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1A list of characters in the ''Franchise/{{Persona}}'' fanfic, ''Persona: Ascend''. For canon characters, only list tropes that appear in the fic.
2
3----
4[[foldercontrol]]
5
6!! The Paranormal and Occult Studies Club
7A college club operating out of the Camus Institute of Higher Learning who command Personas in an expedition across the ruined civilisation of Agartha.
8
9[[folder:In General]]
10
11* AchillesHeel:
12** Shouma's weaknesses vary depending on his equipped Persona, though Musashi is weak to [[BlowYouAway wind]] and [[ShockAndAwe electricity]].
13** Piers is weak to [[MakingASplash water]].
14** Juniper is weak to [[AnIcePerson ice]].
15** Daigo, much like Shouma may switch out his Persona, although Kojiro is weak to [[MakingASplash water]].
16* ActionGirl: Juniper.
17* BadassCape: How their Personas manifest while in Agartha. They're summoned by throwing them off.
18* CombinationAttack: Fusion Spells, returning from ''VideoGame/Persona2''. The party is able to use their Personas' abilities together to form these moves.
19* ConspiracyTheorist: The cover story for the club. As far as the rest of the university knows, they're all just kooky believers in cryptids, aliens, and the like.
20* ContrastingSequelMainCharacter: Compared to the [[KidHero teenage protagonists of the main games]] (with the exception of [[VideoGame/Persona2 Eternal Punishment]]), the main characters of 'Ascend' are college-age adults.
21* EnlightenmentSuperpower: Just like in the main games, reaching a sense of clarity allows one to call upon their Persona in battle.
22* MultinationalTeam: [[TheHero Shouma]] and [[TheRival Daigo]] are both from Japan, [[TheSmartGuy Juniper]] and [[MissionControl Lucas]] are American, and [[TheHeart Piers]] is from Jamaica.
23* RedBaron: Each of the team's Personas has titles given to them.
24** Musashi - The Sword-Saint
25** Kojiro - The Swallow Swordsman
26** Anansi - The God of Stories
27** Seshat - She who Scrivens
28** Atash Behram - The Fire of Victory
29* TarotMotifs: It's a Persona story, so this is a given. Each character has one of the Major Arcana based on their personality.
30** Shouma, as the protagonist, is The Fool. The card represents beginnings, free-spiritedness, and possibility. The story begins with him moving to Los Angeles and a new beginning, as well as his powers as the Wild Card allowing him to use multiple Personas.
31** Juniper is The Priestess: representing hidden knowledge and untapped power, as well as her role among the heroes as TheSmartGuy.
32** Piers is The Magician, meaning confidence, talent, and taking action. It was Piers that helped Shouma track down Daigo, Juniper, and Lucas, as well as his eventual decision to help them despite his fear that allowed him to awaken his Persona Anansi.
33** Lucas is The Hierophant, meaning authority, wisdom, and a relation with the divine. It's still unknown how Lucas fits this.
34** Daigo is The Tower. The card represents revelations, sudden change, and pride before the fall. Daigo's entire modus operandi had to drastically change when Shouma inserted himself into the Agartha case. And while he clearly loves his brother, he still treats Shouma like a kid.
35* WakeUpGoToSchoolSaveTheWorld: Downplayed. All the club's members are college students, allowing them greater flexibility with their schedules, but they still have to study and show up to the occasional lecture.
36
37[[/folder]]
38
39[[folder:Shouma Tashiro]]
40[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/shouma_transparent_5.png]]
41[[caption-width-right:350:''"I'm done with being fucked around with by everyone."'' [[note]]Art by [[https://twitter.com/SnippyAsianGuy NaijMizuho]][[/note]]]]
42->'''Arcana:''' 0. The Fool
43->'''Age:''' 18
44->'''Persona:''' [[UsefulNotes/MiyamotoMusashi Musashi]], among others
45->'''Weapons:''' [[SerratedBladeOfPain Swordbreakers]]
46->''"...I have several questions. Don't answer any of them."''
