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* TheyWastedAPerfectlyGoodCharacter: Of all of the characters, Valder is the only one who doesn't have any playable appearance[[labelnote:Spoilers]]with the exception of 7-2 against Elodie[[/labelnote]] in the campaign - and unlike Sigrid, Ragna and Sedge, he doesn't have a playable VillainEpisode mission like them. Additionally, he's not really explored throughout the story whatsoever, with only lore really explaining his true detail. Greenfinger Zawan and Tenri are similar that they aren't really explored after their arcs are finished - while only making minimal appearances afterwards (the latter is [[TheUnfought the only commander besides Mercia who isn't fought at all in the campaign]]). They do make more appearances in the expansion campaign, where everyone that isn't the Outlaws have slightly more-or-less similar screen time, [[spoiler:with all of the alive ones participating in the final battle against Vesper]]. At least in the sequel, Valder's backstory is explored some more.

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* TheyWastedAPerfectlyGoodCharacter: TheyWastedAPerfectlyGoodCharacter:
**
Of all of the characters, Valder is the only one who doesn't have any playable appearance[[labelnote:Spoilers]]with the exception of 7-2 against Elodie[[/labelnote]] in the campaign - and unlike Sigrid, Ragna and Sedge, he doesn't have a playable VillainEpisode mission like them. Additionally, he's not really explored throughout the story whatsoever, with only lore really explaining his true detail. Greenfinger Zawan and Tenri are similar that they aren't really explored after their arcs are finished - while only making minimal appearances afterwards (the latter is [[TheUnfought the only commander besides Mercia who isn't fought at all in the campaign]]). They do make more appearances in the expansion campaign, where everyone that isn't the Outlaws have slightly more-or-less similar screen time, [[spoiler:with all of the alive ones participating in the final battle against Vesper]]. At least in the sequel, Valder's backstory is explored some more.
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** Lytra's loyalty to Madam Pistil, for being [[BecauseYouWereNiceToMe one of the few people to treat her nicely]], has shades of a SubordinateExcuse with how she gushes about the scientist -- [[ShipSinking at least, until Pistil's self-absorbed narcissism causes Lytra to finally ditch her]].

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** Lytra's loyalty to Madam Pistil, for being [[BecauseYouWereNiceToMe one of the few people to treat her nicely]], has shades of a SubordinateExcuse with how she gushes about the scientist -- [[ShipSinking at least, until Pistil's self-absorbed narcissism causes Lytra to finally snap out of it and ditch her]].her.

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** Sedge identifying Ryota as the [[PrettyBoy "pretty soldier boy"]] might elicit this reaction. Even more in ''Wargroove 2'', where Sedge's Conquest Mode run seems to take place in a bizarre AlternateTimeline where he and Ryota are friends -- Sedge drops the "pretty soldier boy" line in the ending, and Ryota exhibits the CrushBlush normally reserved for Mercia, complementing the floran for his "way with words".
** [[spoiler:Errol and Koji]] in the sequel. Some think it's cute, others hate the writers for trying to pull this off [[spoiler:since the two are still barely in their teens]].
** There are also a few supporters of Mercia and Nuru if they're not in the camp that wants her and Ryota instead.
** Interactions between Emeric and Mercival can be seen like this in the lore entries and the flashback mission in the final chapter of the second game.

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** Sedge identifying Ryota as the [[PrettyBoy "pretty soldier boy"]] might elicit this reaction. reaction.
***
Even more in ''Wargroove 2'', where Sedge's Conquest Mode run seems to take place in a bizarre AlternateTimeline where he portrays him and Ryota are as friends (at least in the context of a LotusEaterMachine where ''everyone'' is happy together) -- Sedge drops the "pretty soldier boy" line in the ending, and Ryota exhibits the CrushBlush normally reserved for Mercia, complementing the floran for his "way with words".
** [[spoiler:Errol and Koji]] in the sequel. Some think it's cute, others hate the writers for trying to pull this off [[spoiler:since the two are still barely in their teens]].
** There are also a few supporters of
see Mercia and Nuru if they're not in the camp that wants her and Ryota instead.
as having chemistry, leading to ShipToShipCombat with supporters of Mercia-x-Ryota.
** Interactions between Emeric and Mercival can be seen like this in are somewhat heavy with this, with Emeric clearly stricken as badly as Mercia with the lore entries late king's assassination. It's perhaps telling that Mercival gives his DeadPersonConversation to Emeric, rather than his own daughter. Meanwhile in Arcade Mode, Emeric's ending sees him perform a HeroicSacrifice and the flashback mission in the final chapter end up TogetherInDeath with Mercival.
*** The LoreCodex
of the second game.game states that a young Mercival actually insisted that Emeric move into the palace so they wouldn't be separated. An exchange between them in a wartime flashback, were Emeric is gearing up for what they both fear will be a sacrificial last stand, almost sounds like Mercival is stumbling over an AbortedDeclarationOfLove.
** Lytra's loyalty to Madam Pistil, for being [[BecauseYouWereNiceToMe one of the few people to treat her nicely]], has shades of a SubordinateExcuse with how she gushes about the scientist -- [[ShipSinking at least, until Pistil's self-absorbed narcissism causes Lytra to finally ditch her]].
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** Interactions between Emeric and Mercival can be seen like this in the lore entries and the flashback mission in the final chapter of the second game.

