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** Related, but the soundtrack, despite that it's one of the best aged parts of the trilogy. A modern player looking back at the series might wonder why the first game advertised that it used the London Philharmonic Orchestra for its soundtrack. Many people might not think about this since video games have joined film in keeping the orchestra alive, but in the TurnOfTheMillennium, this was ''quite'' unusual to see in a video game.
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* SugarWiki/SuperlativeDubbing: While it has shown its age (and in many ways has some bizarre LipLock made even worse in the first game), this was considered to be a pretty solid dub. Many people preferred the english voices for the amount of LargeHam and even Epcar's DullSurprise performance of Ziggy (especially in the first episode) even made sense. Special mention to Creator/CripinFreeman as Albedo, who's terrifying portrayal as Albedo made him easily one of the most engaging characters in all of Creator/MonolithSoft repertoir, and possibly their best villain up to this point.

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* SugarWiki/SuperlativeDubbing: While it has shown its age (and in many ways has some bizarre LipLock made even worse in the first game), this was considered to be a pretty solid dub. Many people preferred the english voices for the amount of LargeHam and even Epcar's DullSurprise performance of Ziggy (especially in the first episode) even made sense. Special mention to Creator/CripinFreeman Creator/CrispinFreeman as Albedo, who's terrifying portrayal as Albedo made him easily one of the most engaging characters in all of Creator/MonolithSoft repertoir, and possibly their best villain up to this point.
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* SugarWiki/SuperlativeDubbing: While it has shown its age (and in many ways has some bizarre LipLock made even worse in the first game), this was considered to be a pretty solid dub. Many people preferred the english voices for the amount of LargeHam and even Epcar's DullSurprise performance of Ziggy (especially in the first episode) even made sense.

to:

* SugarWiki/SuperlativeDubbing: While it has shown its age (and in many ways has some bizarre LipLock made even worse in the first game), this was considered to be a pretty solid dub. Many people preferred the english voices for the amount of LargeHam and even Epcar's DullSurprise performance of Ziggy (especially in the first episode) even made sense. Special mention to Creator/CripinFreeman as Albedo, who's terrifying portrayal as Albedo made him easily one of the most engaging characters in all of Creator/MonolithSoft repertoir, and possibly their best villain up to this point.
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* UnintentionallyUncannyValley: Both Episodes I and II fall into this from the opposite direction:

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* UnintentionallyUncannyValley: UnintentionalUncannyValley: Both Episodes I and II fall into this from the opposite direction:
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* TooCoolToLive: [[spoiler: Jin, the [[VideoGame/{{Xenogears}} Citan]] {{Expy}}, consistently portrayed as one of the coolest, if not ''the'' most cool main character, KOS-MOS nonwithstanding, dies fending off Gnosis to protect Chaos and Nephilim. Shortly thereafter, KOS-MOS, who is NighInvulnerable in the first two games and has gotten an upgrade to become more powerful since, also consistently portrayed as one of the most badass and capable characters in the series, dies doing the same thing.]]
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* TooCoolToLive: [[spoiler: Jin and KOS-MOS.]]
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* TooCoolToLive: [[spoiler: Jin and KOS-MOS.]]
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Uncanny Valley is IUEO now and the subjective version has been split; cleaning up misuse and ZCE in the process


* AuthorsSavingThrow: After Episodes I and II were both criticized for having art styles that suffered from UncannyValley, III went for a hybridized style that was widely praised for being eye-pleasing and avoiding the pitfalls of both.

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* AuthorsSavingThrow: After Episodes I and II were both criticized for having art styles that suffered from UncannyValley, unintentional creepiness, III went for a hybridized style that was widely praised for being eye-pleasing and avoiding the pitfalls of both.



