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* HoYay: Once again, Malos has a very charged relationship with Jin, albeit this time as his sworn enemy. He even comments to Jin flirtatiously that he he has nice eyes.

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* HoYay: Once again, Malos has a very charged relationship with Jin, albeit this time as his sworn enemy. He even comments to Jin flirtatiously that he he has nice eyes.
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* HoYay: Once again, Malos has a very charged relationship with Jin, albeit this time as his sworn enemy. He even comments to Jin flirtatiously that he he has nice eyes.
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** While Hugo doesn't look like much on paper, what makes him shine is his Talent Art, Imperial Tether. [[CastFromHitPoints At the cost of half his HP]], Hugo can force all aggro on himself for 15 seconds, nullifying the main weakness of Tanks (including Hugo himself) being poor at maintaining aggro due to their lower damage output. On top of that, Hugo's very high Agility as a dodge tank can be supplemented by Haze and Mythra and by using a crit-heal build to ensure he can both quickly recover enough of his lost HP to spam his Talent Art endlessly and also utterly NoSell almost any enemy attack that does come his way.

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** While Hugo doesn't look like much on paper, what makes him shine is his Talent Art, Imperial Tether. [[CastFromHitPoints At the cost of half his HP]], Hugo can force all aggro on onto himself for 15 seconds, nullifying the main weakness of Tanks (including Hugo himself) being poor at maintaining aggro due to their lower damage output. On top of that, Hugo's very high Agility as a dodge tank can be supplemented by Haze and Mythra and by using a crit-heal build to ensure he can both quickly recover enough of his lost HP to spam his Talent Art endlessly and also utterly NoSell almost any enemy attack that does come his way.
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* SalvagedStory: Some fans took issue with the fact that Mythra resembles and acts like a mature young woman who has ShipTease with Rex, a confirmed 15-year-old. However, Torna made it clear that Mythra’s personality and possible physical appearance are supposed to be that of someone in their late teens, as Addam created her to represent his desire and fear of becoming a father. It helps that the majority of the party members treat Mythra like a rebellious teenager rather than someone around their age.

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Removed for being Actor Garbage. See cleanup.


* HilariousInHindsight:
** Brighid and Mythra's banter when they fight sounds a lot like a professional ''VideoGame/SuperSmashBros'' player complaining that she's up against a rookie player [[HighTierScrappy with an overpowered character,]] especially when Mythra realizes Brighid has no counter to Sacred Arrow and prepares to [[SpamAttack spam it]] before Haze stops her. Sure enough, when Mythra actually joined the ''Smash'' roster, she met plenty of similar complaints about her moveset being straightforward-but-powerful, as well as the NewbieBoom she and Pyra brought with them. Thankfully, Sacred Arrow is only her [[LimitBreak Final Smash]] in that game, so it can't be spammed.
** Lora is voiced in Japanese by Creator/SaoriHayami, whose [[Characters/SpyXFamilyYorForger most famous character]] has a similar-sounding name, is the same age, and has a similar propensity for hand-to-hand combat.

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* HilariousInHindsight:
**
HilariousInHindsight: Brighid and Mythra's banter when they fight sounds a lot like a professional ''VideoGame/SuperSmashBros'' player complaining that she's up against a rookie player [[HighTierScrappy with an overpowered character,]] especially when Mythra realizes Brighid has no counter to Sacred Arrow and prepares to [[SpamAttack spam it]] before Haze stops her. Sure enough, when Mythra actually joined the ''Smash'' roster, she met plenty of similar complaints about her moveset being straightforward-but-powerful, as well as the NewbieBoom she and Pyra brought with them. Thankfully, Sacred Arrow is only her [[LimitBreak Final Smash]] in that game, so it can't be spammed.
** Lora is voiced in Japanese by Creator/SaoriHayami, whose [[Characters/SpyXFamilyYorForger most famous character]] has a similar-sounding name, is the same age, and has a similar propensity for hand-to-hand combat.
spammed.
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Not ymmv


* LateArrivalSpoiler: It's made clear at the ''very start of the game'' that Jin is a blade, which is supposed to be a major spoiler for the main game.
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** Lora is voiced in Japanese by Creator/SayoriHayami, whose [[Characters/SpyXFamilyYorForger most famous character]] has a similar-sounding name, is the same age, and has a similar propensity for hand-to-hand combat.

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** Lora is voiced in Japanese by Creator/SayoriHayami, Creator/SaoriHayami, whose [[Characters/SpyXFamilyYorForger most famous character]] has a similar-sounding name, is the same age, and has a similar propensity for hand-to-hand combat.

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* HilariousInHindsight: Brighid and Mythra's banter when they fight sounds a lot like a professional ''VideoGame/SuperSmashBros'' player complaining that she's up against a rookie player [[HighTierScrappy with an overpowered character,]] especially when Mythra realizes Brighid has no counter to Sacred Arrow and prepares to [[SpamAttack spam it]] before Haze stops her. Sure enough, when Mythra actually joined the ''Smash'' roster, she met plenty of similar complaints about her moveset being straightforward-but-powerful, as well as the NewbieBoom she and Pyra brought with them. Thankfully, Sacred Arrow is only her [[LimitBreak Final Smash]] in that game, so it can't be spammed.

