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* ObviousBeta: One big complaint about the game is that, despite having been in a semi-open beta for months before release, the game still launched with a number of [[GameBreakingBug Game-Breaking Bugs]] and poor combat balance. Many of these have been fixed with patches, but a number of fans remain disillusioned by it.

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* ObviousBeta: One big complaint about the game is that, despite having been in a semi-open beta for months before release, the game still launched with a number of [[GameBreakingBug Game-Breaking Bugs]] and poor combat balance. Many of these have been fixed with patches, but a number of fans remain disillusioned by it. It doesn't help that the original PC version seems like a testbed for the upcoming console release.
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** The goat screaming noise. It's lampshaded by one goat's owner, who says he has no idea where his goat learned to scream like that.

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* GameBreaker: The Gamma Ray Blaster. It's an energy weapon with a huge base damage potential with both single and burst fire capabilities. The kicker is that it has an Armor Threshold value of 2[[note]]Energy Weapon damage is reduced against enemies with armor that's lower than the threshold, and is greatly increased against those that exceed it[[/note]]. In California, where enemies typically have armor values of at least 6, one burst shot can kill most anything in a single turn. [[DiscOneNuke And you get while you're still in Arizona]]!

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* GameBreaker: GameBreaker:
**
The Gamma Ray Blaster. It's an energy weapon with a huge base damage potential with both single and burst fire capabilities. The kicker is that it has an Armor Threshold value of 2[[note]]Energy Weapon damage is reduced against enemies with armor that's lower than the threshold, and is greatly increased against those that exceed it[[/note]]. In California, where enemies typically have armor values of at least 6, one burst shot can kill most anything in a single turn. [[DiscOneNuke And you get while you're still in Arizona]]!Arizona]]!
** The Combat Shooting skill. While it's a secret and only one character can learn it, it guarantees that every attack that character makes will score a critical hit.
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* GameBreaker: The Gamma Ray Blaster. It's an energy weapon with a huge base damage potential with both single and burst fire capabilities. The kicker is that it has an Armor Threshold value of 3[[note]]Energy Weapon damage is reduced against enemies with armor that's lower than the threshold, and is greatly increased against those that exceed it[[/note]]. In California, where enemies typically have armor values of at least 6, one burst shot can kill most anything in a single turn. [[DiscOneNuke And you get while you're still in Arizona]]!

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* GameBreaker: The Gamma Ray Blaster. It's an energy weapon with a huge base damage potential with both single and burst fire capabilities. The kicker is that it has an Armor Threshold value of 3[[note]]Energy 2[[note]]Energy Weapon damage is reduced against enemies with armor that's lower than the threshold, and is greatly increased against those that exceed it[[/note]]. In California, where enemies typically have armor values of at least 6, one burst shot can kill most anything in a single turn. [[DiscOneNuke And you get while you're still in Arizona]]!
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* AntiClimaxBoss: Matthias has only 75 hit points, compared the the {{Mook}}s he surrounds himself with, who typically have around the 400 mark. A single shot from a rifle is usually enough to bring him down. [[spoiler: Of course, since he's been assimilated by the Cochise AI, he's not really the BigBad anymore.]]
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* GameBreaker: The Gamma Ray Blaster. It's an energy weapon with a huge base damage potential with both single and burst fire capabilities. The kicker is that it has an Armor Threshold value of 3[[note]]Energy Weapon damage is reduce against enemies with armor lower than the threshold, and is greatly increased against those that exceed it[[/note]]. In California, where enemies typically have armor values of at least 6, one burst shot can kill most anything in a single turn. [[DiscOneNuke And you get while you're still in Arizona]]!

