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1[[center:[[WMG: ''WebVideo/WhatIfTheyWereInSmash'' [[Characters/WhatIfTheyWereInSmash characters index]]\
2[-[[Characters/WhatIfTheyWereInSmash1To10 1 - 10]] | '''11 - 20''' | [[Characters/WhatIfTheyWereInSmash21To30 21 - 30]] | [[Characters/WhatIfTheyWereInSmash31To40 31 - 40]] | [[Characters/WhatIfTheyWereInSmash41To50 41 - 50]]\
3[[Characters/WhatIfTheyWereInSmash51To60 51 - 60]] | [[Characters/WhatIfTheyWereInSmash61To70 61 - 70]] | [[Characters/WhatIfTheyWereInSmash71To80 71 - 80]] | [[Characters/WhatIfTheyWereInSmash81To90 81 - 90]] | [[Characters/WhatIfTheyWereInSmash91To100 91 - 100]]\
4[[Characters/WhatIfTheyWereInSmash101To110 101 - 110]] | [[Characters/WhatIfTheyWereInSmash111To120 111 - 120]]\
5[[Characters/WhatIfTheyWereInSmashAssistTrophies Assist Trophies]]-]]]]]
6----
7[[foldercontrol]]
8
9[[folder:11 - Crash Bandicoot (Echo: Coco Bandicoot)]]
10-> '''Franchise:''' ''VideoGame/CrashBandicoot''
11--> '''Crash's Debut:''' ''VideoGame/CrashBandicoot1996'' [[=PlayStation=]]
12--> '''Coco's Debut:''' ''VideoGame/CrashBandicoot2CortexStrikesBack'' [[=PlayStation=]], 1997
13--> '''Fake Crash's Debut:''' ''VideoGame/CrashBandicoot3Warped'' [[=PlayStation=]], 1998
14[[https://www.youtube.com/watch?v=bK4FAO04fMg Episode 11]]\
15\
16The mutated marsupial from the Wumpa Islands and former mascot of the Platform/PlayStation, Crash Bandicoot was created to be the general of Dr. Neo Cortex but ended up becoming his worst enemy instead. Crash platforms across the islands, breaking boxes and collecting crystals and gems to foil the plans of Cortex and the evil mask Uka Uka. And befitting the late 90's rival of the Italian plumber, Crash finds his way into one of BJ's videos.\
17\
18For the first time in this series, an [[MovesetClone Echo Fighter]] (or at least a Semi-Clone) is included in the form of Crash's genius little sister, Coco, who has proven capable of all of the same feats as her brother.
19----
20* AssistCharacter:
21** Crash's guardian mask, Aku Aku, can come from the crates that Crash summons, providing a [[SingleUseShield single hit of minor protection]] before disappearing. Collecting a second Aku Aku mask, however, can make Crash [[InvincibilityPowerUp briefly invincible for a short time]]. Being an item in this instance, anyone can pick up Aku Aku and use his abilities; it's not exclusive to Crash. Aku Aku also appears for the Final Smash, firing a [[EnergyWeapon giant laser]] across the screen, and also kickstarts Coco's Final Smash.
22** The down special summons [[BearyFriendly Polar]] for Crash to ride on and charge into any foes in his way. Coco's variation summons [[CuteKitten Pura]] instead.
23* {{BFG}}: Crash's side special is the Fruit Bazooka, which fires [[AbnormalAmmo Wumpa Fruit]] in any direction. It normally only fires two at a time, but picking up a Wumpa Fruit allows him to fire six at a time in faster succession. These stack the more Wumpa Fruits he picks up.
24* CompositeCharacter: Crash borrows moves from his classic games, as well as the BeatEmUp reboot title, ''VideoGame/CrashOfTheTitans''. In addition, he borrows a few moves that Coco uses in ''VideoGame/CrashBandicootTheWrathOfCortex'', similar to how Simon borrows moves that Richter originally used.
25* CoolStarship: Coco uses one in her Final Smash, blasting at any opponents caught in the beginning of the move.
26* CrateExpectations: His up special summons a crate for him to jump off of, with slight [[RandomNumberGod RNG]] regarding which one he uses, including the more dangerous [[StuffBlowingUp TNT and Nitro Crates]]. They can also drop the occasional item, which consists of either Wumpa Fruit or the Aku Aku mask.
27* GoodOldFisticuffs: Comes with the territory of ''Crash of the Titans''.
28* GroundPound: Has one of these in the form of the Body Slam, which is slow to start ''and'' end.
29* GuestFighter: Crash's series was developed for the [=PlayStation=] by Creator/NaughtyDog, and is currently owned by Creator/ActivisionBlizzard. Crash is notable in that he was originally created to ''compete'' with Mario, similarly to Sonic.
30* FastballSpecial: Not actually one of these, but his throws reference the Twin Throw from ''VideoGame/CrashTwinsanity''.
31* JackOfAllStats: Crash has average weight and has a wide variety of wacky moves to utilize. Coco is much the same, but with less power and more speed, effectively making her a bit more of a FragileSpeedster.
32* HappyDance: Crash and Coco each have a victory animation where they perform their respective victory dance.
33* MythologyGag: Crash's side smash references a move that was cut from ''VideoGame/CrashTwinsanity'', spinning in place before dealing a powerful punch. The spinning does small damage to opponents if they touch him during the move. The back aerial is also a move that was cut from ''Twinsanity'', being a simple flip kick.
34* PaletteSwap: One of Crash's alts is Fake Crash, a deformed version of Crash with huge teeth created as a reference to Japan's OffModel plushies of the character. Meanwhile, one of Coco's is her pilot outfit.
35* RedBaron: Crash is [[SuperSoldier The Super Marsupial]]. Coco is the [[TimeTravel Time Twister Sister.]]
36* RoundhouseKick: His jab ends with one of these.
37* SlideAttack: One of Crash's more well-known moves from the platformers and, fittingly, his dash attack. He can also jump in the middle of the attack like he can in the games.
38* SpinAttack: Crash's ''most'' iconic attack. He uses this for his neutral special, as well as incorporated into his smash attacks. If the special version is held down, he effectively uses the Death Tornado Spin, which can also allow him to briefly hover.
39* UseYourHead: His up aerial has him use the Triple Dragon attack, which has him do a headbutt straight upwards.
40[[/folder]]
41
42[[folder:12 - Bandana Waddle Dee]]
43-> '''Franchise:''' ''Franchise/{{Kirby}}''
44--> '''Debut:''' ''VideoGame/KirbySuperStar'' [SNES], 1996
45[[https://www.youtube.com/watch?v=gDnzqoQC_lw Episode 12]]\
46\
47A Waddle Dee who serves as King Dedede's right-hand Dee, but has assisted Kirby many times in his long career and can be considered one of Dream Land's main champions alongside Kirby, Dedede and Meta Knight. Despite effectively being the ''Kirby'' equivalent to a [[Franchise/SuperMarioBros Goomba]], this Waddle Dee is more than he first appears.
48----
49* AccessoryWearingCartoonAnimal: The best way to tell this Waddle Dee apart from the others is through the blue bandana on his head.
