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* ScrappyMechanic:
** [[http://yugipedia.com/wiki/Missing_the_Timing Missing the timing]]. Not only does understanding this ruling mean one has to pay very close attention to the ExactWords on card effects, but it also means a lot of potential combos are ruined and a strategy can fall apart with one misplayed card that violates the rule. A further annoyance with this conflict is that most newer cards have their wordings phrased so you can't miss the timing while older cards tend to have their effects worded so they can, contributing to the CantCatchUp problem outdated themes have against the faster new themes.
** The Special Summon rule when it comes to public knowledge locations (Graveyard and banish zone, principally). When a monster cannot be Normal Summoned, then it must be Special Summoned by a procedure specified on its card text (Extra Deck monsters included). However, there's a subset of cards that include a stipulation that allows you to "[[https://yugipedia.com/wiki/Ignoring_the_Summoning_conditions ignore the summoning conditions]]". The issue being that even these cards can't summon those monsters from public knowledge locations because of some particular ruleset, basically contradicting written card text and originating multiple headaches for newer players.
** The "Harpie rule"; Harpie Lady #1, #2, #3, and Cyber Harpie, all have their names treated as Harpie Lady. This also means for purposes of deck construction, thus you can only have three of ''any'' of them in the deck. The card makers thankfully realized this was stupid and started using the mentioned naming mechanics listed under LoopholeAbuse in the main article.
** Archfiend Cards are known as 'Daemon' in the OCG (Not the ''Type'' Demon), but since the TCG [[NeverSayDie just couldn't print that]], they changed their names with no consistency to such. A few years later Demons became an archetype, with cards that support them as such. In the end: All old Demon cards (such as Summoned Skull) became Archfiends, but couldn't have their names changed and while they are treated as such in official games ''there was nothing on the card that actually says they are Archfiends'', so the only way to know that is to look it up on the Internet. Thankfully, reprints now have errata text that state plainly "this card is always treated as an Archfiend card."
** While not technically a game mechanic, the large number of OCG exclusives is infuriating for many TCG players, since there's often no indication of when the TCG will get certain cards, while in comparison, any TCG exclusives can be reliably found in the OCG's Extra Packs. The D/Ds suffered greatly from this (detailed below), the Frightfurs had been affected by the holding back of ONE single support card[[note]]The card in question, [[http://yugipedia.com/wiki/Frightfur_Patchwork Frightfur Patchwork]], took nearly two years to be imported to the TCG[[/note]], while most of the introduced cards from the Kastle Siblings pack took over ''three years'' to be imported.[[note]]Number 73: Abyss Splash was the only exception, and only then because its separately released Chaos form would have been unplayable otherwise.[[/note]] This ties into a rather cretinous, though not technically illegal business practice. It's common to have certain cards in the OCG be of one rarity for a while in Japan as a testing ground to see what kinds of combos or potential the card itself has. Then, when it's time to come to America, the rarity may very well change and as a result, the price jacks up abnormally largely. Cases in point: the Qliphorts (Common and Rare in the OCG, all-foil in the TCG), and Dragonic Diagram, a card that when revealed to have unbelievable combo potential with Dinosaur cards, became a secret rare in America worth close to $100.
** The New Master Rules was generally regarded as the weakest of the Master Rule sets, thanks to the way Links were handled being a very blatant use of CharacterSelectForcing on Konami's part.[[note]]This was the rule where all Extra Deck monsters were tied to Link Monsters. Not only did this make casual play far more difficult, the sheer PowerCreep that Links eventually went with made the game very restrictive.[[/note]] When Konami announced the April 1st 2020 Revision to the Master Rules, they were met with near [[WinBackTheCrowd unanimous praise]].[[note]]Fusion, Synchro and Xyz monsters now no longer require Links to be summoned, while Links and Pendulums still need to work with one another to be played, making them more balanced in regards to the other mechanics.[[/note]]
** Pendulum Monsters have a particularly annoying stipulation with how they interact with the Graveyard. There is a [[GuideDangIt "hidden"]] ruling where rather than always going to the Extra Deck when they leave the field, they are essentially treated as always having the text "If this card would be sent from the field to the GY, place it in the Extra Deck face-up". This allows them to get screwed by any card that overrides where cards go when sent to the Graveyard, such as the Spell Card "[[https://yugipedia.com/wiki/Dimensional_Fissure Dimensional Fissure]]", heavily crippling Pendulum decks. Compare cards like "Crystal Beasts", whose effects to place themselves in the Spell/Trap Zone trigger on destruction and do not attempt to go to the Graveyard when destroyed.
** Time rules at a tournament usually dictate that a player with more LP when time is called is the winner. However, this means that you end up with games being decided on incidental burn damage or LP gain to ''just'' get the numbers advantage, and some players abuse the rule by stalling to overtime while they're ahead. This also consequentially makes the few decks that rely on paying LP as part of their game plan, such as P.U.N.K., Dinomorphia and Gold Pride, much more difficult to play since the player who's using them has to be extra careful to not lose because of the time rules.

