of the game,]] then ditches everyone for (at first) unexplained reasons until the end of the story, where-upon he rejoins for good. After quite a while, it becomes evident that there's far more to him than meets the eye.
89----
90* AloofAlly: He [[TheQuietOne doesn't talk much,]] is seldom shown conversing with the other party members apart from Anebriate, and never really comes off as especially friendly or approachable. All the same, he's a loyal companion where it counts, and respects the party enough to not kill them dead like he does others.
91* AntiHero: Joins your party for [[TheMole entirely self-]][[NominalHero serving reasons,]] then spends the rest of the game [[HeelFaceRevolvingDoor alternating between helping the party and hindering them.]] He settles on UnscrupulousHero by the end.
92* BigDamnHeroes: Barges into Steve's castle to beat him within an inch of his life right before he forces Anebriate to work for him for the rest of his life. [[Awesome/TalesOfTheDrunkenPaladin It's quite badass, to say the least.]]
93* BecomingTheMask: [[TheMole He was originally planning to kill Anebriate, Palmer, Deemer, and Steve for killing his father.]] However, his time with Anebriate combined with his realization that his father was evil [[BigDamnHeroes caused him to save the party from Steve at the last second.]]
94* BewareTheQuietOnes: Is a deathly quiet, partly beaten up thief on his good days... who can still rip you a new asshole if you underestimate him. Just ask [[BigBadWannabe Steve.]]
95* BrutalHonesty: Whenever Albert decides to speak, it's quite harsh and to the point. This is most notable when he reveals to Anebriate that he was planning on killing him and the rest of the original party for their initial defeat of his father.
96-->'''Albert''': ''"From the very beginning, I planned to see you dead, paladin."''
97* CuteMute: Is incapable of talking... though it eventually turns out that he [[TheQuietOne simply prefers not to talk.]]
98* FragileSpeedster: The fastest party member you recruit by far, though most of his attacks tend not to do much damage. He's also very reliant on his Evasion to keep himself from eating the ground due to his poor Defense and middling HP.
99* GuideDangIt: While not quite as bad as Emma, recruiting him requires taking on a quest from a man who had his goods stolen by Albert, than confronting Albert at night by the square of Litchfield and beating him. You probably won't need a guide for this, though it still takes a fair bit of exploring to get things going.
100* HeelFaceRevolvingDoor: Probably the biggest reason why he's so dangerous. One second, he's on your side and beating up major villains like it's going out of style; the next, he's ''stealing your items,'' then fighting you deep within otherworldly temples. It's not until the story wraps up that he chooses to stick with Anebriate and co. for good.
101* JerkWithAHeartOfGold: He's blunt, out for himself most of the time and has little issue fighting his former comrades when the chips are down, though he's ultimately loyal to the party, and is willing to apologize to Anebriate for doubting his kindness and capacity to forgive, as a post-story scene shows (specifically, the one mentioned in the BrutalHonesty entry).
102* NeverLearnedToRead: Instead of talking directly to others, he prefers to simply write what he says down on paper. The problem being his lack of proper grammar and spelling. You can find letters and signs that Albert had written and misspelled throughout Maine and the Save Realm after taking down King Steve.
103* SemiDivine: His father is the Old One, aka the Save God, making him this trope. He's got some hang-ups about it, to say the least.
104* TheQuietOne: His spoken lines are quite infrequent compared to most of the cast, though they're always poignant. [[BrutalHonesty And harsh as FUCK.]]
105* WalkingSpoiler: A lot of the more mysterious details about him aren't really touched upon until a certain point into the final third of the game. Until then, he mostly just comes off as a GuestStarPartyMember who sporadically appears throughout the story and forces you to fight him at the end of a late-game dungeon.
106* WolverineClaws: Uses claws in combat.
107
108[[/folder]]
109
110[[folder: Deemer]]
111[[quoteright:192:https://static.tvtropes.org/pmwiki/pub/images/deemer_sample.png]]
112A wizard who joined Anebriate, Palmer, and King Steve in stopping "They" prior to the beginning of the game. He is also an old friend and former mentor of Emma. He joins the party when he finds out about Anebriate's predicament at the beginning of the game.
113----
114* TheArchmage: Among the smartest members of Anebriate's group, and arguably the most powerful spell-caster of the bunch, [[OldSoldier even as an older man.]]
115* BlackMage: The main offensive mage of the party, and arguably the strongest one, especially if you put your Brownie Points entirely into his (already very high) Spirit stat.
116* CoolOldGuy: A man [[VagueAge likely approaching his 60's,]] who is nonetheless very intelligent, snarky, and willing to nuke the living hell out of pretty much enemy in his path.
117* ElementalPowers: He commands at least a few of the game's major magical elements.
118** MakingASplash: Starts off with some basic water spells. Coming off his Spirit stat, even THEY pack a helluva punch.
