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1%Please put Paper Mario villains in the Paper Mario character sheet%
2%%Zero Context Examples are not allowed on wiki pages and have been commented out. Please add sufficient context before uncommenting.
3
4[[WMG:[[center:[-''Franchise/SuperMarioBros'' '''[[Characters/SuperMarioBros Main Character Index]]'''\
5'''Main characters:''' [[Characters/SuperMarioBrosMarioBrothers The Mario Brothers]] | [[Characters/SuperMarioBrosAllies Allies]] ([[Characters/SuperMarioBrosThePrincesses The Princesses]]) | [[Characters/SuperMarioBrosTheKoopaKingdom The Koopa Kingdom]] ([[Characters/SuperMarioBrosBowser Bowser]] -- [[Characters/SuperMarioBrosBowserJr Bowser Jr.]] -- [[Characters/SuperMarioBrosTheKoopalings The Koopalings]] -- [[Characters/SuperMarioBrosOtherHighRankingSubordinates Other High-Ranking Subordinates]] -- [[Characters/SuperMarioBrosTheKoopaKingdomBosses Bosses]]) | '''Assorted Nasties'''\
6'''RPG characters:''' ''Characters/SuperMarioRPG'' | ''Characters/PaperMario'' (''[[Characters/PaperMario64 64]]'' -- ''[[Characters/PaperMarioTheThousandYearDoor The Thousand-Year Door]]'' -- ''[[Characters/SuperPaperMario Super]]'' -- ''[[Characters/PaperMarioStickerStar Sticker Star]]'' -- ''[[Characters/PaperMarioColorSplash Color Splash]]'' -- ''[[Characters/PaperMarioTheOrigamiKing The Origami King]]'') | ''[[Characters/MarioAndLuigi Mario & Luigi]]'' (''Characters/MinionQuestTheSearchForBowser'')\
7'''Spinoff series:''' ''Characters/YoshisIsland'' | ''Characters/LuigisMansion'' | ''Characters/MarioGolf'' | ''Characters/MarioTennis'' | ''Characters/SuperMarioMaker'' | ''Characters/DonkeyKong'' [[Characters/DonkeyKong series]] ([[Characters/DonkeyKongKongs Kongs]]) | ''Characters/{{Wario}}'' [[Characters/{{Wario}} series]] ([[Characters/WarioAndWaluigi Wario and Waluigi]])\
8'''Crossovers:''' ''Characters/PunchOut'' | ''Characters/SuperSmashBros'' | ''Characters/MarioAndSonicAtTheOlympicGames'' | ''Characters/{{Skylanders}}'' | ''Characters/MarioPlusRabbidsKingdomBattle'' | ''Characters/MarioPlusRabbidsSparksOfHope''\
9'''Other media:''' ''Characters/TheGreatMissionToSavePrincessPeach'' | ''Characters/SuperMarioBrosDic'' | ''Characters/SuperMarioBros1993'' | ''Characters/TheSuperMarioBrosMovie''-]]]]]
10
11Various enemies of Mario and company who are not associated with the Koopa Kingdom.
12
13----
14[[foldercontrol]]
15
16! Villainous Factions
17!! The 8 Bits
18[[folder:Wart]]
19
20!!!Debut: ''VideoGame/DokiDokiPanic''\
21'''Voiced by:''' Creator/CharlesMartinet (English, Super Mario Advance)
22[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/wart_sma.png]]
23->''"I am the great Wart! Ah, ha ha!"''
24
25The villain of ''VideoGame/DokiDokiPanic'' and the [[DolledUpInstallment Dolled-Up]] ''VideoGame/SuperMarioBros2'' (and little more than a blip on the radar since then). Wart is a big, nasty toad-like creature who took over the dream world with an army of Shy Guys and various monsters spawned from the stolen Dream Machine. This was undone thanks to Wart's allergy to turnips and onions.
26----
27* AdiposeRex: He ruled Muu/Subcon until the heroes kicked him out.
28* AmphibianAssault: The tyrannical usurper of Subcon, and attacks with bubbles.
29* BigBad: Of ''VideoGame/DokiDokiPanic''/''VideoGame/SuperMarioBros2''.
30* BigEater: He swallows several large vegetables before he's defeated.
31* BigNo: Lets out an epic one upon his defeat in ''Super Mario Advance''.
32* BossArenaIdiocy: You kinda have to wonder why, if his only weakness is vegetables, Wart keeps a machine that constantly spits out veggies ''in his throne room''.
33* BubbleGun: His chief weapon is a stream of bubbles he spits out that destroy vegetables.
34* TheCameo: In ''VideoGame/TheLegendOfZeldaLinksAwakening'' (under his Japanese name, Mamu). The book ''Dinosaur Dilemma'' also mentions he's among the guests invited to a gathering being held by Bowser.
35* ChuckCunninghamSyndrome: After from a little cameo in ''Link's Awakening'', Wart disappeared without a trace and hasn't been mentioned since, while most of his minions become ''Mario'' series regulars.
36* DeathByGluttony: While he doesn't die from the eating itself, he passes out in smoke after eating enough food.
37* DreamPeople: Excepting his [[VideoGame/DokiDokiPanic original appearance]] in which he exists in a [[StorybookEpisode magical storybook]], he appeared in Mario's dream in ''VideoGame/SuperMarioBros2'' and Link's dream in ''VideoGame/TheLegendOfZeldaLinksAwakening''.
38* ExpyCoexistence: Wart was originally a Bowser {{Expy}}, being the antagonist of ''VideoGame/DokiDokiPanic'' and its equivalent of Bowser. He then appears in ''Super Mario Bros. 2'', putting him in the same universe as his main inspiration. His Spirit also appears in ''VideoGame/SuperSmashBrosUltimate'', where Bowser is playable.
39* EvilLaugh: He lets one out in ''Super Mario Advance''.
40* EvilOverlord: He took over Subcon, imprisoning the peaceful Subcon people in a massive vase and cursing others into many of the masked enemies seen in the game.
41* EvilVersusEvil: He and Bowser get into a fight at the end of the ''Tanooki Suits Me'' comic. It's [[OffscreenMomentOfAwesome off-panel]], though.
42* FailedASpotCheck: How did he not notice the Dream Machine tossing out his WeaksauceWeakness right in front of him?
43* ForceFeeding: How he's beaten. He hates vegetables, so Mario and his friends have to throw six of them into his mouth to defeat him.
44* FourthWallPortrait: His ''Link's Awakening'' [[http://www.zeldawiki.org/images/4/47/Mamu.png artwork]].
45* HeelFaceTurn: He helps Link in ''Link's Awakening'', and in the {{Gamebook|s}} story ''Doors to Doom'', he's mellowed out and helps the Mario Bros. In his spin-off appearances and cameos, he borders on FriendlyEnemy territory.
46* HoistByHisOwnPetard: Wart's nightmare-producing machine creates his own worst nightmare--vegetables--during the final battle.
47* IDontLikeTheSoundOfThatPlace: The book ''Dinosaur Dilemma'' mentions he's the king of "The Land of Nightmares".
48* InconsistentDub: His original Japanese name is Mamu, but the English localization changed his name to Wart. However, in his cameo appearance in ''Link's Awakening'', he has his original Japanese name Mamu.
49* KaizoTrap: He can still hurt the player character in his death throes. This is removed in ''Super Mario Advance''.
50* MakeMyMonsterGrow: One of his bubbles changes Clawgrip from a regular Sidestepper into a GiantEnemyCrab, and a pair of... eyes... into Fryguy. [[http://tcrf.net/Super_Mario_Advance Some unused sprites imply]] that Mouser and Tryclyde [[WhatCouldHaveBeen were going to get this treatment as well]].
51* MakingASplash: He attacks with the aforementioned bubbles.
52* NoodleIncident: The comic story ''Cloud Nine'' has Mario give us this line:
53--> "Adding it all up, it's perfectly clear--Wart snatched the king... '''again!'''"
54* RequisiteRoyalRegalia: Crown, bracelets, a robe, and a medallion.
55* SuddenlyVoiced: Along with the other bosses, Wart was given a voice (courtesy of [[Creator/CharlesMartinet Charles Martinet]]) in the ''Super Mario Advance'' remake of ''VideoGame/SuperMarioBros2''.
56* TooDumbToLive: Doing nothing about a machine that is spitting out vegetables when your [[WeaksauceWeakness one weakness]] is vegetables scores very high on the [[ThingOMeter idiot-o-meter]]. Bonus idiot points for [[FailedASpotCheck the machine being]] ''[[FailedASpotCheck right in front of him]]''.
57* TotallyRadical: He's reimagined as a skater punk in the book ''Doors to Doom''. Skate or [[{{Pun}} CROAK]]!
58* VerbalTic: In ''Link's Awakening'', he had a habit of saying of "ribbit" a lot. In an apparent ContinuityNod, he also says it a lot in ''Super Mario Advance''.
59* VillainsOutShopping: Literally in the comic story ''Tanooki Suits Me'', where he shows up to buy some artwork Bowser had stolen, and when Mario and Luigi run into him in ''Doors to Doom'', he's busy playing a UsefulNotes/GameBoy.
60* WeaksauceWeakness: He can be defeated by throwing vegetables into his mouth. Somehow. The Dream Machine apparently knows this, and so spits out veggies for the Mario and Co. to throw at him.
61[[/folder]]
62
63[[folder:The 8 bits]]
64
65!!!Debut: ''VideoGame/DokiDokiPanic'' (Mouser, Tryclyde, Fryguy), ''VideoGame/SuperMarioBros2'' (Clawgrip), ''Super Mario Advance'' (Robirdo)\
66'''Mouser Voiced by:''' Creator/ToshioFurukawa (Japanese, ''VideoGame/BSSuperMarioUSA''), Creator/CharlesMartinet (English, Super Mario Advance)\
67'''Tryclyde Voiced by:''' Creator/CharlesMartinet (English, Super Mario Advance)\
68'''Robirdo Voiced by:''' Creator/JenTaylor (English, Super Mario Advance)\
69'''Fryguy Voiced by:''' Creator/CharlesMartinet (English, Super Mario Advance)\
70'''Clawgrip Voiced by:''' Creator/CharlesMartinet (English, Super Mario Advance)
71[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/The-Eight-Bits_7958.jpg]]
72->'''Mouser:''' ''"Here, have some bombs!"''
73->'''Tryclyde:''' ''"Step right up if you're ready to get toasted!"''
74->'''Fryguy:''' ''"I'm too hot to touch!"''
75->'''Clawgrip:''' ''"Arrr, you'll make a tasty treat!"''
76->'''Robirdo:''' ''"You've come a long way!"''
77
78Wart's followers in ''VideoGame/DokiDokiPanic'' and the [[DolledUpInstallment Dolled-Up]] ''VideoGame/SuperMarioBros2''. The rank and file are simple Shy Guys and their variants (like Snifits and Beezos) led by subordinates such as Mouser, Tryclyde, and Fryguy. Like Wart, the three leaders have never appeared in another game since, although they did reappear as minions for Bowser in ''Series/TheSuperMarioBrosSuperShow'' and Valiant's ''ComicBook/NintendoComicsSystem''. The Shy Guys, on the other hand, continue to pop up as common enemies in the Mushroom Kingdom. Robirdo is a boss exclusive to ''Super Mario Advance'', the Game Boy Advance port of the game.
79----
80* AKindOfOne: Spin-offs reveal Birdo and Mouser are individual members of a species. Fryguy is also implied to be a species, and multiple Clawgrips have also been spotted.
81* AscendedExtra: Mouser in ''The Super Mario Bros. Super Show!'', where he was the second most recurring villain, and Bowser's main lackey.
82* AsteroidsMonster: Fryguy splits into four smaller versions of itself after it takes three hits, that get progressively faster the more ones you kill.
83* BadBoss: In his second encounter, Mouser appears alongside a Spark… which is not immune to bombs, and will likely be blown up within seconds of appearing on screen.
84* BossArenaIdiocy: Tryclyde and Fryguy both have several Mushroom Blocks in their rooms, which can be thrown to defeat them. {{Downplayed}} by Mouser — his rooms have several bombs hidden in the ground, but they're not necessary to beat him.
85* BreathWeapon: Tryclyde and Fryguy breathe fire, while Robirdo can fire giant eggs.
86* TheBrute: Tryclyde in ''The Super Mario Bros. Super Show!''
