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* SpiritualSuccessor: Shooting Range and Tanks! are successors to ''VideoGame/DuckHunt'' and ''VideoGame/{{Combat}}'', respectively.

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* SpiritualSuccessor: Shooting Range and Tanks! are successors to ''VideoGame/DuckHunt'' and ''VideoGame/{{Combat}}'', ''VideoGame/{{Combat|Atari2600}}'', respectively.
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* CriticProof: Wii Play got mediocre to poor reviews from critics, having a 58/100 Metacritic score, yet it became one of the best selling video games ever and sold over 28 million copies. However as the JustHereForGodzilla section below covers, this had very little to do with any merits the game itself had, rather than the fact it came bundled with a Wiimote while being only slightly more expensive than a standalone Wiimote.

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* CriticProof: Wii Play got mediocre to poor reviews from critics, having a 58/100 Metacritic score, yet it became one of the best selling video games ever and sold over 28 million copies. However as the JustHereForGodzilla section below covers, this had very little to do with any merits the game itself had, rather than the fact it came bundled with a Wiimote Wii Remote while being only slightly more expensive than a standalone Wiimote.Wii Remote.
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Punctuation, wording


** But despite being introduced ''before'' the purple/white/black tanks, the green tanks are almost universally agreed to be the worst of them all. They're effectively immobile turrets that shoot high-speed rockets which can bounce twice. However, what makes them so lethal is that they have ''incredibly'' good AI - they can predict movement, lead their shots, and calculate ricochets to hit players from across the entire map, all with impossible accuracy. They attack in a way that makes it extremely difficult to predict where their rockets are coming from until they're in your face, making it hard to dodge or shoot down the rockets. If you're not paying attention to them, one can easily snipe you from the other side of the stage and end your game ''seconds'' into the level. Good luck if they're backing up other high-level tanks or if there are more than one of them.

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** But despite being introduced ''before'' the purple/white/black purple, white, and black tanks, the green tanks are almost universally agreed to be the worst of them all. They're effectively immobile turrets that shoot high-speed rockets which can bounce twice. However, what makes them so lethal is that they have ''incredibly'' good AI - they can predict movement, lead their shots, and calculate ricochets to hit players from across the entire map, all with impossible accuracy. They attack in a way that makes it extremely difficult to predict where their rockets are coming from until they're in your face, making it hard to dodge or shoot down the rockets. If you're not paying attention to them, one can easily snipe you from the other side of the stage and end your game ''seconds'' into the level. Good luck if they're backing up other high-level tanks or if there are more than one of them.
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Errors


* SpiritualSuccessor: Shooting Game and Tanks are successors to ''VideoGame/DuckHunt'' and ''VideoGame/{{Combat}}'', respectively.

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* SpiritualSuccessor: Shooting Game Range and Tanks Tanks! are successors to ''VideoGame/DuckHunt'' and ''VideoGame/{{Combat}}'', respectively.

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Changes and stuff


* DifficultySpike: Mission 5 of Tanks! isn't that hard if you know what you're doing, but it's the first level where the teal tanks and their high-velocity rockets appear. If you haven't gotten the hang of dodging or countering their shots, expect to lose a few lives as you learn.



* GoddamnedBats: The brown fish which reduce your score and go out of their way to get caught.

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* GoddamnedBats: The brown fish Small Fry in Fishing, which reduce reduces your score and go goes out of their its way to get caught.



* ThatOneLevel: Again, in Tanks:
** Mission 5 isn't that hard if you know what you're doing, but it's the first DifficultySpike in the game - namely, the first level where the Teal Tanks and their high-velocity rockets appear. If you haven't gotten the hang of dodging or countering their shots, expect to lose a few lives as you learn.
** Mission 12 introduces the dreaded [[DemonicSpiders Green Tanks]]. If you aren't expecting them, chances are you ''will'' get sniped while the two red tanks are pressuring you with gunfire.
** Mission 17. The map is for the most part divided into four quadrants, and the stage itself pits you against ''six'' green tanks. The layout of the map and their immobile nature means that you're forced to actively hunt down the tanks, and they can and will take advantage of the numerous walls to ricochet rockets into you with their signature laser-guided accuracy while you're trying to approach them. And in case you forgot, there's ''six of them'' - meaning that it's easy to make one wrong move and suddenly find multiple rockets coming from all directions.