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* GameBreaker: The Gamma Ray Blaster. It's an energy weapon with a huge base damage potential with both single and burst fire capabilities. The kicker is that it has an Armor Threshold value of 3[[note]]Energy Weapon damage is reduce reduced against enemies with armor that's lower than the threshold, and is greatly increased against those that exceed it[[/note]]. In California, where enemies typically have armor values of at least 6, one burst shot can kill most anything in a single turn. [[DiscOneNuke And you get while you're still in Arizona]]!
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* GameBreaker: The Gamma Ray Blaster. It's an energy weapon with a huge base damage potential with both single and burst fire capabilities. The kicker is that it has an Armor Threshold value of 3[[note]]Energy Weapon damage is reduce against enemies with armor lower than the threshold, and is greatly increased against those that exceed it[[/note]]. In California, where enemies typically have armor values of at least 6, one burst shot can kill most anything in a single turn. [[DiscOneNuke And you get while you're still in Arizona]]!
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* DemonicSpiders: Lobbers are always the most dangerous humanoid enemies. Their grenades do a lot of damage to characters that are bunched together, they destroy your cover, and they seldom ever miss. If they're not taken down ASAP, they will be a lot of trouble. Thankfully, due to ArtificialStupidity, they're also likely to kill their own people for you.
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* MostAnnoyingSound: The critical failure noise. It's especially grating when you're save-scumming a difficult skill check, as you'll be listening to it ''a lot.''
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* GermansLoveDavidHasselhoff: The game has garnered a surprisingly large Russian fanbase, to the point that the Russian localization had to be given an increased focus during development.
* HypeBacklash: Many people have complained that the game doesn't meet their expectations. While much of it is because of the game's below-mentioned status as a ToughActToFollow, many valid complaints have been made by disappointed fans regarding the lackluster ending.

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* GermansLoveDavidHasselhoff: The game has garnered a surprisingly large Russian fanbase, to the point that the Russian localization had to be given an increased focus during development.
development. This is likely due in part to the fact that Russian Formula 3 Racer Alexey Chuklin donated a large sum of money to the game's Kickstarter.
* HypeBacklash: Many people have complained that the game doesn't meet their expectations. While much of it is because of the game's below-mentioned status as a ToughActToFollow, many valid complaints have been made by disappointed fans regarding the lackluster ending.final act.
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* DisappointingLastLevel: Many feel that by the time California is reached, the game starts to suffer from a combination of this and EndingFatigue. Most of the California questline involves [[spoiler:a glorified FetchQuest for rad suit components]], and many of the sidequests in the area can be broken very easily, making it feel as though the game is railroading players towards certain outcomes and decisions. It is then followed by a long series of combat sequences, [[spoiler: a [[ContagiousAI plot]] [[AllYourBaseAreBelongToUs twist]] that was only barely foreshadowed]], and a series Videogame/{{Fallout}}-style of ending slides that often displayed the wrong outcome.

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* DisappointingLastLevel: Many feel that by the time California is reached, the game starts to suffer from a combination of this and EndingFatigue. Most of the California questline involves [[spoiler:a glorified FetchQuest for rad suit components]], and many of the sidequests in the area can be broken very easily, making it feel as though the game is railroading players towards certain outcomes and decisions. It is then followed by a long series of combat sequences, [[spoiler: a [[ContagiousAI plot]] [[AllYourBaseAreBelongToUs twist]] that was only barely foreshadowed]], and a series of Videogame/{{Fallout}}-style of ending slides that often displayed the wrong outcome.
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* DisappointingLastLevel: Many feel that by the time California is reached, the game starts to suffer from a combination of this and EndingFatigue. Most of the California questline involves [[spoiler:a glorified FetchQuest for rad suit components]], and many of the sidequests in the area can be broken very easily, making it feel as though the game is railroading players towards certain outcomes and decisions. It is then followed by a long series of combat sequences in somewhat boring arenas, [[spoiler: a [[ContagiousAI plot]] [[AllYourBaseAreBelongToUs twist]] that was only barely foreshadowed]], and a series Videogame/{{Fallout}}-style of ending slides that often displayed the wrong outcome.

to:

* DisappointingLastLevel: Many feel that by the time California is reached, the game starts to suffer from a combination of this and EndingFatigue. Most of the California questline involves [[spoiler:a glorified FetchQuest for rad suit components]], and many of the sidequests in the area can be broken very easily, making it feel as though the game is railroading players towards certain outcomes and decisions. It is then followed by a long series of combat sequences in somewhat boring arenas, sequences, [[spoiler: a [[ContagiousAI plot]] [[AllYourBaseAreBelongToUs twist]] that was only barely foreshadowed]], and a series Videogame/{{Fallout}}-style of ending slides that often displayed the wrong outcome.