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* HilariousInHindsight: HilariousInHindsight:
**
Brighid and Mythra's banter when they fight sounds a lot like a professional ''VideoGame/SuperSmashBros'' player complaining that she's up against a rookie player [[HighTierScrappy with an overpowered character,]] especially when Mythra realizes Brighid has no counter to Sacred Arrow and prepares to [[SpamAttack spam it]] before Haze stops her. Sure enough, when Mythra actually joined the ''Smash'' roster, she met plenty of similar complaints about her moveset being straightforward-but-powerful, as well as the NewbieBoom she and Pyra brought with them. Thankfully, Sacred Arrow is only her [[LimitBreak Final Smash]] in that game, so it can't be spammed.spammed.
** Lora is voiced in Japanese by Creator/SayoriHayami, whose [[Characters/SpyXFamilyYorForger most famous character]] has a similar-sounding name, is the same age, and has a similar propensity for hand-to-hand combat.
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* TheyWastedAPerfectlyGoodCharacter: Lora herself. Despite being presented as the central protagonist of the story, she ultimately serves as a DecoyProtagonist not just to Jin but also to Mythra, with those two Blades taking up the bulk of the character development during the story. Some fans bemoan the fact that Lora's own character arc was resolved far too quickly (ending during the first visit to Torigoth), and that she remained a largely static SatelliteCharacter for Jin during most of the narrative despite her [[BillingDisplacement top-billed]] placement and CharacterShilling in-universe. While most fans agree that Lora helped make Jin a fantastic and sympathetic character, the problem is just that - Lora didn't have enough to stand on her own and make her feel like the central hero of the story.

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* TheyWastedAPerfectlyGoodCharacter: Lora herself. Despite being presented as the central protagonist of the story, she ultimately serves as a DecoyProtagonist not just to Jin but also to Mythra, with those two Blades taking up the bulk of the character development during the story. Some fans bemoan the fact that Lora's own character arc was resolved far too quickly (ending during the first visit to Torigoth), and that she remained a largely static SatelliteCharacter for Jin and a VanillaProtagonist during most of the narrative despite her [[BillingDisplacement top-billed]] placement and CharacterShilling in-universe. While most fans agree that Lora helped make Jin a fantastic and sympathetic character, the problem is just that - Lora didn't have enough to stand on her own and make her feel like the central hero of the story.
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* ThatOneSidequest: Getting to 100 percent Community. You need to get both Monster Granny and The Nopon Halfsage. In order to get the former, you have to defeat 16 Unique Monsters. For the latter, you have to [[CashGate spend a total of 750,000(!) gold]] to buy the locations of four Golden Monsters and then defeat them. The highest-level monster is level 100, so you'll have to grind all the way up to the max level in order to do this. Clearing every single sidequest and the campaign will put you in the low 60's.

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* ThatOneSidequest: Getting to 100 percent Community. You need to get both Monster Granny and The Nopon Halfsage. In order to get the former, you have to defeat 16 Unique Monsters. For the latter, you have to [[CashGate spend a total of 750,000(!) 1,350,000(!) gold]] to buy the locations of four Golden Monsters and then defeat them. The highest-level monster is level 100, so you'll have to grind all the way up to the max level in order to do this. Clearing every single sidequest and the campaign will put you in the low 60's.
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** Jin's monologue at the end about how he doesn't wish for "forever" with Lora and says that only one more moment with her would be enough for him is already depressing to hear, but come ''VideoGame/XenobladeChronicles3'' [[spoiler:it gets turned on its head completely, when Jin's {{Expy}} Consul N ends up preserving Aionios in an "endless now" just for the purpose of living forever with Consul M, against the latter's wishes, no less.]]
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!![[center: [-''[[YMMV/XenobladeChronicles All Games]]'' | ''[[YMMV/XenobladeChronicles1 Xenoblade Chronicles]]'' | ''[[YMMV/XenobladeChroniclesX Xenoblade Chronicles X]]'' | ''[[YMMV/XenobladeChronicles2 Xenoblade Chronicles 2]]'' | ''Xenoblade Chronicles 2: Torna ~ The Golden Country'' | ''[[YMMV/XenobladeChronicles3 Xenoblade Chronicles 3]]'' | ''[[YMMV/XenobladeChronicles3FutureRedeemed Xenoblade Chronicles 3: Future Redeemed]]''-]]]


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!![[center: [-''[[YMMV/XenobladeChronicles All Games]]'' | ''[[YMMV/XenobladeChronicles1 Xenoblade Chronicles]]'' Chronicles 1]]'' | ''[[YMMV/XenobladeChroniclesX Xenoblade Chronicles X]]'' | ''[[YMMV/XenobladeChronicles2 Xenoblade Chronicles 2]]'' | ''Xenoblade Chronicles 2: Torna ~ The Golden Country'' | ''[[YMMV/XenobladeChronicles3 Xenoblade Chronicles 3]]'' | ''[[YMMV/XenobladeChronicles3FutureRedeemed Xenoblade Chronicles 3: Future Redeemed]]''-]]]