50* BreakoutMookCharacter: Waddle Dees are basic mooks that normally don't do a whole lot. This Waddle Dee, however, is the most notable for its usefulness to the heroes and willingness to fight on the front lines.
51* CompositeCharacter: It mainly uses the Spear ability, but it also uses abilities that the Parasol Waddle Dees utilize, similar to what he does in ''VideoGame/KirbyBattleRoyale''.
52* EliteMook: While not one in his debut appearances, he became a fully-capable fighter in ''VideoGame/KirbysReturnToDreamLand'' and hasn't backed down since.
53* GroundPunch: His Final Smash references the Megaton Punch minigame from his debut appearance, where he [[BrickBreak punches a stack of cinderblocks]] hard enough to cause a fissure that foes will fall into.
54* HelicopterBlender: The up special has him use his spear this way with the Waddle Copter, spinning it overhead and briefly floating into the air in a similar yet slower fashion to King K. Rool's Propellerpack. It can be charged to send him slightly farther, and using it for too long puts Dee into a free-falling state where the spear does weaker damage as he's falling.
55* LongRangeFighter: Bandana Dee has a below average weight with attacks that deal decent damage at best, but has a pretty decent attack range with his collection of weapons.
56* MakingASplash: A secondary quality of the parasol; several attacks splash opponents with water with special mention going to the Aqua Shot neutral special. The Aqua Shot fires a slow water ball that explodes after enough time passes, or it hits someone, and it can be slightly charged for a farther-flying attack. The explosion does damage, while the droplets that fly from the explosion don't do any damage, but are able to push foes back slightly.
57* ParasolOfPain: In addition to the spear, Bandana Dee wields a parasol as a nod to the Parasol Waddle Dee that Kirby usually gets the Parasol ability from. He also uses the parasol himself in ''VideoGame/KirbyBattleRoyale'' as a nod to this. In addition to attacking, he can also use it to float down if the jump button is held.
58* PintSizedPowerhouse: Especially notable in the Final Smash, where he punches a bunch of cinderblocks so hard that a fissure is created for foes to fall into.
59* PromotedToPlayable: The Waddle Dee spirit in ''Ultimate'' can be enhanced into Bandana Waddle Dee, but he is otherwise absent from gameplay.
60* RedBaron: Helper to Hero
61* SpectacularSpinning: The down special has Dee use the Parasol Twirl, which has him dive in a diagonal downwards angle while spinning his parasol, with [[StarPower small stars]] circling around the parasol and dealing small damage. Using it on the ground just has him leap into the air while twirling the parasol a single time, but the stars circle a bit farther than in the air.
62* ThrowingYourSwordAlwaysWorks: His side special is the Spear Throw, which does exactly what the name says. Bandana Dee will throw a spear forward, and charging it has him fire it farther, with a full charge throwing three spears instead of just one. He can also move around slightly while charging the attack.
63* WeaponSpecialization: Bandana Dee wields a spear for many of his attacks. The Spear ability in general is especially notable for debuting in ''VideoGame/KirbysReturnToDreamLand,'' which also had him playable for the first time.
64[[/folder]]
65
66[[folder:13 - Rex]]
67-> '''Franchise:''' ''VideoGame/XenobladeChronicles1''
68--> '''Debut:''' ''VideoGame/XenobladeChronicles2'' [Nintendo Switch], 2017
69--> '''KOS-MOS's Origin:''' ''VideoGame/XenoSaga'' [[=PlayStation=] 2], 2002
70[[https://www.youtube.com/watch?v=cXNAcFWPDXQ Episode 13]]\
71\
72The main protagonist of ''Xenoblade Chronicles 2'', Rex is a Driver from the airborne land of Alrest who spent his life salvaging across the Cloud Sea until literally being killed caused him to meet the Aegis Blade, Pyra, leading the two on a grand adventure across the clouds.\
73\
74Pyra, along with Mythra, would be revealed for the second Fighters Pass mid-February 2021. Rex, meanwhile, is only in the game as a Mii Costume bundled with the prior pass, a spirit in the base game, and a part of the duo's Final Smash. For Pyra and Mythra's official inclusion, [[Characters/SuperSmashBrosUltimate76To82 go here.]]
75----
76* ArmorPiercingAttack: KOS-MOS's Armor Crusher does heavy shield damage when used.
77* BackStab: Pyra's Sword Bash does more damage if dealt from behind.
78* BirdPeople: Roc is very avian in his design.
79* CastFromHitPoints: Roc's Wild Scythe can KO at lower percents and gives Rex super armor for the duration of the attack, but deals 5% of damage to Rex himself each time it's used.
80* CombinationAttack: Rex's Final Smash is, much like Shulk, the Chain Attack. The move will work pretty much the same as it does with Shulk, though incorporating Blade Combos and switching out the party members for different finishers depending on the Blade:
81** If Pyra's out, Nia/Dromarch and Mòrag/Brighid help Rex cause a [[PlayingWithFire Steam Explosion]].
82** If Roc's out, Nia/Dromarch and Tora/Poppi α help utilize [[BlowYouAway Final Disaster]].
83** if KOS-MOS is out, Tora/Poppi QT and Mòrag/Bridgid help in performing a [[LightEmUp Nuclear Blast]].
84** If Mythra's out instead of Pyra, it's the same as KOS-MOS but with [[RainOfArrows Sacred Arrow]] in place of Nuclear Blast.
85* DesperationAttack: Roc's Cyclone Smash does more damage the higher Rex's percentage is.
86* EquippableAlly: What Rex's Blades effectively are: Drivers are able to use Core Crystals to summon a Blade to their side.
87* FragileSpeedster: When Rex is equipped with Roc, his attacks deal less damage but come out a good deal quicker than Pyra's.
88* GrapplingHookPistol: Rex has one that he uses for Pyra's Anchor Shot neutral special, where he latches onto a foe and hits them at the end of it. He can also use it for a tether recovery.
89* GrenadeLauncher: KOS-MOS's... well, [[ExactlyWhatItSaysOnTheTin Grenade Launcher]]. It fires a strong Ether Bullet at opponents, but can also be used for kickback recovery.
90* GuestFighter: Not Rex himself; KOS-MOS is from ''VideoGame/XenoSaga'', a game that Creator/MonolithSoft developed under Creator/BandaiNamco. However, KOS-MOS is a Blade that Rex can find in the game, so the Blade in her likeness is fair game either way.
91* JackOfAllStats: Pyra is effectively the middle ground, giving Rex a fair amount of speed and power with a decently ranged weapon.
92* LongRangeFighter: KOS-MOS gives Rex the Ether Cannon, a giant projectile weapon with [[GlassCannon more power than Pyra or Roc, but far less speed and more end lag]].
93* MovesetClone: Somewhat. Rex borrows a few moves from his predecessor, Shulk.
94* PromotedToPlayable: Like a couple of other characters before him, Rex is already in the actual game, but not in the roster. As is currently the case, he's a bundled Mii Costume and spirit pre-Pyra and Mythra, and an AssistCharacter and enhanceable spirit post-Pyra and Mythra.