47
48The protagonist. Shouma is a college student studying liberal arts that transferred to Los Angeles from Osaka to move in with his father and brother. He's a hot-headed man who acts first and thinks later, and will throw himself into any conflict he thinks he can help solve.\
49
50As the story's protagonist, Shouma is aligned with the Fool Arcana. His initial Persona is Musashi: a ronin from the late Sengoku and early Edo period of Japanese history who amassed over 60 wins in as many duels, before retiring as a Buddhist monk, where he would write the Book of Five Rings: a book on various techniques with multiple weapons, as well as a treatise on Buddhist philosophy and Bushido. As a Persona, Musashi appears as a blue-haired swordsman whose lower face is obscured behind a demonic mask, wielding a wooden katana resembling a boat oar and a [[https://en.wikipedia.org/wiki/Jitte jitte]].
51----
52
53* AbusiveParents: Averted with his father, who loves him despite their complicated relationship. But it's implied his mother wasn't the nicest person he knew.
54* TheAce: Averted. Shouma's first trip to Agartha has him get beaten to a pulp, set on fire, and stabbed before passing out from exhaustion at the end.
55* AttackAttackAttack: His fighting style has barely any form or strategy to it, and could best be described as wildly swinging his sword around like a madman until whatever's in front of him stops moving.
56* AlwaysSomeoneBetter: While he's not resentful towards Daigo, Shouma feels inadequate in comparison to his older brother and like he has to live in both his and their father's shadows.
57* BadassInANiceSuit: Shouma is dressed in a black blazer and pants as opposed to the school uniforms of canon protagonists.
58* BigBrotherWorship: Shouma is very fond of Daigo, in part due to being separated from him for eleven years.
59* TheChainsOfCommanding: As POSC's vice-president and field leader, he often worries about the safety of the other members of the club.
60* CharacterTics: Shouma will sometimes play with his watch when he's bored.
61* ChronicHeroSyndrome: Shouma will often run into situations without thinking, usually endangering himself in the process.
62* ColourCodedForYourConvenience: Shouma dresses in mostly [[DarkIsNotEvil black]] compared to Daigo, [[LightIsGood who's dressed mostly in white]].
63* ContrastingSequelMainCharacter: According to WordOfGod, Shouma was designed with the intention of contrasting to [[Characters/Persona3Protagonists Makoto]], [[Characters/Persona4YuNarukami Yu]] and [[Characters/Persona5Joker Ren]].
64** To all three of them, while all transfer students all transfered to places in Japan (Tatsumi Port Island, Inaba and Tokyo respectively). Shouma conversely moved from Japan to Los Angeles in the United States of America.
65*** He also acts as the [[FourTemperamentEnsemble Choleric]] to Makoto's Melancholic, Yu's Phlegmatic and Ren's Sanguine.
66** While both Makoto and Shouma are [[JerkWithAHeartOfGold somewhat rude and standoffish]], Makoto is [[SugarAndIcePersonality more reserved and apathetic]], while Shouma is [[{{Tsundere}} angrier and perfectly willing to fight others]]. Makoto also [[TheAloner avoids making friends and takes a while to warm up to them]], while Shouma conversely is quite sociable provided you don't get on his bad side.
67** Both Yu and Shouma are white-haired protagonists dressed in black investigating a kind of mystery. However, Yu is TheStoic and was instantly respected by the other members of the Investigation Team while trying to solve a murder mystery, while Shouma is [[HotBlooded a hot-head]] that was distrusted by Daigo, Lucas and ''especially'' Juniper while exploring a lost civilisation. And while both Personas originated from Japan, Izanagi comes from [[UsefulNotes/{{Shinto}} Shinto]], while [[UsefulNotes/MiyamotoMusashi Musashi was a real person who verifiably existed]].
68** Shouma lacks Ren's charisma and playful bravado, being more blunt and straight to the point. Also, despite them both moving to the big city, Ren moves to Tokyo [[NoGoodDeedGoesUnpunished because of his criminal record]], while Shouma moves to L.A. to reunite with Daigo and his father.
69* DarkAndTroubledPast: His childhood with his mother in Osaka isn't something he looks back on fondly.
70* DualWielding: Musashi wields both a katana and a jitte at once.
71* TheHero: The main character of the fanfiction.
72* HeroesPreferSwords: Zigzagged. Swordbreakers are actually a type of dagger used in dueling meant to be used as an offhand weapon to catch blades. Shouma's swordbreakers however, resemble actual, full-length swords.
