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1----
2[[foldercontrol]]
3
4
5! The Sinon Knights and their allies
6
7!! Default Characters
8
9[[folder: Lord Reese of Sinon]]
10
11!!Lord Reese of Sinon
12
13[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/6egidx7_d.jpg]]
14
15Heir to the March of Sinon, and the son of Margrave Bernstol. He is the main hero of the game.
16
17-> '''Class:''' Lord > Knight Lord
18
19* CantDropTheHero: Averted when it comes to Sidequests and Paralogues, where both him and Ward can't be used due to the possibly of being called by the King. The only exceptions are Exile Island and Heretic God, both of which are mandatory.
20
21* CountryMouse: Being a lowly lord of a recently added territory comprised of native tribes, he is continually mocked and underestimated by both King Volcens and his DecadentCourt.
22
23* AFatherToHisMen: Reese is a man who commands the respect and loyalty of his soldiers by actually interacting with them on a more personal level and even helping them with their problems. This trait earns him the UndyingLoyalty of the mercenary characters upon the completion of their side quests, resulting in their permanent recruitment.
24
25* HeroProtagonist: The main protagonist of Berwick Saga and a heroic person.
26
27* LittleHeroBigWar: Being a lowly prince of a backwater borderland leading only 100 troops (in comparison to the other military leaders leading tens of thousands), he and his knights most of the time are tasked with relatively minor missions, such as buying time in order to evacuate troops or civilians from harm's way, and some of these are an obvious attempt by King Volcens and his DecadentCourt in order to kill or discredit him. However, the fact that he and his knights always fulfill their duties, no matter how minor, leads to them to be trusted with important and conflict decisive missions.
28
29* MadeOfIron: Has the Robust skill, making him immune to being crippled.
30
31* HeroesPreferSwords
32
33* InstantExpert: He has the Expert skill that lets him wield weapons seven levels higher than his current level.
34
35* InfinityMinusOneSword: At the beginning of Chapter 5, he gains the Gram Sword, a powerful personal weapon with a high critical rate that grants him an additional strike and acts as a [[LastChanceHitPoint Miracle Charm]], although it automatically breaks the weapon regardless of the amount of durability points left.
36
37* InfinityPlusOneSword: Given by Princess Sienna herself at the beginning of Chapter 13, the Nothung Sword grants an additional 15+ light elemental damage, a 15+ resistance to dark magic, and it recovers all of it's durability points at the beginning of every chapter.
38
39* MagikarpPower: Reese starts off as rather mediocre due to his middling base stats but he has the highest HP and Def growths and respectable ones in Str and Agi that'll let him become a LightningBruiser if properly leveled. Later, he gains powerful swords such as the [[InfinityMinusOneSword Gram]] and the [[InfinityPlusOneSword Nothung]] that massively boosts his effectiveness in combat.
40
41* NaiveNewcomer: He is utterly unprepared at facing the DecadentCourt of King Volcens and is often reprimanded by Duke Roswick not to openly offend the paranoid king and his closest advisors who already have a low opinion of him.
42
43* LightningBruiser: Given favourable growths along with the personal weapons he obtains throughout the story, he'll eventually become a powerful force to be reckoned with.
44
45* PragmaticHero: Begins to grow into this as he becomes wiser to the DecadentCourt of King Volcens. This is best shown by how he deals with Laurentia's imprisonment: He bribes the jailer in order for him to allow her to join in his battles, and once he promotes into a Knight Lord and asks King Volcens himself of her release, he has the jailer falsely arrested for embezzlement charges to make sure he doesn't talk.
46
47* WeCannotGoOnWithoutYou: Just like every ''Fire Emblem'' lord, his death results in a Game Over.
48
49[[/folder]]
50
51[[folder: General Ward]]
52
53!!General Ward
54
55[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/8cqezn9_d.jpg]]
56
57-> '''Class:''' Veteran Knight
58
59A veteran knight of Sinon, he is Reese's right-hand man and advisor.
60
61* CantDropTheHero: Subverted. Similar to Reese, he cannot be used in Sidequests and Paralogues outside of the mandatory Exile Island and Heretic God, but unlike Reese, you don't have to deploy him during main chapters.
62
63* CrutchCharacter: Albeit one that remains viable through the game.
64
65* CoolSword: Is initially armed with the Knight Sword, a powerful weapon that grants the user an additional strike during an attack and is quite durable to boot.
66
67* {{Deuteragonist}}: More or less fills this role due to being Reese's right-hand man. This also extends to gameplay, where just like Reese, [[WeCannotGoOnWithoutYou his death results in a Game Over]].
68
69* MadeOfIron: Has the Robust skill, making him immune to being crippled.
70
71* MarriedToTheJob: Due to the stresses of being a commander to the Sinon Knights, he barely had the time to visit his sick wife and his daughter, Christine. This results in Christine herself essentially disowning her own father for his neglect.
72
73* OlderSidekick: Though he is often the more emotional and outspoken one when appearing alongside Reese in cutscenes.
74
75* TakingTheBullet: Has the Guard skill that allows him to shield an ally by forcing the opponent to initate a fight against him instead of the protected character.
76
77* SecretKeeper: [[spoiler:He's well aware of Lanette's real identity as the last surviving member of the Royal Duchy of Serenia]].
78
79* SergeantRock: As the general of Sinon's knights and Reese's right hand man, he is quite strict and stern and sometimes questions Reese's decisions, but is ultimately a good and reasonable figure.
80
81* WeCannotGoOnWithoutYou: Similar to Reese, his death results in a Game Over.
82
83[[/folder]]
84
85[[folder:Leon]]
86
87!!Leon
88
89[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/zymm2dc_d.jpg]]
90
91-> '''Class:''' Spear Knight -> Lance Knight
92
93A knight of Sinon, he is a hot-blooded and a fierce fighter.
94
95* AttackAttackAttack: His Deatchmatch skill forces an enemy to battle him five times in a normal battle, enabling him to utterly kill an enemy unit or he gets killed instead if he's unlucky. If the weapon he's currently equipped with breaks, he'll be rendered helpless as the enemy unit relentlessly attacks him.
96
97* BadassNative: Initially belonged to the native tribes of Sinon along with Adel and Sherlock before being knighted.
98
99* BigBrotherMentor: His personal story has him become this to a young boy named Jean, entrusted upon him [[spoiler:by his ill grandmother after her death]]. Hilariously, [[spoiler:he didn't realize that "he" was actually a she due to neglecting to read the back part of the letter that the grandmother left before she died]].
100
101* CrutchCharacter: Leon is an excellent character in the early stages of the game, having the Deathmatch skill that allows him to continually attack an enemy for five rounds and essentially destroying them if he keeps getting hits. However, his usefulness lessens as the game goes on due to his average stats and growths, and the fact that he needs Adel (another crutch character) to boost his stats using the Supporter skill.
102
103* JavelinThrower: Learns the Throw skill at level 11, enabling him to throw javelins at an additional +10 hit when using throwing spears and javelins, then it allows him to re-equip his previous weapon automatically.
104
105* JoustingLance: Is able to use them once he promotes to Lance Knight.
106
107* LightningBruiser: Being a mounted unit with the ability to retreat using the Canto skill if he has any remaining movement points, and with Adel backing him up using the Supporter skill, and if he consistently hits an enemy with Deathmatch, he'll be a force to be reckoned with.
108
109* MadeOfIron: Has the Robust Skill, making him immune to being crippled.
110
111* RedOniBlueOni: He's the HotBlooded Red Cavalier when compared to the reserved Adel.
112
113* ThoseTwoGuys: With Adel, especially in-gameplay due to both sharing the Supporter skill that boosts both of their stats if they are nearby during battle.
114
115[[/folder]]
116
117[[folder:Adel]]
118
119!!Adel
120
121[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/zt1dbqy_d.jpg]]
122
123-> '''Class:''' Spear Knight -> Lance Knight
124
125A knight of Sinon, he has a modest personality in contrast to his partner Leon.
126
127* ActionInitiative: Has the Vantage skill that lets him attack first if his speed stat surpasses the enemy's even if they attacked first.
128
129* BadassNative: Initially belonged to the native tribes of Sinon along with Leon and Sherlock before being knighted.
