History YMMV / Xenoblade

23rd May '16 7:01:53 AM Larkmarn
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* BrokenBase: The handheld remake of the game being made only for the New Nintendo 3DS system, as this upgraded 3DS model has more shoulder buttons, a second circle pad, and most importantly a faster CPU that allows the system to handle larger games. Some people who already own older model 3DS systems are a bit annoyed they need to upgrade in order to play the handheld remake, especially since the remake is likely at least part of the reason the game has yet to see a Virtual Console release. Those who aren't annoyed by this news feel that not only is this single game possibly enough to warrant an upgrade to more powerful hardware, but have rationalized this decision to make the game New Nintendo 3DS exclusive as not being that much different compared to when [[VideoGame/TheLegendOfZeldaOracleGames some]] [[VideoGame/{{Shantae}} games]] were made exclusive to the GameBoyColor model of GameBoy back in the late 90s.

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* BrokenBase: The handheld remake of the game being made only for the New Nintendo 3DS system, as this upgraded 3DS model has more shoulder buttons, a second circle pad, and most importantly a faster CPU that allows the system to handle larger games. Some people who already own older model 3DS systems are a bit annoyed they need to upgrade in order to play the handheld remake, especially since the remake is likely at least part of the reason the game has yet took years to see a Virtual Console release.release despite being one of the most requested Wii releases. Those who aren't annoyed by this news feel that not only is this single game possibly enough to warrant an upgrade to more powerful hardware, but have rationalized this decision to make the game New Nintendo 3DS exclusive as not being that much different compared to when [[VideoGame/TheLegendOfZeldaOracleGames some]] [[VideoGame/{{Shantae}} games]] were made exclusive to the GameBoyColor model of GameBoy back in the late 90s.
24th Apr '16 6:59:33 AM TokoWH
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** On the other hand, NPC Shulk is hated almost as much as NPC Melia for [[ArtificialStupidity similar reasons]]. The AI isn't the best at positional attacks and has a nasty tendency to waste his Talent Gauge unnecessarily, making it difficult to counter visions when they arise. Which doesn't sound ''too'' bad, except he has a nasty habit of using [[CastFromHitPoints Battle Soul]] repeatedly to fuel his frivolous use of the Monado, meaning it's common to see Shulk drop from full health to red in a few seconds without the enemy even needing to get an attack in. And unlike Dunban, Shulk doesn't have any Arts to replace it with.[[note]]It is possible to dequip Battle Soul, but it [[SomeDexterityRequired is rather difficult to do]], [[GuideDangIt not mentioned anywhere]], and this is the only time such an ability is even useful.[[/note]]

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** On the other hand, NPC Shulk is hated almost as much as NPC Melia for [[ArtificialStupidity similar reasons]]. The AI isn't the best at positional attacks and has a nasty tendency to waste his Talent Gauge unnecessarily, such as spamming Monado Enchant against Mechon when the entire party already has Anti-Mechon weapons equipped, making it difficult to counter visions when they arise. Which doesn't sound ''too'' bad, except he has a nasty habit of using [[CastFromHitPoints Battle Soul]] repeatedly to fuel his frivolous use of the Monado, meaning it's common to see Shulk drop from full health to red in a few seconds without the enemy even needing to get an attack in. And unlike Dunban, Shulk doesn't have any Arts to replace it with.[[note]]It is possible to dequip Battle Soul, but it [[SomeDexterityRequired is rather difficult to do]], [[GuideDangIt not mentioned anywhere]], and this is the only time such an ability is even useful.[[/note]]
22nd Apr '16 8:22:46 AM TokoWH
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Added DiffLines:

** Using Melia's sleep and spear break commands, it's possible to push [[DemonicSpiders Gogols]] off the cliff side on Bionis leg, killing them instantly and dropping a chest. While [[DevelopersForesight the characters will only get EXP directly proportional to their level regardless]] to keep from power grinding, the Gogols and still drop some pretty good stuff such as great late game equipment, max level art books, and near max level strength up gems that can reach max with some diligent crafting. All this helps save a ''lot'' on money and gem space, as you won't need to buy equipment for that piece of armor ever again or even need more than one strength up gem to reach the maximum boost it can give you, and any repeated art books you get can be sold for high amounts of cash.
3rd Apr '16 6:56:55 PM Prop42
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** "BESTEST", the description given to Riki by a nopon child shortly after returning from the [[spoiler:battle with the telethia]], has also recently been approaching memetic levels as well, particularly among the YTP community.
1st Apr '16 8:49:29 PM Ninplanet123
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* EightPointEight:
** The game got glowing reviews in all of the continents it was released in... with the exception of [[ElectronicGamingMonthly EGM's]] [[http://www.egmnow.com/articles/reviews/egm-review-xenoblade-chronicles/ review.]]
** The review from [[http://kotaku.com/5898947/undefined Kotaku]] was this too. Although the general impression is positive, Jason Schreier spends roughly 75% of the review, not analyzing the game per se, [[HypeBacklash but rather saying up front the game was not even close as good as most people claimed]], along with comments of questionable truthfulness regarding gameplay. Things got worse in a brief follow up commenting the 3DS version, [[http://kotaku.com/were-not-crazy-about-xenoblade-chronicles-3d-1696983738 where he stated he now downright hates the game]], while maintaining the same points (including the doubtful ones) without giving any new input.