* PolishedPort: Despite the technical downgrades necessary to make it run on the Nintendo DS, the various changes ''Xenosaga I&II'' makes to the story and gameplay are generally considered to make for a vastly improved experience in many ways, especially for the heavily-maligned Episode II. The plot of both games was heavily rewritten to be more cohesive and less confusing like the single game they were [[WhatCouldHaveBeen originally intended to be]], and the static anime cutscenes avoid the UncannyValley issues that plagued its console equivalents. Sadly, it was [[NoExportForYou never brought to the West]].

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* PolishedPort: Despite the technical downgrades necessary to make it run on the Nintendo DS, the various changes ''Xenosaga I&II'' makes to the story and gameplay are generally considered to make for a vastly improved experience in many ways, especially for the heavily-maligned Episode II. The plot of both games was heavily rewritten to be more cohesive and less confusing like the single game they were [[WhatCouldHaveBeen originally intended to be]], and the static anime cutscenes avoid the UncannyValley issues that plagued its console equivalents. Sadly, it was [[NoExportForYou never brought to the West]].



* SurprisinglyImprovedSequel: Episode 3 goes out of its way to reverse nearly everything that was disliked about the second game; the battles are faster paced with a more streamlined break system and no more field effect roulette, characters once again learn abilities by leveling and no longer have identical skill trees, character equipment is back, and stores return. It also does a lot to improve on issues people had with the first game, such as the UncannyValley artstyle and E.S. combat being significantly improved from that of A.G.W.S. combat.

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* SurprisinglyImprovedSequel: Episode 3 goes out of its way to reverse nearly everything that was disliked about the second game; the battles are faster paced with a more streamlined break system and no more field effect roulette, characters once again learn abilities by leveling and no longer have identical skill trees, character equipment is back, and stores return. It also does a lot to improve on issues people had with the first game, such as the UncannyValley weird artstyle and E.S. combat being significantly improved from that of A.G.W.S. combat.



** Episode II is the most ironic case, since the change in character design for a more realistic approach, while heavily criticized when it first came out, has made the game to arguably age more gracefully. Of course, the far improved animations, specially in high-quality cut scenes, is a big responsible for this. But even in low-quality cut scenes, the more proportionate face features makes the lack of facial expressions to be far less jarring than in its predecessor. However, the lower polygon count of character models in said low-quality cut scenes look still quite dated on their own, and the fact that you have the far more successful high-quality models to compare them to makes them more noticeable. Not to mention that the animation tone problems mentioned in UncannyValley above still apply.

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** Episode II is the most ironic case, since the change in character design for a more realistic approach, while heavily criticized when it first came out, has made the game to arguably age more gracefully. Of course, the far improved animations, specially in high-quality cut scenes, is a big responsible for this. But even in low-quality cut scenes, the more proportionate face features makes the lack of facial expressions to be far less jarring than in its predecessor. However, the lower polygon count of character models in said low-quality cut scenes look still quite dated on their own, and the fact that you have the far more successful high-quality models to compare them to makes them more noticeable. Not to mention that the animation tone problems mentioned in UncannyValley above still apply.



* UncannyValley: Both Episodes I and II fall into this from the opposite direction:

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* UncannyValley: UnintentionallyUncannyValley: Both Episodes I and II fall into this from the opposite direction:
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** In Episode 1, the Song of Nephelim. A very long dungeon with different gimmicks and enemies in each of its three towers and only one save point. The enemies are probably THE strongest regular enemies in the entire game, with nearly all of them having hard hitting area of effect attacks, huge HP, and often come in groups of three or four. Also features four bosses, all of them fairly tricky. The final dungeon that follows is actually a bit of a BreatherLevel in comparison.

