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1[[WMG:[[center:[-''Literature/MagicalGirlRaisingProject'' [[Characters/MagicalGirlRaisingProject Character Index]]\
2'''Recurring''' | [[Characters/MagicalGirlRaisingProjectFirstArc First Arc]] | [[Characters/MagicalGirlRaisingProjectRestart Restart]] | [[Characters/MagicalGirlRaisingProjectLimited Limited]] | [[Characters/MagicalGirlRaisingProjectJokers JOKERS]] | [[Characters/MagicalGirlRaisingProjectAcesAndQueens ACES]] and [[Characters/MagicalGirlRaisingProjectAcesAndQueens QUEENS]] | [[Characters/MagicalGirlRaisingProjectBlack Black]] | [[Characters/MagicalGirlRaisingProjectBreakdown Breakdown]]-]]]]]
3
4%% No spoiler tagging above example lines. Doing so is against spoiler policy. See Administrivia/HandlingSpoilers for details.
5
6These are characters who appear in two or more arcs.
7----
8[[foldercontrol]]
9
10! Main
11[[folder:Snow White]]
12!! Snow White/Koyuki Himekawa
13[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/snow_white_first_arc.png]]
14 [[caption-width-right:250:To view Snow White with her halberd, click[[labelnote:here]][[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/snow_white_other_arcs.png]][[/labelnote]]]]
15!!! '''Voiced by:''' Creator/NaoTouyama (Japanese), Creator/MeganShipman (English)
16!!! '''Appears in:''' First Arc, ''Restart'', ''JOKERS'', ''ACES'', ''QUEENS'', ''Black'', ''White'', ''Episodes'', ''Episodes Φ'', ''Peaceful Days of 16 Magical Girls'', ''Episodes Δ'', ''Episodes Σ'', ''Red''
17
18A second year junior high school girl. She's rather idealistic, being a fan of various magical girl shows and manga since she was a kid. Not to mention, her dream was to become a magical girl herself. She believes that magical girls should always strive to help those in need, and is one of the most proactive magical girls when it comes to helping people, from dealing with large scale situations to smaller scale ones.
19
20Her ability is to '''hear the thoughts of those in need'''. Anyone who is in distress will be able to have their minds read by Snow White. However, her range is limited; she won't be able to hear anyone outside of it.
21
22After the first arc, she begins hunting down rogue magical girls, earning her the moniker "The Magical Girl Hunter".
23----
24* ActualPacifist: She's initially averse to the idea of fighting other magical girls, or anyone in general. After the first arc, this aspect of her character changes to that of a TechnicalPacifist.
25* AdaptationDyeJob: Her hair and eye colors as a magical girl are beige in the light novels, but the anime changed both to a pale pink.
26* AntiHero: After the turmoil she went through due to the elimination game, she begins to hunt down other rogue magical girls similiar to Cranberry.
27* AscendedFanboy: She's been a huge fangirl of the magical girl genre ever since she was a kid. Naturally, she gets very excited when she becomes one herself. Her magical girl costume is even the exact same outfit as the one she designed back in elementary school.
28* BeCarefulWhatYouWishFor: After wishing to be a magical girl for years, she actually manages to become one after joining the ''Magical Girl Raising Project'' mobile game. Unfortunately, her wish comes crashing down around her when she and her fellow magical girls are forced to battle each other in order to stay alive.
29* BewareTheNiceOnes: Snow White is one of the more empathetic and compassionate magical girls, and God help you if you display enough evil intent to push past all that careful restraint. While she may not kill her targets, she has no qualms with crushing bones, carving through skin, or breaking minds to stop villains in their tracks.
30* BrainwashedAndCrazy: [[spoiler:Puk Puck's friendship magic in ''QUEENS'' makes her completely adore Puk Puck and fight for her goals. This includes going against the people she once fought alongside with or helped out. The brainwashing is undone near the end of the novel by Bluebell Candy.]]
31* BreakTheCutie: Once the elimination game turns into a bloody fight, her will is sorely tested. When her childhood best friend, La Pucelle, is killed, she becomes forlorn, to the point where she spends a majority of her sleepless nights in an alley.
32%% BrokenBird: After the first arc. Oh so very much.
33%% CartwrightCurse: Subjected to this after La Pucelle is killed. Hardgore Alice and Princess Inferno also didn’t last long after meeting her again.
34* ChildhoodFriends: She grew up with La Pucelle and shared her love of magical girls with her. She was also friends with Princess Inferno.
35%%* TheCowl: After the first arc, she becomes similar to vigilantes such as Franchise/{{Batman}} in her personality and role.
36* CrazyPrepared: She has mind-reading capabilities, a cyber-mascot companion that can access or hack personal records for nearly any opponent, a magical bag that can carry anything, and enough martial skills and tactical creativity to make even an army of magical girls nervous. In most cases, she's easily capable of determining the weaknesses of anyone she goes up against, physically or psychologically, and can prepare in advance enough to ensure that victory is a foregone conclusion.
37* CynicismCatalyst: She is no longer the idealistic magical girl she used to be before the events of the elimination game, and has become jaded with what she's seen. She grows more ruthless and begins hunting down rogue magical girls who threaten the lives of others, showing little to no remorse while doing so.
38* TheDragon: [[spoiler:She becomes Puk Puck's tactician against her will, giving orders to everyone, and being one of the last lines of defense for the magical device Puk Puck wants to revive.]]
39* TheDreaded: Come ''JOKERS'', Snow White's become so renowned for hunting and arresting over 30 rogue magical girls that she has essentially become the boogeyman for such people.
40* FaceHeelTurn: [[spoiler:Puk Puck's friendship magic convinces Snow to join her side as Puck's personal bodyguard, pitting her against the protagonists of ''QUEENS''.]]
41* FrillsOfJustice: Her magical girl outfit has frills here and there, and she's taken it upon herself to track down and arrest rogue magical girls.
42* GoodIsNotNice: The trauma Snow White suffered during the elimination game has hardened her. While she's still unequivocally on the side of good, she won't hesitate to break some bones or shed some blood if it means capturing the bad guys.
43* GuileHero: Snow White's ability is more passive than active, but she uses it in creative ways, such as reading the thoughts of her opponents to better counter their attacks. In addition to her given magic, her arsenal also includes a halberd, a four-dimensional bag, and a cyber fairy mascot who can help her track down magical girls and gain information on those she hunts. She's managed to outwit her opponents more than once because of these assets.
44* HeartIsAnAwesomePower: During the events of the first arc, Snow White doesn't see how her power could be used in combat situations. As such, she often feels useless, even agreeing with the other magical girls who feel the same way. However, the rules of the elimination game state that the magical girl that helps the most people will survive. Since Snow White's power lets her hear those who are in distress, she can more easily find and assist them without having to go about searching for people who are visibly in distress, allowing her to rake in magical candies far quicker than the other magical girls.
45* IdealHero: Most magical girls consider Snow White to be the ideal magical girl, [[DeconstructedCharacterArchetype though this is far from the truth.]]
46%%* IconicOutfit: Thanks to drawing the exact outfit that she wears when they were kids, La Pucelle immediately clues in on who she really is.
47* ItNeverGetsAnyEasier: Stated word for word in one of her point-of-view sections from ''JOKERS'', when she contemplates the importance of maintaining hope while dealing with the pain that comes with the death of friends.
48* ItsNotYouItsMyEnemies:
49** This is the explanation provided for why she chooses to keep everyone- including her cyber familiar, Fal, and her closest friend, Ripple- at arm's length; she's mortified by the possibility of others she cares for coming to harm because of her.