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* ScrappyMechanic:
** [[http://yugipedia.com/wiki/Missing_the_Timing Missing the timing]]. Not only does understanding this ruling mean one has to pay very close attention to the ExactWords on card effects, but it also means a lot of potential combos are ruined and a strategy can fall apart with one misplayed card that violates the rule. A further annoyance with this conflict is that most newer cards have their wordings phrased so you can't miss the timing while older cards tend to have their effects worded so they can, contributing to the CantCatchUp problem outdated themes have against the faster new themes.
** The Special Summon rule when it comes to public knowledge locations (Graveyard and banish zone, principally). When a monster cannot be Normal Summoned, then it must be Special Summoned by a procedure specified on its card text (Extra Deck monsters included). However, there's a subset of cards that include a stipulation that allows you to "[[https://yugipedia.com/wiki/Ignoring_the_Summoning_conditions ignore the summoning conditions]]". The issue being that even these cards can't summon those monsters from public knowledge locations because of some particular ruleset, basically contradicting written card text and originating multiple headaches for newer players.
** The "Harpie rule"; Harpie Lady #1, #2, #3, and Cyber Harpie, all have their names treated as Harpie Lady. This also means for purposes of deck construction, thus you can only have three of ''any'' of them in the deck. The card makers thankfully realized this was stupid and started using the mentioned naming mechanics listed under LoopholeAbuse in the main article.
** Archfiend Cards are known as 'Daemon' in the OCG (Not the ''Type'' Demon), but since the TCG [[NeverSayDie just couldn't print that]], they changed their names with no consistency to such. A few years later Demons became an archetype, with cards that support them as such. In the end: All old Demon cards (such as Summoned Skull) became Archfiends, but couldn't have their names changed and while they are treated as such in official games ''there was nothing on the card that actually says they are Archfiends'', so the only way to know that is to look it up on the Internet. Thankfully, reprints now have errata text that state plainly "this card is always treated as an Archfiend card."
** While not technically a game mechanic, the large number of OCG exclusives is infuriating for many TCG players, since there's often no indication of when the TCG will get certain cards, while in comparison, any TCG exclusives can be reliably found in the OCG's Extra Packs. The D/Ds suffered greatly from this (detailed below), the Frightfurs had been affected by the holding back of ONE single support card[[note]]The card in question, [[http://yugipedia.com/wiki/Frightfur_Patchwork Frightfur Patchwork]], took nearly two years to be imported to the TCG[[/note]], while most of the introduced cards from the Kastle Siblings pack took over ''three years'' to be imported.[[note]]Number 73: Abyss Splash was the only exception, and only then because its separately released Chaos form would have been unplayable otherwise.[[/note]] This ties into a rather cretinous, though not technically illegal business practice. It's common to have certain cards in the OCG be of one rarity
ScrappyMechanic: See [[TabletopGames/ScrappyMechanic here]] for a while in Japan as a testing ground to see what kinds of combos or potential the card itself has. Then, when it's time to come to America, the rarity may very well change and as a result, the price jacks up abnormally largely. Cases in point: the Qliphorts (Common and Rare in the OCG, all-foil in the TCG), and Dragonic Diagram, a card that when revealed to have unbelievable combo potential with Dinosaur cards, became a secret rare in America worth close to $100.
** The New Master Rules was generally regarded as the weakest of the Master Rule sets, thanks to the way Links were handled being a very blatant use of CharacterSelectForcing on Konami's part.[[note]]This was the rule where all Extra Deck monsters were tied to Link Monsters. Not only did this make casual play far more difficult, the sheer PowerCreep that Links eventually went with made the game very restrictive.[[/note]] When Konami announced the April 1st 2020 Revision to the Master Rules, they were met with near [[WinBackTheCrowd unanimous praise]].[[note]]Fusion, Synchro and Xyz monsters now no longer require Links to be summoned, while Links and Pendulums still need to work with one another to be played, making them more balanced in regards to the other mechanics.[[/note]]
** Pendulum Monsters have a particularly annoying stipulation with how they interact with the Graveyard. There is a [[GuideDangIt "hidden"]] ruling where rather than always going to the Extra Deck when they leave the field, they are essentially treated as always having the text "If this card would be sent from the field to the GY, place it in the Extra Deck face-up". This allows them to get screwed by any card that overrides where cards go when sent to the Graveyard, such as the Spell Card "[[https://yugipedia.com/wiki/Dimensional_Fissure Dimensional Fissure]]", heavily crippling Pendulum decks. Compare cards like "Crystal Beasts", whose effects to place themselves in the Spell/Trap Zone trigger on destruction and do not attempt to go to the Graveyard when destroyed.
** Time rules at a tournament usually dictate that a player with more LP when time is called is the winner. However, this means that you end up with games being decided on incidental burn damage or LP gain to ''just'' get the numbers advantage, and some players abuse the rule by stalling to overtime while they're ahead. This also consequentially makes the few decks that rely on paying LP as part of their game plan, such as P.U.N.K., Dinomorphia and Gold Pride, much more difficult to play since the player who's using them has to be extra careful to not lose because of the time rules.
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* ThatOneRule: Tied with ScrappyMechanic, there are several rules that aren't perfectly intuitive and will catch new players off-guard, contributing to a very steep learning curve even though PSCT tries to make things a little clearer. See the main page for a list.
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** The Gold Rare rarity is oft-maligned by many players due to how much it sticks out like a sore thumb relative to other card rarities and its incredibly high propensity for defects, with both printing errors and flaking due to high heat being very common scenarios.
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** Over time, "Pendulum" (the deck, not the summoning mechanic), also sometimes referred to as "Pendulum goodstuff", has become regarded with disdain by many players. It is effectively the culmination of what many casual players dislike about modern ''Yu-Gi-Oh!'', being a seemingly incoherent mishmash of engines and archetypes that happen to play well together and engage in lengthy solitare combos whose endgame is ultimately cranking out a wall of negates made out of virtually every generic Extra Deck boss monster they can fit in, from Borreload Savage Dragon to Apollousa to Odd-Eyes Vortex Dragon etc. and shut their opponent out of playing.
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** [[https://yugipedia.com/wiki/Lovely_Labrynth_of_the_Silver_Castle Lovely Labrynth of the Silver Castle]] is an exceptionally popular character, especially among Japanese fans. Not only is her design considered incredibly gorgeous as it is hot, but she also happens to be the star of one of the most powerful Trap decks to ever grace the game, befitting of her lore status as a powerful dungeon master.
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Rated M For Manly is about works, not specific characters


%%* HoYay: The Artworks of some [[RatedMForManly Gouki]] cards can be classified as this. Even supported with them showing personality in the anime.

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%%* HoYay: The Artworks of some [[RatedMForManly Gouki]] Gouki cards can be classified as this. Even supported with them showing personality in the anime.
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Zero Context Example. Please provide specific examples before readding.


* HoYay: The Artworks of some [[RatedMForManly Gouki]] cards can be classified as this. Even supported with them showing personality in the anime.

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* %%* HoYay: The Artworks of some [[RatedMForManly Gouki]] cards can be classified as this. Even supported with them showing personality in the anime.
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** For all intents and purposes, the [[https://yugipedia.com/wiki/Gunkan Gunkan]] archetype is designed to be a pack filler archetype, being a somewhat bricky Rank 4 engine without particularly good boss monsters. In spite of this, the archetype has earned the adoration of fans everywhere for their awesome food-battleship theme and the sheer amount of flavor in its card effects trying to make the player feel like they're really roleplaying as a sushi chef. You can even find players wielding the deck while cosplaying ''as'' sushi chefs!
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* Two more variants are based on the Forbidden/Limited list: Traditional, which allows banned cards (up to one of each), and Advanced, which completely disallows cards that are Forbidden at all. Another type sometimes seen in competitive play is the Sealed Deck duel, which gives both players identical decks, but no one knows the contents.

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* Two **Two more variants are based on the Forbidden/Limited list: Traditional, which allows banned cards (up to one of each), and Advanced, which completely disallows cards that are Forbidden at all. Another type sometimes seen in competitive play is the Sealed Deck duel, which gives both players identical decks, but no one knows the contents.
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YMMV cannot be played with


* JunkRare: Generally {{Averted}}. Anything "Super Rare" and above is generally a sign that the card is good and competitive viable, such as Black Rose Dragon being anywhere from Super Rare to ''Ghost Rare'' (one of the hardest rarities to get in the [=5Ds=] era.) and is quite the valued Synchro even with the PowerCreep that came later because of its ability to nuke the field. However, despite this, some examples still ''do'' pop up...

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* JunkRare: Generally {{Averted}}. Anything "Super Rare" and above is generally a sign that the card is good and competitive viable, such as Black Rose Dragon being anywhere from Super Rare to ''Ghost Rare'' (one of the hardest rarities to get in the [=5Ds=] era.) and is quite the valued Synchro even with the PowerCreep that came later because of its ability to nuke the field. However, despite this, some examples still ''do'' pop up...JunkRare:



** Many of the [[PanderingToTheBase nostalgia-based]] decks in the second third of the ''ARC-V'' era are decent at best, but have high rarities to cash-in on the then upcoming 20th anniversary nostalgia. [[AvertedTrope Averted]] by ABC, and most famously by Blue-Eyes, which were not only Tier 1, but won the 2016 World Championship.

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** Many of the [[PanderingToTheBase nostalgia-based]] decks in the second third of the ''ARC-V'' era are decent at best, but have high rarities to cash-in on the then upcoming 20th anniversary nostalgia. [[AvertedTrope Averted]] by ABC, and most famously by Blue-Eyes, which were not only Tier 1, but won the 2016 World Championship.
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** Sky Striker. With access to a compact splashable engine and some incredibly powerful cards such as [[https://yugipedia.com/wiki/Sky_Striker_Mobilize_-_Engage! Engage!]] & [[https://yugipedia.com/wiki/Sky_Striker_Mecha_-_Hornet_Drones Hornet Drones]], the archetype saw notable competitive successes, especially during the TOSS/Eternal format[[note]]Thunder Dragon/Orcust/Salamangreat/Striker[[/note]], a well-regarded period of the Yu-Gi-Oh! metagame. Owing to how powerful Engage! and Hornet Drones are (both are still on the Forbidden/Limited Lists in the OCG/TCG), and how Sky Strikers often saw play with the infamous Mystic Mine, many players did not like playing against the archetype. Many fans of the archetype played it not just due to its power, but also the stellar artwork, and [[https://yugipedia.com/wiki/Sky_Striker_Ace_-_Raye Raye]] appearing [[CargoShip attractive]] to them. The archetype has continuously received support throughout the years ever since its introduction back in 2018, and Raye and Engage! have both received alternate artworks, which is usually done for popular or famous cards (only a handful of cards have received alternate artworks over the years). The archetype is also currently being featured in a manga series (Yu-Gi-Oh! OCG Stories). However, the reveal that Raye herself is only 15 years old did notably cause quite a commotion amongst the playerbase. Nevertheless, it's no secret that Konami likes this archetype quite a lot, far more than its Eternal Format peers, with the possible exception of Salamangreat, as that was a heavily featured Cyberse archetype in the VRAINS anime.

