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1%% Examples on this page have been alphabetized. Please put new examples in the proper place.
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4%%Image selected per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=16663125190.60703300
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7[[quoteright:294:[[VideoGame/SuperBomberman https://static.tvtropes.org/pmwiki/pub/images/megadon.png]]]]
8%%
9Especially as a {{Mook|s}}, {{Action Bomb}}s are incredibly common in video games.
10----
11* ''VideoGame/NineMonkeysOfShaolin'' have enemy pirates who comes at you holding sticks of dynamites, and they'll either blow themselves up and damage you or drop their explosives if you hit them in time, at which point they'll draw swords instead.
12* In ''VideoGame/AceOnline'', the Bomber B-Gears can become this when they access their Elite Skills (formerly Finish Move Skills). Their move, aptly named Big Boom, blowing itself up, in which the attack power is CastFromHitPoints. Since they can just respawn from the nearest map gate, dying itself is not usually a problem (notwithstanding the [[DeathIsASlapOnTheWrist tiny SPI penalty for dying]] or rarely, the [[ContinuingIsPainful EXP penalty should the pilot is cash-strapped]]). The real problem is its (relatively) long {{cooldown}} of 30 minutes, when and where it should be used (because of the cooldown, it is only wisely used for anti-gatecamp measures or as last ditch anti-rush defense), and the possibility of being [[ShootTheMedicFirst hit by an M-Gear's]] PowerNullifier skill (since being hit not only cancels the skill, but the bomber retains the cooldown).
13* ''[[VideoGame/AdvanceWars Advance Wars: Dual Strike]]'' introduced Black Bombs, high-altitude units that explode and indiscriminately damage all units (that is, enemy and ally alike, and ignoring defense or bonuses) within a radius for 5HP. They're expensive as hell but ''devastating'', as they hard-counter pretty much every CoolButInefficient overpriced powerhouse unit like Megatanks and all naval units.
14* In ''VideoGame/TheAdventuresOfLomax'', there are walking barrel enemies who stop dead and explode after a brief moment if you get close.
15* ''VideoGame/AgeOfEmpiresII'': The Conquerors adds the Petard, a unit which does massive damage to buildings, but dies in the attempt. In the first ''Age of Empires'', there are Demolition Ships and the Saboteurs that are only available in the last Genghis Khan campaign mission or via a CheatCode.
16* In ''VideoGame/AgeOfWonders'' the main weapon of Goblin [[http://aow.heavengames.com/units/unitstats_goblin_ts.shtml#Goblin-Bomber Bomber]] unit is a large CartoonBomb ''carried as a backpack''. In the second game it [[http://aow2.heavengames.com/gameinfo/units/goblins.shtml#bomber has no other attacks and cannot even answer melee strike]] -- only walks to the target and triggers wall-crushing explosion. One of items (looking like a CartoonBomb) gives a Hero or Wizard the same Self Destruct ability... and [[BackFromTheDead Resurgence]].
17* ''VideoGame/AncientDomainsOfMystery'' has the elemental vortex. Its sole attack is to stand next to you and explode into a fire/ice/lightning/acid ball. Engage at range or not at all! [[spoiler:They can't explode in the dark.]]
18* ''VideoGame/AngryBirds'':
19** Franchise-wide, the black bird (Bomb) explodes a short while after landing or when the player taps the screen, heavily damaging stone objects and violently scattering nearby items. According to Professor Pig in the IDW comics, Bomb's abilities actually stem from the food he eats which can be channeled into an explosive-like force around him, which explains why he doesn't actually die from exploding.
20** In ''VideoGame/AngryBirds2'', the Red Pepper spell causes one pig to "ignite" and explode much like Bomb's power.
21* Certain cards in ''VideoGame/AnimationThrowdownTheQuestForCards'' have the "bomb" ability, which causes them to explode upon attacking an enemy card. This doesn't harm the user, but the explosion will also damage cards right next to the targeted card.
22* ''VideoGame/ANNOMutationem'': The Exploding Grub is a BlobMonster that makes it way towards its target and will detonate itself to deliver an AcidAttack.
23* ''VideoGame/{{Arknights}}'': Episode 11 introduces the Seeds of Withering, made from the Nachzehrer King's Originium Arts for the purpose of creating more deaths to feed his army. They have a pittance of HP and no defenses, and their attack consists of suicide charging any operator within range and deal massive damage to them.
24* ''VideoGame/ArmoredCore'' for Answer has a unique version called Assault Armor. In the game, each [[HumongousMecha NEXT]] is equipped with a {{Deflector Shield|s}} called Primal Armor, powered by [[ToxicPhlebotinum Kojima]] [[MinovskyPhysics Particles]]. In for Answer, these deflector shields can be weaponized and exploded outwards, hence the trope. While these will outright take out lesser enemies (such as your common tank, helis, [=MTs=], and some weaker Normals), these won't do much to another NEXT, barring depleting ''their'' Primal Armor. The side effect of using this is that your own Primal Armor takes more time to recharge back and recharges slowly, while the opponent's can recharge back almost immediately. While it does take a chunk of [[CallAHitPointASmeerp Armor Points]], and there are shoulder weapons that explicitly amplify Assault Armor usage (one of the opponent [=NEXTs=] you encounter uses exclusively Assault Armor), newer rebalanced Regulation has reduced its usefulness to somewhere between AwesomeButImpractical to CoolButInefficient. This might seem like a raw deal, but in exclusively PlayerVersusPlayer match, Assault Armors are still used for anti-rushers, since besides all that, a less-advertised effect includes "blinding" your opponents, preventing them to lock on to you for a specific amount of time.
25* ''VideoGame/BanjoKazooie'':
26** The first game has Shrapnels and Boom Boxes, which are AnimateInanimateObject anthromorphic land mines and dynamite crates that chase the duo whenever they see them.
27** ''VideoGame/BanjoTooie'': Among the various other explosives enemies, such as actual living dynamite, Banjo can transform into a detonator that can blow up at the cost of one health while the mechanical [[MiniMe Clockwork Kazooies]] can be controlled and be made to explode by the player.
28* ''VideoGame/BatmanDoom'': The Penguin's robotic Penguin Bombs are this. In the last boss fight with the Penguin, they keep spawning and coming at you from all sides while you're trying to deal with the boss.
29* ''VideoGame/{{Battleborn}}'' have a number of enemy types that fill this role:
30** Swarmers are bug-like creatures native to the planet of Ekkunar and the moon of Bliss. Those without shells lounge at their targets and explode. With shells however, they simply bite at their targets instead which is otherwise negligible except when they come in large numbers. Swollen Swarmers are capable of exploding as well but only when they've sustained enough damage.
31** Primal Thrall Bombers are Thralls equipped with bombs on their backs and are basically suicide bombers. Unless the bombs they're carrying are directly hit, the bombs simply fall off when the Thralls are killed.
32** M1.Boom Bots are armless stoplight looking minions that act as waddling bombs that charge at enemies. When they come near an enemy, they plant themselves; turn their green lights to red; and make a distinctive sound before detonating.
33* ''VideoGame/{{Battletoads}}'' has the gray, electricity shooting robots inhabiting the Terra Tubes level. They will explode if you run into them, though you can still [[FridgeLogic headbutt or punch them offscreen safely]].
34* ''VideoGame/BionicCommando1987'' has kamikaze soldiers with explosive backpacks.
35* ''VideoGame/BioShock1'': Nitro Splicers can self-destruct at low health, [[DisadvantageousDisintegration taking their loot with them]]. In ''VideoGame/BioShockInfinite'', the [[PlayingWithFire Firemen]] will also set themselves up for a suicidal-explosion when low on health as well.
36* ''VideoGame/BlackMesa'': The Xen levels have the "fireball" Houndeyes, which glow bright orange and explode when they get too close to you. Like all Houndeyes, they're fast and can leap out at you with little warning.
37* ''VideoGame/{{Bloodhound}}'' sees you fighting assorted demon mooks, with a lesser, commonly-encountered demon enemy having orange, glowing tumor-like growths all over their bodies. This enemy type ''explodes'' after a short while, with quite a large radius, and will repeatedly try clawing you up close to inflict damage at you.
38* In ''VideoGame/ABlurredLine'', Talan can [[PowerCopying absorb]] a Black Aura spell called ''Life for Strength'' late in the game. It essentially allows him to commit suicide for the sake of a highly damaging attack, but the game is so easy by this point that there's no need to bother.
39* ''VideoGame/{{Bonfire}}'' has both a general example and a specific one:
40** The "booby trap" effect can turn anyone into this, making them explode on death. It's possible for any enemy to start with this effect. Interestingly, ''you'' can turn your heroes into action bombs too with Zhu's Booby Trap ability -- and so can [[MirrorBoss her Failure]].
41** Bloatscorch enemies are direct references to the Bomb enemies from ''Franchise/FinalFantasy''. They can self-apply the explosive effect at low health, and will do so continuously to prevent you from waiting it out. The only way to avoid detonating them is to kill them in one powerful strike from high health.
42* ''VideoGame/{{Borderlands}}'':
43** In the first game, ''VideoGame/Borderlands1'', Psycho bandits will occasionally charge at you while carrying live hand grenades.
44** ''VideoGame/Borderlands2'' not only has Suicide Psychos, who either pelt you with grenades or just run up to you and blow themselves (and you) up, but also self-destructing versions of the Loader MechaMooks called [[PunnyName EXP Loaders]]. DLC Character Krieg's final skill of his Bloodlust tree has it that whenever he kills an enemy they explode with whatever element they were killed with (non-elemental kills just has them do a regular explosion) as well as another perk that turns him into an action bomb upon death by dropping a grenade when his Fight For Your Life meter runs out, granting double exp if it kills something. Another skill, "Light the Fuse," replaces the Fight For Your Life crawl-around-with-a-gun state for him angrily throwing down his weapon and pulling out a giant bundle of lit dynamite. He will spend a few seconds as a MadBomber, throwing sticks of dynamite. Once the time runs out, he holds up the whole pack and blows himself up very impressively, with the caveat that if his attacks kill an enemy, even his final suicidal blast, he immediately returns to life on the spot and is back in the fight.
45** ''VideoGame/BorderlandsThePreSequel'':
46*** It lampshades the absurdity of having robots designed solely to self-destruct in the sidequest detailing the creation of the [=EXPLoaders=].
47---->'''Tassiter''': John, did you just... issue a patent for suicidal exploding robots? What the hell are you thinking?!\
48'''Jack''': That it would be awesome?
