1 | * Two Cambridge undergraduates inventing the Sandbox Open Ended and 3D Space Simulation genres by themselves in their spare time. Funnily enough, they were [[ItWillNeverCatchOn initially rejected]] because their design was too radical and away from the "3 Lives and 10 minutes of gameplay" trend of the time. |
2 | * SugarWiki/GeniusProgramming: The amount of innovations and creative programming needed to implement a groundbreaking game of this magnitude in only 22 KB, a tiny fraction of what's available to even the simplest modern phone. Braven gives a not too technical lecture [[http://www.gdcvault.com/play/1014628/Classic-Game-Postmortem in this 2011 video]]. |
3 | ** When Braben and Bell took ''Elite'' to Acorn, makers of the Platform/BBCMicro, they were amazed that the machine ''they built'' was capable of this. |
4 | * The original game had so many features and {{feelies}} that it used every available bit, so in the end it figuratively AND literally overflowed its box. |
5 |
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