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!![[center: [- ''[[YMMV/XenobladeChronicles All Games]]'' | - ''[[YMMV/XenobladeChronicles1 Xenoblade Chronicles]]'' | ''[[YMMV/XenobladeChroniclesX Xenoblade Chronicles X]]'' | ''[[YMMV/XenobladeChronicles2 Xenoblade Chronicles 2]]'' | ''Xenoblade Chronicles 2: Torna ~ The Golden Country'' | ''[[YMMV/XenobladeChronicles3 Xenoblade Chronicles 3]]'' | ''[[YMMV/XenobladeChronicles3FutureRedeemed Xenoblade Chronicles 3: Future Redeemed]]''-]]]


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!![[center: [- ''[[YMMV/XenobladeChronicles [-''[[YMMV/XenobladeChronicles All Games]]'' | - ''[[YMMV/XenobladeChronicles1 Xenoblade Chronicles]]'' | ''[[YMMV/XenobladeChroniclesX Xenoblade Chronicles X]]'' | ''[[YMMV/XenobladeChronicles2 Xenoblade Chronicles 2]]'' | ''Xenoblade Chronicles 2: Torna ~ The Golden Country'' | ''[[YMMV/XenobladeChronicles3 Xenoblade Chronicles 3]]'' | ''[[YMMV/XenobladeChronicles3FutureRedeemed Xenoblade Chronicles 3: Future Redeemed]]''-]]]

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!![[center: [- ''[[YMMV/XenobladeChronicles1 Xenoblade Chronicles]]'' | ''[[YMMV/XenobladeChroniclesX Xenoblade Chronicles X]]'' | ''[[YMMV/XenobladeChronicles2 Xenoblade Chronicles 2]]'' | ''Xenoblade Chronicles 2: Torna ~ The Golden Country'' | ''[[YMMV/XenobladeChronicles3 Xenoblade Chronicles 3]]'' | ''[[YMMV/XenobladeChronicles3FutureRedeemed Xenoblade Chronicles 3: Future Redeemed]]''-]]]


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!![[center: [- ''[[YMMV/XenobladeChronicles All Games]]'' | - ''[[YMMV/XenobladeChronicles1 Xenoblade Chronicles]]'' | ''[[YMMV/XenobladeChroniclesX Xenoblade Chronicles X]]'' | ''[[YMMV/XenobladeChronicles2 Xenoblade Chronicles 2]]'' | ''Xenoblade Chronicles 2: Torna ~ The Golden Country'' | ''[[YMMV/XenobladeChronicles3 Xenoblade Chronicles 3]]'' | ''[[YMMV/XenobladeChronicles3FutureRedeemed Xenoblade Chronicles 3: Future Redeemed]]''-]]]

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!![[center: [- ''[[YMMV/XenobladeChronicles1 Xenoblade Chronicles]]'' | ''[[YMMV/XenobladeChroniclesX Xenoblade Chronicles X]]'' | ''[[YMMV/XenobladeChronicles2 Xenoblade Chronicles 2]]'' | ''Xenoblade Chronicles 2: Torna ~ The Golden Country'' | ''[[YMMV/XenobladeChronicles3 Xenoblade Chronicles 3]]''- | ''[[YMMV/XenobladeChronicles3FutureRedeemed Xenoblade Chronicles 3: Future Redeemed]]'']]]


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!![[center: [- ''[[YMMV/XenobladeChronicles1 Xenoblade Chronicles]]'' | ''[[YMMV/XenobladeChroniclesX Xenoblade Chronicles X]]'' | ''[[YMMV/XenobladeChronicles2 Xenoblade Chronicles 2]]'' | ''Xenoblade Chronicles 2: Torna ~ The Golden Country'' | ''[[YMMV/XenobladeChronicles3 Xenoblade Chronicles 3]]''- 3]]'' | ''[[YMMV/XenobladeChronicles3FutureRedeemed Xenoblade Chronicles 3: Future Redeemed]]'']]]

Redeemed]]''-]]]

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!![[center: [- ''[[YMMV/XenobladeChronicles1 Xenoblade Chronicles]]'' | ''[[YMMV/XenobladeChroniclesX Xenoblade Chronicles X]]'' | ''[[YMMV/XenobladeChronicles2 Xenoblade Chronicles 2]]'' | ''Xenoblade Chronicles 2: Torna ~ The Golden Country'' | ''[[YMMV/XenobladeChronicles3 Xenoblade Chronicles 3]]''-]]]


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!![[center: [- ''[[YMMV/XenobladeChronicles1 Xenoblade Chronicles]]'' | ''[[YMMV/XenobladeChroniclesX Xenoblade Chronicles X]]'' | ''[[YMMV/XenobladeChronicles2 Xenoblade Chronicles 2]]'' | ''Xenoblade Chronicles 2: Torna ~ The Golden Country'' | ''[[YMMV/XenobladeChronicles3 Xenoblade Chronicles 3]]''-]]]

3]]''- | ''[[YMMV/XenobladeChronicles3FutureRedeemed Xenoblade Chronicles 3: Future Redeemed]]'']]]