73** Played Straight AND subverted with Musashi. Musashi was one of the greatest swordsmen in Japanese history, and pioneered the ''[[DualWielding Niten Ichi-Ryū]]'' style of swordfighting. The Persona based on him wields a [[WoodenKatanasAreJustBetter wooden katana]], though he also uses a [[https://en.wikipedia.org/wiki/Jitte jitte]] in reference to his father, who was a master with the weapon.
74* FoolishSiblingResponsibleSibling: The foolish sibling to Daigo's responsible.
75* TheGoodChancellor: [[DownplayedTrope Of sorts]]. He was appointed the position of POSC's vice president by Daigo and their father, and does everything in his power to protect his friends.
76* HeroicMime: Averted. Unlike the protagonists of the games, Shouma has a set personality and dialogue.
77* HotBlooded: Especially in combat.
78* TheIdiotFromOsaka: Downplayed. Shouma is by no means stupid, though he has a reckless streak. [[CaptainObviousReveal He's also from Osaka]].
79* JerkWithAHeartOfGold: Downplayed. It's not hard to stay on Shouma's good side, but he has a hair-trigger that can explode if you push him far enough.
80* MakingASplash: Musashi specialises in Aqua skills.
81* MeaningfulName: Shouma's name contains the kanji "聖", meaning holy, priest, sage or saint; and "真", meaning reality and truth, fitting as his Persona Musashi would become a Buddhist monk who would write on the meaning of life later in life. His surname "Tashiro" is made up of "方", meaning path; and "白", meaning white.
82* NewTransferStudent: To the United States of America, no less.
83* TheNicknamer: When he and Daigo met Igor as children, they both named him "Tengu-san".
84* RedOniBlueOni: The red oni to Daigo's blue oni
85* SerratedBladeOfPain: DoubleSubverted. While swordbreakers have "teeth" on their blade, it's for the purpose of catching blades in them, not to inflict more pain. [[NotTheIntendedUse Shouma however didn't get the memo]].
86* TrademarkFavouriteFood: Ginger and Shrimp Okonomiyaki.
87* {{Tsundere}}: Shouma often comes off as rude and abrasive to some people, but he truly cares about the wellbeing of others.
88* WoodenKatanasAreJustBetter: Musashi, being based on the TropeCodifier himself wields one such sword. Both based on the sword he wielded in his first duel against Arima Kihei, and also the one he wielded in his final duel against UsefulNotes/SasakiKojiro.
89* SiblingYinYang: The Yang to Daigo's Yin.
90
91[[/folder]]
92
93[[folder:Daigo Tashiro]]
94[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/daigo_transparent.png]]
95[[caption-width-right:350:''"A team is only as strong as the one leading it. You need to keep that in mind."''[[note]]Art by [[https://twitter.com/SnippyAsianGuy NaijMizuho]][[/note]]]]
96->'''Arcana:''' IVI. The Tower
97->'''Age:''' 21
98->'''Persona:''' [[UsefulNotes/SasakiKojiro Kojiro]], among others
99->'''Weapons:''' [[EveryJapaneseSwordIsAKatana Nodachis]]
100->''"I want you two to know something right now: My brother is'' '''''not''''' ''a burden."''
101
102Shouma's older brother, president of POSC and a third-year college student of archaeology who moved to L.A. eleven years before the start of the story. Much calmer and more refined than his brother, Daigo is popular with many students at the Camus Institute and has been a Persona-user for far longer than Shouma.\
103
104Much like his brother, Daigo is a Wild Card. His initial Persona is Kojiro: a swordsman from the Sengoku and Edo periods of Japan that specialised in the ''[[{{BFS}} Ganryū]]'' or ''"Great Rock style"'' of fighting. He's famous for his rivalry with Miyamoto Musashi and their eventual duel in 1612 on Ganryū island that saw Musashi claim victory against Kojiro in front of both their students. Kojiro appears as a swordsman clad in red and white with a swallow-themed helmet and wielding a nodachi chained to its scabbard.
105----
106
107* TheAce: Daigo is a powerful fighter and Persona-user, a Wild Card, a prodigal archaeology student and popular with his peers. [[AlwaysSomeoneBetter Basically everything Shouma is not]] (save for being a Wild Card).
108* AdventurerArchaeologist: He's only a student of the subject, but his archaeological knowledge comes in handy while exploring Agartha.
109* AloofBigBrother: While Daigo deeply cares for Shouma, he's not the best at articulating it.