87* CanonImmigrant: This goes for the entire gang, excluding Clawgrip and Robirdo as they were conceived as ''Mario'' characters to begin with (they weren't present in ''Doki Doki Panic''). Even if certain members didn't appear in other games, you'd be hard-pressed to not find them in other media ''somewhere''.
88* ComputerVoice: Robirdo speaks in a garbled speaker voice that uses the lines of the Red Birdo.
89* DemotedToExtra: Mouser and Tryclyde in ''Nintendo Comics System'', Clawgrip in ''The Super Mario Bros. Super Show!'', and Mouser and Tryclyde again in each major version of the game; the third Mouser encounter was replaced with newcomer Clawgrip in ''Super Mario Bros. 2'', and the second Tryclyde encounter was replaced with the second Mouser ecounter (which in turn was kicked out of World 3 by the newly-added Robirdo in ''Super Mario Advance'').
90* DishingOutDirt: Clawgrip attacks by throwing boulders.
91* DominoMask: Fryguy's face resembles one, though he doesn’t actually wear one.
92* TheDragon: Mouser was King Koopa's in ''The Super Mario Bros. Super Show!'' On occasions, other members of the 8 bits would take the role.
93* DubNameChange: Every single member, but the 8 bits were known as "Mamu-zoku" in Japanese, which basically means Mamu Family or Mamu Tribe. As for the bosses from ''Doki Doki Panic'' specifically, Mouser was Don Churuge, Tryclyde was Gabucho, and Fryguy was Hībōbō.
94* EvilFeelsGood: The comics state Mouser was originally neutral, but was brought to TheDarkSide by Bowser, and grew to love it.
95* GiantEnemyCrab: Clawgrip. As revealed in ''Super Mario Advance'', it was originally a regular Sidestepper (a crustacean mook from the arcade ''Mario Bros.'') until Wart's magic augmented its size considerably, allowing it to pick up and throw large boulders.
96* HoistByHisOwnPetard: Mouser, Clawgrip and Robirdo need to be attacked with their own weapons.
97* {{Irony}}: Fry Guy is the boss of an ice world.
98* KingMook:
99** According to the comics, Mouser used to lead a whole kingdom of identical mice who live in the Mushroom Kingdom's sewers.
100** Triclyde is a bigger, stronger version of the Cobrat {{mooks}} which show up frequently in world 2.
101* MadBomber: Mouser spends the entire battle throwing bombs at Mario and his friends. These bombs have to be thrown back at him in order to inflict him damage and win the battle.
102* MakeMyMonsterGrow: ''Super Mario Advance'' shows Clawgrip as a normal Sidestepper made big by Wart's bubbles. Some unused sprites imply Mouser and Tryclyde [[WhatCouldHaveBeen would have been the same]].
103* MechanicalMonster: Robirdo is an overly large robotic Birdo. She attacks by spitting giant egg-shaped missiles, can create tremors by jumping and landing, and tries to run Mario and friends over by charging at them.
104* MisplacedWildlife: Fryguy, a fire monster, is fought in a SlippySlideyIceWorld.
105* MultipleHeadCase: Tryclyde in Nintendo Comics System.
106* {{Pirate}}: Clawgrip has a stereotypical pirate accent, and "played" one in all three of his appearances in ''The Super Mario Bros. Super Show!''
107* TheQuietOne: Tryclyde in ''The Super Mario Bros. Super Show!''
108* RecurringBoss: Mouser is fought three times in ''VideoGame/DokiDokiPanic'', and two times in both ''VideoGame/SuperMarioBros2'' and its GBA remake, while Tryclyde is fought twice in the former two games, but only once in ''Advance''.
109* RodentsOfUnusualSize: Mouser is a gigantic rat who throws {{cartoon bomb}}s.
110* ShockwaveStomp: Robirdo's jumps create damaging shockwaves.
111* SinisterShades: Mouser wears a pair of shades, and is a villain.
112* SpellMyNameWithAnS: Contrary to other sources, the ''Super Mario Bros. 2'' in-game cast roll [[{{Engrish}} mistakenly]] has Hoopst'''e'''r as Hoopst'''a'''r, Clawg'''r'''ip as Clawg'''l'''ip, and Tr'''y'''clyde as Tr'''i'''clyde (although that last one actually makes sense). This was corrected in ''Super Mario Advance''.
113* SuddenlyVoiced: Like Wart they all engage in TrashTalk in the ''VideoGame/BSSuperMarioUSA Power Challenge'' and ''Super Mario Advance'' versions. They also have speaking roles in the [=DiC=] cartoon.
114* TalkLikeAPirate: Clawgrip in ''Super Mario Advance''.
115* ThisCannotBe: Most give this type of response upon being defeated in ''Super Mario Advance''.
116* TrashTalk: All of them do this right before battle in ''Super Mario Advance''.
117* UndyingLoyalty: Mouser displays this towards King Koopa in ''The Super Mario Bros. Super Show''. Even when he was turned into a mindless monster in "Koopenstein", he still followed by his side.
118[[/folder]]
119
120[[folder:Birdo]]
121
122!!!Debut: ''VideoGame/DokiDokiPanic''\
123'''Voiced in English by:''' Jeanie Elias (''Series/TheSuperMarioBrosSuperShow''), Jessica Chism (''VideoGame/MarioTennis''), Creator/JenTaylor (''Super Mario Advance''), '''Kazumi Totaka''' (2003-current)\
124'''Voiced in Japanese by:''' [=HIDEROU=] (Japanese ads); Jun Donna (Pink), Rikka (Red), Akemi (Green) (''BS Super Mario USA Power Challenge'')
125[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/mp9_birdo.png]]
126-> ''"Oh I'm never gonna let ya go. You're just too... CUTE!"''
127
128A prehistoric creature fought several times by Mario and friends. Birdo is almost never seen without a distinctive pink ribbon, and has the power to spit projectile eggs out of her mouth. The [[AllThereInTheManual original instruction booklet for Super Mario Bros. 2 noted]] that Birdo is assigned male at birth but identifies as female, though later game localizations tend to go back-and-forth. Nowadays Birdo occasionally shows up in the spinoffs, such as ''VideoGame/MarioKart'' and ''Mario'' sports games, where she's usually paired off with Yoshi.
129----
130* AbhorrentAdmirer: The reaction of most characters to her affections, especially Popple in ''VideoGame/MarioAndLuigiSuperstarSaga'' and [[VideoGame/DragonQuestVIII Angelo]] in ''VideoGame/FortuneStreet''.
131* AllGirlsWantBadBoys: Birdo on a few occasions has become involved with villains and falling into relationships with them. First the evil frog king Wart, and Popple in ''Superstar Saga''.
132* AmbiguousGender: The ''Super Mario Bros. 2'' manual says that Birdo is assigned male at birth but identified as female and would rather be called "birdetta" (sic). This is contested in later appearances given the confusing pronoun usage over the years, but ultimately subtly acknowledged as part of the character's history, with Birdo's cameo in ''VideoGame/CaptainRainbow'' further suggesting that she is indeed a transgender female. Regardless, she can still produce eggs like Yoshi can.
133* AntiVillain: Even "Villain" is kind of stretching it. Birdo isn't particularly out for any kind of nefarious goal or evil plot, she is [[SingleWomanSeeksGoodMan just looking for love]] and doesn't bear any personal animosity, which may explain why she [[HeelFaceRevolvingDoor fluctuates between ally and foe]] at the flip of a coin.
134* BizarreAlienBiology: Her snout appears to double as her reproductive orifice, as it can projectile-launch eggs.
135* BlackHoleBelly: Comparatively with [[VideoGame/YoshisIsland Yoshi]] and [[{{Franchise/Kirby}} Kirby]] she can inhale in anyone or anything that gets too close, sometimes spitting out an endless supply of eggs, or nothing returns.
136* BreakoutVillain: Originally introduced as a recurring mini-boss in her source game fought at the end of most of ''Super Mario Bros. 2'''s levels, Birdo has since gained increased prominence through the rest of the series. Of all the non-{{Mook}} enemies in her source game, she appears the most often, moreso than the climactic bosses such as Wart and Mouser.
137* BreathWeapon: Sorta; she spits eggs. Other Birdos have also been known to [[PlayingWithFire spit fireballs]].
138* BystanderSyndrome: Birdo is too invested in her and Boo's game to notice or care that Wario and Waluigi are being terrorized by Bowser just a few feet away from her in the intro to ''[[VideoGame/MarioGolf Mario Golf: Toadstool Tour]]''.
139* CanonImmigrant: Like any character that first appeared in the US ''Super Mario Bros. 2'', Birdo is originally from ''Doki Doki Panic'' before it was converted into a ''Mario'' title.
140* CrossdressingVoices: Zigzagged. In the Japanese ads and in ''BS Super Mario USA Power Challenge'', Birdo is voiced by men and starting in ''[[VideoGame/MarioGolf Mario Golf: Toadstool Tour]]'', she's prominently voiced on all localizations by Kazumi Totaka, albeit heavily synthesized with effects. However, in English localizations of earlier Mario games, Birdo has been voiced by female voice actors.
141* ADayInTheLimelight: In addition to having a story arc in ''VideoGame/CaptainRainbow'', she is one of the main protagonists of ''Wario's Woods''.
142* DegradedBoss: In ''Super Mario Bros. 2'', the Pink Birdo becomes a standard enemy in World 4-3, but rather than having to be defeated, the player must ride on one of the eggs she fires to progress further into the level.
143* DualBoss: During Popple's fourth fight in ''VideoGame/MarioAndLuigiSuperstarSaga''.
144* DubNameChange: Catherine in Japanese. This applies to her nickname, Cathie.[[note]]Birdo and Ostro (the ostrich enemy) also had their names mistakenly swapped in the ''Super Mario Bros. 2'' cast roll, which was only corrected in ''Super Mario Advance''.[[/note]]
145* EverythingsBetterWithRainbows: Her sports appearances often involve them.
146* {{Foil}}: To Yoshi: while he's thought as a male despite having NoBiologicalSex, lays eggs and is always on the heroic side, Birdo is born male but identifies as female, spits eggs and doesn't have a clear alignment (explaining why she's on this page instead of the allies page), going to whom she gave her heart at the moment. Also, while the Yoshi of ''VideoGame/MarioStrikers'' is a captain, Birdo is only a teammate.
147%%* FourTemperamentEnsemble: Choleric
148* FriendlyEnemy: Birdo is always bubbly and cheerful, and never bears a grudge or personal animosity.
149* GiantSpaceFleaFromNowhere: Her appearance in ''Super Mario RPG'' was pretty random, only receiving a ''teensy'' bit of foreshadowing (a random Nimbus mentions Valentina keeps a giant egg around for some reason).
150* GirlyBruiser: Throughout the ''VideoGame/MarioStrikers'' series, Birdo is consistently portrayed as a powerhouse character who possesses very powerful tackling and shooting capabilities. That said her girliness is also played up a lot in these games, particularly in her winning animations.
151* GirlyGirl: According to [[Webcomic/PlayNintendoComics Play Nintendo]], Birdo's favorite things are (in no particular order) friends, big red bows, and sparkly things.
152* GoldfishPoopGang: So far the extent of Birdo's "villainy" is just being a random boss when the game calls for it. She's perfectly harmless otherwise.
153* HeelFaceRevolvingDoor: Birdo's status as either ally or villain fluctuates between games. This even happened over the course of a ''single game'' (''Superstar Saga''), where Birdo starts off [[spoiler:helping to foil Cackletta's plan to steal Peach's voice by pretending to be Peach]] but later joins Popple in battle against the Bros.
154* HelpfulMook: In world 4-3 of ''Super Mario Bros. 2'', Mario and co. need to cross the gap to Fryguy's castle by riding an egg spat by Birdo. Interestingly, this is the last appearance of the pink Birdo in the game.
155* HoistByHisOwnPetard: In ''Super Mario Bros. 2'', you attack her with her own spat eggs.
156* InformedAttribute: Her species looks more like a dinosaur and has a vague resemblance to Yoshi, but it's actually been considered an odd type of ''bird'' in the ''Super Mario Bros. 2'' Nintendo Power player's guide and ''The Super Mario Bros. Super Show!'' (even being able to fly in the latter, an ability yet to be seen in the games).
157* InSeriesNickname: She supposedly has one, though it's rarely used; in the ''Super Mario Bros. 2'' manual and ''VideoGame/SuperSmashBrosBrawl'' trophy, it was "Birdetta", while in ''Mario & Luigi: Superstar Saga'', it was "Birdie".