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* DisappointingLastLevel: Many feel that by the time California is reached, the game starts to suffer from a combination of this and EndingFatigue. Most of the California questline involves [[spoiler:a glorified FetchQuest for rad suit components]], and many of the sidequests in the area can be broken very easily, making it feel as though the game is railroading players towards certain outcomes and decisions. It is then followed by a long series of combat sequences in somewhat boring arenas, [[spoiler: a [[ContagiousAI plot]] [[AllYourBaseAreBelongToUs twist]] that was only barely foreshadowed]], and a series Videogame/{{Fallout}}-style of ending slides that often displayed the wrong outcome.



* HypeBacklash: Many people have complained that the game doesn't meet their expectations, though this is mostly because of the game's below-mentioned status as a ToughActToFollow.

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* HypeBacklash: Many people have complained that the game doesn't meet their expectations, though this expectations. While much of it is mostly because of the game's below-mentioned status as a ToughActToFollow.ToughActToFollow, many valid complaints have been made by disappointed fans regarding the lackluster ending.
Is there an issue? Send a MessageReason:
None


* ObviousBeta: One big complaint about the game is that, despite having been in a semi-open beta for months before release, the game still launched with a number of GameBreakingBugs and poor combat balance. Many of these have been fixed with patches, but a number of fans remain disillusioned by it.

to:

* ObviousBeta: One big complaint about the game is that, despite having been in a semi-open beta for months before release, the game still launched with a number of GameBreakingBugs [[GameBreakingBug Game-Breaking Bugs]] and poor combat balance. Many of these have been fixed with patches, but a number of fans remain disillusioned by it.
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None

Added DiffLines:

* ObviousBeta: One big complaint about the game is that, despite having been in a semi-open beta for months before release, the game still launched with a number of GameBreakingBugs and poor combat balance. Many of these have been fixed with patches, but a number of fans remain disillusioned by it.
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I agree that it\'s worded poorly, but the tropes themselves are legitimate YMMV entries. It\'s only delete-worthy flamebait if the page itself has a flamebait tag.

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* FakeLongevity: Many feel that the game suffers from this, noting the extremely large amount of combat (even by RPG standards), large amounts of backtracking in certain areas, sidequests that have unclear objectives, and a GuideDangIt attribute system that can cripple new players.
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Flame bait


* FakeLongevity: Where to begin? Far more combat than is really necessary, even for a combat game, lots of backtracking, deliberately sparse placement of NPC medics (which, coupled with the heavy emphasis on combat, leads to even more backtracking), inventory juggling, unintuitive GuideDangIt quests...



** TrailersAlwaysLie is also in effect here. They played up the open-endedness and focus on tough decisions ("no two playthroughs will be the same") even though the final product is actually fairly linear and meaningful choices are few and far between.
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** TrailersAlwaysLie is also in effect here. They played up the open-endedness and focus on tough decisions ("no two playthroughs will be the same") even though the final product is actually fairly linear and meaningful choices are few and far between.
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* FakeLongevity: Where to begin? Far more combat than is really necessary, even for a combat game, lots of backtracking, deliberately sparse placement of NPC medics (which, coupled with the heavy emphasis on combat, leads to even more backtracking), inventory juggling, unintuitive GuideDangIt quests...
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* {{Misblamed}}: A sizable chunk of gamers - and ''publishers'' - assumed this game to be yet another Videogame/{{Fallout}} rip-off, never noticing the "2" in the title. It reached the point that Brian Fargo [[https://www.youtube.com/watch?v=XZGi5oLXfLI&t=1m54s had to address this during Kickstarter campaign]].

to:

* {{Misblamed}}: A sizable chunk of gamers - and ''publishers'' - assumed this game to be yet another Videogame/{{Fallout}} rip-off, never noticing the "2" in the title. It reached the point that Brian Fargo [[https://www.youtube.com/watch?v=XZGi5oLXfLI&t=1m54s had to address this during the Kickstarter campaign]].
Is there an issue? Send a MessageReason:
None


* {{Misblamed}}: A sizable chunk of gamers and ''publishers'' assumed this game to be yet another Videogame/{{Fallout}} rip-off, never noticing the "2" in the title. It reached the point that Brian Fargo [[https://www.youtube.com/watch?v=XZGi5oLXfLI&t=1m54s had to address this during Kickstarter campaign]].

to:

* {{Misblamed}}: A sizable chunk of gamers - and ''publishers'' - assumed this game to be yet another Videogame/{{Fallout}} rip-off, never noticing the "2" in the title. It reached the point that Brian Fargo [[https://www.youtube.com/watch?v=XZGi5oLXfLI&t=1m54s had to address this during Kickstarter campaign]].
Is there an issue? Send a MessageReason:
None


* {{Misblamed}}: A sizable chunk of gamers assumed this game to be yet another Videogame/{{Fallout}} rip-off, never noticing the "2" in the title. It reached the point that Brian Fargo [[https://www.youtube.com/watch?v=XZGi5oLXfLI&t=1m54s had to address this during Kickstarter campaign]].

to:

* {{Misblamed}}: A sizable chunk of gamers and ''publishers'' assumed this game to be yet another Videogame/{{Fallout}} rip-off, never noticing the "2" in the title. It reached the point that Brian Fargo [[https://www.youtube.com/watch?v=XZGi5oLXfLI&t=1m54s had to address this during Kickstarter campaign]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GermansLoveDavidHasselhoff: The game has garnered a surprisingly large Russian fanbase, to the point that the Russian localization had to be given an increased focus during development.
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* PeripheryDemographic: The game has garnered a surprisingly large Russian fanbase, to the point that the Russian localization had to be given an increased focus during development.
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* PeripheraryDemographic: The game has garnered a surprisingly large Russian fanbase, to the point that the Russian localization had to be given an increased focus during development.

to:

* PeripheraryDemographic: PeripheryDemographic: The game has garnered a surprisingly large Russian fanbase, to the point that the Russian localization had to be given an increased focus during development.
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* PeripheraryDemographic: The game has garnered a surprisingly large Russian fanbase, to the point that the Russian localization had to be given an increased focus during development.

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Correcting some rather egregious spelling and grammar mistakes


* [[ComicallyMissingThepoint Comically]]/[[DramaticallyMissingThePoint Dramatically Missing The Point]]: Sizable chunk of players and producers misatributed this game as Videogame/{{Fallout}} rip-off, never bothering with the "2" in the title. This went so far as being one of the points Brian Fargo [[https://www.youtube.com/watch?v=XZGi5oLXfLI&t=1m54s made during his Kickstarter campaign]].
* ToughActToFollow: Probably the toughest in gaming history. VideoGame/{{Wasteland}} was a TropeCodifier and GenrePopularizer that reached legendary status already many years ago. Combined with nostalgia factor, record SequelGap and hype around the production of sequel via Kickstarter and then almost a year of delay, the expectations rose to such monstrous proportions it will be never possible to satisfy them. Said that, the game by itself is in every bit what it was intended to be and many elements make it fantastic sequel regardless of anything, which only shows how tough the act is.
* WhatAnIdiot: Tresher was sitting in his office for past 12-14 years, drawing maps. You would expect he would share them with all Rangers do make their lives easier and rise survivalibity of own people. Or at least mark oasis on your map. His answer? "I had to find water myself when on patrol, you will have to manage too". While it makes sense from gameplay perspective, story-wise it makes him look like a complete jerk. Exactly what for all those maps if he won't allow anyone to use them?

to:

* [[ComicallyMissingThepoint Comically]]/[[DramaticallyMissingThePoint Dramatically Missing The Point]]: Sizable HypeBacklash: Many people have complained that the game doesn't meet their expectations, though this is mostly because of the game's below-mentioned status as a ToughActToFollow.
* {{Misblamed}}: A sizable
chunk of players and producers misatributed gamers assumed this game as to be yet another Videogame/{{Fallout}} rip-off, never bothering with noticing the "2" in the title. This went so far as being one of It reached the points point that Brian Fargo [[https://www.youtube.com/watch?v=XZGi5oLXfLI&t=1m54s made had to address this during his Kickstarter campaign]].
* ToughActToFollow: Probably the toughest in gaming history. VideoGame/{{Wasteland}} ''VideoGame/{{Wasteland}}'' was a TropeCodifier and GenrePopularizer that reached was considered absolutely legendary status already many years ago. Combined following its release in 1988. This, combined with its wildly popular SpiritualSuccessor [[VideoGame/{{Fallout}} series]], the nostalgia factor, the record SequelGap SequelGap, and the hype around the production of sequel via Kickstarter and then almost a year of delay, the Kickstarter-funded RPG, caused expectations rose to reach such monstrous proportions that it will be never possible was almost impossible to fully satisfy them. Said that, the game by itself is in every bit what it was intended to be and many elements make it fantastic sequel regardless of anything, which only shows how tough the act is.
them.
* WhatAnIdiot: Tresher Thrasher was sitting in his office for past 12-14 years, drawing maps. promoted to the Ranger's cartographer between games, making maps of Arizona. You would expect he would share them with all Rangers do make their lives easier and rise survivalibity of own people. Or at least mark oasis on your map. his comrades, right? Nope. His answer? explanation? "I had to find water myself when on patrol, you will have to you'll manage too". While it makes sense from gameplay perspective, story-wise it makes him look like a complete jerk. Exactly what for are all those maps for, if he won't allow anyone to use them?
Is there an issue? Send a MessageReason:
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* ToughActToFollow: Probably the toughest in gaming history. VideoGame/{{Wasteland}} was a TropeCodifier and GenrePopularizer that reached legendary status already many years ago. Combined with nostalgia factor, record SequelGap and hype around the production of sequel via Kickstarter, the expectations for the game are so absurdly high it will never be able to satisfy them.