50** After ''Restart'', Fal mentions in his narration that Snow White installed hidden programs into the personal mobile devices of all of her family, friends, acquaintances, and anyone else close to her that would allow her to pull them into Keek's former virtual pocket dimension at a moment's notice, should her magical girl opponents try to attack her through them.
51* KnightInSourArmour: She'll fight to take down rogue magical girls and stand up for what's right, but she's well aware of her limitations. She doesn't think of herself capable of accomplishing anything more than hopefully saving a few lives before dying in the pursuit of her ideals. Until that day comes, however, the Magical Girl Hunter will continue her solitary fight.
52* LightIsGood: Her outfit is mostly white with lighter colors for accents. She's the main source of good throughout the series, from hunting down villainous magical girls to helping people in trouble regardless of any personal benefit.
53* MartialPacifist: After the events of the first volume, Snow decides to train so she can better defend herself and bring justice to the rogue elements of the Magical Kingdom.
54* MeaningfulName: Snow's civilian name, Koyuki Himekawa, contain the characters for both "snow" (雪) and "princess" (姫). Her magical girl name is the same as a fairytale princess whose trademark appearance includes the description "[[Literature/SnowWhite skin as fair as snow]]". Her outfit is also predominately white.
55* NewTransferStudent: [[spoiler:At the end of ''Black'', she transfers into the magical girl class. Since she is a celebrity, the students recognize her name.]]
56* NiceGirl: Snow White is a kind girl who would prefer to resolve conflicts without having to kill anyone. Unfortunately, the magical girl system [[DeadlyGame does not work like this]].
57* NotSoStoic: While she remains fairly stoic and reserved over the course of ''JOKERS'', she does emote more when opening up to Princess Inferno. Fal knows better than anyone just how broken she is underneath, in spite of all her careful control over her emotions. While her face may seem the model mask of indifference, she cannot hide from him the rise in her heart-rate whenever she's faced with something that upsets her. And he's been around her for so long that he knows how much even subtle changes in her features speak volumes. And if she abandons the mask completely in a moment of vulnerability or anger? Then it's time to truly worry.
58* PsychicRadar: Part of Snow's magic includes the abilty to track where people in distress are, even when they are invisible. She does this by hearing their thoughts.
59* RageAgainstTheMentor: After the events of the first arc, she became a student of Pythie Fredrica. Come a year later, she's hunting down any of Cranberry's supporters, Pythie included.
60* RedBaron: After the events of the first arc, Snow White has become so active in hunting down rogue magical girls that she gets the nickname "The Magical Girl Hunter".
61* SailorFuku: The main part of Snow White's magical girl outfit is basically a sailor suit uniform, complete with large lapels.
62%%* ShellShockedVeteran: After the first arc.
63* ShipTease: There are several moments during the first arc that seem to set up a possible romance with her childhood friend, Souta (a.k.a. La Pucelle). This makes Souta's death hurt all the more when he's killed.
64* TheStoic: Fal notes that Snow White almost never shows her emotions on her face by ''JOKERS''.
65%%* TheReasonYouSuckSpeech: She gives one to [[spoiler:the Game Master of the second book, Keek]].
66* ThouShaltNotKill: Even as the Magical Girl Hunter, Snow refuses to kill anyone so as not to go down the dark path of unthinking violence like those she hunts.
67* TookALevelInBadass: By the ''Restart'' arc, all the mental breakdown she endured in the previous arc is channeled to make her a ruthless fighter and a cunning strategist. She's effective at hunting down any rogue magical girls, earning her the nickname of "The Magical Girl Hunter".
68* TookALevelInCynic: After the events of the first arc and her new mentor Pythie Frederica turning out to be evil, she has difficulty trusting people, preferring to be a lone wolf. She's still devoted to saving others and hunting down bad guys, but she focuses on results over politeness. Fal keeps her from being too cynical though.
69* TranquilFury: Having had more than enough of Fav's crap, she silently takes out her anger on the master terminal to try to break it while flatly responding to his thoughts. This becomes her baseline emotional state when dealing with those she regards as truly heinous.
70* WideEyedIdealist: Snow White was fully confident that magical girls are beings who fight for justice. After the events of the first arc, this aspect of her character is diminished a lot.
71[[/folder]]
72
73[[folder:Ripple]]
74!! Ripple/Kano Sazanami
75[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/ripple_first_arc.png]]
76 [[caption-width-right:250:To see what Ripple looks like after the first arc, click[[labelnote:here]][[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/ripple_other_arcs.png]][[/labelnote]]]]
77!!! '''Voiced by:''' Creator/ManamiNumakura (Japanese), Creator/SarahWiedenheft (English)
78!!! '''Appears in:''' First Arc, ''Limited'', ''JOKERS'', ''ACES'', ''White'', ''Episodes'', ''Peaceful Days of 16 Magical Girls'', ''Episodes Δ'', ''Episodes Σ''
79
80A high school girl living mostly on her own. Ripple isn't quite the type to want to be a magical girl in the first place, however, she can't exactly say no to these. Under the mentorship of Top Speed, she begrudgingly agrees to do her duties as a magical girl. She's less active than the other magical girls in general, but she does enough of her job to make it count.
81
82Her ability is to '''throw shuriken that always hit their target'''. Consequently, she has shurikens as her weapons, as well as a katana for self-defense.
83----
84* AlwaysAccurateAttack: Her ability makes it so any of her thrown attacks will always hit their target(s), regardless of where she throws. Destroying said projectile won't work either, as the fragments will keep moving.
85* AnArmAndALeg: She loses her left arm and left eye in the fight with Swim Swim.
86* AwesomeButImpractical: When it comes to helping people in need, there's a very limited set of circumstances where Ripple's accuracy ability would be useful. This is a problem during the first arc since helping people and being rewarded magical candies is precisely what she needs to do if she hopes to get out of the elimination competition alive.
87* BigNo: Her reaction to Top Speed's death in the light novel is to emit a long and loud noise of denial.
88* BrainwashedAndCrazy: [[spoiler:At the end of ''Limited'', Ripple is brainwashed by Pythie when she uses the tip of Pukin's sword. Ripple partakes in choas and murder while under Pythie, only stopping when Pythie reverses the brainwashing at the end of ''ACES''.]]
89* CharacterTics: She has a tendency to click her tongue whenever she hears something she doesn't like.
90* DefrostingIceQueen: She becomes more open after Top Speed's death. This is perhaps shown best in ''Limited'' when she genuinely tries to listen to others, and even laughs once in a while.
91* {{Deuteragonist}}: Ripple is the secondary protagonist during the first arc. Her thoughts and struggles get the second most amount of attention after Snow White, and she takes out more villains than any of the other heroes.
92* DisneyDeath:
93** At the end of the first arc, Ripple seems to have died from her injuries sustained against Swim Swim, but Snow White's Lucky Rabbit's Foot activates and helps her survive.
94** [[spoiler:She's seemingly killed in ''Limited'' by Postarie, only for the epilogue to reveal she survived.]]
95* EyeScream: Ripple's left eye is slashed by Swim Swim during their fight.
96%%* FaceHeelTurn: [[spoiler:Throughout ''Limited'' to ''ACES'', she's brainwashed to join Pythie's faction.]]
97* GratuitousEnglish: Her civilian family name, Sazanami, means "ripple" in English, a word she deliberately used for her in-game avatar.