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** In Episode 1, the Song of Nephelim.Nephilim. A very long dungeon with different gimmicks and enemies in each of its three towers and only one save point. The enemies are probably THE strongest regular enemies in the entire game, with nearly all of them having hard hitting area of effect attacks, huge HP, and often come in groups of three or four. Also features four bosses, all of them fairly tricky. The final dungeon that follows is actually a bit of a BreatherLevel in comparison.comparison.
** Episode 2 has the Ormus Stronghold. Your descent isn't particularly bad, if not a bit annoying for some hard-hitting enemies who can [[TheComputerisACheatingBastard out-prioritize your own boosts and use an attack that's almost guaranteed to kill a party member]]. After you initiate the self-destruct sequence, you're given half an hour to ascend back to your E.S. crafts. Conceptually this doesn't seem so bad, but in execution it's absolutely hellish, even if you opened that shortcut earlier. The timer does not stop for anything but pausing and menus, meaning the clock is ticking for every battle (that you can't run away from, btw) you need to fight on your way back up. The enemies are just as challenging/obnoxious. Good luck!
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* SuperlativeDubbing: While it has shown its age (and in many ways has some bizarre LipLock made even worse in the first game), this was considered to be a pretty solid dub. Many people preferred the english voices for the amount of LargeHam and even Epcar's DullSurprise performance of Ziggy (especially in the first episode) even made sense.

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* SuperlativeDubbing: SugarWiki/SuperlativeDubbing: While it has shown its age (and in many ways has some bizarre LipLock made even worse in the first game), this was considered to be a pretty solid dub. Many people preferred the english voices for the amount of LargeHam and even Epcar's DullSurprise performance of Ziggy (especially in the first episode) even made sense.

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* SophomoreSlump: ''Episode II'' is considered the worst of the trilogy, if not downright a FranchiseKiller. Many people gave up on the series altogether with that game for multiple reasons.
** Some would consider ''Xenosaga itself'' to be this, smack in between ''Xenogears'' and ''Xenoblade.''

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* SophomoreSlump: SophomoreSlump:
**
''Episode II'' is considered the worst of the trilogy, if not downright a FranchiseKiller. Many people gave up on the series altogether with that game for multiple reasons.
** Some would consider ''Xenosaga itself'' to be this, smack in between ''Xenogears'' and ''Xenoblade.'''' Due to TroubledProduction and massive writing shakeups plus the [[ContinuityLockout sequestering of important story content]] to LostForever spinoff media, the story is often considered to infferior to both ''Xenogears'' and ''Xenoblade'', and the gameplay is generally agreed to be a lot less refined compared to ''Xenoblade''.
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** Some would consider ''Xenosaga itself'' to be this, smack in between ''Xenogears'' and ''Xenoblade.''
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* OnlyTheCreatorDoesItRight: Some wanted to see the compressed adaptation of Episodes I&II on the DS simply because this one had more involvement from Takahashi. Many criticisms of episode II can be summed up as this.


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* SuperlativeDubbing: While it has shown its age (and in many ways has some bizarre LipLock made even worse in the first game), this was considered to be a pretty solid dub. Many people preferred the english voices for the amount of LargeHam and even Epcar's DullSurprise performance of Ziggy (especially in the first episode) even made sense.


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** The same thing was also said about the anime's voice actors - in part because some of the voice actors (namely Epcar) didn't even ''know'' they were dubbing it, and they would have happily reprised their roles.
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* ComplacentGamingSyndrome: Ziggy's pretty much never used outside of segments he's mandatory in for the fact that he's slow.


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* TierInducedScrappy: Ziggy can hit quite hard and withstand a lot, but because he's slow most people would rather just use MOMO, chaos, or Junior instead.
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Cut as misuse per cleanup thread.


* ValuesResonance:
** The fact that the main character of the trilogy is a woman - and she's treated not as special for being a woman so much as the fact that she herself is skilled.
** The fact that the first game advertised that the music was performed by the London Philharmonic Orchestra - long before [[https://www.cbsnews.com/news/how-video-games-are-saving-symphony-orchestras-and-filling-concert-halls/ Video games kept symphony orchestras alive]].
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* ValuesResonance:
** The fact that the main character of the trilogy is a woman - and she's treated not as special for being a woman so much as the fact that she herself is skilled.
** The fact that the first game advertised that the music was performed by the London Philharmonic Orchestra - long before [[https://www.cbsnews.com/news/how-video-games-are-saving-symphony-orchestras-and-filling-concert-halls/ Video games kept symphony orchestras alive]].
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Foe Yay is being dewicked. These examples didn't have enough context to move.