49** There's also one of Claptrap's "Vaulthunter.exe" bits: "Hack-in-the-Box" causes Claptrap to digistruct and carry a live bomb which goes off after a short time. You can still move around to try to kill enemies with the explosion. Successfully killing an enemy with the blast won't damage you. [[OhCrap But if you fail...]]
50---> "Gotta blow up a bad guy, GOTTA BLOW UP A BAD GUY!"
51* In ''VideoGame/TheBreach'', a mutant spider subtype has a massively fat arse, which explodes when it touches you.
52* ''VideoGame/BreathOfFireIII'' has "Tankbots" that use sacrifice which hits all allies with a chance of [[HPTo1 inflicting all but one HP of damage.]]
53* ''VideoGame/{{Broforce}}'': Multiple enemies, from terrorists to aliens to demons, use this tactic.
54** Suicidal Mooks, enemies with dynamite vests that run at the player, are the first encountered instance of this trope.
55** Two aliens, Screechers and Banelings, are a more dangerous reskin of the Suicidal Mook. They attack the player by dive-bombing them or rolling at them at high speeds, respectively.
56** There are multiple demons that fit this role. The first, Engorged Mooks, behave similarly to Suicidal Mooks but can throw themselves in the air. [[FlamingSkulls Lost Souls]] are similar to Screechers, but can track the player mid-fight and accelerate very quickly. [[DeadWeight Soul Catchers]] are large zombies that explode upon nearing the player, but the catch is that they explode into five Lost Souls. Yeah.
57** Macbrover will, if ordered to throw dynamite (his standard attack) when within knifing range of an enemy, stick it on the enemy instead, and the mook will proceed to run around until he blows up. He will also automatically stick dynamite to any mook that he throws.
58* ''VideoGame/BroodStar'':
59** [[AttackDrone Kamikaze Drones]] will fly up to the nearest enemy unit and detonate themselves to inflict heavy damage.
60** Ticks will latch onto the player's spacecraft and begin to swell up, exploding if the player doesn't dislodge them with a dodge first.
61* ''VideoGame/BugFables'':
62** On low health, [[BlobMonster Abomihoneys]] can turn into bombs that, if not defeated, will violently explode, dealing MASSIVE damage to all entitites present (or [[HealItWithFire healing another Abomihoneys present]]).
63** Wardens, disembodied Roach statue heads, are also capable of detonating on low health. Unlike Abomihoneys, their explosions are not as harmful, but still harm the entire party and can freeze if they are imbued with ice, or burn if they are imbued with fire.
64* Creator/{{Bungie}} ''loves'' this trope. Almost every single one of their games has one of these:
65** ''VideoGame/{{Destiny}}'' has Cursed Thralls and Exploder Shanks. ''VideoGame/Destiny2'' adds Fanatics and Screebs.
66** The GameMod ''Excalibur: Morgana's Revenge'' had the exploding Forraje clones, which were basically {{palette swap}}s of the original Simulacrums.
67** ''Franchise/{{Halo}}'' has the Flood Carrier Forms. And the [[DemonicSpiders Suicide Grunts]]. Really, anything stuck by a plasma grenade instantly becomes this (including other Spartans in multiplayer). The Suicide Grunts are just volunteering.
68** ''VideoGame/{{Marathon}}'' has the Simulacrum [=BOBs=]. Extra bonus for looking like friendlies. Also, the [[DemonicSpiders Lookers.]]
69%%** ''VideoGame/{{Myth}}'' has wights.
70%%** ''VideoGame/{{Oni}}'' had those demolition guys.
71** ''VideoGame/PathwaysIntoDarkness'': Nightmares explode with a small blast radius when killed.
72* ''VideoGame/{{Calculords}}'': Units with Self-Destruct, when destroyed, deal between two and four damage to everything, potentially including your own units and base, in a wide area. Except for the Plasma Saboteurs, they all have [[GlassCannon high Attack power but just 1 HP]], meaning they die as soon as they're damaged. Cpl. Krak loves the Section Eighter card in particular and deploys them almost exclusively in her middle lane.
73* ''VideoGame/CallOfDuty'':
74** Later games feature multiplayer modes featuring the "Martyrdom" perk. When the player dies frequently enough, they get to drop a live hand grenade. Woe unto the melee attacker who sticks around after making that kill. Also some ''Spec Ops'' survival modes feature Bomb Dogs, which are dogs wearing suicide bomb vests.
75** '''VideoGame/ModernWarfare'': Mortally wounded enemies will sometimes pull a grenade as a {{last ditch move}}. Ditto for the later ''VideoGame/MedalOfHonor'' games.
76* ''VideoGame/CanterlotSiege'' has Queen Chrysalis's super power, which rains explosive Changelings over a target area.
77* ''VideoGame/ChickenWarrior'' occasionally sent out "Hot Chickens" at you that would blow themselves up if they got to you, and would [[OneHitpointWonder die in one hit]] otherwise.
78* The Sufferer enemy from ''VideoGame/TheCitadel'', is a cloaked and hooded cyborg who lobs grenades at the player and will self-destruct if they get too close to her. If a player manages to decapitate a Sufferer with a headshot, the player can use their corpse as kickable bombs against other enemies.
79* ''VideoGame/CityOfHeroes'':
80** The [[{{Pun}} Embalmed]] of the Vahzilok, walking corpses made by a MadScientist and equipped with explosive backpacks.
81** Also, some of the Circle of Thorns Mages will try to blow themselves up when critically low on HitPoints.
82** In ''[[VideoGame/CityOfHeroes City of Villains]]'', one power the Mastermind player characters can pick up in the Traps powerset lets them do this to their own minions.
83** With the addition of the Cyborg purchasable add-on pack, players can now self destruct to cause a lot of damage. It is actually preferable to simply allowing the enemies to kill you, as Self Destruct circumvents the game's death penalty.
84** Even though you don't die using it, one can consider any of the "nova" powers that Blasters, Corruptors, and Warshades get as they involve running into a mob and releasing all your power at once.
85* In ''VideoGame/{{Colobot}}'', when spiders spot the player's units, they will charge at them and explode on contact.
86* ''VideoGame/CommandAndConquer'' features many of these.
87** In ''VideoGame/CommandAndConquerRedAlert: The Aftermath'' there are Demolition Trucks that detonate in nuclear explosions. They are stated by be driven by computers in the manuals but ordering them around makes them reply like other human-piloted units (arguably the manuals had that thrown in for censorship). The Soviets have the MAD Tanks that self-destruct in large shock waves damaging vehicles and structures in a large area.
88** ''VideoGame/CommandAndConquerTiberianSun'' has Hunter-Seeker robots that latch onto opponents and explode. They're also as dumb as a box of rocks, picking their targets [[AIRoulette entirely at random]]. Sometimes they'll OneHitKill something really expensive or important... other times they'll go after a random soldier off in the corner of the map.
89** ''VideoGame/CommandAndConquerRedAlert2'' sees the return of the Demolition Truck for the Soviets (for Libya at least), now driven by a human, and the Terrorist for Cuba who is a suicide bomber. Crazy Ivans can plant bombs on friendly units to make the suicide bombers. It is a popular tactic online to use these on Attack Dogs.
90** In ''VideoGame/CommandAndConquerGenerals'' the GLA also have a Terrorist and the Bomb Truck. The GLA also build Demo Traps that self-destruct when enemies go near, or can be set to detonate when ordered.
91** In ''Generals: Zero Hour'' the GLA Fake Buildings can explode to damage nearby enemies. The demolition GLA subfaction can also purchase the "Demolition Upgrade" allowing all units and base defenses to self-destruct. This same subfaction also replaced the Demo Trap with the more lethal Advanced Demo Trap and has even more powerful Terrorist, and their Combat Cycles come mounted with suicide bombers.
92** In ''VideoGame/CommandAndConquerTiberiumWars'' Nod has the Fanatics, who are groups of suicide bombers.
93** In ''VideoGame/CommandAndConquerRedAlert3'' the Empire of the Rising Sun has the Yari Minisub can kamikaze into other ships and Burst Drones that attach to enemy vehicles and explode. The Empire has the Honorable Discharge Top Secret Protocol which makes units explode when destroyed. The Empire also has the Final Squadron (XOmega) Protocols that call in planes to kamikaze targets. The Soviets have the Corrosion Protocol that sacrifices a unit to spread toxins and the Terror Drone Surprise Upgrade Protocol that causes Terror Drones to emerge from destroyed vehicles.
94** In ''VideoGame/CommandAndConquerTiberianTwilight'' Viseroids self-destruct for their attack. Viseroids can only be obtained by capturing a tech building.
95** Various units tend to explode when killed, as well: grenadiers, flamethrower infantry, anything with raw Tiberium, shot-down bombers and airships...
96* ''VideoGame/{{Contra}}'': In the second mission of ''Shattered Soldier'', you encounter [[RidingTheBomb rocket-riding]] mooks.
97* In ''VideoGame/CopyKitty'', there are several types of enemies that can be classified as these. They are:
98** Exploder Exchikke, which is a flying enemy that will blow up in your proximity. The stronger variant will actively chase you and leaves poison clouds after it explodes.
99** Gertar, which is a small seedling enemy that can latch onto you and explode if you don't quickly remove it.
100** Desouck. Whenever you destroy it, it releases electric balls that bounce around. The strongest variant adds in a huge electric surge.
101** The strongest version of Flier Inensi. They fly and drop bombs, and if they die, they will fall and explode.
102* In ''VideoGame/CryingSuns'', Boomer-class Drones will explode when they're destroyed, damaging all adjacent units.
103* ''VideoGame/DarkestDungeon'': Drowned Thralls will explode on their second action. Do not let them take their second action.
104* ''Franchise/DeadSpace'' pits you against an enemy with a large, fragile bulb in place of one arm. If it reaches you, it slams this against the floor, detonating it in a suicide attack. But if you cut it off in time, you can throw the bomb into a group of enemies.
105* ''Videogame/DeepRockGalactic'' has the aptly named Glyphid Exploders, that will charge you, grumble, and then go off like a frag grenade, making a crater in the land and causing heavy damage. And then there's their KingMook version in the Glyphid Bulk Detonator, which is ''bloody massive'' and sets off similarly huge explosions that ''don't'' harm it just by striking the ground. And after a massive grueling battle, as it finally dies, it goes off one last time. With the terrifying force of a bunker-buster, in fact (with additional cluster munitions, since the individual tumors ''also'' explode), making a crater big enough you'll take fall damage if you somehow survive, then fall in from the rim. Not even Satchel Charges alter the terrain as much as a Bulk Detonator dying.
