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** As ''Tag Force Special'' is a game meant to celebrate the series, the [[https://www.youtube.com/watch?v=Z3LONpPz6iI&list=PLJkWFzYpTRb3LNvD40e4Ibu8MPjCTzWb2&index=1 Main Menu Theme]] recieves you with an epic tune to make you feel welcomed in.

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** As ''Tag Force Special'' is a game meant to celebrate the series, the [[https://www.youtube.com/watch?v=Z3LONpPz6iI&list=PLJkWFzYpTRb3LNvD40e4Ibu8MPjCTzWb2&index=1 Main Menu Theme]] recieves receives you with an epic tune to make you feel welcomed in.
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* SugarWiki/AwesomeMusic:
** The song that plays when [[https://www.youtube.com/watch?v=MFF8AV6nU_k&list=PLE23C388DA1F1F68F&index=4&pp=iAQB8AUB You're Losing]] tells you straight to your face how you're in a tough spot.
** With the introduction of ''Tag Force 4'', we now start with [[https://tvtropes.org/pmwiki/pmwiki.php/Anime/YuGiOh5Ds ''Yu-Gi-Oh! 5Ds'']] and that brings more techno styles tracks and [[https://www.youtube.com/watch?v=EE74_OintBs&list=PL1sdraGSaiOsFKd4sIOoo6GwzAJzQvrcv&index=32 Deathmatch]] is track perfectly used in the most dire of duels in story mode.
** [[https://www.youtube.com/watch?v=X8Y-pebt9xI&pp=ygUreXUtZ2ktb2ghIHRhZyBmb3JjZSA1IG9zdCB0b3dhcmRzIHRoZSBsaWdodA%3D%3D Towards the Light]] from ''Tag Force 5'' is considered by many to be the best track in the series, even returning in later games!
** As ''Tag Force Special'' is a game meant to celebrate the series, the [[https://www.youtube.com/watch?v=Z3LONpPz6iI&list=PLJkWFzYpTRb3LNvD40e4Ibu8MPjCTzWb2&index=1 Main Menu Theme]] recieves you with an epic tune to make you feel welcomed in.

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* EnsembleDarkhorse: The game-original [[{{Tsundere}} Tsan Dire]] is surprisingly popular, both for her personality and for playing the very popular Six Samurais. While most characters in her position are lucky to get a single piece of fanart or story, she's head a steady stream of art, Rule34 and fanfics.

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* EnsembleDarkhorse: EnsembleDarkhorse:
**
The game-original [[{{Tsundere}} Tsan Dire]] is surprisingly popular, both for her personality and for playing the very popular Six Samurais. While most characters in her position are lucky to get a single piece of fanart or story, she's head she has a steady stream of art, Rule34 Rule34, and fanfics. fanfics.
** Wisteria/Yukino Fujiwara is another popular character thanks to her character design, personality, and usually uses Ritual decks from Tag Force 4 onwards. Like Tsan, she has a lot of fanart and she's the go-to character when using an original character in fanfics.



* HilariousInHindsight: One of the test questions in ''Tag Force 1'' asks "Which is not an Ojama Trio?", followed by the multiple choice answers of Green, Black, Blue, and Yellow. Since each Ojama is named for their skin color, the correct answer was Blue. Years later, Ojama Blue would offically exist as a new wave of Ojama monster.

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* HilariousInHindsight: One of the test questions in ''Tag Force 1'' asks "Which is not an Ojama Trio?", followed by the multiple choice answers of Green, Black, Blue, and Yellow. Since each Ojama is named for their skin color, the correct answer was Blue. Years later, Ojama Blue would offically officially exist as a new wave of Ojama monster.



* MemeticBadass: Dear lord, Red Hat! The feats that he do in this series got lots of fans who know and play Tag Force look at him this way.

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* MemeticBadass: Dear lord, Red Hat! The feats that he do does in this series got lots of fans who know and play Tag Force to look at him this way.

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* LauncherOfAThousandShips: Red Hat, if you can befriend literally anyone, you are this. In Japan's Pixiv, Red Hat is paired with every single character possible that can be your tag partner.



* LauncherOfAThousandShips: Red Hat, if you can befriend literally anyone, you are this. In Japan's Pixiv, Red Hat is paired with every single character possible that can be your tag partner.
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* EnsembleDarkhorse: The game-original [[{{Tsundere}} Tsan Dire]] is surprisingly popular, both for her personality and for playing the very popular Six Samurais. While most characters in her position are lucky to get a single piece of fanart or story, she's head a steady stream of art, Rule34 and fanfics.
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* GameBreaker: See [[GameBreaker/CardBattleGame here]].