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** Sky Striker. With access to a compact splashable engine and some incredibly powerful cards such as [[https://yugipedia.com/wiki/Sky_Striker_Mobilize_-_Engage! Engage!]] & [[https://yugipedia.com/wiki/Sky_Striker_Mecha_-_Hornet_Drones Hornet Drones]], the archetype saw notable competitive successes, especially during the TOSS/Eternal format[[note]]Thunder Dragon/Orcust/Salamangreat/Striker[[/note]], a well-regarded period of the Yu-Gi-Oh! metagame. Owing to how powerful Engage! and Hornet Drones are (both are still on the Forbidden/Limited Lists in the OCG/TCG), and how Sky Strikers often saw play with cards like [[https://yugipedia.com/wiki/Kaiser_Colosseum Kaiser Colosseum]] and the infamous [[https://yugipedia.com/wiki/Mystic_Mine Mystic Mine, Mine]], many players did not like playing against the archetype. Many fans of the archetype played it not just due to its power, but also the stellar artwork, and [[https://yugipedia.com/wiki/Sky_Striker_Ace_-_Raye Raye]] appearing [[CargoShip attractive]] to them. The archetype has continuously received support throughout the years ever since its introduction back in 2018, and Raye and Engage! have both received alternate artworks, which is usually done for popular or famous cards (only a handful of cards have received alternate artworks over the years). The archetype is also currently being featured in a manga series (Yu-Gi-Oh! OCG Stories). However, the reveal that Raye herself is only 15 years old did notably cause quite a commotion amongst the playerbase. Nevertheless, it's no secret that Konami likes this archetype quite a lot, far more than its Eternal Format peers, with the possible exception of Salamangreat, as that was a heavily featured Cyberse archetype in the VRAINS anime.
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None


** Sky Striker. With access to a compact splashable engine and some incredibly powerful cards such as [[https://yugipedia.com/wiki/Sky_Striker_Mobilize_-_Engage! Engage!]] & [[https://yugipedia.com/wiki/Sky_Striker_Mecha_-_Hornet_Drones Hornet Drones]], the archetype saw notable competitive successes, especially during the TOSS/Eternal format[[note]]Thunder Dragon/Orcust/Salamangreat/Striker[[/note]], a well-regarded period of the Yu-Gi-Oh! metagame. Notably, many people played the archetype not just due to its power, but also the stellar artwork, and [[https://yugipedia.com/wiki/Sky_Striker_Ace_-_Raye Raye]] appearing [[CargoShip attractive]] to them. The archetype has continuously received support throughout the years ever since its introduction back in 2018, and Raye and Engage! have both received alternate artworks, which is usually done for popular or famous cards (only a handful of cards have received alternate artworks over the years). The archetype is also currently being featured in a manga series (Yu-Gi-Oh! OCG Stories). However, the reveal that Raye herself is only 15 years old did notably cause quite a commotion amongst the playerbase. Nevertheless, it's no secret that Konami likes this archetype quite a lot.

to:

** Sky Striker. With access to a compact splashable engine and some incredibly powerful cards such as [[https://yugipedia.com/wiki/Sky_Striker_Mobilize_-_Engage! Engage!]] & [[https://yugipedia.com/wiki/Sky_Striker_Mecha_-_Hornet_Drones Hornet Drones]], the archetype saw notable competitive successes, especially during the TOSS/Eternal format[[note]]Thunder Dragon/Orcust/Salamangreat/Striker[[/note]], a well-regarded period of the Yu-Gi-Oh! metagame. Notably, Owing to how powerful Engage! and Hornet Drones are (both are still on the Forbidden/Limited Lists in the OCG/TCG), and how Sky Strikers often saw play with the infamous Mystic Mine, many people played players did not like playing against the archetype. Many fans of the archetype played it not just due to its power, but also the stellar artwork, and [[https://yugipedia.com/wiki/Sky_Striker_Ace_-_Raye Raye]] appearing [[CargoShip attractive]] to them. The archetype has continuously received support throughout the years ever since its introduction back in 2018, and Raye and Engage! have both received alternate artworks, which is usually done for popular or famous cards (only a handful of cards have received alternate artworks over the years). The archetype is also currently being featured in a manga series (Yu-Gi-Oh! OCG Stories). However, the reveal that Raye herself is only 15 years old did notably cause quite a commotion amongst the playerbase. Nevertheless, it's no secret that Konami likes this archetype quite a lot.lot, far more than its Eternal Format peers, with the possible exception of Salamangreat, as that was a heavily featured Cyberse archetype in the VRAINS anime.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Sky Striker. With access to a compact splashable engine and some incredibly powerful cards such as [[https://yugipedia.com/wiki/Sky_Striker_Mobilize_-_Engage! Engage!]] & [[https://yugipedia.com/wiki/Sky_Striker_Mecha_-_Hornet_Drones Hornet Drones]], the archetype saw notable competitive successes, especially during the TOSS/Eternal format[[note]]Thunder Dragon/Orcust/Salamangreat/Striker[[/note]], a well-regarded period of the Yu-Gi-Oh! metagame. Notably, many people played the archetype not just due to its power, but also the stellar artwork, and [[https://yugipedia.com/wiki/Sky_Striker_Ace_-_Raye Raye]] appearing [[CargoShip attractive]] to them. The archetype has continuously received support throughout the years ever since its introduction back in 2018, and Raye and Engage! have both received alternate artworks, which is usually done for popular or famous cards (only a handful of cards have received alternate artworks over the years). The archetype is also currently being featured in a manga series (Yu-Gi-Oh! OCG Stories). However, the reveal that Raye herself is only 15 years old did notably cause quite a commotion amongst the playerbase. Nevertheless, it's no secret that Konami likes this archetype quite a lot.
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None


** Series 11 sought to win back older fans who were alienated for the ''VRAINS'' era (and its rule set). First, the Master Rule changes undoes the blatant CharacterSelectForcing with Link monsters, by allowing Fusion, Synchro and XYZ monsters to be summoned in any monster zone again while keeping the restrictions for Pendulum and Link monsters so that the summoning methods are more balanced. Secondly, rather than tie in the real life cards to the anime (which is instead tied to ''Rush Duel''), the booster sets of Series 11 and onward focus on providing support for older archetypes, with each set tied with one of the older series in a set rotation, ensuring that every archtype and summon method recieved equal amounts of attention, and popular older archtypes got to see play again after being shafted durring the ''VRAINS'' era.