106* ''VideoGame/DefendYourCastle'':
107** Eventually, you face enemies wearing explosives so they can blow themselves up when they reach your castle.
108** You can send converted units as kamikazes so they can kill bunches of enemies by exploding.
109* ''VideoGame/DemonHunterTheReturnOfTheWings'': Totu are dynamite-wearing dwarfs who explode shortly after getting close to Gun. There are similar suicidal enemies with an entire barrel of explosives.
110* ''VideoGame/{{Descent}}'': Omega Defense Spawn in ''Descent 2'' attack by explosive [[RammingAlwaysWorks ramming]]. A few other enemies, as well as bosses, also deal explosive damage when killed.
111* ''VideoGame/DesertMoon'': The Bursters are similar to [[TheGoomba Runners]], but they're faster and explode if they reach your engineers or [[TakingYouWithMe if they are killed]], killing any nearby engineers. The ship log describes them as "Faster, more aggressive... and suicidal."
112* ''VideoGame/DeusExHumanRevolution'' : The Typhoon augment lets the player become one of these.
113-->''[[Webcomic/PennyArcade The Typhoon Explosive System solves problems. Especially if your problems are sheathed in weak, shreddable flesh.]]''
114* ''VideoGame/DevilMayCry'':
115** ''VideoGame/DevilMayCry2'': The Spicere are spherical demons that explode after being attacked or approached in close proximity.
116** ''VideoGame/DevilMayCry3DantesAwakening'': Hell Wraths carry organic bombs, which they detonate after receiving sufficient damage. The explosion deals heavy damage to everyone in vicinity, including the Wrath itself, which inevitably dies. They're best handled with guns.
117** ''VideoGame/DevilMayCry5'': Hellbats are larger cousins of Pyrobats, demonic bats that can detonate themselves when near-death.
118* ''Franchise/{{Disgaea}}'' (and most games where Prinnies appear): Prinnies dood! [[MadeOfExplodium They explode when thrown]], and can also do it of their own accord with their "Prinny Forever" attack in ''VideoGame/{{Disgaea 3|AbsenceOfJustice}}'', though it just leaves them with critical health in that case. [[RobotBuddy Thursday's]] "Arigato Roboto" functions in a similar fashion. And then there's [[VideoGame/Disgaea2CursedMemories Goodbye Tink]], where Tink sacrifices himself [[ButtMonkey but nobody cares.]]
119* In ''VideoGame/{{Dodge}}'', the enemies that look like hollow squares explode into an expanding and contracting square that can destroy the circle you play as.
120* ''VideoGame/DonkeyKongCountry'':
121** ''VideoGame/DonkeyKongCountry2DiddysKongQuest'': Some normal enemies behave this way, like Puftup and Kaboom in their appearing levels. The latter purposedly runs onto the characters to kamikaze onto them.
122** ''VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble'': Klasps are Kremlings that hide in TNT Barrels, and behave similarly to Kabooms from the previous DKC game; however, some move in a specific pattern while others are static until Dixe and/or Kiddy approach them.
123** ''VideoGame/DonkeyKong64'': Puftoss will release speedy Puftups that will chase Lanky until hitting him, or until exploding due to time running out. ''64'' also inverts the trope in one sidequest where a rabbit is tied to a crate of explosives, and several living flames will walk onto him to make him explode; the objective is to prevent this during a time limit.
124** ''VideoGame/DonkeyKongCountryReturns'': Stu can release a wood-shielded living mine that will slowly follow Donkey and Diddy.
125* The literal DemonicSpiders of ''VideoGame/Doom3'' have an explosive variant.
126* ''VideoGame/Dota2'':
127** Techies Demolitions used to have an ability "Suicide Squad, Attack!", which killed Techies regardless of HP and dealt lots of damage to nearby enemies. The more relevant effects of its use were reduction in respawn time and [[BetterToDieThanBeKilled preventing enemy players from getting money and experience for the kill]]. "Suicide Squad, Attack!" could be activated instantly, which made hunting down Techies frustrating and unrewarding. It has been since reworked into "Blast Off", which has an actual wind-up time and cannot kill Techies, instead leaving them with at least 1 point of health.
128** Arc Warden's "Spark Wraith" is a ghost that watches over an area where it's been placed and hunts down the first enemy that enters the radius, dealing moderate magical damage and briefly slowing. Very potent in numbers and doubly so with the Aghanim's Scepter upgrade, which allows each wraith to reappear once.
129** Hawks summoned by Beastmaster used to sacrifice themselves when ordered to use "Dive Bomb", in the process damaging and stunning their target.
130* ''VideoGame/DotHackGU'': There's a type of monster with shell hats. Nearly all the monsters in this group have an attack where they go cover themselves with their shell and then explode.
131%%* ''VideoGame/DoubleDragonNeon'': Dynamite Hoverbizzles.
132* ''VideoGame/DragonQuest'':
133** The spell Kamikazee, which has the added bonus of instant-killing all non-boss enemies with no damage to allies. [[PaletteSwap Either Imps or Minidemons]] always attempt to use it, but due to their woefully inadequate MP, they fail every time. The Rockbomb enemies also tend to self-destruct, hence the name.
134** There's even an item in some games called a Kamikazee bracer that blows the user up when they die and kills all opposing enemies.
135** ''VideoGame/DragonQuestII'''s version of the spell (called Sacrifice in the original version) is somewhat infamous, since it ''always'' works except against bosses. This, naturally, extends to when the spell is cast against ''your party'', causing you to be instantly obliterated. It's less useful in your hands, since the party member that learns it is the only one with revival magic, though that's changed in the remake so it's... slightly less useless.
136** ''VideoGame/DragonQuestIII'' introduces the self-destructing Bombcrags.
137* ''VideoGame/DragonsDogma'' has Stout Undead, fat zombies that swell up and explode when lit on fire, potentially eliminating some of your enemies, or doing damage to your party in close quarters.
138* ''VideoGame/DungeonDefenders'' had Kobolds, monsters with dynamite strapped to their backs that charge at you when you approach or attack them, dealing damage to any group of defenses (or [[PlayerCharacter defenders]]) caught in their wake.
139* In ''VideoGame/DungeonFighterOnline'', Mechanics can set up robots to walk into enemies and explode, and the [[CuteWitch Witch's]] high level skills have her set up large contraptions which explode at the end of the attack.
140* In ''VideoGame/DustAnElysianTail'', Blombs, floating creatures whose sole purpose is apparently to explode when anything that isn't another Blomb gets too close. They can only be harmed when taking a deep breath — otherwise, they're effectively invulnerable to just about any attack. (It's easier to just approach them and dash back out of range as they explode.) There are also explosive mutant zombies in the Sorrowing Meadows, which take the irritation a step further by refusing to blow up until after an unpredictable amount of fighting.
141* ''VideoGame/DynamiteDux'' has two bomb enemies in one stage that act as {{Smart Bomb}}s when attacked.
142* ''VideoGame/DynastyWarriors'': Phantom soldiers in ''Dynasty Warriors 6: Empires'' have a nasty habit of exploding when you attack them. In previous ''Empires'' games, your weapons would [[{{Intangibility}} pass right through them]].
143* ''[[VideoGame/{{Mother}} EarthBound Series]]'': There are a number of these throughout the series, usually in the "explodes up on defeat" variant.
144** They're especially nasty in ''VideoGame/EarthBoundBeginnings'', which lacks the rolling HP counter of future titles, meaning that you'll unavoidably take a large amount of damage if you decide to pick a fight with then. It also introduces the power robots and trees, who appear in every future game.
145** ''VideoGame/EarthBound1994'' has two particularly annoying variants in the spheres and its take on the power robots. The former bombards you with powerful PSI attacks, while the latter can max out the HP of an ally each turn, which would normally make them top priority targets, if not for the usually fatal amount of damage they inflict to multiple characters upon death. Due to the aforementioned rolling HP counter, the damage can be reduced to a measly amount if they're defeated last.
146** ''VideoGame/Mother3'' adds some voluntary exploders in the Squawking Boomstick and the Bomb Hugger; the former randomly deciding to explode whenever it wants to, and the latter exploding on a single character after a three turn countdown.
147* ''Franchise/TheElderScrolls'':
148** ''VideoGame/TheElderScrollsIVOblivion'': Shambles in ''The Shivering Isles'' DLC trigger a area of effect frost spell upon dying. Yes, a frostplosion.
149** ''VideoGame/TheElderScrollsVSkyrim'' has several examples of this as well:
150*** Atronachs explode into a burst of their element when killed.
151*** Some higher level Dwarven Spiders emit a burst of shock when disabled.
152*** The summonable Flaming Familiar runs up to the nearest hostile entity and explodes.
153*** The Dragonborn DLC introduces the Albino Spider, the eggs of which can be combined with gemstones at a special machine to create special variants which, when thrown, will home in on the nearest lifeform and explode in various elemental alignments.
154*** Also introduced in Dragonborn is Ahzidal's Ring of Necromancy, which when worn makes all the wearer's reanimated undead explode for 50 points of frost damage immediately upon being struck.
155* ''VideoGame/EternalDarkness'': Ulyaoth has a dependence for this trope, if his singing zombies are of any proof.
156* ''VideoGame/EveryExtend'': ''You're'' the Action Bomb, sacrificing a life with every attack. The challenge is to [[Every10000Points gain points rapidly enough]] to replace the lost lives.
157* The spider-like creatures in ''VideoGame/EvilGenome'' with bulging, pulsating abdomens. They're weak enemies on their own, but if they're killed (or left idle for too long) they'll explode into a cloud of pus that hurts you. Even if you dodge their explosion, the green gas they left behind can continue causing damage.
158* In ''VideoGame/{{Evolva}}'', Flame Parasites catch fire, and explode after a few seconds, when they're killed.
159* Some of the hobbes in ''VideoGame/FableII'' have kegs of black powder strapped to their back, and will light them and run screaming towards you if they see you. Fortunately you can take them out from a distance with a spell or a ranged attack.
160* ''Franchise/{{Fallout}}'':
161** You can make [=NPCs=] into these by planting explosives in their pockets.
162** ''VideoGame/Fallout3'': The Nuclear Anomaly perk from the ''Broken Steel'' ExpansionPack allows you to channel your radiation poisoning level into a devastating shockwave when your [[HitPoints health]] drops to 20 or less. You explode once every 10 seconds untill you get to over 20 HP. the Glowing One enemy can do this at will.