158* JustEatHim: She does this to Popple to protect him, which Popple reluctantly goes along with.
159* KissOfLife: In ''[[VideoGame/PaperMarioTheOrigamiKing The Origami King]]'' when she blows a kiss at those she admires it has healing properties. Contrast to when she ''physically'' kisses someone, it nearly becomes [[KissOfDeath something else]] entirely.
160* LifeDrain: She possesses this ability in ''Superstar Saga'', sucking up one of the Mario Bros. with her snout and stealing some of their HP.
161* LoveFreak: She has a high opinion of love and romance, hence her flirtatious nature and drive to find someone who reciprocates her feelings. Birdo's always caught in a whirlwind romance, often affectionate with others, [[LookingForLoveInAllTheWrongPlaces even when she does]] [[AllLoveIsUnrequited not know them very well]].
162* MadeOfExplodium: Some of her eggs in ''Super Mario RPG'' and ''Superstar Saga''.
163* MiniBoss: Her usual role.
164* NonIndicativeName: Except for being able to make eggs, Birdo doesn't seem very birdlike.
165* OfficialCouple: Apparently with Yoshi, at least in the side-games since ''Mario Tennis''.
166* OutlawCouple: Sees herself [[AllGirlsWantBadBoys and Popple]] as this in ''Superstar Saga''.
167* PaletteSwap: ''Super Mario Bros. 2'' has pink, red, and grey Birdos. Pink Birdos always spit eggs and only fire one at a time, red ones spit a mix of eggs and fireballs and fire three at a time, and grey ones always spit fireballs in volleys of three. ''Mario Kart 8 Deluxe'' also has nine recolors of Birdo to play as, each one with a different accent color for her bow.
168* PlayingWithFire: In ''Super Mario Bros. 2'', some different colored Birdos have the ability to spit fireballs along with eggs.
169* {{Projeggtile}}: Birdo's signature Egg Spitting attack, even predating Yoshi's iconic Egg Throw.
170* RecurringBoss: Appears in ''nearly every level'' of ''Doki Doki Panic''/''Super Mario Bros. 2''.
171* RunningGag:
172** In every game she appears in, other characters still have difficulty determining what gender Birdo is.
173** Later ''Paper Mario'' games feature her in humorous cameos, with at least two of them involving showstopping musical numbers.
174* SayItWithHearts: Many of her comments end with heart emoji, especially in ''Super Mario RPG''.
175* ShipTease: The Japanese commercial for ''VideoGame/SuperMarioAllStars'' has Birdo being an escort for Wart.
176* SingleWomanSeeksGoodMan: Flirts with just about anyone who crosses her path. Who she crushes after [[SingleTargetSexuality depends on the situation]]. Most recently Mario was the target of her affections in ''[[VideoGame/PaperMarioTheOrigamiKing The Origami King]]''.
177* TheTease: She's quite flirtatious, winking and blowing kisses at whomever catches her fancy.
178* TokenGoodTeammate: If Birdo is part of a villain ensemble, she's portrayed as the most sympathetic/neutral, and may even switch sides.
179* TurnsRed: In ''Superstar Saga'', if [[LoveMartyr Popple is defeated]] before her.
180* TheUnintelligible: While she speaks in a few games, most of the time she just honks.
181* VacuumMouth: Can inhale anyone or anything within close proximity.
182* VillainyFreeVillain: Birdo is a genuinely friendly and loving creature who doesn't have a single evil bone in her body. But she has the unfortunate tendency of getting involved [[AllGirlsWantBadBoys with bad guys]] that Mario and friends usually have to fight her regardless.
183* WeaponsThatSuck: Her snout can be used to suck things up in ''Superstar Saga'' and the ''Mario Baseball'' games.
184[[/folder]]
185
186!! Tatanga & His Army
187[[folder:Tatanga]]
188[[quoteright:180:https://static.tvtropes.org/pmwiki/pub/images/tatanga.png]]
189->Debut: ''VideoGame/SuperMarioLand''
190
191Tatanga the Mysterious Spaceman is a little purple alien who flies around in his own personal battleship, the Pagosu. He first appeared in ''VideoGame/SuperMarioLand'', in which he kidnapped Princess Daisy of Sarasaland and hypnotized her subjects. He was defeated by Mario, but he made one more appearance, this time guarding one of Wario's six golden coins. When Mario returned to the Mushroom Kingdom, he found it overtaken by Wario and was forced to take on Tatanga yet again. The spaceman hasn't been seen since.
192----
193* AdaptationalBadass: His comic counterpart was about as tall as Daisy, muscular, had a nifty black suit, more pronounced fangs, and claw-like fingers.
194* AlienInvasion: Tatanga is an alien from outer space who flew down to the "world of Sarasaland", and seeks to conquer Sarasaland via marrying Daisy.
195* AndNowYouMustMarryMe: The manual says Tatanga plans to marry Daisy to become ruler of Sarasaland.
196* BigBad: Of ''VideoGame/SuperMarioLand''.
197* BigOlEyebrows: In the comics, his bushy eyebrows are noticeable.
198* CoolShip: Tatanga tends to rely on his spaceship, the Pagosu, [[Music/TheAdventuresOfDuaneAndBrandO which shoots three balls at a time]]. It can even [[TransformingMecha turn into a mecha]] in the comic. Tatanga used a much weaker ship in his appearance in Mario Land 2.
199* CuteLittleFangs: He has little fangs jutting that actually look rather adorable.
200* DemotedToDragon: In ''Super Mario Land 2'', he's just another boss.
201* ExpectingSomeoneTaller: In the ''[[Manga/SuperMario KC Mario]]'' manga, this is [[https://i.imgur.com/1wCCPhX.jpeg the treatment poor Tatanga gets when he makes his entrance]], with Mario and Peach both left laughing at the conqueror's diminutive size compared to most of Sarasaland surrendering to him and his forces.
202* HighAltitudeBattle: The final battle in ''Super Mario Land''.
203* HypnoticEyes: Its AllThereInTheManual.
204* LittleGreenMen: Tatanga is a little purple man even shorter then Mario. In the Valiant comics, this was averted as Tatanga was tall, and muscular.
205* TheMagnificent: Tatanga the Conqueror and Tatanga the Mysterious Spaceman.
206* MassHypnosis: He hypnotized everyone in Sarasaland into attacking Mario.
207* TheNapoleon: Tatanga is one of the few major villains to be shorter then Mario, and he's the leader of some giant enemies.
208* RegentForLife: Tatanga seeks to become this by marrying Daisy.
209* ThirdPersonPerson: In the comics, occasionally Tatanga refers to himself in third person.
210* TokenEvilTeammate: He's the only boss in ''VideoGame/SuperMarioLand2SixGoldenCoins'' who fights you of his own violation. The others were all peaceful residents of the island, until Wario took over and made them BrainwashedAndCrazy.
211* VillainousCrush: Tatanga is shown as quite interested in Daisy in the Valiant comics, enough to call off an attack when it seems she's sick (she was feigning it to stop Tatanga).
212* WelcomeToTheRealWorld: He intended to conquer it in the [[ComicBook/NintendoComicsSystem Game Boy comics]].
213* YouDontLookLikeYou: [[https://www.mariowiki.com/File:Tatanga_in_the_Game_Boy_comics.png Tatanga's Game Boy comics counterpart]] is a pretty drastic contrast to the little purple alien in the games, likely in part due to Tatanga not having many appearances to solidify a look - ''especially'' so given the comic was published in March 1990, 2 years prior to ''Super Mario Land 2''. His few other non-Land media portrayals, such as [[https://www.mariowiki.com/File:Tatanga_KC_Deluxe.png in the Kodansha manga]], stay far closer to the design from the games and emphasise his tiny stature, making buff Tatanga even more of an outlier.
214[[/folder]]
215
216[[folder:Enemies and Bosses (''Super Mario Land'')]]
217!King Totomesu
218[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/king_totomesu.png]]
219
220A sphinx creature who lives in the pyramid. Breathes fire.
221----
222* AncientEgypt: It's based off an ancient Egyptian sphinx, and is in a desert theme world.
223* BrainwashedAndCrazy: As the manual says that the residents of Sarasaland were brainwashed, Totomesu would seem to be this.
224* BreathWeapon: It spits fireballs.
225* KingMook: It resembles a supersized, mobile version of the Gau enemies.
226* OurSphinxesAreDifferent: A large lion wearing a ''nemes'' and found within an Egypt-themed area, Totomesu is very clearly based on a sphinx.
227* SpellMyNameWithAnS: The Japanese website has it as "King To'''d'''omesu" oddly enough, which differs from both the original Japanese and English manuals. This is also the case with a few other enemies.
228* SuspiciouslySimilarSubstitute: Fights similarly to Bowser in the original ''Super Mario Bros.''
229
230!Dragonzamasu & Tamao
231[[quoteright:150:https://static.tvtropes.org/pmwiki/pub/images/dragonzamazu_tamao.png]]
232 [[caption-width-right:150:Dragonzamazu (left) and Tamao (right)]]
233
234A seahorse at the end of the submarine level. It's accompanied by Tamao, a ball of protoplasm or something.
235----
236* BrainwashedAndCrazy: The manual saying the residents of Sarasaland were brainwashed, indicating Dragonzamasu fell victim to brainwashing.
237* DualBoss: The bubble is fought alongside the sea horse.
238* KingMook: Of the Yurarin enemies.
239* InvincibleMinorMinion: Tamao is an obstacle, only Dragonzamasu can be harmed.
240* UnexpectedShmupLevel: The level is a Shmup where Mario rides in a submarine that can rapidly fire torpedos.
241* UnderwaterBossBattle: Mario battles them underwater with a submarine.
242
243!Hiyoihoi
244[[quoteright:180:https://static.tvtropes.org/pmwiki/pub/images/sml_hiyoihoi_alternate_artwork.png]]
245
246A moai head with cool shades who hurls boulders at Mario.
247----
248* BrainwashedAndCrazy: The Moai heads in the background Hiyohoi is definitely a native, and the manual says Tatanga brainwashed the residents of Sarasaland.
249* DishingOutDirt: He attacks by throwing boulders.
250* KingMook: Of the Tokotoko enemies.
251* MookMaker: He attacks by throwing Ganchan enemies.
252* TacticalSuicideBoss: You wouldn't be able to reach the exit if the Ganchans he throws didn't make convenient platforms.
253
254!Biokinton
255[[quoteright:150:https://static.tvtropes.org/pmwiki/pub/images/sml_biokinton_alternate_artwork.png]]
256
257A cloud that shoots birds at you in the airplane level.
258----
259* AbnormalAmmo: It fires ''chickens!''
260* TheDragon: Second to last boss in the game, with the final battle immediately following.
261* DubNameChange: It's Paokinton in the Japanese version, but Biokinton is most likely a result of the English translator quickly confusing the "pa" for a "ba" due to the game's minimalist localization.
262* HeWhoMustNotBeSeen: According to the manual Biokinton is not the cloud, and there's a very shy creature hiding behind it that no one has seen.
263* SpellMyNameWithAnS: Or rather, Guide Misprint, as it's "Brokinton" in the Game Boy Nintendo Player's Guide. This is also the case with a few other minor enemies.
264* UnexpectedShmupLevel: Mario takes to the skies in a plane with a rapid gun as opposed to the usual platforming levels.
265[[/folder]]
266
267!! Captain Toad's Adversaries
268
269[[folder:Wingo]]
270[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/wingo.png]]
271->Debut: ''VideoGame/CaptainToadTreasureTracker''
272
273A huge, magical, black bird wearing a turban. Wingo loves shiny things, and he has his eye on Power Stars. When Captain Toad and Toadette found one while adventuring one day, Wingo swooped in and snatched it away, along with Toadette. It's now up to Captain Toad to track him down and get them back.
274----
275* ArchEnemy: Not too many people were expecting Nintendo to give an arch-enemy for one of the Toads to fight, much less ''Captain'' Toad, but here is where he stands out. Even better, a quote from ''VideoGame/SuperMarioOdyssey'' implies they're still going at it.
276* BalloonBelly: He is defeated by having a turnip thrown into his mouth. He swallows it and becomes too heavy to fly.
277* BattleInTheRain: The second part of the final level in the main story, Wingo's Whackdown, takes place during a rainstorm.
278* BigBad: He's the main antagonist of ''Treasure Tracker''.
279* BlowYouAway: Wingo's most common technique is whipping up a windstorm with his wings. Unlike most examples of when a bird does this, Wingo uses magic to create the wind rather than simply being that powerful.
