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1[[WMG:[[center: [- ''VideoGame/{{Bayonetta}}'' '''[[Characters/{{Bayonetta}} Main Character Index]]'''\
2[[Characters/BayonettaMainCharacters Main Characters]] | [[Characters/BayonettaSupportingCharacters Supporting Characters]] | [[Characters/BayonettaParadiso Paradiso]] | [[Characters/BayonettaInferno Inferno]] | [[Characters/BayonettaHomunculi Alphaverse]] | '''Avalon''' | [[Characters/BayonettaOther Other Characters]]]]-]]]
3----
4!This page contains some unmarked spoilers for ''VideoGame/BayonettaOriginsCerezaAndTheLostDemon''.
5
6[[foldercontrol]]
7
8!!The Faeries of Avalon Forest
9[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/fairies_symbol.png]]
10[[caption-width-right:350:The Symbol of the Faeries]]
11
12Within the World of Chaos where humans live lies the fabled Avalon Forest. Home to the faeries, they live far from human eyes and attention, protected by a barrier that allows only those pure of heart to enter. This section details the faeries, who serve as the main enemies of ''Bayonetta Origins: Cereza and the Lost Demon''.
13
14[[folder:In General]]
15* AscendedExtra: The most extreme example in the series. The existence of faeries was only alluded to in the description for the Onyx Roses in the first game, being the creatures whose souls were forged into the shotguns as per Rodin's M.O. ''Bayonetta 3'' introduced Lukaon as the first faerie to be seen onscreen, and they became the enemy faction of ''Origins''.
16* ChessMotifs: Enforced by Púca, each Faerie has been given a rank according to their standing and or power in hopes of inspiring pride in their work and incentivizing them to "rank up" to achieve better titles.
17* ColorCodedForYourConvenience: Similarly enforced by Púca, another part of the faeries titles are inspired by what color they exhibit, usually named after gemstones and such. To wit, he is the Amethyst King, owing to his purple coloration and that he usurped the land of the Faeries for himself.
18* CosmicMotifs: Faeries have dark colored bodies with their faces consisting of haphazardly placed glowing dots for eyes, connected by white lines, evoking constellation imagery. This aesthetic is repeated in the designs of the Tír na nÓg, along with the core sometimes designed like a giant orrery.
19* DontGoIntoTheWoods: Something Morgana denotes to Cereza, citing them as the reason why. She isn't wrong considering how the Faeries [[ColdBloodedTorture enjoy torturing humans and using them in sick games or amusements]], [[PoweredByAForsakenChild even after they die and become wisps.]]
20* ElementalPowers: Some of them exhibit barriers of fire, earth, plants or ice that requires Cereza to empower Cheshire with the corresponding (for Earth) or opposing (for Fire and Ice) element to destroy. Others more openly attack with their elements, such as calling down lightning, slashing with ice or breathing fire.
21* EmotionEater: The faeries seem to subsist off of not only Avalon Drops as food, but the emotions of humans. In particular, bad emotions like pain, fear and terror are the most nourishing, which is one part of why they're incredibly cruel to humans, ensuring further nourishment for themselves.
22* {{Irony}}: The ward around Avalon Forest was built to allow only pure hearted people in and keep those with sin in them out. Yet the Faeries have proven to be incredibly wicked and capricious themselves.
23* TheFairFolk: Despite their cute appearances, all but a few of the Faeries of Avalon Forest are as vicious, petty and cruel as their fairy tale counterparts.
24* FaerieCourt: The history of Avalon Forest is dotted by the Faeries constant power struggles, fights to establish dominance and bloody history. Of note, the Faerie King Moltred had reigned over Avalon Forest with a cruel fist, turning it into a land where the strong dominate and kill the weak, before he was deposed by King Arthur, who wanted to make a world of equality between the Faeries and humanity, who proceeded to get deposed by Púca, who turned Avalon Forest into an industrious land with plans of world domination and subjugation over all.
25* FantasticRacism: Zigzagged. On one hand, there are official proclaimations all over Avalon Forest to kill any human who enters, and Púca's journals showcase a disdain for humanity. The faeries in game are almost all too happy to enact on such ideals, but not all shared them. King Arthur, the previous King of Avalon Forest, wanted to enjoy coexistence with humanity.
26* MasterOfIllusion: One of their stated powers is the ability to create illusions so real that they can cause damage and kill people, or helping in making them impervious to conventional harm. It takes being able to dispel their illusions to harm them or shatter it's effects. The Tír na nÓgs are a more localized form of this power, covering places in dreamlike illusions that one cannot navigate through without destroying the machinery holding it up.
27* OurFairiesAreDifferent: Faeries are explored as the main enemies of this game. There is a hierarchy signified by the lower ranks having four legs, while Elite Mooks have two, and being winged is a random mutation. They're highly skilled in illusion magic, to the point that they can form pocket dimensions and do real damage through their enchantments.
28* ReligiousAndMythologicalThemeNaming: Given they are faeries, most of their naming comes from the mythology of the British Isles.
29[[/folder]]
30
31!!King
32The highest rank, reserved only for the King of Avalon Forest.