163** ''VideoGame/FalloutNewVegas'': Spore Carriers can do this, as do Robo-Scorpions from ''Old World Blues'' when killed, even after already being [[ThereIsNoKillLikeOverkill exploded or disintegrated]]. In one of the Boomers' quests, you have to clear the Nellis generator facility of exploding giant ants. If one goes off next to [[ExplodingBarrels a piece of ordnance]], it can cause the entire stockpile to detonate, blowing you and your companions to kingdom come. The Meltdown perk causes enemies to explode when killed with energy weapons, and can also cause chain reactions.
164** ''VideoGame/Fallout4'' introduced the Super Mutant Suicider. His only weapon? [[NukeEm A mini-nuke.]] His only method of attack? [[TakingYouWithMe Taking you with him to hell!]]
165*** Mole Rats laden with frag mines are an occasional random encounter.
166*** Shooting a PoweredArmor's [[AttackItsWeakPoint Fusion Core]] will cause a mini-nuke-sized explosion that instantly kills the wearer and anyone nearby.
167*** [[DemonicSpiders Assaultrons]] and [[BossInMookClothing Sentry Bots]] will self-detonate when critically damaged, and the Legendary variants always explode after defeat.
168*** Any Robot in the game will explode, after trying to close the distance with you, if you destroy its weaponry.
169* ''VideoGame/FateGrandOrder'' has Yu Mei-Ren, also known as Consort Yu. Her [[LimitBreak Noble Phantasm]], Eternal Lament, has her blow her body up, showering all enemies with her cursed blood. Because she is an almost [[CompleteImmortality completely immortal]] [[FromASingleCell True Ancestor]], this is only a minor inconvienence for her, as she reforms her body within seconds, [[MagicPants including her outfit.]]
170* ''VideoGame/FinalFantasy'': Self-Destruct is a common attack:
171** Bombs of all games where they appear have this as their signature ability, and Blue Mages can learn it directly from them in multiple games.
172** ''VideoGame/FinalFantasyVIII'' has the ability Kamikaze, which is one of three attacks that can break the game's 9999 damage cap, the others being the [=GF=] Eden and Quistis' [[LimitBreak Shockwave Pulsar]]. However, unlike Self-Destruct, Kamikaze removes the using character from the battle entirely and you can't just use a Phoenix Down to get him/her back.
173** ''VideoGame/FinalFantasyIV'': Cit detonates a handheld bomb to collapse a mountain on top of the enemy airship pursuing the party. He got better.
174** ''VideoGame/FinalFantasyXI'', The [[EleventhHourSuperpower two-hour ability]] of the Ninja job, ''Mijin Gakure'', does this. Given that the player's death in this situation does not cause any experience loss (whereas almost any other cause of death will), it is most often used as a [[WarpWhistle quick method of travel back to one's home point]].
175* ''VideoGame/FutureTacticsTheUprising'' has Hubriks, the weakest {{Mooks}} in the game, who attack by strapping dynamite to their backs and detonating themselves near your allies. They do ''stupid'' amounts of damage per hit, easily being able to drain over half an ally's health, but they are of little threat as they die in one hit from anything and will damage other units with their SplashDamage when they explode.
176* ''VideoGame/FZero99'':
177** Red Bumpers are AI-controlled red-hued cars that spawn in front of the pack. They are passive until struck, upon which they will explode and deal massive damage to the player who hit them while sending them flying. This puts racers in the lead at much greater risk of getting wiped out early unless they have the skills to weave through the crowd.
178** A KO'd player may be given the opportunity to drive a Lucky Bumper before their points are tallied. Lucky Bumpers score a bonus point for every car they collide with; additionally, Lucky Bumpers will detonate after a set time or manually by pressing the + button, destroying themselves in an explosion that damages nearby cars.
179* ''Website/GaiaOnline'': ''[=zOMG!=]'' spends the first two areas setting up the Fluff-type enemies as mildly annoying at worst and no real threat. Then you enter Zen Gardens and are greeted by Cherry Blossom Fluffs, which explode when aggravated for improbable amounts of damage. [[OhCrap And they mob.]] Newcomers learn quickly not to harass the fluffs.
180* ''VideoGame/{{Gauntlet}} Legends'' had some enemies with an ominous red barrel and a fuse strapped to their back. The general warning was a suicidal scream before they charged you.
181* ''VideoGame/GearsOfWar'':
182** The first game has Lambent Wretches who don't actively explode, but go ka-boom after they're killed, as well Nemacyst, who are more of Action Missile.
183** The second game introduces Tickers, animals (roughly dog-sized) with bombs strapped to their backs who [[MadeOfExplodium do exactly what's expected]].
184** ''Gears 3'' takes it up a notch with Lambent versions of almost every preexisting enemy, as well as completely new, lambent-only foes, including the morphing Drudges and the mighty Lambent Berserker.
185** Every game in the series allows you to melee with a grenade equipped to stick it to your enemies, turning them into Action Bombs against their will. Just make sure they don't [[TakingYouWithMe take you down with them]]. The third game introduced a safer option: If you have an enemy taken as a [[BulletproofHumanShield meatshield]], you can perform a "bag n' tag" by tagging the grenade to your meatshield and kicking them away from you, preferably towards several of their buddies.
186* In ''VideoGame/GenshinImpact'', Amber's "Explosive Puppet" Elemental Skill summons her Baron Bunny, a doll resembling her wearing bunny pajamas that dances and draws enemy attacks before exploding, dealing [[PlayingWithFire Pyro]] damage to anything nearby. Ordinarily, the doll explodes after a few seconds or after taking enough damage, but investing enough points in her Constellation tree allows players to detonate it manually.
187* ''VideoGame/GetOffMyLawn2009'' has Glowflares. After a while, these enemies explode, causing heavy damage to the yard and possibly stunning the player in the process if he/she is in the blast radius.
188* A particularly chilling enemy type faced in later levels of ''VideoGame/{{Ghostrunner}}'' are the skeletal monstrosities produced by Mara's experiments, which can climb on walls and chase after Jack while [[VaderBreath breathing heavily]] and explode when they get near enough.
189%%* ''VideoGame/GrandTheftAutoIII'': In the "Kingdom Come" mission, the player is ambushed by "Spanked Up Madmen" spawning from [[MookMaker mook-making]] vans, who behave much like the Simulacrums in ''VideoGame/{{Marathon}}'', complete with weird random chatter such as "Come to daddy"! "I got a present for you!" etc.%%But how are they examples?
190* ''VideoGame/GrappleForceRena'' has ball-shaped enemies that, when struck, retract their limbs, close their visors, then start flashing and explode.
191* ''VideoGame/{{Grounded}}'': Infected weevils like to run up to you and explode, killing themselves. Fortunately, the explosion is prevented if you kill them before they go off. Infected larva can also explode, twice in quick succession, without taking any damage to themselves. And infected ladybugs like to fire a barrage of bombs around the area as their go-to strategy.
192* ''VideoGame/HalfLife2: Episode One'' introduces the "Zombine", Combine soldiers taken over by headcrabs. They can use grenades but not throw them, meaning that they will essentially commit suicide when using them by rushing at the player with one in their hand. Their grip is weak enough to allow the Gravity Gun to pull it from their hands, either to quickly dispose of it somewhere far away or, even better, into a group of other enemies.
193* ''VideoGame/HardReset'': The Savage is an explosive, beach ball-sized robot with two stubby legs that either runs up to you and explodes, or rolls itself towards you like a super-fast bowling ball... and explodes if it hits you. They explode if you kill them too, which can potentially start chain reactions.
194* ''VideoGame/HeavyWeapon'' has the ICBM, Cruise Missile and Blimp enemies. [=ICBMs=] will rise up from the background and drop on certain parts of the screen, while the cruise missile will come in horizontally and turn downwards as soon as it goes over your tank. Thankfully, both of them do not explode with a huge blast radius. Blimps will detonate into multiple indestructible shots that rain on you when you defeat them.
195* ''VideoGame/HeroesOfTheStorm'':
196** Tyrael's trait ''Archangel's Wrath'' causes him to explode a few seconds after he dies, reducing the damage of any enemy Hero hit and also reducing his death timer.
197** In addition to keeping his Total Mayhem trait from ''VideoGame/{{Overwatch}}'', Junkrat also has a second Heroic ability named ''Rocket Ride'', which involves him riding a rocket into the enemy and then quickly respawn after blowing himself up.
198* ''VideoGame/HollowKnight'':
199** The Ooma jellyfish in Fog Canyon have an explosive core that homes in on the Knight after they are struck, and deals double damage, as with most explosions.
200** The Belflies' sole attack is to divebomb the Knight and explode on impact.
201** Most of the tougher enemy types that appear after the Forgotten Crossroads becomes Infected explode shortly after being killed.
202* ''VideoGame/HuntersMoon'': The Astral Rage is a ghostly and highly volatile enemy who explodes in contact with the player or energy weapon fire (ballistic weapon fire goes straight through it). It is usually innocuous and dormant, but goes into a frenzy as soon as it hears the player's guns being fired, running extremely quickly towards their victim.
203* ''VideoGame/{{inFAMOUS}}'' has kamikaze {{Mooks}} who run up to you and explode. Which you can hear coming from a mile away because they scream at the top of their lungs.
204* ''VideoGame/{{Inkulinati}}'': Exploders are so named because they blow up on command or when they die, damaging beasts in adjacent spaces; the Cook Exploder can feed other Beasts to make them bloated, giving them the same ability. If they're eaten by Sir Snail, he will burp out their explosion as a three-space breath weapon.
205* ''VideoGame/IntoTheBreach'':
206** One mech weapon is a SelfDestructMechanism, destroying the mech, but also instantly killing any adjacent enemies.
207** The Blast Psion buffs enemy Vek other than itself by making them explode on death. This is especially tricky to deal with when the player has to protect nearby buildings from being destroyed.
208** Some of the mission objectives include avoiding killing a Volatile Vek, claiming that its death will devastate the environment even if the in-game explosion doesn't damage anything valuable.
209* ''VideoGame/IronGaia'': Rover’s Tier 1 [[LimitBreak Rage Move]] is Self-Destruct, which is one of the most powerful attacks in the game. It still leaves him with 1 HP point instead of destroying him, however. [[spoiler:In the "Escape" ending, Rover self-destructs for real at the station's core, causing it to crash instead of landing safely.]]
210%%* ''VideoGame/JeffWaynesWarOfTheWorlds'': The Martian Drones.
211%%* ''Kaboom: The Suicide Bombing Game'': The player controls one of these.
212* ''[[VideoGame/KaoTheKangaroo Kao The Kangaroo: Round 2]]'' has an enemy who's a dynamite stick on legs and which chases after Kao until it hits something.
213%%* ''VideoGame/KickleCubicle'': Sparky.