110* AnimalMotifs: The pattern on Daigo's coat is meant to resemble a dragon's scales. Kojiro is modeled after a swallow.
111* ArrogantKungFuGuy: Despite holding no ill will towards the other members of POSC, Daigo considers himself the strongest one among them all, and often chastises the rest of the club for mistakes, particularly Shouma.
112* BadassLongcoat: Wears a long white jacket with a scale pattern.
113* {{BFS}}: Both Daigo and Kojiro wield a Nodachi as their weapon of choice.
114* BigBrotherInstinct: Daigo is fiercely protective of Shouma, defending him from Juniper and Piers calling him dead weight and even outright threatening to kill a High Shadow if he laid a finger on him.
115* BigManOnCampus: One of the most popular students at Camus.
116* ColourCodedForYourConvenience: Daigo dresses in mostly [[LightIsGood white]] compared to Shouma, [[DarkIsNotEvil who's dressed mostly in black]].
117* ChainPain: Chains wrap around Kojiro's scabbard, locking his sword in it.
118* {{Foil}}: To Shouma. Shouma is hot-headed while Daigo is cool and collected.
119* HandicappedBadass: In chapters 2 and 3, Daigo's arm is sprained. And yet he's able to wield his [[{{BFS}} nodachi]] with a single hand, [[DownplayedTrope although not as well as he would with both hands]]. He gets better by chapter 4, however.
120* {{Expy}}: WordOfGod confirms his design and fighting style makes him one towards [[Characters/DevilMayCryVergil Vergil]], [[Characters/FinalFantasyVIISephiroth Sephiroth]], [[Characters/FinalFantasyVIII Seifer Almasy]], [[Characters/XenobladeChronicles2Torna Jin]], [[Characters/KamenRiderBlack Nobuhiko Akizuki]] and [[UsefulNotes/SasakiKojiro Sasaki Kojiro]].
121* FoolishSiblingResponsibleSibling: The responsible sibling to Shouma's foolish.
122* IaijutsuPractitioner: Downplayed for Kojiro. Despite the technique pioneered by [[UsefulNotes/SasakiKojiro his historical counterpart]], Kojiro's sword is chained to its scabbard and is only able to be slightly moved from its position. However, it's still incredibly fast and capable of dealing massive damage.
123* LightningBruiser: Kojiro's attacks hit hard and fast, though isn't particularly able to take what it dishes out.
124* MeaningfulName: Daigo's name contains the kanji "大", meaning great or large; and "吾", meaning self. Overall fitting of [[TheTower his arcana]]. His surname "Tashiro" is made up of "方", meaning path; and "白", meaning white.
125** He's also named after the esports star [[https://en.wikipedia.org/wiki/Daigo_Umehara Daigo Umehara]].
126* TheNicknamer: When he and Shouma met Igor as children, they both named him "Tengu-san".
127* OneHandedZweihander: While down an arm in chapter 2 and 3, Daigo wields his sword with a single hand. Although he's not at full strength when doing this.
128* OneSteveLimit: Not his name, but Kojiro was also referred to as a Kensei in life. However, that (transated) title is already used for Musashi. So he's named after the technique he pioneered: the [[IaijutsuPractitioner Swallow Cut]].
129* RedOniBlueOni: The blue oni to Shouma's red oni.
130* TheRival: His Persona implies this between him and Shouma.
131* SheathStrike: Kojiro's sword is chained in his scabbard, so this is essential for him to actually fight.
132* ShockAndAwe: Kojiro specialises in the Zio line of skills.
133* SiblingYinYang: The Yin to Shouma's Yang.
134* StudentCouncilPresident: Downplayed, he's only the president of a college club.
135
136[[/folder]]
137
138[[folder:Piers Fils-Amie]]
139->'''Arcana:''' I. The Magician
140->'''Age:''' 18
141->'''Persona:''' [[Myth/AfricanMythology Anansi]]
142->'''Weapons:''' [[RevolversAreJustBetter Revolvers]]
143
144A student from Jamaica studying at the Camus Institute who meets Shouma at a terminal. A kind and laid-back, yet playful young man who's traveled the world before finally settling down in L.A. to pursue higher education. He always makes sure to look out for his friends.\
145
146His initial Persona is Anansi: the spider-god of trickery and stories from the folklore of the Ashanti people of West Africa and brought to the Carribbean via the North-Atlantic slave trade. Anansi is famous for his ability to defeat and outsmart people, beasts and gods larger and more powerful than him; including the sky-god Nyame, where he took all the stories he was hoarding and gave them to the world. Anansi appears as a slim, pitch-black being with six eyes, multicoloured markings on its body and four spider legs behind its back dressed in gold and red garmets.