33
34[[folder:Lukaon ('''SPOILERS''')]]
35[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/lukaon_b3.png]]
36[[caption-width-right:350:[[labelnote:Click here to see his appearance in ''Bayonetta Origins: Cereza and the Lost Demon'']]https://static.tvtropes.org/pmwiki/pub/images/lukaon_bo.png[[/labelnote]]]]
37-> '''Voiced by:''' Creator/YuriLowenthal (EN, ''3''), Harriet Carmichael (EN, ''Origins''), Creator/DaisukeNamikawa (JP, ''3''), Creator/AyumuMurase (JP, ''Origins'')\
38
39A version of Luka from another world and possessing a mystical appearance, he appears in both ''Bayonetta 3'' and ''Bayonetta Origins: Cereza and the Lost Demon''.
40----
41* AmbiguousSituation:
42** The Lukaon seen in ''Origins'' explicitly dies, with it being noted Cereza doesn't know where faerie souls end up after death. Yet the Lukaon in ''3'' is apparently alive. The game over screen for the ''Origins'' battle with him features Lukaon surviving after killing Cereza, and taking his place as Avalon's new king (the image matching the appearance of Lukaon in ''3''), making it possible the Lukaon in ''3'' is a Lukaon from this bad end timeline. This could also mean the Luka of ''3'' is the Lukaon of ''Origins'' reincarnated (thus answering what happens to dead faeries), explaining both this Luka's faerie powers and adding more reasons for Bayonetta's love for him. Notably in ''Origins'' Lukaon has decorations on him that match the pattern of Luka's scarf in ''3''. Yet, for all the implications, the reincarnation aspect is not confirmed beyond it being certain that Luka is a version of Lukaon.
43** Just what becomes of him in ''3'' is at present unclear. He is last seen performing magic that fuses him and all the other Arch Adams into the Arch Adam Origin Luka Redgrave of ''Bayonetta 3'', but it is unclear if this fusion is permanent.
44* AscendedExtra: In ''3'', Lukaon only appeared for two scenes, though [[SmallRoleBigImpact his second scene was heavily important]] in regards to [[spoiler:saving Luka Redgrave]]. In ''Origins'', his story is heavily expanded.
45* AntiVillain: In ''Origins'', he [[spoiler:attacks Cereza in an attempt to consume Cheshire and free himself from his prison, and undergoes a HeelFaceTurn once Cheshire saves him. Should he win, the game over screen describes him as [[AntagonistInMourning taking a moment to grieve for Cereza]] before reclaiming his throne from Púca]].
46* BigDamnHeroes: He's the one who saves Arch-Adam Origin Luka in ''3'' after he falls into a black hole.
47* BlueIsHeroic: His outfit in ''3'' is a dark blue robe and he ends up having an important role in the climax of that game.
48* CanisMajor: In ''Origins'' he takes the form of a white wolf, with his true faerie form being a massive monstrous wolf with huge claws, a JaggedMouth, two tails, and six wing/tentacle-like appendages with butterfly wing-like markings on their undersides.
49* TheFairFolk: He's part of the fae, being its ruler when he appears in ''3''.
50* HalfHumanHybrid: His father was a Fey king, his mother, Morgana, an Umbra Witch.
51* LightIsGood: When he first appears in ''3'', he has pure white eyes and an ensemble that looked like Luka went to the same tailor as Balder. Yet it's thanks to him that the Luka Redgrave of ''3'' was saved and fused the hearts of all Arch-Adams into him.
52* LongLived: Despite being a version of Luka, he was born centuries before all the others we know about, yet has lived into the present day. His ancient origin is implied to be because each of the modern day versions of Luka is a reincarnation of that world's Lukaon who died from Puca's curse.
53* MeaningfulName: His name is a combination of Luka and Oberon. Oberon is traditionally seen as king of the fairies, hinting in that he's royalty. His name also sounds like "Lycaon", a king from Greek mythology who was transformed into a wolf by Zeus; a possible nod to his association with wolves.
54* OneWingedAngel: After absorbing some of Cheshire's essence in ''Origins'', he transforms into his true form -- an enormous monstrous wolf with six wings, resembling a more bestial form of his descendant/reincarnation Luka's faerie werewolf form from ''3''.
55* ProphetEyes: When he appears in ''3'', his eyes are given a white glow, to hint that he's completely different to the demons and angels of traditional Bayonetta fare.
56* SmallRoleBigImpact: For ''3''. He only appears in two scenes, but he is the one who gives exposition to how he is connected to Luka and combines their powers to help them stop Singularity.
57* StrongFamilyResemblance: He has his mother's platinum blond hair and blueish grey eyes.
58* WhatMeasureIsANonHuman: In ''Origins'', he mimicked his mother's ideology that demons are lesser beings, fit to be sacrificed to free him from his prison. He changes his tune when Cheshire saves him.
59* WhiteWolvesAreSpecial: In ''Origins'', he takes the form of a white wolf that helps Cereza navigate Avalon forest.
60[[/folder]]
61
62[[folder:Púca, Grand Faerie King/The Self-Proclaimed King]]
63[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/puca.png]]
64-> '''Voiced by:''' Roger May (EN), Creator/ShigeruChiba (JP)\
65
66The self-proclaimed king of the Faeries in ''Bayonetta Origins: Cereza and the Lost Demon'', he holds the rank as the Amethyst King and commands all the Faeries in Avalon Forest to do his bidding. He was also responsible for creating the elemental cores that empower the Forest and serve as seals to the Forbidden Altar.