119** KillItWithIce / KillItWithFire: His most advanced spells are either fire or ice.
120* EveryoneHasStandards: He's the only member of the original team who didn't take from His stolen riches.
121* GrumpyOldMan: Dips into this from time to time, especially when Anebriate and Palmer get into [[VitriolicBestBuds one of their usual spats.]]
122* MagicStaff: His weapon of choice. It's mostly there in-case he can't just use his magic on someone.
123* OldSoldier: He's up there in years, though is no less able to fry anyone who looks at him funny.
124* OnlySaneMan: Of Anebriate's group, along with Emma and Karla. He tends to be one of the few people in the party who takes things seriously, and has a good head on his shouders.
125* PoorCommunicationKills: Anebriate and Palmer are initially under the belief that it's HIM who burned down Larry's pub, prompting a brief fight between him and the former two. Afterwards, Deemer joins the party.
126* SquishyWizard: His Spirit is downright ''ridiculous,'' especially if Brownie Points are spent to make it even higher, enabling even his weakest spells to all but OBLITERATE most enemies, or at least put a major dent in them. His other stats, perhaps unsurprisingly, are nothing special, so caution will be needed to ensure he doesn't kick the bucket before he starts flinging magic around.
127* VagueAge: His explicit age is never out-right stated, though he's DEFINITELY older than Anebriate and Palmer, and is likely approaching old age by the time the game begins.
128* YouAreACreditToYourRace: Many hobos who meet him often remark on how intelligent and knowledgeable he is for a human.
129[[/folder]]
130
131[[folder: Webber]]
132[[quoteright:192:https://static.tvtropes.org/pmwiki/pub/images/webber_sample.png]]
133Hailing from China, Maine, Webber is a massive, bearded knight who [[HulkSpeak speaks in broken English]] and has the strength to back up his size. In spite of his monstrous strength and intimidating appearance, he's one of Anebriate's most loyal companions, and among the kindest, to boot.
134----
135* AffectionateNickname: Affectionately refers to Anebriate as "Little Paladin Man".
136* AxCrazy: Just ''look at his portrait'', for one. His behavior is also very typical of the trope: he'll offer to rip apart pretty much anyone he believes is a threat to his friends, and [[NoIndoorVoice shouts the majority of his dialogue.]] He's thankfully [[GentleGiant a pretty decent guy]] outside of his blood-thirsty moments.
137* TheBerserker: Aside from his general violent demeanor, Webber can deliberately invoke this by forcing himself into the Berserker status effect during battle.
138* BoisterousBruiser: Louder than a cave full of roaring beasts, cheerful, and can ''lug around giant dragon eggs'' with little effort.
139* {{Cloudcuckoolander}}: He's got quite the... interesting thought process, to say the least.
140* DishingOutDirt: All of his skills with elemental attributes consist of the earth element.
141* GentleGiant: As large and powerful as he is, Webber is by no means cruel or even mean; he's consistently shown to be righteous, eager to punish evil-doers, and kind to his friends.
142* HulkSpeak: Can't seem to speak outside of it.
143-->''THEN WEBBER FIND THIS MAN AND TEAR OUT HIS SPINE! [[ArsonMurderAndJaywalking AND ALSO PUNCH HIS FACE!]]''
144* {{Manchild}}: Speaks in the third-person, literally JUMPS FOR JOY if you get him his own axe, and has a child-like view of the world in general. All this, while being a massive, thickly-bearded behemoth of a man who can split pretty much everything in his path into two. This is probably best shown when he interacts with his mom for the first time in years:
145-->'''Mrs. Webber''': ''"Why, your very first friends! Oh, how proud your pappy would be if he was here now!"''
146-->'''Webber''': ''"DON'T EMBARASS WEBBER IN FRONT OF HIS FRIENDS. THEY ARE HERE TO SAVE PAPPY!"''
147* ManlyFacialHair: Has a thick, bushy beard that's as huge as he is and further underscores his badassery.
148* MightyGlacier: Has incredibly high HP, Attack and Defense, but little Agility to speak of.
149* NeverLearnedToRead: [[spoiler: The reason why he never wrote back to his family when being gone for 10 years is because he never learned to write.]]
150* NoIndoorVoice: Webber doesn't seem to know how to speak outside of shouting.
151* SuperStrength: '''Ludicrously''' strong, to often [[PlayedForLaughs comedic levels.]] Naturally, this is perfectly [[MightyGlacier reflected in battle.]]
152* ThirdPersonPerson: Always refers to himself in third-person, without fail.
153[[/folder]]
154
155[[folder: Dave]]
156[[quoteright:192:https://static.tvtropes.org/pmwiki/pub/images/dave_sample.png]]
157A captain introduced in Gardiner who lends you his ship for the rest of the game, then fights alongside Anebriate and co. starting in Bowdoin. Dave quickly proves to be one of the friendlist (and goofiest) party members you recruit.