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** Series 11 sought to win back older fans who were alienated for the ''VRAINS'' era (and its rule set). First, the Master Rule changes undoes the blatant CharacterSelectForcing with Link monsters, Monsters, by allowing Fusion, Synchro and XYZ monsters Xyz Monsters to be summoned in any monster zone again while keeping the restrictions for Pendulum and Link monsters Monsters so that the summoning methods are more balanced. Secondly, rather than tie in the real life cards to the current anime (which is instead tied to ''Rush Duel''), the booster sets of Series 11 and onward focus on providing support for older archetypes, themes, with each set tied with one of the older series in a set rotation, ensuring that every archtype many themes and summon method recieved summoning methods received equal amounts of attention, and popular older archtypes archetypes got to see play again after being shafted durring the ''VRAINS'' era.in older formats.
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None

Added DiffLines:

** Series 11 sought to win back older fans who were alienated for the ''VRAINS'' era (and its rule set). First, the Master Rule changes undoes the blatant CharacterSelectForcing with Link monsters, by allowing Fusion, Synchro and XYZ monsters to be summoned in any monster zone again while keeping the restrictions for Pendulum and Link monsters so that the summoning methods are more balanced. Secondly, rather than tie in the real life cards to the anime (which is instead tied to ''Rush Duel''), the booster sets of Series 11 and onward focus on providing support for older archetypes, with each set tied with one of the older series in a set rotation, ensuring that every archtype and summon method recieved equal amounts of attention, and popular older archtypes got to see play again after being shafted durring the ''VRAINS'' era.
Is there an issue? Send a MessageReason:
None


** Time rules at a tournament usually dictate that a player with more LP when time is called is the winner. However, this means that you end up with games being decided on incidental burn damage or LP gain to ''just'' get the numbers advantage, and some players abuse the rule by stalling to overtime while they're ahead.

to:

** Time rules at a tournament usually dictate that a player with more LP when time is called is the winner. However, this means that you end up with games being decided on incidental burn damage or LP gain to ''just'' get the numbers advantage, and some players abuse the rule by stalling to overtime while they're ahead. This also consequentially makes the few decks that rely on paying LP as part of their game plan, such as P.U.N.K., Dinomorphia and Gold Pride, much more difficult to play since the player who's using them has to be extra careful to not lose because of the time rules.
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None


* ItsTheSameNowItSucks: While Cyberse as a new type do need their support and their prominence is to be expected given their focus in ''Anime/YuGiOhVRAINS'', many players began to get tired quite quickly of the starter and non-R Structure Decks always supporting Cyberse monsters.

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* ItsTheSameNowItSucks: While Cyberse as a new type do did need their support and their prominence is to be expected given their focus in ''Anime/YuGiOhVRAINS'', many players began to get tired quite quickly of the starter and non-R Structure Decks always supporting between 2017 and 2019 quite often giving support cards for Cyberse monsters.

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Removed: 1155

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** Interestingly, the Tearlaments archetype, despite being the centerpiece of an incredibly controversial Tier 0 format, has some dissenting opinions surrounding it. A large number of players hate the archetype for typical Tier 0 deck things like being incredibly broken and killing all forms of deck variety and playability during the height of its power. However, there remains a non-insignificant crowd of fans who vouch that the deck is one of the most fun and skill-oriented decks in the game's history and that its main issue is being ahead of its time; that is, it plays ''Yu-Gi-Oh!'' in ways that virtually no other deck has ever done before by being able to consistently interact with the opponent during either players' turns and enabling a high level of back-and-forth chess-style gambit gameplay, but because no other deck was released at the same time that was capable of matching it on even ground it naturally became the most broken deck of the format. Some believe that the Tearlaments style of gameplay could be a possible evolution of the direction of ''Yu-Gi-Oh!'' if Konami is willing to create archetypes that encourage interactivity without simply printing a bunch of negates.



** Interestingly, the Tearlaments archetype, despite being the centerpiece of an incredibly controversial Tier 0 format, has some dissenting opinions surrounding it. A large number of players hate the archetype for typical Tier 0 deck things like being incredibly broken and killing all forms of deck variety and playability during the height of its power. However, there remains a non-insignificant crowd of fans who vouch that the deck is one of the most fun and skill-oriented decks in the game's history and that its main issue is being ahead of its time; that is, it plays ''Yu-Gi-Oh!'' in ways that virtually no other deck has ever done before by being able to consistently interact with the opponent during either players' turns and enabling a high level of back-and-forth chess-style gambit gameplay, but because no other deck was released at the same time that was capable of matching it on even ground it naturally became the most broken deck of the format. Some believe that the Tearlaments style of gameplay could be a possible evolution of the direction of ''Yu-Gi-Oh!'' if Konami is willing to create archetypes that encourage interactivity.
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None

Added DiffLines:

** Interestingly, the Tearlaments archetype, despite being the centerpiece of an incredibly controversial Tier 0 format, has some dissenting opinions surrounding it. A large number of players hate the archetype for typical Tier 0 deck things like being incredibly broken and killing all forms of deck variety and playability during the height of its power. However, there remains a non-insignificant crowd of fans who vouch that the deck is one of the most fun and skill-oriented decks in the game's history and that its main issue is being ahead of its time; that is, it plays ''Yu-Gi-Oh!'' in ways that virtually no other deck has ever done before by being able to consistently interact with the opponent during either players' turns and enabling a high level of back-and-forth chess-style gambit gameplay, but because no other deck was released at the same time that was capable of matching it on even ground it naturally became the most broken deck of the format. Some believe that the Tearlaments style of gameplay could be a possible evolution of the direction of ''Yu-Gi-Oh!'' if Konami is willing to create archetypes that encourage interactivity.
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** A lot of players dislike [=HEROes=] because, being the theme of choice of [[Anime/YuGiOhGX Judai/Jaden Yuki]], they pretty much took over the game for several booster packs, they dominate the Fusion mechanic, and have more support and numbers than actual ''types''. It didn't help that several of those cards received no changes when they were ported to real life, resulting in sets being clogged with cards that were very situational, ''even in their intended Deck''. Despite this, the theme remains highly popular, which has led to "HERO" spawning off multiple sub-archetypes that are well liked on their own, which only adds to the controversy as "HERO" support keeps balloning in number through the years and every few sets.

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** A lot of players dislike [=HEROes=] because, being the theme of choice of [[Anime/YuGiOhGX Judai/Jaden Yuki]], they pretty much took over the game for several booster packs, they dominate the Fusion mechanic, and have more support and numbers than actual ''types''. It didn't help that several of those cards received no changes when they were ported to real life, resulting in sets being clogged with cards that were very situational, ''even in their intended Deck''. Despite this, the theme remains highly popular, which has led to "HERO" spawning off multiple sub-archetypes that are well liked on their own, which only adds to the controversy as "HERO" support keeps balloning ballooning in number through the years and every few sets.
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* SoBadItsGood: After twenty years of PowerCreep, some players perceive it to be this -- there's an undeniable power disparity between the best decks and everything else, and the lack of a resource system leads to a lot of crazy combos, but the ability to throw out these crazy combos can hardly be found in other card games and it contributes to this game's charm.

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* SoBadItsGood: After twenty years of PowerCreep, some players perceive it to be this this, especially when compared to other card games -- there's an undeniable power disparity between the best decks and everything else, and the lack of a resource system leads to a lot of crazy combos, combos you can perform from the get-go, but the ability to throw out these crazy combos can hardly be found in other card games and it contributes to this game's charm.

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* TheScrappy: For the old-school players, Yata-Garasu was this before its ban. Once Yata hit enough times (usually twice), the game was essentially over since the opponent would have no means of drawing cards to stop the loop. It got particularly bad with the release of the original Chaos Emperor Dragon, which wiped the entire field and hand, but didn't stop its user from blowing up a search card to get Yata to peck away at the now defenseless opponent. This combo is why veteran players consider Yata the reason the Forbidden List exists in the first place.[[note]]The rulebook always hinted at one, but there were no Forbidden Cards until after the Yata + Emperor Dragon combo.[[/note]] It's telling that after aeons of PowerCreep and multitudes of other cards being released from the banlist, the majority of players still insist it should never come back, because in many situations, its effect may as well read "If this card inflicts Battle Damage to your opponent, you win the game."

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* TheScrappy: TheScrappy:
**
For the old-school players, Yata-Garasu was this before its ban. Once Yata hit enough times (usually twice), the game was essentially over since the opponent would have no means of drawing cards to stop the loop. It got particularly bad with the release of the original Chaos Emperor Dragon, which wiped the entire field and hand, but didn't stop its user from blowing up a search card to get Yata to peck away at the now defenseless opponent. This combo is why veteran players consider Yata the reason the Forbidden List exists in the first place.[[note]]The rulebook always hinted at one, but there were no Forbidden Cards until after the Yata + Emperor Dragon combo.[[/note]] It's telling that after aeons of PowerCreep and multitudes of other cards being released from the banlist, the majority of players still insist it should never come back, because in many situations, its effect may as well read "If this card inflicts Battle Damage to your opponent, you win the game."