67----
68* AccentUponTheWrongSyllable: Despite being one of the only faeries capable of using human speech, he embellishes the wrong syllables on words or pronounces them so weirdly that it makes him slightly unintelligable. Cereza herself complains that it's hard to understand what he's saying.
69* BarrierWarrior: During his bossfight, he can summon fire shields upon the Affinity angels he summons.
70* BewareTheSillyOnes: While he is ultimately revealed to be an egotistical buffoon of a villain, [[spoiler:he still overthrew King Arthur in a violent coup and turned Avalon Forest into an authoritarian nightmare.]]
71* BigBadWannabe: Despite posing a threat to the young Cereza and inexperienced Cheshire, Púca is [[spoiler:crushed like a bug by Morgana when she reveals herself as the true BigBad]].
72* ButtMonkey: Despite his menacing initial appearance, Púca is ultimately a comically inept villain -- almost blowing himself up, [[ATwinkleInTheSky being sent flying]] with a MegatonPunch by Cheshire, and [[spoiler:ultimately being crushed like a bug by Morgana]].
73* TheCaligula: He's an egotistical tyrant who's cruelty is only matched by his incompetence. [[spoiler:After overthrowing Arthur,]] his rule was defined by the extermination of any human who entered Avalon Forest and the torment of wisps -- the ghosts of stolen children. A good example of his incompetence was releasing the [[TheDreaded Jabberwock]] from its imprisonment, only for him to be [[EvilIsNotAToy unable to control it]] and have a cannibalistic faerie-dragon prowling the skies of Avalon.
74* ChessMotifs: He naturally befits the King piece in chess in a few ways. For starters, he appears magnificent and powerful but in reality is about the same size of a Pawn type Faerie, if not smaller, befitting how Kings can only move one space at a time akin to pawns albeit in any direction. And just like a King is highly fragile in Chess, once he's taken out, the game's over. [[spoiler: He dies in the end game to one Wicked Weave, courtesy of Morgana, who in another twist could be considered King Arthur's ''Queen'', which is also a piece in chess and the strongest one.]]
75* TheCorrupter: Once his troops capture Cheshire following his falling out with Cereza, Púca offers to return the demon to Inferno so long as he gives up Cereza. [[spoiler:He later reiterates the offer and casts a spell that causes Cheshire to transform into a SuperPoweredEvilSide, though Cheshire [[ATwinkleInTheSky sends him flying]] instead of obeying him.]]
76* EvilGenius: He is the creator of the Elemental Cores and the various machinery that's present in Avalon Forest. [[spoiler:He was previously a researcher in service to his predecessor, King Arthur, using his contributions as one step to his rise to power. However, it's apparent that while he did a good job at seizing power, he's terrible at ruling.]]
77* EvilIsHammy: Once he starts speaking, he's very theatrical, often speaking with archaic dialect that Cereza barely understands.
78* EvilIsNotAToy: He suffers multiple instances of this. [[spoiler:And yet ironically to most sufferers of this trope, it's not what kills him.]]
79** He attempted to unleash the Jabberwock from it's imprisonment to serve as his enforcer. Yet the Jabberwock has no real interest in anything save sating it's unsatiable appetite, basically unleashing a faerie eating monster upon his own kingdom.
80** He apparently learned how to open gates to Paradiso and Inferno in his studies and desired to ensnare an army of Angels to do his bidding. The only problem though was that [[NoSell the Angels are immune to his illusions]], forcing him to learn how to make an illusory copy of Affinities to compensate. [[spoiler: His attempt at manipulating the energy of Inferno also goes horribly wrong, as when he forcefully infuses Cheshire with it, Cheshire smashes him out of the way instead of doing his bidding.]]
81* EvilSoundsDeep: When he's shrouded in shadow, his voice sounds really deep. [[SubvertedTrope However]], once the mask is off, his voice becomes much higher-pitched.
82* GodhoodSeeker: Púca is hunting for the White Wolf in order to [[spoiler:claim the immense power within Lukaon's soul for himself]].
83* IndustrializedEvil: What Avalon has become underneath his rule. Utilizing the Elemental Cores, he's made a flourishing system of machinery and technology that's helped Avalon advance as a culture, as well as being responsible for the creation of Tír na nÓgs and their RealityWarper influence on the world. But as one can see in the Faerieland Tower which is basically an AmusementParkOfDoom, all of this comes at the cost of killing every human who steps foot into Avalon Forest and [[PoweredByAForsakenChild tormenting Wisps to harness their negative emotions for his machinations.]]
84* KingMook: While initially presenting himself as tall, he's actually a [[TheGoomba Pawn-type fairie]] [[spoiler:that schemed his way into power]], and ironically enough, he's small even by their standards.
85* LaughablyEvil: When Cereza meets him properly, he comes across as a big bully putting on grand displays of power to hide his ineptitude.
86* TheNapoleon: Despite being the King of Avalon, Púca is even smaller than Cereza and other Pawn-type faeries and spends most of his time seated on a flying rocking horse-like device, wrapped in a cloak, and hidden in shadows to appear much taller and more menacing than he actually is.
87* MotorMouth: When he confronts Cereza and Chesire for his boss fight, he drones on and on to the point that not only do [[EvenTheSubtitlerIsStumped the subtitles stop keeping track]] of his monologue during the narration, he continues to monologue even at one of the page-turn prompts (when non-music audio usually cuts off).