158
159[[spoiler: It's revealed right before you head off to the desert that he's actually the captain of a pirate crew, rather than just the owner of a ship.]]
160----
161* BewareTheSillyOnes: Dave is a kind, if rather goofy fellow[[spoiler:, but he is revealed to be a notorious and feared pirate after leaving Bowdoin. This will likely shock players]].
162* TheCavalry: [[spoiler:If he's assigned to the Dispatch role in the Topsham mission, he'll bring his old pirate crew to fight off the invading monsters.]]
163* ElementalPowers: Much like Deemer, he commands at least a few magical elements.
164** HolyHandGrenade: A handful of his spells are holy.
165** BlowYouAway / MakingASplash: His later spells are a mixture of wind and water.
166* JackOfAllStats: His stats are quite balanced overall. However, his skillset mainly focuses on spells.
167* MistakenForGay: By Anebriate, in no part thanks to comparing attraction to women and "avenues" to hermit crabs.
168* NiceGuy: Dave is readily established as one of the friendlier party members you recruit[[spoiler:, even in spite of him being a PirateKing]].
169* PirateKing: [[spoiler:All those pirates with scary-sounding names on the piece of paper you read in the Gardiner dock-house answer to him.]]
170* PowerCopying: His "Burnished Throne" skill allows him to copy the previously used skill of an ally. Used correctly, it can end battles VERY quickly.
171* SpecialPersonNormalName: [[spoiler: For obvious reasons, his name is quite the amusing contrast to [[PirateKing what he really is.]]]]
172* StandardRPGItems: Items that recover a flat amount of Health and Mana heal for double the effect when used in combat by Dave.
173[[/folder]]
174
175[[folder: Karla]]
176[[quoteright:192:https://static.tvtropes.org/pmwiki/pub/images/karla_sample.png]]
177One of Emma's sisters who spent her years growing up in China. She joins the party as Anebriate and his group arrive in China to help Webber's family.
178----
179* ActionGirl: Probably the biggest example of this trope in the game next to Emma, which is DEFINITELY saying something.
180* AmazonianBeauty: A muscular, good-looking woman [[spoiler: who manages to gain an admirer in Palmer, in spite of the latter's misogyny]].
181* FunetikAksent: As with most of the residents of China, she has a strong Russian accent.
182* GroinAttack: One of the skills she can learn after the Hobotopolis arc is called "Ball Crusher," which eliminate's an enemy's resistance to blunt attacks.
183* HalfHumanHybrid: [[spoiler: She shares her mother with Emma, who is a witch.]]
184* HuskyRusskie: Invoked; while the Chinese in the context of Maine aren't exactly a [[FantasyCounterpartCulture cultural analogue]] to Russia, they still have their accents, and it is repeatedly emphasized that Karla is one of the toughest and most fearless people around.
185* LuckilyMyShieldWillProtectMe: Equips shields in her weapon slot.
186* MeeknessIsWeakness: Firmly believes in this. [[spoiler: Her inability to address her own emotions seems to lead to her depression in the sequel.]]
187* StoneWall: Her role in combat. She's not the fastest, nor the strongest, but she can tank like there's no tomorrow. She can edge even FURTHER into this trope, if she's given an HP/DEF build.
188* SuperToughness: Often described as such, and she ''definitely'' lives up to this reputation in gameplay. Her somewhat average HP causes this trope to be a little [[DownplayedTrope downplayed]], though she can still take a hell of a lot of punishment.
189* TrainingFromHell: She explains her morning workout routine as running up and down the slopes of China, then weight lifting boulders and crushing them between her shoulder blades. It's paid off [[SuperToughness spectacularly,]] needless to say.
190* WorldsStrongestWoman: Easily a contender for the title, thanks to being tough as nails, and the most note-worthy example of ActionGirl in the setting. [[https://docs.google.com/document/d/1SJEmkV1mSSeYHynGc9NaHWnFXcFeDr-nAFF7bfO37EY The Character Guide drives the point home beautifully.]]
191[[/folder]]
192
193[[folder: Robert]]
194[[quoteright:192:https://static.tvtropes.org/pmwiki/pub/images/robert_sample.png]]
195A Native American man who is stuck on a reservation in Augusta because of the greedy hippies there [[spoiler: ...or so he tells Anebriate]]. Robert joins the party to get out of the reservation and explore the world.
196----
197* {{Cloudcuckoolander}}: Often gets [[AttentionDeficitOohShiny easily distracted]] and goes on [[SeinfeldianConversation bizarre tangents,]] to the point of both annoying and freaking out Anebriate.
198* CrouchingMoronHiddenBadass: Escapes imprisonment in the Save Realm ''without even fully realizing it,'' for starters. He also comes close to killing Anebriate in his introduction, until the latter talks him down.