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** There are also a few supporters of Mercia and Nuru if they're not in the camp that wants her and Ryota instead.



** Sigrid due to being really risky to use with no real benefit. Her Groove allows her to kill any enemy unit, but that can possibly leave her open to enemy fire. The same applies to [[spoiler:Elodie]], who mind controls instead of kills.

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** Sigrid due to being really risky to use with no real benefit. Her Groove allows her to kill any enemy unit, but that can possibly leave her open to enemy fire. The same applies to [[spoiler:Elodie]], who mind controls instead of kills. And the latter was for some reason ''further nerfed'' in the second game, where she needs to reach Level 2 to pull off what she could back then since her Level 1 now only asserts ''temporary'' control.
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* TheyWastedAPerfectlyGoodCharacter: Of all of the characters, Valder is the only one who doesn't have any playable appearance[[labelnote:Spoilers]]with the exception of 7-2 against Elodie[[/labelnote]] in the campaign - and unlike Sigrid, Ragna and Sedge, he doesn't have a playable VillainEpisode mission like them. Additionally, he's not really explored throughout the story whatsoever, with only lore really explaining his true detail. Greenfinger Zawan and Tenri are similar that they aren't really explored after their arcs are finished - while only making minimal appearances afterwards (the latter is [[TheUnfought the only commander besides Mercia who isn't fought at all in the campaign]]). They do make more appearances in the expansion campaign, where everyone that isn't the Outlaws have slightly more-or-less similar screen time, [[spoiler:with all of the alive ones participating in the final battle against Vesper]].

to:

* TheyWastedAPerfectlyGoodCharacter: Of all of the characters, Valder is the only one who doesn't have any playable appearance[[labelnote:Spoilers]]with the exception of 7-2 against Elodie[[/labelnote]] in the campaign - and unlike Sigrid, Ragna and Sedge, he doesn't have a playable VillainEpisode mission like them. Additionally, he's not really explored throughout the story whatsoever, with only lore really explaining his true detail. Greenfinger Zawan and Tenri are similar that they aren't really explored after their arcs are finished - while only making minimal appearances afterwards (the latter is [[TheUnfought the only commander besides Mercia who isn't fought at all in the campaign]]). They do make more appearances in the expansion campaign, where everyone that isn't the Outlaws have slightly more-or-less similar screen time, [[spoiler:with all of the alive ones participating in the final battle against Vesper]]. At least in the sequel, Valder's backstory is explored some more.
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** [[spoiler:Errol and Koji]] in the sequel. Some think it's cute, others hate the writers for trying to pull this off [[spoiler:since the two are still barely in their teens]].
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* HoYay:
** Sedge identifying Ryota as the [[PrettyBoy "pretty soldier boy"]] might elicit this reaction. Even more in ''Wargroove 2'', where Sedge's Conquest Mode run seems to take place in a bizarre AlternateTimeline where he and Ryota are friends -- Sedge drops the "pretty soldier boy" line in the ending, and Ryota exhibits the CrushBlush normally reserved for Mercia, complementing the floran for his "way with words".

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* LowTierLetdown: With the exception of [[spoiler:Mercival]] who is a JokeCharacter, there's a few commanders who qualify on the low-tier end.
** [[spoiler:Dark Mercia]] has a slow-charging groove that doesn't really do a lot of damage to foes. It heals herself, but compared to [[spoiler:Mercia, who also heals all units around her in a 3-3 radius]], it's not really saying anything.
** Sigrid due to being really risky to use with no real benefit. Her Groove allows her to kill any enemy unit, but that can possibly leave her open to enemy fire. The same applies to [[spoiler:Elodie]], who mind controls instead of kills.