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* GameBreaker: See [[GameBreaker/CardBattleGame [[GameBreaker/YuGiOhVideoGames here]].
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** The Destiny Draw mechanic, which automatically placed a designated card on top of your Deck if you were losing, was remarkably abusable, letting you put game-winning cards on top of your Deck in the second turn with some good management of your Life Points. [[https://yugipedia.com/wiki/Afterglow Afterglow]], which shuffles itself into the Deck and wins the Duel if you draw it on the next turn, was probably the worst offender. What made it more egregious is that you can set a handicap that starts you off at an immense Life Point disadvantage, which allows you to immediately access Destiny Draw.

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** The [[https://yugipedia.com/wiki/Destiny_Draw_(rule) Destiny Draw Draw]] mechanic, which automatically placed a designated card on top of your Deck if you were losing, was remarkably abusable, letting you put game-winning cards on top of your Deck in the second turn with some good management of your Life Points. [[https://yugipedia.com/wiki/Afterglow Afterglow]], which shuffles itself into the Deck and wins the Duel if you draw it on the next turn, was probably the worst offender. What made it more egregious is that you can set a handicap that starts you off at an immense Life Point disadvantage, which allows you to immediately access Destiny Draw.
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*** [[https://yugipedia.com/wiki/Creator_of_Hope Creator of Hope]]: At the start of your Draw Phase, if your LP is lower than your opponent's and this card is in the GY because this card in your possession was destroyed by an opponent's card and sent there since your last Draw Phase, you can put '''ANY CARD''' from your deck and place it on top on your deck before conducting your normal draw. How about the aforementioned Afterglow, that instantly OTKs your opponent?

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*** [[https://yugipedia.com/wiki/Creator_of_Hope Creator of Hope]]: At the start of your Draw Phase, if your LP is lower than your opponent's and this card is in the GY because this card in your possession was destroyed by an opponent's card (you can just ram this card into your opponent's stronger monsters, and since this card has 500 ATK its easy to do so) and sent there since your last Draw Phase, you can put '''ANY CARD''' from your deck and place it on top on your deck before conducting your normal draw. How about the aforementioned Afterglow, that instantly OTKs your opponent?
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** You can unlock the option to disable the banlist in ''ARC-V Tag Force Special'' by paying 1000 JP, allowing you to use 3 copies of the above cards.
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*** [[https://yugipedia.com/wiki/Creator_of_Hope Creator of Hope]]: At the start of your Draw Phase, if your LP is lower than your opponent's and this card is in the GY because this card in your possession was destroyed by an opponent's card and sent there since your last Draw Phase, you can put '''ANY CARD''' from your deck and place it on top on your deck.
*** [[https://yugipedia.com/wiki/Winning_Formula Winning Formula]] allows you to Special Summon '''any''' Number monster from your Extra Deck, except a Number C monster.
*** [[https://yugipedia.com/wiki/Creator_of_Miracles Creator of Miracles]] targets 1 [[https://yugipedia.com/wiki/Number_C39 Number C39]] monster you control, and lets it attack your opponent directly, and if you have activated the effects of "Creator of Hope" and "Winning Formula" previously this Duel, YOU WIN. You could just Special Summon [[https://yugipedia.com/wiki/Number_39:_Utopia Number 39]] using Winning Formula then upgrade it to [[https://yugipedia.com/wiki/Number_C39:_Utopia_Ray Utopia Ray]] to easily activate this card's effect, making it the easiest Duel Winner ever.

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*** [[https://yugipedia.com/wiki/Creator_of_Hope Creator of Hope]]: At the start of your Draw Phase, if your LP is lower than your opponent's and this card is in the GY because this card in your possession was destroyed by an opponent's card and sent there since your last Draw Phase, you can put '''ANY CARD''' from your deck and place it on top on your deck.
deck before conducting your normal draw. How about the aforementioned Afterglow, that instantly OTKs your opponent?
*** [[https://yugipedia.com/wiki/Winning_Formula Winning Formula]] allows you to Special Summon '''any''' Number monster from your Extra Deck, except a Number C monster.
monster, if only your opponent controls a monster. So now [[https://yugipedia.com/wiki/Number_81:_Superdreadnought_Rail_Cannon_Super_Dora Superdreadnought Rail Cannon Super Dora]] is easily splashable in any deck that can summon it.
*** [[https://yugipedia.com/wiki/Creator_of_Miracles Creator of Miracles]] targets 1 [[https://yugipedia.com/wiki/Number_C39 Number C39]] monster you control, and lets it attack your opponent directly, and if you have activated the effects of "Creator of Hope" and "Winning Formula" previously this Duel, YOU WIN. when it inflicts battle damage to your opponent,'''YOU WIN.''' You could just Special Summon [[https://yugipedia.com/wiki/Number_39:_Utopia Number 39]] using Winning Formula then upgrade it to [[https://yugipedia.com/wiki/Number_C39:_Utopia_Ray Utopia Ray]] to easily activate this card's effect, making it the easiest Duel Winner ever.to ever exist in this game.