130
131* CanNotSpitItOut: His reserved nature prevents him from even speaking to Lumiere regarding his feelings, prompting Leon to give him advice on how to do so.
132
133* CrutchCharacter: While Adel is excellent during the early stages of the game, his low stats and growths renders his Vantage skill useless as the enemies grow powerful, his reliance with Leon to boost his stats, and the appearance of more powerful cavalry units means he'll likely be benched sooner than later.
134
135* FarmBoy: Implied with him having the unique skill to equip Pitchforks.
136
137* JavelinThrower: He has the Throw skill which gives him additional +10 hit when using throwing spears and javelins, then it allows him to re-equip his previous weapon automatically.
138
139* LuckilyMyShieldWillProtectMe: Learns the Shieldfaire skill at level 7, making him far more likely to use his shield to reduce incoming physical damage.
140
141* RedOniBlueOni: He's the reserved Green Cavalier when compared to the HotBlooded Leon.
142
143* RescueRomance: He later saves Lumiere from the Vail Pirates who kidnapped her alongside the other female victims, intending to force the Navarron Atelier to pay for her ransom or else she'll be sold to as a SexSlave. [[spoiler:This act already serves to increase her affections for Adel, leading to them become an OfficialCouple]].
144
145* PrecociousCrush: Towards Lumiere, the female Alchemist who works in the Atelier.
146
147* ThoseTwoGuys: With Leon, especially in-gameplay due to both sharing the Supporter skill that boosts both of their stats if they are nearby during battle.
148
149[[/folder]]
150
151[[folder:Sherlock]]
152
153!!Sherlock
154
155[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/2inqe6m_d.jpg]]
156
157-> '''Class:''' Horseman > Bow Knight
158
159He is a young horse archer of Sinon who works tirelessly day and night to hone his skill.
160
161* BadassNative: Initially belonged to the native tribes of Sinon along with Adel and Leon before being knighted. However, his way of dressing and conversations with Ophelia makes him embody this trope more than them.
162
163* DeathOfAThousandCuts: His unique skills such as Multishot (lets him strike twice at the cost of lowered hitrates) and Opportunity Shot (occasionally lets him attack again) means he'll be able to attack a single opponent multiple times or attack two opponents in a single turn.
164
165* FragileSpeedster: High speed stat, low defense. Trained well and he becomes a GlassCannon instead.
166
167* HorseArcher: His standard class.
168
169* MagikarpPower: Starts off as being weak and having low hitrates when he attacks but if trained well and given good bows to use, his good growth rates in speed and strength alongside with his skills makes him a formidable force to be reckoned with. His promotion even improves his Mutlishot skill, letting him shoot three times and gives him a horse that has good HP and adds an additional movement point that further increases his mobility.
170
171* PowerfulButInaccurate: At the early stages of the game, Sherlock's ability to hit 3 to 4 times is neutered by his low hitrates, making him miss even in ideal terrain. It also doesn't help that his Multishot skill suffers a -5% hitrate.
172
173* PrecociousCrush: He often goes to the local tavern in Navarron to listen to the singer Ophelia, in which his personal sidequest has him involved with her problems.
174
175[[/folder]]
176
177
178[[folder:Elbert]]
179
180!!Elbert
181
182[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mrwbgnb_d.jpg]]
183
184-> '''Class:''' Cavalier > Paladin
185
186A knight of Sinon, serves as Ward's second-in-command and is revered as a big brother by the younger knights.
187
188* AnnoyingArrows: Having the Arrowsbane skill lets him treat shots from bows, crossbows and even ballistas as this due to the skill automatically reducing their accuracy to 33%. This and having the Provoke skill lets him be the perfect tank to protect weaker units from projectiles.
189
190* BigFun: For a powerful individual, he is quite jovial and boisterous, being able to lighten up the rather cynical Christine.
191
192* BroodingBoyGentleGirl: Inverted, as he is the cheerful and down-to-earth guy who provides a much needed ear for Christine.
193
194* IShallTauntYou: His Provoke skill draws the attention of a single enemy unit towards him.
195
196* LightningBruiser: Has high stats when compared with the other starting Sinon Knights besides Ward. Appropriately, he serves as Ward's second-in-command.
197
198* LuckilyMyShieldWillProtectMe: Learns the Shieldfaire skill at level 11, making him far more likely to use his shield to reduce incoming physical damage.
199
200* TakingTheBullet: Using his Provoke skill on an archer or ballistician, he'll be able to shield vulnerable allies due to his skill Arrowbane decreasing his chances of being hit.
201
202
203[[/folder]]
204
205[[folder:Christine]]
206
207!!Christine (Chris)
208
209[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/o2gvpzh_d.jpg]]
210
211-> '''Class:''' Lady Knight > Arrow Knight
212
213Christine is a knight of Sinon and Ward's daughter. She is kindhearted and skilled with crossbows.
214
215* AllGirlsLikePonies: Implied by her having the Horse Lover skill, which restores the HP of the horse she's currently riding when advancing to the next chapter. Alongside her Swap Horse skill that lets her switch horses with another unit, this is useful for healing the horses of various units.
216
217* AlwaysAccurateAttack: She has the Aim skill, which increases the hitrates of her current attack by 50%, but it can only be used during her standby phase.
218
219* BoringButPractical: Unlike her fellow horse archer Sherlock who starts off with multishot skills but is inaccurate at the very start of the game and requires heavy investment to be good, Christine needs little maintenance as her weapon of choice (crossbows) allows her to deal good damage without relying on her strength stat, the Aim option allows her to consistently hit targets, her Armsthrift skill ensures her weapons will last longer than usual before they break, and her Horse-Lover and Swap Horse skills provide an effective way to heal horses.
220
221* BreakableWeapons: Her Armsthrift skill randomly prevents weapons that she equipped from losing their durability points during battle. This makes her a cost-efficient unit to use as she'll less frequently need to replace her weapons.
222
223* BroodingBoyGentleGirl: Inverted, as Christine is the cynical and brooding girl while her comrade Elbert is the cheerful one who often gently gives Christine a much needed ear to her parental issues and cynicism towards the war.
224
225* TheCynic: Due to her background, she has a less-than-ideal view regarding military life, questioning why some soldiers would abandon their loved ones and choose to live and die in battle. When Arnold, a young man who was forcibly conscripted by the Raze Empire, wishes to be strong like her, Christine coldly remarks that he shouldn't envy her and that the life of a soldier is something she doesn't enjoy.
226
227* HorseArcher: Though she is much better at using crossbows than conventional bows, to begin with.
228
229* GlassCannon: Using Crossbows enables her to dish good damage but requires her to stay at melee range. Her low strength and HP makes it a dangerous task if she gets hit.
230
231* KnightInSourArmor: Despite being cynical regarding the idea of being a soldier, she is a kind girl who will do the right thing.
232
233* OnlyChildSyndrome: After seeing Esteban and his sister Arina bicker after convincing him to stop resorting to banditry, she comments to Elbert when she was little, she wished to have an older brother take care of her and her mother due to Ward being almost completely absent from their lives due to the stresses of being the General of Sinon.
234
235* WhenYouComingHomeDad: Her main reason of resentment towards her father Ward.
236
237* YoureNotMyFather: Holds this view towards her father Ward for essentially abandoning his family due to being MarriedToTheJob.
238
239
240
241[[/folder]]
242
243[[folder:Izerna]]
244
245!!Izerna
246
247[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sivz7kv_d.jpg]]
248
249-> '''Class:''' Cleric > Priestess
250
251She is a cleric from Leia who is ladylike and tidy.
252
253* BoringButPractical: She is only good at healing when compared to the other priests who have special abilities but she does it effectively and can be a good backup healer.
254
255* CrutchCharacter: The only available healer early in the game. You don't get another cleric-type character until Chapter 4. In the late game, Paramythis can heal and fight while on horseback, rendering Izerna less useful.
256
257* CrimeMagnet: Like many early priests in ''Fire Emblem'', you meet her when she has been unwittingly lured by bandits to take advantage of her kindness, and later, [[spoiler:she is one of the four maidens kidnapped by the Raze Church to be sacrificed and killed alongside the Apostle]]. In gameplay terms, she also tends to be a victim of this, although you later can give her a Holy orb that gives her an offensive attack, but it can't kill an enemy.
