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* AwesomeMusic: The battle against Shinji has an exciting rock theme to go with it. Good thing, too, because you'll be retrying that level a lot.

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* AwesomeMusic: SugarWiki/AwesomeMusic: The battle against Shinji has an exciting rock theme to go with it. Good thing, too, because you'll be retrying that level a lot.

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* AwesomeMusic: The battle against Shinji has an exciting rock theme to go with it. Good thing, too, because you'll be retrying that level a lot.



** The Soyokaze Giri minigame is the easiest of the bunch. Even in hard mode, you just have to do 3 nearly frame-perfect button presses with no time limit. Compared to the "react to dozens of split-second fast obstacles for three minutes" hell described below, it's a walk in the park.

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** The Soyokaze Giri minigame is the easiest of the bunch. Even in hard mode, you just have to do 3 nearly frame-perfect button presses with no time limit. Compared to the "react to dozens of split-second fast obstacles for three minutes" a full minute" hell described below, it's a walk in the park.



*** Digipet Roller and Sunset Driver have the same general gameplay of avoiding a long but fixed sequence of obstacles on a single try. They're a severe test of reflexes and memory that get tiring and irritating pretty fast as the hard mode of either minigame just seems to go on forever.

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*** Digipet Roller and Sunset Driver have the same general gameplay of avoiding a long but fixed sequence of obstacles on a single try. They're a severe test of reflexes and memory that get tiring and irritating pretty fast as the hard mode of either minigame just seems to go on forever.forever (when actually it does last the same amount of time).
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** Don't ? Mark is the obligatory SimonSaysMiniGame. Very straightforward, and the RandomNumberGod might bless you with an easy sequence to follow.


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* ThatOneBoss: The final boss of the game, Shinji, is that sort of boss that, should you lose to him, makes you realize you don't actually have any idea how the game really works and wonder how did you even get this far to begin with.
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* SuspiciouslySimilarSong: The theme for Aiba's Dungeon is clearly meant to evoke the battle themes from the ''Final Fantasy'' games. There is also the theme for Sunset Driver, an unabashed plain old rearrangement of the main theme from ''Hang-On''.
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* BreatherLevel:
** The Soyokaze Giri minigame is the easiest of the bunch. Even in hard mode, you just have to do 3 nearly frame-perfect button presses with no time limit. Compared to the "react to dozens of split-second fast obstacles for three minutes" hell described below, it's a walk in the park.
* ScrappyMechanic:
** You can only keep 200 points at the beginning and must go through 4 wallet extensions (each costing your current point {{cap}}) in order to be able to buy all the items.
* ThatOneLevel:
** The hard mode for most of the 6 minigames, which you will have to play over the course of story mode. Oh, and beating them in there doesn't actually mark their completion status on their respective menus...
*** Digipet Roller and Sunset Driver have the same general gameplay of avoiding a long but fixed sequence of obstacles on a single try. They're a severe test of reflexes and memory that get tiring and irritating pretty fast as the hard mode of either minigame just seems to go on forever.
*** Aiba's Treasure requires you to move the character over to an item, click on it and then pick the appropriate action out of a large list containing several typos to throw you off. You have to clear about five rooms and the time limit is very strict in all three difficulties. Sometimes the items are also odd enough you won't even know what word to look for anyway.
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