* TheyWastedAPerfectlyGoodCharacter: Of all of the characters, Valder is the only one who doesn't have any playable appearance[[labelnote:Spoilers]]with the exception of 7-2 against Elodie[[/labelnote]] in the campaign - and unlike Sigrid, Ragna and Sedge, he doesn't have a playable VillainEpisode mission like them. Additionally, he's not really explored throughout the story whatsoever, with only lore really explaining his true detail. Greenfinger Zawan and Tenri are similar that they aren't really explored after their arcs are finished - while only making minimal appearances afterwards (the latter is [[TheUnfought the only commander besides Mercia who isn't fought at all in the campaign]]). They do make more appearances in the expansion campaign, where everyone that isn't the Outlaws have slightly more-or-less similar screen time, [[spoiler:with all of the alive ones participating in the final battle against Vesper]].
* TierInducedScrappy: With the exception of [[spoiler:Mercival]] who is a JokeCharacter, there's a few commanders who qualify on the low-tier end.
** [[spoiler:Dark Mercia]] has a slow-charging groove that doesn't really do a lot of damage to foes. It heals herself, but compared to [[spoiler:Mercia, who also heals all units around her in a 3-3 radius]], it's not really saying anything.
** Sigrid due to being really risky to use with no real benefit. Her Groove allows her to kill any enemy unit, but that can possibly leave her open to enemy fire. The same applies to [[spoiler:Elodie]], who mind controls instead of kills.

to:

* TheyWastedAPerfectlyGoodCharacter: Of all of the characters, Valder is the only one who doesn't have any playable appearance[[labelnote:Spoilers]]with the exception of 7-2 against Elodie[[/labelnote]] in the campaign - and unlike Sigrid, Ragna and Sedge, he doesn't have a playable VillainEpisode mission like them. Additionally, he's not really explored throughout the story whatsoever, with only lore really explaining his true detail. Greenfinger Zawan and Tenri are similar that they aren't really explored after their arcs are finished - while only making minimal appearances afterwards (the latter is [[TheUnfought the only commander besides Mercia who isn't fought at all in the campaign]]). They do make more appearances in the expansion campaign, where everyone that isn't the Outlaws have slightly more-or-less similar screen time, [[spoiler:with all of the alive ones participating in the final battle against Vesper]].
* TierInducedScrappy: With the exception of [[spoiler:Mercival]] who is a JokeCharacter, there's a few commanders who qualify on the low-tier end.
** [[spoiler:Dark Mercia]] has a slow-charging groove that doesn't really do a lot of damage to foes. It heals herself, but compared to [[spoiler:Mercia, who also heals all units around her in a 3-3 radius]], it's not really saying anything.
** Sigrid due to being really risky to use with no real benefit. Her Groove allows her to kill any enemy unit, but that can possibly leave her open to enemy fire. The same applies to [[spoiler:Elodie]], who mind controls instead of kills.
Vesper]].
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** Sigrid due to being really risky to use with no real benefit. Her Groove allows her to kill any enemy unit, but that can possibly leave her open to enemy fire. The same applies to [[spoiler:Elodie]], who mind controls instead of kills.
* WhatAnIdiot:
** The Heavensong campaign is rife of these. Because of Sedge wrecking havoc on Ryota earlier, they have a very hostile attitude over them - which is directed towards Nuru.\\
'''You'd Expect:''' Heavensong to listen to a Cherrystone royalty, like Mercia - to explain everything.\\
'''Instead:''' Ryota and Koji are too blind to listen and just take up the aggression. And Nuru, being a BloodKnight, adds fuel to the fire and blindly threatens Ryota and the border forces.\\
'''Result:''' This leads to three missions of unnecessary battling which is only resolved when Tenri finally reveals herself. Only then Ryota explains to Mercia and Nuru the reason why they acted so hostile.
** Sigrid has revealed her intentions is about to murder Mercia - [[spoiler:when Valder stops her]].\\
'''You'd Expect:''' She kills Mercia, Caesar (who was with her at the time), [[spoiler:Valder]], as at that point in the game - she stops screwing around and by that point, Ragna is assumed to be dead. She could have murdered all of them and leave no witnesses - making it easier for her to the Dragon's Cradle [[spoiler:to unlock Requiem]] with no interruptions whatsoever. And at the time, Emeric, Nuru, and Koji were [[spoiler:under the impression that Valder was the only one responsible for all of this]]. \\
'''Instead:''' Sigrid just rants on how she's surrounded by idiots and leaves with [[spoiler:Mercia's sword]].\\
'''Result:''' Mercia, Caesar and [[spoiler:Valder]] go back to the group and let them know what happened - and Emeric informs them that the Dragon's Cradle is their next destination.\\
'''Even Worse:''' [[spoiler:Sigrid just leaves Mercia's sword on the ground. (Valder states that she had no use for it afterwards), allowing Mercia to fight her personally and kill her. And instead of... You know... Trying to harness the power of Requiem, she casually goes outside, bragging on how close she is to the power, but insists on fighting Mercia rather than finishing the deed herself beforehand.]]