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** [[https://yugipedia.com/wiki/Creator_of_Hope Creator of Hope]]: At the start of your Draw Phase, if your LP is lower than your opponent's and this card is in the GY because this card in your possession was destroyed by an opponent's card and sent there since your last Draw Phase, you can put '''ANY CARD''' from your deck and place it on top on your deck.
** [[https://yugipedia.com/wiki/Winning_Formula Winning Formula]] allows you to Special Summon '''any''' Number monster from your Extra Deck, except a Number C monster.
** [[https://yugipedia.com/wiki/Creator_of_Miracles Creator of Miracles]] targets 1 [[https://yugipedia.com/wiki/Number_C39 Number C39]] monster you control, and lets it attack your opponent directly, and if you have activated the effects of "Creator of Hope" and "Winning Formula" previously this Duel, YOU WIN. You could just Special Summon [[https://yugipedia.com/wiki/Number_39:_Utopia Number 39]] using Winning Formula then upgrade it to [[https://yugipedia.com/wiki/Number_C39:_Utopia_Ray Utopia Ray]] to easily activate this card's effect, making it the easiest Duel Winner ever.

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** The trio of the ZEXAL based cards are illegal in the real card game (for very good reasons) but are legal in this game.
***
[[https://yugipedia.com/wiki/Creator_of_Hope Creator of Hope]]: At the start of your Draw Phase, if your LP is lower than your opponent's and this card is in the GY because this card in your possession was destroyed by an opponent's card and sent there since your last Draw Phase, you can put '''ANY CARD''' from your deck and place it on top on your deck.
** *** [[https://yugipedia.com/wiki/Winning_Formula Winning Formula]] allows you to Special Summon '''any''' Number monster from your Extra Deck, except a Number C monster.
** *** [[https://yugipedia.com/wiki/Creator_of_Miracles Creator of Miracles]] targets 1 [[https://yugipedia.com/wiki/Number_C39 Number C39]] monster you control, and lets it attack your opponent directly, and if you have activated the effects of "Creator of Hope" and "Winning Formula" previously this Duel, YOU WIN. You could just Special Summon [[https://yugipedia.com/wiki/Number_39:_Utopia Number 39]] using Winning Formula then upgrade it to [[https://yugipedia.com/wiki/Number_C39:_Utopia_Ray Utopia Ray]] to easily activate this card's effect, making it the easiest Duel Winner ever.
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** [[https://yugipedia.com/wiki/Creator_of_Hope Creator of Hope]]: At the start of your Draw Phase, if your LP is lower than your opponent's and this card is in the GY because this card in your possession was destroyed by an opponent's card and sent there since your last Draw Phase, you can put '''ANY CARD''' from your deck and place it on top on your deck.
** [[https://yugipedia.com/wiki/Winning_Formula Winning Formula]] allows you to Special Summon '''any''' Number monster from your Extra Deck, except a Number C monster.
** [[https://yugipedia.com/wiki/Creator_of_Miracles Creator of Miracles]] targets 1 [[https://yugipedia.com/wiki/Number_C39 Number C39]] monster you control, and lets it attack your opponent directly, and if you have activated the effects of "Creator of Hope" and "Winning Formula" previously this Duel, YOU WIN. You could just Special Summon [[https://yugipedia.com/wiki/Number_39:_Utopia Number 39]] using Winning Formula then upgrade it to [[https://yugipedia.com/wiki/Number_C39:_Utopia_Ray Utopia Ray]] to easily activate this card's effect, making it the easiest Duel Winner ever.