258
259* GradualRegeneration: Has the Blessing skill that passively heals 3 HP at the start of each turn to any allied units in a 3-hex radius.
260
261* HolyHandGrenade: Is capable of using the only non-class locked offensive light magic, the Holy Orb, which grants her the Vantage skill but always leaves the enemy at 1 HP regardless of damage dealt.
262
263* InstantExpert: Learns the Expert skill at level 6, enabling her to use the more advanced Light orbs seven levels higher than her current level.
264
265* LongLostRelative: [[spoiler: Percival is her younger brother, having been separated from her when they were very young. Having Percival attack the Raze Priest who's holding her captive during Heretic God is required for his permanent recruitment]].
266
267* PluckyGirl: Despite being a demure healer, she is willing to brave the dangers of war in order to help people in need of her healing abilities as a priestess. She is also [[spoiler:quite willing to call out Dean for how his thirst for vengeance is warping him for the worst]].
268
269* RealTimeWeaponChange: Learns the Versatile skill upon her promotion as a Priestess, which allows her to re-equip her previous equipment after using non-combat spell. This allows her to use her healing and status curing orbs while re-equiping her Holy Orb in-case she is attacked by a melee enemy.
270
271* UtilityPartyMember: Terrible at fighting but provides invaluable supports skills such as healing damage or curing status effects.
272
273* WhiteMagicianGirl
274
275[[/folder]]
276
277[[folder:Czene]]
278
279!!Czene
280
281[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ydiy4el_d.jpg]]
282
283-> '''Class:''' Thief > Grassrunner
284
285A daughter of nomads who joins the Sinon Knights as an opportunity to prove her worth.
286
287* ArmyScout: Her skills Hide and Watchful enable her to be an effective scout able to safely hide and observe enemy units.
288
289* BornInTheSaddle: She is a member of the Tania clan, a village where horses are such a big part of their lives that they give their children their very own foals on their 10th birthdays so they can learn to care for them.
290
291* CoolHorse: Accquires and cares for an abused and temperamental foal who she eventually names Tico, which becomes her personal ride after her promotion that gives her excellent boosts in stats and mobility.
292
293* DeviousDaggers: As expected of a thief, she can fight with knives, with their unique gameplay mechanics making her useful at forcing an injury to an enemy unit in order to cripple and capture them and even be quite useful in damaging units with a high defense stat.
294
295* FragileSpeedster: Has high speed coupled with the Adept skill but has low-to-zero stats in defense and strength and deals low (but completely unblockable) damage with her knives.
296
297* LovableRogue: She's a cheerful and rather outspoken girl.
298
299* LostPetGrievance: When she was just a child, Czene had her own horse named Tico whom she deeply cared for until one day, when she was playing with her friends, her horse got lost and by the time they found her, she was found dead on the bottom of a cliff. She regrets her negligence and it forms her motivation to care for another injured foal who she also eventually names Tico.
300
301* MagikarpPower: Starts off as a weak FragileSpeedster useful only for her thief skills, but her promotion gives her a unique mount that gives her Damage +1, Agility +5, Movement +1 to her stats and improves her Mug skill from being only able to steal an unequipped item to a stealing any of the enemy's items, even equipped items, limited only 2 times per map and being able to steal rare items.
302
303* VideoGameStealing: Has the Mug skill that gives her a percentage chance of stealing an unequipped item on hit and later upon her promotion to as a Grassrunner, she gains the Mug+ skill that let's her randomly steal any item, including equipped weapons and accessories from the enemy.
304
305* SeeTheInvisible: Has the Watchful skill that let's her reveal hidden enemies within 3 hexes away from her.
306
307* StealthExpert: Has the skill Hide that enables her to turn invisible at certain terrains.
308
309* UtilityPartyMember: Her usefulness shines in her skills as a thief who can open locked doors and search for hidden items and enemies.
310
311* WeakButSkilled: Comes with low strength, HP and defense stats that rule her out as a combat unit but compensates with several other useful abilities that allow her to assist when fielded in ways very few characters can replicate.
312
313[[/folder]]
314
315[[folder:Princess Aegina of Riana]]
316
317!! Princess Aegina of Riana
318
319[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/azuvtiw_d.jpg]]
320
321-> '''Class:''' Mage > Sage
322
323A princess of Riana who went into hiding to escape the Raze Empire's grasp.
324
325* BlowYouAway: Her primary magic type, with Pallas Riana being her signature magic orb.
326
327* KillItWithFire: She can use Fire orbs as a secondary weapon.
328
329* LastChanceHitPoint: Has the Miracle skill, that gives her the chance to evade lethal hits when low on HP.
330
331* PowerfulButInaccurate: Suffers from a low hitrate that can hamper her use of Pallas Riana despite having the ability to hit four times in a row.
332
333* RevengeBeforeReason: Despite her acknowledgement of her inexperience with magic and inability to seriously fend for herself, she's still adamant on taking revenge on the Razelian priests who killed her family.
334** This comes to a head in her ending event, where [[spoiler: she, along with Sherpa and Rosalie, encouter the group responsible for the death of her parents, wherein she refuses Sherpa's help and outright tells him to never show his face if she defeats them on her own, subsequently leading her to the wrong end of a CurbStompBattle. It's only through Sherpa's intervention saving her life and Rosalie's words afterwards that she realizes the error of her ways]].
335
336* SquishyWizard: She can be quite effective against units with a high defense stat, but she'll suffer if attacked due to having low stats in speed and defense.
337
338* SoleSurvivor: She is the sole surviving member of her royal family, who were killed after the Raze Empire took over the Kingdom of Riana.
339
340* StatusBuff: Activating her Focus Chant skill buffs her attack with an increase in both her hitrate and attack damage with an Orb although it has a cooldown that lasts 7 turns.
341
342* {{Tsundere}}: Towards Sherpa, who usually enjoys riling her up.
343
344[[/folder]]
345
346[[folder:Daoud]]
347
348!!Daoud
349
350[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/fieojgz_d.jpg]]
351
352-> '''Class:''' Axe Soldier > Axe Sargeant
353
354A Knight who leads the retreat from Highland when the Raze Empire invades, using his herculean strength to protect wounded soldiers.
355
356* DefectorFromDecadence: Either joins the Sinon Knights or quits being a soldier out of disgust due to King Volcens' refusal to help him and his retreating men after a disastrous defeat, considering them traitors for leaving the front line.
357
358* DeathOrGloryAttack: He has Pulverize skill, which doubles his attack power at the cost of reducing his defense to 0. He can still use his shield to reduce the incoming damage.
359
360* FatherToHisMen: Staunchly defends the remainder of his injured company from the Imperial forces and the raiders attacking them. He will only join the Sinon Knights if they protect all of his injured troops during his chapter, otherwise he quits being a soldier and becomes a farmer.
361
362* {{Kiai}}: His War Cry skill gives him an additional +3 atk and +10 hit for the next attack and it stacks, so he can deal massive damage if he keeps using the skill every turn.
363
364* MadeOfIron: Has the Robust skill, granting him immunity from being injured or crippled.
365
366* MightyGlacier: He has high base defense, with the ability to further boost it through use of shields and his Axe Guard skill, which adds the attack value of the axe to his defense, but suffers from low base speed and movement. He additionally has one of the highest base strength stats in the game, having both the War Cry and Pulverize skill to further boost his damage output, with the former also increasing the accuracy of his attacks.
367
368
369[[/folder]]
370
371[[folder:Marcel]]
372
373!!Marcel
374
375[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/hfzmqzz_d.jpg]]
376
377-> '''Class:''' Guardian
378
379A soldier of Verian origin, who is currently serving under Lord Vanmilion, and a sincere man who fights to protect the people.
380
381* CoolSword: He gains the Zweihander, a blade that grants him an additional strike to his attacks after the completion of his sidequest.
382
383* ScrewTheRulesImDoingWhatsRight: During the Battle of Aryuza, he refuses an order to fall back in order to protect the townspeople from the approaching [[spoiler:Bornian forces]]. This gets him nearly executed for disobeying orders until Reese bails him by offering him to join the Sinon Knights.