98* GratuitousNinja: She thought it would be cool to be a magical girl ninja for the heck of, leading her to create just that in the mobile game. She didn't ever expect that she'd be turned into magical girl ninja herself.
99* HandicappedBadass: Even after losing an arm and an eye, Ripple is still able to hold her own in a fight.
100* HeroWorshipper: She secretly idolizes Snow White and wishes to be an ideal magical girl like her.
101* HomingProjectile: Regardless of what an item is, anything Ripple throws will hone in on her intended target.
102* ImprobableAimingSkills: Ripple's magic is based on throwing an item and having it hit home no matter how or where she throws it.
103%%* KatanasAreJustBetter: One of the weapons Ripple wields is a katana, fitting for a ninja themed magical girl.
104* MyGodWhatHaveIDone: After the events of the first arc, Ripple swore never to kill again. She made that promise and even chose to keep the scars of that incident as a permanent reminder. [[spoiler:However, upon being freed from Pythie Frederica's brainwashing at the end of ''ACES'', she awakens to find the body of yet another innocent at her feet- dead by her hand- with her pacifist best friend staring in wide-eyed horror as the victim's grieving sister regards her with furious, vengeful intent. The shock of the incident makes Ripple flee from the scene.]]
105* NeverSpeakIllOfTheDead: Once she's revived after her battle with Swim Swim, Ripple becomes furious when she hears Fav mock Top Speed's death, and isn't fooled in the slightest when he tries to make excuses for it.
106* {{Ninja}}: Ripple's magical girl form has a ninja-like motif; black color scheme, ninja type weapons, geta, etc.
107* NoSocialSkills: She initially hates talking with people, having not gotten along with anyone in her past between obnoxious classmates and terrible parents, both of the biological and step kind. Top Speed manages to get through to her through sheer persistence. After the first arc, Ripple's willing to open up to those she trusts more often than not.
108* NotSoStoic: As she becomes more aquainted and comfortable around Top Speed, Ripple opens up more to her mentor. This culminates in Ripple breaking down crying when Top Speed is killed right in front of her.
109* OlderAndWiser: While still mostly anti-social, Ripple is a lot calmer in ''Limited'', and easily one of the most reasonable of the veteran magical girls.
110* PervertRevengeMode: She kicked her step-dad in the face for lifting up her skirt. When she was a child, she beat up a fellow student to the ground for calling her a whore.
111* RefusalOfTheCall: Due to real life issues such as school and part time jobs, Ripple never wanted to be a magical girl in the first place. Unfortunately, once you're chosen, there's [[YouCantFightFate no turning back]].
112* ReluctantFanserviceGirl: While she chose her own outfit because she thought it would look cool in a mobile game, she wasn't expecting to actually be wearing it as an actual magical girl. In fact, one of the first questions she asks is if she can change her outfit.
113* ScarfOfAsskicking: She specifically picked out a red scarf for her in-game avatar because she thought a scarf would make it look cool, and a red one would break up the monotony of an all black ninja outfit.
114* StockNinjaWeaponry: Her weaponry includes kunais, shurikens, and a ninjato.
115* {{Stripperiffic}}: Her magical girl outfit is very reveling, consisting of a bikini top, a miniskirt, thigh-highs, and detached sleeves.
116* SugarAndIcePersonality: She's very distant towards people in general, but will eventually grow attached to you if given enough time; she didn't like her mentor, Top Speed, much at first, but warmed to her after awhile.
117* TragicKeepsake: Ripple keeps Top Speed's cape after stumbling upon her corpse.
118* {{Tsundere}}: Top Speed calls Ripple a tsundere several times throughout the first arc. Ripple doesn't appreciate the term, but she does fit the archetype: outworldly bristly and easily annoyed until she develops trust and camaraderie with you. This aspect of her character is lessened quite a bit after the events of the first arc.
119* WouldHurtAChild: She stabbed the seven-year-old Swim Swim while she was unconscious as revenge for killing her friends. However, it’s downplayed in that she was almost completely blind at the time, and didn’t seem to realize how young Ayana was.
120[[/folder]]
121
122[[folder:Fal]]
123!! Fal
124[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/fal_4.png]]
125!!! '''Appears in:''' ''Restart'', ''JOKERS'', ''ACES'', ''QUEENS'', ''Episodes Φ'', ''Episodes Δ''
126
127The cyber fairy mascot character of the game master. Fal provides information and guides to the girls in-game, and can be called upon for any help if needed. Like Fav before him, he can't exactly do much physically, but he definitely knows the game inside out.
128
129At the end of ''Restart'', Snow White takes him under her care.
130----
131* BenevolentAI: As a cyber fairy mascot, Fal's program utilizes an AI software. He's a kind AI who only wants to help those in trouble. He's even something of a worrywart when it comes to Snow White's wellbeing.
132* DecoyAntagonist: InUniverse, the magical girls of ''Restart'' believe Fal is the cause of all their trouble, when he's really just as much a victim as they are. Readers may also see him as this, considering what Fav initiated in the previous arc. Some of the dialogue from the Game Master implies that she was counting on the girls putting all of the blame on him.
133%%* ExactWords: Fal never lies, and everything he says is fact. Sometimes he can't say things directly, so he'll have to imply it in some way.
134* GoodAllAlong: Unlike Fav, Fal wasn't happily engineering the killing game of ''Restart'' out of some sick amusement. Indeed, Fal is probably one of the most moral and genial characters in the series.
135* NiceGuy: In reality, Fal is just a kind-hearted AI who loves to help others.
136* ThrowTheDogABone: After spending much of ''Restart'' being progressively traumatized, Fal ultimately gets rescued and ends up becoming Snow White's partner.
137* TongueTied: During ''Restart'', the Game Master's rules forbid him from helping the girls in more direct ways, forcing him to be vague and hope the girls will understand his hints.
138* VerbalTic: Fal tends to end most if not all of his sentences with the word "pon."
139* WalkingSpoiler: He isn't the BigBad of ''Restart'', and indeed is really GoodAllAlong. It's basically impossible to discuss Fal as a character without mentioning this.
140* UncertainDoom: [[spoiler:At the end of ''QUEENS'', Pythie Frederica gets her hands on Fal's phone and uses her crystal ball to throw it, and him, into outer space.]]
141* UndyingLoyalty: After the events of ''Restart'', Fal becomes devoted to aiding Snow White in whatever way he can. This is especially made apparent by the end of ''JOKERS'', where- during a moment of seemingly inescapable death- he professes he would meet his end with her. In ''QUEENS'', this is reinforced when he appeals to Pfle's similar devotion towards Shadow Gale, going so far as to trade Pfle back her lost memories in exchange for her cooperation in saving Snow White.
142[[/folder]]
143
144[[folder:Pfle]]
145!! Pfle/Kanoe Hitokouji
146[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pfle.png]]
147!!! '''Appears in:''' ''Restart'', ''Limited'', ''JOKERS'', ''ACES'', ''QUEENS'', ''Episodes'', ''Episodes Δ'', ''Episodes Σ''
148
149A magical girl with a wheelchair. Pfle has said that there are two types of magical girls. "Combat" and "Non-Combat". She considers herself the latter. However, don't mistake that for weakness. Pfle is one of the smartest girls in the group, able to adapt and plan ahead for almost any situation. Alongside her servant/childhood friend Shadow Gale, she seeks to win the game for them both.
150
151After managing to survive in all her appearances past ''Restart'', she is the fifth and final casualty of ''QUEENS'', being stabbed in the stomach by a brainwashed Shadow Gale's scissors.