199* HiddenDepths: The reason he lies [[spoiler: to Anebriate]] about being [[spoiler: kept on the reservation]] is because he's too afraid to go adventuring on his own. He also fears that [[IJustWantToBeSpecial nobody will remember his name after he dies, and is therefore determined to live the rest of his life to the fullest.]] He's also [[ProfessionalGambler surprisingly good at the slots.]]
200* IJustWantToBeSpecial: Tells Anebriate at the end of the second story arc that he wants everyone to remember his name. He also wants to make his late father proud of him.
201* JiveTurkey: His manner of speaking. It's part of why his lines are so funny.
202* LightningBruiser: Has both good AGI and DEF growth even without AP investments, and his ATK is pretty solid overall, though investing in the latter stat is required to fully turn him into this trope.
203* MagicalNativeAmerican: Parodied and subverted. While Robert dresses as a stereotypical Native American and his abilities often invoke Native American Stereotypes ([[FlayingAlive Scalping]] to deal heavy damage over time, CryingIndian Tears in order to resurrect the entire party, and so on), personality-wise, he is as far removed from the spiritual aspect of the Native American stereotype as you can get. He's more of a JiveTurkey instead.
204* MoreDakka: His level 36 skill, Arrow Storm, causes him to launch a flurry of up to 17 arrows in a single go. [[GameBreaker It can topple even endgame bosses if used right.]]
205* OlderAndWiser: In the sequel.
206* ProfessionalGambler: Although it's more of an obsessive hobby for him than a source of income. The only thing that prevents him from being considered a fullblown [[TheGamblingAddict gambling addict]] is the fact that he's actually really good at slots. [[spoiler: Choosing to leave him behind when you first pick up Greg in the Hobotropolis arc allows him to unlock the Masters slot machine at the casino when you talk to him at the slot machines.]]
207* TokenMinority: The only explicitly non-white human character to be seen in ''Tales of The Drunken Paladin'' [[spoiler: not counting [[VideoGame/BarkleyShutUpAndJamGaiden Barkley]] in Hobotropolis' Danger Dome]].
208[[/folder]]
209
210[[folder: Greg]]
211[[quoteright:192:https://static.tvtropes.org/pmwiki/pub/images/greg_sample.png]]
212Introduced in the final story arc, Greg is (supposedly) Lord Groobs' butler and manservant. Of course, it's quickly established that his role as a butler is a ruse in order to remove his lord from power and re-build Hobotropolis/the Save Realm from the ground up into a better place. Anebriate and co. decide to help him out with his plans after hearing about how screwed up Groobs and the Save Realm at large is. [[spoiler: Greg is notable in that he's the one party member who can [[FaceHeelTurn permanently turn against you,]] should you choose not to support him further near the end of the game.]]
213----
214* AffablyEvil: [[spoiler: He falls squarely into this trope if you turn on him near the end of the game. Without a benevolent goal in mind, and Anebriate to keep him in check, he's little more than a polite, yet ruthless imp with an axe to grind.]]
215* AntiHero: His morals are REALLY shaky, and he's not above being [[GoodIsNotNice rude to others.]] The only things keeping him out of VillainProtagonist territory are his [[UnscrupulousHero genuinely good]] [[WellIntentionedExtremist intentions.]]
216* BeleagueredAssistant: To Groobs, and arguably Anebriate [[spoiler: if the latter chooses to stick with him]].
217* GlassCannon: Hits like a truck and has respectable Agility, but sports about half the health of the other party members and mediocre Defense. He very much benefits from an Evasion-centric build, similarly to Emma.
218* GoodIsNotNice: He's usually polite, and ultimately means well, though he has his moments of rudeness; just ask Anebriate and Albert.
219* InformedAbility: According to the [[http://www.drunkenpaladin.com/forum/viewtopic.php?f=2&t=29 character guide]], he has the voice of an Angel.
220* KickTheDog: [[spoiler:He secretly teleports Albert to a dungeon containing a dangerous mutant out of fear that HeKnowsTooMuch about the Old One. Not to mention that he's willing to injure civilians during his firework stunt in order to distract Groobs. These two acts could potentially be the last straw for both Anebriate and the player.]]
221* ManipulativeBastard: Manipulates both Groobs (under the guise of a subordinate) [[spoiler: and Anebriate]] for his own ends. Should [[spoiler: Anebriate]] turn against him, however, most of his plans come undone.
222* MusicalAssassin: Equips instruments, and plays tunes to buff, debuff, and strike foes for poweful single-target attacks.
223* OptionalBoss: [[spoiler:If you choose not to side with him, he and the Red Lion will fight you after you find Theodore's journal.]]
224* PetTheDog: [[spoiler:If you choose to stay with Greg, he'll give Albert a share of the rebels' loot as an apology for leaving him to die.]]