95* RandomNumberGod: When switching to Pyra, there's a chance that she'll instead come out as Mythra, who gives Rex the same moves but with more power, launch potential and speed. However, switching her out or getting KO'd will cause her to disappear until she's summoned again.
96* SinisterScythe: Roc gives Rex two of these to wield in his moveset.
97* SpinAttack: The Double Spinning Edge up special works like this.
98* SpreadShot: KOS-MOS's Wild Volley causes several Ether Bullets to be fired at different vertical angles.
99* SwitchOutMove: Rex has three Blades that he can cycle through at will just like the Pokémon Trainer: Pyra's Aegis Sword, Roc's Dual Scythes, and KOS-MOS's Ether Cannon, each of which give Rex three entirely different movesets. On a rare occasion, when Pyra is selected, there's a tiny chance of her being replaced by her sister and LiteralSplitPersonality Mythra, who's a much more powerful version of her.
100* TragicKeepsake: Roc is the Blade that Vandham, Rex's mentor, wielded before his death.
101* WalkingSpoiler: A lot of elements from Rex's moveset are heavy spoilers for his particular game. It practically comes with the ''Xenoblade'' territory if Shulk is any indication. That being said, [[EveryoneHasStandards even BJ isn't willing to spoil]] [[spoiler:Nia's nature as a Blade]], so he has Rex use KOS-MOS instead.
102* WalkingSwimsuitScene: One of Rex's alts has him, Pyra and Mythra in their swimsuits.
103[[/folder]]
104
105[[folder:14 - PKMN Trainer Hoenn (Mudkip, Grovyle and Blaziken)]]
106-> '''Franchise:''' ''Franchise/{{Pokemon}}''
107--> '''Debut:''' ''VideoGame/PokemonRubyAndSapphire'' [Game Boy Advance], 2002
108[[https://www.youtube.com/watch?v=WmNjqaa64E4 Episode 14]]\
109\
110The main protagonist of the ''Pokémon'' games taking place in the Hoenn region: a fresh trainer who just moved to Littleroot Town after their father, Norman, got a job as the Petalburg City Gym Leader. Shortly after arriving, they would find the local Pokémon expert Professor Birch getting chased by a wild Poochyena/Zigzagoon and pick a starter to save him from the attacker. For ''Smash Bros,'' this trainer would utilize the same switching mechanic, having the Mudfish Pokémon [[MakingASplash Mudkip]], the Wood Gecko Pokémon [[GreenThumb Grovyle]], and the Blaze Pokémon [[PlayingWithFire Blaziken]].
111----
112* ActionGirl: Unlike the previous trainers whose default skins are the male protagonists, the Hoenn trainer starts off as the female protagonist, May, with Brendan as an alternate skin.
113* BareFistedMonk: Blaziken is part Fighting-type and mainly uses its powerful legs to attack.
114* BladeBelowTheShoulder: Grovyle's Leaf Blades are used for quite a few attacks.
115* CastFromHitPoints: Blaziken's Brave Bird side special works similar to Charizard's Flare Blitz in that it's extremely powerful and can be used for horizontal recovery, but does recoil damage when used and even more of it if it hits a foe.
116* CounterAttack: Grovyle's neutral special is Detect, which acts pretty much like this.
117* DishingOutDirt: A good number of Mudkip's moves have it splash mud at opponents. Fitting, as it ''is'' the Mud Fish Pokémon and its later evolutions are all part Ground-type. Mudkip's Mud Slap and Mud Bomb attacks are also this type, with the added effects of causing opponents' movements and the floor itself to become slippery.
118* DubNameChange: Mudkip, Grovyle and Blaziken were respectively changed from Mizugorou, Juptile and Bursyamo in Japan. For the trainers, Brendan and May were changed from Yuki and Haruka.
119* FeatheredFiend: Blaziken is a fighting-type chicken with powerful, flaming kicks.
120* FragileSpeedster: Grovyle would have average ranged attacks and the highest frame data, plus speed equal to Blaziken, but would be the easiest of the bunch to KO and have power equal to Mudkip's.
121* LifeDrain: Grovyle's side special is Mega Drain, which slowly drains health from the opponent that it grabs.
122* LightningBruiser: All of the Hoenn trainer's Pokémon are decently fast and powerful with their power and properties being what separates them. Blaziken in particular is ''absolutely'' this, being the strongest attacker on top of being fast.
123* LongRangeFighter: A lot of Mudkip's attacks do damage from farther distances.
124* LovableLizard: Grovyle is a wood gecko with [[{{Planimal}} grass-type attributes]].
125* MegaMaelstrom: Mudkip's Whirlpool up special acts like a typical recovery, but can also trap foes that get too close to the move before the whirlpool itself disappears.
126* MemeAcknowledgement[[invoked]]: BJ mentions that [[https://knowyourmeme.com/memes/i-herd-u-liek-mudkips a lot of people happen to really like Mudkip.]]
127* PaletteSwap: The default trainer is May with the secondary trainer being Brendan, both in their ''Omega Ruby and Alpha Sapphire'' outfits. Both of them would also have their ''Emerald'' outfits, outfits based on Team Aqua and Team Magma, and the outfits that they wear in ''ORAS's'' Pokémon Contests.
128* PetalPower: Grovyle's up special is Leaf Storm, which works differently from how it does in the games in that it shoots the user upward while blowing any nearby opponents away.
129* ThePigPen: Mudkip is a cute litle axolotl that splashes mud around.
130* PromotedToPlayable: Mudkip was a trophy in ''Brawl'', while Blaziken was one in both ''Brawl'' and ''Wii U'', is a spirit in ''Ultimate'', and appears on the Kalos Pokémon League stage. Rayquaza was a boss in ''Brawl'' and appears as a proper stage hazard on Kalos Pokémon League.
131* RedBaron: Unbeatable Hero
132* {{Shoryuken}}: Blaziken's Sky Uppercut.
133* SummonBiggerFish: Instead of using Triple Finish like the Johto trainer before them, the Hoenn trainer calls upon Mega Rayquaza, flying into the foreground and ramming into anyone caught in its reticle with Dragon Ascent.
134* SwitchOutMove: Like the other Pokémon Trainers so far, they have three Pokémon that they cycle through at any time.
135[[/folder]]
136
137[[folder:15 - Goku]]
138-> '''Franchise:''' ''Franchise/DragonBall''
139--> '''Debut:''' ''Manga/DragonBall'' [Magazine/ShonenJump], 1984
140--> '''Game Debut:''' ''Dragon Ball: Dragon Daihikyō'' [Super Cassette Vision], 1986
141[[https://www.youtube.com/watch?v=JStlz94OVTk Episode 15]]\
142\
143One of the most well-known and famous shonen protagonists in all of manga and anime and the star creation of Creator/AkiraToriyama, Son Goku is the [[GeniusDitz simple-minded yet powerful hero]] of the long-running ''Dragon Ball'' series. Before Goku was fighting [[Anime/DragonBallZ alien tyrants, androids]], [[Anime/DragonBallGT corrupt dragons]] and [[Anime/DragonBallSuper literal gods]], he was engaging in mostly lighthearted adventures, collecting the seven Dragon Balls, participating in world tournaments and fighting off evildoers on the side. And this is the version that gets the moveset video, since his later incarnations get ''too'' powerful to reasonably put into ''Super Smash Bros.'' [[note]]As [=BrawlFan1=] reveals in a later [=QnA=], the real reason was actually due to a preference for the original Dragon Ball over the later series rather than the adult Goku being too powerful.[[/note]]
144----
145* GuestFighter: Notably, he's the first character in this series to ''not'' come from a video game, being a manga character first and getting video game tie-ins later. For such a character, his moveset mainly comes from any games where Kid Goku is either a playable character or the main protagonist.