384
385* KnightInShiningArmor: He is a man who eagerly defends the weak despite the consequences.
386
387* LuckilyMyShieldWillProtectMe: One of two playable characters that can equip large shields. He also has the Shieldfaire skill that increases his shield rate by 18+.
388
389* MightyGlacier: He has a high shield rate, and combined with the naturally high defense of shields he can equip, this gives him significantly longer endurance in battles. This, however, comes at the cost of poor mobility and speed.
390
391* UnwittingInstigatorOfDoom: His rejection of Cecily's feelings due to his duty as a knight drives her into the arms of [[ConMan Baron Lane]], who tricks her into eloping with him and gives her to a gang of slavers, which sets off his Sidechapter of rescuing her from them.
392
393[[/folder]]
394
395[[folder:Princess Enid of the Lowland Duchy]]
396
397!! Princess Enid of the Lowland Duchy
398
399[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mro2raq_d.jpg]]
400
401-> '''Class:''' Fencer > Flame Fencer
402
403A princess of the Lowland Duchy and adopted granddaughter of Duke Roswick of Narvia. She is trusted and loved by her people. [[spoiler: She is actually of Leia's royal family, taken in by Roswick during the League's civil war years before the events of the game]].
404
405* KillItWithFire: Her primary magic type once she becomes a Flame Fencer. In particular, she can use [[spoiler:Pallas Leia]].
406
407* HappilyAdopted: [[spoiler:She considers the Warrenheits her true family, even when she eventually finds out her real identity as a princess of Leia]].
408
409* LoveTriangle: Is quite unaware that she developed one with Percival and Almuth, who both developed an affection for her.
410
411* MagicKnight: As Flame Fencer, though she is more Magic than Knight.
412
413* FragileSpeedster: Starts off with having a high Speed stat but low in everything else.
414
415* GlassCannon: As a Flame Fencer, she is able to destroy most units with fire magic with ease, especially when using [[spoiler:Pallas Leia]]. However, her low HP and defense ensures she will get killed in a few physical hits, which is a problem since most fire orbs require her to stand next to the enemy.
416
417* MagikarpPower: Starts out as an underwhelming sword-locked unit with low stats and weapon skill, but once she manages to promote to a Flame Fencer [[spoiler:and obtains Pallas Leia]], her usefulness spikes up significantly.
418
419* PluckyGirl: Both Duke Roswick and Vanmillion try to keep her out of danger, but she refuses to do so if it means letting the villages in her duchy die at the hands of the invading Raze Empire. Later, she willingly enlists herself with the Sinon Knights in order to become a true knight.
420
421* SquishyWizard: Upon promotion, she is all but capable of ripping apart enemy units with her powerful fire magic, doubly so when her [[spoiler:personal orb, the Pallas Leia is in use]]. But she has poor HP and defenses and her fire magic, while powerful, can only be used at 0 or 1 range, forcing her to be put directly in enemy lines to get a hit in.
422
423[[/folder]]
424
425[[folder:Burroughs]]
426
427!!Burroughs
428
429[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/w8btzg9_d.jpg]]
430
431-> '''Class:''' Ballistician
432
433A member of Narvia’s Ballistician corps. He is reckless and known for pushing his luck in fights, but loyal to his friends.
434
435* AlwaysAccurateAttack: He learns the Aim skill at level 7, which combined with the already high accuracy of ballistas means he'll rarely, if ever miss a shot.
436
437* ScrewTheRulesImDoingWhatsRight: Just like with Marcel, he and his ballistician squadmates refuse an order to immediately fall back in order to help the Sinon Knights buy time for the citizens of Kanne Village to escape from the approaching Imperial Forces. This gets him publicly lashed 300 times and left to die in the middle road by his commanding officer. Thankfully, he is saved by Reese who is thankful for his above actions, resulting in him joining the Sinon Knights.
438
439* LongRangeFighter: As a Ballistician, he is able to attack enemies from afar, with Ballistae actually having good damage and accuracy unlike in the ''Fire Emblem'' series, but he is defenseless if an enemy actually manages to close in on him. Acquiring the Scorpion Ballista downplays his weakness somewhat as it grants him the Overwatch skill, enabling him to instantly target a moving enemy within his range and stop them dead in their tracks.
440
441[[/folder]]
442
443[[folder:Alvina]]
444
445!!Alvina
446
447[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/hvbewre_d.jpg]]
448
449-> '''Class:''' Paladin
450
451A paladin of Bornia. She fears for the safety of Bornia’s Duke Reid.
452
453* ActionInitiative: She has the Pursuit skill, guaranteeing an additional strike if her Speed stat is higher than her opponent.
454
455* HPTo1: She has the Mercy skill, which allows fatal attacks towards enemies instead reduces their HP down to 1, perfect to feed kills to other units or gives a chance to cripple them instead.
456
457* JavelinThrower: She has the Throw skill, which gives her an additional +10 hits when using throwing spears and javelins. It also allows her to re-equip her previous weapon automatically. 
458
459* LadyOfWar: A powerful and renowned Paladin across all of Veria who commands respect from her peers.
460
461* LuckilyMyShieldWillProtectMe: She is able to use both small and medium shields and has the Shieldfaire skill which increases her shield rate by 18%, enabling her to block more frequently.
462
463* HonorBeforeReason: [[spoiler:Despite her obvious distaste towards the actions of the Raze Empire and the Raze Church, she follows Duke Reed's orders to side with them. It is only when Vester explains to her that Almachus has essentially brainwashed the Duke that she finally joins with the Sinon Knights]].
464
465* KingIncognito: [[spoiler:She falsely introduces herself to Reese as an assistant to General Abus, in order for her to reveal crucial information regarding the prison camp to save him and his men, who are being tortured by its cruel warden]].
466
467[[/folder]]
468
469[[folder:Lord Vester of Bornia]]
470
471!!Lord Vester
472
473[[quoteright:96:https://static.tvtropes.org/pmwiki/pub/images/vester_1.png]]
474
475-> '''Class:''' Duke Knight
476
477The son of Duke Reid and the prince of Bornia, a duchy that was considered a part of Veria.
478
479* BadassInDistress: He's first introduced in a prison camp alongside his knights following a failed attempt to oppose Almachius, due to him using his father as a PuppetKing. Reese and the Sinon Knights are tasked with rescuing him and making sure he and his men escape before reinforcements arrive.
480* GuestStarPartyMember: He's only playable in Chapter 12's main mission, after which he leaves. His stats for when you get to use him differs depending on if either Reese or Alvina recruit him (and in the latter case, if she gives him medicine from the local priest, resulting in him joining at full strength).
481* HeterosexualLifePartners: With his best friend Vanmillion, so much so that [[spoiler:they both decide to aid Reese in his rescue of Lanette against King Volcens' orders]].
482* HopelessSuitor: He was once engaged to Tianna, and he enjoys hitting on her. Tianna, upon hearing of Vester's rescue, is not thrilled about this, and she immediately takes a temporary leave of absence to avoid his advances.
483* SoLongAndThanksForAllTheGear: Averted, as any items that are placed into his inventory while he's playable will be returned by him at the end of the map.
484
485[[/folder]]
486
487[[folder:Paramythis]]
488
489!!Paramythis
490
491[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/frokmik_d.jpg]]
492
493-> '''Class:''' Holy Knight
494
495A master fighter specializing in both swords and magic. She is known by a variety of nicknames throughout the world; her actual identity is shrouded in mystery.
496
497* TheChampion: To the Apostle Sanacia a.k.a [[spoiler:Saphira]]. In-gameplay, if the latter falls in battle, Paramythis will save her and take her away from the battlefield as opposed to being KilledOffForReal.
498
499* EleventhHourRanger: She's appears very late in the game, being only usable for 4 chapters. She makes up for it for it however with her powerful stats and skills.
500
501* SoleSurvivor: Of the Shining Knights, a ChurchMilitant arm of the Apostle and the Verian Church, who rebelled against the Kingdom of Verian upon learning that [[spoiler:King Mordias IV assassinated the Apostle Silpha to remove any opposition to his power and to provide an excuse to declare war upon the Raze Empire]], and were killed to the last man after several years of war.