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* HilariousInHindsight: Brighid and Mythra's banter when they fight sounds a lot like a professional ''VideoGame/SuperSmashBros'' player complaining that she's up against a rookie player [[HighTierScrappy with an overpowered character,]] especially when Mythra realizes Brighid has no counter to Sacred Arrow and prepares to [[WhenAllYouHaveIsAHammer spam it]] before Haze stops her. Sure enough, when Mythra actually joined the ''Smash'' roster, she met plenty of similar complaints about her moveset being straightforward-but-powerful, as well as the NewbieBoom she and Pyra brought with them. Thankfully, Sacred Arrow is only her [[LimitBreak Final Smash]] in that game, so it can't be spammed.

to:

* HilariousInHindsight: Brighid and Mythra's banter when they fight sounds a lot like a professional ''VideoGame/SuperSmashBros'' player complaining that she's up against a rookie player [[HighTierScrappy with an overpowered character,]] especially when Mythra realizes Brighid has no counter to Sacred Arrow and prepares to [[WhenAllYouHaveIsAHammer [[SpamAttack spam it]] before Haze stops her. Sure enough, when Mythra actually joined the ''Smash'' roster, she met plenty of similar complaints about her moveset being straightforward-but-powerful, as well as the NewbieBoom she and Pyra brought with them. Thankfully, Sacred Arrow is only her [[LimitBreak Final Smash]] in that game, so it can't be spammed.

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* Padding: The most common criticism of ''Torna'' is the Community mechanic, in which plot progress is tied to the amount of sidequests completed. Critics view it as a way to artificially inflate the game's playtime, since while the DLC has around 30 hours of content if you complete all the sidequests, the main story is not especially long (around 10-15 hours) otherwise.


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* {{Padding}}: The most common criticism of ''Torna'' is the Community mechanic, in which plot progress is tied to the amount of sidequests completed. Critics view it as a way to artificially inflate the game's playtime, since while the DLC has around 30 hours of content if you complete all the sidequests, the main story is not especially long (around 10-15 hours) otherwise.

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Trimming redundancy and gushing.


* EvenBetterSequel: It's an Even Better Prequel to the base game. The vast improvements made in the expansion, as well as the sheer amount of content offered with it made lots of fans consider it to not only be worthy of being called its own separate game, but one that is in many ways even better than the base game. This is due to a more streamlined battle system, better voice acting, and writing that eschews the cliches found early on in the original game. Given that the game also builds on the strengths that ''[=XC2=]'' had over the first game while addressing several of its flaws, many players hold the opinion that ''Torna'', if taken on its own, is not only a great expansion, but better than the base game, to the point some argue it rivals or exceeds the first ''Xenoblade'' in many areas, with the short length and mandated sidequesting (enjoyed by many, but also regarded as FakeLongevity) being two reasons it isn't often discussed as the top contender.

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* EvenBetterSequel: It's generally regarded as an Even Better Prequel to the base game. The vast improvements made in the expansion, as well as the sheer amount of content offered with it made lots of fans consider it to not only be worthy of being called its own separate game, but one Given that is in many ways even better than it also builds on the base game. This is due to strengths that ''[=XC2=]'' had over the first game while addressing several of its flaws (such as by having a more streamlined battle system, better voice acting, and writing that eschews the cliches found early on in the original game. Given that the game also builds on the strengths that ''[=XC2=]'' had over the first game while addressing several of its flaws, game), many players hold the opinion that ''Torna'', if taken on its own, is not only a great expansion, but better than the base game, to the point some argue it rivals or exceeds the first ''Xenoblade'' in many areas, with the short length and mandated sidequesting (enjoyed by many, but also regarded as FakeLongevity) being two reasons it isn't often discussed as the top contender.


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* Padding: The most common criticism of ''Torna'' is the Community mechanic, in which plot progress is tied to the amount of sidequests completed. Critics view it as a way to artificially inflate the game's playtime, since while the DLC has around 30 hours of content if you complete all the sidequests, the main story is not especially long (around 10-15 hours) otherwise.

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The Minoth and Mythra entries suffered from Walkthrough Mode wall-of-text, and moreover admit that Minoth and Mythra are decent party members and thus don't count. Also YMMV tropes cannot be subverted.