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** The Tag Force games allow you to use certain cards that were only in the anime, like the Dark Synchros. Ordinarily, they're Difficult but Awesome, with their raw power balanced out by the trickiness in using a 0-ATK, high-level Dark Tuner to summon it... unless that Dark Tuner is Doom Submarine. Doom Submarine can revive itself once per game while you control no monsters, and it's Level 9, meaning it can summon pretty much any Dark Synchro you could want. Discard Submarine, Summon Submarine, Normal Summon something else... free Dark Synchro.
** Even as Dark Synchros go, Hundred-Eyes Dragon is incredibly strong. It can be played with a simple combo of Doom Submarine/Infernity Randomizer or Mirage, it has a nasty 3000 ATK, and it has three effects. The first shuts down opposing Spells and Traps while it attacks, the second gives it the effects of all the Infernities in your Graveyard (which can include piercing and burn damage, drawing a card every turn, indestructibility by battle or effects, summoning Infernities from the Graveyard, or making it impossible for you to lose the Duel), and the third lets you, whenever the Dragon is somehow destroyed, add any card from your Deck to your hand. This last effect combos perfectly with fellow anime-only card Cursed Prison, letting you Summon it instantly in DEF, so that you'll be able to grab a card when it gets taken down.
** Fog Castle, which revives a monster up to four times after it gets destroyed, is incredibly abusable with any card whose effect activates upon destruction. How does knocking 35 cards from your opponent's Deck with a Voltic Bicorn sound? How about using Sangan to instantly draw out Exodia? If that wasn't enough, when Fog Castle runs out of uses, you get to take four monsters from your Graveyard and add them to your hand, massively boosting your advantage in the unlikely event that you haven't just won the Duel.
** Philosopher's Stone Sabatiel may be limited to one, but it can be added from your Deck to your hand whenever you lose a Winged Kuriboh, so it's incredibly easy to draw (especially with a Flute of Summoning Kuriboh). What's it do? Let you pay half your LP to add any card from your Deck to your hand. And then it goes back to the Deck, letting you play it again. After three activations, it turns from its original effect to one that multiplies one monster's ATK for a turn by up to 5, potentially giving you a card with over 10,000 ATK... and somehow, that feels like a downgrade.
** Trick Battle (a card that reverses the results of a battle so the stronger monster gets destroyed, but damage is still calculated normally) sounds like a quirky bit of fun... until you combo it with Colossal Fighter, a card that can revive itself when destroyed. Summon Colossal Fighter, activate Trick Battle, attack a weaker monster. Your opponent takes damage, but the weaker monster stays and Colossal Fighter gets destroyed. Since it was technically destroyed by battle, you can Summon it back, and since you Summoned it back, you can attack again. Repeat until the opponent dies.
** The Destiny Draw mechanic, which automatically placed a designated card on top of your Deck if you were losing, was remarkably abusable, letting you put game-winning cards on top of your Deck in the second turn with some good management of your Life Points. After Glow, which shuffles itself into the Deck and wins the Duel if you draw it on the next turn, was probably the worst offender. What made it more egregious is that you can set a handicap that starts you off at an immense Life Point disadvantage, which allows you to immediately access Destiny Draw.