225* TokenEvilTeammate: As well-meaning as he may be, Greg is by far the most morally dubious party member you recruit in the game. Given that your party is led by [[TheAlcoholic Anebriate]] and is composed of people like [[AxCrazy Webber]] and [[BewareTheQuietOnes Albert,]] that's REALLY saying something. [[spoiler: In particular, he doesn't hesitate to manipulate and dispose of people, should they get in his way.]]
226* TokenNonhuman: He and Sergeant B'arby are the only party members without any human blood in them.
227* WellIntentionedExtremist: While he genuinely wants change for the greater good in the Save Realm, he won't hesitate to use less than savory methods that may end up hurting innocent people. [[spoiler: If Anebriate chooses to turn against him, Greg will immediately react by sending most of the party into a pit, and will be removed from the party for the rest of the game.]]
228* YoureNotMyFather: Says this word for word when getting into arguments with his stepfather over his choice to learn music rather than finish his combat school training.
229[[/folder]]
230
231[[folder: Sergeant B'Arby]]
232[[quoteright:192:https://static.tvtropes.org/pmwiki/pub/images/barby_7.png]]
233Groosashi's pet winged cat, who joins the party due to his master becoming a shut-in.
234----
235* CatsAreSnarkers: B'Arby is rarely short a wise-crack or wry observation.
236* DarkAndTroubledPast: [[spoiler:According to the Raccoon of Truth, B'arby once loved someone, but he will never love again.]]
237* DifficultButAwesome: His moves are quite [[MechanicallyUnusualFighter unorthodox]] compared to the rest of the party, particuarly Flyff and Roulette. Used haphazardly, you won't get a lot of use out of them. Use them ''properly'', however, and B'Arby has the potential to be your most lethal party member by miles.
238* TheGambler: Most of his skill-set is based on random effects and casino mechanics.
239* GuideDangIt: Even more so than Emma and Albert. He must be unlocked by finding one of Groosashi's Recipts from the Auction House in Freeport, which isn't unlocked until near the end of the game; even then, it requires a lot of luck. Afterwards, you'll have to backtrack to the mountain pass to Bowdoin in order to find him.
240* LightningBruiser: Probably the straightest example, next to Robert; his stats are great overall, and if his [[DifficultButAwesome skills are mastered,]] he can be among your most powerful party members.
241* TeamPet: Serves as the traditional domesticated animal of the group.
242* WolverineClaws: His weapon of choice.
243[[/folder]]
244
245![=Antagonists & NPCs=]
246
247[[folder: King Steve]]
248[[quoteright:192:https://static.tvtropes.org/pmwiki/pub/images/evil_3a.png]]
249A former comrade of Anebriate, Palmer and Deemer. He fought by their side during the war against They, then turned on them when the group [[EveryoneHasStandards (sans Deemer)]] refused to give him his share of the spoils. He's ultimately revealed to be the one behind Anebriate nearly losing his house.
250----
251* ArcVillain: The first major villain Anebriate and co. face. The primary goal of the first story arc is to remove him from power.
252* AxCrazy: [[DownplayedTrope It's understated compared to most examples,]] but still present, considering he killed multiple nuns without any remorse whatsoever. He has little issue threatening his former comrades with death, as well, once [[TheDragon Washington]] leaves the premises.
253* BigBadWannabe: [[spoiler: In comparison to the Save Hobo and the Old One, at least.]] While Steve is a legitimate threat and the cause of Anebriate's troubles during the first third of the game, he still VASTLY overestimates his role in the grand scheme of things[[spoiler:, especially with [[CurbStompBattle how easily]] he's taken out by Albert]].
254* TheCaligula: All the money he repossessed from Anebriate went into building a Super Castle over Palmer's church, for starters. While he's not exactly incompetent, he's DEFINITELY [[AxCrazy at least somewhat off his rocker.]]
255* DiscOneFinalBoss: The first of the three primary villains to be fought, and [[ThatOneBoss one of the tougher ones overall.]]
256* DisproportionateRetribution: Taking away Anebriate's memory and riches is one thing, but demolishing Palmer's church while killing multiple nuns quickly establishes that he's too far gone to reason with.
257* FallenHero: He once fought alongside Anebriate, Palmer, and Deemer against They, but turned against them when they left him out of the spoils.
258* FauxAffablyEvil: He acts like a composed and soft-spoken king, but he's really a megalomaniac driven by petty vengeance.
259* {{Hypocrite}}: His whole argument against his former friends is that they act like they're saints and wronged parties... which is exactly what HE'S doing. Naturally, this is completely lost on him.
260* KnightOfCerebus: Bar a mildly amusing line or two at most, he's ''easily'' one of the game's most serious villains. The moment he finally confronts the party personally, practically every overt bit of humor leaves the building, and the tone becomes FAR more serious and tense until his defeat.