to:

* ToughActToFollow: Probably the toughest in gaming history. VideoGame/{{Wasteland}} was a TropeCodifier and GenrePopularizer that reached legendary status already many years ago. Combined with nostalgia factor, record SequelGap and hype around the production of sequel via Kickstarter, Kickstarter and then almost a year of delay, the expectations for the game are so absurdly high rose to such monstrous proportions it will be never be able possible to satisfy them.them. Said that, the game by itself is in every bit what it was intended to be and many elements make it fantastic sequel regardless of anything, which only shows how tough the act is.
Is there an issue? Send a MessageReason:
None


* ToughActToFollow: Probably the toughest in gaming history. First Wasteland was a TropeCodifier and GenrePopularizer that reached legendary status already those years ago. Combined with nostalgia factor, record SequelGap and hype around the production of sequel via Kickstarter, the expectations for the game are so absurdly high it will never be able to satisfy them.
* WhatAnIdiot: Tresher was sitting in his office for past 12-14 years, drawing maps. You would expect he would share them with all Rangers do make their lives easier and rise survivalibity of own people. Or at least mark oasis on your map. His answer? "I had to do it myself, you will have to manage too". While it makes sense from gameplay perspective, story-wise it makes him look like a complete jerk. Exactly what for all those maps if he won't allow anyone to use them?

to:

* ToughActToFollow: Probably the toughest in gaming history. First Wasteland VideoGame/{{Wasteland}} was a TropeCodifier and GenrePopularizer that reached legendary status already those many years ago. Combined with nostalgia factor, record SequelGap and hype around the production of sequel via Kickstarter, the expectations for the game are so absurdly high it will never be able to satisfy them.
* WhatAnIdiot: Tresher was sitting in his office for past 12-14 years, drawing maps. You would expect he would share them with all Rangers do make their lives easier and rise survivalibity of own people. Or at least mark oasis on your map. His answer? "I had to do it myself, find water myself when on patrol, you will have to manage too". While it makes sense from gameplay perspective, story-wise it makes him look like a complete jerk. Exactly what for all those maps if he won't allow anyone to use them?
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* [[ComicallyMissingThepoint Comically]]/[[DramaticallyMissingThePoint Dramatically Missing The Point]]: Sizable chunk of players and producers misatributed this game as Videogame/{{Fallout}} rip-off, never bothering with the "2" in the title. This went so far as being one of the points Brian Fargo [[https://www.youtube.com/watch?v=XZGi5oLXfLI&t=1m54s made during his Kickstarter campaign]].
* ToughActToFollow: Probably the toughest in gaming history. First Wasteland was a TropeCodifier and GenrePopularizer that reached legendary status already those years ago. Combined with nostalgia factor, record SequelGap and hype around the production of sequel via Kickstarter, the expectations for the game are so absurdly high it will never be able to satisfy them.
* WhatAnIdiot: Tresher was sitting in his office for past 12-14 years, drawing maps. You would expect he would share them with all Rangers do make their lives easier and rise survivalibity of own people. Or at least mark oasis on your map. His answer? "I had to do it myself, you will have to manage too". While it makes sense from gameplay perspective, story-wise it makes him look like a complete jerk. Exactly what for all those maps if he won't allow anyone to use them?

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