88* NonActionBigBad: He never fights on his own, only relying on summoning illusions of Affinities for his boss battle.
89* OlympusMons: He claims to have captured and tamed an Affinity angel -- actually an illusion of one created from the memories of Umbra Witches who'd entered Avalon, though it's just as powerful as the real deal -- and siccs it on Bayonetta and Cheshire.
90* PlayingWithFire: In his boss fight, he throws out flames as obstacles you need to either dodge, or douse with Cheshire's water form in the puzzle segment.
91* SmallNameBigEgo: Púca's arrogant and egotistical personality starkly contrasts his tiny body.
92* StarterVillain: Chronologically, he's the first major villain Bayonetta has to deal with in her career.
93* TheUnintelligible: While Púca can speak Enochian fluently, his accent is so thick that Cereza has a hard time understanding what he's saying.
94* TheUsurper: [[spoiler:Púca murdered the previous King of Avalon to usurp his throne, turning the enchanted forest into a dark and twisted place haunted by the ghosts of stolen children.]]
95* VertebrateWithExtraLimbs: As a Pawn-type faerie, he has six limbs -- four tiny legs and two arms.
96* VilerNewVillain: Actually ''Inverted'' in all aspects. Chronologically, he's the first villain Cereza has to deal with, and the worst we see him do is succeeding [[spoiler:in a coup against the previous Fairy King and getting him killed]], but that's ''nothing'' compared to the Angels that Cereza/Bayonetta fought as an adult, who routinely attempt and commit mass genocide. And that's not even getting into Singularity blowing up more than two thousand universes and [[spoiler:his attempt to MakeWrongWhatOnceWentRight in full-blown ''Franchise/{{Terminator}}'' style.]]
97* VoiceOfTheLegion: Púca speaks with multiple voices layered over each other, further distorted by PowerEchoes.
98[[/folder]]
99
100!!Rook
101Perhaps the next most powerful in Avalon Forest is the Rook, although despite there being one enemy in game who holds the title, Púca has since revoked it due to his uncontrollability.
102
103[[folder:Jabberwock, Voracious Faerie Dragon]]
104[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/jabberwock_bo_7.png]]
105%%
106Once the Faerie King Moltred's pet dragon, the Jabberwock was sealed away by Arthur in his conquest to take him down, in hopes he'd never be released. However, Púca decided to unleash him, granting him the rank of Emerald Rook. Entirely uninterested in serving him, the Jabberwock decided to fly off and do what it loves best, find meals to sate it's unsatable hunger. It also happens to make it's home around the Water Core as well.
107
108----
109* BreathWeapon: The Jabberwock can spit torrents of green flames from its maw. It also has a condensed form of this as a destructive laser beam, and its most powerful attack is an arena-wide blast of red plasma-like magic from its mouth.
110* DeathByGluttony: Jabberwock's gluttonous appetite for bombegranate fruit leads to its demise when Cereza detonates them inside its stomach.
111* TheDreaded: It is ''the'' most feared faerie in all of Avalon Forest, so much that even ''other faeries'' fear it. The only one who didn't fear it was Púca, who was foolish enough to believe he could make it his minion like King Moltred did, only to learn it was [[EvilIsNotAToy impossible to control]].
112* FairyDragons: The Jabberwock is a powerful wyvern-like draconic faerie with [[MonstrousMandibles a bifurcated lower jaw]] and butterfly-like markings on its wings and spikes.
113* FeedItABomb: Cereza exploits its love of bombagranates to blow it up from the inside. A journal entry notes that another witch tried to kill it with a bombegranate in a similar fashion, only for it to not work at all. In fact, it inspired a love of the fruit in the dragon. Cereza succeeds where her predecessor failed by using her dance to make the fruits the dragon already ate bloom and grow stronger before making it eat them again.
114* GemTissue: The green butterfly wing-patterned exoskeleton it sports is made of a crystalline substance that Cheshire chips away at and shatters over the course of the boss fight, though the Jabberwock simply regrows it.
115* LightningBruiser: What makes the Jabberwock the single-most feared faerie in Avalon is combination of strength, speed, and durability.
116* MonstrousMandibles: Its lower jaw is bifurcated and can split into a pair of mandibles, accentuating its unnatural appearance.
117* SapientEatSapient: Jabberwock's profile notes that despite seeming a mindless beast it's just as intelligent as the other faeries, but sees anything other than itself -- [[MonstrousCannibalism even said other faeries]] -- as a meal to indulge its gluttony, and happily tries to eat Cereza and Cheshire. In its boss fight's [[HaveANiceDeath game over screen]], Jabberwock swallows Cereza whole and barely considers her an appetizer.
118* SealedEvilInACan: Once allied with the Faerie King Moltred against his rival [[Myth/KingArthur Arthur]], and wound up getting sealed away until freed by Púca, and is the strongest faerie in Avalon Forest [[spoiler:aside from Lukaon's true form]]. When the Jabberwock refused to follow Púca's orders and do as he pleased, Púca tried to reseal it in a much simpler giant cage, [[CardboardPrison only for it to break out effortlessly]].
119* SmarterThanYouLook: The Jabberwock may look and act like a feral beast, but it is actually just as intelligent as the other faeries. It just sees no need to communicate with those it intends to eat.