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* ThatOneLevel: Again, in Tanks:
** Mission 5 isn't that hard if you know what you're doing, but it's the first DifficultySpike in the game - namely, the first level where the Teal Tanks and their high-velocity rockets appear. If you haven't gotten the hang of dodging or countering their shots, expect to lose a few lives as you learn.
** Mission 12 introduces the dreaded [[DemonicSpiders Green Tanks]]. If you aren't expecting them, chances are you ''will'' get sniped while the two red tanks are pressuring you with gunfire.
**
Tanks!’s Mission 17. The map is for the most part divided into four quadrants, and the stage itself pits you against ''six'' green tanks. The layout of the map and their immobile nature means that you're forced to actively hunt down the tanks, and they can and will take advantage of the numerous walls to ricochet rockets into you with their signature laser-guided accuracy while you're trying to approach them. And in case you forgot, there's ''six of them'' - meaning that it's easy to make one wrong move and suddenly find multiple rockets coming from all directions.
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** Mission 17. The map is for the most part divided into four quadrants, and the stage itself pits you against ''six'' green tanks. The layout of the map and their immobile nature means that you're forced to actively hunt down the tanks, and they can and will take advantage of the numerous walls to ricochet rockets into you with their signature laser-guided accuracy while you're trying to approach them. And in case you forgot, there's ''six of them'' - meaning that it's easy to make one wrong move and suddenly find multiple rockets coming from all directions.

to:

** Mission 17. The map is for the most part divided into four quadrants, and the stage itself pits you against ''six'' green tanks. The layout of the map and their immobile nature means that you're forced to actively hunt down the tanks, and they can and will take advantage of the numerous walls to ricochet rockets into you with their signature laser-guided accuracy while you're trying to approach them. And in case you forgot, there's ''six of them'' - meaning that it's easy to make one wrong move and suddenly find multiple rockets coming from all directions.directions.
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Um.


** Purples move fast, can have up to five shells out at once, fire in bursts, and are significantly smarter than most of the CPU tanks. Outplaying one is already not an easy task, and if multiple attack you at once chances are you're toast.

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** Purples move fast, can have up to five shells out at once, fire in bursts, and are significantly smarter than most of the CPU tanks. Outplaying one is already not an easy task, and if multiple attack you at once once, chances are you're toast.



** But despite being introduced ''before'' the purple/white/black tanks, the green tanks are almost universally agreed to be the worst of them all. They're effectively immobile turrets that shoot high-speed rockets which can bounce twice. However, what makes them so lethal is that they have ''incredibly'' good AI - they have impossible accuracy, can predict movement, regularly lead their shots, ricochet their shots on purpose, calculate their bounces to hit players from across the entire map, and attack in a way that makes it extremely difficult to predict where their rockets are coming from until they're in your face, making it hard to dodge or shoot down the rockets. If you're not paying attention to them, one can easily snipe you from the other side of the stage and end your game ''seconds'' into the level. Good luck if they're backing up other high-level tanks, or if there are more than one of them.

to:

** But despite being introduced ''before'' the purple/white/black tanks, the green tanks are almost universally agreed to be the worst of them all. They're effectively immobile turrets that shoot high-speed rockets which can bounce twice. However, what makes them so lethal is that they have ''incredibly'' good AI - they have impossible accuracy, can predict movement, regularly lead their shots, ricochet their shots on purpose, and calculate their bounces ricochets to hit players from across the entire map, and all with impossible accuracy. They attack in a way that makes it extremely difficult to predict where their rockets are coming from until they're in your face, making it hard to dodge or shoot down the rockets. If you're not paying attention to them, one can easily snipe you from the other side of the stage and end your game ''seconds'' into the level. Good luck if they're backing up other high-level tanks, tanks or if there are more than one of them.

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