261* LightningBruiser: The big reason he's so difficult when you fight him. He has tons of HP, dishes out a great deal of damage with his attacks, and can run circles around both your party and the majority of foes you've faced up to this point.
262* {{Ninja}}: He fights with shuriken and a ninjato and has [[VideoGame/NinjaGaiden King/Emperor Gaiden]] as a skill. [[CombatPragmatist Not to mention he uses knockout gas when he's cornered in battle.]]
263* NotSoWellIntentionedExtremist: He claims that he's taking Anebriate's money so he can give it back to the citizens in the form of a Super Castle, but it's obvious that he's only doing so out of spite towards his former comrades. [[AxCrazy Not to mention that he had no problem killing Palmer's nuns,]] some of the very citizens that he claims to want to protect.
264* OrcusOnHisThrone: Once the story kicks into high gear, Steve is content to sit on his throne and do his own thing until Anebriate and his group bust into the top floor of his castle. Even then, he prefers to let [[UsefulNotes/GeorgeWashington Mr. Washington]] do the fighting. He only personally intervenes when Washington is given a special item and takes his leave.
265* PromotedToPlayable: [[spoiler:In the sequel, he joins Robert and Karla's party.]]
266* ReformedButRejected: [[spoiler:The sequel's preview screenshots show that the party still doesn't trust him.]]
267* SdrawkcabName: [[spoiler:In Hobotropolis, "Evets Gnik" shows up as minor NPC in a cafe.]] Make of this what you will.
268* TheUnfettered: Openly states that he'll stop at nothing to achieve his goals, pride and honor be damned. This leads him to murdering Palmer's nuns and building his palace where the latter's church once stood, among other things.
269* VillainHasAPoint: When finally confronted in his castle, Steve correctly points out that Anebriate and the others betrayed his trust first by denying him his share of the war spoils. He also notes that Palmer used a large amount of the blood money gotten from the war to create a church, and presented himself as a saint. Of course, he takes his vengeance way beyond what is necessary, [[{{Hypocrite}} to the point that he comes off looking no better than the heroes.]]
270* WeCanRuleTogether: After cornering Anebriate, he offers the paladin to work for him or die. [[spoiler: Luckily, Albert shows up and defeats him before anything can come of this.]]
271[[/folder]]
272
273[[folder: The Save Hobo '''**UNMARKED SPOILERS**''']]
274Anebriate's [[JustifiedSavePoint save file manager]] for the first arc. Snarky, rude and dismissive of our hero throughout, and bails on the party near the end; thankfully, he comes back just in time to save your game before the fight against [[ArcVillain Steve]]. It's soon established in the China arc, of course, that your Save Hobo (real name [[OverlyLongName Theodore Guildenstern Chesepeake the Third]]) is not who he appears to be...
275----
276* BadGuysDoTheDirtyWork: He dissolves the Save Council, because they were corrupt and working with the Old One. It's somewhat [[DeconstructedTrope deconstructed,]] however, since he [[WellIntentionedExtremist manipulates multiple people and kidnaps innocent humans]] in order to further his goals. This lands him in hot water with Anebriate, once he finds out everything.
277* BigBad: He's eventually revealed to be the main antagonist of the entire game, due to his machinations going back as far as ''the first story arc'', though he doesn't take center stage until the China incident. Even following his defeat, his actions and influence continue to linger throughout the remainder of the story and he posthumously accomplishes his objectives through Anebriate.
278* BigBadFriend: Pretends to be Anebriate's [[SourSupporter grumpy ally]] for the first third of the game, until it's revealed that he's using him for his own ends. However, he does like Anebriate deep down and wants him to succeed.
279* BrokenPedestal: To Anebriate, who was starting to warm up to him, and especially to most of the hobo population. He becomes a RebuiltPedestal once Anebriate reads his final message.
280* TheChessmaster: Plays pretty much everyone for chumps in order to accomplish his goals. He planned out everything intricately enough that ''[[ThanatosGambit his own death]]'' tied into things, as a post-game side-quest details. His partner in the second arc, [[MadScientist Professor Reynolds]], has a journal entry where he realized Theodore was using him, but he continued to help anyways out of fear of Theodore's unpredictability.
281* ClimaxBoss: He's the [[BigBad primary antagonist]] of ''Tales of the Drunken Paladin'', so the fight with him at the end of the second story arc is both fittingly hard and as climatic as they come. The final third of the game is essentially spent cleaning up his mess.
282* DeadpanSnarker: Theo's EASILY one of the snarkiest characters in the entire game, which is saying something. [[SubvertedTrope His snarky tendencies gradually cease]], of course, once it turns out that he was the one who caused all the issues in the Save Realm and essentially kick-started the plot.