152
153Her ability is to '''use a magical wheelchair to race at intense speeds'''. The wheelchair she possess post-transformation can travel at breakneck speeds and includes weapons systems, such like lasers.
154----
155* AllForNothing: [[spoiler:It's noted in the epilogue to ''QUEENS'' that Pfle's sacrifice for Shadow Gale was ultimately worthless, as wiping Shadow Gale's memory of her reduced Gale to an EmptyShell.]]
156* AnimalMotifs: Her magical girl outfit includes a bird motif: her eyepatch is in the shape of a bird and there are two small bird statuettes on each side of her wheelchair.
157* AntiHero: Pfle's goal is to keep Shadow Gale safe. Although Pfle could be considered morally good, as she does care for people and sympathize with them, Shadow Gale's life ultimately comes first for her, no matter what.
158* AnyoneCanDie: Pfle survived the killing game she was introduced in, becoming a force for good as the series went on. [[spoiler:Her luck runs out when a brainwashed Shadow Gale kills her at the end of ''QUEENS''.]]
159* BatmanGambit:
160** Thanks to her life as a rich lady, being pampered by false praise, she has experience in finding out what people truly want. This way, she can always tell what makes you tick, and uses it to her advantage to manipulate others.
161** She has successfully done this to 102 other magical girls in her selection test, making them kill each other in order to protect herself and Shadow Gale.
162* BerserkButton: Anyone that hurts Shadow Gale will suffer retribution from her. She also doesn't forgive slights against her friends and family.
163* TheChessmaster: Pfle's a master manipulator, and plans for almost every possibility, adapting whenever possible.
164* ChildhoodFriends: She's known Shadow Gale since childhood, growing up alongside her with Gale as her bodyguard.
165* DealWithTheDevil: In the past, she and Shadow Gale were in a selection test of 104 magical girls, organized by Cranberry. Since only one could survive, Pfle made a deal with Cranberry that said that if Pfle could make the test interesting, Shadow Gale would survive with her. Pfle then proceeded to manipulate the other 102 girls into killing each other, saving Shadow Gale and her own life in the process.
166* EyepatchOfPower: The health condition in the Hitokouji bloodline degraded Kanoe's eye to the point of leaving her half-blind. As Pfle she sports a bird-shaped eyepatch as a result.
167* GeniusBruiser: She claims her strengths are intellectual and not physical, but she can actually put up a decent fight if push came to shove.
168%%* IronicName: "Pflege" is German for "caring", which ''is'' accurate to how she is normally... unless she judges you as someone who she has to sacrifice.
169* LadyAndKnight: Pfle is under the protection of Shadow Gale, a childhood friend that does most of the fighting for Pfle.
170* LastRequest: [[spoiler: Before she dies, Pfle asks Bluebell Candy to wipe Shadow Gale's memories of her.]]
171* TheLeader: In ''Restart'', she's the leader of her particular group of magical girls.
172* LoopholeAbuse: Pfle uses an understanding of Premium Sachiko's magic to [[spoiler:bring about Puk Puck's death; Sachiko's magic guarantees incredible luck at the cost of whatever the signer deems the worst thing that could happen to them occuring. During ''QUEENS'', Shadow Gale is under Puk Puck's brainwashing, so Puk Puck dying would be that worst thing. Pfle knows this and thus has Shadow Gale sign the contract, ultimately resulting in Puk Puck's death]].
173* MissionControl: [[spoiler:In ''Limited'', she relays information and advice to 7753 via 7753's goggles.]]
174* NonIdleRich: She comes from a rich family and is one of the more active protagonists of the series.
175* {{Ojou}}: She was born into a wealthy family, and her family exudes considerable power over her town.
176* ObfuscatingDisability: She bandaged herself to fool potential allies and enemies into thinking she's weaker than she actually is. [[spoiler:Despite the fact that Pfle had been sitting in a wheelchair during the entirety of ''Restart'', she actually stood up against Clantail, in both meanings of the phrase.]]
177* PlayingBothSides: [[spoiler:In ''Limited'', she's 7753's boss, relaying critical information to her at various points. Pfle's also the one that sponsored Tot Pop to break out Pythie Frederica in order to stir up chaos in the investigation, and once helps out Frederica when she's in a pinch. In addition, she's Rain Pow's sponsor for various jobs and eventually hires Rain Pow to kill Pukin. Her ultimate goals were to eliminate Rain Pow and Toko so that their activities couldn't be traced back to her and get high ranking Magical Kingdom officials killed to create chaos there, giving her opportunities for advancement.]]
178* SuperWheelchair: Her magical girl form includes a decked out wheelchair. It's able to go incredibly fast and includes weaponry such as lasers.
179* UndyingLoyalty: She is very loyal to her right hand, Shadow Gale.
180%%* WellIntentionedExtremist: Mostly on the "Well-Intentioned" side, but if it benefits her goals Pfle ''will'' allow people to die. [[spoiler:This becomes considerably more prominent after the events of ''Restart''.]]
181* WoundedGazelleGambit: [[spoiler:Throughout ''Restart'', Pfle convinced everyone that she is physically weak and incapable of walking. Only Shadow Gale knows this is false.]]
182[[/folder]]
183
184[[folder:Shadow Gale]]
185!! Shadow Gale/Mamori Totoyama
186[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/shadow_gale.png]]
187!!! '''Voiced by:''' Creator/MikakoKomatsu (''Double Shadow'')
188!!! '''Appears in:''' ''Restart'', ''Limited'', ''JOKERS'', ''ACES'', ''QUEENS'', ''Black'', ''Episodes'', ''Episodes Δ'', ''Episodes Σ''
189
190The Black Nurse. Shadow Gale is a childhood friend/servant of Pfle. Known each other since they were kids, she and her family has served Pfle's family for many generations. Now, she even followed her and has become a magical girl as well. Shadow Gale is very protective of Pfle, and often to the point of being willing to risk her own life to protect her.
191
192Her ability is to '''power up machines by modifying them'''. She can take any technological-based item and improve it in any way, even if she wouldn't know how to use the item in the first place.
193----
194* TheBigGuy: Shadow Gale is the gender-inverted version, serving as co-combtant for Team Pfle alongside Masked Wonder.
195* BrainwashedAndCrazy: [[spoiler:Thanks to Puk Puck's friendship magic in ''QUEENS'', Shadow Gale becomes dedicated to Puk Puck and her cause, completely forgetting about Pfle.]]
196* ChildhoodFriends: Gale and Pfle knew each other since they were kids, partly thanks to Gale's family having served Pfle's for generations.
197* DevotedToYou: Her life is completely centered on serving Pfle. Deconstructed, as it's noted multiple times that her death would destroy Shadow Gale's will to live. [[spoiler:Pfle even requests when dying that Shadow Gale's memories of her be wiped, only for this to tragically turn Shadow Gale into an EmptyShell.]]
198* EmptyShell: [[spoiler:Having all memory of Pfle wiped reduced Gale to an emotionless husk of a magical girl.]]
199* GamerChick: After spending some time with Armor Arlie, she gains a liking for playing video games. Arguably a downplayed case of StockholmSyndrome as Armor Arlie is one of her ''kidnappers''.
200* GodzillaThreshold: In order to fight Cherna, who can turn gigantic, she modified Pfle's wheelchair to become a gigantic eight-legged Spider Tank.
201* HeroicBSOD: [[spoiler:Thanks to her own doubts and Nokko's influence, Shadow Gale struck Pfle so hard that she thought Pfle died. This prompted a mental breakdown as she loses her will to live.]]