146* HumbleBeginnings: {{Invoked|Trope}}. Goku is specifically scaled down to the early days of ''Dragon Ball'' where he was just a fledgling martial artist, since the Goku of the modern day is quite literally a PhysicalGod.
147* ImpaledWithExtremePrejudice: His Final Smash is the Super Dragon Fist, the same move he used to kill Demon King Piccolo: he launches himself straight into the air and punches through his opponent with the power of his own Oozaru form, though with [[BloodlessCarnage not near the same gore level that Piccolo was left with]].
148* KamehameHadoken: [[TropeNamers Fittingly]][[invoked]], Goku's SignatureMove learned from Muten Roshi, the Kamehameha, is his neutral special. He fires a beam that's as big and flies as far as however long the button is held down, with a fully charged Kamehameha taking 15 seconds to charge but having high power and travelling all across the screen.
149* LightningBruiser: Goku is easy to KO if caught off guard, but his high speed and decent power and combo potential make him a force on the battlefield.
150* MagicStaff: The Nyoibō, or Power Pole, which was Goku's go-to weapon in the original series. It's good at whacking opponents, but it can also elongate itself on command, giving Goku even more range and a suitable recovery move.
151* MonkeyKingLite: Goku is based on Sun Wukong from the Chinese novel ''Literature/JourneyToTheWest'', and is the most well-known example of the trope.
152* UsefulNotes/MixedMartialArts: A fictional variation: Goku's moveset incorporates several moves learned from the masters he's trained with. Of course, since this is OG ''Dragon Ball'', this only includes Grandpa Gohan, Muten Roshi and Karin.[[note]]Goku also trained with Kami and Mr. Popo in the original series, but by the time we see him after his training in time for the 23rd Tenkaichi Budokai tournament, he's already in his more well-known adult look.[[/note]]
153* RedBaron: Grandfather's Legacy.
154* RockPaperScissors: Goku's side special is his Janken technique, or Rock, Scissors, Paper. It works similarly to Marth's Dancing Blade, with Goku hitting three times that change based on controller input: the Rock attack does higher damage, the Scissor attack stuns opponents but is the weakest, and the Paper attack causes a brief flinch effect. The attack can also be cancelled before the third hit knocks foes away, making for some greater uses for the attack overall.
155* SpeedEchoes: The Afterimage Strike lets Goku move so fast that he creates a slight mirage of himself. Leaving an afterimage does different things depending on how long the special button is pressed; the ones spawned when it's simply pressed act as mere decoys, while the counter images spawned while it's held down can cause Goku to teleport straight to the foe and attack them. He can also manually teleport to the last one he made, but only on the ground and only to create a new one in its place.
156[[/folder]]
157
158[[folder:16 - Tails]]
159-> '''Franchise:''' ''Franchise/SonicTheHedgehog''
160--> '''Debut:''' ''VideoGame/SonicTheHedgehog2'' [Sega Master System], 1992
161[[https://www.youtube.com/watch?v=cD2Wp5KDGfc Episode 16]]\
162\
163Sonic's earliest known ally and one of his most prominent and trusted friends, Miles "Tails" Prower is a two-tailed fox and ChildProdigy that Sonic initially met on West Side Island where they foiled Dr. Eggman's first plan to launch the Death Egg. Since then, Tails followed Sonic on many of his journeys, learning to believe in himself and proving essential to many of Sonic's victories. And being as recurring as he is, Tails is more than fitting for the role of a ''Smash Bros.'' fighter. Tails in ''Smash'' is currently a background character on Green Hill Zone and a costume for the Mii Gunner.
164----
165* ArmCannon: Tails has one that he uses for his side special, which lets him fire an Energy Ball at foes. If used in the air, he fires it at a downward diagonal angle.
166* BlackComedy: When discussing the stage entrance, which is Tails hopping onto the stage from his plane, BJ wonders if it just crashes after he hops out of it. Cue a gag where Tails jumps out during Team Sonic's intro in ''VideoGame/SonicHeroes'' with the plane crashing onto [[ButtMonkey Waluigi]].
167* CoolPlane: Tails calls upon the Tornado-2 for his Final Smash, which works similary to Fox's in that it guns any opponents caught in the attack's startup.
168* ExtendoBoxingGlove: Tails uses the Magic Hand for his up smash, and the Magic Hook for his down smash.
169* FragileSpeedster: Tails's speed is on par with that of Fox's with an incredible air game, but his strength and weight are rather lacking.
170* GuestFighter: Tails, like fellow ''Sonic'' moveset subject Shadow, is owned by Creator/{{Sega}} and Creator/SonicTeam.
171* HeliCritter: Tails's trademark ability is spinning his tails like a helicopter to fly, an application that Sonic taught him how to do. This gives him a double jump, and the flight is, of course, used for his up special.
172* PaletteSwap: In addition to the colors based on six of the Chaos Emeralds, he has a single alternate costume that has him in his ''WesternAnimation/SonicBoom'' design.
173* PromotedToPlayable: Is a background character and trophy since ''Brawl'', a downloadable Mii Costume since ''Smash 4'', and a spirit in ''Ultimate''.
174* RedBaron: Twin-Tailed Pilot
175* RollingAttack: Tails's down special is the Spin Dash, which is fitting as the attack debuted in ''Sonic 2'' alongside him with it being all but confirmed that Tails was the one who came up with the move and taught it to Sonic in return for being taught how to fly. The Spin Dash mostly works similarly to Sonic's with slower speed and better aerial mobility.
176* TailSlap: Quite a few of Tails's attacks utilize his two tails, fittingly enough. Notably, his neutral special is his signature Tail Swipe, which becomes the [[SpinAttack Rapid Tails Attack]] if the button is held down. If held for too long, he becomes dizzy.
177[[/folder]]
178
179[[folder:17 - Spyro]]
180-> '''Franchise:''' ''Franchise/SpyroTheDragon''
181--> '''Spyro and Sparx's Debut:''' ''VideoGame/SpyroTheDragon1998'' [[=PlayStation=]]
182--> '''Elora and Hunter's Debut:''' ''VideoGame/Spyro2RiptosRage'' [[=PlayStation=]], 1999
183--> '''Bianca, Sheila, Sgt. Byrd, Bentley and Agent 9's Debut:''' ''VideoGame/SpyroYearOfTheDragon'' [[=PlayStation=]], 2000
184[[https://www.youtube.com/watch?v=2fWHbQ-WbNw Episode 17]]\
185\
186The [[VideoGame/CrashBandicoot other]] iconic mascot character for the [=PlayStation=], Spyro is a young purple dragon and inhabitant of the Dragon Realms tasked with finding gems scattered across the different worlds and collecting the {{MacGuffin}}s of the day, whether they're Orbs, Dragon Eggs, Crystals or even freeing the adult dragons from a crystalline prison. Though Spyro has had a [[VideoGame/TheLegendOfSpyro couple of]] [[VideoGame/{{Skylanders}} incarnations]], the video is primarily focused on the classic fire-breathing reptile from the original series.