** Minoth is a DPS attacker with some solid skills, but there's significant debate on whether he's worth using over Mythra. While Mythra is surprisingly weak when under-optimized and Minoth is better right off the bat, a specced-out Mythra becomes too much of a valuable asset to the team for Minoth to be worth considering, especially when not being played as. His Switch Art causes Break, which isn't much use because of the Vanguard Switch cooldown before being able to inflict Topple with Addam's Switch Art (and you can't always rely on Jin and Hugo to do the job for you), and he has a weird combination of Arts and Skills that both increase and reduce aggro, effectively canceling each other out. His main role is to reduce aggro on Team Addam, which is both ineffective and redundant with Hugo on the team. LetsPlay/{{Chuggaaconroy}} went as far as to call him the "[[DamnedByFaintPraise 9th best party member]]" for endgame content because of how valuable Mythra's Foresight support is for the team.
** If chosen as the player character, ''Mythra'' of all characters is this, particularly compared to her excellent main-game self. While she's still very powerful and her Foresight support is invaluable, she's [[OvershadowedByAwesome outclassed by Jin in most situations]]. Because Addam has low Agility and only has two accessory slots, Mythra loses her best niche from the main game of being a very fast pseudo-dodge tank. Combined with Mythra herself not having any inherent damage modifiers aside from her critical damage boost on Lightning Buster and Terminal Flash (for comparison, Jin has the same thing ''as a permanent Battle Skill''), players often have to choose between power or survivability when using her. While not a bad character by any means, her DPS is quite slow compared to other attacking Blades (despite her ability to chain her Arts and her Lv. I Special into themselves) and she suffers from her GlassCannon defenses even more here, making some players prefer Minoth due to his damage output. Furthermore, Mythra is a case of MagikarpPower in this game, being very underwhelming aside from Foresight if her affinity chart is underdeveloped. That said, she shines as a SupportPartyMember purely due to Foresight, but isn't the most efficient at dishing out damage herself.



** Haze is a very lackluster character most of the time. She has almost no offensive presence, and as a SupportPartyMember, any benefits that she brings to the party can be easily outperformed by Jin on his own, making her a very undesirable option to use over the Paragon of Torna. On Easy and Normal difficulty, most battles are over too fast for her skills and abilities to be of any benefit. [[SubvertedTrope However]], she is fantastic on [[HarderThanHard Bringer of Chaos]] difficulty, where the more drawn-out fights and stronger enemies make her support skills much more helpful, which also means she can reap more benefits from her "Winds of Time" Talent Art.

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** While Haze is extremely useful on [[HarderThanHard Bringer of Chaos]] difficulty, where the more drawn-out fights and stronger enemies make her support skills much more helpful, she is a very lackluster character most of the time. She on Easy and Normal, since she has almost no offensive presence, and as a SupportPartyMember, any benefits that she brings to the party can be easily outperformed by Jin on his own, making her a very undesirable option to use over the Paragon of Torna. On Easy and Normal difficulty, as most battles are over too fast for her skills and abilities to be of any benefit. [[SubvertedTrope However]], she is fantastic on [[HarderThanHard Bringer of Chaos]] difficulty, where the more drawn-out fights and stronger enemies make her support skills much more helpful, which also means she can reap more benefits from her "Winds of Time" Talent Art.
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** If chosen as the player character, ''Mythra'' of all characters is this, particularly compared to her excellent main-game self. While she's still very powerful and her Foresight support is invaluable, she's outclassed by Jin in most situations. Because Addam has low Agility and only has two accessory slots, Mythra loses her best niche from the main game of being a very fast pseudo-dodge tank. Combined with Mythra herself not having any inherent damage modifiers aside from her critical damage boost on Lightning Buster and Terminal Flash (for comparison, Jin has the same thing ''as a permanent Battle Skill''), players often have to choose between power or survivability when using her. While not a bad character by any means, her DPS is quite slow compared to other attacking Blades (despite her ability to chain her Arts and her Lv. I Special into themselves) and she suffers from her GlassCannon defenses even more here, making some players prefer Minoth due to his damage output. Furthermore, Mythra is a case of MagikarpPower in this game, being very underwhelming aside from Foresight if her affinity chart is underdeveloped. That said, she shines as a SupportPartyMember purely due to Foresight, but isn't the most efficient at dishing out damage herself.

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** If chosen as the player character, ''Mythra'' of all characters is this, particularly compared to her excellent main-game self. While she's still very powerful and her Foresight support is invaluable, she's [[OvershadowedByAwesome outclassed by Jin in most situations.situations]]. Because Addam has low Agility and only has two accessory slots, Mythra loses her best niche from the main game of being a very fast pseudo-dodge tank. Combined with Mythra herself not having any inherent damage modifiers aside from her critical damage boost on Lightning Buster and Terminal Flash (for comparison, Jin has the same thing ''as a permanent Battle Skill''), players often have to choose between power or survivability when using her. While not a bad character by any means, her DPS is quite slow compared to other attacking Blades (despite her ability to chain her Arts and her Lv. I Special into themselves) and she suffers from her GlassCannon defenses even more here, making some players prefer Minoth due to his damage output. Furthermore, Mythra is a case of MagikarpPower in this game, being very underwhelming aside from Foresight if her affinity chart is underdeveloped. That said, she shines as a SupportPartyMember purely due to Foresight, but isn't the most efficient at dishing out damage herself.
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** While Minoth is still considered a solid character, Aegaeon is ''not''. Just like in the main game, he has no offensive presence, making it difficult for him to accumulate aggro and take advantage of his evasive and defensive skills. The consensus is that anything Aegaeon can do, Brighid can do much better, including Rear Guard support for Hugo.

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** While Minoth is still considered a solid character, Aegaeon is ''not''.Aegaeon, once again, falls flat as the worst character in the game. Just like in the main game, he has no offensive presence, making it difficult for him to accumulate aggro and take advantage of his evasive and defensive skills. The consensus is that anything Aegaeon can do, Brighid can do much better, including Rear Guard support for Hugo.