280* BossRemix: His final battle theme incorporates Captain Toad's {{leitmotif}}. Doubles as a DarkReprise since it sounds much more menacing now.
281* CreepyCrows: Hiratake's Miiverse post confirms Wingo to be a species of crow.
282* DeathByGluttony: While he doesn't die, per say, Wingo is only removed from the fight after [[TacticalSuicideBoss being forced to eat his own giant turnips.]]
283* DeathGlare: Gives one to Captain Toad on his last hit.
284* EdibleBludgeon: One of his attacks is to spawn giant turnips from above. They can be picked up and used against him.
285* EvilCounterpart: To Captain Toad, since they both love to collect treasure.
286* FeatheredFiend: He steals Power Stars and kidnaps anyone who tries to stop him from doing so.
287* GenericDoomsdayVillain: We really don't know that much about him. Just that he really likes treasure.
288* {{Greed}}: As if his fascination for Power Stars and other shiny things wasn't enough, guess where Wingo's final boss phase takes place. On top of a giant pile of jewels and gold in his castles. Nintendo's official release even describes him as "a giant greedy bird."
289* IHaveYourWife: [[spoiler: Immediately after Toadette finishes Scalding Scaffold Sinkhole, Wingo kidnaps her one last time in order to bait Captain Toad into Wingo's Whackdown.]]
290* IWorkAlone: Unlike other major Mario antagonists like Bowser and King Boo, Wingo doesn't seem to command an army or serve a higher power. Further, none of the enemies that attack Captain Toad and Toadette in their treasure-hunting adventure seem to be affiliated with him.
291* {{Jerkass}}: Sure, stealing the first two Power Stars from Captain Toad and Toadette wasn't too bad, likely just him being a [[ThievingMagpie magpie]], but [[spoiler:''intentionally'' kidnapping Toadette and possibly sending Captain Toad to his doom while ''smiling'' at the end of the second book, then ''laughing'' at him for it at the start of the third]]? Did he take a few pointers from Bowser?
292* KickTheDog: At the end of Battle Tower Blitz, [[spoiler: he could have made off with the Power Star right in front of him like he usually does. But by that point, he apparently decided that messing with Captain Toad and Toadette was much more important to him. It's even possible that the events of Episode 2 was just one big trap for Toadette on Wingo's part.]]
293* KnightOfCerebus: A low-key variant, but things are definitely a bit darker when Wingo shows up. Most notable is when [[spoiler:he ''deliberately'' swipes Toadette with his beak (completely ignoring the Power Star ''right in front of him''), wind-blows Captain Toad off a high-up castle, snatches another Power Star from in front of him and gives him a taunting laugh ''with Toadette still in his beak'', then drops Toadette from a very big height that could have killed her, all in the span of a few levels. And right before the final stage, Wingo kidnaps Toadette ''again'' in order to bait Captain Toad into the final fight]]. Wingo's two levels reflect this, being bleak and cloudy and the second half of the second fight is in the middle of a thunderstorm in contrast with the normally bright and colorful game.
294* {{Leitmotif}}: A seven-note, vaguely Arabian motif often played by a sitar, which is most prominent at the beginning of his battle theme.
295* MythologyGag:
296** The feather on his turban strongly resembles a [[VideoGame/SuperMarioWorld Cape Feather]]. [[WordOfGod Hiratake even confirms this to be intentional.]]
297** His defeat animation, which has him swallowing the last vegetable thrown at him and becoming too heavy to fly, references how Wart was defeated by feeding him vegetables.
298* RecurringBossTemplate: Wingo's actual fights are nearly identical between Episodes 1 and 3, just that Wingo summons lightning strikes the second time and attacks a bit faster.
299* RoarBeforeBeating: Or rather, screech before beating, on his last hit. Said screech still kinda sounds like a roar, though.
300* ShockAndAwe: The second fight against him adds falling lightning bolts that leave pools of electricity behind (for a while).
301* SmugSmiler: At the beginning of his two levels, he stares down at Captain Toad with an incredibly smug grin on his face.
302* TacticalSuicideBoss: Wingo is defeated by grabbing the turnips he summons and throwing them back at him. If he didn't summon those turnips, he'd be unbeatable.
303* ThievingMagpie: Why does Wingo want power stars? They're shiny of course!
304* TurnsRed: On his last hit, he [[RoarBeforeBeating screeches]], gives Captain Toad a DeathGlare, and teleports at a faster and more erratic pace.
305* UnreliableNarrator: Before entering Stumpy Springs Sanctuary, [[spoiler: Episode 3's book shows an illustration of Wingo accidentally dropping Toadette, as indicated by his shocked expression. But entering the level, he doesn't look phased by it in the slightest, implying that dropping Toadette in there was indeed intentional. Whether he did this to get her killed or to make her find more treasure for him is up to debate]].
306* VillainTeleportation: During his levels, he teleports around similar to a Magikoopa.
307* WantedPoster: Many levels in ''Treasure Tracker'' contain hidden "Wanted" posters with Wingo's face on them, implying that he has stolen treasure from plenty of other people than Captain Toad/Toadette.
308[[/folder]]
309
310[[folder:Draggadon]]
311[[quoteright:225:https://static.tvtropes.org/pmwiki/pub/images/draggadon.png]]
312->Debut: ''VideoGame/CaptainToadTreasureTracker''
313
314A big red dragon who lives inside the lava-filled Pyropuff Peak. Captain Toad, and later on, Toadette ended up wandering inside his domain.
315----
316* BackFromTheDead: In ''VideoGame/PaperMarioColorSplash'', he was originally a fossil before an orange Big Paint Star brought him back to life.
317* DefeatMeansPlayable: After the second and third fight against him, you can directly control him in a short sequence where he rampages through a block and enemy filled area. You're invincible and you breath fire to destroy everything around. Same goes for ''VideoGame/PaperMarioColorSplash'', but the twist this time is that he is controlled by Mario tempting him with his TrademarkFavoriteFood, a Magma Burger.
318* DragonHoard: Well, most of his lair is actually submerged in lava, but there are coins, diamonds and most importantly, a power star to get.
319* DinosaursAreDragons: A large, firebreathing dragon with tiny wings, Draggadon's name conjures images of dinosaurs, along with his [[PrehistoricMonster overall appearance]] and [[FossilRevival occasional method]] of [[BackFromTheDead resurrection]].
320* EatenAlive: In ''Color Splash'' he will eat Mario if he catches up to him after chasing him, resulting in a NonStandardGameOver.
321* EvilLaugh: He occasionally gives a sinister chuckle after he breathes fire.
322* HardModeFiller: His fight in the bonus episode is the same as his first fight, but adds a [[InvincibleMinorMinion Mummy-Me]].
323* HeelFaceRevolvingDoor: Much like Birdo and Nabbit, Draggadon's a character of questionable loyalty, as he goes back-and-forth between antagonizing the heroes and helping them. Lampshaded in the character page for ''Treasure Tracker'' on Nintendo's official website.
324-->''"A fire-breathing dragon inside a volcano can be a powerful friend or a potent foe."''
325* LoneWolfBoss: Since he has no connections with [[VideoGame/CaptainToadTreasureTracker Wingo]] or [[VideoGame/PaperMarioColorSplash Bowser]].
326* ModestRoyalty: Much like Bowser, he's stated to be a king, but doesn't wear a crown or robe or anything that suggests he's royalty.
327* NighInvulnerability: Draggadon's only known weakness is having a pillar or [[VideoGame/PaperMarioColorSplash Basin Thing]] fall onto his head. In the brief moments he's playable, nothing can stop him. Justified, as enemies that try to attack him are much smaller than he is.
328* OhCrap: When Captain Toad or Toadette make it to the top of the pillar that would hit him on the head in ''VideoGame/CaptainToadTreasureTracker'', he is quick to react with shock. But at least he saw it coming in that game--it caught him completely by surprise in ''VideoGame/PaperMarioColorSplash''.
329* OneHitKill: In ''Color Splash'' he breathes fire down the entrance corridor at certain points, which will hit Mario for 999 damage and instantly kill him.
330* OurDragonsAreDifferent: A large, red and territorial being, with the general appearance of a Western dragon but the whiskers of a Chinese one, that lives within volcanoes. ''Captain Toad'' treats him as a singular being, but ''Paper Mario: Color Splash'' describes Draggadons as an entire species of similar beings.
331* PaletteSwap: A gold-colored version of him shows up as a mid-boss in the third episode.
332* RecurringBoss: He is fought four times (including the gold-colored PaletteSwap), once in each episode.
333* TheSpeechless: He doesn't speak in ''VideoGame/PaperMarioColorSplash''.
334* SpellMyNameWithAThe: In ''VideoGame/PaperMarioColorSplash'', he is occasionally referred to as "a" or "the" Draggadon.
335* TrademarkFavoriteFood: Magma Burgers, according to ''VideoGame/PaperMarioColorSplash''.
336[[/folder]]
337
338!! The Broodals
339[[folder:The Broodals]]
340[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/smo_artwork_broodals.png]]
341[[caption-width-right:350:L-R: Spewart, Topper, Rango, Hariet]]
342->'''Voiced by:''' Creator/NobuyukiHiyama [Topper], Yuki Kodaira [Hariet], Creator/TsuguoMogami [Spewart], Creator/GoShinomiya [Rango]
343->''"Guess we oughta introduce ourselves...We're da wedding planners for da happy couple! Dey call us...da Broodals!"''
344-> Debut: ''VideoGame/SuperMarioOdyssey''
345
346A villainous group of wedding planner rabbits hired by Bowser to make sure his planned marriage to Peach goes smoothly and without interference from Mario. They're led by Topper, and their boss is Madame Broode, who they even modeled their airship after.
347----
348* AmbiguouslyRelated: It's unclear if any of the Broodals are related to each other or Madame Broode, and Topper's declaration of them being a family doesn't necessarily mean he's being literal, so it's open to interpretation.
349* AxCrazy: Hariet, who flies around her arena laughing like a maniac while dropping tons of bombs every time she takes a hit.
350* BadassInANiceSuit: Spewart and Topper.
351* BigThinShortTrio: The three male Broodals form one, with Spewart being the big, Rango being the thin, and Topper being the short.
352* BossRush: [[spoiler:After the game is beaten, you must fight all the Broodals on the Dark Side of the moon. Yes, even the [=RoboBrood=]. Though Madame Broode is nowhere to be seen.]]
353* BraidsOfAction: Hariet has a long blonde braid that she can outfit with spiky bombs. In later fights, she has two of them, each getting a spike bomb of their own.
354* BrooklynRage: Topper speaks with a rather pronounced Brooklyn accent.
355* ClassyCravat: Spewart. As classy as you can be while vomiting poison sludge everywhere, anyway.
356* ColorCodedForYourConvenience: Hariet wears purple, Topper wears green, Spewart wears blue, Rango wears orange, and Madame Broode wears red.
357* ConjoinedEyes: Spewart has a subtle case.
358* CreepyShadowedUndereyes: This prevents them from looking too cute.
359* CuteMonsterGirl: Hariet, who is rather cute and even attractive despite being a deranged bomb-chucking bunny monster.
360* DarkActionGirl: Hariet is just as violent and mean as the rest of her buddies.
361* EvilSoundsDeep: Rango and Spewart have rather low voices, with Rango's being properly deep while Spewart's is rougher and growlier.
362* ExactWords: Their job descriptions as wedding planners are innocent, but also apply to their villainous side.
363** Topper: Client Relations...which includes fighting off anyone who would get in the way.
364** Hariet: Pyrotechnics...as in, ''bombs'', not fireworks shows.
365** Rango: Bouncer...like Topper, this extends outside the given venue to general thuggery.
366** Spewart: Entertainer...either by putting on a fight for show, or as the description continues, by making "paintings" with his poisonous spew.
367* FantasticFireworks: Destroying the [=RoboBrood=] will have it rocket upwards into the sky and explode into fireworks shaped like the Broodals themselves (albeit with horrified looks on their faces), with them screaming in anguish.
368* FlyingSaucer: Hariet, Spewart, and Rango have hats that are visually inspired by various descriptions of flying saucers, fitting them being from the moon. When they get spinning, it becomes more obvious.
369* FunetikAksent: Topper's dialogue is written like a Brooklyn mobster of sorts, saying words that start with "th" as if they started with "d".