502
503* HADToBeSharp: [[spoiler: She was just a lowly page girl when she was entrusted to protect the last Apostle, especially after ThePurge of the Shining Knights. She becomes a powerful protector of the Apostle, who continually foils the plots of the Raze Church and she is greatly feared as a result]].
504
505* LightningBruiser: She is a cavalry unit riding a horse, which boosts her already high movement, a high speed stat that lets her use Pursuit repeatedly, and good all-around stats including defense which is notable when the other powerful playable units are GlassCannon.  
506
507* MagicKnight: Being an offensive knight capable of wielding both swords and light magic to great proficiency.
508
509* ThePaladin: She's a powerful holy knight who's high level enables her to use most high end swords, and she is able to use holy orbs to heal her allies.
510
511[[/folder]]
512
513[[folder:Spoiler Character]]
514
515!!Lanette
516
517[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/cxrl4dh_d.jpg]]
518
519-> '''Class:''' Apostle (The Chosen One)
520
521The adopted daughter of Margrave Bernstol of Sinon, raised as a sister to Reese. She is actually the rightful Duchess of Serenia, and the sole survivor of the duchy's royal family. She later becomes the figurehead of a resistance movement in occupied territory, and is captured by Cardinal Gordova.
522
523* BrainwashedAndCrazy: After being captured by Gordova, she is brainwashed, and fights alongside him.
524
525* TheChosenOne: Is given this moniker for the majority of the game and adheres to it. However, it is revealed at the end that there was no true chosen one, and that she was simply given the moniker in an attempt to rally and inspire the Berwick League, whose morale had rapidly dropped from slowly losing the war to the Raze empire, [[SubvertedTrope subverting]] this trope.
526
527* EleventhHourRanger: Only playable in the final chapter of the game. She makes up for it by having a tremendous amount of useful skills.
528
529* {{Expy}}: Of [[VideoGame/FireEmblemRadiantDawn Micaiah]]. A maiden with divine powers who leads a resistance force to liberate their country from the TheEmpire.
530
531* JeanneDArchetype: After the collapse of the Western Front due to the imprisonment of Duke Bernard and the death of Margrave Bernstol, she becomes the Chosen One, the prophesized messenger of Veria, and leads a highly successful LaResistance called the "Soldiers of Veria", winning battle after battle, which results in the Raze Empire being forced to ask the Berwick League for an armistice.
532
533* MageMarksman: Can use both bows and magic, including the Serenia Bow and Pallas Serenia.
534
535* ThePowerOFLove: Her skill Our Bond, has her give Reese a whooping 100% crit rate if she is next to him, enabling him to OneHitKill nearly every enemy in the final chapter including the NighInvulnerable Gigas Knights.
536
537* ShockAndAwe: Her primary magic type, with Pallas Serenia in particular.
538
539* WalkingSpoiler: Her role in the late-game is a major spoiler, as the game expects you to believe that she's dead after the fall of the Western Front.
540
541[[/folder]]
542
543!!Mercenary Characters
544
545[[folder:Dean]]
546
547!!Dean
548
549[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mf2hzxc_d.jpg]]
550
551-> '''Class:''' Axefighter > Axeslayer (Berserker)
552
553A volunteer fighter from Sarria. He is quiet and reserved, but harbors strong resentment for the Raze Empire.
554
555* TheBerserker: While he is rather stoic outside of battles, he is essentially this as both Reese and Ward note his ferocity and mercilessness in slaying and killing the Imperial troops. In-game, this reflects his play style as he's designed to hit the enemy units as hard as possible. The fan translation even calls his promoted class Berserker.
556
557* BigDamnHeroes: His first scene is him saving Izerna from a duo of deserters who lured her to the village for their unsavory motives.
558
559* FantasticRacism: Harbors a strong hatred against the Raze Empire due to the loss of his sister during the war. As noted by Ward, he doesn't hesitate to kill even surrendering Imperial soldiers. [[spoiler: He grows out of this when he's convinced by Izerna about the futility of continuing the CycleOfRevenge]].
560
561* GlassCannon: His high stats in speed and strength, coupled with his skills Adept (a chance to perform an additional attack) and Vengeful (chance to perform a powerful counterattack) make him an offensive powerhouse, but his low defense stats drops his squarely into this trope.
562
563* DeathOrGloryAttack: The Desperation skill gives an additional 22% hitrate at the cost of reducing his defense to 0, giving the enemy unit a 100% hitrate and guaranteeing that the enemy will counterattack if they survive due to the fact the skill can only be used on enemies that can counterattack.
564
565* NoSell: Learns the Fortune skill at level 20, which lets him negate critical hits, making him quite useful at safely killing enemies with high critical rates such as assassins.
566
567* RoaringRampageOfRevenge: Such is his hatred of the Raze Empire that one of his requirements for his permanent recruitment is that he kills 60 enemy units.
568
569* TechnicalPacifist: Upon the completion of the requirements to permanently recruit him, he gains the [[HpToOne Mercy skill]].
570
571[[/folder]]
572
573[[folder:Volo]]
574
575!!Volo (Ouro)
576
577[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/seybyrw_d.jpg]]
578
579-> '''Class:''' Swordfighter
580
581A mercenary renowned across the land for his skill with a blade.
582
583%%zce* {{Expy}}: Of [[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Navarre]].
584
585* AttackAttackAttack: His Deatchmatch skill forces an enemy to battle him five times in a normal battle, enabling him to utterly kill an enemy unit or he gets killed instead if he's unlucky. If the weapon he's currently equipped with breaks, he'll be rendered helpless as the enemy unit relentlessly attacks him.
586
587* DiscOneNuke: Has great base stats and a powerful skillset that makes him quite reliable at destroying even end-game bosses and can be hired as early as after Chapter 1, although it is offset by his high hiring fees.
588
589* GlassCannon: Has only 3 defense but he has the highest base speed, and he has the skills Deathmatch that allows him to continually attack an enemy for five rounds, the Adept skill that gives him a %chance of inflicting an additional strike and the Iaido skill that boosts his hit rate and critical stats when countering. All of the above makes him very effective at destroying even the strongest enemies.
590
591* IaijutsuPractitioner: He has the Iaido skill which boosts his counterattack with an accuracy increase of +33 and increases his critical rate by 3% after avoiding an attack while being equipped with a sword.
592
593* TheQuietOne: He is a man of few words.
594
595* RobbingTheDead: Has the Despoil skill that has him acquire gold after directly killing enemies, making it perfect to offset his high hiring fees.
596
597* TallDarkAndHandsome
598
599[[/folder]]
600
601[[folder:Axel]]
602
603!!Axel
604
605[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/n1zzsof_d.jpg]]
606
607-> '''Class:''' Pirate
608
609A hardened man of the sea fighting to afford treatment for his adopted daughter’s blindness.
610
611* TheAtoner: Once he was a ruthless and merciless pirate, no different from the many bandits that Reese and the Sinon Knights frequently encounter. Adopting Ciel changed him for the better and he now makes use of his skills as a pirate to earn money legitimately as a mercenary.
612
613* BlindAndTheBeast: A downplayed example. He's a rough and rugged ex-pirate and his adopted daughter Ciel is literally blind.
614
615* CompositeCharacter: An interesting class based example. He combines the abilities of Pirates in typical Fire Emblem games (strong inaccurate axe units with the ability to walk on water), and the conventional skillsets of thieves, (with the ability to hide in terrain, search through houses and steal from enemy units).
616
617* DeathOrGloryAttack: His Pulverize skill, doubles his attack power at the cost of his defense, which means that if he misses or if an enemy who survives the attack has the Counter skill, he will take massive damage as a result.
618
619* GlassCannon: Armed with an Axe and having the Pulverize skill lets him hit hard but he has a low defense stat and is unable to gain more due to having a 0% percent defense growth rate. Alongside his poor accuracy, he will suffer if the enemy gets the first hit on him.
