Follow TV Tropes

Following

History YMMV / WiiFit

Go To

OR

Added: 368

Removed: 164

Is there an issue? Send a MessageReason:
Does not meet the "Hated by the majority of the audience" criteria: If they have about as many fans as detractors, even if the latter are more obvious, that's a Base Breaking Character.


* BaseBreakingCharacter: Among the game's fans, there are people who dislike the trainers, both for their AnnoyingVideoGameHelper moments and [[UnintentionalUncannyValley for the creepy effect they exude]]. Others don't really mind much considering their rather flattering physiques, or outright see them as {{Memetic Badass}}es thanks to ''VideoGame/SuperSmashBros''.



* TheScrappy: Among the game's fans, there are people who dislike the trainers, both for their AnnoyingVideoGameHelper moments and for the creepy effect they exude.
Is there an issue? Send a MessageReason:
None


* CrackPairing: Ever since the reveal of the fourth ''VideoGame/SuperSmashBros'' title, there's been a lot of shipping between the Wii Fit Trainer and [[Franchise/TheSlenderManMythos Slender Man]], due to both of them being near-featureless bleach-white humanoids. There's also those who pair her with [[VideoGame/AnimalCrossing the Villager]] as both of them are unexpected characters in ''Smash'' revealed at the same time who have BadassNormal tendencies.

to:

* CrackPairing: Ever since the reveal of the fourth ''VideoGame/SuperSmashBros'' title, there's been a lot of shipping between the Wii Fit Trainer and [[Franchise/TheSlenderManMythos Slender Man]], due to both of them being near-featureless bleach-white humanoids. There's also those who pair her with [[VideoGame/AnimalCrossing [[Franchise/AnimalCrossing the Villager]] as both of them are unexpected characters in ''Smash'' revealed at the same time who have BadassNormal tendencies.
Is there an issue? Send a MessageReason:
None


* ValuesDissonance: The GuiltBasedGaming that the series employs regarding weight is much more acceptable from a Japanese perspective than a Western one. Japan has one of the lowest rates of obesity in the world[[note]]4.3%, ranked 185 out of 191 countries surveyed[[/note]], so being overweight or obese is seen as much more abnormal there than in Western countries, where obesity rates are several times higher[[note]]25-40% depending on the country[[/note]]. On top of that, Japan has a [[https://en.wikipedia.org/wiki/Guilt%E2%80%93shame%E2%80%93fear_spectrum_of_cultures shame-based culture]] where social norms are more actively enforced by the community, so calling out an issue like obesity is seen as much more acceptable there. The West, on the other hand, is more guilt-based, so such issues are regarded as the responsibility of individuals to deal with for themselves, and it’s considered rude for another person to comment on them.

to:

* ValuesDissonance: The GuiltBasedGaming that the series employs regarding weight is much more acceptable from a Japanese perspective than a Western one. Part of this stems from the fact Japan has one of the lowest rates of obesity in the world[[note]]4.3%, ranked 185 out of 191 countries surveyed[[/note]], so being overweight or obese is seen as much more abnormal there than in Western countries, where obesity rates are several times higher[[note]]25-40% depending on the country[[/note]]. On top of that, In addition, Japan has a [[https://en.m.wikipedia.org/wiki/Guilt%E2%80%93shame%E2%80%93fear_spectrum_of_cultures org/wiki/Guilt–shame–fear_spectrum_of_cultures shame-based culture]] where social norms are more actively enforced by the community, so calling out an issue like obesity is seen as much more acceptable there. The West, on the other hand, is more guilt-based, so such issues are regarded as the responsibility of individuals to deal with for themselves, and it’s considered rude for another person to comment on them.
Is there an issue? Send a MessageReason:
None


* ValuesDissonance: The GuiltBasedGaming that the series employs regarding weight is much more acceptable from a Japanese perspective than a Western one. At 4.3%[[note]]Ranked 185 out of 191 countries surveyed[[/note]],Japan has one of the lowest obesity rates in the world, so being overweight or obese is seen as much more abnormal there than in Western countries, where the obesity rate ranges from 25-40%. On top of that, Japan has a [[https://en.wikipedia.org/wiki/Guilt%E2%80%93shame%E2%80%93fear_spectrum_of_cultures shame-based culture]] where social norms are more actively enforced by the community, so calling out an issue like obesity is seen as much more acceptable there. The West, on the other hand is more guilt-based, so such issues are regarded as the responsibility of individuals to deal with for themselves, and it’s considered rude for another person to comment on them.

to:

* ValuesDissonance: The GuiltBasedGaming that the series employs regarding weight is much more acceptable from a Japanese perspective than a Western one. At 4.3%[[note]]Ranked Japan has one of the lowest rates of obesity in the world[[note]]4.3%, ranked 185 out of 191 countries surveyed[[/note]],Japan has one of the lowest obesity rates in the world, surveyed[[/note]], so being overweight or obese is seen as much more abnormal there than in Western countries, where the obesity rate ranges from 25-40%.rates are several times higher[[note]]25-40% depending on the country[[/note]]. On top of that, Japan has a [[https://en.wikipedia.org/wiki/Guilt%E2%80%93shame%E2%80%93fear_spectrum_of_cultures shame-based culture]] where social norms are more actively enforced by the community, so calling out an issue like obesity is seen as much more acceptable there. The West, on the other hand hand, is more guilt-based, so such issues are regarded as the responsibility of individuals to deal with for themselves, and it’s considered rude for another person to comment on them.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ValuesDissonance: The GuiltBasedGaming that the series employs regarding weight is much more acceptable from a Japanese perspective than a Western one. At 4.3%[[note]]Ranked 185 out of 191 countries surveyed[[/note]],Japan has one of the lowest obesity rates in the world, so being overweight or obese is seen as much more abnormal there than in Western countries, where the obesity rate ranges from 25-40%. On top of that, Japan has a [[https://en.wikipedia.org/wiki/Guilt%E2%80%93shame%E2%80%93fear_spectrum_of_cultures shame-based culture]] where social norms are more actively enforced by the community, so calling out an issue like obesity is seen as much more acceptable there. The West, on the other hand is more guilt-based, so such issues are regarded as the responsibility of individuals to deal with for themselves, and it’s considered rude for another person to comment on them.
Is there an issue? Send a MessageReason:
This trope clearly applies more to Smash Bros and not Wii Fit.