120* SuperScream: It's screech is used as an attack and is noted to be powerful enough to rupture a normal target's internal organs.
121* VillainousGlutton: Jabberwock loves to eat, and any moment it's not eating is spent searching for prey to eat.
122* WakeUpCallBoss: Serves as one for Cheshire in-universe, utterly humiliating the arrogant feline demon when they first cross paths. From a gameplay standpoint, the Jabberwock's introduction is the point where the game stops going easy on you, as it is incredibly large and aggressive, is incredibly fast, and has powerful attacks that cover a lot of area, can shave off almost an entire flower's worth of Cereza's health and bring Chesire to doll form with little effort if he's not using the stone element's extra protection.
123[[/folder]]
124
125!!Bishops
126Beneath the Rook in power but more loyal to the King lies the Bishops, loyal subjects of Púca who he entrusts for both their entertaining qualities as well as their deadly acumen.
127
128[[folder:Amádán Dubh, Lunatic Wisp-Juggler]]
129[[quoteright:800:https://static.tvtropes.org/pmwiki/pub/images/bayonettaorigins_amadandubh_9.png]]
130
131The Amber Jester, Amádán Dubh is the ringleader of the Avalon Circus, "Amádán's Big Top". His specialties in entertaining and torturing wisps went together like chicken and waffles. His passion for the circus and entertainment made him a top tier tormentor of wisps, but it also driven him mad in the pursuit of perfecting his art. Púca recognized his talent, making him part of his elite council and protector of the Earth Core in exchange for advertisement of his circus.
132----
133* {{Acrofatic}}: He might look bulbous, but he's also an accomplished performer who can balance on giant balls and pillars, and jump between them to dodge fire from his own cannon.
134* BewareTheSillyOnes: Amádán Dubh may look goofy, traversing the arena on a trapeze, but he's still a dangerous opponent for Cereza and Cheshire -- firing a cannon at them and scattering explosive fruit around the arena. As one of Ignis's journals notes, one of the Umbra Witches in-training who wandered into the forest learned the hard way when she got flattened by one of his balls.
135* BossArenaIdiocy: He would be practically untouchable in his second phase if he didn't have pressure switches that aimed and fired his own cannon at their respective pillars for Cereza and Chesire to stand on next to them. [[SubvertedTrope However]], he will dodge the shots and jump to another pillar if Cereza doesn't use her magic to hold him in place.
136* ChessMotifs: An odd version given his title as "The Amber Jester". In modern chess, there's no piece named "Jester", but in past ages, one of the names that the Bishop Piece went by was indeed ''The Jester'', hence why he's listed as a Bishop rank.
137* CircusOfFear: To the faeries, his circus is a point of entertainment and fun. But to Wisps and Humans, his circus is this trope in a nutshell given his techniques in torturing every last bad emotion out of them.
138* EatenAlive: After getting crammed into his own cannon, Cereza launches him right into Cheshire's open maw, the demon swallowing him whole.
139* FatBastard: Amádán Dubh looks like a rotund jester or clown, wearing a ruffed collar, but enjoys torturing wisps -- the ghosts of children -- for fun.
140* HoistByHisOwnPetard: He makes an effort to [[DefiedTrope defy this trope]]. When you get to the second phase, you must shoot him with his own cannon to get him down to the ground. However, he will jump to another pillar as soon as it fires unless you have Cereza bind him. He also gets stuffed into his own cannon and [[SwallowedWhole fired into Cheshire's maw]].
141* HumanCannonball: He's not one himself, but he hosts an act called "The Great Wisp Cannonball" which consists of stuffing 10 wisps into a cannon and firing them.
142* MonsterClown: Dressed like a old-timey clown, Amádán Dubh is a faerie circus performer whose acts involve torturing wisps.
143* RepulsiveRingMaster: Even before he went insane, he was a faerie circus leader whose main draw was making an art of torturing wisps.
144* SphereFactor: Amádán Dubh can conjure a large spiky ball he stands atop and uses in an attempt to run over Cereza and Cheshire.
145* VertebrateWithExtraLimbs: Originally being a Pawn-type faerie, Amádán Dubh has six -- four legs and two tiny arms -- in addition to absurdly tiny wings.
146[[/folder]]
147
148[[folder:Murúch, Cold Assailant]]
149[[quoteright:800:https://static.tvtropes.org/pmwiki/pub/images/bayonettaorigins_muruch.png]]
150
151The Sapphire Bishop of Púca's court, Murúch is a type of faerie so rare that only a handful are said to exist in Avalon. Their natural and magical strength is also so vast that they're considered to be one-faerie armies and that becoming the next King of Avalon is said to be easily done by allying with one of them. Because of this, they commonly fill out the aristocratic ranks of Avalon Forest, and one such appears after attaining the Fire Core from Púca's Fortress.
152----
153* BewareMyStingerTail: Its main melee weapon is lashing out with its trident-tipped head-tail.
154* FishPeople: It has a fishlike tail with a trident tip for a head and webbed feet, but the rest of its body is (relatively) humanoid.
155* AnIcePerson: They can create and control ice better than any othr element.
156* KamehameHadoken: After creating four doppelgängers, it charges up and fires beams of freezing energy while it and its copies slowly spin around.
157* PowerEqualsRarity: A character example. Murúchs are not only extremely powerful by Faerie standards, but are equally rare as well.