620
621* ButForMeItWasTuesday: A surprisingly sympathetic example. [[spoiler:He notes during his ending that he doesn't remember the faces of the people he killed during his days as a ruthless pirate and worst, it horrifies him that he isn't sure if he was the one who orphaned Ciel and caused her blindness in the first place]].
622
623* ThisLooksLikeAJobForAquaman: Has both the Search and the Swimmer skill, which lets him find hidden items on the map and walk on water tiles respectively, making him essential on certain maps. Of the three playable units that has the Search skill, he's the only one strong enough to consistently kill the enemy units hidden in the houses.
624
625* RetiredMonster: Before adopting the blind orphan Ciel as his foster daughter, he was a ruthless and bloodthirsty pirate.
626
627* VideoGameStealing: Has the Robbery skill, which gives him a random chance to obtain an item from the enemies he directly killed.
628
629
630
631[[/folder]]
632
633[[folder:Sylvis]]
634
635
636!!Sylvis (Slywiss)
637
638[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/x0gommv_d.jpg]]
639
640-> '''Class:''' Sniper
641
642A master sniper who claims that she always kills whatever she aims at, though she is prone to exaggerating her prowess.
643
644* TheAce: She constantly boasts of her powerful marksmanship and she's right, she's a powerful sniper who's base stats and powerful skills enable her to be viable all throughout the game.
645
646* BountyHunter: Aside from working as mercenary, she also engages in hunting down wanted criminals.
647** This is further invoked with her skillset, which grants her Hide (become invisible in terrain) and Maim (2x cripple rate, which is a mechanic that allows for capturing units), further cementing her under this trope.
648
649* PunchClockHero: Her only interest in working as both a bounty hunter and a mercenary is to increase her fame as a skilled bow woman.
650
651* ProudWarriorRaceGirl: She regards the women of Narvia as weak and materialistic compared to her country until corrected by Reese and takes great pride in her own skills as an archer.
652
653* SmugSuper: She's an expert sniper both in-and-out of gameplay and she'll happily say it.
654
655* TheOnlyOneAllowedToDefeatYou: Invokes this towards Weiss, a rogue pirate and seafarer, to the point where she personally requests from Reese to go along with the Sinon knights when they are tasked with apprehending him.
656
657
658[[/folder]]
659
660[[folder:Ruby]]
661
662!!Ruby
663
664[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mseafxu_d.jpg]]
665
666-> '''Class:''' Chevaliere > Paladin
667
668A fledgling knight who trains every day to become as strong as her father, Clifford.
669
670* DaddysGirl: She genuinely adores her father Clifford and she holds him as her inspiration to why she wants to become a knight like him, which makes it painful for her to see her father reduced to a [[BrokenAce drunken sad sack after the dead of her mother. She hopes that becoming a true knight will convince her father that not all hope is lost.
671
672* FearlessFool: Has a noticeable tendency to rush into the battlefield by herself regardless of the dangers that may befell her. This backfires on her during the climax of her storyline, where during the tournament at Navarron, she foolishly makes a bet to an unknown knight (who is her father Clifford in disguise) that she will give up being a knight if she loses, only to be defeated due to her recent victories making her careless and overconfident.
673
674* GlorySeeker: Travels the land as a mercenary to become a worthy knight in order to prove her to her father that she can despite his strong objections.
675
676* HotBlooded: Is quite hot-tempered and brash due to her desire to become a worthy knight.
677
678* JavelinThrower: Learns the Throw skill at Level 9, allowing her to attack using javelins at a 10% increase in hitrate while revering back to her previously equipped weapon.
679
680* KnightErrant: Due to her father Clifford refusing to even support her dreams of being a knight, she travels the lands as a mercenary alongside her friend Arthur.
681
682* MagikarpPower: Starts off with average stat and weapon skill bases that range from low-to-nonexistent, but she has the Paragon skill that lets her gain 20% more exp more to gain more levels, along with high weapon growths that allow her to reach up to par with your other units much faster.
683
684* WellDoneDaughterGal: Despite her contempt towards her father for not wanting to support her goal at becoming a knight out of fear that she may suffer the same fate as her mother, this is still the core of her motivation in her glory seeking.
685
686* RedOniBlueOni: She's a fierce and hot-blooded GlorySeeker while her fellow knight and friend Arthur is the cool and reserved one who thinks first but he acts.
687
688[[/folder]]
689
690[[folder:Arthur]]
691
692!!Arthur
693
694[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bguhxlw_d.jpg]]
695
696-> '''Class:''' Sword Knight > Paladin
697
698A young knight from Narvia who fights as a mercenary to feed his mother and brother.
699
700* AttackTheInjury: He has the Flourish skill, an attack that deals half damage but has a high injury rate which makes it quite invaluable in forcing an injury, which greatly reduces an enemy's avoid and makes them more vulnerable to cripples and captures.
701
702* DisappearedDad: His father, Harold, a famous Narvian knight, disapeared after he went off to join the war against the Raze Empire. As a result, unsavory rumors arose that says he turned traitor, ruining the reputation of Arthur's family. Arthur's sidequest revolves around the matter of him trying to find out the truth.
703
704* TheDutifulSon: Due to his DisappearedDad, he works as a mercenary in order to provide for his sick mother and his little brother.
705
706* DeathOrGloryAttack: Has the Desperation skill that gives an additional 22% hitrate at the cost of reducing his defense to 0, giving the enemy unit a 100% hitrate and guarantees that the enemy will counterattack if they survive due to the fact the skill can only be used on enemies that can counterattack. Unlike the other user of this skill however, Arthur can reduce the damage he takes with a shield if he's able to successfully defend himself with it.
707
708* KnightErrant: Works as a mercenary knight in order to sustain his family due to the rumors of his father being a traitor, preventing him from finding a worthy lord to serve.
709
710* KnightInShiningArmor: Has the personality of one: composed and serious regarding his duties as a knight yet compassionate to support those in need without expecting any payments.
711
712* LightningBruiser: Has decent stats in HP, strength and defense, respectable amount of Speed and can use medium shields further reduce the damage. He also has the Hurry skill that lets him travel the battlefield even further at the cost of forcing him to end his turn.
713
714* RedOniBlueOni: He's responsible and cool-headed while his friend Ruby is brash and hot-blooded.
715
716* SinsOfOurFathers: The disappearance of his father and the rumors claiming he turned traitor destroyed the reputation of his family, forcing Arthur to become a mercenary. In his recruitment event, he and his family are nearly forced into exile by the city guard of Navarron as a result of the rumors, only for Reese and Ward to arrive in the nick of time and intervene by offering him to join the Sinon Knights, and promising him that his family will be under their protection.
717
718[[/folder]]
719
720[[folder:Kramer]]
721
722!!Kramer
723
724[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ux1tzws_d.jpg]]
725
726-> '''Class:''' Mercenary > Hero
727
728A mercenary descending from a long line of farmers. Despite his background, he longs to be a hero of legend.
729
730* AnnoyingArrows: Has the Arrowsbane skill, which reverts the hitrate of those who attack him with bows, crossbows and even ballistas by 33%, allowing him to evade the attack with ease. Alongside with his Hiker skill, this allows him to safely attack enemies while climbing in cliff tiles.
731
732* AscendedFanboy: If the player makes the choice to give him the legendary sword Balmung, he is accepted into the ranks of the Sinon Knights and is hailed as the second coming of his admired hero, Alcyone.
733
734* BadassCape: Gains a bright red one as a Hero, which is identical to what Sherpa wears as a Highlander.
735
736* BoisterousBruiser: A cheerful and rather boastful mercenary.
737
738* {{BFS}}: Is able equip Blades upon his class promotion, and his weapon Balmung is so massive that even Reese couldn't hold it using both his arms.
739
740* ClimbingTheCliffsOfInsanity: While every non-armored foot unit can climb cliffs, he has the Hiker skill that lets him climb cliffs without reducing his avoid stat to 0, making it safe for him to climb in enemy-infested areas.
741
742* FarmBoy: He grew up on a farm and was so inspired by the songs of legendary hero Alcyone sung by his mother that by the age of 14, he ran away from home and joined the guild to become a mercenary.
743
744* GlassCannon: Has good attack and speed stats, but suffers from having a low base defense stat of 2.