* FoeYay:
** T-elos really wants to merge with KOS-MOS, whether she wants to or not.
** Black testament wants to spend his eternal life with Ziggy, after killing him.
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Quothe the Development Heaven page: Do not link to this on the wiki, please. Not even under the YMMV tab.


* SugarWiki/DevelopmentHeaven: The game required loads and loads of manpower in order to pull off the technical feats it could--especially when you consider that it was a first-generation [=PS2=] title. But man, did we really need that many cutscenes?
* On the other hand, ''VideoGame/{{Xenogears}},'' ''Xenosaga'''s predecessor, suffered from budgeting and timing problems, leading to the infamous second disc featuring the protagonists relating much of the story in walls of text. However, it says a great deal about the creator that the story continued to shine and grow even more detailed and complex.
** The English translator forced himself on his own to translate the game by the deadline, even sleeping under his desk to give himself more time to work even after the rest of the team left him. It shows, as the script, with themes based on Gnosticism, reincarnation and the concept of God is faithfully localized, with very little changed and is still an amazing translation today.
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* CatharsisFactor: If Shion's behavior through the series is a source of frustration to you, [[spoiler:you get the chance to work your issues out on her face late in the third game. Enjoy.]]

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* EnsembleDarkhorse: Orgulla, a schizophrenic [[TheFundamentalist fundamentalist]] [[NinjaPirateRobotZombie cyborg]] boss from ''Episode II'' that is never heard from again after the fight with her.

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* EnsembleDarkhorse: EnsembleDarkhorse:
** Although Andrew Cherenkov only appears in the first third of ''Episode I'', he's one of the most beloved and memorable secondary characters in the franchise due to his tragic backstory and sheer {{Woobie}} factor.
**
Orgulla, a schizophrenic [[TheFundamentalist fundamentalist]] [[NinjaPirateRobotZombie cyborg]] boss from ''Episode II'' that is never heard from again after the fight with her.her, is nevertheless a very memorable encounter due to her being a schizophrenic [[TheFundamentalist fundamentalist]] [[NinjaPirateRobotZombie cyborg]].
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*** The main point of this contention would be Episode III, particularly during the last third of that episode's story. While in the previous two episodes she had some detractors, the reception of her tended to be clearly more positive than negative. However, [[spoiler:her fixation on going back to Kevin, utterly rejecting her friends and their attempts for help in the process to the point she even ends up turning against them]] made her extremely divisive. Not only in Episode III specifically, but in the series as a whole. Depending on your perspective, you'll feel sorry that her judgment has been derailed so badly, or your sympathy for her will just go out the window. [[spoiler:Although Shion eventually snaps out of it, for many, if not the majority of her detractors, it only happens when it's too little, too late]].
** Somewhat related to the previous one, we have [[spoiler:Kevin Winnicott, also in Episode III]]. Depending on who you ask, [[spoiler:he's either a compelling antagonist and a somewhat accurate depiction of an abusive romantic partner, or a disgusting [[TheScrappy Scrappy villain]] who, instead of waiting for him to get his comeuppance, you just wish he wasn't part of the story at all, since he brings everything down with him]]. A big reason for this is that [[spoiler:albeit the story and even eventually Shion recognize that he was just being manipulative, the narrative still tries to convey that, at the end of the day, Kevin truly cared for Shion, even if he was misguided in trying to save Shion while still trying to follow Wilhelm's plan at the same time. At the very end, Shion has a heartfelt good-bye with him, staying that she understands why he went along with it, and decides to at least cherish the good memories. Again, there are people who thinks this development was compelling, while others don't buy it for one second]].