158[[/folder]]
159
160!!Knights
161Higher ranked than Pawns, the Knights are among the more challenging enemies in game, weak enough to not be considered bosses but strong enough to provide a challenge.
162[[folder:Fomhórach, Stalward Guardian]]
163[[quoteright:800:https://static.tvtropes.org/pmwiki/pub/images/bayonettaorigins_fomhorach.png]]
164
165The first Knight rank faeries fought in game, these Jade Knights use a spear and shield to fight their quarries. Well known for their servitude and protective natures in Avalon Forest, one such faerie protects the Wood Core in Avalon Forest.
166----
167* DegradedBoss: After destroying the wood Elemental Core, other Fomhórach that show up aren't even treated like bosses. This is justified by the fact that having the wood element means that their shields can now be ripped out of their hands and they can be taken down with relative ease.
168* EliteMook: They are the first Knight-type faerie to be fought and serves as the game's WarmUpBoss.
169* FlunkyBoss: Fomhórach is fought alongside a pair of lesser faeries, and can summon more of them if they're killed.
170* GameplayAndStoryIntegration: It is said because the orichalcum their shields are made from is incredibly rare, Fomhórach are incredibly rare themselves, usually serving as guardians for key areas. As such, they are only fought as the first boss and as scripted encounters.
171* LuckilyMyShieldWillProtectMe: Fomhórach wields a shield in his off hand, which he uses to block Cheshire's attacks, leaving the feline demon open for counterattacks.
172* OldSoldier: Is said that many Fomhórach are veteran faerie soldiers that have been fighting since Avalon's feudal era.
173* WarmupBoss: One is the first boss encountered in the game, and emphasizes the importance of using both Cereza and Cheshire in tandem to defeat them and their flunkies.
174* WingedHumanoid: Is the first faerie encountered by Cereza to sport wings, which enable it to perform hovering jump attacks.
175[[/folder]]
176
177[[folder:Bánánach, Speared Hunter]]
178[[quoteright:800:https://static.tvtropes.org/pmwiki/pub/images/bayonettaorigins_bananach.png]]
179
180Wielding a spear the same size as itself, Bánánach was gifted the title of Tourmaline Knights and is sometimes the result of Pawn Faeries who absorb a sufficient amount of energy to develop and evolve. They commonly accompany lesser faeries to step in when they're in trouble, and fight like raging demons on the battlefield.
181----
182* MookPromotion: Was once a Pawn type Faerie before it became a Knight Rank by accumulating sufficient amounts of energy.
183[[/folder]]
184
185[[folder:Amadán, Apprentice Clown]]
186[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/bayonettaorigins_amadan.png]]
187
188Ranked as Amber for it's coloring, Amadáns are clowns in training who belonged to the Amadán Circus Troupe. Though they once served the Amber Jester, since he lost his mind they became the wardens and torturers of the Faerieland Tower. Their otherwise weak frames also hide a devious mind and knowledge on creating shields to protect itself and allies with.
189----
190* BarrierWarrior: It can create Earth Element barriers around it's allies and itself, requiring either throwing Bombagranates or utilizing the Earth Element to shatter through it.
191[[/folder]]
192
193[[folder:Gog-Magog, Faerie Knight]]
194[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/bayonettaorigins_gogmagog.png]]
195
196The Topaz Knights, Gog-Magog are faeries who are decked out in full body armor and weapons, prideful in their heritage and fighting on the frontlines with overwhelming force and durability.
197----
198* HeavilyArmoredMook: In comparison to the other Knight Ranked Faeries, it's much more durable and stronger thanks to said armor.
199[[/folder]]
200
201[[folder:Faun, Deadly Watcher]]
202[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/bayonettaorigins_faun_5.png]]
203
204Although being known as the Amethyst Knights, Fauns are actually more akin to spellcasters who utilize their abilities to summon Barghests to the field to fight in their stead. Because of this, they're more than happy to remain at the corners of the battle field to wear down their foes through sheer numbers of their familiars.
205----
206* {{Necromancer}}: The Faerie equivalent of one, considering it calls up Barghests to assault their foes and protect themselves from harm.
207[[/folder]]
208
209[[folder:Mulciber, Heated Berserker]]
210[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/bayonettaorigins_mulciber.png]]
211
212Another variant of Topaz Knights, Mulciber is a spellknight who utilizes flame and stone magic alongside it's club-like staff to deliver physical and magical assaults, as well as protective barriers around itself and allies.
213----
214* BarrierWarrior: It has the ability to form shields around itself and allies.
215* MeaningfulName: Mulciber is another name for Vulcan, the Roman god of fire, volcanoes, metalworking, and forges.
216* PlayingWithFire: It can also shoot out blasts of flame.
217[[/folder]]
218
219[[folder:Sparcanagh, Wicked Wizard]]
220[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/bayonettaorigins_sparcanagh.png]]
221
222The most powerful spellcasters of the Knights, the Spinel Knights known as Sparcanagh fight with onslaughts of magic. Their insatiable need for knowledge is only matched by the strength they wield in battle.
223----
224* ShockAndAwe: Most of it's spells are lightning blasts, either hitting wide ranges in front of itself or throwing out tracking spells that follow Cereza or Cheshire around until it's interrupted.
225* TrainingTheGiftOfMagic: They're known for training the Gean Cánach type faeries in their magic.