745
746* HeroesPreferSwords: His admiration for swords is quite strong that it verges on love. Once he gains the legendary sword Balmung, he can been seen talking to it like a newfound lover.
747
748--> Kramer: Such a smooth sensation... Like a warm breeze... A tenderness enveloping my very soul...! ...Aaah...... If you would be mine, Balmung, I would never part from your side...
749
750* WeaponSpecialization: While the sword Balmung can be wielded by other characters, it's high rank prevents just anyone from wielding it, it is the center of an optional sidequest that involves Kramer, and if given to Kramer, he gains the skill to wield Blade weapons and allows him to be permanently recruited to the Sinon Knights.
751
752[[/folder]]
753
754[[folder:Faye]]
755
756!!Faye
757
758[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/l5pqd2v_d.jpg]]
759
760-> '''Class:''' Myrmidon > Swordmaster
761
762A swordfighter from the eastern land of Izmir who fights as a mercenary in order to improve her skill with a sword.
763
764* CantDropTheHero: If she's permanently recruited and [[spoiler:the Minas-Theodor side quest was completed]], she'll be force deployed in the final chapter and [[WeCannotGoOnWithoutYou her death will result in a game over]].
765
766* CoolSword: While she obviously uses them, being a Myrmidon and all, she also gets [[spoiler:[[InfinityPlusOneSword the Vritra]]]] in the final chapter.
767
768* CriticalHitClass: Her class and her skills are focused on increasing her critical output and damage in order to make up for her initial lack of strength.
769
770* DeathOfAThousandCuts: Gets the Astra skill when promoted which allows Faye to attack 5 times in a row.
771
772* {{Expy}}: Of [[VideoGame/FireEmblemPathOfRadiance Ike]], a serious sword-wielding mercenary who seeks {{Revenge}} upon a BlackKnight character for [[YouKilledMyFather crimes against their father figure.]]
773
774* FragileSpeedster: Starts off with a high base speed that allows her to evade attacks and has the Adept skill that gives her a chance to attack twice. However, her low strength stat means she needs good swords just to inflict more damage, while her low HP and defense means even a single hit is dangerous for her.
775
776* IaijutsuPractitioner: She has the Iaido skill which boosts her counterattack by +33 and increases her critical rate by 3% after avoiding an attack while being equipped with a sword.
777
778* InfinityMinusOneSword: She initially wields the Cutlass, which grants her an additional strike and had a high crit rate. It functions more as a crutch for her to gain enough experience points and weapon skill due to her low base strength.
779
780* InfinityPlusOneSword: [[spoiler:The Vritra sword which negates the powers of Chaos' Vajira to reduce damage to all attacks and acts as a [[LastChanceHitPoint Miracle Charm]], although it automatically breaks as a result.]] To get it though, [[spoiler:the player must complete the Minas-Theodor side quest which spans most of the game]].
781
782* MagikarpPower: Starts off as a fairly weak character needing heavy investment due to her low base stats and frailty, but if her strength stat is bolstered by gaining enough lucky level ups or wearing accessories, she'll be able to destroy enemies with ease due to her high speed and sword skill allowing much greater chances of triggering Adept and the Iaido and Sunder skills boosting her critical rate.
783
784* ParryingBullets: Her Parry skill allows her a random chance of evading an attack at the cost to the durability of her equipped sword.
785
786* RevengeBeforeReason: Despite knowing Chaos is out of her league, she recklessly tries to fight him by herself, only to suffer a CurbStompBattle that would have killed her if weren't for Faramir's constant protection.
787
788* YouKilledMyFather: More like you crippled my father and stole from him. This is her motive for hunting down Chaos.
789
790[[/folder]]
791
792[[folder:Derrick]]
793
794!!Derrick
795
796[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/crd5qn3_d.jpg]]
797
798-> '''Class:''' Armor Knight
799
800A heavily armored soldier who defects from the Raze Empire. [[spoiler:In reality, he is actually the scholar Almuth, who seeks to chronicle the full history of the Berwick League and the Raze Empire from an unbiased perspective. When wearing his armor, he goes by his first name Derrick, and his surname Almuth whenever he's outside it]].
801
802* TwentyFourHourArmor: [[spoiler:As a result of wearing his armor most of the time to hide his true identity. It's implied that Sister Luciana at the Abbey in Navarron is the only one who's aware that Derrick and Almuth are one and the same]].
803
804* GeniusBruiser: In a way. [[spoiler:For a mere historian, he can wield and fight with heavy weapons and armor surprisingly well, even if poorly]].
805
806* HPToOne: He has the Mercy skill, when activated, ensures that the selected enemy will never die from his attacks, making it perfect for capturing certain enemies for their items.
807
808* IWantMyBelovedToBeHappy: [[spoiler:Almuth befriends and grows feelings for Enid during the time in which he offers advice to her on how to use magic. Despite this, however, he recognizes that Enid is in love with Percival, so he keeps his feelings to himself and instead wishes her the best of luck]].
809
810* JokeCharacter: With his bad stats, growths, and weapon skill, along with his [[TheQuietOne eccentrities as a character]], he has all the makings of one.
811
812* LethalJokeCharacter: Given fortunate growths and a player willing to use him to his strengths however, Derrick can prove to be useful in competent hands.
813
814* TheQuietOne: [[spoiler:Due to making sure he doesn't give away his true identity]]. He rarely speaks and even then his quiet voice and his helmet makes it hard to hear him.
815
816* StoneWall: Has the highest defense and equipment stats but that's all he has going for him as he has terrible stats in everything else.
817
818* WalkingSpoiler: It's sort of hard to talk about this guy without getting into the fact that [[spoiler:he's actually the scholar Almuth, or that he's also the game's narrator]].
819
820[[/folder]]
821
822[[folder:Clifford]]
823
824!!Clifford
825
826[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/he28ney_d.jpg]]
827
828-> '''Class:''' Duke Knight
829
830A once-famous knight and the father of Ruby. After his wife died, he sunk into depression and now fights as a mercenary to pay his alcohol debts.
831
832* BrokenAce: Once a highly renowned knight and is still powerful, but the death of his wife turns him into a drunken mess who has a highly strained relationship with his daughter.
833
834* DrowningMySorrows: The death of his wife burdens him heavily.
835
836* TheAlcoholic: Is often found passed out drunk on the streets and he is a frequent customer at the tavern. The only reason he works as a mercenary is to fund his drinking habits.
837
838* JoustingLance: One of the only characters that can equip lances and the only one that can do so without promoting.
839
840* KnightInSourArmor: He used to be a very famous and skilled knight that his daughter Ruby looked up to, but the death of his wife caused a serious strain in their relationship, and now he just spends most of his time as an alcoholic mess drinking away his sorrows. He still offers his services as a mercenary from time to time when he's sober, even if it's only just to pay his tabs.
841
842* LightningBruiser: Boasts some of the highest stats in Strength, Speed and Defense in the entire game, coupled with incredibly high base weapon skill and amazing abilities in [[IShallTauntYou Provoke]] and [[LuckilyMyShieldWillProtectMe Shieldflare]], Clifford dominates the competition up until endgame with his only drawback being his high hiring costs up until his daughter Ruby's promotion.
843
844* ParentsAsPeople: His attempts to make his daughter Ruby give up being a soldier out of fear that she would share the same fate as his wife only further drives a wedge between their relationship.
845
846
847[[/folder]]
848
849[[folder:Faramir]]
850
851!!Faramir
852
853[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/yhyvysl_d.jpg]]
854
855-> '''Class''' Ranger
856
857A swordfighter from the eastern land of Izmir, he rarely speaks about himself, focusing instead on his job as a mercenary.
858
859* BowAndSwordInAccord: Is able to use both Swords and Bows effectively.
860
861* JackOfAllStats: He lacks the unique and powerful skills of the other playable chracters who can only wield their respective weapons, but makes up for it due to his high base stats, and being able to attack with both melee and ranged weapons gives him excellent versatility in any situation.
862
863* MadeOfIron: Cannot be injured or crippled. Unlike a few other characters this is not because of a skill.
864
865* NoSell: His Fortune skill negates critical hits, making him effective against enemies like Assassins that rely on hits to deal damage.