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*** The main point of this contention would be Episode III, particularly during the last third of that episode's story. While in the previous two episodes she had some detractors, the reception of her tended to be clearly more positive than negative. However, [[spoiler:her fixation on going back to Kevin, utterly rejecting her friends and their attempts for help in the process to the point she even ends up turning against them]] made her extremely divisive. Not only in Episode III specifically, but in the series as a whole. Depending on your perspective, you'll feel sorry that her judgment has been derailed so badly, with some arguing that it's actually a very realistic depiction of a victim of emotional abuse, or your sympathy for her will just go out the window.window due to it not necessarily receiving a lot of onscreen buildup beforehand. [[spoiler:Although Shion eventually snaps out of it, for many, if not the majority of her detractors, it only happens when it's too little, too late]].
** Somewhat related to the previous one, we have [[spoiler:Kevin Winnicott, also in Episode III]]. Depending on who you ask, [[spoiler:he's either a compelling antagonist and a somewhat accurate depiction of an abusive romantic partner, or a disgusting [[TheScrappy Scrappy villain]] who, instead of waiting for him to get his comeuppance, you just wish he wasn't part of the story at all, since he brings everything down with him]]. A big reason for this is that [[spoiler:albeit [[spoiler:although the story and even eventually Shion recognize that he was just being manipulative, the narrative still tries to convey that, at the end of the day, Kevin truly cared for Shion, even if he was misguided in trying to save Shion while still trying to follow Wilhelm's plan at the same time. At the very end, Shion has a heartfelt good-bye with him, staying stating that she understands why he went along with it, and decides to at least cherish the good memories. memories]]. Again, there are people who thinks this development was compelling, while others don't buy it for one second]].second.
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* SurprisinglyImprovedSequel: Episode 3 goes out of its way to reverse nearly everything that was disliked about the second game; the battles are faster paced with a more streamlined break system and no more field effect roulette, characters once again learn abilities by leveling and no longer have identical skill trees, character equipment is back, and stores return.

to:

* SurprisinglyImprovedSequel: Episode 3 goes out of its way to reverse nearly everything that was disliked about the second game; the battles are faster paced with a more streamlined break system and no more field effect roulette, characters once again learn abilities by leveling and no longer have identical skill trees, character equipment is back, and stores return. It also does a lot to improve on issues people had with the first game, such as the UncannyValley artstyle and E.S. combat being significantly improved from that of A.G.W.S. combat.

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* PolishedPort: Despite the technical downgrades necessary to make it run on the Nintendo DS, the various changes ''Xenosaga I&II'' makes to the story and gameplay are generally considered to make for a vastly improved experience in many ways, especially for the heavily-maligned Episode II. The plot of both games was heavily rewritten to be more cohesive and less confusing, and the static anime cutscenes avoid the UncannyValley issues that plagued its console equivalents. Sadly, it was [[NoExportForYou never brought to the West]].

to:

* PolishedPort: Despite the technical downgrades necessary to make it run on the Nintendo DS, the various changes ''Xenosaga I&II'' makes to the story and gameplay are generally considered to make for a vastly improved experience in many ways, especially for the heavily-maligned Episode II. The plot of both games was heavily rewritten to be more cohesive and less confusing, confusing like the single game they were [[WhatCouldHaveBeen originally intended to be]], and the static anime cutscenes avoid the UncannyValley issues that plagued its console equivalents. Sadly, it was [[NoExportForYou never brought to the West]].


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* UnintentionallyUnsympathetic: However abusive their romance was, [[spoiler:Kevin's love for Shion and desire to save her is portrayed as the sincere actions of a WellIntentionedExtremist, and his ultimate betrayal of Wilhelm and HeroicSacrifice for Shion's sake is meant to be the culmination of it all. However the sheer amount of [[KickTheDog dog-kicking]] he engaged in up to that point, including his emotional abuse of Shion, makes it hard for many fans to swallow what seemed to them to be a last-second and unearned change of heart]].