226[[/folder]]
227
228!!Pawns
229The lowest ranked of the faeries, most of these are quadrupeds who serve as the majority of common enemies you face in game.
230
231[[folder:Aos Sí, Denizen of the Wood]]
232[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/bayonettaorigins_aossi.png]]
233
234The most basic faeries of Avalon Forest, they are amongst the weakest of faeriekind. They have a poor sense of sight, smell and hearing, making them easy to hide from, and yet despite this they boast the strength of an adult human. They are the most common enemy found in game.
235----
236* TheGoomba: The faerie equivalent of this, being more common than any other.
237[[/folder]]
238
239[[folder:Bogie, Haphazard Shooter]]
240[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/bayonettaorigins_bogie.png]]
241
242A faerie outfitted with a cannon on one of it's hands, Bogies are also common foes fought in Avalon Forest. Despite being weak, they make up for it with their trigger happy nature.
243----
244* BottomlessMagazines: Subverted, then played straight. It's description says that there is a limit to it's ammunition, but given the ammunition is so easy to make that it can be taken from their surroundings in Avalon Forest, they might as well be considered to have a truly endless supply of rounds to fire.
245* TriggerHappy: Despite being placed on guard duty to look out for humans in Avalon Forest, they look for any excuse they can so they can start shooting at whatever they like.
246[[/folder]]
247
248[[folder:Leipreachán, Devious Trapper]]
249[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/bayonettaorigins_leipreachan.png]]
250
251Despite being known as keepers of treasure, the Leipreacháns of Avalon Forest are anything but caretakers of hidden stashes, instead enjoying making traps to place around treasure or the battle field to incapacitate foes and better support other faeries.
252----
253* TrapMaster: It's fighting style in a nutshell, placing traps on the battlefield that Cereza or Cheshire can step into and that requires the other to undo. It's so good at it that it inspires other faeries to make them and leave them about.
254[[/folder]]
255
256[[folder:Spriggan, Stern Defender]]
257[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/bayonettaorigins_spriggan.png]]
258
259A faerie whose only difference between itself and it's fellow pawns is that it was given a shield to defend itself with and training from higher ranking faeries on how to use it.
260----
261* LuckilyMyShieldWillProtectMe: The only Pawn Type faerie to sport a shield. Unfortunately for it, it's bio states that it spends so much time protecting itself that it forgets to attack.
262[[/folder]]
263
264[[folder:Pixie, Wandering Sharpshooter]]
265[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/bayonettaorigins_pixie.png]]
266
267Despite common depictions of faeries having wings, in Avalon Forest the act of sprouting them is viewed as a random mutation with no one way to cause or force it to happen. Pixies are the results of such faeries gaining wings, patrolling the skies of Avalon and shooting foes from high. Yet in exchange for their enhanced mobility, their bodies become frail to compensate.
268----
269* BottomlessMagazines: Just like Bogies, it's capable of firing endlessly on those beneath it.
270* ExhaustionInducedIdiocy: A battle example. It gets tired of flying constantly, so in battle it sometimes dips down to regain it's energy, putting it right in range of Cheshire's claws or Cereza's thorn bind.
271* WeaksauceWeakness: Of course, provided you have the Wood Core in your possession, you can swap Cheshire to it's state and use his grappling tongue to grab Pixies out of the sky and ''smash'' them into the ground!
272[[/folder]]
273
274[[folder:Gean Cánach, Fledgling Mage]]
275[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/bayonettaorigins_geancanach.png]]
276
277One of the few faeries who expand their knowledge of magic beyond their trademark illusion magic, Gean Cánaches seek to practice and expand their knowledge. But like Cereza, they're still in training, so their spells are weak.
278----
279* RobeAndWizardHat: Downplayed since they lack the robe, but they all don hats that human spellcasters are said to use out of respect for human practicioners.
280* TrainingTheGiftOfMagic: They're said to still be in training, their very descriptions saying they learn from the Knight Rank Sparcanagh faeries.
281[[/folder]]
282
283[[folder:Knocker, Excavation Engineer]]
284[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/bayonettaorigins_knocker.png]]
285
286Some faeries are known for burrowing underground and making tunnels and pathways to find precious metals or to travel through. Knockers are such faeries, utilizing their drill hats to burrow underground for such reasons, as well as moving beneath enemies in order to attack them.
287----
288* DigAttack: One of it's moves is to simply burrow underground, attempting to take Cheshire or Cereza by surprise and shave off health.
289* WeaksauceWeakness: Of course, provided you have the Earth Core, you can swap Cheshire to his Earth Form and make him slam the ground with his body, immediately excavating any underground Knockers.
290[[/folder]]
291
292[[folder:Dvergr, Elite Warrior]]
293[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/bayonettaorigins_dvergr.png]]
294
295Even though Aos Sí are the lowest faeries of Avalon Forest, they can still gain promotions and strength with enough time and dedication, and Dvergr are the results of such prowess. Gifted metal armor and weapons, they are amongst the strongest the Pawn type faeries have to offer.
296----
297* TheBlacksmith: It's description states that because it's armor is actually somewhat fragile, many of them learn to repair it and even repair other faeries armors. Some have even retired from the battlefield permanently in order to make weapons and armor for all faeriekind.
298* HeavilyArmoredMook: As the description above says, it's basically an incredibly durable Aos Sí.
