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** F-Tier (a.k.a. the Trash-Tier): Nature and Chaos. Despite being one of the StarterMon, Nature fairies have terrible elemental matchups, only beating Psi, while getting dominated by S- and A-tiers. And Chaos easily has the [[TierInducedScrappy most useless fairies overall]], whose only redeeming grace is their ability to, under very specific circumstances, sub in for the Dark ones.

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** F-Tier (a.k.a. the Trash-Tier): Nature and Chaos. Despite being one of the StarterMon, Nature fairies have terrible elemental matchups, only beating Psi, while getting dominated by S- and A-tiers. And Chaos easily has the [[TierInducedScrappy [[LowTierLetdown most useless fairies overall]], whose only redeeming grace is their ability to, under very specific circumstances, sub in for the Dark ones.
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** A-Tier: The Dark fairies sit here, being ''almost'' as powerful as their Light counterparts, but not to reaching the S-tier in sheer versatility.
** B-Tier: Energy, Stone, and Psi. While Energy fairies are good all-rounders, Psi and Stone get this high primarily thanks to their ability to counter the S-tiers: both of them in Psi's case, and only Ice in the case of Stone.[[note]]Otherwise, Psi would sit closer to the D-tier and Stone, all the way in the trash-tier.[[/note]] For the record, the most (game-theoretically) powerful party consists of a Light, an Ice, a Dark, an Energy, and a Psi fairy.
** C-Tier: Metal fairies sit at the farthest frontier of viability, countering Light, but losing out to Ice. On average, starting at this tier, including any fairies here and below in your party is likely to lower its overall effectiveness.

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** A-Tier: The Dark fairies sit here, being ''almost'' as powerful as their Light counterparts, but not to quite reaching the S-tier in sheer versatility.
** B-Tier: Energy, Stone, and Psi. While Energy fairies are good all-rounders, Psi and Stone get this high primarily mainly thanks to their ability to counter the S-tiers: both of them in Psi's case, and only Ice in the case of Stone.[[note]]Otherwise, Psi would sit closer to the D-tier and Stone, all the way in the trash-tier.[[/note]] For the record, the most (game-theoretically) powerful optimal party consists of a Light, an Ice, a Dark, an Energy, and a Psi fairy.
** C-Tier: Metal fairies sit at the farthest frontier of viability, countering Light, but losing out to Ice. On average, starting at this tier, including any fairies here and below in your party fairy from this tier onward is likely to lower its your party's overall effectiveness.



** F-Tier (a.k.a. the Trash-Tier): Nature and Chaos. Despite being one of the StarterMon, Nature fairies have terrible elemental matchups, only beating Psi, while getting dominated by S- and A-tiers, while Chaos easily has the [[TierInducedScrappy most useless fairies overall]], whose only redeeming grace is their ability to, under very specific circumstances, sub in for the Dark ones.

to:

** F-Tier (a.k.a. the Trash-Tier): Nature and Chaos. Despite being one of the StarterMon, Nature fairies have terrible elemental matchups, only beating Psi, while getting dominated by S- and A-tiers, while A-tiers. And Chaos easily has the [[TierInducedScrappy most useless fairies overall]], whose only redeeming grace is their ability to, under very specific circumstances, sub in for the Dark ones.
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* CharacterTiers: Because of how the ElementalRockPaperScissors works in the game, some elements have inherent game-theoretical advantage in most matchups[[note]]specifically, five-vs-five battles with no duplicate elements within the same team[[/note]], giving rise to certain tiers:

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* CharacterTiers: Because of how the ElementalRockPaperScissors works in the game, some elements have inherent game-theoretical advantage in most matchups[[note]]specifically, five-vs-five battles with no duplicate elements within the same team[[/note]], giving rise to certain following tiers:

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* CharacterTiers: Due to the way ElementalRockPaperScissors works in the game, Psi, Ice, Light, and Dark faeries are inherently the most powerful combatants, so at least three of them are more-or-less {{Required Party Member}}s by the endgame (most likely Light, as you'll mostly be fighting Dark and Chaos fairies); whereas Nature, Stone, and Chaos tend to become [[TierInducedScrappy Tier-Induced Scrappies]] because they are mostly one-trick ponies with lots of easily exploitable weaknesses.[[note]]Specifically, a party of Light, Dark, Ice, Psi, and Energy can be shown to be the only combination that fully offsets the inherent elemental weaknesses of its individual members with others' strengths, while also putting considerable heat on ''all'' elements, particularly those not included.[[/note]]