187----
188* AnIcePerson: The down special is Spyro's Ice Breath, which acts similarly to the Ice Climbers' Blizzard attack but has longer range in exchange for not freezing opponents at lower percentages.
189* AndNowForSomeoneCompletelyDifferent: The second video where [=RealmWars=] takes over.
190* BreathWeapon: Three of Spyro's special moves come from his various breath powers across the series.
191* BubbleGun: The Bubble Breath from [[VideoGame/SpyroEnterTheDragonfly a game that RealmWars refuses to name]] shoots bubbles that can trap opponents for follow-up attacks.
192* CombinationAttack: Spyro's Final Smash has him entering a Combination Powerup Gate, and any foes caught in the move will be attacked by Hunter, Sheila, Sgt. Byrd, Bentley, Agent 9 and Bianca in quick succession before Elora gives Spyro a [[{{Fireball}} Superflame Orb]] to finish the foe off. This is in reference to Spyro's allies assisting him during the boss fights, with Elora and Hunter helping take down Ripto in ''VideoGame/Spyro2RiptosRage'' and the other five assisting with the bosses of their respective homeworlds (and [[SecretLevel Super Bonus Round]]) in ''VideoGame/SpyroYearOfTheDragon''.
193* CompositeCharacter: Despite mainly focusing on the classic incarnation of Spyro, [=RealmWars=] had to utilize one of Spyro's throws from ''VideoGame/TheLegendOfSpyro: Dawn of the Dragon'' due to Classic Spyro not having a very notable grab game on his own. His only argument is that ''Shadow Legacy'', where a lot of Spyro's moves come from, was developed by ''Creator/{{Sierra}}'' who also developed the ''Legend'' trilogy, and a lot of Spyro's attacks in that game are identical to the Dragon Kata in practice.
194* CoolBoard: Spyro has one that he rides on in one of his victory animations.
195* ExpressiveHealthBar: Somewhat. Spyro is accompanied by his [[FairyCompanion dragonfly sidekick]], Sparx, who always changes color from yellow to blue to green the higher Spyro's damage percentage is. If Spyro's at 150% damage, Sparx will be outright gone. Since this is also when Spyro enters rage mode, it can also be interpreted as a RoaringRampageOfRevenge for killing Sparx... at least until Spyro loses a stock and Sparx comes back.
196* HornAttack: Spyro has some pretty big horns, and he knows how to use them.
197* GroundPound: Spyro's down aerial is the Headbash/Horn Dive attack, which is pretty much Spyro's equivalent.
198* GuestFighter: ''Spyro the Dragon'' was created by Creator/InsomniacGames and, like Crash, is owned by Creator/ActivisionBlizzard.
199* NotQuiteFlight: Spyro's up special is summoning a Whirlwind and acting into a glide, which would likely not act the same as the flight mechanic from ''Brawl''.
200* PaletteSwap: A few notable ones include his original green design, colors based on [[VideoGame/SpyroAHerosTail Flame and Ember]] who were playable reskins, and his [[AmericanKirbyIsHardcore more cutesy Japanese design]].
201* PlayingWithFire: Spyro's signature flame breath. It can be fired similar to Lucas's PK Fire, but is more instant and only covers half of its range.
202* PowerGlows: Spyro's side smash is the Chi Wings, where his wings glow with a bright purple aura that increases in range the longer it's charged.
203* RedBaron: The Reignited Reptile
204* SupernaturalMartialArts: A lot of Spyro's attacks come from his Dragon Kata techniques in ''VideoGame/SpyroShadowLegacy''.
205* SuperScream: The down smash is the Chi Roar, where Spyro lets out a mighty roar that sends shockwaves around him.
206* TailSlap: A good number of Spyro's attacks utilize his tail, including one where he [[BewareMyStingerTail stabs the opponent with it like a spear]].
207* UseYourHead: Spyro's dash attack is his signature Charge move; it's unique from other dash attacks in that he can hold the Charge attack like he does in his home games.
208[[/folder]]
209
210[[folder:18 - Blue (Bulbasaur, Charmeleon and Blastoise)]]
211-> '''Franchise:''' ''VideoGame/{{Pokemon}}''
212--> '''Debut:''' ''VideoGame/PokemonRedAndBlue'' [Game Boy], 1996
213[[https://www.youtube.com/watch?v=QoBeaFrvnGA Episode 18]]\
214\
215The rival of the original ''Pokémon'' games taking place in Kanto, as well as their FinalBoss, Blue is the [[SmugSuper cocky yet skilled]] grandson of the regional expert, Professor Oak, and the one-time champion of the Elite Four before becoming the Gym Leader of Viridian City. Blue utilizes three Pokémon that are meant to counter the ones that Red uses in ''Smash Bros,'' specifically using the Seed Pokémon [[GreenThumb Bulbasaur]], the Flame Pokémon [[PlayingWithFire Charmeleon]], and the Shellfish Pokémon [[MakingASplash Blastoise]].
216----
217* AllYourPowersCombined: Much to BJ's dismay, Blue's Final Smash is Triple Finish.
218* ButtMonkey: Charmeleon's lack of wings and lesser power than its evolved form end up being sore spots for the red lizard.
219* DubNameChange: Blue is actually called Green in Japan, as ''Red and Green'' were the first Pokémon games released in their home country, with ''Blue'' being the first "sister game" of the lot and the improvements from ''that'' game being carried over to the English ''Red and Blue''. Regarding his Pokémon, Bulbasaur, Charmeleon and Blastoise were changed from Fushigidane, Lizardo and Kamex, respectively.
220* FierySalamander: Charmeleon, like the rest of its line, is a fiery lizard.
221* FragileSpeedster: Bulbasaur would be a faster, lighter and weaker version of Ivysaur. And considering it's less bulky than Squirtle in the games, it'd likely be easier to KO.
222* JackOfAllStats: Charmeleon would be the midweight fighter of the bunch with weaker attacks and less range than Charizard, but a lot more speed.
223* MightyGlacier: Blastoise is ''far'' bulkier and more powerful than Squirtle is, but overall slower than its beginning stage.
224* MovesetClone: So far, the only Echo Fighter to be given a standalone moveset, with each of his Pokémon being a pre-evolution or evolved form of one of Red's Pokémon. This corresponds to him having the Pokémon that has a type advantage over the player character, just like in the Kanto games. However, they had since been retconned as Semi-Clones due to their differing properties: Bulbasaur uses longer and more frequent vine attacks due to the lack of leaves and underdeveloped bulb, Charmeleon uses more head and tail attacks to make up for its nonexistent wings, and Blastoise uses a lot more body checks and its longer limbs to make up for its now smaller tail.