147----
148
149* ArachnidAppearanceAndAttire: Anansi is the Ashanti god of spiders, and takes on a spider-like form.
150* BlackMage: Anansi is able to hit enemies hard with magic ([[PlayingWithFire fire]]) skills.
151* BornUnlucky: He's introduced trying to calm a man down after he accidentally spilled his milkshake on him, and later accidentally stumbles into Agartha, dragging Shouma with him.
152* GiantSpider: Anansi takes on the form of a humanoid spider, down to a headdress based on the [[https://en.wikipedia.org/wiki/Maratus Australian Peacock Spider]].
153* TheGunslinger / RevolversAreJustBetter: Wields a six (later eight)-chamber revolver in battle.
154* TheHeart: Piers is the emotional core of the team, and often keeps the rest of them (particularly Shouma) grounded in reality.
155* LightningBruiser: Piers's fighting style, as well as Anansi's abilities naturally lend him to being this.
156* NiceGuy: Piers often goes out of his way to help the people in his life with whatever problems they may have.
157* PlayingWithFire: Anansi specialises in the Agi line of skills.
158* SpiderLimbs: Anansi has four spider legs sticking out of his back, which he uses to attack enemies by piercing them or shooting fiery webs at them.
159* WalkingTheEarth: Piers and his family moved all around the world before finally settling down in Los Angeles. Among the places they lived in included [[UsefulNotes/{{Jamaica}} Kingston]], [[UsefulNotes/{{India}} New Dehli]], [[UsefulNotes/{{HongKong}} Hong Kong]], [[UsefulNotes/{{Australia}} Sydney]], [[UsefulNotes/{{Canada}} Vancouver]], [[UsefulNotes/{{Spain}} Barcelona]], [[UsefulNotes/{{Turkey}} Ankara]] and [[UsefulNotes/{{Liberia}} Monrovia]].
160
161[[/folder]]
162
163[[folder:Juniper Black]]
164->'''Arcana:''' II. The Priestess
165->'''Age:''' 18
166->'''Persona:''' [[Myth/EgyptianMythology Seshat]]
167->'''Weapons:''' [[MartialArtsStaff Bo Staves]].
168
169One of the founding members of POSC, a student at the Camus Institute and one of Daigo's closest friends. Juniper is an intelligent woman dedicated to her studies to gaining a lucrative career to the exclusion of most else, and comes across as cold and abbrasive to others; especially Shouma, whom she doesn't trust one bit.\
170
171Juniper's initial persona is Seshat: the seven-horned Egyptian goddess of knowledge, writing, maths, astronomy, architecture [[LongList and many other domains related to scribing]]. She created writing itself and oversaw the many functions of the royal court of the Pharaohs. Seshat appears as a blindfolded woman made of marble with a third eye, seven horns on her head, paper hair and various runes from multiple languages over her body, as well as a halo of papyrus hovering around her and holding a palm stem.
172----
173
174* ArrogantKungFuGuy: Even more than Daigo to some extent. Juniper distrusts people she sees as amatuers (particularly Shouma), and rather they not get in her way.
175* BadassBookworm: Juniper is often studying for college when she isn't exploring Agartha with Shouma and the rest of POSC. But when she ''is'' with them, she can kick serious ass.
176** Seshat appears, in some parts of her body, to be made out of paper herself.
177* BlowYouAway: Seshat specialises in Garu skills.
178* {{Expy}}: Seshat is modelled after [[Characters/XenobladeChronicles2OptionalBlades Adenine]] from ''VideoGame/XenobladeChronicles2''.
179* HornedHumanoid: Seshat has seven horns on her head, referencing her second name: ''"Sefkhet-Abwy"'' ("Seven-Horned").
180* KungFuWizard: Leans more on the "wizard" side than the "kung-fu" one as opposed to characters like [[Characters/Persona4TheInvestigationTeam Chie]], but her skills with a bo staff would still make most martial artists jealous.