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** Lora is a jack-of-all-trades FragileSpeedster meant to be a versatile character in any situation, but what sets her apart is her Talent Art, "Swallow's Flight". At the [[CastFromHitPoints cost of half her HP]], Lora can recharge ''all'' of her arts, which is invaluable during the early game when more sophisticated means of Arts recharge are unavailable, and puts her nearly on par with Poppi QTπ in terms of Break and Driver Combo potential, especially since she can follow up her monstrous Break capabilities by switching to Jin for his Topple. Not only that, but given that both her Blades are Game Breakers in their own rights, she also inherits many of their strengths. The only things holding Lora back is that [[ArtificialStupidity when put on AI, she will spam Swallow's Flight even when not needed]] and that the hardest {{superboss}} in the game is immune to Driver Combos, nullifying one of her biggest strengths.

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** Lora is a jack-of-all-trades FragileSpeedster meant to be a versatile character in any situation, but what sets her apart is her Talent Art, "Swallow's Flight". At the [[CastFromHitPoints cost of half her HP]], Lora can recharge ''all'' of her arts, which is invaluable during the early game when more sophisticated means of Arts recharge are unavailable, and puts her nearly on par with Poppi QTπ in terms of Break and Driver Combo potential, especially since she can follow up her monstrous Break capabilities by switching to Jin for his Topple. Not only that, but given that both her Blades are Game Breakers Jin is a GameBreaker in their his own rights, right and Haze joins him on [[HarderThanHard Bringer of Chaos]], she also inherits many of their strengths. The only things holding Lora back is that [[ArtificialStupidity when put on AI, she will spam Swallow's Flight even when not needed]] and that the hardest {{superboss}} in the game is immune to Driver Combos, nullifying one of her biggest strengths.



** On Normal or Easy difficulty, Haze is very underwhelming and weak and not worth using over Jin's insane DPS; however, on [[HarderThanHard Bringer of Chaos]], Haze's three Battle Skills make her downright invaluable at maxed-out Affinity: Headwind reduces party damage taken by 20%, Tailwind increases damage dealt by 50%, and Summer Breeze gives all party members 40% resistance to all debuffs, which will do much to keep the party alive. What makes her become truly broken is her Talent Art, Winds of Time, which can stop enemies in their tracks for 5 seconds at the cost of consuming all of Haze's own Arts recharge. It's not unheard of for an AI-controlled Haze to stunlock monsters for up to ''half a minute'' at a time with Winds of Time, especially when Lora is equipped with Arts recharge pouch items.

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** On Normal or Easy difficulty, Haze is a LowTierLetdown, very underwhelming and weak and not worth using over Jin's insane DPS; however, DPS. However, on [[HarderThanHard Bringer of Chaos]], Haze's three Battle Skills make her downright invaluable at maxed-out Affinity: Headwind reduces party damage taken by 20%, Tailwind increases damage dealt by 50%, and Summer Breeze gives all party members 40% resistance to all debuffs, which will do much to keep the party alive. What makes her become truly broken is her Talent Art, Winds of Time, which can stop enemies in their tracks for 5 seconds at the cost of consuming all of Haze's own Arts recharge. It's not unheard of for an AI-controlled Haze to stunlock monsters for up to ''half a minute'' at a time with Winds of Time, especially when Lora is equipped with Arts recharge pouch items. Overall, Haze falls onto both extremes of the spectrum depending on what difficulty level you're playing on, being a complete joke on lower difficulties but an invaluable SupportPartyMember on the highest difficulties.


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** Haze is a very lackluster character most of the time. She has almost no offensive presence, and as a SupportPartyMember, any benefits that she brings to the party can be easily outperformed by Jin on his own, making her a very undesirable option to use over the Paragon of Torna. On Easy and Normal difficulty, most battles are over too fast for her skills and abilities to be of any benefit. [[SubvertedTrope However]], she is fantastic on [[HarderThanHard Bringer of Chaos]] difficulty, where the more drawn-out fights and stronger enemies make her support skills much more helpful, which also means she can reap more benefits from her "Winds of Time" Talent Art.
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** If chosen as the player character, ''Mythra'' of all characters is this, particularly compared to her excellent main-game self. While she's still very powerful and her Foresight support is invaluable, she's outclassed by Jin in most situations. Because Addam has low Agility and only has two accessory slots, Mythra loses her best niche from the main game of being a very fast pseudo-dodge tank. Combined with Mythra herself not having any inherent damage modifiers aside from her critical damage boost on Lightning Buster and Terminal Flash (for comparison, Jin has the same thing ''as a permanent Battle Skill''), players often have to choose between power or survivability when using her. While not a bad character by any means, her DPS is quite slow compared to other attacking Blades (despite her ability to chain her Arts and her Lv. I Special into themselves) and she suffers from her GlassCannon defenses even more here, making some players prefer Minoth due to his damage output. Furthermore, Mythra is a case of MagikarpPower in this game, being very underwhelming aside from Foresight if her affinity chart is underdeveloped.