202* ImpossibleGenius: Not even Shadow Gale understands how she upgrades the various technology she works on.
203* LadyAndKnight: Gale is sworn to protect the upper class Pfle's.
204* LaserGuidedAmnesia: [[spoiler:Her memories were removed per Pfle's last request at the end of ''QUEENS'', which reduces her to an empty shell.]]
205* MeaningfulName:
206** Her given civilian name, Mamori, means "to protect". She was given this name by her parents since her role is to be Pfle's protector.
207** The "Gale" part of her magical girl name refers to Florence Nightingale, a famous nurse. Gale's post-transformation outfit resembles a stereotypical nurse ensemble.
208* MoralityPet: Shadow Gale's existence is primarily what humanizes Pfle as a character.
209* MyGodWhatHaveIDone: [[spoiler:She is horrified when she thinks she killed Pfle while under Nokko's influence.]]
210* ShearMenace: Part of her arsenal includes a gigantic pair of scissors.
211* SpellMyNameWithAnS: The [[http://www.toranoana.jp/info/dojin/mahosyoujyo_portal/b_collection.html official website]] calls her "Shadow Gale", but some merchandise call her "Shadowgale".
212* UndyingLoyalty: She's extremely loyal to Pfle thanks to having grown up with her since childhood.
213* WrenchWhack: Her primary weapon of choice is a gigantic wrench.
214[[/folder]]
215
216[[folder:Princess Deluge]]
217!! Princess Deluge/Nami Aoki
218[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/princess_deluge.png]]
219!!! '''Appears in:''' ''JOKERS'', ''ACES'', ''QUEENS'', ''Black'', ''White'', ''Episodes Φ'', ''Episodes Δ''
220
221A middle school student and one of the Pure Elements. Princess Deluge is a water-based magical girl, possessing a stylized trident, as well as a water-based powerset. She's a fairly popular Middle School student, able to get along with many friends, as well as being described as "Bright and Refreshing!" by her classmates.
222
223Her ability is to '''fight enemies using the power of water'''. Her primary weapon is a trident, through which she can summon and/or freeze water.
224----
225* AxCrazy: [[spoiler:By ''ACES'', Deluge as no compunctions about fighting as mercilessly as she wants.]]
226* BerserkButton: [[spoiler:Just the sight of Shufflin sends Deluge into a homicidal rage, due to Shufflin being the one who killed her friends.]]
227* BigBad: [[spoiler:She's the primary antagonist of ''ACES''.]]
228* BreakTheCutie: Over the course of ''JOKERS'', Deluge's optimistic and generally cheerful attitude is slowly erroded away. [[spoiler:Seeing her friends get killed off one by one ends up breaking her.]]
229* DisneyDeath: [[spoiler:She's seemingly killed by Snow White in the climax of ''QUEENS'', but she's able to hang on long enough for Mana to give her medical care.]]
230* EmotionlessGirl: [[spoiler:The trauma she endures during ''JOKERS'' reduces Deluge's ability to feel much of anything for some time.]]
231* EvilCounterpart: [[spoiler:Deluge is a villainous version of Snow White. Both were good-hearted girls who were intensely traumatized by their experiences. However, while Snow White was merely hardened by her experiences but keeps herself grounded thanks to Fal, Deluge's desire for revenge leaves her unhinged and amoral.]]
232* FaceHeelTurn: [[spoiler:By the end of ''ACES'', Deluge has completely embraced her villainous nature. She's fully aware of her descent as well, but she also knows she's too far gone for redemption.]]
233* FallenHero: [[spoiler: She starts out as the optimistic NiceGirl member of the Pure Elements into a psychotic terrorist obsessed with revenge.]]
234* AnIcePerson: In addition to summoning water, Deluge can freeze it too.
235* MakingASplash: Her ability is to summon and manipulate water.
236* MeaningfulName: The "Deluge" part of her magical girl name references her water manipulation ability.
237* NiceGirl: Deluge is a good-natured girl who happily takes Prism Cherry into the Pure Elements despite not knowing her very well. [[spoiler:After the traumatic events of ''JOKERS'', this trait becomes nonexistent.]]
238* ProngsOfPoseidon: Deluge's weapon is a trident. She uses it in fights both as a regular weapon and to manipulate water.
239* {{Revenge}}: [[spoiler:Her motive after her FaceHeelTurn is to get revenge on the people who were responsible for the deaths of her friends.]]
240* ThatManIsDead: [[spoiler:At the end of ''QUEENS'', Deluge freezes and shatters her old notebook containing memories of her old life, emphasizing that she's thrown everything away in her pursuit for revenge.]]
241%%* TookALevelInBadass: [[spoiler:An intensely disturbing example in ''ACES''.]]
242* WalkingSpoiler: Talking about Princess Deluge is difficult without bringing up [[spoiler:her transformation into a villain after ''JOKERS'']].
243[[/folder]]
244
245[[folder:Pythie Frederica]]
246!! Pythie Frederica/Yoshioka
247[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/pythie_frederica.png]]
248!!! '''Appears in:''' ''Limited'', ''JOKERS'', ''ACES'', ''QUEENS'', ''Black'', ''White'', ''Episodes ÎŁ''
249
250A former Magical Kingdom official turned prisoner. Pythie has grown disillusioned with the Magical Kingdom's methods and believes that an ideal magical girl is needed to reform the selection process. To that end, she's interested in those who display strength of character, strength, and their own will to strive for a better world. Unfortunately, the methods she used have gotten her imprisoned. Recently, however, with the help of Tot Pop, Pythie has been broken free, in return for a small favor.
251
252She's finally killed in ''White'', being the fifth death, with a vengeful Ripple stabbing her with multiple kunai and knives. Unfortunately, this was part of her plan all along- she uses Pukin’s sword to become the Caspar Sage. She is then killed a second time and for real in ''Red'', with Snow White being the one to finish her.
253
254Her ability is to '''reflect whoever she wants in her crystal ball'''. Using a strand of hair, Pythie can see the area immediately surrounding the hair's owner in her crystal ball. She can also interact with the environment through the ball, such as bringing people towards her, attacking people, or bringing her and others towards the target.
255----
256* TheAce: All six of Pythie's official stats are well versed, in comparison to many of the other characters who have poor stats in many categories.
257* TheBadGuyWins: [[spoiler:Starting with ''Limited'', every arc finishes with Pythie [[KarmaHoudini evading karma]] and obtaining some sort of profit from whatever conflict that was happening within the Magical Kingdom.]]
258* BigBad: She's the main villain of ''Limited''. She is also the character that best qualifies for BigBad of the series as a whole.
259%%* BreakThemByTalking: Something she's ''very'' good at.
260* ChekhovsGunman: Was mentioned near the beginning of ''Restart'', albeit not by name.
261* TheChessmaster: Deconstructed. While Pythie ''is'' very dangerous and intelligent, she ultimately can't keep up in the long run with the other characters, because those characters know that she plans on manipulating them and refuse to trust her. [[spoiler:Choosing to let Pukin and Sonia work with her also turns out to be a terrible idea.]]
262* DecoyAntagonist: Invoked; while Pythie is the primary antagonist of ''Limited''- commanding the villain squad, being the character given the most ties to the series' backstory- she ''isn't'' the reason the Magical Kingdom agents are in B City. [[spoiler:Once Rain Pow reveals her true colors, Pythie predictably gets knocked down a peg.]]
263* EvenEvilHasLovedOnes: She genuinely cares for her disciples.