370* FurryConfusion: They're cartoonish anthropomorphic rabbits who appear alongside much more realistic rabbits seen throughout the game. The brochure descriptions seem to acknowledge this, hesitating to declare the Broodals outright rabbits.
371* GeniusDitz: Rango is considerably less intelligent than the other Broodals, but he is incredible at using his boomerang hat.
372* HairRaisingHare: Not physically that monstrous compared to most other villains in the series (excepting their boss, that is), but these bunnies are not good guys and work for Bowser. Though, they're only described as "rabbit-ish", so they might not actually be rabbits.
373* TheHeavy: Despite being underlings to Madame Broode, they're the ones who give Mario the hardest time as he travels the world to stop Bowser, [[spoiler:and continue to do so even after the plan is foiled]]. Madame Broode herself is only fought twice and that's it, and her only apparent contribution to Bowser's plan is serving as a roadblock fight in the Moon Kingdom.
374* HiddenDepths: Spewart is the most brutish of the Broodals... but is also described as being an artist. His description even asks if his vulgarity is an act. However, given that he's said to paint by vomiting his poison...maybe not.
375* HiredGuns: They specialize in weddings and bad-guy duties, being an independent group that Bowser calls in for his latest scheme, which combines both.
376* HonorAmongThieves: Despite being villainous wedding planners, they have each other's backs. They even see each other as a family, if Topper's pre-battle dialogue in Bowser's Kingdom is of any indication.
377* HumongousMecha: The Broodals pilot one together called the [=RoboBrood=] as the main boss fight in Bowser's Kingdom, [[spoiler:reappearing again in the Dark Side during their rematch.]]
378* KickingAssInAllHerFinery: Hariet wears a stylish dress and fights Mario in it. However, according to the costume description, her dress is apparently decrepit and holding together by a thread on the inside, so it's not as fine as it looks.
379* LaughingMad: Hariet has a deranged cackle when she drops cactus bombs during her counterattack phase.
380* LargeHam: Virtually all of them have hammy voices, but it's Topper that takes the carrot cake--''[[VideoGame/TheLegendOfZeldaOcarinaOfTime and be damned when you know why.]]''
381* LeanAndMean: Rango. He's tall enough that you use one of his trampoline hats just to jump on his head.
382* LevelAte: [[spoiler:While made out of moon rock, their base and the area leading up to it are carved like veggies. The base itself is a giant carrot.]]
383* MadBomber: Hariet. Her attacks mostly involve bombs, and even her innocent job description as a wedding planner is "pyrotechnics".
384* MeaningfulName: Their group name is partially a pun off "bridal" and "brood", and sounds like "brutal". Rather appropriate for a team of evil wedding planners.
385* MoonRabbit: [[spoiler:Their base is located on the dark side of the moon, even!]]
386* MyNaymeIs: Hariet is normally spelled with two R's, but has just one here to invoke the word "hare".
387* NoSell: The Broodals are unable to be captured when they're hatless, although throwing Cappy at them will make them briefly stop running away from you, allowing you to jump on their heads easier.
388* OhCrap: Hariet and Topper will panic after Mario removes their hats, with Hariet actively trying to run away from Mario in later fights. All the Broodals similarly panic once Mario disables the [=RoboBrood=] as they're left defenseless in their cockpits for Mario's counterattack.
389* OOCIsSeriousBusiness: Rango is the least focused and has the most UnevilLaugh of the Broodals, and yet [[spoiler:when he's the last Broodal standing in the Dark Side BossRush, he gives Mario a completely serious MotiveRant about how he and his colleagues have been put out by him.]]
390* PoisonousPerson: Spewart's entire fighting style revolves around spraying purple poison around the arena. From his ''mouth''.
391* PsychoForHire: They're a ''wedding planning firm'' that are '''extremely''' dedicated to their job, even if that means [[NeverSayDie "roughing up"]] anyone opposed to your wedding. [[spoiler:This actually [[SurprisinglyRealisticOutcome goes very wrong for them]] once Mario does manage to stop the wedding.]]
392* PunnyName:
393** Collectively, their name is a combination of "bridal", "brood", and "brutal".
394** Hariet is a hare, and uses her hair to fight. Her name is also based on the name Harriet.
395** Topper wears a top hat. His hat also spins like a top.
396** Spewart spews poison, and given the way the brochure describes him as something of a painter, it could be said he likes to ''spew art''. Also, it's based on the name Stewart.
397** Rango's hat acts as a boomerang.
398* PullARabbitOutOfMyHat: Each Broodal (aside from Madame Broode) goes into their hats as part of their boss fights. Topper is the one who plays this the most straight, as he actually uses top hats.
399* QuirkyMinibossSquad: Much like the Koopalings, being a group of same-species characters encountered one by one as the game progresses.
400* RecurringBoss: Each of them are fought more than once, becoming progressively harder to take down each time.
401* RedEyesTakeWarning: While this is TruthInTelevision for some white rabbits, these are definitely a villainous example.
402* {{Revenge}}: We find out post-game that [[spoiler:Mario crashing the wedding has not only left them jobless, but Rango explicitly states that no one will ever hire them again. They don't take it well, and fight Mario in a BossRush, including the [=RoboBrood=], once Mario arrives at their base]].
403* ShellGame: Topper's counterattack phase plays like this, as he'll retreat into his hat while several copies join it spinning across the field. If you can track him down and jump on the hat, the phase will end ahead of time.
404* SimilarSquad: To the Koopalings, complete with Madame Broode looking like a female Bowser.
405* SimpletonVoice: Rango having a similar appearance to WesternAnimation/{{Goofy}} seems to have not gone unnoticed by the English localization team, since his dialog seems to feature this ("Hyuck, hyuck!"). It clashes somewhat with his very deep voiced [[SpeakingSimlish Simlish]] and battle grunting, which is left unchanged.
406* SkippableBoss: Zigzagged. Some Broodal battles are required in order to progress, and some aren't. But all of them have to be fought for OneHundredPercentCompletion.
407* TheSmurfettePrinciple: Hariet is the only girl of the Broodal's core team, but together with their boss Madame Broode, they're TwoGirlsToATeam.
408* SphereEyes: Rango has these.
409* SpikesOfVillainy: All three males have them around their hats and as bracelets, and Hariet fights with a spiked helmet that replaces her dainty hat during her fights. She also uses spiked bombs. Rango has a spike on the top of his hat which disappears during the counterattack phases of his battles so Mario can jump on it and cut the phase short.
410* SuperSpit: Spewart spits out a stream of toxic waste as an attack, first spraying it in a circle around him to keep Mario at a distance.
411* SurprisinglyRealisticOutcome: [[spoiler:As it turns out, making them fail at one of the largest projects their business has ever known, near-worldly telegraphed at that, has more-or-less ruined their reputation to the point it's very unlikely anyone will want to hire them for a while, if ever again. Rango even says as much during the final fight with him]].
412* SuspiciouslySimilarSubstitute: Not just to the Koopalings, but they also have a bit of Bowser Jr., Boom Boom, and Pom Pom in them as well. Topper, in particular, is about as short and round as Bowser Jr. (helped by him being the one calling the shots), while Spewart is as big and hulky as Boom Boom, and Hariet has a similar role to Pom Pom, being the girl of the group. There's even a touch of Motley Bossblob in them, given their tendency to run away once their defenses are down.
413* TacticalSuicideBoss: Hariet and Rango, but it's more notable with Rango. If he didn't throw his hat, Mario wouldn't be able to beat him! Hariet is just unlucky that Mario can hit her bombs back at her, and if he doesn't, she makes the mistake of using heavier bombs that get stuck in the ground while still attached to her hair.
414* TheOneWhoWearsShoes: Hariet is the only one in the family to wear boots.
415* UncleanlinessIsNextToUngodliness: Spewart is an obvious case, as his primary attack method is to spit up poison in projectile arcs. That said, he is otherwise as spiffy as the other two fellows; the surprising case of this is ''Hariet''. Even though her dress is so fancy, its description upon the costume version's release says that it's ''rotted away'' on the inside.
416* TheUnfettered: They will do anything to ensure your wedding goes off without a hitch, no matter what they need to steal or who they need to kill.
417* WarmupBoss: Topper is the first of the Broodals and the first main boss fight in ''Odyssey''. He only takes two hits to beat, while everyone else takes [[RuleOfThree the standard three]]. He's toughened himself up to be able to take three hits by the time you fight him again, though.
418* WeaponizedHeadgear: To different degrees, but every one of them (save for Madame Broode herself) weaponizes their hats in one way or another, either before and/or after they have been hit.
419* YouCantThwartStageOne: Every time Mario encounters them in a kingdom where they need something for the wedding, they have already successfully taken that something, and all you can do is get them out of the Kingdom.
420[[/folder]]
421
422[[folder:Madame Broode]]
423[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/madame_broode.png]]
424->''"Why, I could never part with any of my precious Power Moons!"''
425-> Debut: ''VideoGame/SuperMarioOdyssey''
426
427The boss of the Broodals. Unlike her subordinates, who are very dedicated to planning the wedding and gathering the necessary items for it, Madame Broode seems to care more for collecting Power Moons.
428----
429* BadPeopleAbuseAnimals: She's perfectly willing to smack her pet Chain Chompikins to get Mario to stop Capturing it, and the Chomp whimpers when she does so.
430* BeatTheCurseOutOfHim: Madame Broode can "exorcise" Mario out of her Chain Chompikins' body by smacking it. Although recapturing it is just as easy, since its hat doesn't re-spawn once it's free. This also doesn't damage Mario.
431* BenevolentBoss: While her treatment of the Broodals is largely unknown (given that we don't see them interact and they never mention her), she doesn't take kindly to Mario defeating her subordinates.
432-->"You were quite rude to all my darling Broodals! Which is why we're all here now!"
433* CreepyShadowedUndereyes: Just like the other Broodals.
434* DarkActionGirl: Downplayed when compared to Hariet. She isn't actively pursuing Mario or trying to get in his way during his journey [[spoiler:until she blocks the way to the cathedral on the Moon]], but any time she crosses paths with Mario she's just as willing to pound him into paste as the other Broodals are.
435* DisproportionateRetribution: She tried to feed Mario to her Chain Chompikins, just because he wanted to repair the Odyssey with some Power Moons. There wasn't even any indication he wanted ''her'' Power Moons specifically.[[note]]Although the game only reveals three available Power Moons this early on, which basically forces you to fight Madame Broode to leave the Cascade Kingdom. There ''is'' a glitch that allows you to leave the kingdom without having to fight her, but doing so renders the Moons she was keeping around her neck inaccessible.[[/note]]
436* DistaffCounterpart: To Bowser, sharing his spiky wrist bands, bulky body shape, a similar face, and airships modeled after her piloted by her minions. She also shares some similarities with Wingo, with the Multi Moon attached to her necklace, just like Wingo's Power Stars.
437* TheDragon: While never shown directly interacting with Bowser, she's in charge of the Broodals and essentially serves directly under him. She is the final obstacle to reaching the boss fight against him in the Moon Kingdom as well.
438* ElderlyBlueHairedLady: She looks old enough to be the Broodals' mother, and she's got the personality to match. You can actually see a few streaks of blonde in her teal hair when you look at her close-up, suggesting she dyed it.
439* EvilCounterpart: She shares Pauline's clothes.
440* FatBitch: Overweight and definitely not a friendly character.
441* {{Gonk}}: Her facial structure is more similar to Bowser's than those of her more cuddly-looking subordinates.
442* GrandeDame: Her design invokes the classic image of one, being a portly, finely-dressed rabbit woman with her very own MrMuffykins.
443* HairRaisingHare: A much more monstrous rabbit than the other Broodals.
444* HoistByHerOwnPetard: Her pet Chain Chomp must be used against her to defeat her.
445* {{Hypocrite}}: In her second encounter, she had the gall to say Mario was rude to her, when she herself not only refused to help Mario repair the Odyssey, but tried to feed him to her Chain Chompikins, all to keep her "precious Power Moons".
446* IShallTauntYou: When Mario gets hurt in her boss fight, she laughs.
447* {{Jerkass}}: Her response to Mario asking for help repairing his ship is to rudely blow him off and sic her Chain Chompikins on him.
448* JigglePhysics: Her gut is quite jiggly, as shown by her defeat animation, or if her Chain Chompikins charges into her trying to get at Mario.
449* KickingAssInAllHerFinery: Subverted. Her dress is rather stylish, but she mostly lets her pet Chain Chompikins do all the work. Still not wise to get close, though.