214* ''VideoGame/KidIcarusUprising'': The Bumpety Bomb enemy, one of the monsters of the Forces of Nature, is a one-eyed stone bomb that chases Pit on wheels. Viridi thinks they're adorable, and not just because of how they can kill Pit.
215* ''VideoGame/Killer7'': Almost every single one of the Heaven Smiles does this, to the point that they have no other means of self-defense than blowing themselves up when they get close enough to the player. The only ones who don't have this as a primary means of attack are the Laser Smiles, Galactic Tomahawk Smile, and some of the bosses, though the latter two will explode if you get too close.
216* ''Franchise/KingdomHearts'':
217** ''VideoGame/KingdomHeartsI'' and ''VideoGame/KingdomHeartsChainOfMemories'' have the Barrel Spider, a spider-legged Heartless that uses a [[ExplodingBarrels gunpowder barrel]] as a shell. Their only attack is to charge at Sora and explode on impact. They also explode when hit by fire magic, which stuns nearby enemies.
218** ''VideoGame/KingdomHeartsII'' has the Minute Bomb, a small Heartless with a shell that resembles a stereotypical bomb. True to form, their main method of attack is to blow themselves up. Casting Fire magic on one will cause it to detonate immediately. ''[[VideoGame/KingdomHearts358DaysOver2 358/2 Days]]'' also features them along with a few stronger variants, including the icy Skater Bomb and the Storm Bomb, whose explosion creates a whirlwind.
219* ''Franchise/{{Kirby}}'':
220** The Scarfy. Attempting to inhale him often causes the Scarfy to mutate, chase after you and explode. In earlier games, they explode when defeated even if not in their mutated state, and damage Kirby if he touches the explosion.
221** Bomber are almost always perched dangerously close to the edge of a platform and fall off promptly after Kirby comes on-screen, blowing up on impact with the ground and (sometimes conveniently) taking all other enemies on screen with him. Having Kirby Inhale one will grant you the Crash Ability, which [[SmartBomb nukes the screen]] when used, annihilating anything that isn't a Boss (even most sub-bosses will kick the bucket when this ability is invoked, but if the boss doesn't die it will be close to death anyway).
222** ''VideoGame/KirbysDreamLand2'': The Propeller Bombs are normally virtually harmless, being completely immobile and easily destroyed like any other enemy. [[BerserkButton If one of Kirby's animal friends approaches them]], however, they'll put on a wicked expression and start pursuing them, dealing a OneHitKill if they manage to make contact with them. They also take a lot more effort to destroy in this state, requiring multiple hits from any ability other then Ice before they explode, and can't be inhaled, either. They reappear in some future games, but are a lot more basic, simply pursuing Kirby the moment they appear onscreen, but lacking the other dangerous qualities.
223** ''VideoGame/Kirby64TheCrystalShards'': The Ice + Bomb ability turns Kirby into a walking snowman with a lit CartoonBomb for a hat.
224* ''VideoGame/{{Klonoa}}'': The later levels of the first game (and its Wiimake) introduce bomb enemies that explode after being thrown. Several puzzles in these levels involve throwing them at just the right time.
225* ''VideoGame/LeagueOfLegends'' has Kog'Maw, whose unique passive ability is to not die when his health reaches zero, but instead become one of these, with a few seconds to run up to an enemy champion and do some damage (or even [[TakingYouWithMe take them with him]]) as he self-destructs.
226** Elise's Volatile Spiderling ability summons a spider that explodes in a blast of venom when it reaches a target.
227* ''VideoGame/Left4Dead'': The Boomer zombies attack by walking over to you and exploding. Interestingly, the blast doesn't hurt anything, but it causes knockback and covers anyone nearby in bile that immediately attracts a horde of regular zombies. And blurs vision. Originally, Boomers were literal walking bombs where its explosion could cause major damage to the survivors. Seeing how play testers kept accidentally shooting the Boomer in close quarters and lost a chunk of their health, Valve decided to make the Boomer's death explosion cover survivors in "non harmful" bile instead. The purpose of the Boomer is not to ''be'' an Action Bomb, however. It's there to barf on you to attract the horde of normals... the Action Bomb mechanic is there to discourage killing them up close.
228** Notably, unlike other Special Infected, AI-controlled Boomers take fall damage, meaning that the computer can make Boomers spawn in high places and jump down onto survivors to explode and shower them in bile upon hitting the ground. This does not apply to player-controlled Boomers in Versus, although jumping onto survivors is still a good way to ambush survivors, and if someone [[DamnYouMuscleMemory shoots you reflexively]]... well, mission accomplished.
229* ''Franchise/TheLegendOfZelda'':
230** In ''VideoGame/TheLegendOfZeldaMajorasMask'', Link can use the "blast mask" to create an explosion right in front of his face. This can hurt, but the damage can be blocked by putting the shield in front of his face. There are also rat-like enemies who have bombs strapped to the ends of their tails, and explode upon touching Link. In-universe, this inspired an invention called a "bombchu", (also found in ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'') which is a sort of bomb modeled after these rats, which hovers over the ground like a heat-seeking missile.
231** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'': While all Chuchus burst apart after defeat, the [[FireIceLightning elemental]] ones create an area-of-effect blast of their element upon dying, which deal damage and inflict status effects.
232* ''VideoGame/{{Lemmings}}'': Ordering a Lemming to use a Bomber skill starts a countdown after which they sacrifice themselves and explode, destroying terrain.
233* ''VideoGame/LieOfCaelum'': The Zwervers summoned by [[spoiler:Gigarths]] in his second battle will explode if left alive long enough. However, if they are killed quickly enough, they'll explode on their own side instead.
234* ''VideoGame/TheLordOfTheRingsTheTwoTowers'' has many of them, though they are relegated to OneHitpointWonder status and their explosion doesn't kill the protagonist, even as it takes out most orcs around them.
235* ''VideoGame/MarchOfWar'' has two such units:
236** The African Warlords have the Demo Truck. Pieced together from old tanks and cars, and filled to the brim with dynamite.
237** The Shogun Empire has a Kamikaze Attack as an army consumable, guess what it does.
238* ''VideoGame/TheMark'' have suicide bombers who charges at you while wearing an explosive vest, though you can cripple them by shooting the legs and letting them explode a distance away.
239* ''Franchise/MassEffect'':
240** ''VideoGame/MassEffect1'': Rachni workers attack by bursting and spraying toxic fluid everywhere. [[JustifiedTrope Justified]], as they're eusocial pseudo-insects, and eusocial organisms generally don't place a high value on the life of an individual -- real-life eusocial insects have combat strategies that vary from "just as suicidal" to "slightly less suicidal".
241** ''VideoGame/MassEffect2'' has Abominations, modified husks who charge the player and then explode.
242* ''VideoGame/MechWarrior 4'': ''You'' can become one in multiplayer. Simply equip the High Explosive Pack into any suitably large missile slot and charge headlong at the enemy. When you're good and ready, press the shiny red button to detonate yourself in an atomic fireball and send everyone in a 25-meter radius to Valhalla on an express ticket.
243* ''VideoGame/MegaManClassic'':
244** ''VideoGame/MegaMan3'' has an enemy called The Walking Bomb, which is literally a ''grenade with legs''.
245** ''VideoGame/MegaMan9'' has intelligent [[SeaMine water mines]] in Splash Woman's stage.
246* ''VideoGame/MetalArmsGlitchInTheSystem'': The rover-like Scouts, although they're smarter than usual by setting off an alarm and summoning reinforcements ''before'' suiciding.
247* ''VideoGame/MetalGearSolid3SnakeEater'':
248** Every one of the Cobras has a microbomb which detonates when they die, to prevent the enemy from searching and identifying their corpse. [[spoiler:With the exception of The Boss and possibly The Sorrow.]]
249** [[spoiler:This is played straight concerning The Boss in the Secret Theater film ''The Joy'' when she jumps off the bridge, detonates her microbomb, and screams, "The Joy!" ''after'' exploding in mid-air.]]
250* ''VideoGame/MetalGearSolidVThePhantomPain'' has this as one property of [[spoiler:Metal Gear Sahelanthropus: its armor is composed of depleted uranium, which is extremely durable. When the armor is exposed to a special type of metallic archaea, however, the uranium becomes enriched. When subsequently self-destructed, Sahelanthropus would explode with the force of a nuclear weapon, making this model of Metal Gear, in and of itself, a walking nuke.]]
251* ''VideoGame/MetroidPrime3Corruption'' features two Action Bombs made by the SpacePirates. Crawlmines crawl around everywhere and explode when Samus shoots or touches them; Aeromines are floating robots that have energy shields and weak lasers, which explode if an enemy gets too close.
252%%* ''VideoGame/{{Mindustry}}'': Crawler mechs.
253* ''VideoGame/{{Minecraft}}'' has the Creeper, whose explosions are generally strong enough to [[InstakillMook instantly kill a player at full health]] and, besides being a fairly standard take on the trope, has one feature that makes them particularly dreadful: they're utterly silent until that burning fuse noise that translates to "you have about one second to live." The most annoying part isn't even dying: they do heavy damage to the landscape, which can include whatever structure you were working on. You might recover most of your tools and maybe your armor, but now there's a twenty-foot hole where your beautiful house used to be. If a thunderbolt manages to strike a Creeper, it ''[[LightningCanDoAnything supercharges them]]'', making their explosion attack even more deadly and the craters they leave behind a lot bigger. Creepers are by far one of the deadliest mobs in the game, capable of inflicting a OneHitKill on players without armor on hard difficulty from a long distance, and even capable of one hitting players on easy difficulty at point blank range. To the player's benefit, [[BlockingStopsAllDamage raising your shield in time completely negates the explosion damage of even a Charged Creeper]], and thanks to how knockback works in the game[[note]]one hit of melee with any item or weapon without the Knockback enchantment will push a Creeper back just enough for you to be at the edge of its detonation radius, where SplashDamage is lowest[[/note]], it's easy to use Creepers to devastate large numbers of hostile mobs.
254* ''VideoGame/MonsterHunterRise'': Bombadgys are raccoon-like creatures whose bodies are filled with volatile gas. Hitting one will cause it to be launched away like a rocket, causing small explosions from the gas it expels, and can be weaponized by player by swatting them into other monsters and damaging them in the resulting explosions.
255* ''VideoGame/MontyMole'': The Amiga/C64 version of ''Impossamole'' has suicide bombers with dynamite strapped to their backs.