* RescuedFromTheScrappyHeap: Some hardcore gamers warmed up to the game and the trainers more after they were added to the fourth ''VideoGame/SuperSmashBros'' game as [[UnexpectedCharacter seriously out-of-left-field character choices]], complete with an amusing launch trailer (for the female version). It helps that the entire ''Wii Fit'' fad (and Wii fad in general) died down a long time ago, with both the original and ''Plus'' eventually being outsold by a couple of Mario games, and ''Wii Fit U'' failing to make a splash.

Changed: 25

Removed: 366

Is there an issue? Send a MessageReason:
Uncanny Valley is IUEO now and the subjective version has been split; cleaning up misuse and ZCE in the process


* TheScrappy: Among the game's fans, there are people who dislike the trainers, both for their AnnoyingVideoGameHelper moments and for the UncannyValley effect they exude (see below).

to:

* TheScrappy: Among the game's fans, there are people who dislike the trainers, both for their AnnoyingVideoGameHelper moments and for the UncannyValley creepy effect they exude (see below).exude.



* UncannyValley: Pale white skin, unmoving mouths, {{Stepford Smile|r}}s... those trainers can really creep out some people.
** Interestingly, ''VideoGame/SuperSmashBrosUltimate'' re-did their version of the Trainer model at the supposed request of the Wii Fit developers, perhaps suggesting a wish to make the Trainer less mannequin-like in a higher resolution game.

Added: 787

Changed: 47

Is there an issue? Send a MessageReason:
None


** The insanely catchy [[https://m.youtube.com/watch?v=Q1thUE2RYW0 Rhythm Boxing theme]].

to:

** The insanely catchy [[https://m.youtube.com/watch?v=Q1thUE2RYW0 Rhythm Boxing theme]]. It even made it into VideoGame/SuperSmashBros!


Added DiffLines:

* [[Awesome/VideoGameLevels Awesome Video Game Levels]]:
** Rhythm Kung Fu has the player mimicking various movements of the other Miis to a beat, including shouting to a pattern which can [[AwesomenessIsAForce cause the entire room to shake]] if pulled off perfectly.
** Rhythm Boxing is a fun and challenging rhythm exercise where the player matches the movements of their instructor to a catchy tune. For as hard as getting a high score can be, taking on the robotic punching bag is both entertaining and cathartic, especially at the end where you get to wallop it however you feel.
** For those who do not find it to be ThatOneLevel, Lotus Focus can be a soothing and calm exercise. The player [[LevitatingLotusPosition even begins floating]] if pulled off successfully for long enough!

Added: 675

Changed: 138

Is there an issue? Send a MessageReason:
None


** If you have a fear of heights, then the tightrope activity can be very frightening.
* PeripheryDemographic: The game has been embraced by physiotherapists because the balance games were shown to help patients improve their balance and fine motor skills. It also saw a little bit of a second life during the Coronavirus pandemic as gyms, parks, and other fitness options were closed, forcing people wanting exercise into getting creative with home options.

to:

** If you have a fear of heights, then the tightrope activity Tightrope Walk can be very frightening.
frightening, especially with the wind and chomper enemies interfering with an already tense situation.
* PeripheryDemographic: The game has been embraced by physiotherapists because the balance games were shown to help patients improve their balance and fine motor skills. It also saw a little bit of a second life during the [[UsefulNotes/COVID19Pandemic Coronavirus pandemic pandemic]] as gyms, parks, and other fitness options were closed, forcing people wanting exercise into getting creative with home options.


Added DiffLines:

* ThatOneLevel:
** Tightrope Walk has the player [[ExactlyWhatItSaysOnTheTin walk across a tightrope]] between two skyscrapers, with wind blowing to make the player’s Mii losing balance more likely. Mistiming a jump or jumping while unbalanced will lead to an immediate fail, making clearing the exercise insanely difficult.
** Lotus Focus requires the player to remain perfectly still for a good three minutes to clear. While not sounding difficult on paper, the game throws several distractions the player’s way, including creaking footsteps, buzzing, moths occasionally flying onscreen, etc. Expect to see the Katsu symbol appear several times while playing this exercise.
Is there an issue? Send a MessageReason:
None


* PeripheryDemographic: The game has been embraced by physiotherapists.

to:

* PeripheryDemographic: The game has been embraced by physiotherapists.physiotherapists because the balance games were shown to help patients improve their balance and fine motor skills. It also saw a little bit of a second life during the Coronavirus pandemic as gyms, parks, and other fitness options were closed, forcing people wanting exercise into getting creative with home options.

Top