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** The Tag Force games allow you to use certain cards that were only in the anime, like the Dark Synchros. Ordinarily, they're Difficult but Awesome, with their raw power balanced out by the trickiness in using a 0-ATK, high-level Dark Tuner to summon it... unless that Dark Tuner is [[https://yugipedia.com/wiki/Dark_Tuner_Doom_Submarine Doom Submarine.Submarine]]. Doom Submarine can revive itself once per game while you control no monsters, and it's Level 9, meaning it can summon pretty much any Dark Synchro you could want. Discard Submarine, Summon Submarine, Normal Summon something else... free Dark Synchro.
** Even as Dark Synchros go, Hundred-Eyes Dragon is incredibly strong. It can be played with a simple combo of Doom Submarine/Infernity Randomizer Submarine/[[https://yugipedia.com/wiki/Infernity_Randomizer Infernity Randomizer]] or Mirage, [[https://yugipedia.com/wiki/Infernity_Mirage Mirage]], it has a nasty 3000 ATK, and it has three effects. The first shuts down opposing Spells and Traps while it attacks, the second gives it the effects of all the Infernities in your Graveyard (which can include piercing and burn damage, drawing a card every turn, indestructibility by battle or effects, summoning Infernities from the Graveyard, or making it impossible for you to lose the Duel), and the third lets you, whenever the Dragon is somehow destroyed, add any card from your Deck to your hand. This last effect combos perfectly with fellow anime-only card [[https://yugipedia.com/wiki/Cursed_Prison Cursed Prison, Prison]], letting you Summon it instantly in DEF, so that you'll be able to grab a card when it gets taken down.
** [[https://yugipedia.com/wiki/Fog_Castle Fog Castle, Castle]], which revives a monster up to four times after it gets destroyed, is incredibly abusable with any card whose effect activates upon destruction. How does knocking 35 cards from your opponent's Deck with a Voltic Bicorn sound? How about using Sangan to instantly draw out Exodia? If that wasn't enough, when Fog Castle runs out of uses, you get to take four monsters from your Graveyard and add them to your hand, massively boosting your advantage in the unlikely event that you haven't just won the Duel.
** Philosopher's Stone Sabatiel may be limited to one, but it can be added from your Deck to your hand whenever you lose a [[https://yugipedia.com/wiki/Winged_Kuriboh Winged Kuriboh, Kuriboh]], so it's incredibly easy to draw (especially with a [[https://yugipedia.com/wiki/The_Flute_of_Summoning_Kuriboh Flute of Summoning Kuriboh). What's it do? Let Kuriboh]]). It lets you pay half your LP to add any card from your Deck to your hand. And then it goes back to the Deck, letting you play it again. After three activations, it turns from its original effect to one that multiplies one monster's ATK for a turn by up to 5, potentially giving you a card with over 10,000 ATK... and somehow, that feels like a downgrade.
** [[https://yugipedia.com/wiki/Trick_Battle Trick Battle Battle]] (a card that reverses the results of a battle so the stronger monster gets destroyed, but damage is still calculated normally) sounds like a quirky bit of fun... until you combo it with Colossal Fighter, a card that can revive itself when destroyed. Summon [[https://yugipedia.com/wiki/Colossal_Fighter Colossal Fighter, Fighter]], activate Trick Battle, attack a weaker monster. Your opponent takes damage, but the weaker monster stays and Colossal Fighter gets destroyed. Since it was technically destroyed by battle, you can Summon it back, and since you Summoned it back, you can attack again. Repeat until the opponent dies.
** The Destiny Draw mechanic, which automatically placed a designated card on top of your Deck if you were losing, was remarkably abusable, letting you put game-winning cards on top of your Deck in the second turn with some good management of your Life Points. After Glow, [[https://yugipedia.com/wiki/Afterglow Afterglow]], which shuffles itself into the Deck and wins the Duel if you draw it on the next turn, was probably the worst offender. What made it more egregious is that you can set a handicap that starts you off at an immense Life Point disadvantage, which allows you to immediately access Destiny Draw.
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* HilariousInHindsight: One of the test questions in ''Tag Force 1'' asks "Which is not an Ojama Trio?", followed by the multiple choice answers of Green, Black, Blue, and Yellow. Since each Ojama is named for their skin color, the correct answer was Blue. Years later, Ojama Blue would offically exist as a new wave of Ojama monster.
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* MemeticBadass: Dear lord, Red Hat! The feats that he do in this series got lots of fans who know and play Tag Force look at him this way.
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* FanPreferredCouple: As far as Tag Force fanworks are concerned, most of them has Red Hat paired with Jaden due to the ShipTease they get in the third Tag Force game. Since Red Hat also has an official GenderBender from the third Tag Force game, the ship can go as a HoYay or Heterosexual ship. Or even an OT3 with Yubel.

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* FanPreferredCouple: As far as Tag Force fanworks are concerned, most of them has Red Hat paired with Jaden due to the ShipTease they get in the third Tag Force game. Since Red Hat also has an official GenderBender from the third Tag Force game, the ship can go as a HoYay or Heterosexual ship. Or even an OT3 with Yubel.Yubel, regardless of gender.
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* FanPreferredCouple: As far as Tag Force fanworks are concerned, most of them has Red Hat paired with Jaden due to the ShipTease they get in the third Tag Force game.

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* FanPreferredCouple: As far as Tag Force fanworks are concerned, most of them has Red Hat paired with Jaden due to the ShipTease they get in the third Tag Force game. Since Red Hat also has an official GenderBender from the third Tag Force game, the ship can go as a HoYay or Heterosexual ship. Or even an OT3 with Yubel.
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* FanPreferredCouple: As far as Tag Force fanworks are concerned, most of them has Red Hat paired with Jaden due to the ShipTease they get in the third Tag Force game.


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* LauncherOfAThousandShips: Red Hat, if you can befriend literally anyone, you are this. In Japan's Pixiv, Red Hat is paired with every single character possible that can be your tag partner.

