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History YMMV / XWingVsTieFighter

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* AuthorsSavingThrow: In response of players criticism, the ''Balance of Power'' expansion was released 6 months after the vanilla game. It brings back a single-player campaign mode ala its predecessors.
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* TheyChangedItNowItSucks: On release, most of the fanbase found the lack of campaing mode disturbing.

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* TheyChangedItNowItSucks: On release, most of the fanbase found the lack of campaing campaign mode disturbing.

Removed: 474

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Griefer is a trope about characters within a story who behave badly in a game. It is not a YMMV trope, nor is it about actual players of an actual game.


* {{Griefer}}: Hacking and cheats were generally not a problem since not having the same game version as other players tended to make things unstable. However it was not uncommon for someone to enter a "No TIE Advanced No Beams" multiplayer match and switch their craft and loadout at the last second since it wasn't possible to actually lock out certain fighters and weapon loads. Team killing could also be a problem, since there was no option for disabling friendly fire.

Added: 203

Changed: 117

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* AuthorsSavingThrow: In response of players criticism, the ''Balance of Power'' expansion was released 6 months after the vanilla game. It brings back a single-player campaign mode ala its predecessors.



* TheyChangedItNowItSucks: Was addressed in ''Balance of Power'' by bringing in a single-player campaign mode ala its predecessors.

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* TheyChangedItNowItSucks: Was addressed in ''Balance On release, most of Power'' by bringing in a single-player campaign the fanbase found the lack of campaing mode ala its predecessors.disturbing.
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* AwesomeMusic: The game utilized a contextual score that utilized Music/JohnWilliams' score depending on the actions of the player.

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* AwesomeMusic: SugarWiki/AwesomeMusic: The game utilized a contextual score that utilized Music/JohnWilliams' score depending on the actions of the player.
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* AwesomeMusic: The game utilized a contextual score that utilized Music/JohnWilliams' score depending on the actions of the player.
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* {{Griefing}}: Hacking and cheats were generally not a problem since not having the same game version as other players tended to make things unstable. However it was not uncommon for someone to enter a "No TIE Advanced No Beams" multiplayer match and switch their craft and loadout at the last second since it wasn't possible to actually lock out certain fighters and weapon loads. Team killing could also be a problem, since there was no option for disabling friendly fire.

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* {{Griefing}}: {{Griefer}}: Hacking and cheats were generally not a problem since not having the same game version as other players tended to make things unstable. However it was not uncommon for someone to enter a "No TIE Advanced No Beams" multiplayer match and switch their craft and loadout at the last second since it wasn't possible to actually lock out certain fighters and weapon loads. Team killing could also be a problem, since there was no option for disabling friendly fire.
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None


* {{Griefing}}: Hacking and cheats were generally not a problem since not having the same game version as other players tended to make things unstable. However it was not uncommon for someone to enter a "No TIE Advanced No Beams" multiplayer match and switch their craft and loadout at the last second since it wasn't possible to actually lock out certain fighters and weapon loads. Team killing could also be a problem, since there was no option for disabling friendly fire.

to:

* {{Griefing}}: Hacking and cheats were generally not a problem since not having the same game version as other players tended to make things unstable. However it was not uncommon for someone to enter a "No TIE Advanced No Beams" multiplayer match and switch their craft and loadout at the last second since it wasn't possible to actually lock out certain fighters and weapon loads. Team killing could also be a problem, since there was no option for disabling friendly fire.fire.
* TheyChangedItNowItSucks: Was addressed in ''Balance of Power'' by bringing in a single-player campaign mode ala its predecessors.

Added: 318

Changed: 315

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* GameBreaker: Although to a lesser extent than the TIE Defender was in ''TIE Fighter'', the TIE Avenger definitely had this going for it by being faster and more agile than the A-wing, and as well-armed and durable as the X-wing. The TIE Avenger was pretty much the ''only'' ship in multiplayer that was routinely banned by name.

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* GameBreaker: GameBreaker:
**
Although to a lesser extent than the TIE Defender was in ''TIE Fighter'', the TIE Avenger definitely had this going for it by being faster and more agile than the A-wing, and as well-armed and durable as the X-wing. The TIE Avenger was pretty much the ''only'' ship in multiplayer that was routinely banned by name.
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*GameBreaker: Although to a lesser extent than the TIE Defender was in ''TIE Fighter'', the TIE Avenger definitely had this going for it by being faster and more agile than the A-wing, and as well-armed and durable as the X-wing. The TIE Avenger was pretty much the ''only'' ship in multiplayer that was routinely banned by name.
** The Beam weapons that can be added to Imperial fighters basically act like a separate battery that can be used to supercharge the craft's engines if all of its power was dumped. This was so notoriously abused in multiplayer that "No Beams" was one of the most common conditions imposed in vs. matches.
*{{Griefing}}: Hacking and cheats were generally not a problem since not having the same game version as other players tended to make things unstable. However it was not uncommon for someone to enter a "No TIE Advanced No Beams" multiplayer match and switch their craft and loadout at the last second since it wasn't possible to actually lock out certain fighters and weapon loads. Team killing could also be a problem, since there was no option for disabling friendly fire.

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