181* TheResenter: She trusts Shouma about as far as she could throw him. She views him as just an amatuer who barged in on the Agarthan expedition without thinking and yet somehow became the club's vice president over her, and she is not shy about voicing this.
182* TheSmartGuy: Juniper is often the smartest one in the room at any given time, and is the one who comes up with the strategies that POSC uses against shadows.
183* ThirdEye: The only eye of Seshat's that isn't behind a blindfold is a third eye on her forehead.
184* TomboyishBaseballCap: Juniper wears a blue cap with the Yankees logo on it.
185* WhiteMage: Seshat is a dedicated healer, that knows most healing skills.
186
187[[/folder]]
188
189[[folder:Lucas Damon]]
190->'''Arcana:''' V. The Hierophant
191->'''Age:''' 21
192->'''Persona:''' [[UsefulNotes/{{Zoroastrianism}} Atash Behram]]
193->'''Weapons:''' [[MissionControl None]]
194
195One of the first members of POSC, a student of Cognitive Psience and a close friend of Daigo's. Describing himself as a "professional slacker", Lucas is a lazy and sarcastic young man who says whatever is on his mind, damn be the consequences, though is far smarter than he lets on.\
196
197His initial Persona is Atash Behram: the highest and most sacred grade of fire in Zoroastrianism, lit by combining fourteen very specific fires into one, where it is looked after by Magi for as long as it keeps burning. Atash Behram appears as a floating platform with white lotus-like flames emanating off of it. As a navigator persona, it isn't able to directly hurt enemies, though can heal and buff allies.
198----
199
200* DeadpanSnarker: While most other members of POSC have shades of this, none do it as frequently as Lucas.
201* MissionControl: Is the navigator of the party, not unlike [[Characters/Persona3SEES Fuuka]], [[Characters/Persona4TheInvestigationTeam Rise]] or [[Characters/Persona5ThePhantomThievesOfHeartsSecondHalf Futaba]].
202* ObfuscatingStupidity: Despite his claims to the contrary, making into Camus's Cognitive Psience course requires knowledge and dedication one wouldn't expect from someone like him.
203* PutOnABus: Went to visit family in Seattle as of Chapter 4.
204* TheSlacker: Claims to have perfected being one to an art form.
205
206[[/folder]]
207
208!! Social Links
209
210[[folder:Jerome Allenby]]
211->'''Arcana:''' IX. The Hermit
212->'''Age:''' 38
213
214The owner of a seedy weapons store known as ''Valhalla Weapons and Firearms''.
215----
216
217* ArmsDealer: Of the dubiously-legal variety.
218* BlackMarket: It's implied most of his merchandise doesn't exactly come under Californian regulations.
219* FriendlyShopkeeper: At first subverted, as he doesn't particularly trust most people. But he refers to Shouma as his protege due to him seeing the value in weapons.
220* TarotMotifs: The Hermit. Jerome withdrew from the world and closed himself off from the world in order to run his business.
221* TheKnightsWhoSaySquee: He often finds himself in awe of the craftsmanship of the weapons he sells, and knows more about any given weapon than most people will in their lifetime.
222
223[[/folder]]
224
225[[folder:Joseph "Joe" Vega]]
226->'''Arcana:''' XI. Strength
227->'''Age:''' 20
228
229The captain of the Camus Institute's boxing team.
230----
231
232* CrossCounter: Quite fond of this manuever.
233* {{Expy}}: Not in his attitude, but he's named after Joe Yabuki from [[Manga/TomorrowsJoe Ashita no Joe]], is a boxer like his namesake and even performs the cross counter on Shouma.
234** Also one to [[Characters/Persona3SEES Akihiko]], as they're the captains of their respective school's boxing team.
235* GratuitousSpanish: Accidentally slips into Spanish during his sparring match with Shouma in Chapter 7.
236* TarotMotifs: Strength. Joe is in total control of his actions and is the captain of the boxing team, over which he has a stabilising influence.
237
238[[/folder]]
239
240[[folder:Susie Goldman]]
241->'''Arcana:''' XIX. The Sun
242->'''Age:''' 56
243
244Shouma, Daigo and Wataru's neighbour in the same apartment complex.
245----
246
247* TheDreaded: PlayedForLaughs. She terrifies both Shouma and even ''[[TheStoic Daigo]]''.