450* KickTheDog: She treats her Chain Chomp very poorly, as she hurls the poor thing at Mario and smacks him when he's captured by Cappy.
451* LadyInRed: But the [[RedIsViolent angry kind]]. Complete with [[RedEyesTakeWarning red eyes]].
452* LargeAndInCharge: The boss of the Broodals and the largest of them all.
453* TheLeader: She is the Broodal's boss, but is rather hands-off when it comes to her leadership: they're the ones going out and stealing things for Bowser while she's simply walking her Chain Chompikins in the Cascade Kingdom or [[spoiler:getting in Mario's way before the final showdown.]]
454* MeaningfulName: Like her lackeys, Madame Broode's name is a combination of "brood", which she's in charge of, and "brute", reflecting her Chain Chomp-swinging fighting style.
455* MrMuffykins: Chain Chompikins is intended to invoke this, being the Chain Chomp equivalent of a spoiled chihuahua, and who is sicced on you by his haughty mistress.
456* NeverBareheaded: Unlike the other Broodals, we never see what she looks like without her hat. Justified, as she's much too big for you to just knock her hat off.
457* OhCrap: She reacts with shock when you capture her Chain Chompikins.
458* RecurringBoss: Fought twice--once in the Cascade Kingdom, then again in the Moon Kingdom.
459* RichBitch: Clearly invokes this, looking like a grotesque upper-class middle-aged lady with fancy clothes and jewelry, and having a pampered pet with a silly name. It's just that her jewels are stolen Power Moons and her pet is her prime means of attack.
460* RightHandAttackDog: Chain Chompikins.
461* SkippableBoss: Thanks to some SequenceBreaking, her second fight in the Moon Kingdom can be bypassed.
462* SpikesOfVillainy: Much like Bowser, she has spiked collars on her wrists.
463* StoutStrength: She isn't much of a brawler, but she's strong enough to hurl the large, heavy, metallic Chain Chompikins across the arena after being damaged.
464* TacticalSuicideBoss: It's not that she uses a Chain Chomp (she even deliberately protects it from Captures with more hats during her second fight). Her problem is that once Mario does Capture it, she ''holds onto the chain''. If she just let go, Mario would have no way to wind up the Chomp enough to hurt her, and she could beat him out and continue fighting.
465* TrademarkFavoriteFood: It's said that Madame Broode loves vegetables, having her Broodals' tower carved in the shape of a carrot. Well, at least we know she eats healthily. Makes sense too, since she's a rabbit.
466* TurnsRed: After damaging her twice, her fur takes on a pinkish hue and her eyes turn yellow. She's also a lot more aggressive with trying to slap Mario when he possesses Chain Chompikins for the final blow.
467* VisualPun: Continuing the long-standing theme of Chain Chomps being like dogs chained to the ground, hers is like a dog on a leash, going out for a walk. So it should be no coincidence that she throws it like a yo-yo, thus invoking the trick of "walking the dog".
468* WarmupBoss: The first major boss to be fought in ''Super Mario Odyssey'' (Topper being more of a mid-boss). Once you defeat her in the Cascade Kingdom, thus unlocking the Odyssey, the REAL adventure begins in the much more open Sand Kingdom.
469* WhatHappenedToTheMouse: [[spoiler: Even though the Broodals reappear for one last fight in the Dark Side postgame, Madame Broode's plot role ends with her fight in the Moon Kingdom. Even though she's still there in the postgame, she doesn't have a new fight--it's just the second fight, one of the rare places in the postgame where the ending doesn't feel like it happened.]]
470[[/folder]]
471
472[[folder:[=RoboBrood=]]]
473[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/robobrood_0.png]]
474-> Debut: ''VideoGame/SuperMarioOdyssey''
475
476A giant wooden robot walker piloted by all four Broodals.
477----
478* ArmlessBiped: The robot has two legs, but no arms.
479* DefeatEqualsExplosion: Explodes upon defeat.
480* FlunkyBoss: Summons Pokios in its fight, [[spoiler:and Hammer Bros. in its rematch]].
481* HoistByHisOwnPetard: The enemies it summons must be captured in order to defeat it.
482* HumongousMecha: The Broodals built this thing as a last resort to stopping Mario.
483* MarathonBoss: Easily the longest boss battle in the game.
484* RedEyesTakeWarning: Its head, modeled after Madame Broode, has glowing red eyes. Of course, all the Broodals have red eyes as well, so this isn't too surprising.
485* SilentAntagonist: One of the few bosses to not speak. Justified, as it's just a robot piloted by the Broodals.
486* WalkingSpoiler: Much like the Ruined Dragon, it comes in very late in the game, and is set up as a big surprise.
487[[/folder]]
488
489! Independent Antagonists
490
491[[folder:Foreman Spike]]
492[[quoteright:180:https://static.tvtropes.org/pmwiki/pub/images/foreman_spike_9115.png]]
493->'''Voiced by:''' Sebastian Maniscalco ([[WesternAnimation/TheSuperMarioBrosMovie 2023 animated film]])
494
495The very first ''true'' villain the Mario Bros. fought (Donkey Kong being more of an AntiVillain), Spike was the BigBad of ''VideoGame/WreckingCrew''. He would impede their demolition progress on the regular stages and try to beat them on the [[BonusStage Bonus stages]]. He reappeared in the [[NoExportForYou Japan-only]] ''Wrecking Crew '98'', where he teamed up with the younger Bowser to defeat Mario, and in the also Japan-only ''Mobile Golf'' entry in the ''VideoGame/MarioGolf'' series. After '''17 years''' of absence, [[TheBusCameBack he finally returns in]] ''VideoGame/SuperMarioMaker'' as one of the 99 Mystery Suits that Mario can transform into.
496
497Not to be confused with the Spike enemies that debuted in ''VideoGame/SuperMarioBros3'' or with Lakilester's nickname from ''VideoGame/PaperMario64''.
498----
499
500* AdaptationalNiceGuy: While he's still a JerkAss in ''WesternAnimation/TheSuperMarioBrosMovie'', there's nothing to suggest he ever tried to intentionally kill the Mario brothers, as well as him never even having met Bowser before. Instead, his antagonism towards them stems from the fact that they resigned from his employ to start their own plumbing business.
501* BeardOfEvil: Although he didn't have it in ''Wrecking Crew '98'' for some reason.
502* BigBad: Of ''Wrecking Crew''.
503* TheBusCameBack: He ''finally'' reappears as a Mystery Suit in ''VideoGame/SuperMarioMaker'', after nearly two decades of absence.
504* DemotedToDragon: Went from BigBad of ''Wrecking Crew'' to TheDragon of ''Wrecking Crew '98''. [[Characters/SuperMarioBrosBowser Guess who's the]] BigBad in '''98''?
505* DependingOnTheArtist: Each time he's appeared gives him a totally different look. In ''Wrecking Crew'', he was a portly overalls-wearing worker like Mario and Luigi, save his glasses and pointier nose. '''98'' ditches the beard for a mustache with a colored nose like Wario's and gives him a tank top and pants, while ''Mobile Golf'' shows him with a bushier beard and makes him stout, sticking him in a polo for the occasion. In ''The Super Mario Bros. Movie'', he wears a more modern construction uniform and switches out his old black glasses for reflective yellow ones.
506* DubNameChange: Originally named "Blackey" in Japanese.
507* FormerlyFat: In ''Wrecking Crew '98'' and ''Mobile Golf'', he is shown to have slimmed down to a muscular physique compared to his early pudginess.
508* HeadSwap: His sprite is basically Mario's with a different head.
509* OddballDoppelganger: His initial design in ''Wrecking Crew'' was something of a proto-Wario: he wears working overalls and gloves like the Mario Bros., but he's got a full beard, a hard hat, and sunglasses, and his nose is pointy instead of bulbous.
510* OneSteveLimit: He shares his given name with the Spike enemies in English.
511* PromotedToPlayable: Became an unlockable character in ''Mobile Golf'', and a Mystery Shroom costume ''Super Mario Maker''.
512* RetCanon: As of the 2023 movie, his Japanese name is officially "Spike".
513* SinisterShades: As seen in the image, he wears a pair of black sunglasses.
514* TookALevelInKindness: It seems that over time Spike became fair more amicable by the time of ''Mobile Golf,'' as he doesn’t have his drive to kill Mario anymore.
515* YouDontLookLikeYou: Much skinnier in ''Wrecking Crew 98''.
516[[/folder]]
517
518[[folder:Enemies and Bosses (''Super Mario Land 2: 6 Golden Coins'')]]
519!Big Bird (Kurosu)
520[[quoteright:150:https://static.tvtropes.org/pmwiki/pub/images/kurosu_super_mario_land_2_6gc.png]]
521
522* DubNameChange: Kurosu in Japanese guides, the bird in Australia's Nintendo Magazine System, and the Big Bird in the Magazine/NintendoPower Super Game Boy guide.
523* EggSitting: Guards one of the castle's six golden coins in its egg atop Tree Zone. Question is, ''how'' did it get the coin in there?
524* FeatheredFiend: It's a big bird enemy.
525
526!Tatanga
527See above.
528
529!Sewer Rat (Ricky)
530[[quoteright:150:https://static.tvtropes.org/pmwiki/pub/images/ricky_art_sml2.png]]
531
532* ChasingYourTail: Kind of--the Sewer Rat runs around the room (literally, up the walls and on the ceiling), occasionally diving down to hit Mario who can only run around on the floor.
533* DubNameChange: Ricky in Japanese guides, Sewer Rat in Australia's Nintendo Magazine System.
534* RodentsOfUnusualSize: It's hard to tell because he lives in Macro Zone--is Mario tiny, or is the rat huge?
535
536!Witch (Sabasa)
537[[quoteright:150:https://static.tvtropes.org/pmwiki/pub/images/sml2_artwork_witch.png]]
538
539Tropes associated with the Witch:
540* DubNameChange: Sabasa in Japanese guides and the ''Manga/SuperMarioBrosMangaMania'' adaptation, the Witch in Magazine/NintendoPower and Australia's Nintendo Magazine System.
541%%* EvilLaugh
542* OlderAlterEgo: The Kodansha manga adaptation interprets Keipu, the younger-looking collector enemy, as an alter ego of Sabasa, though the game itself doesn't make it clear.
543* WickedWitch: Downplayed. She's a witch that's BrainwashedAndCrazy along with all the other residents, thanks to Wario.
544
545!The Three Little Pigheads (Buuro, Buucho & Buupon)
546[[quoteright:150:https://static.tvtropes.org/pmwiki/pub/images/sml2_artwork___three_little_pigheads.png]]
547
548Tropes associated with the Three Little Pigheads:
549* DifficultyByAcceleration: Aside from [[FinalBoss Wario]] they are the hardest boss in the game. The Pigheads take three hits each to defeat, and they get progressively faster for every hit they take, until they're bouncing ''all around'' the BossRoom.
550* DubNameChange: Japanese sources give them individual names, while English sources name them as a group.
551* InconsistentDub: Pigs in Magazine/NintendoPower, Literature/TheThreeLittlePigs in Australia's Nintendo Magazine System, and the Three Little Pigheads in ''[[ComicBook/SuperMarioAdventures Mario vs. Wario]]''.
552* TerribleTrio: The three masterminds behind Mario Zone.
553
554!Octopus (Pako)
555[[quoteright:150:https://static.tvtropes.org/pmwiki/pub/images/sml2_artwork___octopus.png]]
556
557Tropes associated with the octopus:
558* ClingyAquaticLife: Lives inside the belly of the giant whale in Turtle Zone.
559* DubNameChange: Pako in Japanese guides, and the octopus in Australia's Nintendo Magazine System.
560* FlunkyBoss: Summons miniature versions called [[ChildrenInTow Poko]].
561* KryptoniteFactor: Filling his water with sugar instead of salt in ''ComicBook/SuperMarioAdventures.''
562
563!Wario
564See [[Characters/SuperMarioBrosWarioAndCompany here]].
565[[/folder]]
566
567[[folder:Enemies and bosses (''Super Mario Odyssey'')]]
568!Knucklotec
569[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/knucklotec_9.png]]
570->''"Where... ring... go? YOU take ring?!"''
571
572A giant idol statue who fights Mario in the Sand Kingdom. He protects its treasure, the Binding Band, and mistakes Mario for its thief.
573----
574* AnIcePerson: His crown is made of ice, and he creates ice blocks to protect himself from your attacks.