299[[/folder]]
300
301[[folder:Salamander, Mischievous Firestarter]]
302[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/bayonettaorigins_salamander.png]]
303
304A faerie whose magical powers proved it capable of utilizing flame magic, these faeries are best known for causing fires for fun and to burn their foes to ashes.
305----
306* PlayingWithFire: It's spells are all fire based, and it naturally enjoys burning things as a past-time.
307[[/folder]]
308
309!!Unclassed
310Whether due to their mechanical nature or ethereal existences, these fairies still rank among the enemies Cereza faces in game.
311
312[[folder:Barghest, Revenant Faerie]]
313[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/bayonettaorigins_barghest.png]]
314
315One has to wonder, what happens to Faeries after they die? Do they have some afterlife they go to? Do they reincarnate? Whatever the answer is, Barghests exist as proof that faeries can leave behind ghosts like humans do, albeit ones lacking initiative and will. These types of enemies are only ever summoned by Fauns and obey their will.
316----
317* DueToTheDead: Averted. Faerie culture has no concept of this trope, and thus do the living Faeries see fit to use the dead however they wish.
318* OurGhostsAreDifferent: They're faerie ghosts and the in-game compendium considers them to be the equivalent to faeries what Wisps are to humans.
319[[/folder]]
320
321[[folder:Banchine Model P, Arsenal of Doom]]
322[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/bayonettaorigins_banchinemodelp.png]]
323
324The result of fae engineering and robotics, the Banchine was created with the express purpose of scaring intruders. This is done by making the machine carry a Bombagranate inside itself until it explodes, the fact that it could kill said intruders being something the faeries care little about. These objects sometimes appear in fights or Tír na nÓgs as obstacles you can only avoid by running away from until they explode.
325----
326* HavingABlast: It's only purpose is as a walking bomb.
327[[/folder]]
328
329!!Wisps
330Many humans have come to Avalon for one reason or another, with the only criteria being that they must've had pure hearts in order to enter. However, because the decree of killing any humans they come across is active, many humans have died within the Forest. Those who die in Avalon are doomed to become Wisps, ghosts left behind to wander the forest for eternity.
331
332[[folder:In General]]
333* BarredFromTheAfterlife: It's unknown to what extent this is played out. While it's said that Wisps remain in the forest for eternity, they ''can'' be killed again, albeit whether they reincarnate or suffer from CessationOfExistence is unknown.
334* OurGhostsAreDifferent: Wisps are basically what becomes of human souls should a human die within Avalon Forest. They are theoretically immortal and can't pass onto the afterlife, regain use of a physical body that looks like it's made of sack cloth, and they get routinely abused and/or killed by the Faeries for their own selfish nourishment needs.
335* PoweredByAForsakenChild: It's noted that much of Avalon's machinery as well as Faerie nourishment is derived from the negative feelings they get from tormenting Wisps.
336* WasOnceAMan: All of them, without exception, were once human.
337[[/folder]]
338
339[[folder:Colm]]
340[[quoteright:150:https://static.tvtropes.org/pmwiki/pub/images/bayonettaorigins_colm.png]]
341
342A wisp boy Cereza meets along her journey. He pleads with her to save his friends, who have been wisp-napped by the faeries.
343----
344* BrownBagMask: He seems to be wearing a sack, with eye holes punched out, over his head.
345* TheLeader: His fellow wisps see him as their unofficial leader, and he organizes their hideaway to help make their liminal unexistences easier.
346* NiceGuy: Noted as being very kind, likely a holdover from when he was alive. He frequently goes on dangerous excursions to raid the faerie's trash heap for materials to expand the hideaway. He's also the head editor for "Wisp Weekly", a newletter full of interesting tidbits pooled together by the community, in hopes that its spread will help wisps in other places.
347[[/folder]]
348
349[[folder:Ignis, Forest Sage]]
350[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/bayonettaorigins_ignis.png]]
351
352Originally appearing early on in the story, Ignis is initially seen as the Forest Sage who guides Cereza and Cheshire to the location of the Earth Core. After they manage to destroy Amadán Dubh and get the core, Ignis becomes an ally of Cereza's, offering her safe travelling routes between Sanctuaries and serving as counsel for where to go next to find the White Wolf.
353----
354* BarredFromTheAfterlife: A mixed example. On one hand, like all Wisps she's stuck in Avalon Forest. [[spoiler:Unlike the rest of them, she was an ''Umbran Witch'', so her dying in Avalon likely saved her from an eternity in ''Inferno''.]]
355* {{Depower}}: She laments her loss of power and wishes she was still alive so she could directly fight the faeries. [[spoiler:Given it's implied she was once an Umbran Witch, it makes sense as to why it's such a loss to her.]]
356* MentorArchetype: She tries to serve as one for Cereza, teaching her about the Forest's secrets, where the various cores are hidden and trying to help her succeed. Her journals also state she's been this to other Umbran Witches who trekked into the forest, trying to aid them even as each of them failed.
357* TheOlderImmortal: Wisps are known for being theoretically immortal so long as they aren't killed, but Ignis tops the rest of them by being the flat out oldest one in all of Avalon, period.
358* SinisterWhistling: At first her whistling appears to be this trope, but it becomes subverted when it turns out she's truly on Cereza's side.
359[[/folder]]

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