History YMMV / XCOMEnemyUnknown

10th Oct '17 4:28:19 PM VutherA
Is there an issue? Send a Message

Added DiffLines:

* AscendedMeme: Vahlen's [[MostAnnoyingSound infamous request]] to avoid the use of explosives where possible was turned into around 5 and a half minutes of scenes of explosives-use and the corresponding request, [[https://www.youtube.com/watch?v=nzm9P4LK62E with 1 minute of that]] as a StupidStatementDanceMix (and a single "Close range?"), [[https://go.twitch.tv/videos/180859700 on a stream]], looped for 24 hours.
9th Aug '17 8:10:21 AM Rebu
Is there an issue? Send a Message


** {{Spacebattles}} swiftly took to calling TotalPartyKill missions "Code Black".

to:

** {{Spacebattles}} and others swiftly took to calling TotalPartyKill missions "Code Black".Black", after the [[https://www.youtube.com/watch?v=YPvbF7bG7lk E3 2012 trailer]] ended with "Status Black" for the same purpose.
12th Jul '17 9:43:38 PM timotaka
Is there an issue? Send a Message


*** Sectoid Commander interrogation is codenamed "Voynich". [[https://en.wikipedia.org/wiki/Voynich_manuscript The Voynich Manuscript]], a book dating to the 15th century written in an unknown script and language, and no one has been able to decipher it thus far.

to:

*** Sectoid Commander interrogation is codenamed "Voynich". [[https://en.wikipedia.org/wiki/Voynich_manuscript The Voynich Manuscript]], Manuscript]] is a book dating to the 15th century written in an unknown script and language, and no one has been able to decipher it thus far.far. Experts are divided on whether it some kind of artificial code or cypher, the only specimen of a dead language or mere gibberish.
12th Jul '17 9:41:02 PM timotaka
Is there an issue? Send a Message


*** Sectoid interrogation is codenamed "Roanoke". [[https://en.wikipedia.org/wiki/Roanoke_Colony Roanoke Colony]] was established at the coast of what is today North Caroline in the late 16th century by more than a hundred English settlers. A ship returned there a few years later and found the colony completely deserted, with no signs of struggle, and none of the settlers were found in later investigations.

to:

*** Sectoid interrogation is codenamed "Roanoke". [[https://en.wikipedia.org/wiki/Roanoke_Colony Roanoke Colony]] was established at the coast of what is today North Caroline Carolina in the late 16th century by more than a hundred English settlers. A ship returned there a few years later and found the colony completely deserted, with no signs of struggle, and none of the settlers were found in later investigations.
29th May '17 11:29:29 AM Meyers07TheTroper
Is there an issue? Send a Message

Added DiffLines:

** It should be noted that this is after the rather unpopular mobile phone port (despite having Enemy Unknown and Enemy Within released separately) for the same reasons, although the loading time is slightly quicker due to lots of reductions and a far smaller level template is used for the mobile phone port.
27th Apr '17 5:20:59 AM Immortalbear
Is there an issue? Send a Message

Added DiffLines:

** "Portent" is the first real difficulty spike in ''Enemy Within''. It happens within only two months after the start of the game and if the game didn't introduce the Thin Men before, they will now. Everything about this map seems tailored to the Thin Men's advantage. High ground to boost their accuracy to insane levels, close groups which means you will more likely trigger two or more groups at a time, and your troopers measly health will more likely wiped out in a single shot on Classic or Impossible. This mission is responsible for most early rage quits on Classic or Impossible.
7th Mar '17 11:42:04 PM Anddrix
Is there an issue? Send a Message


* HellIsThatNoise:
** In Terror missions, you can constantly hear air raid sirens going off and people screaming during the mission. The death cries of killed civilians are also this, ''especially'' if they are killed by a Chryssalid.
** Each alien type makes its own unique noise when you can't see them. Sometimes, your soldiers will hear the aliens (accompanied by a [[EditorialSynaesthesia visible wave of sound]] from the direction it came from) if you haven't encountered any in a while.
24th Feb '17 8:16:40 PM ArcaneAzmadi
Is there an issue? Send a Message


** In the early game, losing soldiers with an Arc Thrower during a UFO mission is horrible. Not because you lost a soldier, or because you won't get to interrogate anything, but because you'll have to hear Dr. Vahlen bitch about you killing the Outsider instead of capturing it.
*** It also occurs when you happen to have already captured the Outsider before capturing any other alien with said Arc Thrower.
12th Feb '17 10:04:20 AM Heartlesswithaheart
Is there an issue? Send a Message


** PC-only and related to controls: Using a mouse lets you more precisely aim a grenade or rocket, but using a console controller (e.g. Xbox 360) seems to let you extend your maximum range via analog sticks at the cost of being noticeably harder to aim. Depending on the positioning of enemies, this extended range could be enough to give you the edge on a turn when enemies are clustered but far away.

to:

** PC-only and related Related to controls: Using a mouse lets you more precisely aim a grenade or rocket, but using a console controller (e.g. Xbox 360) seems to let you extend your maximum range via analog sticks at the cost of being noticeably harder to aim. Depending on the positioning of enemies, this extended range could be enough to give you the edge on a turn when enemies are clustered but far away.away.
** In the [[PortingDisaster otherwise awful Vita port]], using an item while in cover makes you get stuck in it...or lets you clip through the wall the soldier is leaning on. Used properly, it can be a get out of jail free card that ''also'' allows you to damage aliens/EXALT with a grenade and leave their line of sight.
12th Feb '17 7:58:52 AM Gosicrystal
Is there an issue? Send a Message


** Council Missions once you get far enough into the game. You can be losing good soldiers to Sectopods and Ethereals left and right, and then you're asked to clear a map of Thin Men who were only a challenge back when you couldn't OneHitKill them. Those missions are also great for training rookies, as their inexperience is not too much of an issue there. They also make for excellent opportunities to fill in your interrogations - if you didn't put off the base raid for a while, there's a good chance you'll have missed the chance to stun a regular Sectoid or a Thin Man for interrogation, and they more or less stop showing up after raiding the base, which without the Council missions would make them LostForever.

to:

** Council Missions once you get far enough into the game. You can be losing good soldiers to Sectopods and Ethereals left and right, and then you're asked to clear a map of Thin Men who were only a challenge back when you couldn't OneHitKill them. Those missions are also great for training rookies, as their inexperience is not too much of an issue there. They also make for excellent opportunities to fill in your interrogations - if you didn't put off the base raid for a while, there's a good chance you'll have missed the chance to stun a regular Sectoid or a Thin Man for interrogation, and they more or less stop showing up after raiding the base, which without the Council missions would make them LostForever.[[PermanentlyMissableContent lost forever]].
This list shows the last 10 events of 190. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=YMMV.XCOMEnemyUnknown