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* UncannyValley: The sudden shift in art style for a more realistic approach in ''Episode II''. Considering how big-eyed and distinct the designs were in the first game, the sudden jarring change was already bad enough as mentioned below. But the characters still had an anime approach in their movements, their expressions just didn't look quite ''right'' as they often veered into DullSurprise, and other problems that resulted in a clash of what the game wanted to be and what it actually was.



** In an attempt to correct for said criticisms, II shifted course by changing the art style to a very realistic one. While this resolved the glassy-eyed issue and was considered an improvement for some characters such as MOMO, for others like Shion and KOS-MOS it made them unrecognizable and just as creepy.

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** In an attempt to correct for said criticisms, II shifted course by changing the art style to a very realistic one. While this resolved the glassy-eyed issue and was considered an improvement for some characters such as MOMO, for others like Shion and KOS-MOS it made them unrecognizable and just as creepy. Also, considering how big-eyed and distinct the designs were in the first game, the sudden jarring change was already bad enough, but as the characters still had an anime approach in their movements, their expressions just didn't look quite ''right'' as they often veered into DullSurprise, and other problems that resulted in a clash of what the game wanted to be and what it actually was.

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** It's known that Jin and Margulis used to be friends, and in Episode III you can find Jin's bathing suit in Margulis's room, for some reason.



** Orgulla is given a lot of characterization for the one boss fight you have with her and the cutscene before and after said fight, only to never be seen ever again. It's probably what made her such an EnsembleDarkHorse.

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** Orgulla is given a lot of characterization for the one boss fight you have with her and the cutscene before and after said fight, only to never be seen ever again.again to the point of being completely removed from the ''Xenosaga I&II'' PolishedPort. It's probably what made her such an EnsembleDarkHorse.


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* PolishedPort: Despite the technical downgrades necessary to make it run on the Nintendo DS, the various changes ''Xenosaga I&II'' makes to the story and gameplay are generally considered to make for a vastly improved experience in many ways, especially for the heavily-maligned Episode II. The plot of both games was heavily rewritten to be more cohesive and less confusing, and the static anime cutscenes avoid the UncannyValley issues that plagued its console equivalents. Sadly, it was [[NoExportForYou never brought to the West]].

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* HoYay:
** Shion and KOS-MOS's ambiguous friends or mother-daughter relationship ends up coming off more romantically charged at times. It's especially prominent in Episode III where we hear that [[spoiler: KOS-MOS's awakening required [[PowerOfFriendship her and Shion to grow close]].]]
** Albedo's brother complex towards Jr. retains the same sexual stalkerish undertones as his interest in MOMO, to the point of remarking on his sweet scent and getting a bit excited when he impales him.



* LesYay:
** Shion and KOS-MOS's ambiguous friends or mother-daughter relationship ends up coming off more romantically charged at times. It's especially prominent in Episode III where we hear that [[spoiler: KOS-MOS's awakening required [[PowerOfFriendship her and Shion to grow close]].]]
** Albedo's brother complex towards Jr. retains the same sexual stalkerish undertones as his interest in MOMO, to the point of remarking on his sweet scent and getting a bit excited when he impales him.

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* LesYay: Shion and KOS-MOS (it doesn't help that the latter is a RobotGirl with the combat capabilities of a battleship... though it doesn't hurt it either.)
** It's especially prominent in Episode III where we hear that [[spoiler: KOS-MOS's awakening required [[PowerOfFriendship her and Shion to grow close]].]]
* MemeticMolester: Albedo is a little ''too'' fond with MOMO.