* EightPointEight:
** The game got glowing reviews in all of the continents it was released in... with the exception of [[ElectronicGamingMonthly EGM's]] [[http://www.egmnow.com/articles/reviews/egm-review-xenoblade-chronicles/ review.]]
** The review from [[http://kotaku.com/5898947/undefined Kotaku]] was this too. Although the general impression is positive, Jason Schreier spends roughly 75% of the review, not analyzing the game per se, [[HypeBacklash but rather saying up front the game was not even close as good as most people claimed]], along with comments of questionable truthfulness regarding gameplay. Things got worse in a brief follow up commenting the 3DS version, [[http://kotaku.com/were-not-crazy-about-xenoblade-chronicles-3d-1696983738 where he stated he now downright hates the game]], while maintaining the same points (including the doubtful ones) without giving any new input.
23rd Mar '16 5:11:47 PM DarkMask
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** Enemy arts that trigger visions will probably be this for most players towards the end of the game. When initially introduced, they're a neat, interesting, and unique spin on standard combat that forces you to think strategically and to know you and your team's own abilities so you can appropriately counter. However, many late game bosses will spam these arts '''constantly''', and too often they'll fire up a new one the instant the previous one is finished. For many players this can wreck the flow of the battle, as the player can't act during a vision, so it can become a frustrating game of stop and go by this point. Also unhelpful is that visions won't show if an attack has an AreaOfAttack or not, meaning you could think your fine because your tank can take the hit only for your other two characters to get caught in the crossfire and go down hard; many of the late game bosses having attacks like these.

to:

** Enemy arts that trigger visions will probably be this for most players towards the end of the game. When initially introduced, they're a neat, interesting, and unique spin on standard combat that forces you to think strategically and to know you and your team's own abilities so you can appropriately counter. However, many late game bosses will spam these arts '''constantly''', and too often they'll fire up a new one the instant the previous one is finished. For many players this can wreck the flow of the battle, as the player can't act during a vision, so it can become a frustrating game of stop and go by this point. Also unhelpful is that visions won't show if an attack has an AreaOfAttack AreaOfEffect or not, meaning you could think your fine because your tank can take the hit only for your other two characters to get caught in the crossfire and go down hard; many of the late game bosses having attacks like these.
23rd Mar '16 5:10:56 PM DarkMask
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** Enemy arts that trigger visions will probably be this for most players towards the end of the game. When initially introduced, they're a neat, interesting, and unique spin on standard combat that forces you to think strategically and to know you and your team's own abilities so you can appropriately counter. However, many late game bosses will spam these arts '''constantly''', and too often they'll fire up a new one the instant the previous one is finished. For many players this can wreck the flow of the battle, as the player can't act during a vision, so it can become a frustrating game of stop and go by this point.

to:

** Enemy arts that trigger visions will probably be this for most players towards the end of the game. When initially introduced, they're a neat, interesting, and unique spin on standard combat that forces you to think strategically and to know you and your team's own abilities so you can appropriately counter. However, many late game bosses will spam these arts '''constantly''', and too often they'll fire up a new one the instant the previous one is finished. For many players this can wreck the flow of the battle, as the player can't act during a vision, so it can become a frustrating game of stop and go by this point. Also unhelpful is that visions won't show if an attack has an AreaOfAttack or not, meaning you could think your fine because your tank can take the hit only for your other two characters to get caught in the crossfire and go down hard; many of the late game bosses having attacks like these.
10th Mar '16 11:34:03 AM RainingMetal
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** Using the names Zanza, Bionis, and Meyneth in the manner of OhMyGods tends to be frequent as well.
26th Feb '16 2:13:27 PM RainingMetal
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** Building Colony 6's "Nature" to Level 3 is also a pain in the ass for the same reasons as the level after it; finding 2 Ice Cabbages in Valak Mountain is just as difficult as finding the Rainbow Slugs. It's usually available only at night, and nobody's more sure than that. Only one NPC can offer it for trade, and he only trades it after an event near the end of the game. [[ClassicVideoGameScrewYous He can also be migrated to Colony 6, in which case he'll never be able to trade it to begin with]]. [[RunningGag And yet another potential resident requires this upgrade to move there]].

to:

** Building Colony 6's "Nature" to Level 3 is also a pain in the ass for the same reasons as the level after it; Special's Level 4; finding 2 Ice Cabbages in Valak Mountain is just as difficult as finding the Rainbow Slugs. It's usually available only at night, and nobody's more sure than that. Only one NPC can offer it for trade, and he only trades it after an event near the end of the game. [[ClassicVideoGameScrewYous He can also be migrated to Colony 6, in which case he'll never be able to trade it to begin with]]. [[RunningGag And yet another potential resident requires this upgrade to move there]].
26th Feb '16 2:12:47 PM RainingMetal
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Added DiffLines:

** Building Colony 6's "Nature" to Level 3 is also a pain in the ass for the same reasons as the level after it; finding 2 Ice Cabbages in Valak Mountain is just as difficult as finding the Rainbow Slugs. It's usually available only at night, and nobody's more sure than that. Only one NPC can offer it for trade, and he only trades it after an event near the end of the game. [[ClassicVideoGameScrewYous He can also be migrated to Colony 6, in which case he'll never be able to trade it to begin with]]. [[RunningGag And yet another potential resident requires this upgrade to move there]].
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.Xenoblade