283* TheDogWasTheMastermind: It can come as quite a surprise when you first find out that one of your ''save points'' is the main villain, to say the least.
284* EvenEvilHasStandards: He might be a manipulative, [[{{Jerkass}} assholish]] WellIntentionedExtremist, but he never intended for his hostages from China to be hurt at all. [[JerkWithAHeartOfGold He also grows to genuinely like and respect Anebriate after a while, despite spending most of the game insulting and demeaning him.]]
285* TheExtremistWasRight: In his journal, he knows his means of taking down the Old One are convoluted and manipulative, but he didn't think he could succeed if he directly told others the unbelievable truth. In the end, Anebriate unintentionally discovers the truth like he planned.
286* ILetYouWin: Combined with ThanatosGambit. While he puts up a tough fight, his plan hinges on Anebriate winning and becoming involved in the Save Realm's affairs.
287* InformedAbility: Despite being known as one of the most talented hobos and shown to be a major threat in a fight, quite a few hobo bosses are tougher than him, including a previous HopelessBossFight. He also claims that he could kill Wesley to prevent him from loading the player's save, but never does so. This is justified when it turns out part of his plan depended on Anebriate killing him.
288* JerkWithAHeartOfGold: Zigzagged with JerkWithAHeartOfJerk. He seems to be the former in the first part of the game by constantly bickering with Anebriate while reconciling with him before the battle with Steve. Then this turns out to be a ruse to manipulate Anebriate into distracting the Save Council, giving him an opening to kill them. He swings back to having a heart of gold when it turns out that he only did this because he believed Anebriate was the only one capable of saving both realms from the Old One.
289* JustifiedSavePoint: He's one of many Save Hobos, who use space-time powers to aid adventurers at critical locations and towns.
290* OpportunisticBastard: He had nothing to do with King Steve's schemes, but he took advantage of the situation to set up Anebriate to eventually refight the Old One.
291* TheParagonAlwaysRebels: He was considered TheAce among all Save Hobos before turning against the Save Council.
292* PlayAlongPrisoner: When Anebriate's party confronts the Save Council, Theodore easily busts out of [[CardboardPrison prison]] and kills the entire council, showing that getting arrested for breaking protocol was always part of his plan.
293* SoProudOfYou: You can find his journal in the post-game, where he explains his plans and that he believed that Anebriate could defeat the Old One again.
294* StealthMentor: He starts the China incident to force the paladin to learn about the Save Realm and the Old One.
295* WalkingSpoiler: It's hard to talk about him at ALL without spoiling essentially the entire plot.
296* WellIntentionedExtremist: His plan amounts to destroying the Save Realm's stability so Anebriate can infiltrate the depths of Hobotropolis and kill the Old One.
297[[/folder]]
298
299[[folder: Wesley]]
300Another save hobo assigned to Anebriate near the end of the first story arc. Is just as much of a prick as the last one... or is he?
301----
302* BigDamnHeroes: [[spoiler:He gives you a chance to access the menu and save your game right before the boss battle with Theodore.]]
303* BigGood: If you take his side during the Hobotropolis arc, Wesley and his group will depose Groobs.
304* DeadpanSnarker: Among the most sarcastic characters in the entire game.
305* JerkWithAHeartOfGold: Arguably a straighter example than Theodore. He's just as much of an ass to Anebriate as the latter was, but unlike Theodore, he stays loyal to him throughout the rest of the game from the moment he's introduced. He's also willing to give credit where it's due, in spite of his snarky and dick-ish personality.
306* JustifiedSavePoint: He permanently replaces Theodore during the China arc, due to the latter breaking regulations by helping Anebriate in the Super Castle. [[spoiler:Later, he loses this role as well due to all the chaos from the Save Council's demise.]]
307* SourSupporter: He tried to be polite to Anebriate when they first met, but had to threaten the paladin into accepting their partnership. He almost immediately proceeds to be just as snarky as Theodore was at each of his save locations.
308* TookALevelInBadass: He starts as a newbie Save Hobo [[spoiler:and eventually uses his powers to stand up to Theodore. If you choose his side, he'll successfully lead his rebel group to overthrow Groobs]].
309[[/folder]]
310
311[[folder: Gorbochov]]
312[[quoteright:192:https://static.tvtropes.org/pmwiki/pub/images/monster_3a.png]]
313After the fallout from the China incident, Gorbochov becomes Anebriate's new save point as a representative of Friends Against Information Loss, or FAIL for short.
314----
315* FaceOfAThug: He looks like an orc, but he's by far one of the nicest characters in the game.
316* InsistentTerminology: Due to legal issues, he can't call his job "saving".
317* JustifiedSavePoint: As a member of FAIL, he can maintain save files for the player, though his organization is so new that they don't have all the save point features until near the end of the Hobotropolis arc.