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** The Destiny Draw mechanic, which automatically placed a designated card on top of your Deck if you were losing, was remarkably abusable, letting you put game-winning cards on top of your Deck in the second turn with some good management of your Life Points. After Glow, which shuffles itself into the Deck and wins the Duel if you draw it on the next turn, was probably the worst offender. What made it more egregious is that you can set a handicap that starts you off at an immense Life Point disadvantage, which allows you to immediately access Destiny Draw.

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** The Destiny Draw mechanic, which automatically placed a designated card on top of your Deck if you were losing, was remarkably abusable, letting you put game-winning cards on top of your Deck in the second turn with some good management of your Life Points. After Glow, which shuffles itself into the Deck and wins the Duel if you draw it on the next turn, was probably the worst offender. What made it more egregious is that you can set a handicap that starts you off at an immense Life Point disadvantage, which allows you to immediately access Destiny Draw.Draw.
* ScrappyMechanic: Some characters have a "favorite card" that you cannot remove from their decks. That card can be simple trash or a card that throws off an entire deck's consistency.
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* EscapistCharacter: Red Hat can befriend literally anyone, defeat anyone who you can beat, and is rightly treated as the greatest duelist ever by the end of the game.
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* GameBreaker:
** The Tag Force games allow you to use certain cards that were only in the anime, like the Dark Synchros. Ordinarily, they're Difficult but Awesome, with their raw power balanced out by the trickiness in using a 0-ATK, high-level Dark Tuner to summon it... unless that Dark Tuner is Doom Submarine. Doom Submarine can revive itself once per game while you control no monsters, and it's Level 9, meaning it can summon pretty much any Dark Synchro you could want. Discard Submarine, Summon Submarine, Normal Summon something else... free Dark Synchro.
** Even as Dark Synchros go, Hundred-Eyes Dragon is incredibly strong. It can be played with a simple combo of Doom Submarine/Infernity Randomizer or Mirage, it has a nasty 3000 ATK, and it has three effects. The first shuts down opposing Spells and Traps while it attacks, the second gives it the effects of all the Infernities in your Graveyard (which can include piercing and burn damage, drawing a card every turn, indestructibility by battle or effects, summoning Infernities from the Graveyard, or making it impossible for you to lose the Duel), and the third lets you, whenever the Dragon is somehow destroyed, add any card from your Deck to your hand. This last effect combos perfectly with fellow anime-only card Cursed Prison, letting you Summon it instantly in DEF, so that you'll be able to grab a card when it gets taken down.
** Fog Castle, which revives a monster up to four times after it gets destroyed, is incredibly abusable with any card whose effect activates upon destruction. How does knocking 35 cards from your opponent's Deck with a Voltic Bicorn sound? How about using Sangan to instantly draw out Exodia? If that wasn't enough, when Fog Castle runs out of uses, you get to take four monsters from your Graveyard and add them to your hand, massively boosting your advantage in the unlikely event that you haven't just won the Duel.
** Philosopher's Stone Sabatiel may be limited to one, but it can be added from your Deck to your hand whenever you lose a Winged Kuriboh, so it's incredibly easy to draw (especially with a Flute of Summoning Kuriboh). What's it do? Let you pay half your LP to add any card from your Deck to your hand. And then it goes back to the Deck, letting you play it again. After three activations, it turns from its original effect to one that multiplies one monster's ATK for a turn by up to 5, potentially giving you a card with over 10,000 ATK... and somehow, that feels like a downgrade.
** Trick Battle (a card that reverses the results of a battle so the stronger monster gets destroyed, but damage is still calculated normally) sounds like a quirky bit of fun... until you combo it with Colossal Fighter, a card that can revive itself when destroyed. Summon Colossal Fighter, activate Trick Battle, attack a weaker monster. Your opponent takes damage, but the weaker monster stays and Colossal Fighter gets destroyed. Since it was technically destroyed by battle, you can Summon it back, and since you Summoned it back, you can attack again. Repeat until the opponent dies.
** The Destiny Draw mechanic, which automatically placed a designated card on top of your Deck if you were losing, was remarkably abusable, letting you put game-winning cards on top of your Deck in the second turn with some good management of your Life Points. After Glow, which shuffles itself into the Deck and wins the Duel if you draw it on the next turn, was probably the worst offender. What made it more egregious is that you can set a handicap that starts you off at an immense Life Point disadvantage, which allows you to immediately access Destiny Draw.

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