575* DefeatEqualsExplosion: Explodes upon defeat.
576* DidYouJustPunchOutCthulhu: Literally punching him out in this case. Knucklotec (if not the stone being, then the power inhabiting it) is strongly implied to be a god of the Sand Kingdom's civilization, given the amount of stone carvings of his face you see throughout the kingdom, and his Japanese and Chinese names literally translate to "Tostarena God". Yet Mario overpowers him.
577* FlunkyBoss: His attacks in the rematch summon Chinchos.
578* GiantHandsOfDoom: Similar to Eyerok, he uses his giant hands as his weapon by slamming his fist(s) on the icy floor to hit Mario (Or summon stalactites to harm the plumber), sending them flying to hit Mario, trying to crush Mario with a clap, etc.
579* HoistByHisOwnPetard: He must be defeated by capturing his rocket hands and flying them back at him.
580* HulkSpeak: Just look at the quote.
581* IShallTauntYou: He smiles when Mario is hurt by his giant fists.
582* LoneWolfBoss: The only boss to have no association with Bowser, with the others contributing to his efforts in some way. In fact, Knucklotec is a victim, being the guardian of the Binding Band who only fights Mario due to a misunderstanding.
583* {{Mayincatec}}: His overall appearance looks like an Olmec head, and his crown even resembles a step pyramid.
584* MistakenIdentity: When the Binding Band has been stolen, he believes ''Mario's'' responsible.
585* OhCrap: Has this reaction when you capture one of his hands and about to punch him in the face.
586* RocketPunch: His fists apparently are rocket-powered, shooting them at you from a distance after every time you hurt him. You also have to perform this yourself with his own fists.
587* SkippableBoss: You can skip the fight with him for the sake of SequenceBreaking, although defeating him is required for OneHundredPercentCompletion.
588* StopHittingYourself: Damaging him involves capturing one of his own hands and punching him in the face with it.
589* SuspiciouslySimilarSubstitute: To Eyerok, with the floating hands in an Egyptian setting, and his speech pattern. Also, his weak spot on his fists is on the back of his hand, similar to how one had to harm Eyerok's eyes to defeat him.
590* WoobieDestroyerOfWorlds: All he wanted was his ring back...
591
592!Torkdrift
593[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/torkdrift_9.png]]
594->''"FLOWERS FLOWERS FLOWERS. MUST HAVE ALL THE FLOWERS. DO NOT MESS WITH ME, BIPED."''
595
596A flower-like UFO stealing flowers from the Steam Gardens' secret flower field.
597----
598* BadassBoast: "DO NOT MESS WITH ME, BIPED."
599* DefeatEqualsExplosion: Explodes upon defeat.
600* EnergyWeapon: While he uses lasers in his boss battle, in his rematch, he often aims for the pulse beams to create a shockwave.
601* FlunkyBoss: Subverted. Uproot enemies do appear for you to capture, allowing you to defeat Torkdrift, but he doesn't make them appear. In fact, when you enter the area, they're already appearing for Mario to use so you can ''start'' the battle.
602* FlyingSaucer: Presumably from the moon. A few miniature one-eyed saucers like him, bird-sized and only big enough to contain one flower, are seen later in the game, indicating that he is not the only one of his kind.
603* {{Greed}}: He wants ALL the flowers.
604* InformedSpecies: According to his Japanese name[[note]]Mekafuwafuwa-san[[/note]] and vaguely hinted by the English name, he is a robotic, perhaps alien, version of ''Mario 64'''s Spindrift enemies.
605* InsistentTerminology: He calls Mario a biped.
606* {{Irony}}: He's introduced trying to steal flowers from the Steam Gardeners, but after he's destroyed, they intend to repurpose his salvaged parts to protect flowers instead.
607* {{Robospeak}}: "FLOWERS FLOWERS FLOWERS. MUST HAVE ALL THE FLOWERS."
608* SkippableBoss: You can skip the fight with him for the sake of SequenceBreaking, although defeating him is required for OneHundredPercentCompletion.
609
610!Mechawiggler
611[[quoteright:230:https://static.tvtropes.org/pmwiki/pub/images/mechawiggler.jpg]]
612
613A giant mechanical bug menacing New Donk City by draining its power from the top of City Hall.
614----
615* AttackItsWeakPoint: The globes on top of its segments are very obviously what you need to hit to defeat it.
616* CreepyCentipedes: A mechanical one, as a matter of fact!
617* CreepyJazzMusic: Like most music that plays in New Donk City, its {{Leitmotif}} is rather jazzy, with its heavy usage of brass instruments and swing rhythm. However, it's made more twisted and menacing by alien-sounding synth voices and chromatic scales.
618* DefeatEqualsExplosion: Explodes upon defeat, segment after segment.
619* DualBoss: In the rematch against Mechawiggler, it starts in two pieces that charge in an X formation before joining up when crawling on the wall. Each half is shorter than the regular Mechawiggler, but joined up, they're longer than the original.
620* InformedSpecies: It very loosely resembles a Wiggler. It's segmented and caterpillar-like, but that's it. However, its attack pattern resembles that of an enraged Wiggler, as both attempt to ram Mario.
621* MechanicalInsects: It's a robotic version of Wiggler, a recurring caterpillar enemy. It also has elements of a centipede in its design.
622* NonstandardCharacterDesign: Most Mario robots look cartoony and simple, while the Mechawiggler is overly detailed and more realistically designed. It looks more like something [[Franchise/SonicTheHedgehog Doctor Eggman]] would dream up [[VideoGame/SonicUnleashed circa 2008]] over something Bowser would use. Though considering it is fought in the Metro Kingdom, the land of the Nonstandard Character Designs (for Mario, at least) it is quite fitting.
623* ShockAndAwe: Attacks with electricity. It appears that it was draining electricity from the New Donk City Hall when Bowser was attacking the Kingdom.
624* SilentAntagonist: One of the few bosses to not speak.
625* SympathyForTheDevil: When its scrapped remains are found in the Mayor Pauline Commemorative Park, the witnessing New Donker has this to say.
626-->''"Seeing it trashed kinda makes me feel bad for it...[[DownplayedTrope but only kinda]]."''
627* ThinkingUpPortals: Will summon portals to emerge from and run into as it charges across the arena so it doesn't hurt itself while doing so.
628* VampiricDraining: The way it sucks the electricity from the New Donk City Hall is akin to a vampire sucking blood from its victims. Its plugin-like "mouth" could even be considered its ''fangs''!
629
630!Brigadier Mollusque-Lanceur III, Dauphin of Bubblaine
631[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/mollosque_lanceur.png]]
632->''"Owie-wee! Try all you want, I will never surrender the delicious Sparkle Water!"''
633
634A giant octopus threatening the Seaside Kingdom's water supply from the top of its Glass Palace.
635----
636* AristocratsAreEvil: He's clearly quite well-to-do and his title equates him to a ''prince'' of Bubblaine. However, he is also its greatest menace.
637* DefeatEqualsExplosion: He explodes upon defeat.
638* FrenchJerk: His name at least suggests that he's French, and his VerbalTic of "Owie-wee" might be meant to sound like "oh oui oui" ("oh yes yes").
639* FunnelMouthedCephalopod: He has a siphon-like nozzle mouth above his tentacles, rather than the ventral beak an octopus would have.
640* GetBackHereBoss: He spends most of the battle trying to get away from you.
641* GratuitousFrench: His name (literally, "mollusk launcher") and dialogue provide cases, adding to the French theme of Bubblaine.
642* HighAltitudeBattle: In the rematch against Mollusque-Lanceur, you have to fight him in the air, with falling being a new hazard to the fight.
643* HoistByHisOwnPetard: He's defeated by his own captured octopus minions.
644* KingMook: Of the Gushens (and presumably related to the cosmic, albeit smaller and weaker, counterparts known as the Astro-Lanceurs).
645* OverlyLongName: His name is rather long for a boss, adding to his grandiose vibe.
646* SkippableBoss: You can skip the fight with him for the sake of SequenceBreaking, although defeating him is required for OneHundredPercentCompletion.
647* TentacledTerror: A giant flying purple octopus. Unusually, he rarely uses his tentacles for battle, opting for shooting spiked cones at Mario most of the time.
648* VillainousGlutton: He tries to hog up the Seaside Kingdom’s water due to it “being delicious”.
649
650!Cookatiel
651[[quoteright:280:https://static.tvtropes.org/pmwiki/pub/images/cookatiel.png]]
652
653A giant bird chef causing trouble at Mount Volbono, holding up the Luncheon Kingdom's Cooking Carnival by taking over their stew operations.
654----
655* AbnormalAmmo: It attacks by spitting out durians and vomiting pink lava.
656* AmbiguouslyRelated: It bears some resemblance to Wingo in appearance, and the presence of a sitar in its battle theme about 48 seconds in, coupled with its appearance in ''VideoGame/CaptainToadTreasureTracker'' all suggest some connection to the villainous crow, but as of now nothing has been confirmed of the exact relationship between the two.
657* BlowYouAway: Does this to Mario after he gets the Multi Moon in the Stupendous Stew, sending him back to the Odyssey and forcing him to get back up another way.
658* ChubbyChef: Similar to Wingo (When he eats a giant turnip), Cookatiel is very chubby, and when it's defeated, its small wings can no longer support its weight and it falls into the boiling stew of the arena.
659* CloudCuckooLander: Not only is it cross-eyed, but Cookatiel acts rather disconnected-- wishing for meat to put in the stew, it doesn't see the piece being salted on the Meat Plateau until Mario Captures it and wiggles it around, and since the Volbonans are concerned that the stew has been cooking for too long with it around, it seem like it doesn't know what it's doing. It is also the only organic boss in the game without dialogue, indicating that it only has an animal intelligence.
660* ComicallyCrossEyed: Its defining personality trait. Except when you interfere with its cooking. Then it becomes focused. Strangely, its eyes were straight at all times in the 3DS port of ''VideoGame/CaptainToadTreasureTracker'', likely due to the lower resolution.
661* DegradedBoss: It goes from one of the main bosses in ''Odyssey'' to a stage hazard in the Switch/3DS port of ''VideoGame/CaptainToadTreasureTracker'', though it keeps the BattleThemeMusic.
662* FatBastard: A chubby boss character who makes trouble for Mario and the Luncheon Kindgom.
663* GiantSpaceFleaFromNowhere: In-universe example: according to the Volbonans, it just appeared out of nowhere and took over their giant cooking pot.
664* KillItWithFire: It's defeated by Mario Capturing a Lava Bubble.
665* PunnyName: The name is a combination of Cockatiel and Cook, although it physically [[VomitIndiscretionShot and behaviorally]] resembles a vulture. To drive the point home that it's a cook, it wears chef attire, specifically a Toque Blanche (Chef Hat), a red necktie, and its white feathers are arranged to resemble a coat or shirt. They also resemble napkins.
666* SilentAntagonist: Played with. It doesn't speak, but it can be seen with a thought bubble desiring meat as it flies around the Stupendous Stew.
667* SkippableBoss: You can skip the fight with it for the sake of SequenceBreaking, although defeating it is required for OneHundredPercentCompletion.
668* StewedAlive: When it's defeated, it becomes too weak to stay in the air with its tiny wings and it falls into the boiling stew pot it took over on the volcano, exploding a few seconds after it sinks in. [[BlackComedy Later, some Volbonans note that the batch of stew they rescued from the volcano is chewier and "stewier" this time around.]]
669* TacticalSuicideBoss: Since it's too high for Mario to reach its head normally, spewing the pink lava really dug its grave.
670* VillainousGlutton: It's a rotund bird chef who's the boss of the LevelAte of this game.
671* VomitIndiscretionShot: It spews out ''lava'' sporadically that Mario can jump on, and the stream becomes more difficult to platform up each time.
672
673!Ruined Dragon (A.K.A. Lord of Lightning)
674[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/ruined_dragon.png]]
675->''"So...tired..."''
676
677A boss sent to fight Mario and derail his journey by Bowser, and the only living thing left in the Ruined Kingdom.
678----
679* AttackOfThe50FootWhatever: He makes Bowser look tiny in comparison. He's so huge that his entire body is never fully shown in-game.
680* BeastOfTheApocalypse: Heavily implied to be responsible for the destruction of what subsequently became known as the Ruined Kingdom.
681* BrainwashedAndCrazy: The crown he wears is actually something Bowser put on him to put another obstacle between him and Mario. When you visit him again later on after tearing it off and pounding a bit of sense into him, he doesn't attack on sight, instead muttering that he feels tired.