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* SoBadItsGood: After twenty years of PowerCreep, some players perceive it to be this -- there's an undeniable power disparity between the best decks and everything else, and the lack of a resource system leads to a lot of crazy combos, but the ability to throw out these crazy combos can hardly be found in other card games and it contributes to this game's charm.
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* Two more variants are based on the Forbidden/Limited list: Traditional, which allows banned cards (up to one of each), and Advanced, which completely disallows cards that are Forbidden at all. Another type sometimes seen in competitive play is the Sealed Deck duel, which gives both players identical decks, but no one knows the contents.
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** Red-Eyes Black Dragon is touted as holding "potential" in contrast to Blue-Eyes' "power", but this is generally spoken sarcastically in regard to its unimpressive stats on a Level 7 monster alongside a gimmicky archetype that focuses more on emulating Joey Wheeler's deck than actually being good.

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** Red-Eyes Black Dragon is touted as holding "potential" in contrast to Blue-Eyes' "power", but this is generally spoken sarcastically in regard to its unimpressive stats on a Level 7 monster monster, alongside a gimmicky archetype that focuses more on emulating Joey Wheeler's deck than actually being good.
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** Red-Eyes Black Dragon is touted as holding "potential" in contrast to Blue-Eyes' "power", but this is generally spoken sarcastically in regard to its unimpressive stats on a Level 7 monster alongside a gimmicky archetype that focuses more on emulating Joey Wheeler's deck than actually being good.
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** Black-Winged Dragon is generally considered pathetic compared to the tangentially related Blackwings that dominated the ''5Ds'' era. Life Stream Dragon is also derided for being a Tuner Synchro Monster whose Level is too high for most Synchro Summons that require them. It's probably not a coincidence that both were introduced in the anime long after the initial four Signer Dragons, as their owners weren't originally Signers.
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Tiers are based on the deck's representation at an event, not on power level; 0.5 is unnecessary.


** "Lore" archetypes getting heavily pushed by Konami has been a very divisive topic over the years. Many of these archetypes are tied to independent storylines or one of the many [[Metaplot/YuGiOh metaplots]] spanning several different archetypes. Many of these storylines are well-received, but the archetypes tend to be seen as {{Creators Pet}}s due to a great deal of them introducing meta-defining or otherwise immensely powerful cards. A great example of this is the ''Metaplot/YuGiOhAbyss'' storyline; of the (currently) 11 different archetypes (including "Albaz Dragons") featured in the story, at least ''six'' of them have topped the meta at some point. This came to a head with "Tearlament", another "lore" archetype from the "Visas Starfrost" story, which, in conjunction with "Spright" (from the "Abyss" story), completely overran the OCG's competitive scene and resulted in what many call a "Tier 0.5" format.

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** "Lore" archetypes getting heavily pushed by Konami has been a very divisive topic over the years. Many of these archetypes are tied to independent storylines or one of the many [[Metaplot/YuGiOh metaplots]] spanning several different archetypes. Many of these storylines are well-received, but the archetypes tend to be seen as {{Creators Pet}}s due to a great deal of them introducing meta-defining or otherwise immensely powerful cards. A great example of this is the ''Metaplot/YuGiOhAbyss'' storyline; of the (currently) 11 different archetypes (including "Albaz Dragons") featured in the story, at least ''six'' of them have topped the meta at some point. This came to a head with "Tearlament", another "lore" archetype from the "Visas Starfrost" story, which, in conjunction with "Spright" (from the "Abyss" story), completely overran the OCG's competitive scene and resulted scene, eventually resulting in what many call a "Tier "Tearlament" becoming Tier 0.5" format.



** This trope gets taken up to eleven in certain formats with "Tier Zero" Decks - those that are so strong that little else can stand up to them, resulting in a ''ridiculous'' number of {{Mirror Match}}es observed in tournament finals. Well-known examples include Chaos (the deck that birthed the banlist), Tele-DAD of the early Synchro era, [=PePe=] (Perfomapals/Performages), Zoodiacs (which were an interesting example of this in that their engine could actually be injected into another deck to help make it competitive), SPYRAL with Double Helix, Firewall Dragon FTK, and Ishizu Tearlaments.

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** This trope gets taken up to eleven in certain formats with "Tier Zero" Decks - those that are so strong that little else can stand take up to them, at least 65% of top decks of an event, resulting in a ''ridiculous'' number of {{Mirror Match}}es observed in tournament finals. Well-known examples include Chaos (the deck that birthed the banlist), Tele-DAD of the early Synchro era, [=PePe=] (Perfomapals/Performages), Zoodiacs (which were an interesting example of this in that their engine could actually be injected into another deck to help make it competitive), SPYRAL with Double Helix, Firewall Dragon FTK, and Ishizu Tearlaments.
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** Tearlaments got accused of Konami favoritism pretty hard. They were explicitly designed to be incredibly broken, with a unique Fusion Summoning mechanic that isn't archetype-locked and goes massively plus in card advantage, alongside a suite of overpowered support that 95% of decks would die to have, including negation/destruction cards that also work to fire off the archetype's monster effects. Not only that, they received even more support in two consecutive main sets after their release in addition to the ''Duelists of Pyroxene'' box that released the Ishizu Fairy retrains that seemed specifically designed to make Tearlaments insanely broken. Despite being potentially the most powerful Tier 0 deck in the game's history, both formats refused to do anything about the deck for at least 6 months, causing much player fatigue and discontentment about every major tournament boiling down to Tear mirrors and Floowandereeze. Even when the deck was hit in the OCG enough cards were left playable for the deck to simply keep steamrolling everything else in the format, forcing more severe hits a few months later, and even ''that'' refused to kill the deck.

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** Tearlaments got accused of Konami favoritism pretty hard. They were explicitly designed to be incredibly broken, with a unique Fusion Summoning mechanic that isn't archetype-locked and goes massively plus in card advantage, alongside a suite of overpowered support that 95% of decks would die to have, including negation/destruction cards that also work to fire off the archetype's monster effects. Not only that, they received even more support in two consecutive main sets after their release in addition to the ''Duelists of Pyroxene'' box that released the Ishizu Fairy retrains that seemed specifically designed to make Tearlaments insanely broken. Despite being potentially the most powerful Tier 0 deck in the game's history, both formats refused to do anything about the deck for at least 6 months, causing much player fatigue and discontentment about every major tournament boiling down to Tear mirrors and Floowandereeze. Even when the deck was hit in the OCG enough cards were left playable for the deck to simply keep steamrolling everything else in the format, forcing more severe hits a few months later, and even ''that'' refused to kill the deck. In the West, the TCG saw what happened in the OCG and to prevent something similar from happening [[TheresNoKillLikeOverkill absolutely nuked the deck from orbit]], forcing an amount of bans/limits to the deck not seen since the Dragon Rulers. Notably players were STILL terrified of the deck performing but as of now, the hits seem to have worked in the West.
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** Some infamous [=4Kids=] dub alterations worm their way into the TCG whenever cards based on the anime are made, causing exasperated cries of Konami killing perfectly good card names in the name of accuracy. One good example of this is the card [[https://yugipedia.com/wiki/This_Creepy_Little_Punk "This Creepy Little Punk"]], a card based on Kalin Kessler from ''[=5D's=]'' and named after a line said by his opponent Lawson, which many feel is an inferior name to the original Japanese card name "Return of the Reaper" that comes from the exact same duel.