225* PaletteSwap: His default outfit has him in the updated version of his original clothes seen in ''VideoGame/PokemonLetsGoPikachuAndLetsGoEevee'', while his alternate outfits come from ''[[VideoGame/PokemonRedAndBlue Pokémon FireRed and LeafGreen]]'', ''[[VideoGame/PokemonGoldAndSilver Pokémon HeartGold and SoulSilver]]'' and ''VideoGame/PokemonSunAndMoon''. The latter two outfits would still have Blue in his younger look, not the older ones he has in those respective games.
226* {{Planimal}}: Like its evolved form, Bulbasaur is a frog with a plant bulb growing on its back.
227* PromotedToPlayable: Blastoise was a Poké Ball summon back in ''64'' and ''Melee'', which mimics Charizard going through the same treatment. In addition, Bulbasaur was a trophy in ''Melee'' and ''Brawl''.
228* RedBaron: What's his Name Again?
229* {{Retcon}}: Blue was later redubbed as an Semi-Clone when WordOfGod in the official games addressed the concept of Echo fighters, as the model skeleton of the Pokémon in question are too drastically different from the what they're based on to be considered an Echo Fighter. [[https://youtu.be/Tfkp67KXVkM?t=907 This was addressed by BrawlFan1 in a later episode.]]
230* ShoulderCannon: Blastoise has two of these that it shoots high-pressure water from. Because of these, Blastoise switches from Water Gun to Hydro Pump, which can actually deal damage and the range is ''much'' greater, but it can't push foes near as far.
231* SignatureMon: In plenty of different canons, Red chose Charmander as his starter, so Blue chose Squirtle to counter him. As a result, Blastoise is more commonly associated with Blue than the other starters are, just like Charizard is more commonly associated with Red.
232* SwitchOutMove: As usual, Blue switches between his Pokémon with the use of the down special.
233[[/folder]]
234
235[[folder:19 - Steve]]
236-> '''Franchise:''' ''VideoGame/{{Minecraft}}''
237--> '''Debut:''' ''Minecraft'' [PC / Macintosh], 2009
238[[https://www.youtube.com/watch?v=waGy2WwofSE Episode 19]]\
239\
240The PlayerCharacter avatar of the popular sandbox game ''Minecraft'', and one of the most popular characters from Microsoft's lineup. Being a DigitalAvatar for the players of the game in question, Steve is essentially an extension of the players actions rather than a defined character. But that not stopping him from showcasing his talents based of their world of origin, mining and crafting their way into a ''Smash'' moveset.\
241\
242Steve was eventually announced for the official ''Ultimate'' roster at the very start of October 2020, almost a year and a half after this video had released. For the character's official inclusion, [[Characters/SuperSmashBrosUltimate76To82 go here]].
243----
244* ActionBomb: Creepers have a 20% chance of spawning. They're the slowest mob with decent jumping power, and anyone who gets too close will end up with the Creeper blowing up in their faces. If they're defeated before they can explode, they will spawn gunpowder. If they're hit by an electric attack, they turn into a Charged Creeper with a stronger, larger explosion.
245* AntiFrustrationFeatures: The Stone Placement side special is counted as an attack, so Steve isn't completely out of offensive options.
246* ArtificialStupidity: The mobs that the Monster Spawner summons have a chance of falling off the stage and dying that way.
247* BigCreepyCrawlies: Spiders have a 25% chance of spawning from the Monster Spawner. They're [[FragileSpeedster the fastest mob and can jump the highest, but are also the weakest and least durable]]. They can also be ridden by Skeletons. Defeating them makes them drop string.
248* CharacterCustomization: Steve with no materials activates Creative Mode for his Final Smash, automatically giving himself diamond weapons and armor.
249* ContinuingIsPainful: Downplayed. Like in ''Minecraft'', Steve will lose items when he loses a stock. Unlike ''Minecraft'', he only loses ''some'' of his items as opposed to everything on his person.
250* CoolSword: The first thing he'll always make with his materials is a sword, which goes from wood to gold, then stone, iron and diamond, in order of power. The sword is used for all of his standard attacks, unless a certain other item is in Steve's possession, in which case he uses that instead. Attacks that don't change are the jab, down tilt, and neutral air.
251* DemBones: Skeletons have a 21% chance of spawning from the Monster Spawner, and always come wielding a bow. They move as fast as Zombies, but they can also snipe players from afar with slow-moving arrows. Defeating them nets Steve a single iron, gold or diamond gemstone. They also have a small chance of dropping their bow to use, as well as armor.
252* DishingOutDirt:
253** The side special has Steve place a stone block in front of himself, which can hurt foes when used. Up to five can be placed at a time, and will remain indefinitely. Stone blocks have a 50% chance of dropping stone material, 30% for iron, 15% for gold, and 5% for diamond. Gold and diamond materials are lumped in for simplicity's sake which, considering how complicated this version of Steve is, is for the best. In the game proper, this is technically his neutral special, but doesn't drop any materials; the side special is a Minecart instead.
254** The up special has Steve place a cobblestone block below himself. Up to five can be placed, and only the first one can be suspended in midair. When broken, they leave a single piece of stone material. If a block is suspended, it will break after five seconds to prevent camping. If horizontal distance is required, then the player will need to place a stone block to make a bridge. In the game itself, Steve instead uses the Elytra.
255* EldritchAbomination: Endermen have a 5% spawn rate from the Monster Spawner. They move slowly and can't jump, but can teleport across the stage and are actually able to KO players. They can also pick up and use items, and take the most damage before going down. Defeating them drops three gemstones, with diamond actually being the most common, and has a 1% chance of dropping an Eye of Ender.
256* FatalFireworks: If Steve gets three pieces of gunpowder after he already has his three main tools, he makes fireworks. If the up smash is used with the fireworks in tow, a single rocket is shot up before exploding. Charging the attack will delay the liftoff, but doesn't increase its power.
257* GameplayAndStorySegregation: Certain blocks or mobs can only spawn specific materials, but for the sake of simplification, the materials they drop are more varied.
258* GreenThumb: The down special has Steve plant a tree on the ground that deals minor damage when planted, which is four blocks high with leaf blocks all around it. The wood blocks always drop wooden materials, and two can be planted at a time.
259* GuestFighter: ''Minecraft'' was developed by Creator/{{Mojang}}, which is currently owned by Creator/XboxGameStudios.
260* HarmlessEnemy: Pigs have a 1% chance of spawning from the Monster Spawner. They don't attack, and can be stood on. When they're defeated, they drop a pork chop that heals 20% of damage when eaten. If they're killed by a fire attack, they instead drop a cooked pork chop that heals twice that much.
261* ImprovisedArmor: If Steve has all of his possible tools, any materials he collects afterward go into making armor. He'll make the helmet first, then the boots, then the leggings, and then finally the chestplate, and will go from gold to iron to diamond. Once the diamond armor is complete, that's everything that Steve can have at his disposal.