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** If chosen as the player character, ''Mythra'' of all characters is this, particularly compared to her excellent main-game self. While she's still very powerful and her Foresight support is invaluable, she's outclassed by Jin in most situations. Because Addam has low Agility and only has two accessory slots, Mythra loses her best niche from the main game of being a very fast pseudo-dodge tank. Combined with Mythra herself not having any inherent damage modifiers aside from her critical damage boost on Lightning Buster and Terminal Flash (for comparison, Jin has the same thing ''as a permanent Battle Skill''), players often have to choose between power or survivability when using her. While not a bad character by any means, her DPS is quite slow compared to other attacking Blades (despite her ability to chain her Arts and her Lv. I Special into themselves) and she suffers from her GlassCannon defenses even more here, making some players prefer Minoth due to his damage output. Furthermore, Mythra is a case of MagikarpPower in this game, being very underwhelming aside from Foresight if her affinity chart is underdeveloped. That said, she shines as a SupportPartyMember purely due to Foresight, but isn't the most efficient at dishing out damage herself.
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* SacredCow: A refrain among some fans is that ''TTGC'' could be one of the best ''Xenoblade'' games, if not the best (aside from its relatively short length), due to its building on the strengths of its parent game while addressing its flaws. As such, major criticism of the game outside of its FakeLongevity is very rare in the series' fandom. While many ''VideoGame/XenobladeChronicles2'' fans acknowledge the base game's flaws when discussing or defending the game, they will often pivot to ''TTGC'' and/or lump it with the base game to explain why they favor the Alrest saga over the other ''Xenoblade'' games.
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* AbandonShipping: Before release, Addam/Mythra was relatively popular due to Mythra's fondness of Addam in the main game and the parallels to Rex/Pyra. Post-release, however, shippers jumped when Addam and Mythra's relationship appeared more familial and when a sidequest revealed [[spoiler:Addam already has a wife]]. Their interactions paint them as a sort of father/daughter duo rather than as lovers, and Mythra's attachment to Rex is such that [[spoiler:her premonitions of him are what help calm her down during the climax]].

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* AbandonShipping: Before release, Addam/Mythra was relatively popular due to Mythra's fondness of Addam in the main game and the parallels to Rex/Pyra. Post-release, however, shippers jumped when Addam and Mythra's relationship appeared more familial and when a sidequest revealed [[spoiler:Addam already has a wife]]. Their interactions paint them as a sort of father/daughter duo rather than as lovers, and Mythra's attachment to Rex is such that [[spoiler:her premonitions of him are what help calm her down during the climax]].climax]], and ''VideoGame/XenobladeChronicles3'' shows that [[spoiler:she, Pyra ''and'' Nia all had fully consummated relationships with Rex]].
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* BestLevelEver: Auresco, the Royal Capital, is a large and dynamic city with multiple different structures and levels that can be explored, to the point that the rooftops are designed to be walked on and are ''required'' to be explored for a late-game sidequest. The mid-game climax of the game takes place here, with multiple Gargoyle and Malos fights, and crafty players can use the "zombie jump" exploit to climb Aureus Palace and get some stunning views of the whole Tornan kingdom.
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** Minoth is a DPS attacker with some solid skills, but has to compete with [[GameBreaker Mythra]] for Addam's Blade slot. While Mythra is surprisingly weak when under-optimized and Minoth is better right off the bat, a specced-out Mythra becomes too much of a valuable asset to the team for Minoth to be worth considering. His Switch Art causes Break, which isn't much use because of the Vanguard Switch cooldown before being able to inflict Topple with Addam's Switch Art (and you can't always rely on Jin and Hugo to do the job for you), and he has a weird combination of Arts and Skills that both increase and reduce aggro, effectively canceling each other out. His main role is to reduce aggro on Team Addam, which is both ineffective and redundant with Hugo on the team. LetsPlay/{{Chuggaaconroy}} went as far as to call him the "[[DamnedByFaintPraise 9th best party member]]" for endgame content because of how valuable Mythra's Foresight support is for the team.
** ''Mythra'' of all characters is this, particularly compared to her excellent main-game self. While she's still very powerful and her Foresight support is invaluable, she's outclassed by Jin in most situations. Because Addam has low Agility and only has two accessory slots, Mythra loses her best niche from the main game of being a very fast pseudo-dodge tank. Combined with Mythra herself not having any inherent damage modifiers aside from her critical damage boost on Lightning Buster and Terminal Flash (for comparison, Jin has the same thing ''as a permanent Battle Skill''), players often have to choose between power or survivability when using her. While not a bad character by any means, her DPS is quite slow compared to other attacking Blades (despite her ability to chain her Arts and her Lv. I Special into themselves) and she suffers from her GlassCannon defenses even more here, making some players prefer Minoth due to his damage output. Furthermore, Mythra is a case of MagikarpPower in this game, being very underwhelming aside from Foresight if her affinity chart is underdeveloped.