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* FanNickname:
** The term "archetype", often used to describe a theme supported by having a specific name. Official sources in both the TCG and OCG have used "series" and "theme" inconsistently, but the use of "archetype" is just that widely used by the fanbase.
** "Cookie Cutter" was a term from the 2000's, when archetypes were largely under-developed and beatdown was the reigning strategy. The term describes how [[ComplacentGamingSyndrome every deck looked the same]], with at least half the deck consisting of [[BoringButPractical "staples"]]. It got an extended form, "CCCC", meaning "Cookie Cutter Chaos Control" after the introduction of the [[GameBreaker Envoys]] and before the banlist was implemented.
** "Staples" are BoringButPractical cards with good effects and no activation conditions, allowing them to be used in any Deck.
** Sakuretsu Armor was nicknamed "the poor man's Mirror Force" due to its Common rarity, as opposed to the harder-to-find Ultra Rare Mirror Force.
** Chaos Sorcerer was nicknamed "the poor man's Chaos" due to its Common rarity, as opposed being Secret Rare like the Envoys.
** "Topdecking" or "Lucksacking" is a derogatory term used when a player at a major disadvantage draws that card that has shifted the advantage in their favor with minimal effort. [[note]]While this was common since the beginning of the game, it reached extreme levels in 2006 when Cyber-Stein was released and caused the "Random stein" to win games. For example, an opponent has a 4 card advantage with 2 at hand, 1 monster on the field, and 1-spell/trap. The player has no cards on hand or field due to massive misplays but has over 5000 LP left. That player draws Cyber Stein and summons Cyber-Twin Dragon. Attacks the monster, direct attacks, and Stein attacks directly. Opponent has no options left even after the draw. Player continues attacking and game.[[/note]]
** "Boss Monster" is often used to refer to any particularly powerful monster that's tied to an archetype and has a powerful effect that makes dealing with it difficult, as well as being difficult to summon and often requiring cards from said archetype to even get it on the field. Naturally, true to the name, once it's ''on'' the field, it feels like a BossBattle trying to get it ''off'' the field.
** "Solitaire decks", for decks that focus on winning turn one and not even letting the opponent get a chance to play. The name comes from the fact that, since the deck is so focused on winning turn one and not letting your opponent get a chance fight back or ''even play a single card'' that the person using it might as well be playing TabletopGame/{{Solitaire}} instead of Yu-Gi-Oh.
** "Beatstick" is often use to describe monsters that have a high ATK stat, are easily summoned, but don't have any outstanding effects. (or no effect at all, in the case of normal monsters)
** "Glorified Beatstick" is also used to describe monsters that are more difficult to summon, have high attack, and do have a variety of effects... [[PowerupLetDown but nearly all of said effects they have really aren't that useful to justify the summoning cost,]] or are incredibly easy to get off the field once summoned regardless.
** "Floater" for any card that replaces itself in card advantage when it leaves the field, such as Sangan, Mystic Tomato or Card Trooper.
** "Stratos" for any monster that adds a card from deck when summoned, and "ROTA" (short for "Reinforcement of the Army") for any spell that adds a card from deck when activated. Named as such thanks to both cards being some of the earliest and most iconic cards that carried the effects.
** "Brick" is a term loaned from poker, used to describe a hand full of unplayable cards or just a card that you can't use at the moment.
** "Trish" for Trishula, Dragon of the Ice Barrier. Partly to keep its name short, mostly because people have found it fun to treat it as female.
** When decks are mixed together, they often take the suffix from one group. All Shaddoll variants end with 'dolls,' (ie, Shaddolls + Plants become Plantdolls, Trains + Shaddolls become Traindolls), Lighsworn variants end with 'sworn,' etc.
** Performages and Performapals are an exception to this; they're called Performages & Pals. Also called EM-Em among Japanese circles[[note]]This is because Performapals are called Entermates in Japan (abbreviated as EM) and Performages are Entermage (Em)[[/note]], and Pepe among English-speakers. The latter has become the most popular.
** It’s common for fan-created archetype hybrid decks to get unique names, like “Plant Synchro”. Some of them are more creative and reference other works like the aforementioned Pepe ([[MemeticMutation referencing the frog]]), Phantom-Knights/Burning Abyss was named “[[{{VideoGame/Earthbound1994}} PK Fire]]”, or Lyrilusc + other winged beasts got called “[[{{Music/Cameo}} Bird Up]]”.
** "[[MoneyDearBoy Komoney]]" has been picking up steam after the ban list where ''Creator/{{Konami}}'' not so subtly killed off all the major competitive archetypes of the early ''ARC-V'' era. It's now used frequently whenever ''Konami'' does something that blatantly "encourages" people to buy new archetypes, and only got worse after their gaming controversy. Via the VideoGame/{{BEMANI}} fandom, the deliberate spelling "Konmai" also appears when they make a downright stupid decision, especially related to the banlist.
** "Win more" cards, for cards that, while not bad in their own right, require a good deal of setup that, if you ''could'' get them onto the field and/or make the most of their effects, you [[AwesomeButImpractical likely could have won without them anyways.]]
** [[TabletopGame/MagicTheGathering "Trample"]] was commonly a nickname for the mechanic the game now refers to as "piercing".
** Ash Blossom & Joyous Spring has acquired the nickname "Fivehead" due to her prominent forehead.
** The Witchcraft monsters, primarily due to [[https://yugipedia.com/wiki/Witchcraft_Master_Verre Witchcraft Master Verre]], have been dubbed the "smug loli(s)".
** It is not uncommon for a series or archetype, especially those used by prominent anime characters, to get new support several years after the cards were initially introduced, likely to appeal to fans that are nostalgic towards such cards and/or characters. Fans have often dubbed such cards as "legacy support", especially if they were introduced in an era much later than the one the character whose deck they support originally hailed from.
** Cards that you want to stay in the deck for effects are often called "Garnets" in reference to the very widespread use of Gem-Knight Garnet in Brilliant Fusion engines. Gem-Knight Seraphinite is a fusion monster made up of one Gem-Knight monster and one Light-attribute monster, who allows the user to perform a second Normal Summon per turn. This effect is ''so'' valuable that many decks who already ran Light monsters and had room would add in one copy of Gem-Knight Garnet and three of Brilliant Fusion (A Gem-Knight fusion card that let you fuse a Gem-Knight using materials in your deck) in order to get Seraphinite out for combos. Garnet was almost universally ran as the token Gem-Knight, because he had the highest stats of the level 4 Gem-Knights, allowing him to be ''potentially'' useful if drawn.
** The New Master Rules are often simply called "Master Rule 4", following on from the previous series' "Master Rule 3".
** As the name of the next iteration of the Master Duels introduced alongside the ''Rush Duel'' format and ''Anime/YuGiOhSEVENS'' is somewhat unwieldy (Master Rules April 1st 2020 Revision), many have taken to referring to it as 'Master Rule 3.5', since it combines mechanics from pre-New Master Rules with the New Master Rule. Others call it "Master Rule 2020", or "Master Rule 4/20", or simply just "Master Rule 5".
** [[https://yugipedia.com/wiki/Crystron_Halqifibrax Crystron Halqifibrax]] is an odd example. When the card was revealed in the OCG, the name was translated as Crystron Needlefiber. People testing the card got used to that name as this card took ''over two years'' to be ported to the TCG. So while it has an official TCG name, many still call this card "Needlefiber" (and because it's a lot easier to remember and say than "Halqifibrax"). Some also opt for just calling it "Halq" instead.
** [[https://yugipedia.com/wiki/True_King_of_All_Calamities True King of All Calamities]] gets nicknamed "[[SarcasmMode Very Fun Dragon]]" from its OCG name mixed with a side of FunWithAcronyms on top of how difficult it was to beat for the (relative) ease of accessing it.
** "Rhongo Bongo" for "Number 86 - Heroic Champion Rhongomyniad". Picked up steam after the release of ''VideoGame/YuGiOhMasterDuel'' due to players realizing that the card is not banned in the OCG or ''Master Duel'' like it is in the TCG and discovering how unfair of a boss monster it tends to be, especially in decks that can consistently turbo it out on the first turn with 5 or more Xyz Materials like Phantom Knights.
** Salamangreats is shortened to "Salads" thanks to a streamer calling it that as a joke and it just caught on. The other reason is its consistency in plays comparable to making salads, easy to use/make but boring to play/eat.
** "Jumpmas" (Jump + Christmas), for the monthly period of card reveals from the OCG coinciding with the release of the V-Jump magazine, which is sometimes likened to a Christmas gift.
** The "waifu Deck" has been a term adopted for the Deck Build Packs, which release three new themes, and one of these themes is always one made up of cute or attractive female monsters. Examples include The Weather, Sky Striker, Mayakashi[[note]]an unusual example since while the theme itself isn't completely composed of female characters, the main lore focus is[[/note]], Witchcrafter, Dragonmaids, Rikka, Evil/Live Twins, Solfachords, and Exosisters.
** The [[https://yugipedia.com/wiki/Adventurer_Token_(series) Adventurer Token]] theme often gets called by its initial fan translation, Brave Token, due to it being faster to say than its localized name.
** [[https://yugipedia.com/wiki/Small_World Small World]] introduced the term "bridge", which refers to the card that is used to link the card in your hand to the card you are trying to search.
** "Tax Dragon" is used to refer to [[https://yugipedia.com/wiki/Masquerade_the_Blazing_Dragon Masquerade the Blazing Dragon]] due to requiring the opponent to pay 600 life points to activate just about anything. This often extends to [[https://yugipedia.com/wiki/Red-Eyes_Flare_Metal_Dragon Red-Eyes Flare Metal Dragon]] as well (which ''burns'' 500 life points instead of forcing the opponent to ''pay'').
** "Brick-Eyes" for Blue-Eyes, due to the deck's tendency to open with terrible starting hands because of their reliance on high-level monsters that often can't summon themselves easily (particularly Blue-Eyes White Dragon itself).
** Floowandereeze are abbreviated to "Flunder" for being easier to remember, spell, and say. Alternatively, simply calling them "the birds" gets the point across just as well.
** Effects that can't be responded to are known as "Spell Speed 4" as a spinoff of the Spell Speed system that dictate what effects can be used in response to others (with the scale normally going up to 3, currently used only by Counter Traps to ensure that only other Counter Traps can respond to them).
** "Halqidon" (Or Halqdon) - a portmanteau of both [[https://yugipedia.com/wiki/Crystron_Halqifibrax Crystron Halqifibrax]] and [[https://yugipedia.com/wiki/Mecha_Phantom_Beast_Auroradon Mecha Phantom Beast Auroradon's]] names, referring to a Link laddering combo using the aforementioned cards that is easily splashable in many decks due to how much resources they generate for massive Extra Deck Monster summoning (usually Synchros) that is derided by many players.
** The Tri-Brigade + Lyrilusc hybrid deck is sometimes referred to as [[Series/TheEricAndreShow "Bird Up"]].
** The time period during which Tearlaments were Tier 0 is "affectionately" referred to as [[PunnyName "Tear 0"]].