262* InfiniteSupplies: Getting string, wood and seven stone materials after already getting a bow will give Steve a Dispenser. This one shoots arrows, and if used for the side smash, it will be placed on the ground and fires three fast arrows forwards before breaking. However, it can also hurt Steve.
263* InterdimensionalTravelDevice: Steve with the Diamond Pickaxe would summon a Nether Portal that sucks enemies into it and sics the Nether's denizens on them. If Steve has an Eye of Ender on hand, however, he instead creates an End Portal and [[SummonBiggerFish has the Ender Dragon]] [[OneHitKill instantly KO the opponents regardless of damage]]. Doing this immediately uses up the Eye of Ender. In the game proper, Steve just sends his enemies to a house full of TNT and Creepers.
264* MagikarpPower: Steve's moveset is initially worthless, only being able to use weak punches for every last one of his moves. In order to get better attacks, Steve has to mine materials from the stage and then craft those items into weapons. In the official moveset, it's more streamlined, and Steve [[AntiFrustrationFeatures already has the wooden weapons whenever the match starts]].
265* MechanicallyUnusualFighter: '''''Boy, where to start?''''' At first, Steve's attacks are pitiful punches with low damage and knockback. However, his special attacks are his saving grace: he can defend himself with stone blocks, his down special makes a tree immediately sprout up, his up special lets him keep gaining height through placing cobbleblocks, his neutral special makes a Monster Spawner, and all four specials will provide materials when a block is broken or an enemy is defeated. Once he collects materials, Steve will automatically make weapons based on what materials he has, making stronger and stronger weapons as he gains more materials. After making a sword and getting a duplicate material, he'll get a pickaxe that helps him mine faster, then an axe that helps him cut wood faster, then a fishing pole, then a bow, then an item dispenser, then explosives, then a trap door, then a piston, then finally protective armor. Depending on what Steve has, his attacks could change; for instance, his dash attack could have him just swing his sword, but if he has TNT, he'll toss the TNT in front of him, the piston becomes his up special, his fishing pole becomes his grab, and so on. If Steve loses a stock, some of the materials and items that he crafted will be lost. Even his ''Final Smash'' changes depending on his items! As you can tell, this moveset is much more complicated yet ''somehow'' less time-consuming to implement into ''Super Smash Bros.''' framework than the method Sakurai would go on to use.
266* MookMaker: Steve's neutral special has him put up a Monster Spawner, which summons a random Minecraft mob that attacks everyone that approaches them, even Assist Trophies and Steve himself. The mobs include [[OurZombiesAreDifferent Zombies]], [[BigCreepyCrawlies Spiders]], [[DemBones Skeleton Archers]] (which can [[PowerUpMount also mount Spiders and become Jockeys]]), [[MadeOfExplodium Creepers]], [[EldritchAbomination Endermen]], and regular old pigs. Sometimes, the Zombies and Skeletons can drop their weapons for Steve to utilize.
267* OurZombiesAreDifferent: Zombies are the most common mob that can appear from the Monster Spawner, with a 28% chance of appearing. They slowly walk around the stage, can only jump high enough to reach a platform on Battlefield, and deal minimal damage and knockback. When defeated, they drop two gemstones that are either iron, gold or diamond. They can also drop rotten flesh which [[PoisonMushroom deals poison damage if a player eats it]]. Lastly, they have a rare chance to drop swords, pickaxes, chopping axes, or armor pieces of varying quality for Steve to utilize.
268* PaletteSwap: This is actually the hardest thing that BJ came up with, despite all the complicated mechanics for Steve's moveset. The only easy one he was able to easily come up with was the female counterpart Alex, but he ''did'' manage to bring up the looks of Jesse, Petra and Olivia from ''VideoGame/MinecraftStoryMode'', as well as the Mario and Peach skins from the ''Super Mario Edition'' on Nintendo systems. In the actual game, Steve and Alex both get the Tennis skins, Steve gets the Scottish skin, Alex gets the Swedish skin, and two more skins based on the Zombie and Enderman are included.
269* PowerfulPick: After the sword in terms of priority is the pickaxe, which are used to break stone blocks faster than normal instead of for attacks. In the official moveset, they're used for his aerials.
270* PowerUpMount: Skeletons can mount Spiders to become Jockeys, which are a whole different beast altogether. They have the speed of spiders, and extra durability plus a ranged attack from the Skeleton. However, defeating them drops both a string and a gemstone, with a greater chance of dropping a diamond.
271* RecoilBoost: Collecting three pieces of wood, four pieces of stone, and one piece of iron after getting a trap door has Steve make a piston, which weaponizes this for his forward, back, and up throws. This is the case for the actual moveset, but it doesn't apply to the back throw. His up special also turns into this instead of the cobblestone, sending Steve upwards, but he can only use it once in a time, and it always breaks after five seconds.
272* RedBaron: He's A Chip off the Old [[{{Pun}} Block.]] [[note]]When Steve made it into the roster proper, he and Alex became [[{{Terraform}} World Crafter]], Zombie became [[NocturnalMooks Night Roamer]], and Enderman became [[HumanoidAbomination End Dweller]] [[/note]]
273* RodAndReelRepurposed: If Steve has wood and string, he'll make a fishing pole, which is used for a tether grab. The fishing pole does make it into the final game, but is a part of Steve's moveset from the get-go and doesn't break.
274* RunningGag: BJ presents this video as though he was teaching a class.
275* ThrowDownTheBomblet: If Steve gets five pieces of gunpowder while he already has fireworks, he makes a block of TNT. When he has this, some of his attacks have him throw or place the TNT, which deals powerful damage and knockback but can also hurt Steve. This is the case for his dash attack and his down smash; in the latter's case, like the fireworks, the TNT can be delayed but not strengthened if the attack is charged. If the down air is used with TNT, Steve drops a TNT box downward instead of a sword swing or arrow. In the game proper, the TNT is used for his down special with redstone being used to make a fuse.
276* TrapDoor: Getting four iron materials while Steve's weapons are made of iron or higher has Steve make one of these. This is used for the down throw, which spawns under the opponent and causes them to [[RumpRoast fall into a lava pit]].
277* WorkerUnit: A fighting game example, in that his specials have him place a block in any direction. The blocks can be placed on top of each other, and they act as platforms that anyone can stand on, but not walk through. When broken, the blocks drop crafting materials that Steve automatically uses for crafting, much like in ''Minecraft'', though opponents can also pick up and throw the materials. The other materials come from the Monster Spawner. In the actual game, Steve instead mines materials from the stage itself with the neutral special, which he then crafts by ''also'' pressing the neutral special near his Crafting Table. In addition, the blocks are '''''also''''' mapped to the neutral special in the air, disappear after a while, can break if they're stood on for too long, and can be used as long as Steve has the necessary resources to do so.
