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** Pinball Zone may not be a hard level to clear on Normal and Hard difficulties, but on Super Hard, the level is outright merciless; obstacles are found almost everywhere in the level. Robobirds will fly towards you when you're in range and are close enough to them, spike-topped monsters will charge at you when they get the change, and Yetis can outright annoy you by freezing you. Additionally, every single spike launcher and electricity generator will be active, some of which can fall from above and catch you off-guard when you least expect. Additionally, the level has a case of SuspiciousVideoGameGenerosity; the first Jewel Piece found at the start of a level is replaced with a box that will fully replenish your health, which seems incredibly convenient considering how you start every level on Super Hard with one heart. However, all of those hearts are essential for your survival as you will likely be taking many hits going forward. Finally, the time you have to proceed through the last two sections of the level is '''3:30''', compared to 6:00 on Normal and 5:15 on Hard. Have fun!

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** Pinball Zone may not be a hard level to clear on Normal and Hard difficulties, but on Super Hard, the level is outright merciless; obstacles are found almost everywhere in the level. Robobirds will fly towards you when you're in range and are close enough to them, spike-topped monsters will charge at you when they get the change, and Yetis can outright annoy you by freezing you. Additionally, every single spike launcher and electricity generator will be active, some of which can fall from above and catch you off-guard when you least expect. Additionally, the level has a case of SuspiciousVideoGameGenerosity; the first Jewel Piece found at the start of a level is replaced with a box that will fully replenish your health, which seems incredibly convenient considering how you start every level on Super Hard with one heart. However, all of those hearts are essential for your survival as you will likely be taking many hits going forward. Finally, the time you have to proceed through the last two sections of the level is '''3:30''', compared to 6:00 on Normal and 5:15 on Hard. Have fun!
** The Big Board. Part of its gimmick is that you can only advance through hitting specific signs on switches, which requires you to essentially roll the dice and get a certain number. While they're mostly annoying on their own due to their time-wasting effects, the real stinker is the one on the escape path, which has the health damage effect as its second to last square; since it will simply alternate between the (required) escape square and the health damage square if you don't get the right number, it's entirely possible to zap Wario to death should you not get ''precisely'' the right roll while under pressure from the time limit.
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** [[WarmUpBoss Spoiled Rotten]] goes from extremely easy to barely possible on Super Hard. While the strategy to beat it is as uncomplicated as before--repeatedly attack the front, then the back when it bares its teeth--you now only have '''15 seconds''' to succeed. Any mistake will cost you the fight, even something as small as Wario walking into Spoiled Rotten and being bumped backward.

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** [[WarmUpBoss Spoiled Rotten]] goes from extremely easy to barely possible on Super Hard. While the strategy to beat it is as uncomplicated as before--repeatedly attack the front, then the back when it bares its teeth--you now only have '''15 seconds''' to succeed. Any mistake will cost you the fight, even something as small as Wario walking into Spoiled Rotten and being bumped backward.backwards.
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** [[WarmUpBoss Spoiled Rotten]] goes from extremely easy to barely possible on Super Hard. While the strategy to beat it is as uncomplicated as before--repeatedly attack the front, then the back when it bares its teeth--you now only have '''15 seconds''' to succeed. Any mistake will cost you the fight, even something as small as Wario harmlessly bumping off of Spoiled Rotten on contact.

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** [[WarmUpBoss Spoiled Rotten]] goes from extremely easy to barely possible on Super Hard. While the strategy to beat it is as uncomplicated as before--repeatedly attack the front, then the back when it bares its teeth--you now only have '''15 seconds''' to succeed. Any mistake will cost you the fight, even something as small as Wario harmlessly bumping off of walking into Spoiled Rotten on contact.and being bumped backward.
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* BreatherLevel: Hotel Horror on Hard Mode, especially since it's set after the brutal Fiery Caverns. While there are more enemies present, it's not much harder than it is on normal mode, and it's a rather open, leisurely paced level that's easy to gather treasure in.

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* BreatherLevel: Hotel Horror on Hard Mode, especially since it's set after the brutal Fiery Caverns. While there are more enemies present, it's not much harder than it is on normal mode, Normal Mode, and it's a rather open, leisurely paced level that's easy to gather treasure in.
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There are no bears here.


** [[WarmUpBoss Spoiled Rotten]] goes from extremely easy to barely possible on Super Hard. While the strategy to beat it is as uncomplicated as before--repeatedly attack the front, then the back when it bears its teeth--you now only have '''15 seconds''' to succeed. Any mistake will cost you the fight, even something as small as Wario harmlessly bumping off of Spoiled Rotten on contact.

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** [[WarmUpBoss Spoiled Rotten]] goes from extremely easy to barely possible on Super Hard. While the strategy to beat it is as uncomplicated as before--repeatedly attack the front, then the back when it bears bares its teeth--you now only have '''15 seconds''' to succeed. Any mistake will cost you the fight, even something as small as Wario harmlessly bumping off of Spoiled Rotten on contact.
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** [[WarmUpBoss Spoiled Rotten]] goes from extremely easy to barely possible on Super Hard. You are given a miniscule '''15 seconds''' to kill the boss. Any mistake, no matter how small, will cost you the fight.

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** [[WarmUpBoss Spoiled Rotten]] goes from extremely easy to barely possible on Super Hard. You are given a miniscule While the strategy to beat it is as uncomplicated as before--repeatedly attack the front, then the back when it bears its teeth--you now only have '''15 seconds''' to kill the boss. succeed. Any mistake, no matter how small, mistake will cost you the fight.fight, even something as small as Wario harmlessly bumping off of Spoiled Rotten on contact.
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* ThatOneBoss:
** Aerodent is a serious headache if one is going for [[TimedMission all three chests]]. In order to defeat him you need to catch thumbtack enemies he sends down, throw them at the bear's feet, and wail on the boss until it recovers. Each of these three steps are quite finnicky and easy to screw up, costing precious time. To make matters worse most of his attacks inflict status effects instead of dealing damage, wasting significant amounts of time. All this adds up to an annoying and frustrating boss, especially on higher difficulties where the timeline is more unforgiving.
** [[WarmUpBoss Spoiled Rotten]] goes from extremely easy to barely possible on Super Hard. You are given a miniscule '''15 seconds''' to kill the boss. Any mistake, no matter how small, will cost you the fight.
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** For starters, some of the bosses are pretty messed up, with [[DerangedAnimation most of them looking horrific due to the game's cartoony art style.]] Spoiled Rotten is one example; it looks very cute at first, but once it's damaged enough, [[SurprisinglyCreepyMoment it acquires a very]] unpleasant NightmareFuel.

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** For starters, some of the bosses are pretty messed up, with [[DerangedAnimation most of them looking horrific due to the game's cartoony art style.]] Spoiled Rotten is one example; it looks very cute at first, but once it's damaged enough, [[SurprisinglyCreepyMoment it acquires a very]] unpleasant NightmareFuel.NightmareFace.
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* FridgeBrilliance. In Doodle Woods, Hoggus can be prevented from summoning his living drawings by redirecting him behind foreground elements--where the contents of Hoggus' sketchbook can't be seen from the player's perspective. The strategy ontologically opposes Hoggus as an artist--you're actively discouraging him from expressing himself by refusing to look at his work.

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* FridgeBrilliance. FridgeBrilliance: In Doodle Woods, Hoggus can be prevented from summoning his living drawings by redirecting him behind foreground elements--where the contents of Hoggus' sketchbook can't be seen from the player's perspective. The strategy ontologically opposes Hoggus as an artist--you're actively discouraging him from expressing himself by refusing to look at his work.

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