History YMMV / XCOMEnemyUnknown

27th Apr '17 5:20:59 AM Immortalbear
Is there an issue? Send a Message

Added DiffLines:

** "Portent" is the first real difficulty spike in ''Enemy Within''. It happens within only two months after the start of the game and if the game didn't introduce the Thin Men before, they will now. Everything about this map seems tailored to the Thin Men's advantage. High ground to boost their accuracy to insane levels, close groups which means you will more likely trigger two or more groups at a time, and your troopers measly health will more likely wiped out in a single shot on Classic or Impossible. This mission is responsible for most early rage quits on Classic or Impossible.
7th Mar '17 11:42:04 PM Anddrix
Is there an issue? Send a Message


* HellIsThatNoise:
** In Terror missions, you can constantly hear air raid sirens going off and people screaming during the mission. The death cries of killed civilians are also this, ''especially'' if they are killed by a Chryssalid.
** Each alien type makes its own unique noise when you can't see them. Sometimes, your soldiers will hear the aliens (accompanied by a [[EditorialSynaesthesia visible wave of sound]] from the direction it came from) if you haven't encountered any in a while.
24th Feb '17 8:16:40 PM ArcaneAzmadi
Is there an issue? Send a Message


** In the early game, losing soldiers with an Arc Thrower during a UFO mission is horrible. Not because you lost a soldier, or because you won't get to interrogate anything, but because you'll have to hear Dr. Vahlen bitch about you killing the Outsider instead of capturing it.
*** It also occurs when you happen to have already captured the Outsider before capturing any other alien with said Arc Thrower.
12th Feb '17 10:04:20 AM Heartlesswithaheart
Is there an issue? Send a Message


** PC-only and related to controls: Using a mouse lets you more precisely aim a grenade or rocket, but using a console controller (e.g. Xbox 360) seems to let you extend your maximum range via analog sticks at the cost of being noticeably harder to aim. Depending on the positioning of enemies, this extended range could be enough to give you the edge on a turn when enemies are clustered but far away.

to:

** PC-only and related Related to controls: Using a mouse lets you more precisely aim a grenade or rocket, but using a console controller (e.g. Xbox 360) seems to let you extend your maximum range via analog sticks at the cost of being noticeably harder to aim. Depending on the positioning of enemies, this extended range could be enough to give you the edge on a turn when enemies are clustered but far away.away.
** In the [[PortingDisaster otherwise awful Vita port]], using an item while in cover makes you get stuck in it...or lets you clip through the wall the soldier is leaning on. Used properly, it can be a get out of jail free card that ''also'' allows you to damage aliens/EXALT with a grenade and leave their line of sight.
12th Feb '17 7:58:52 AM Gosicrystal
Is there an issue? Send a Message


** Council Missions once you get far enough into the game. You can be losing good soldiers to Sectopods and Ethereals left and right, and then you're asked to clear a map of Thin Men who were only a challenge back when you couldn't OneHitKill them. Those missions are also great for training rookies, as their inexperience is not too much of an issue there. They also make for excellent opportunities to fill in your interrogations - if you didn't put off the base raid for a while, there's a good chance you'll have missed the chance to stun a regular Sectoid or a Thin Man for interrogation, and they more or less stop showing up after raiding the base, which without the Council missions would make them LostForever.

to:

** Council Missions once you get far enough into the game. You can be losing good soldiers to Sectopods and Ethereals left and right, and then you're asked to clear a map of Thin Men who were only a challenge back when you couldn't OneHitKill them. Those missions are also great for training rookies, as their inexperience is not too much of an issue there. They also make for excellent opportunities to fill in your interrogations - if you didn't put off the base raid for a while, there's a good chance you'll have missed the chance to stun a regular Sectoid or a Thin Man for interrogation, and they more or less stop showing up after raiding the base, which without the Council missions would make them LostForever.[[PermanentlyMissableContent lost forever]].
30th Jan '17 7:59:48 PM ImperialMajestyXO
Is there an issue? Send a Message


* MemeticBadass: While Annette is a powerful psionic, her power often get exaggerated to extreme degrees.

to:

* MemeticBadass: MemeticBadass:
**
While Annette is a powerful psionic, her power often get exaggerated to extreme degrees.
17th Dec '16 9:22:35 AM Morgenthaler
Is there an issue? Send a Message


** The three "Furies" rescued from the final mission of ''Operation Progeny'': like Delta-2, they are pre-generated characters with generic voices, but their Psionic potential makes them all {{Badass}}es on the level of Zhang or even Annette herself. It helps that two of them seem to be a BrotherSisterTeam as well.

to:

** The three "Furies" rescued from the final mission of ''Operation Progeny'': like Delta-2, they are pre-generated characters with generic voices, but their Psionic potential makes them all {{Badass}}es badasses on the level of Zhang or even Annette herself. It helps that two of them seem to be a BrotherSisterTeam as well.
4th Dec '16 5:17:14 PM timotaka
Is there an issue? Send a Message


* GeniusBonus: The Blaster Launcher research project is codenamed "Tunguska", no doubt after TheTunguskaEvent.

to:

* GeniusBonus: GeniusBonus:
** Several in the research project codenames:
***
The Blaster Launcher research project is codenamed "Tunguska", no doubt after TheTunguskaEvent.TheTunguskaEvent.
*** Sectoid interrogation is codenamed "Roanoke". [[https://en.wikipedia.org/wiki/Roanoke_Colony Roanoke Colony]] was established at the coast of what is today North Caroline in the late 16th century by more than a hundred English settlers. A ship returned there a few years later and found the colony completely deserted, with no signs of struggle, and none of the settlers were found in later investigations.
*** Sectoid Commander interrogation is codenamed "Voynich". [[https://en.wikipedia.org/wiki/Voynich_manuscript The Voynich Manuscript]], a book dating to the 15th century written in an unknown script and language, and no one has been able to decipher it thus far.
3rd Dec '16 4:17:05 PM timotaka
Is there an issue? Send a Message


*** If you capture an Outsider alive before completing your first alien interrogation, Vahlen will keep nagging you about killing any future Outsiders ''despite the fact you already have one in storage''. At least this will go away after you research the crystal.



*** If you capture an Outsider alive before completing your first alien interrogation, Vahlen will keep nagging you about killing any future Outsiders ''despite the fact you already have one in storage''. At least this will go away after you research the crystal.
3rd Dec '16 4:16:04 PM timotaka
Is there an issue? Send a Message

Added DiffLines:

*** If you capture an Outsider alive before completing your first alien interrogation, Vahlen will keep nagging you about killing any future Outsiders ''despite the fact you already have one in storage''. At least this will go away after you research the crystal.
This list shows the last 10 events of 185. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=YMMV.XCOMEnemyUnknown