256* ''Franchise/MortalKombat'': In ''VideoGame/MortalKombat3'', one of Cyrax's fatalities was blowing himself up to take out his opponent. Then through some twist of logic, he is back to fight his next opponent. Even more baffling is Smoke, who [[EarthShatteringKaboom blows up the whole planet]]. Cyrax has a similar EarthShatteringKaboom fatality in ''Mortal Kombat Gold'' on the Dreamcast.
257%%** ''VideoGame/MortalKombat9'': Cyber Sub-Zero.
258* ''VideoGame/NetHack'' has gas spores, which can only be dealt with in melee if you're at least level 3 or so, and even then it's very dangerous. Other enemies, such as Yellow Lights, blow up and give you StatusEffects, and the spheres - frozen, flaming and shocking - deal elemental damage upon detonation.
259* ''VideoGame/NexusClash'': Pariahs have this as their defining trait. The fact that they know they'll just wake up twelve hours later fully healed with their equipment banged up makes it a bit less of a sacrifice, though, so they really just tend to do it for laughs. Exaggerated in the latest version of the game, in which Pariahs now have a chance to explode any time they die, sacrifice or no.
260%%* ''VideoGame/OddworldStrangersWrath'': Outlaw Bombers.
261* ''VideoGame/OriAndTheWillOfTheWisps'' has a plethora of explosive enemies, such as Sneeze/Spittle Slugs, which go off a couple seconds after death; kamikaze [[UndergroundMonkey variants]] of Snappers and Skeetos; Dropper Slimes (previously seen in ''VideoGame/OriAndTheBlindForest''); Bomb Slugs, which immediately explode when approached or killed; the [[LivingGasbag Floaters]] in the Silent Woods; and the Bouncing Betty-like pods in the VeryDefinitelyFinalDungeon.
262* ''VideoGame/Outpost2'' gives both factions Starflares and Plymouth [[SlapOnTheWristNuke Supernovas]]. They both sound far more impressive than they actually are.
263* ''VideoGame/{{Overwatch}}'': Junkrat is the "detonating death" variety; his "Total Mayhem" passive ability causes him to drop a bunch of grenades when he dies, damaging any opponents standing too close to him. His ultimate ability "Riptire" involves sending a remote-controlled, explosives-laden tire at his enemies.
264* ''VideoGame/{{Painkiller}}'' had a zombie in the theatre level that carries a big barrel of gunpowder and runs toward you. Shooting the barrel makes him blow up his buddies.
265* ''Videogame/ParanauticalActivity'' has the Baahmba and Blow Fish enemies.
266* ''Videogame/PatchQuest'': Bombat is a flying bat monster which explodes itself as an attack - though it is immune to its own explosion.
267* ''VideoGame/PathOfExile'':
268** A number of enemies will run up to you and explode, notably the witch Alira's bandit minions.
269** Some enemies explode when killed, either because of their creature type or because they possess the "volatile" or " [[FireIceLightning frost/fire/storm]] bearer" mods. The first once caused them to explode immediately for colossal damage, but because this disadvantaged melee builds was eventually changed into them spawning a bomb that chases the player. The second causes each enemy in a pack to drop a bomb on the ground that covers a much larger area.
270** One or two enemies explode when reduced to "low life", and the player can grant this ability to all of their minions with the Minion Instability skill node. For a long time this was difficult to utilize consistently (as it required minions to be severely damaged but not killed outright), but eventually a unique item was introduced which caused the player's skeletons to rapidly burn to death, as well as the Dark Pact spell, which damaged skeletons to hurt nearby enemies.
271* ''VideoGame/{{Peglin}}'' has Sappers, corrupted Peglins with HornsOfVillainy that carry bombs in their bandoliers. When encountered in the Caves, they march their way towards your protagonist; let them get too close and they'll blow themselves up in an effort to [[TakingYouWithMe take you down]]. Oh, and some of them use balloons to ''fly'' their way towards you, meaning you can find yourself trying to defend against two lines at once.
272* One of many enemies in ''VideoGame/ThePersistence'' is an invisible variant of the standard mook who will burst into flames upon seeing you and explode the first chance it gets. While it does do a lot of damage to you, it also does damage to every enemy around it and you can easily block the explosion with a fully-charged shield.
273* ''Franchise/{{Persona}}'':
274** ''VideoGame/Persona4'' has [[spoiler:Teddie]] using a self-destruct attack to save the party from a seemingly-invincible boss. [[spoiler:It leaves him flattened and disheveled, but he gets better.]]
275** ''VideoGame/Persona5'': Alice's unique "Die For Me!" SpecialAttack involves an army of giant {{Killer Teddy Bear}}s with bombs in their chests rushing the enemy before they explode. [[RefugeInAudacity We are not making this up]].
276* ''VideoGame/Pikmin2'' has the Volatile Dweevil, which depending on your interpretation is either an exploding spider, a bomb with spider legs, or, seeing as Dweevils have a habit of carrying random objects on their backs, just a Dweevil carrying around a bomb rock.
277* ''VideoGame/PlantsVsZombies'':
278** For the plants' side, we have Cherry Bombs (hits a 3x3 radius), Potato Mines (kills the first zombie that steps on it), Doom Shrooms (a nuke) and Jalapenos (hits a line of zombies). The zombies have the Jack-In-The-Box zombie, who plays "[[IronicNurseryTune Pop Goes the Weasel]]" on his box until it randomly blows himself up with any plants in a 3x3 radius.
279** [[VideoGame/PlantsVsZombies2ItsAboutTime The second game]] adds Primal Potato Mine (hits a 3x3 radius), Ghost Pepper (haunts zombies, then explodes) Lava Guava (3x3 area, and leaves damaging lava behind) Grapeshot (3x3, and releases a SpreadShot of eight grapes) Escape Root (switches places with other plants, and explodes on contact with a zombie), Explode-o-nut (acts as a defensive wall, and explodes on defeat), Bombegranate (3x3 area, and leaves behind explosive seeds) and Hot Date (attracts zombies to him, and then explodes).
280* ''Franchise/{{Pokemon}}'': Some 'mons can learn Selfdestruct and Explosion. These moves, while extremely powerful, cause the Pokemon using them to [[NonLethalKO faint]] on the spot. Some Pokémon can also possess the Aftermath ability, which damages the foe when knocked out by an attack that makes contact. As for wild Pokémon using such moves, it is said that Electrode (one of the most notorious self-destructers) finds blowing itself up to be hilarious (probably helps that the explosion isn't lethal).
281* ''VideoGame/{{Prismata}}'' has multiple units that sacrifice themselves to deal additional damage.
282* ''VideoGame/{{Psychonauts}}'': The rats, which not only damage you by exploding, but also release a cloud of confusion gas that temporarily screws with the game controls. There are also Personal Demons, tiny humanoids with huge heads that just explode.
283* ''VideoGame/RainbowSixSiege'' features kamikaze terrorists with audible breathing and a beeping sound travelling across a Terrorist Hunt session, when attacking a map. When they see a player, their light turns from white to orange, and their sound signal beeps faster, [[OhCrap chasing down the damned player]]. They need more bullets to be downed than other terrorists, and if they reach the player, they trigger their bomb, [[TakingYouWithMe killing themselves and the player]].
284%%* ''VideoGame/RedFactionII'': Spider Bombs.
285* ''Franchise/ResidentEvil'' series:
286** The remake of ''VideoGame/ResidentEvil1'' has "One Dangerous Zombie" mode, where a zombified and explosive-laden Forest Speyer stalks the player throughout the game. Being grabbed by or attacking him causes a NonStandardGameOver.
287** In both ''VideoGame/ResidentEvil3Nemesis'' and [[VideoGame/ResidentEvil3Remake its remake]], Mikhail Viktor blows himself up to stall Nemesis from reaching Jill. In the latter, he's even voiced by the actor of Lt. Gorman in ''Film/{{Aliens}}'', [[ActorAllusion who sacrificed himself in a similar manner]]].
288** Dynamite-wielding enemies in ''VideoGame/ResidentEvil4'' will do this if they grab you and you're too dumb to shake them off. [[ChunkySalsaRule Instant death]], needless to say.
289* ''Videogame/{{Rimworld}}'': Boomrats and Boomalopes. Someone had the brilliant idea of genetically engineering organisms that could naturally synthetize volatile Chemfuel in their bodies, to ease production, and the species spread with all the others in the planet-seeding efforts. Naturally, something so full of potent fuels is going to go off like a napalm bomb upon death, which probably allowed its survival as a species once predators realized it wasn't worth it.
290* In ''VideoGame/{{Robopon}} 2'', Riggs Construction members make their exits in...memorably explosive ways.
291* ''VideoGame/RWBYGrimmEclipse'' introduces a type of Grimm not featured in the [[WebAnimation/{{RWBY}} source material]]. These being Creeps that blow themselves up when they get near a player. They're easily identified by the SicklyGreenGlow on their spines, as opposed to the normal white of regular Creeps. Better get running when you see these coming for you because their explosions ''hurt''.
292* The ''VideoGame/SeriousSam'' series have two: the Beheaded Kamikaze and the Marsh Hopper.
293** The Beheaded Kamikaze enemy class that, depending on the game, a headless zombie with bombs for hands (its most common form) or a headless zombie with a cartoon bomb for a head attached to its neck with a spring (''VideoGame/SeriousSamII''). Both types beeline towards you screaming at the top of their lungs (despite it, well, being ''beheaded''; it's AllThereInTheManual). The running joke is that Mental could have taken over the universe by now [[BondVillainStupidity if he had just left them silent]]. WordOfGod says the screaming is for psychological warfare.
294*** There's also the MK-II Kamikaze from ''VideoGame/SeriousSamNextEncounter''. These guys aren't headless; they're reprogrammed mental patients who wear blankets as hoods with creepy smiles painted on them, and they lug huge sticks of dynamite on their backs.
295** The marsh-hoppers, from ''VideoGame/SeriousSamTheFirstEncounter'' and ''VideoGame/SeriousSamTheSecondEncounter'', are leaping, suicidal frogs who explode on contact with their target. They're quick and easy to take down, but the game makes a point of how annoying these creatures may be by [[SharedLifeMeter hordes of them being the "boss" battle of certain portions]].
296** ''VideoGame/SeriousSamII'' introduces Marcel the Clown, a beefier version of the Beheaded Kamikaze (in spite of it being one of the few returning enemies). Like its name implies, it's a clown on a unicycle who charges towards Sam while LaughingMad, and explodes upon contact with him.
297* ''VideoGame/ShantaeAndThePiratesCurse'': One of the enemies found in the [[TechnoWreckage Abandoned Factory]] is a robot with a very bombastic death animation, in that it will go out in an explosion of massive, highly-damaging fireballs that travel a considerable distance.