264%%* EvilMentor: To a fairly extensive number of people. This includes Tot Pop, Keek and Snow White.
265* GoodNeedsEvil: Pythie believes that the ideal magical girl needs to suffer in order to become stronger. This philosophy leads her to meddle in Snow White's life from the shadows after ''Limited''. All of it is to build Snow White into a stronger, more ideal hero, even if it costs Snow all of her friends, her body, and her sanity.
266* GreaterScopeVillain: For ''Restart''. Keek was one of her students.
267* HeroWorship: She is a fervent believer in Snow White and her cause, considering her the one who can revolutionize the Magical Kingdom.
268* LaResistance: She is a part of an organization that's trying to reform the Magical Kingdom.
269* KarmaHoudini: [[spoiler:She gets out of ''Limited'' with only Tot Pop's death to show for it, and a brainwashed Ripple and Pukin's mind control blade to compensate.]]
270* KarmaHoudiniWarranty: [[spoiler:That being said, her plans finally come to an end in ''Red'', where she is finally killed for good after a long and brutal fight.]]
271* KarmicDeath: [[spoiler:The way she dies for good in ''Red''. When she first meets Snow White, she threatens to crush her neck. Come their final battle, and that’s exactly what happens to her.]]
272* ManipulativeBastard: Pythie can persuade almost anybody willing to join her cause.
273* MeaningfulName: The first part of her name, "Pythie", is a reference to Pythia, an Oracle of Delphi who also used crystal balls.
274* PragmaticVillainy: Despite being ruthless, Pythie is well aware that her opponents are of more use to her as hostages than dead, and consequently forbids her allies from executing others.
275* PsychoLesbian: She enjoys stalking and spying on pretty girls "as a snack", and is obsessed with beautiful magical girls, especially their hair. She likes to smell and touch other magical girls and vividly fantasizes about them. [[spoiler:In ''Limited'''s epilogue, she is shown closely and affectionately caressing a barely dressed Ripple, whom she kidnapped and brainwashed. She keeps Ripple with her for at least a year.]]
276* SpellMyNameWithAnS: Is it "Pythie Frederica" or "Pity Frederica"?
277* TranslatorBuddy: In ''Limited'', she serves as a translator for her team, who all speak English. Pythie is the only one who can also speak Japanese.
278* UtopiaJustifiesTheMeans: So long as the end result is what she believes to be a better Magical Kingdom, Pythie will do whatever it takes.
279* WeaksauceWeakness: She needs her crystal ball to enact many of her plans. Without it, Pythie's one strength is a good strategic mind. [[spoiler:This bites her in the ass when the ball is momentarily stolen by Funny Trick.]]
280* WellIntentionedExtremist: She wants to reform the Magical Kingdom. Her earlier attempt failed, she's trying again with more force this time. [[spoiler:So much so that, after she’s gone, Ratsumu agrees that she did have a point and vows to actually do things right.]]
281[[/folder]]
282
283[[folder:Ratsumu]]
284!! Ratsumukana-honome-no-kami "Ratsumu"
285!!! '''Appears in:''' ''QUEENS''
286An incarnation of Caspar Vim Hop Seuk, one of the Three Sages. Ratsumu worked alongside the Osk Faction in order to put a stop to Puk Puck's plans.
287----
288* OverlyLongName: Ratsumu's name is quite lengthy, befitting someone of her statis.
289* TokenGoodTeammate: She seems to be the least evil of the Three Sages.
290[[/folder]]
291
292[[folder:The First Lapis Lazuline]]
293!! The First Lapis Lazuline "Old Blue" / [[spoiler:Ms. Tanaka]]
294!!! '''Appears in:''' ''JOKERS'', ''ACES'', ''QUEENS'', ''Black'', ''White'', ''Episodes'', ''Red''
295The original Lapis Lazuline and mentor of various other blue-themed magical girls. She seems obsessed with having someone carry on her legacy as a Magical Girl.
296
297She dies in ''Red'', in a failed attempt to kill Pythie.
298
299Her ability is to ''have eyes that see your true self''.
300----
301* AscendedExtra: She has largely remained in the background for most of the series, to the point she didn't even receive a character design until ''White''. She's first known as the mentor of the second Lapis Lazuline and a former student of Cranberry. By the time of ''JOKERS'' she gradually becomes a bigger presence in the series until she eventually rivals Pythie Frederica for the role of the BigBad.
302* BigBad: [[spoiler:She steadily becomes the closest thing the series has to an ongoing antagonist, as a lot of conflicts are traced back to her. ''QUEENS'' reveals that she was the one who started the project to create artificial magical girls, and was the one who oversaw the training of the Pure Elements as "Ms. Tanaka." Ultimatly averted, however, as she dies while fighting Pythie who becomes the true final villain.]]
303* BitchInSheepsClothing: The magical girls she trains all look up to her and see her as a wise, benevolent mentor. The more she appears the more obvious it is that she's a selfish, apathetic old woman who only cares about them so long as they keep being useful.
304* ItsAllAboutMe: Her only real desire is to find Magical Girls who fit with her theme and have them carry on her name. [[spoiler:This is what gets the second Lapis killed, when Keek pulls her into the virtual world assuming the second was a student of Cranberry's.]]
305* LackOfEmpathy: [[spoiler:Following the death of the second Lapis Lazuline, she has Bluebell Candy erase the memories of everything the second accomplished, as Old Blue deems her a failure as a successor.]]
306* TheMentor: To Blue Comet, Bluebell Candy, Diko Narakunoin, Ranyi, and Love Lulu. [[spoiler:She was also this to the Pure Elements when it's revealed that she was Ms. Tanaka, the woman who turned them into magical girls.]]
307* StartOfDarkness: [[spoiler:''Red'' reveals her motivations- she had a beloved grandchild that died in one of Fav’s exams.]]
308[[/folder]]
309
310! Minor
311[[folder:7753]]
312!! 7753/Kotori Nanaya
313[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/7753.png]]
314
315A member of the Magical Girl Resources Department of the Magical Kingdom. 7753 (pronounced 'nanakosan') is a magical girl that specializes in scouting and information gathering. Thanks to her goggles. She's been a magical girl for several years now, but hasn't actually been working much in the field. Something which she greatly desires to do.
316
317Her ability is to '''use magic goggles that tell her all about her targets'''. Her goggles can see any detail she wants to find out about a person. Quantifiable details with a rating value- like physical strength- will be rated on a scale of one to five, statistics such as "amount of food eaten" will be given a number, and non-quantifiable information- such as hobbies/likes/dislikes/etc.- will simply be listed.
318----
319* BodyguardingABadass: She was assigned to escort Ripple, a magical girl who had proven herself more than capable of handling her own in a fight.
320* DrowningMySorrows: It's implied that she used to indulge in the bottle during times of stress. She avoids doing so after ''Limited'' so that she can better take care of Tepsekemei.
321* GogglesDoSomethingUnusual: Her goggles let her see any and all information she wants.
322%%* IJustWantToBeSpecial: 7753 only wanted to become a hero. Especially since she knows what magical girls are capable of.
323* NextTierPowerUp: 7753's mentor had her goggles upgraded to allow her to transmit visual and auditory information in addition to whatever statistics they pick up.
324* StatOVision: 7753's goggles can assign a strength rating to anyone she looks at, giving her an edge when it comes to combat.
325* SurvivorGuilt: After the events of ''Limited'', 7753's wrecked with guilt that a coward like her survived while [[spoiler:nearly all the Namiyama magical girls died despite knowing nothing of the Magical Kingdom]].