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* FanNickname:
** The term "archetype", often used to describe a theme supported by having a specific name. Official sources in both the TCG and OCG have used "series" and "theme" inconsistently, but the use of "archetype" is just that widely used by the fanbase.
** "Cookie Cutter" was a term from the 2000's, when archetypes were largely under-developed and beatdown was the reigning strategy. The term describes how [[ComplacentGamingSyndrome every deck looked the same]], with at least half the deck consisting of [[BoringButPractical "staples"]]. It got an extended form, "CCCC", meaning "Cookie Cutter Chaos Control" after the introduction of the [[GameBreaker Envoys]] and before the banlist was implemented.
** "Staples" are BoringButPractical cards with good effects and no activation conditions, allowing them to be used in any Deck.
** Sakuretsu Armor was nicknamed "the poor man's Mirror Force" due to
FanNickname: [[FanNickname/YuGiOhCardGame Now has its Common rarity, as opposed to the harder-to-find Ultra Rare Mirror Force.
** Chaos Sorcerer was nicknamed "the poor man's Chaos" due to its Common rarity, as opposed being Secret Rare like the Envoys.
** "Topdecking" or "Lucksacking" is a derogatory term used when a player at a major disadvantage draws that card that has shifted the advantage in their favor with minimal effort. [[note]]While this was common since the beginning of the game, it reached extreme levels in 2006 when Cyber-Stein was released and caused the "Random stein" to win games. For example, an opponent has a 4 card advantage with 2 at hand, 1 monster on the field, and 1-spell/trap. The player has no cards on hand or field due to massive misplays but has over 5000 LP left. That player draws Cyber Stein and summons Cyber-Twin Dragon. Attacks the monster, direct attacks, and Stein attacks directly. Opponent has no options left even after the draw. Player continues attacking and game.[[/note]]
** "Boss Monster" is often used to refer to any particularly powerful monster that's tied to an archetype and has a powerful effect that makes dealing with it difficult, as well as being difficult to summon and often requiring cards from said archetype to even get it on the field. Naturally, true to the name, once it's ''on'' the field, it feels like a BossBattle trying to get it ''off'' the field.
** "Solitaire decks", for decks that focus on winning turn one and not even letting the opponent get a chance to play. The name comes from the fact that, since the deck is so focused on winning turn one and not letting your opponent get a chance fight back or ''even play a single card'' that the person using it might as well be playing TabletopGame/{{Solitaire}} instead of Yu-Gi-Oh.
** "Beatstick" is often use to describe monsters that have a high ATK stat, are easily summoned, but don't have any outstanding effects. (or no effect at all, in the case of normal monsters)
** "Glorified Beatstick" is also used to describe monsters that are more difficult to summon, have high attack, and do have a variety of effects... [[PowerupLetDown but nearly all of said effects they have really aren't that useful to justify the summoning cost,]] or are incredibly easy to get off the field once summoned regardless.
** "Floater" for any card that replaces itself in card advantage when it leaves the field, such as Sangan, Mystic Tomato or Card Trooper.
** "Stratos" for any monster that adds a card from deck when summoned, and "ROTA" (short for "Reinforcement of the Army") for any spell that adds a card from deck when activated. Named as such thanks to both cards being some of the earliest and most iconic cards that carried the effects.
** "Brick" is a term loaned from poker, used to describe a hand full of unplayable cards or just a card that you can't use at the moment.
** "Trish" for Trishula, Dragon of the Ice Barrier. Partly to keep its name short, mostly because people have found it fun to treat it as female.
** When decks are mixed together, they often take the suffix from one group. All Shaddoll variants end with 'dolls,' (ie, Shaddolls + Plants become Plantdolls, Trains + Shaddolls become Traindolls), Lighsworn variants end with 'sworn,' etc.
** Performages and Performapals are an exception to this; they're called Performages & Pals. Also called EM-Em among Japanese circles[[note]]This is because Performapals are called Entermates in Japan (abbreviated as EM) and Performages are Entermage (Em)[[/note]], and Pepe among English-speakers. The latter has become the most popular.
** It’s common for fan-created archetype hybrid decks to get unique names, like “Plant Synchro”. Some of them are more creative and reference other works like the aforementioned Pepe ([[MemeticMutation referencing the frog]]), Phantom-Knights/Burning Abyss was named “[[{{VideoGame/Earthbound1994}} PK Fire]]”, or Lyrilusc + other winged beasts got called “[[{{Music/Cameo}} Bird Up]]”.
** "[[MoneyDearBoy Komoney]]" has been picking up steam after the ban list where ''Creator/{{Konami}}'' not so subtly killed off all the major competitive archetypes of the early ''ARC-V'' era. It's now used frequently whenever ''Konami'' does something that blatantly "encourages" people to buy new archetypes, and only got worse after their gaming controversy. Via the VideoGame/{{BEMANI}} fandom, the deliberate spelling "Konmai" also appears when they make a downright stupid decision, especially related to the banlist.
** "Win more" cards, for cards that, while not bad in their
own right, require a good deal of setup that, if you ''could'' get them onto the field and/or make the most of their effects, you [[AwesomeButImpractical likely could have won without them anyways.]]
** [[TabletopGame/MagicTheGathering "Trample"]] was commonly a nickname for the mechanic the game now refers to as "piercing".
** Ash Blossom & Joyous Spring has acquired the nickname "Fivehead" due to her prominent forehead.
** The Witchcraft monsters, primarily due to [[https://yugipedia.com/wiki/Witchcraft_Master_Verre Witchcraft Master Verre]], have been dubbed the "smug loli(s)".
** It is not uncommon for a series or archetype, especially those used by prominent anime characters, to get new support several years after the cards were initially introduced, likely to appeal to fans that are nostalgic towards such cards and/or characters. Fans have often dubbed such cards as "legacy support", especially if they were introduced in an era much later than the one the character whose deck they support originally hailed from.
** Cards that you want to stay in the deck for effects are often called "Garnets" in reference to the very widespread use of Gem-Knight Garnet in Brilliant Fusion engines. Gem-Knight Seraphinite is a fusion monster made up of one Gem-Knight monster and one Light-attribute monster, who allows the user to perform a second Normal Summon per turn. This effect is ''so'' valuable that many decks who already ran Light monsters and had room would add in one copy of Gem-Knight Garnet and three of Brilliant Fusion (A Gem-Knight fusion card that let you fuse a Gem-Knight using materials in your deck) in order to get Seraphinite out for combos. Garnet was almost universally ran as the token Gem-Knight, because he had the highest stats of the level 4 Gem-Knights, allowing him to be ''potentially'' useful if drawn.
** The New Master Rules are often simply called "Master Rule 4", following on from the previous series' "Master Rule 3".
** As the name of the next iteration of the Master Duels introduced alongside the ''Rush Duel'' format and ''Anime/YuGiOhSEVENS'' is somewhat unwieldy (Master Rules April 1st 2020 Revision), many have taken to referring to it as 'Master Rule 3.5', since it combines mechanics from pre-New Master Rules with the New Master Rule. Others call it "Master Rule 2020", or "Master Rule 4/20", or simply just "Master Rule 5".
** [[https://yugipedia.com/wiki/Crystron_Halqifibrax Crystron Halqifibrax]] is an odd example. When the card was revealed in the OCG, the name was translated as Crystron Needlefiber. People testing the card got used to that name as this card took ''over two years'' to be ported to the TCG. So while it has an official TCG name, many still call this card "Needlefiber" (and because it's a lot easier to remember and say than "Halqifibrax"). Some also opt for just calling it "Halq" instead.
** [[https://yugipedia.com/wiki/True_King_of_All_Calamities True King of All Calamities]] gets nicknamed "[[SarcasmMode Very Fun Dragon]]" from its OCG name mixed with a side of FunWithAcronyms on top of how difficult it was to beat for the (relative) ease of accessing it.
** "Rhongo Bongo" for "Number 86 - Heroic Champion Rhongomyniad". Picked up steam after the release of ''VideoGame/YuGiOhMasterDuel'' due to players realizing that the card is not banned in the OCG or ''Master Duel'' like it is in the TCG and discovering how unfair of a boss monster it tends to be, especially in decks that can consistently turbo it out on the first turn with 5 or more Xyz Materials like Phantom Knights.
** Salamangreats is shortened to "Salads" thanks to a streamer calling it that as a joke and it just caught on. The other reason is its consistency in plays comparable to making salads, easy to use/make but boring to play/eat.
** "Jumpmas" (Jump + Christmas), for the monthly period of card reveals from the OCG coinciding with the release of the V-Jump magazine, which is sometimes likened to a Christmas gift.
** The "waifu Deck" has been a term adopted for the Deck Build Packs, which release three new themes, and one of these themes is always one made up of cute or attractive female monsters. Examples include The Weather, Sky Striker, Mayakashi[[note]]an unusual example since while the theme itself isn't completely composed of female characters, the main lore focus is[[/note]], Witchcrafter, Dragonmaids, Rikka, Evil/Live Twins, Solfachords, and Exosisters.
** The [[https://yugipedia.com/wiki/Adventurer_Token_(series) Adventurer Token]] theme often gets called by its initial fan translation, Brave Token, due to it being faster to say than its localized name.
** [[https://yugipedia.com/wiki/Small_World Small World]] introduced the term "bridge", which refers to the card that is used to link the card in your hand to the card you are trying to search.
** "Tax Dragon" is used to refer to [[https://yugipedia.com/wiki/Masquerade_the_Blazing_Dragon Masquerade the Blazing Dragon]] due to requiring the opponent to pay 600 life points to activate just about anything. This often extends to [[https://yugipedia.com/wiki/Red-Eyes_Flare_Metal_Dragon Red-Eyes Flare Metal Dragon]] as well (which ''burns'' 500 life points instead of forcing the opponent to ''pay'').
** "Brick-Eyes" for Blue-Eyes, due to the deck's tendency to open with terrible starting hands because of their reliance on high-level monsters that often can't summon themselves easily (particularly Blue-Eyes White Dragon itself).
** Floowandereeze are abbreviated to "Flunder" for being easier to remember, spell, and say. Alternatively, simply calling them "the birds" gets the point across just as well.
** Effects that can't be responded to are known as "Spell Speed 4" as a spinoff of the Spell Speed system that dictate what effects can be used in response to others (with the scale normally going up to 3, currently used only by Counter Traps to ensure that only other Counter Traps can respond to them).
** "Halqidon" (Or Halqdon) - a portmanteau of both [[https://yugipedia.com/wiki/Crystron_Halqifibrax Crystron Halqifibrax]] and [[https://yugipedia.com/wiki/Mecha_Phantom_Beast_Auroradon Mecha Phantom Beast Auroradon's]] names, referring to a Link laddering combo using the aforementioned cards that is easily splashable in many decks due to how much resources they generate for massive Extra Deck Monster summoning (usually Synchros) that is derided by many players.
** The Tri-Brigade + Lyrilusc hybrid deck is sometimes referred to as [[Series/TheEricAndreShow "Bird Up"]].
** The time period during which Tearlaments were Tier 0 is "affectionately" referred to as [[PunnyName "Tear 0"]].
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Reaper mostly flopped around and nowadays it's very hard to find any kind of game going on