682* DefeatEqualsExplosion: Averted. He's the only boss aside from Bowser who doesn't explode upon defeat. Instead, he simply rests where Mario fought him, muttering that he feels tired.
683* DidYouJustPunchOutCthulhu: This guy is the Cthulhu in question, and he got punched out twice; once with Bowser taming him, and again when Mario defeats him.
684* GiantSpaceFleaFromNowhere: The Mario series isn't in the habit of explaining its bosses in general, but the Lord of Lightning especially stands out. His appearance is entirely unforeshadowed, and the game mostly just forgets about him once he's defeated.
685* LightningFireJuxtaposition: While most dragons in the Mario series breathe fire, the Ruined Dragon has lightning breath, which contrasts with Bowser's fire breath.
686* NonstandardCharacterDesign: He looks like a very realistic dragon. Comparatively, previous dragon bosses such as Gobblegut and Draggadon (and Bowser himself, for [[MixAndMatchCritters a certain definition of "dragon"]]) are cartoony in design, with rounded shapes and silly sound effects. His design, and the stage he's in, seem to be straight out of ''VideoGame/DarkSouls'' or ''VideoGame/MonsterHunter''; in fact, he heavily resembles the ''VideoGame/DarkSouls3'' DLC boss Darkeater Midir as well as Fatalis the Black Dragon from ''VideoGame/MonsterHunter''.
687* OurDragonsAreDifferent: Especially compared to the rest of the ''Mario'' series. Previous dragons such as [[VideoGame/SuperMarioGalaxy Gobblegut]], [[VideoGame/PaperMarioTheThousandYearDoor the Tail siblings]] or [[VideoGame/MarioAndLuigiSuperstarSaga Dragohoho]] (and, if you want to stretch things, Bowser and Yoshi) looked a lot more cartoonish. This guy would look right at home in ''VideoGame/MonsterHunter'', ''VideoGame/DarkSouls'' or ''Franchise/TheElderScrolls''.
688* PowerLimiter: According to the Ruined Kingdom's brochure, the altar in the kingdom is theorized to be this, obtaining enough of his lightning to allow him to be defeated should he ever go on a rampage. Either this, or (still according to the brochure) it was meant to allow communication with him.
689* PurpleIsPowerful: His scales and lightning attacks are purple, and he's a massive and powerful dragon who destroyed an entire kingdom.
690* RedBaron: He's known as the Lord of Lightning.
691* ShockAndAwe: His lightning powers are his primary weapon of choice, hence his RedBaron title.
692* SlasherSmile: He smiles evilly when he downs the ''Odyssey'' with his lightning breath.
693* TechnicolorLightning: Fires purple lighning from his mouth.
694* UnusuallyUninterestingSight: [[spoiler:Peach, of all people, seems to think so. She can be found in the post-game standing next to the collapsed beast, and while she notes that the Ruined Kingdom is a "fixer upper," she says absolutely nothing about the dragon.]]
695* WalkingSpoiler: Just about every other boss monster was showcased in trailers, screenshots, and other promotional materials. The Ruined Dragon was not, and its dramatic entrance late in the story is set up as a big surprise.[[/folder]]
696
697[[folder:Grape and the Sour Bunch]]
698[[quoteright:1000:https://static.tvtropes.org/pmwiki/pub/images/pps_grape_artwork_6.png]]
699[[caption-width-right:1000:Grape]]
700[[quoteright:904:https://static.tvtropes.org/pmwiki/pub/images/pps_sour_bunch_artwork_8.png]]
701[[caption-width-right:904:The Sour Bunch]]
702->Debut: ''VideoGame/PrincessPeachShowtime''
703The villains of ''VideoGame/PrincessPeachShowtime'', looking to take over the Sparkle Theater. Grape interrupts Peach and her Toads' night at the theater and sent her minions to ruin various plays.
704----
705* AffectionateNickname: Sharp-eyed players of ''Showtime'' will notice that members of the Sour Bunch tend to refer to Grape as "Madame Grape", while other characters just call her "Grape" (including Grape herself). This becomes important in one of the basement levels, where the Patisserie Sparkla calling her "Madame Grape" tips Peach and Stella off that [[DemonicPossession there's something wrong with her]].
706* AliceAllusion: Purrjector Cat is a giant cat with huge eyes, a cheeky grin with sharp teeth, and strange powers; basically a copyright-friendly version of the Cheshire Cat.
707* AllYourBaseAreBelongToUs: Grape takes control of the Sparkle Theater for herself, replacing its sign with her MalevolentMugshot.
708* BeCarefulWhatYouWishFor: Grape took over the Sparkle Theater with hopes to create the "ultimate tragedy". [[spoiler: She [[ExactWords does]] get a tragedy, but it's [[HowTheMightyHaveFallen not the one she scripted.]]]]
709* BigBad: Of ''Princess Peach: Showtime!''
710* BondVillainStupidity: Grape has Peach at her mercy several times throughout the game, but chooses to send in one of the Sour Bunch bosses to toy with her rather than finishing her off. [[spoiler:With what's revealed about her later, it's likely she intentionally did this to set Peach up for the most [[HopeCrusher despair-inducing fall]], coming all the way to the end only to lose in the decisive battle.]]
711* CardCarryingVillain: Grape treats her villain status as merely a role in a stage show production and wants to create the ultimate theater tragedy by [[spoiler: crushing the Theets' hopes.]] She gets excited when Peach reaches her final stage, on grounds that [[YankTheDogsChain defeating her in the final battle]] will be the ultimate HopeCrusher.
712* CatsAreMean: Purrjector Cat is a giant evil puppet cat with a SlasherSmile made out of projectors, and the boss battle with them takes place on a set made to look like a dollhouse.
713* ClosedCircle: After Grape successfully takes control of the theater, she bars the front door shut, preventing people from coming in or leaving the theater until she's done.
714* ContrastingSequelAntagonist: While ''Showtime'' isn't technically a direct sequel to ''VideoGame/SuperPrincessPeach'', Grape nonetheless has many differences to Bowser. For starters, Bowser is a recurring villain within the ''Super Mario'' universe, harboring a VillainousCrush on Peach, yet has no qualms trying to stop her from getting in his way; Grape is a fresh new face, with herself and Peach having no history before this point. Bowser is usually portrayed as a JerkJock, with occasional moments of BruiserWithASoftCenter in his more AffablyEvil moments; Grape talks and acts like a WickedCultured show-woman who [[spoiler:loves a good tragedy]]. Bowser prefers to either kidnap Peach or to obtain power first and bring harm to innocent civilians second; Grape's ultimate plan is to [[spoiler:destroy the Sparkle Theater and everyone's hopes]]. Bowser is motivated by either a powerful artifact he happened to have laid his eyes upon or, again, his VillainousCrush, depending on the game; Grape [[spoiler:considers her evil deeds an art necessary to create the perfect tragedy]]. Finally, none of Bowser's battles with Peach (or any hero who dares to challenge him, for that matter) end in any serious harm for him, whereas Grape is [[spoiler:reduced to a lifeless mask floating in the middle of the ocean after Peach is done with her]].
715* DarkIsEvil: The Sour Bunch have a prominent darkness motif and an ominous purple color scheme. Grape even invokes the power of darkness as the reason why she's going to defeat Peach.
716* DidntThinkThisThrough: [[spoiler:Grape wanted to create a tragedy but never takes into account that tragedies can happen to ''anyone''. In the end, Grape succeeded in [[ExactWords creating a tragedy]]: her own]].
717* EdibleThemeNaming: She's named after a fruit, not unlike Peach. While Peach is named after a sweet fruit, Grape is named after a Sour fruit.
718* EvilSorceress: Grape has magic powerful enough to take over a theater.
719* FeatheredFiend: Disco Wing, the first major boss of the game, is part bird and part disco ball. She also lays eggs made out of disco balls.
720* FloatingLimbs: Grape's hands don't have arms to attach to her body.
721* ForTheEvulz: [[spoiler:Her reason for terrorizing the Theets, taking over the theater, and finally destroying it? She loves a good tragedy and finds crushing hope to be its ultimate art form.]]
722* GameplayAndStorySegregation: [[spoiler: Grape was defeated and ousted from the theater, and yet, the Sour Bunch will stick around in the plays after the end of the game. This is never explained.]]
723* GiantHandsOfDoom: [[spoiler:After she goes OneWingedAngel, Grape transforms into an enormous "head-and-hands" boss the size of the Sparkle Theater.]]
724* GracefulLoser: [[spoiler:The Figure Skater and Patissiere Darklas not only take their defeats in stride, they acknowledge Peach's figure skating and baking skills (respectively) as a thing of beauty.]]
725* {{Heel}}: The Sour Bunch play the role of villains in the different theater plays, and it's up to the player to stop their shenanigans.
726* HopeCrusher: [[spoiler:Grape wants to create "the most decadent tragedy". Before the first part of the final boss battle, she gloats that Peach has stoked everyone's hopes and expectations so much that she'll take pleasure in shattering them, all for the sake of despair.]]
727* HowTheMightyHaveFallen: [[spoiler: In the end, Grape gets "the most decadent tragedy" [[ExactWords she wanted]]: her own tragic downfall. Once an all-powerful sorceress, she's been reduced to only her mask, harmlessly floating away in the ocean]].
728* {{Irony}}: Grape wanted to create a tragedy, [[spoiler: never considering that tragedies can happen to ''villains'' as well. She's reduced to merely a mask floating in the middle of the ocean.]]
729* MadArtist: [[spoiler:It turns out that Grape and her minions are terrorizing the Sparkle Theatre because she's obsessed with creating the perfect tragedy, and is both willing and eager to put the Theets in danger in order to [[HopeCrusher drive them to despair]].]]
730* MalevolentMugshot: Grape has her own face insignia that consists of her hat, hair, and mask. It also appears on the sign in front of the Sparkle Theater when she takes over.
731* MeaningfulName: As the villains of a lighthearted game, they are indeed a sour bunch. Grape also sounds like the word "gripe", which is another term for complaining and doubles as a play on the phrase SourGrapes.
732* OneWingedAngel: [[spoiler:Grape seemingly goes down at the hands of Radiant Peach, only to reveal she's trying to catch her and her new friends off-guard when she transforms into the bigger, more powerful Grape the Great.]]
733* PerversePuppet: The Sour Bunch's bosses and minibosses are blobs of darkness inside large marionette bodies controlled by purple energy strings. The minibosses are more humanoid, while the main bosses are giant animals made of theater equipment.
734* PitifulWorms: Grape's CatchphraseInsult is to call Peach and Stella "rodents".
735* PurpleIsPowerful: Grape has a purple dress, purple hair, some purple jewelry, and even her spells cast a purple aura. The Sour Bunch are also colored in purple.
736* SecondaryColorNemesis: Grape has purple hair and wears purple clothing combined with green jewelry, to contrast Peach's [[PrimaryColorChampion gold hair, pink dress and blue jewelry]].
737* ShootTheShaggyDog: {{Invoked|Trope}}. [[spoiler:The "ultimate tragedy" Grape envisioned amounts to what Stella calls "the end" of the Sparkle Theater - demolishing the facility and potentially the whole island after Peach worked so hard to protect it.]]
738* ThinkingUpPortals: Grape makes her grand entrance (for lack of a better term) through a portal that she presumably opened.
739* UncertainDoom: [[spoiler:After being defeated by Peach, she is reduced to a mask floating in the middle of the ocean. Because her eyes are closed during this period, as they were before she became Grape the Great, it's unclear if she's reduced to a lifeless mask or simply knocked for a loop. The possibilities for a sequel thus remain ambiguous.]]
740* UnderestimatingBadassery: [[spoiler:Downplayed in that she understands perfectly that Peach ''can'' harness Sparkle power and intentionally cultivated that talent for the sake of her tragedy, but given how little people recognized her in the Sparkle Theater, Grape likely failed to appreciate just ''how capable'' Peach actually was, and that was what sent her own performance off-script. Word to the wise: anyone who can power through [[VideoGame/SuperPrincessPeach the emotionally-overcharging Vibe Scepter]] is not to be trifled with.]]
741* VerbalTic: Purrjector Cat injects their speech with a HurricaneOfPuns related to cat noises.
742* WickedWitch: Grape wears a classic wide-brimmed hat and dress, as well as a face-covering mask and uses a wand and dark magic to take over the Sparkle Theater.
743[[/folder]]

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