298* ''VideoGame/{{Shenmue}}'': An obscure ability performed by Shenhua in an old promotional trailer has her blow away two attackers with an orange explosion. She hasn't performed that in the main games thus far until it was expanded in ''VideoGame/SEGAHeroes'' as an energy she channels in times of danger.
299* ''VideoGame/ShiningForce 2'' has a battle where there are concealed rock bombs, that act like enemies, and when they are killed they destruct.
300* ''VideoGame/{{Shinobi}}'': One of the Ninjitsu in older titles is the "Jitsu of Mijin", a self destruction attack that destroys all onscreen enemies in exchange for a life from your stock. Musashi reforms himself right where he had been standing, unless the player is stupid enough to use it when no lives are left, in which case it's game over.
301* ''VideoGame/SlimeRancher'': Boom Slimes have been known to suddenly explode. [[NighInvulnerability Not that this does any damage to themselves or any of the other slimes.]] This makes them rather hard to keep, as more than a few of them can cause chain reactions to launch themselves out of their pen or knock you out.
302* ''VideoGame/{{Smashroom}}'': The PlayerCharacter has the ability to charge up and cause fungal explosions that don't kill him. He can use it to destroy obstacles, fight enemies, and act as a DoubleJump.
303* ''VideoGame/SmashTV'' features Mr. Shrapnel. He'll wander around an arena's perimeter, stand still for a while, and he'll detonate himself into a few examples of his namesake if his presence is ignored. One of the better examples on the page, since while he's wandering he's a relatively minor threat; you have other enemies and obstacles to worry about. And then it stops, and suddenly you realise that you've been ignoring several of the most dangerous enemies in the game and they take a ''helluvalot'' of damage to kill safely before they explode all up your face. Fortunately, killing Mr. Shrapnel before he self-detonates means no harmful projectiles cluttering up the arena.
304* ''VideoGame/{{Something}}''
305** ''Something'' has an entire level dedicated to exploding enemies called Happy Explosions.
306** In addition to the Bob-ombs, ''Something Else'' has the pink Bullet Birds, the red Bomb Boos and the dull red Yoshi Koopas explode.
307* ''Franchise/SonicTheHedgehog'':
308** ''VideoGame/SonicTheHedgehog1'''s Star Light Zone has bomb-shaped robots that lumber around for a few seconds before exploding, releasing four fireballs in the process. They get a [[GiantMook size upgrade]] in ''[[VideoGame/SonicTheHedgehogCD Sonic CD]]''.
309** ''VideoGame/Sonic3AndKnuckles'' has enemies in [[LethalLavaLand Lava Reef Zone]] who disguise themselves as rocks. When you get close, they lose their disguise, blink for a second, and explode.
310** ''VideoGame/SonicMania'': The boss of Metallic Madness Act 2 has Dr. Eggman piloting a machine that deploys different robots out of the glass pipes on the sides. Befitting [[VideoGame/SonicTheHedgehogCD the origin of the level]], the pipe on the player's left deploys Amy Rose robots that grab onto the player or their AI partner and explode.
311* ''VideoGame/SonicErazor'', a GameMod for ''VideoGame/SonicTheHedgehog1'', has gray Bombs that can explode several times.
312* ''VideoGame/SpellForceConquestofEo'': Some enemies, like plague beetles, will explode when they die, delivering damage or nasty status ailments to any nearby enemies.
313* ''VideoGame/{{Spelunky}}'':
314** It's possible to make "Damsel Bombs" by [[VideoGameCrueltyPotential attaching a sticky bomb onto a damsel]] and letting her run into hard to reach or just plain dangerous areas so she blows up whatever threat or obstacle was in your way. Of course, it's also possible to stick a bomb onto a damsel by accident by holding her and pressing the quick-throw button, so now you're left holding a ticking time bomb that, incidentally, CAN follow you. [[YetAnotherStupidDeath Slightly risky in confined spaces.]]
315** As far as enemies go, the Jungle area has Fire Frogs, which are of the "detonates violently upon death" variation. When they take any damage, they'll explode after a few seconds' delay. In the [[UpdatedRerelease HD version]], {{Man|EatingPlant}}traps can eat them, but [[TooSpicyForYogSothoth that doesn't stop the frog]] [[FeedItABomb from exploding anyway]]. Submerging Fire Frogs in water turns them into regular, non-explosive frogs (and somehow heals Fire Frogs which already are on the way to exploding). Ice Caves feature [=UFOs=] which fly and, after being destroyed, detonate on impact. The sequel features Mummy Cats which run at the Spelunker and either on contact or upon defeat release a gust of cursed dust which caps health to 1 (and kills if already on 1 HP).
316* ''VideoGame/SpiralKnights'' has bombies, armless little zombies with bombs for their heads. No points for guessing their plan of attack. In a small twist on the trope, they actually have a fair amount of health, so the easiest way to kill them is actually to trigger the explosion and then to either run away or push them away before they detonate.
317* ''VideoGame/SplosionMan'': The titular character can detonate himself up to three times in a row before needing to recharge.
318* ''VideoGame/{{Spore}} Galactic Adventures'' can have creatures do this. This is actually the only way for creatures to attack a captain that is using stealth.
319* ''VideoGame/StarControl'': Shofixti ships have a very weak main projectile weapon -- and a ''very'' powerful self-destructive "Glory Device" as a secondary weapon. And in ''Star Control 2'' the Shofixti are nearly extinct because they made their own sun go nova in order to destroy an invading Ur-Quan fleet. All that's left are one warrior who was out of the system at the time, and accidentally broke his Glory Device, [[spoiler:and some cryogenically frozen females in a VUX admiral's collection]].
320* ''VideoGame/StarCraftI'' has Zerg Infested Terrans (a rare sight as creating them requires bringing a Zerg Queen into a Terran base to take over an enemy Command Center after significantly damaging it) and air-to-air Zerg Scourges. Terran Spider Mines and Protoss Scarabs are autonomous units that the player cannot give orders to directly and are deployed by other, more conventional units -- a Vulture can lay 3 Spider Mines [[YouHaveResearchedBreathing if they're researched]] and Reavers construct Scarabs to use as ammo, making it the only unit type in the entire game which doesn't simply attack for free. As Mines and Scarabs are land-bound actual units, they inherit some problems with pathfinding the game is infamous for. ''VideoGame/StarcraftII'' drops Scourges, but introduces Banelings, which are mutated from Zerglings. The ''Heart of the Swarm'' expansion lets you evolve Banelings during the campaign, either to [[AsteroidsMonster split into two mini-banelings]] after exploding or to have the ability to scale cliffs and jump to their targets as a gapcloser. Protoss have gained the Disruptor in ''Legacy of the Void'', which uses the Purification Nova ability to generate a short lived projection of energy that can be commanded around to place it in the best spot you can before it explodes.
321* ''VideoGame/StarWarsGalacticBattlegrounds'' features building-shredding Explosive Droids in one of the Rebel campaign missions.
322* In ''VideoGame/{{Subnautica}}'', we get the Crash Fish, which apparently eat sulfuric compounds secreted by the symbiotic plant species in which they live. When the player approaches those plants, the crash fish attacks while howling and ignites their ingested sulfur to explode.
323* ''Franchise/SuperMarioBros'' has Bob-Ombs and Bullet Bills, CartoonBomb and missile-shaped enemies that head towards Mario and explode.
324** According to first-wind-up-key accounts, Bob-Ombs enjoy blowing themselves up quite a bit, and think it akin to punching someone in the face. Ironically, their [[KingMook king]] seems to be the only one who can't do it through sheer force of will. The ''VideoGame/PaperMario'' games are the first games where they're shown to be capable of repeatedly blowing themselves up with no ill effects save for occasionally being launched a couple dozen feet in the air (taken to an extreme by a squad of them who operate a cannon by cramming themselves into it and exploding simultaneously). This only applies to the friendly Bob-ombs, however, as once a hostile one explodes in battle, it's down for the count. In ''VideoGame/MarioAndLuigiPaperJam'', their king TookALevelInBadass and can explode after a five minute timer. Yes, this is a real five minute timer in a turn-based game; it is almost impossible to survive his explosion, making his battle a TimedMission.
325** ''VideoGame/PaperMarioTheOrigamiKing'': PlayedForDrama. A standard black Bob-Omb [[InUniverseNickname (nicknamed Bobby)]] joins Mario and Olivia, missing a fuse in his design. He later explains that his kind usually have short lives, so they try to make the most with the time they're given, with their greatest wish being to [[AGoodWayToDie make an impact]] and [[MoreExpendableThanYou change something for the better]]. [[spoiler:This is right before, with [[MementoMacGuffin a fuse of his dearly departed friend]] newly attached, [[HeroicSacrifice he detonates himself to save Olivia, who's trapped under a boulder]].]]
326* ''VideoGame/SuperRobotWars'': Some titles have the "Self-Destruct" SP command that destroys a mech to deal damage to all surrounding units. It most often appears on JokeCharacter [[Anime/MazingerZ Boss Borot]] or [[Anime/MobileSuitGundamWing Heero Yui]], who's infamous for self-destructing mechs. Any time missiles appear as separate units, their sole attack is an enormous unavoidable explosion with range 1 that also destroys the missile. They'll use it as a counterattack, or against a unit sitting at the edge of their movement range.
327* ''VideoGame/SuperSmashBros'':
328** While the series has the Bob-ombs as items, there is also the [[VideoGame/SuperSmashBrosBrawl Subspace Emissary]] enemy "Bombed". Their heads are bombs, and to attack they rip off their heads, throw them at the player, and run away. The head regrows after some time, which is when they attack again. If one attacks them while they have a head, it will fall off and explode. Every game in the series has also featured the aforementioned Electrode using Self-Destruct, as either a stage hazard in the Saffron City stage, or summonable via Poké Ball.
329** ''[[VideoGame/SuperSmashBrosUltimate Ultimate]]'' introduces the [[Franchise/{{Kirby}} Bomber]] as an item. Additionally, one of [[LightIsNotGood Galeem]]'s attacks has him create a copy of a playable character made of pure light that chase and attack the player to explode after a few seconds. [[spoiler:[[DarkIsEvil Dharkon]] uses a version of this attack, only his copies are made of darkness.]]
330** [[VideoGame/DragonQuest Hero]] brings with him an assortment of magic spells from his game series, one of which happens to be Kamikazee. Casting it ensures you'll immediately lose a stock, but with an explosion wide enough and powerful enough to hopefully take your opponents with you.