318* NiceGuy: Compared to the previous Save Hobos, he's always polite to Anebriate despite the latter's ditzy behavior and occasional rudeness.
319* WhyDidItHaveToBeSnakes: He's absolutely terrified of Emma's cat form.
320[[/folder]]
321
322[[folder: Antoxicate]]
323A Death Knight who acts as Anebriate's rival.
324----
325* AlwaysSomeoneBetter: He has a history of one-upping Anebriate in almost everything they compete in. However, it's possible for the player to win a difficult drinking contest against him to avert this trope. This is also averted when he and Anebriate join different factions in Hobotropolis, only for Anebriate's faction to come out on top.
326* BigDamnHeroes: Played for laughs and subverted. He thinks he's saving Anebriate and Palmer from their skeletal counterparts, but by the time he does so, the counterparts were already defeated.
327* {{BFS}}: The sword stolen from Antoxicate is rather broad.
328* DarkIsNotEvil: Combined with GoodIsNotNice. He's a Death Knight, but he's on the side of good for the most part, though he's a smug jerk about it.
329* {{Jerkass}}: Like Blue from ''VideoGame/PokemonRedAndBlue'', he's very condescending towards his rival. However, he does have his moments of decency, as listed in his PetTheDog entry.
330* MeaningfulName: Like Anebriate, his name is related to alcoholism.
331* PetTheDog: After Anebriate's party is defeated by the China kidnapper, Antoxicate looks after Anebriate while he's unconscious. He also congratulates Anebriate after the latter solves the China incident.
332* TheRival: Every time he appears, the rival theme from ''VideoGame/PokemonRedAndBlue'' plays just to lampshade this trope.
333* SkewedPriorities: During the China incident, he refuses to give Anebriate his piece of the puzzle unless the latter beats him in a drinking contest.
334* TheUnfought: Despite his status as being AlwaysSomeoneBetter to Anebriate, he's never fought at all.
335* UnknownRival: Played with, since they were already rivals to begin with, but after defeating the Old One, Anebriate will learn that Antoxicate was working for either Greg or Wesley depending on who Anebriate joined. At this point, this knowledge doesn't matter because Anebriate's side already took over Hobotropolis.
336[[/folder]]
337
338[[folder: He '''**UNMARKED SPOILERS**''']]
339The leader of They, who waged war against Maine and nearly took over until Anebriate and his allies defeated him. He is eventually revealed to be the Old One, aka the Save God.
340----
341* AGodAmI: He believes he has the right to toy with both humans and hobos due to his overwhelming power. It takes one last fight with Anebriate and co. to set him straight.
342* ArmorPiercingAttack: He has an attack that must be blocked via ActionCommands, or it'll damage a character even if they have reflect applied.
343* BigBadEnsemble: He goes from GreaterScopeVillain to one of the main antagonists, once it turns out he's still alive and planning to start another war. Not to mention he's controlling the Save Council and Groobs from the shadows. However, he's OutGambitted by Theodore, who dissolves the council and leaves him with only Groobs as a pawn.
344* FallenHero: His purpose as an Old One was to keep watch over the Monster Realm, but he eventually decides to invade Maine.
345* FinalBoss: Of ''VideoGame/TalesOfTheDrunkenPaladin'', fought right at the end of the last story arc.
346* ForTheEvulz: When asked why he attacked Maine, he claims that he's doing it to "give meaning" to everyone's life.
347* GreaterScopeVillain: The leader of They, and the villain the heroes fought against years ago, long before Steve turned on Anebriate and the others. The damage the Old One caused is still felt in the present day.
348* JerkassGods: He waged war against Maine out of petty boredom and ran Lewiston to the ground. It's also evident that he didn't care about his family, despite Albert thinking he was a noble father.
349* LukeIAmYourFather: To Albert, who disowns him upon learning the truth about his evil, especially when it's evident that the Old One cruelly abandoned his mother in Lewiston and is responsible for the Deep Crow that killed her.
350* NotQuiteDead: Somehow, he survived his battle with Anebriate, Palmer, Deemer, and Steve.
351* PhysicalGod: The reason he nearly defeated all of Maine's forces? He's actually one of many godlike "Old Ones" who are supposed to govern various realms, but he went rogue and tried to take over the human and Save Realms.
352* ShadowDictator: The Save Council and Groobs are all in his pocket.
353* VoluntaryShapeshifting: He can take whatever form he feels like for his OneWingedAngel fight. This is best shown by how the developer occasionally changes his sprite between patches.
354* WalkingSpoiler: His continued existence is not revealed until the Hobotropolis arc nears its end. The revelation that he's still at large turns pretty much the entire plot of the game on its head.
355* WorthyOpponent: Despite being stronger than Anebriate's peak, he still considers the paladin to be a fellow PhysicalGod for managing to stop him during his initial war on Maine.

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