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* CharacterTiers: Due to Because of how the way ElementalRockPaperScissors works in the game, Psi, Ice, Light, some elements have inherent game-theoretical advantage in most matchups[[note]]specifically, five-vs-five battles with no duplicate elements within the same team[[/note]], giving rise to certain tiers:
** S-Tier (a.k.a. God-Tier): Light
and Ice fairies control the top tier, by themselves effectively countering every other element except one (see below).
** A-Tier: The
Dark faeries are inherently the most fairies sit here, being ''almost'' as powerful combatants, so at least three of them are more-or-less {{Required Party Member}}s by as their Light counterparts, but not to reaching the endgame (most likely Light, as you'll mostly be fighting Dark and Chaos fairies); whereas Nature, S-tier in sheer versatility.
** B-Tier: Energy,
Stone, and Psi. While Energy fairies are good all-rounders, Psi and Stone get this high primarily thanks to their ability to counter the S-tiers: both of them in Psi's case, and only Ice in the case of Stone.[[note]]Otherwise, Psi would sit closer to the D-tier and Stone, all the way in the trash-tier.[[/note]] For the record, the most (game-theoretically) powerful party consists of a Light, an Ice, a Dark, an Energy, and a Psi fairy.
** C-Tier: Metal fairies sit at the farthest frontier of viability, countering Light, but losing out to Ice. On average, starting at this tier, including any fairies here and below in your party is likely to lower its overall effectiveness.
** D-Tier: Water and Fire fairies both display subpar performance, getting easily knocked out by the S- and A-tiers.[[note]]Fire's ability to counter Ice is negated by its weakness to both Light ''and'' Dark.[[/note]]
** E-Tier: Air fairies perform even worse than the D-tiers, but not quite bad enough to get dumped in the...
** F-Tier (a.k.a. the Trash-Tier): Nature and Chaos. Despite being one of the StarterMon, Nature fairies have terrible elemental matchups, only beating Psi, while getting dominated by S- and A-tiers, while
Chaos tend to become easily has the [[TierInducedScrappy Tier-Induced Scrappies]] because they are mostly one-trick ponies with lots of easily exploitable weaknesses.[[note]]Specifically, a party of Light, Dark, Ice, Psi, and Energy can be shown to be the most useless fairies overall]], whose only combination that fully offsets redeeming grace is their ability to, under very specific circumstances, sub in for the inherent elemental weaknesses of its individual members with others' strengths, while also putting considerable heat on ''all'' elements, particularly those not included.[[/note]]Dark ones.
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* CharacterTiers: Due to the way ElementalRockPaperScissors works in the game, Psi, Ice, Light, and Dark faeries are inherently the most powerful combatants, so at least three of them are more-or-less {{Required Party Member}}s by the endgame (most likely Light, as you'll mostly be fighting Dark and Chaos fairies); whereas Nature, Stone, and Chaos tend to become [[TierInducedScrappy Tier-Induced Scrappies]] because they are mostly one-trick ponies with lots of easily exploitable weaknesses.

to:

* CharacterTiers: Due to the way ElementalRockPaperScissors works in the game, Psi, Ice, Light, and Dark faeries are inherently the most powerful combatants, so at least three of them are more-or-less {{Required Party Member}}s by the endgame (most likely Light, as you'll mostly be fighting Dark and Chaos fairies); whereas Nature, Stone, and Chaos tend to become [[TierInducedScrappy Tier-Induced Scrappies]] because they are mostly one-trick ponies with lots of easily exploitable weaknesses.[[note]]Specifically, a party of Light, Dark, Ice, Psi, and Energy can be shown to be the only combination that fully offsets the inherent elemental weaknesses of its individual members with others' strengths, while also putting considerable heat on ''all'' elements, particularly those not included.[[/note]]
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* DisappointingLastLevel: The game's main appeal are the colorful and extremely varied locales and character designs, yet its final stages consist of mostly black-and-brown dungeons populated mostly by the very limited selection of Dark and Chaos fairies, as well as a BossRush of one Dark Elf after the other.

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* DisappointingLastLevel: The game's main appeal are the colorful and extremely varied locales and character designs, yet its final stages consist largely of mostly black-and-brown dungeons populated mostly by the a very limited selection of Dark and Chaos fairies, as well as a BossRush of one Dark Elf after the other.
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Added DiffLines:

* DisappointingLastLevel: The game's main appeal are the colorful and extremely varied locales and character designs, yet its final stages consist of mostly black-and-brown dungeons populated mostly by the very limited selection of Dark and Chaos fairies, as well as a BossRush of one Dark Elf after the other.
Is there an issue? Send a MessageReason:
None


* CharacterTiers: Due to the way ElementalRockPaperScissors works in the game, Psi, Ice, Light, and Dark faeries are inherently the most powerful combatants, so at least three of them are more-or-less {{Required Party Member}}s by the endgame (most likely Light, as you'll mostly be fighting Dark and Chaos fairies).

to:

* CharacterTiers: Due to the way ElementalRockPaperScissors works in the game, Psi, Ice, Light, and Dark faeries are inherently the most powerful combatants, so at least three of them are more-or-less {{Required Party Member}}s by the endgame (most likely Light, as you'll mostly be fighting Dark and Chaos fairies).fairies); whereas Nature, Stone, and Chaos tend to become [[TierInducedScrappy Tier-Induced Scrappies]] because they are mostly one-trick ponies with lots of easily exploitable weaknesses.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CharacterTiers: Due to the way ElementalRockPaperScissors works in the game, Psi, Ice, Light, and Dark faeries are inherently the most powerful combatants, so at least three of them are more-or-less {{Required Party Member}}s by the endgame (most likely Light, as you'll mostly be fighting Dark and Chaos fairies).
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