331* ''VideoGame/SupremeCommander'': The airborne Aeon Mercy guided missile from the vanilla game and land-only Cybran Fire Beetle from ''Forged Alliance'' expansion (which, underwhelmingly, doesn't deal damage if it doesn't activate the bomb on its own). The Seraphim [[HumongousMecha Assault Bot]] Ythotha, when destroyed, leaves behind a quantum lighting orb that persists for around 30 seconds near the location where it fell (it moves around a little bit, but seems to be leashed to prevent it from wandering off too far) and during this time fries nearby units, without paying any attention to allegiance. The Ythotha's orb was originally intended as a feature for the Aeon Galactic Colossus, but got DummiedOut until Forged Alliance came along. [=ACUs=] explode upon destruction, but unless the game mode is not [[DecapitatedArmy Assassination]], it's not of much use.
332* ''VideoGame/SurvivalCrisisZ'' has DeadWeight fat zombies, who explode like a grenade when killed. Best to keep your distance.
333* ''VideoGame/TheSwindle'': Several enemies explode under certain circumstances. The penny-farthing robots and square mechs will explode on death or if you get too close, while the mini-zeppelins will pursue the sound you make and explode on contact with a surface -- which can do anything from cause you serious trouble to make getting in the front door a little bit easier.
334%%* ''VideoGame/SystemShock'': The small robot bombs in the original and the {{Robot Budd|y}}ies-like protocol droids in the sequel.%%These fit how?
335* ''VideoGame/TheTalosPrinciple'': One test obstacle is a black, floating mine that will charge at specific targets when they get within a certain radius, detonating on impact. They react not only to the player, but also wall-mounted turrets.
336* ''VideoGame/TargetTerror'' has dynamite-chested suicide bombers.
337* ''VideoGame/TakeNoPrisoners'' has the "Psycho" prisoners, enemies wearing straitjackets lined with dynamites who explodes themselves on purpose to take you down.
338* ''VideoGame/TeamFortress2'':
339** Ullapool Caber allows the [[MadBomber Demoman]] to become a self-destructing character. It's a stick grenade [[ImprobableUseOfAWeapon used as a melee weapon]]. Whacking an enemy with it does a large amount of damage to them and anyone else nearby while taking out about half your health and sending you flying straight up in the air high enough that you'll usually take even more damage coming down. Combine it with the Chargin' Targe for a guaranteed melee CriticalHit, and you gain the ability to charge at high speeds, followed by an explosion that will probably wipe out anyone nearby, be they Scout or Heavy Weapons Guy. Alternatively, using Sticky Bombs to [[RocketJump jump]] can turn you into a guided missile.
340** A Soldier equipped with the Equalizer/Escape Plan can use a Taunt Attack that makes him rip a grenade from his bandolier and [[TakingYouWithMe pull the pin]]. Everything that is close enough will receive 500 damage. He won't survive without the effects of an Ubercharge, though.
341** Mann vs. Machine also introduced Sentry Busters, a large naval mine with a Demoman robot's lower torso. The game even describes them as "basically a bomb with legs".
342* ''VideoGame/{{Teleroboxer}}'' has the fourth opponent, Bomkun. Compared to the rest of the cast, it's a really silly-looking robot. However, unlike all the other enemies, it displays a 50-second bomb on its chest, which is less than one round. If you fail to KO it in that time, it blows up, causing a OneHitKO.
343* ''VideoGame/TeenageMutantNinjaTurtlesTournamentFighters'': Chrome Dome has a super move where he self-destructs in a huge explosion. Fortunately, his pieces immediately come back together; his opponent isn't so lucky.
344* ''VideoGame/TekWar'' has android enemies that look just like normal civilians, except they explode when they touch you. Luckily you have a weapon that kills androids really quickly... at point-blank range.
345* In ''VideoGame/ThiefTheDarkProject'' the later stages contain Frogbeasts, who attack by leaping in your face and exploding for hefty damage. In the sequel you can use them to your own benefit, though they're not very effective against the mechanical foes you'll mostly be facing by that point. Their exploding counts as damage from a neutral source though, which can allow you to bypass the no-human-killing rule on higher difficulty settings.
346** In ''VideoGame/ThiefIITheMetalAge'', [[spoiler:Viktoria blows herself up in a massive explosion of rapid plant growth]], in order to help Garrett take down [[BigBad Karras]] by performing a HoistByHisOwnPetard on him.
347* In ''VideoGame/TinyHeist'', sleeping bombs that explode if you wake them up make up most of the later floors.
348* In Creator/{{SNK}}'s ''T.N.K. III'', blue soldiers drop OneHitKill landmines when killed, which includes being run over by your tank.
349* ''VideoGame/TitanFall'':
350** A [[MiniMecha titan]] can be turned into one by equipping the Nuclear Ejection kit, which will cause the titan to self-destruct in a nuclear explosion when the pilot ejects.
351** ''VideoGame/Titanfall2'' introduces Ticks, walking bombs that when deployed will automatically seek out the nearest enemy and explode.
352* ''VideoGame/TotalAnnihilation'':
353** All units can self-destruct, damaging nearby units. The Roach and Invader are tiny little bots that are specifically ''designed'' to self-destruct and produce explosions much bigger than their size would suggest. For [[OhCrap bonus fun]] you can load a bunch of them into a sea transport ship and detonate ''that'', or fly them into the enemy base with dropships.
354** The Commander explodes with the force of a nuke upon defeat and can also be used this way as a measure of last resort, provided the match settings allow you to continue playing after your Commander dies or you're [[TakingYouWithMe hoping for a draw]].
355** The spin-off ''VideoGame/TotalAnnihilationKingdoms'' lacked the standardised self-destruct as the units were organic (it being a fantasy setting) but later added the Giant Rat unit for Taros, a giant rat with a barrel of magical explosive strapped to its back and the ability to turn invisible.
356* ''VideoGame/TotalWarWarhammerII'': The Bloated Corpse, from the Vampire Coast roster, is a giant zombie swollen with the volatile gases of its own decomposition. When attacking, it throws itself into the middle of an enemy squad and violently explodes, destroying itself but dealing severe damage to anything caught in its explosion radius. While it's not very useful against single-entity units such as Lords, Heroes or large monsters, it's very well-suited to [[HerdHittingAttack quickly getting rid of large amounts of infantry]]. In ''The Twisted and The Twilight'' DLC, the final tier of genetic instability caused by going too far with mutations causes the afflicted squad/monster to violently detonate after even the slightest injury.
357* In ''VideoGame/{{Turok}} 2'', the Endtrails have self-destruct mechanisms that they activate when critically injured.
358* ''VideoGame/TwistedMetal Black'''s Brimstone launches suicide bombers at opponents as a Special attack.
359* ''VideoGame/UFOAftermath'': The laser-proof Balloon Fish, best known wherever hardened ''UFO Aftermath'' players gather to cry into their beer about the entire squad being [[TotalPartyKill wiped out]] by a OneHitPointWonder who happened to be behind a door and they neglected to send off one "volunteer" to open said door.
360* In ''VideoGame/{{Vanquish}}'', if a [[MechaMooks Gorgie]] is [[TurnsRed critically damaged but not destroyed]], the torso will zoom towards Sam like a missile and explode, potentially killing him in one hit. Starting with Mission 1-6, there are the Jellyfish robots, which are basically walking mines, coming in small and large versions.
361* ''VideoGame/WarOfTheHumanTanks'': Pochi-class Human Tanks have zero attack range, but can destroy any units surrounding them (including friendlies).
362* ''VideoGame/{{Warcraft}}'' has Goblin Sappers and Dwarven Demolition Teams[[note]]their identical counterparts in ''Warcraft II''[[/note]], who deal great damage to units and incredible damage to structures. [[WillOTheWisp Wisps]], the Night Elf {{Worker Unit}}s, can also blow themselves up, but this can only damage [[SummonMagic summoned]] units (though it also dispels [[StatusBuff buffs]] that don't help you). In the Frozen Throne expansion, the Horde get Troll Batriders, which can suicide-bomb enemy air units for massive damage.
363* ''VideoGame/WarioLand'': Flying Bombs are enemies that attach to Wario's head, are difficult to remove and explode on a short timer.
364* ''VideoGame/Wild9'': One of your allies has the special ability to explode on contact with anything, repeatedly, with no ill effects. Naturally, you have to toss him into things to solve puzzles.
365* ''VideoGame/WorldOfWarcraft'':
366** Warlocks had the spell Hellfire, which was a slow-motion version of this; an [=AoE=] fire blast that damaged the warlock in addition to nearby enemies.
367** A couple of quests give you control over a giant zombie that runs around, aggros things, then explodes to kill them.
368** The game also has things that amount to the same as Mario's Bob-Ombs, a cartoon bomb with feet that runs and explodes. You can have a (non-exploding) one as a pet.
369** In the Hoptallus encounter and the gauntlet before it in ''Mists of Pandaria'''s Stormstout Brewery, you can encounter virmen (rabbit-like beings) called Hoppers that carry explosives and can blow themselves up. The optimal way of dealing with them is killing the Boppers, picking up their hammers, and using the extra action button to kill them and the Hoplings.
370** In the Commander Vo'jak encounter in the Siege of Niuzao Temple, two of the waves include Sik'thik Demolishers, who carry explosives and try to climb the ramp to reach you. A single hit detonates them.
371** In the Siege of Orgrimmar raid's Iron Juggernaut encounter, the boss will periodically deploy Crawler Mines that must be [[JumpingOnAGrenade stomped on by the DPS]] to prevent raid-wide damage. They reappear in the Siegecrafter Blackfuse encounter targeting random players and explode for massive single-target damage if they reach their target, but must also be disposed of quickly before their break-in period ends and they become immune to crowd control effects.
372* ''VideoGame/{{Worms}}'': The Kamikaze (most of the games), Suicide Bomber (a cheat in ''Worms 2'', an actual - but nerfed - weapon in ''Worms Armageddon'' and ''Worms World Party'') and Airburst (''Worms 4 Mayhem'') weapons.
373* ''VideoGame/XComApocalypse'': The Poppers, small, blue, two-legged aliens whose one attack is to run up to your agents and explode with a huge blast radius. Very deadly in the early game. Oh, and they also explode if you kill them with explosive/incendiary weapons. Their explosion is slightly more powerful than the dedicated Heavy Explosive produced by Marsec. Said Heavy Explosive is essentially a TimeBomb used for demolition work, meaning it is also an IncrediblyObviousBomb. Yep.
374* ''Videogame/YsVITheArkOfNapishtim'': The penultimate dungeon has CartoonBomb-shaped enemies that ignite their fuse when they see you and inflate before exploding.

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