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** Minoth is a DPS attacker with some solid skills, but has to compete with [[GameBreaker Mythra]] for Addam's Blade slot. there's significant debate on whether he's worth using over Mythra. While Mythra is surprisingly weak when under-optimized and Minoth is better right off the bat, a specced-out Mythra becomes too much of a valuable asset to the team for Minoth to be worth considering.considering, especially when not being played as. His Switch Art causes Break, which isn't much use because of the Vanguard Switch cooldown before being able to inflict Topple with Addam's Switch Art (and you can't always rely on Jin and Hugo to do the job for you), and he has a weird combination of Arts and Skills that both increase and reduce aggro, effectively canceling each other out. His main role is to reduce aggro on Team Addam, which is both ineffective and redundant with Hugo on the team. LetsPlay/{{Chuggaaconroy}} went as far as to call him the "[[DamnedByFaintPraise 9th best party member]]" for endgame content because of how valuable Mythra's Foresight support is for the team.
** If chosen as the player character, ''Mythra'' of all characters is this, particularly compared to her excellent main-game self. While she's still very powerful and her Foresight support is invaluable, she's outclassed by Jin in most situations. Because Addam has low Agility and only has two accessory slots, Mythra loses her best niche from the main game of being a very fast pseudo-dodge tank. Combined with Mythra herself not having any inherent damage modifiers aside from her critical damage boost on Lightning Buster and Terminal Flash (for comparison, Jin has the same thing ''as a permanent Battle Skill''), players often have to choose between power or survivability when using her. While not a bad character by any means, her DPS is quite slow compared to other attacking Blades (despite her ability to chain her Arts and her Lv. I Special into themselves) and she suffers from her GlassCannon defenses even more here, making some players prefer Minoth due to his damage output. Furthermore, Mythra is a case of MagikarpPower in this game, being very underwhelming aside from Foresight if her affinity chart is underdeveloped.
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** ''Mythra'' of all characters is this, particularly compared to her excellent main-game self. While she's still very powerful and her Foresight support is invaluable, she's outclassed by Jin in most situations. Because Addam has low Agility and only having two accessory slots, Mythra loses her best niche from the main game of being a very fast pseudo-dodge tank. Combined with Mythra herself not having any inherent damage modifiers aside from her critical damage boost on Lightning Buster and Terminal Flash (for comparison, Jin has the same thing ''as a permanent Battle Skill''), players often have to choose between power or survivability when using her. While not a bad character by any means, her DPS is quite slow compared to other attacking Blades (despite her ability to chain her Arts and her Lv. I Special into themselves) and she suffers from her GlassCannon defenses even more here, making some players prefer Minoth due to his damage output. Furthermore, Mythra is a case of MagikarpPower in this game, being very underwhelming aside from Foresight if her affinity chart is underdeveloped.

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** ''Mythra'' of all characters is this, particularly compared to her excellent main-game self. While she's still very powerful and her Foresight support is invaluable, she's outclassed by Jin in most situations. Because Addam has low Agility and only having has two accessory slots, Mythra loses her best niche from the main game of being a very fast pseudo-dodge tank. Combined with Mythra herself not having any inherent damage modifiers aside from her critical damage boost on Lightning Buster and Terminal Flash (for comparison, Jin has the same thing ''as a permanent Battle Skill''), players often have to choose between power or survivability when using her. While not a bad character by any means, her DPS is quite slow compared to other attacking Blades (despite her ability to chain her Arts and her Lv. I Special into themselves) and she suffers from her GlassCannon defenses even more here, making some players prefer Minoth due to his damage output. Furthermore, Mythra is a case of MagikarpPower in this game, being very underwhelming aside from Foresight if her affinity chart is underdeveloped.
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** Depending on one's playstyle, Mythra can either be a GameBreaker (as she is in the base game) or this trope. While her Foresight support is invaluable, she is held back by Addam's low Agility and him only having two accessory slots combined with Mythra herself not having any inherent damage modifiers aside from her critical damage boost on Lightning Buster and Terminal Flash (for comparison, Jin has the same thing ''as a permanent Battle Skill''). As a result, players often have to choose between power or survivability when using her. While not a bad character by any means, her DPS is quite slow compared to other attacking Blades (despite her ability to chain her Arts and her Lv. I Special into themselves) and she suffers from her GlassCannon defenses even more here, making some players prefer Minoth due to his damage output. Furthermore, Mythra is a case of MagikarpPower in this game, being very underwhelming aside from Foresight if her affinity chart is underdeveloped.

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** Depending on one's playstyle, Mythra can either be a GameBreaker (as she ''Mythra'' of all characters is in the base game) or this trope. this, particularly compared to her excellent main-game self. While she's still very powerful and her Foresight support is invaluable, she is held back she's outclassed by Addam's Jin in most situations. Because Addam has low Agility and him only having two accessory slots combined slots, Mythra loses her best niche from the main game of being a very fast pseudo-dodge tank. Combined with Mythra herself not having any inherent damage modifiers aside from her critical damage boost on Lightning Buster and Terminal Flash (for comparison, Jin has the same thing ''as a permanent Battle Skill''). As a result, Skill''), players often have to choose between power or survivability when using her. While not a bad character by any means, her DPS is quite slow compared to other attacking Blades (despite her ability to chain her Arts and her Lv. I Special into themselves) and she suffers from her GlassCannon defenses even more here, making some players prefer Minoth due to his damage output. Furthermore, Mythra is a case of MagikarpPower in this game, being very underwhelming aside from Foresight if her affinity chart is underdeveloped.

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