866
867* MysteriousProtector: To Faye, and this also extends to gameplay; if Faye is defeated in combat, Faramir will show up to take her off the battlefield so she can recover from her injuries instead of being KilledOffForReal, and he'll keep doing this as long as he's alive, even if he isn't recruited or deployed. The only exception is in Chapter 3's main mission, where Faye will die for real if she's defeated there.
868
869[[/folder]]
870
871[[folder:Esteban]]
872
873!!Esteban
874
875[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/d9ijjrl_d.jpg]]
876
877-> '''Class:''' Hunter > High Hunter
878
879A hunter working with bandits to make money for his family, but gives up thieving when he meets the Sinon Knights.
880
881* ArmyScout: Aside from his Hide skill that makes him invisible at certain terrains, his Scotopic gives him an additional bonus to his vision in Fog-of-war maps, making him good at scouting the battlefield.
882
883* {{BFG}}: His exclusive weapon, Pascanion is implied to be this.
884
885* EmergencyWeapon: He can equip Knives.
886
887* {{Expy}}: Of [[VideoGame/TearRingSaga Holmes]].
888
889* HoistByHisOwnPetard: Courtesy of [[{{BFG}} Pascanion]], if his Bow skill is low.
890
891* LongRangeFighter: His skillset is centered on sniping the enemy using his bow while being hidden due to his Hide ability.
892
893* PromotionToParent: The illness of their mother and absence of their father forces him to provide for his family of seven, first working for a bandit gang and then as a mercenary for the guild after being convinced by Christine.
894
895* StealthExpert: Has the skill Hide that enables him to turn invisible at certain terrains.
896
897[[/folder]]
898
899[[folder:Sherpa]]
900
901!!Sherpa
902
903[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ashsbhx_d.jpg]]
904
905-> '''Class:''' Highlander
906
907A highlander mercenary who helped Aegina escape to Narvia. He is a former member of the Conoll Tribe.
908
909* {{BFS}}: The Brymranger. He is also shown using those in his combat animations.
910* ColdBloodedTorture: [[spoiler: He is brutally tortured by Imperials after being brought to them by Chieftess Kay.]]
911
912* DefectorFromDecadence: [[spoiler: His real reason for abandoning his tribe. While he hates the Kingdom of Veria for aiding the oppression of the Conoll Tribe, he is appalled by his Chief Magnard's decision to side with the Raze Empire, due to him being similar and seeing that decision as a betrayal towards all the people of the Berwick League.]]
913
914* DirtyCoward: He is reviled by his fellow Conoll tribesmen for abandoning them, [[spoiler: blaming him for the death of their tribal leader, Chief Magnard at the hands of the Duke of Highland]]. [[spoiler: He agrees with the above sentiments, believing that he shouldn't have abandoned his chief and his tribe]].
915
916* {{Expy}}: He's pretty clearly modeled after [[{{Manga/Berserk}} Guts]] in terms of character design, what with being a musclebound badass who carries a {{BFS}} and is missing an eye.
917
918* InvulnerableAttack: His WindSweep skill when activated enables him to be safe from receiving an enemy counterattack while attacking.
919
920* MadeOfIron: His Robust skill makes immune to being crippled or injured.
921
922* MyGreatestFailure: [[spoiler:Chief Magnard gave him the choice of becoming the new chieftain by attacking him unprovoked, giving him a reason to perform a KlingonPromotion. He instead left the tribe and arribed at Narvia to work as a mercenary, a choice he greatly regretted when he hears news that his chief died fighting against the Duke of Highland]].
923
924* TakingTheBullet: Has the Guard skill that allows him to protect a nearby ally at great risk to himself.
925
926[[/folder]]
927
928[[folder:Saphira]]
929
930!!Saphira
931
932[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/7tuue60_d.jpg]]
933
934-> '''Class:''' Sister > [[spoiler:Oracle]]
935
936A cleric from Veria who is working in a Narvian monastery. She is clumsy, but a good healer. [[spoiler:She is also none other than 27th Apostle of Veria, incognito]].
937
938* AntiMagic: [[spoiler:Emits an Resistance boosting aura, and can also completely stop any and all [[BlackMagic Dark Magic]] for three turns]].
939* AChildShallLeadThem [[spoiler:She's 15 years old, and she's the current Apostle and leader of the Verian Church]].
940* HolyHandGrenade: [[spoiler:Starlight, once she class changes]].
941* LastChanceHitPoint: Miracle.
942* WalkingSpoiler: Let's just say she is way more important to the story than she appears at first glance.
943
944[[/folder]]
945
946[[folder:Owen]]
947
948!!Owen (Olwen)
949
950[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pmwlkog_d.jpg]]
951
952-> '''Class:''' Bishop <> [[spoiler:Raze Priest]]
953
954A gentle but mysterious man who appears to be a Verian priest. He harbors a dark secret.
955
956* BrainwashedAndCrazy: [[spoiler:He is cursed, which causes him to turn on you after 20 turns]].
957
958* DarkIsNotEvil: He is actually a [[spoiler:Razite priest, albeit one that is also a DefectorFromDecadence]].
959** Even more so once [[spoiler:his curse is dealt with, since he can now use Dark Magic, while remaining as heroic as he was]].
960
961* LifeDrain: The Janura spell orb that he always carries around, but never uses. He uses it if [[spoiler:he is turned against the army by his curse, or after said curse is dealt with]].
962
963* MechanicallyUnusualFighter: After [[spoiler:his curse is dealt with, he can freely change between Bishop and Raze Priest classes at will]].
964
965* RedMage: The only playable character who can use both Light and Fire/Wind/Lightning magic, [[spoiler:or for that matter, Dark and Fire/Wind/Lightning]].
966
967* YinYangBomb: [[spoiler:Is capable of using both Light and Dark magics, though not in the same class]].
968
969[[/folder]]
970
971[[folder:Larentia]]
972
973!!Larentia
974
975[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/86hcdl1_d.jpg]]
976
977-> '''Class:''' Dragon Knight
978
979A dragon knight of Pesil. Conscripted into the Imperial military when her kingdom surrendered. She approaches Reese to defect to the Berwick League.
980
981
982* BoxedCrook: A unique variant. Despite her defection, she is immediately imprisoned by King Volcens out of suspicion of her being a spy, forcing Reese to bribe the jailer in order for her to take part in further battles, until Reese reaches the requirements to become a Knight Lord and asks King Volcens to free her.
983
984* DefectorFromDecadence: Defects due to her disgust at the Raze Empire conducting full-scale purges (destroying Verian Temples and burning down entire settlements suspected of sympathizing with the Berwick League and the Verian Faith) in her kingdom, while her own father converts to the Raze faith and turns a blind eye to the above brutality out of BlindObedience.
985
986* DragonRider: The only playable dragon rider on the roster, as well as the only playable flier for that matter.
987
988[[/folder]]
989
990[[folder:Thady]]
991
992!!Thady (Sedy)
993
994[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/h60zljr_d.jpg]]
995
996-> '''Class:''' Thief
997
998An orphan living in Narvia. He steals in order to help the other orphans.
999
1000* StreetUrchin
1001
1002* PromotionToParent: Takes care of a group of orphans who have lost their parents in the Raze-Berwick War.
1003
1004* HadToBeSharp: With the loss of their parents, he and his family of orphans work very hard to make ends meet in life.
1005
1006* IShallTauntYou: His Provoke skill draws the attention of a single enemy unit towards him.
1007
1008* VideoGameStealing: He has the Steal skill that has him instantly take an unequipped non-unique item from an enemy, although it can only be used 3 times per map.
1009
1010[[/folder]]
1011
1012[[folder:Percival]]
1013
1014!!Percival
1015
1016[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/4vpzcxc_d.jpg]]
1017
1018-> '''Class:''' Mage > Sage
1019
1020A wandering mage in search of his sister. He tutors Enid in magic.
1021
1022* LongLostRelative: [[spoiler:Izerna is his older sister, having been separated from him when they were young. Having him attack the Raze Priest who's holding Izerna captive during Heretic God is a requirement for his permanent recruitment]].
1023
1024* ShockAndAwe: His primary magic type.
1025

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