248* LethalChef: Subverted. Her food, particularly her Butterscotch love cookies, has a habit of ''looking'' terrible. But it often tastes okay, if unremarkable.
249* MaidenAunt: Susie has no children, though often dotes on her nephew, as well as both Shouma and Daigo.
250* ScatterbrainedSenior: Somehow she doesn't notice that both the Tashiro brothers are deathly afraid of her.
251* SeniorCreep: She somehow manages to scare both Shouma and Daigo just by existing. Shouma in particular.
252* TarotMotifs: The Sun. Susie remains a cheerful and optimistic woman in the face of everything she goes through in life.
253
254[[/folder]]
255
256[[folder:Wataru Tashiro]]
257->'''Arcana:''' XX. Judgement
258->'''Age:''' 53
259
260Shouma and Daigo's father, chairman of POSC, a researcher of Cognitive Psience and lecturer at the Camus Institute. He moved from Osaka to L.A. with Daigo eleven years before the start of the story, leaving Shouma behind, but is now determined to truly reconnect with his youngest son.
261----
262
263* ActionDad: Averted. Despite serving MissionControl while Lucas is gone, he doesn't possess a persona.
264* DisappearedDad: Towards Shouma until the start of the story, where he now wishes to spend time with his son.
265* GoodParents: Attempts to be this to Shouma.
266* MeaningfulName: Wataru's name contains the kanji "渡", meaning to ferry or migrate, as he and Daigo (and later Shouma) are Japanese immigrants to the United States. His surname "Tashiro" is made up of "方", meaning path; and "白", meaning white.
267* MyGreatestFailure: According to him: leaving Shouma behind in Japan while he and Daigo lived in the United States.
268* ScienceHero: Wataru is a leading researcher of Cognitive Psience that was paid by the American government to move to the US to help them understand the field better, mentioning that he works off the findings of [[VideoGame/Persona3 the Kirijo Group]] and [[VideoGame/Persona5 Wakaba Isshiki]].
269* SolomonDivorce: When he left to the US with Daigo, he left Shouma behind with his mother back in Osaka.
270
271[[/folder]]
272
273!! Other Characters
274
275[[folder:Walton]]
276->'''Arcana:''' ??. Unknown
277The newest attendant of the Velvet Room and Igor's assistant. He's quite protective of Igor and is confrontational towards humanity, particularly Shouma.
278----
279
280* DeadpanSnarker: He regularly insults Shouma in many ways of varying subtlety
281* FantasticRacism: Walton does not hold humans in high regard, as he sees them as weaker and more corruptible than [[AmbiguouslyHuman those who govern over power]] like Igor and the other Velvet Room attendants.
282* MeaningfulName: Named after the (first) [=POV=] character in Mary Shelley's ''{{Literature/Frankenstein}}'', Captain Robert Walton.
283
284[[/folder]]
285
286!! Agartha
287A long-lost ancient civilisation that somehow ended up in the cognitive realm. Agartha is a mysterious place where the laws of reality seem to apply differently for some reason.
288
289[[folder:In General]]
290
291* AdvancedAncientAcropolis: The four towers and the castle Shambhala fit this well, all being equipped with advanced defense systems and teleportation terminals for quick travel along each tower.
292* EmpathicWeapon: Created several of these, the Guardians for an unknown task. They still protect what's left of Agartha even after all this time.
293* MeaningfulName: The civilisation is named in-universe after the fictional civilisation made up by [[https://en.wikipedia.org/wiki/Rudolf_Steiner Rudolf Steiner]], and each of the Guardians are named after the Four Zoa and their emanations in the works of Creator/WilliamBlake.
294* PhantomZone: Due to being stuck in the cognitive realm, not only can personae be summoned in Agartha, but colour seems to not exist there and a gravity-defying upside-down castle constantly looms over the skyline.
295* {{Precursors}}: Agartha is an ancient, yet technologically-advanced civilisation that fell millenia ago due to unknown reasons.
296
297[[/folder]]
298
299[[folder:Guardian Enion]]
300The first Guardian found at the base of Tharmas Tower.
301----
302
303* AnIcePerson: Specialises in Bufu skills.
304* ReptilesAreAbhorrent: Takes on the form of a giant gecko that can scale the tower it guards.
305

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