326* TragicKeepsake: 7753 keeps [[spoiler:Ripple's scarf]] after believing her to be dead.
327[[/folder]]
328
329[[folder:Mana]]
330!! Mana
331[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/mana_8.png]]
332
333Head of the Investigation Team, Mana leads her team in trying to find the assassin. No-Nonsense and straight to the point, Mana cares little about the Magical Kingdom's political infighting, focusing instead on the job at hand. She also has a close relationship with longtime partner Hana Gekokujou.
334
335Her ability is to '''use spells and ceremonies to perform various magics'''. Though not a magical girl, Mana ''is'' a mage, a human who can use magic. As such, she uses a wand that allows her to cast plenty of spells that can be useful in a fight.
336----
337* BadassNormal: Mana isn't a magical girl but a mage, a human that knows magic. She's still able to hold her own in a fight with superhuman magical girls.
338* BigSisterInstinct:
339** Her protective behavior towards Hana is the result of being her elder step-sister.
340** She starts to developing similiar protective behavior towards 7753 and Tepsekemei after the events of ''Limited'', and it's very apparent by ''Breakdown'' that she cares deeply for them both.
341* BodyguardingABadass: She's partnered with Hana, who she acts as something of a bodyguard to. Not only does Hana have extremely good combat skills, but Mana isn't even a magical girl in the first place: she's a mage, a human who happens to know how to use magic. Hana is leagues beyond her in terms of strength and speed, yet Mana will protect her at all costs.
342* DrivesLikeCrazy: Due to her bad temper and dependency on magic, Mana's a pretty terrible driver.
343* JerkWithAHeartOfGold: Mana gets irritated easily and has trouble trusting others, but she also has a strong sense of justice and is very loyal to her friends.
344* TheLeader: Of the Investigation Team.
345* OlderThanTheyLook: Still gets mistaken for a high-schooler despite being an adult.
346* RobeAndWizardHat: Her outfit typically includes a witch's hat and following robe.
347* SirSwearsALot: Mana is a gender-inverted variant; she's more apt to curse than other magical girls.
348* UndyingLoyalty: Mana's extremely loyal to Hana, who she will try to protect at all costs.
349[[/folder]]
350
351[[folder:Tepsekemei]]
352!! Tepsekemei/Mei
353[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/tepsekemei.png]]
354A member of Namiyama Middle School. Tepsekemei, or Mei for short, was transformed into a magical girl by the fairy Toko. She has some trouble expressing her emotions clearly and can be a little dense sometimes, but she has a good heart and will fight to protect those she cares about.
355
356Her ability is to '''become one with the wind to go anywhere'''. She can turn into a gaseous form, reform somewhere, follow the wind, fly, and become untouchable during this period.
357----
358* AccidentalMisnaming: Even after living with 7753 for a year and frequently meeting Mana, she still can't recall their names. She usually calls 7753 Weddin.
359* ArabianNightsDays: Her magical girl outfit comes straight from this genre, complete with golden jewellery and bangles. [[spoiler:Given that she's an egyptian turtle, this makes a decent amount of sense.]]
360* ElementalShapeshifter: Part of Mei's magic includes being able to shapeshift into a gaseous form.
361* NoSocialSkills: She can't seem to understand how to emote her expressions and feelings, despite feeling them. [[spoiler:Justified as a tortoise really doesn't have experience in muscle movements to express emotion.]]
362* HumanityEnsues: [[spoiler:Mei was an Egyptian tortoise before being turned into a magical girl.]]
363* ImCryingButIDontKnowWhy: [[spoiler:Once the dust from the fiasco in B City has settled, she begins to cry because everyone else is dead. She wonders how it is she's crying, as she did not practice doing so.]]
364* MeaningfulName: [[https://en.wikipedia.org/wiki/Hotepsekhemwy Hotepsekhemwy]] was the founder of the Second Dynasty of Egypt. [[spoiler:Mei herself is an Egyptian tortoise.]]
365* TeamPet: Before being turned into a magical girl, Tepsekemei [[spoiler:was a classroom tortoise]].
366* ThirdPersonPerson: She always refers to herself as "Mei".
367* TheUnsmile: When she first tried smiling, Weddin thought she was like a beast baring its fangs, and tries to teach her how humans do it, settling with making her smile a certain way and telling her to remember that position, but that's when [[spoiler:Ripple barged in]].
368[[/folder]]
369
370[[folder:Marika Fukuroi]]
371!! Marika Fukuroi/Mariko Fukuroi
372[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/marika_fukuroi.png]]
373
374A battle-hungry magical girl, formerly known as ''The Flower Vendor'' Marika Fukuroi. She was once a student of Archfiend Pam's Survival School, but due to her... aggressiveness, she was expelled for being too violent. Not many of her former classmates like her, and many more don't really like her excitable attitude.
375
376Her ability is to '''make various magic flowers bloom from her head'''. By eating a seed, she can grow a particular magical flower on top of her head. Depending on the flower, her actual powers will vary, making it very versatile, but unpredictable.
377----
378* AffectionateNickname: Cranberry called her "Fukuroi-senpai" during their time at the Archfiend Cram School.
379* BadassTeacher: After the events of ''JOKERS'', Marika becomes a teacher at Snow White's school. Despite her new position, she remains her battle-hungry, veteran fighter self.
380* TheBigGuy: Marika is a gender-inverted version, functioning as the main fighter for the veteran magical girls in ''JOKERS''.
381* BizarreAlienBiology: Marika is in essence a plant-human hybrid; while she bleeds and has bones like a normal person, her body takes in sunlight like any of the flowers she grows.
382* BloodKnight: She loves fighting so that she got expelled from a whole school dedicated to fighting.
383* BoisterousBruiser: One of the strongest girls in ''JOKERS'' who is also a loud and obnoxious BloodKnight that won't let anyone forget how much she's loving all the fighting that's going on.
384* DramaPreservingHandicap: She's one of the most powerful magical girls in ''JOKERS'', but because she's powered by sunlight, her powers are limited by the underground setting. [[spoiler:Once she gets a good light source via Prism Cherry, she wipes the floor with most of the enemy Shufflin.]]
385* EstablishingCharacterMoment: She's introduced by kicking up a massive ruckus at a funeral.
386* FieryRedhead: Her red hair matches her loud, outgoing personality.
387* GoodCounterpart: Marika is a far more moral version of Cranberry; both of them are battle hungry magical girls with plant motifs and are graduates of the Archfiend Cram School. However, while Cranberry wanted death matches, manifactured conflicts to satisfy her desires, and will kill weaklings without a second thought, Marika doesn't kill unless necessary, mostly sought out already existing conflicts, and won't fight weak magical girls since they won't provide much of a fight.
388* HeartIsAnAwesomePower: Her ability's description is to bloom magical flowers on her head. She's figured out how to make those flowers shoot laser beams, emit a variety of poisons and healing fruits, create a variety of deadly weapons, and more. Needless to say no one makes fun of her magic.
389* HiddenDepths: Despite being a hotheaded BloodKnight, Marika is actually a very good botanist as a means of improving on her magic. She's surprisingly lonely, and is prone to clinging to Mimi due to her being the only friend she has. [[spoiler:After Mimi's death, Marika begins to seek companionship with Snow White.]]
390* HotBlooded: She gets very excited when given a chance to fight and does not hide her glee.
391* RedOniBlueOni: The fiery and battle-hungry Red to Mimi's calm and level-headed blue.
392* OlderThanTheyLook: Her magical girl form looks to be in her teens, but she herself is nearing thirty.