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* LesYay: LesYay:
**
Shion and KOS-MOS (it doesn't help that the latter is a RobotGirl with the combat capabilities of a battleship... though it doesn't hurt it either.)
**
KOS-MOS's ambiguous friends or mother-daughter relationship ends up coming off more romantically charged at times. It's especially prominent in Episode III where we hear that [[spoiler: KOS-MOS's awakening required [[PowerOfFriendship her and Shion to grow close]].]]
** Albedo's brother complex towards Jr. retains the same sexual stalkerish undertones as his interest in MOMO, to the point of remarking on his sweet scent and getting a bit excited when he impales him.
* MemeticMolester: Albedo is a little ''too'' fond with MOMO.MOMO and Jr.
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** Certain versions of Episode II released alongside a special-edition toy figure of KOS-MOS that proved to be so poorly made that it was promptly dubbed [[FanNickname Jashin ("Evil God") MOK-KOS]].
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* AuthorsSavingThrow: After Episodes I and II were both criticized for having art styles that suffered from UncannyValley, III went for a hybridized style that was widely praised for being eye-pleasing and avoiding the pitfalls of both.


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* UncannyValley: Both Episodes I and II fall into this from the opposite direction:
** While the graphics for I were top-of-the-line for their time and praised for their high fidelity and good animation, just as many hammered the large-eyed anime art style for making the characters look doll-like and lifeless. While it somewhat works for some characters due to many of them being artificial in nature, they can still end up looking ''too'' disturbing.
** In an attempt to correct for said criticisms, II shifted course by changing the art style to a very realistic one. While this resolved the glassy-eyed issue and was considered an improvement for some characters such as MOMO, for others like Shion and KOS-MOS it made them unrecognizable and just as creepy.

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* ContestedSequel:
** ''Episode 2'' is pretty much unanimously considered the worst entry in the series, if not downright the FranchiseKiller. Many people gave up on the series altogether with that game for multiple reasons.
** Being a SpiritualSuccessor, this is how many see ''Xenosaga'' as a whole in regards to ''VideoGame/{{Xenogears}}''. Many people consider it a far less successful attempt in the type of narrative that ''Xenogears'' pulled off back in 1998. See FandomRivalry below.

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* ContestedSequel:
** ''Episode 2'' is pretty much unanimously considered the worst entry in the series, if not downright the FranchiseKiller. Many people gave up on the series altogether with that game for multiple reasons.
**
ContestedSequel: Being a SpiritualSuccessor, this is how many see ''Xenosaga'' as a whole in regards to ''VideoGame/{{Xenogears}}''. Many people consider it a far less successful attempt in the type of narrative that ''Xenogears'' pulled off back in 1998. See FandomRivalry below.



* FauxSymbolism: It's difficult to tell how much is gratuitous and how much is really symbolic given the themes and plot. In general, ''Xenosaga'' is much worse about it than the ShownTheirWork ''Xenogears'', and ''XenobladeChronicles1'', although that's because there's less of it there.

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* FauxSymbolism: It's difficult to tell how much is gratuitous and how much is really symbolic given the themes and plot. In general, ''Xenosaga'' is much worse about it than the ShownTheirWork ''Xenogears'', and ''XenobladeChronicles1'', ''VideoGame/XenobladeChronicles1'', although that's because there's less of it there.



* UncannyValley: The sudden shift in art style for a more realistic approach in Episode II. Considering how big-eyed and distinct the designs were in the first game, the sudden jarring change was already bad enough as mentioned below. But the characters still had an anime approach in their movements, their expressions just didn't look quite ''right'' as they often veered into DullSurprise, and other problems that resulted in a clash of what the game wanted to be and what it actually was.

to:

* UncannyValley: The sudden shift in art style for a more realistic approach in Episode II.''Episode II''. Considering how big-eyed and distinct the designs were in the first game, the sudden jarring change was already bad enough as mentioned below. But the characters still had an anime approach in their movements, their expressions just didn't look quite ''right'' as they often veered into DullSurprise, and other problems that resulted in a clash of what the game wanted to be and what it actually was.


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* SophomoreSlump: ''Episode II'' is considered the worst of the trilogy, if not downright a FranchiseKiller. Many people gave up on the series altogether with that game for multiple reasons.

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