278[[/folder]]
279
280[[folder:20 - Papyrus & Sans]]
281-> '''Franchise:''' ''VideoGame/{{Undertale}}''
282--> '''Debut:''' ''Undertale'' [Windows], 2015
283[[https://www.youtube.com/watch?v=LMrg_--0zg8 Episode 20]]\
284\
285The font-named Skele-bros from the quiet town of Snowdin. Papyrus is the outgoing, more egotistical of the two who wants to capture a human and to earn a friend, while Sans is the more laid-back and pun-happy individual who also hides the biggest secret regarding the fate of the underground. While Sans himself, true to his rather lazy nature, would not be interested in fighting in a scrap like ''Smash Bros'', Papyrus, on the other hand, would be all the more willing to show everyone how great he can be.\
286\
287Sans is currently in the game as a Mii Fighter costume, with the costume being announced and revealed only four months after this video.
288----
289* AssistCharacter: The Side Special has an unwanted one in the form of the Annoying Dog, much to Papyrus's detriment. He'll fly out of Papyrus's pocket with a bone and run across the stage, pouncing on opponents while avoiding Papyrus. Once it's summoned, the bone it took turns out to be one of Papyrus's bones that he uses for one of his attacks, and the only way to get it back is to catch the dog. It also falls asleep sometimes, making the job easier for Papyrus if the opponent can't do it. While this is more of a detriment than a help, it ''can'' [[DifficultButAwesome be used to Papyrus's advantage to some degree]].
290* BadWithTheBone: Papyrus and Sans' main form of attack.
291* BeamSpam: Sans' Final Smash has him use the opening attack from his fight, which also starts with a… ''[[{{Pun}} Bone Spam.]]''
292* ButtMonkey: Papyrus's Side Special has him ''supposedly'' attempt to use his "Special Attack", but fails because the Annoying Dog happens to steal it from him. Even if he gets the bone back, the Annoying Dog will always intervene when the special is used. In addition, similarly to King K. Rool's crown, the bone can be picked up by other players after the Annoying Dog is dealt with, allowing them to throw it off the stage or at Papyrus.
293* ColorCodedForYourConvenience: The neutral special has Papyrus fire light-blue bones that fly farther than the other bone attacks, and three can be shot at a time. Like in ''Undertale'', they can only deal damage to moving targets; anyone standing still can avoid the attack entirely. Sans has them too, except five can be used at a time, their sizes are random, and the cooldown is practically nonexistent.
294* ComebackMechanic: Effectively how they function as a whole. Papyrus is the active member for the most part, attacking with wide weaker-than-average bone attacks with slow start lag and little end lag to avoid punishment and stall the opponents. Once Papyrus' hidden health bar drops to zero, [[LetsGetDangerous it's Sans' turn]], with comparatively more aggressive bone attacks, plus the addition of Gaster Blasters that offer ludicrous range, all that rack up damage incredibly fast in spite of his ''supposedly'' low damage output. As a result, it's recommended to get quick [=KOs=] on Papyrus if you don't want to have a bad time.
295* DemBones: Well, duh.
296* DoesNotKnowHisOwnStrength: Papyrus's Final Smash has him use his "absolutely normal attack", which is just as abnormal as it is in-game and faster to boot.
297* TheFourthWallWillNotProtectYou: One of Sans' victory animations has him attack the camera with bones while telling the opponent to "get dunked on".
298* FriendlySkeleton: Papyrus holds no malicious intent towards even his enemies on the battlefield, with his playstyle being more defensive than aggressive. Sans is too, so long as Papyrus remains alive.
299* GlassCannon: [[ExaggeratedTrope An extreme version of this trope]] in regards to Sans. He's capable of doing 1% of damage per frame, inflicting an added poison effect [[note]][[DamageOverTime Residual damage]] in the [[VideoGame/{{Undertale}} base game]][[/note]], and having multiple attacks that are much more aggressive than his brother. When it comes time to finish the opponent off, the Gaster Blasters have great knockback on their final frames. On the downside, Sans is by far the lightest character in the game (reflecting his OneHitPointWonder status in his home game), and he also has horrendous movement data in most aspects — ''except'' for his dodges, which are ''very'' quick, cover a lot of distance, and have ''extremely'' generous intangibility frames, so even with ''Ultimate''[='=]s dodge staling, they are very safe to spam. However, since Sans is so light, due to only being summoned when Papyrus takes more than enough damage throughout a whole match, and sharing whatever damage Papyrus has when he is out, one good hit is all that will take him out.
300* GravityScrew: Papyrus's Down Special is his pattented Blue Attack, which increases his opponent's gravity to make them heavier and more sluggish. Sans utilizes it the most with his throws, and a more potent Down Special that has greater range and lasts three times as long.
301* GuestFighter: Like Frisk before them, Papyrus and Sans are a creation of Creator/TobyFox.
302* LamePunReaction: Papyrus, of course true to the game of origin, gets subject to many of Sans' puns throughout the episode. One particular cryptic pun near the end of the episode results in him hitting the RageBreakingPoint, punctuated by his character portrait being replaced with a large, realistic skull with cartoonish bulging eyes upon realizing said pun.
303* LazyBum: Sans will spend the whole of the match giving "moral support" to Papyrus. It's only when Papyrus turns to dust that he decides to get involved. Because of Sans' laziness, Papyrus has a hard time believing he can do more than pick up his socks.
304* MoralityPet: To Sans, Papyrus means a lot, so naturally killing him will set Sans [[RoaringRampageOfRevenge on a warpath]].
305* NoFourthWall: They're the first characters to directly interact with [=BrawlFan1=], a tradition that continues with each ''Undertale'' character from here on out.
306* NotQuiteFlight: The Up Special has Papyrus kick his feet and fly upwards. It's a bit hard to hit him like this due to his constant wiggling.
307* PaletteSwap: One of their alternate costumes has them in black and white colors, like in ''Undertale's'' battle system, as well as Papyrus's "Cool Dude" and "Jogboy" outfits.
308* PromotedToPlayable: Downplayed. As of Banjo and Kazooie's release in ''Ultimate'', Sans is a downloadable Mii Costume.
309* PurposefullyOverpowered: Sans is as ridiculously powerful as he is in his game of origin, so the only way to "balance" him out is having him fight only when his brother takes more than enough damage (well, that and him being just as much of a GlassCannon as in his game of origin, relying on his absurdly potent dodges to keep him alive).
310* RedBaron: Papyrus' is NYEH HEH HEH! while Sans' is you're gonna have a bad time.
311* RoaringRampageOfRevenge: Kill his brother, and Sans will deliver ''hell'' upon you.
312* StoneWall: Papyrus attacks with wide ranged attacks that, while they suffer from some start lag and below average damage, have little-to-no end lag to avoid punishment from missing an attack. Papyrus only wanted to ''capture'' Frisk, not hurt them.
313* {{Teleportation}}: Sans' Up Special is this, giving him yet another mobility option, and it won't put him into freefall like other teleports.
314* WalkingSpoiler: The fact that you fight Sans in the Genocide route as a TrueFinalBoss, and that [[BewareTheSillyOnes he's]] [[invoked]][[ThatOneBoss the hardest fight the game has to offer]]. [[note]][[ItWasHisSled Granted]], thanks to MemeticMutation, his battle is well known at this point.[[/note]]
315* WaveMotionGun: The Gaster Blaster for Sans, which takes the place of his smash attacks and side special. Thinner versions also appear for most of his aerials.

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