393* OneManArmy: Oh so very much. She's extremely strong even with her power limited. When she has a good source of light, she becomes even ''stronger''.
394* SwissArmySuperpower: She can only grow flowers on top of her head, and she has no control over what kind will bloom. However, each flower has a specific type of power with little to no restriction of what kind. This means that there isn't much limit to what ability she can wield.
395* WorthyOpponent: She respects strength and only listens to those more powerful than her. In particular, she considers Cranberry to be this; they fought for hours until their bones were broken, and they eventually collapsed from sheer exhaustion. Both called it "the best fight of their lives."
396[[/folder]]
397
398[[folder:Uluru]]
399!! Uluru
400[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/uluru.png]]
401The leader of Puk Puck's Royal Guard and the eldest of three adoptive sisters. Uluru is a loyal member of the Puk Faction who was assigned as the head of the search party for Premium Sachiko. She's a stubborn, hard-headed magical girl who wants to make Puk Puck proud as a way of showing her appreciation for all the things that Puk has done for her.
402
403Her ability is to be '''very good at lying'''. Anything that Uluru tells you will automatically be believed by anyone that can understand her. While this doesn't change reality, it does affect everyone's beliefs. The statement will always be believed unless given 100% proof that it's false. (For example, Uluru could say a chair is pink and you'd believe it until you see for yourself that the chair wis actually brown.) Uluru can also cancel her magic by admitting that what she said was a lie. For a weapon, Uluru has a pop gun rifle that fires a flag that says "BANG!" and makes a loud noise. It doesn't actually have bullets and is used more as a melee weapon.
404----
405* BigSisterInstinct: Uluru is very protective of her sisters, Sachiko and Sorami.
406* HappilyAdopted: She was adopted by Puk Puck along with Sorami and Sachiko. She is very loyal to Puk Puck for this reason.
407* HeroicBSOD: After [[spoiler:Sorami and Sachiko]] die, Uluru becomes a lot more reserved.
408* JerkWithAHeartOfGold: She acts abrasive even towards her friends and allies, but she does genuinely care for them, even if she has trouble admitting it.
409* ImprobableWeaponUser: Outside of her magic, her main weapon is an empty pop gun rifle. She manages to use it in battle despite the fact that its uses are quite limited.
410* LittleBitBeastly: Her magical girl outfit include, what look like, wolf ears and a tail.
411* LogicalWeakness: While her ability is very versatile, it relies on auditory notification to work. Consequently, if her opponents' ears are blocked, it's utterly nullified.
412* SupportingProtagonist: She doesn't really have a major role in the action, but Uluru is nevertheless one of the main POV characters in ''ACES'' and ''QUEENS''.
413* UndyingLoyalty: She is utterly loyal to Puk Puck. %%[[spoiler:This trait is shattered when she hears about Puk Puck's true plans.]]
414[[/folder]]
415
416[[folder:Bluebell Candy]]
417!! Bluebell Candy/[[spoiler:Lapis Lazuline III]]
418[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/bluebell_candy.png]]
419Part of the Research and Development Division of the Magical Kingdom, Bluebell Candy volunteered to spearhead the man-made magical girl research by researching Princess Deluge herself. As time went on, Bluebell grew to become Deluge's new caretaker, wanting to make sure she heals from her trauma. Bluebell tries her best to grant Deluge's wishes, and uses her candies to try and lift her spirits.
420
421Her ability is to '''make magical candies that can alter one's feelings'''. She can produce flavorless, gumball-like candies that will instantly melt in your mouth. The candies will then supercharge you with a particular emotion associated with them.
422----
423* AntiVillain: She only helps Deluge's terrorist acts because she's worried about her charge's well-being.
424* BadassPacifist: Her fight with Shufflin II towards the end of ''QUEENS'' makes her out to be this. Rather than attack them directly, she simply removes their desire to fight.
425* BecomingTheMask: She began to take care of Princess Deluge out of research, but Bluebell grew to genuinely care for her.
426* {{Foreshadowing}}: [[spoiler:The hints that Bluebell is really the third Lapis Lazuline were given as early as ''JOKERS'', when Pfle's memories that Shadow Gale gave to Snow White were contained in shining orbs. Bluebell's candies were also described as shining orbs during her appearances.]]
427* LaserGuidedAmnesia: [[spoiler:She had her memories of being the third Lapis Lazuline wiped prior to the start of ''QUEENS''.]]
428%% LoveMartyr: A very tragic one for Deluge.
429* LegacyCharacter: [[spoiler:She took on the Lapis Lazuline name, being the third blue magical girl to do so.]]
430%% MoralityPet: For Princess Deluge.
431* SpellMyNameWithAnS: Should "Bluebell" be a compound word or should "blue" and "bell" be seperate?
432* TheReveal: [[spoiler:It's revealed that she's actually the third Lapis Lazuline.]]
433* TokenGoodTeammate: Out of Team Deluge, Bluebell is the one who has the best moral compass.
434[[/folder]]
435
436[[folder:Armor Arlie]]
437!! Armor Arlie/Arc Arlie
438[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/armor_arlie.png]]
439[[caption-width-right:250:To view Arlie with the visor up, click[[labelnote:here]][[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/ark_arlie.png]] [[/labelnote]]]]
440A man-made magical girl from the Magical Kingdom, Armor Arlie joins Team Deluge after Deluge frees her. She's mostly silent all the way through, however, and mainly communicates through gestures. She loves hard video games as well.
441
442Her ability is to '''get stronger the more hits she takes'''.
443----
444* TheComicallySerious: Her silent, non-expressive behaviour is used for a lot of jokes.
445* FlatCharacter: In ''ACES'' and ''QUEENS'', Arlie doesn't receive much characterization or development. This is in part to having a very minor role in the story and not speaking throughout it.
446* GamerChick: She loves retro video games.
447* SpellMyNameWithAnS: Is it "Armor Arlie" or "Armor Early"? And is the first part of her alternative name spelled with a "c" or a "k"?
448* TheJuggernaut: What she's like in battle, thanks to her ability. If any hit she takes makes her stronger, it becomes very hard to actually damage her.
449* OddFriendship: She has a strange friendship with Shadow Gale.
450* TheVoiceless: Arlie doesn’t speak because she's bad at Japanese, relying on gestures to communicate with others. Her Japanese is slightly better in ''Black'', but she still groans a lot.
451[[/folder]]
452
453[[folder:Blade Brenda]]
454!! Blade Brenda
455[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/blade_brenda.png]]
456An artifical magical girl that Princess Deluge takes under her wing.
457
458She is the third death of ''White'', being stabbed and ripped to shreds by Pythie.
459
460Her ability is to '''have a blade that gets sharper the more it cuts'''.
461----
462* AbsurdlySharpBlade: She possesses a blade that gets sharper the more she uses it. This means that it can eventually cut through anything and everything.
463[[/folder]]
464
465[[folder:Cannon Catherine]]
466!!Cannon Catherine
467[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/cannon_catherine.png]]
468An artifical magical girl that Princess Deluge takes under her wing.
469
470She is the fourth and final casualty of ''White'', with Pythie causing a chandelier to fall down and crush her.
471
472Her ability is to '''have a cannon that can fire as many bullets as she wants'''.
473----
474* BottomlessMagazines: Her magic makes it so that she can fire an infinite amount of bullets from her cannon without ever having to load it.
475* FallingChandelierOfDoom: [[spoiler:Pythie kills her this way in ''White''.]]
476[[/folder]]

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