* PopularGameVariant: One of the most popular alternative ways to play is Goat Format, named so for both the prevalence of the spell [[https://yugioh.fandom.com/wiki/Scapegoat Scapegoat]] as well as being the "greatest of all time". It uses the card pool, rules, and banlist of the game in April of 2005, which was considered a standout among older players since it's when the game broke out of its EarlyInstallmentWeirdness and had a tonne of deck variety but hadn't devolved into combo-centric PowerCreep yet. Other popular formats include Reaper and Edison, based on newer but equally diverse old metas.

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* PopularGameVariant: PopularGameVariant:
**
One of the most popular alternative ways to play is Goat Format, named so for both the prevalence of the spell [[https://yugioh.fandom.com/wiki/Scapegoat Scapegoat]] as well as being the an acronym "greatest of all time". It uses the card pool, rules, and banlist of the game in April of 2005, which was considered a standout among older players since it's when the game broke out of its EarlyInstallmentWeirdness and had a tonne of deck variety but hadn't devolved into combo-centric PowerCreep yet. Other popular formats include Reaper and
**
Edison, based on newer but equally diverse old metas.taking its name from the last Shonen Jump Championship that took place in 2010 in Edison, New Jersey. It is mostly played by duelists that find the staples played in Goat to be too game-breaking, prefer an enviroment that enables higher diversity in deck-building, and want a format where monsters play a more defining role, with the same lack of combo-centric strategies and a bevy of iconic and powerful cards like "Stardust Dragon" and "Dimensional Prison".

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