to:

** Sigrid due to being really risky to use with no real benefit. Her Groove allows her to kill any enemy unit, but that can possibly leave her open to enemy fire. The same applies to [[spoiler:Elodie]], who mind controls instead of kills.
* WhatAnIdiot:
** The Heavensong campaign is rife of these. Because of Sedge wrecking havoc on Ryota earlier, they have a very hostile attitude over them - which is directed towards Nuru.\\
'''You'd Expect:''' Heavensong to listen to a Cherrystone royalty, like Mercia - to explain everything.\\
'''Instead:''' Ryota and Koji are too blind to listen and just take up the aggression. And Nuru, being a BloodKnight, adds fuel to the fire and blindly threatens Ryota and the border forces.\\
'''Result:''' This leads to three missions of unnecessary battling which is only resolved when Tenri finally reveals herself. Only then Ryota explains to Mercia and Nuru the reason why they acted so hostile.
** Sigrid has revealed her intentions is about to murder Mercia - [[spoiler:when Valder stops her]].\\
'''You'd Expect:''' She kills Mercia, Caesar (who was with her at the time), [[spoiler:Valder]], as at that point in the game - she stops screwing around and by that point, Ragna is assumed to be dead. She could have murdered all of them and leave no witnesses - making it easier for her to the Dragon's Cradle [[spoiler:to unlock Requiem]] with no interruptions whatsoever. And at the time, Emeric, Nuru, and Koji were [[spoiler:under the impression that Valder was the only one responsible for all of this]]. \\
'''Instead:''' Sigrid just rants on how she's surrounded by idiots and leaves with [[spoiler:Mercia's sword]].\\
'''Result:''' Mercia, Caesar and [[spoiler:Valder]] go back to the group and let them know what happened - and Emeric informs them that the Dragon's Cradle is their next destination.\\
'''Even Worse:''' [[spoiler:Sigrid just leaves Mercia's sword on the ground. (Valder states that she had no use for it afterwards), allowing Mercia to fight her personally and kill her. And instead of... You know... Trying to harness the power of Requiem, she casually goes outside, bragging on how close she is to the power, but insists on fighting Mercia rather than finishing the deed herself beforehand.]]
kills.
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Not ymmv


* NotTheIntendedUse: Koji's Groove ''Sparrow Bombs'' is normally intended to spawn the eponymous sparrow bombs, move them next to enemies, and detonate them for damage to any adjacent units. However, the sparrow bombs are capable of sticking around beyond the turn they are spawned, and are classed as flying units, allowing them to be used to block enemy movement as long as nothing that can target flying units is nearby.
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* DifficultySpike: Act 3 Side 1 is perhaps one of the first few levels (thankfully optional) that stops holding your hand and expects you to beat a potentially overwhelming HoldTheLine mission.
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** However, [[https://docs.google.com/document/d/1MGBDayx9GDDEq_GjJJAH91ueQg7KCSpV0bmHMvF4qu8/edit as of the Double Trouble update]], Ryota ([[DifficultButAwesome while difficult to use]], [[https://www.youtube.com/watch?v=wTct9YwLUgo&ab_channel=TuloktheBarbrarian one can pull an awesome combo such as this]], and the opponent has to constantly pay attention to unit positioning so as not to make such an opening), Koji (his Sparrow Bombs are a bit more resistant to anti-air attacks), Ceasar (never underestimate an ExtraTurn power), and Ragna (her Groove can zone out enemies) are usually in competitive ban lists, with the first on perma-ban.
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** "[[https://www.youtube.com/watch?v=og8hNPAjwFU Cheeky Ruckus]]", which plays for Commander-less armies (such as the Outlaws in Ceasar's side-missions), is a surprisingly great track in its own right.
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* FriendlyFandoms: The [[VideoGame/NintendoWars Advance Wars]] fandom, considering that this is the game that inspired Wargroove. There have also been [[https://www.youtube.com/watch?v=QpbiG7Ld_eQ a YouTube series that compares the two game mechanics]] and even a [[https://www.reddit.com/r/wargroove/comments/o1f6lf/advance_wargroove_2_advance_wars_2_normal_hard/ recreated campaign of the second game]].
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** To put it in perspective, Valder's Groove is identical to Nuru's except it can only summon Dreadswords, the weakest land unit in the game (they're free unlike Nuru's, but soldier units only cost 100 gold). While Valder’s Groove is the fastest-charging one in the game, and Nuru can only summon advanced units that she has a recruitment building for (she can always summon soldiers, spearmen and war dogs), the vast majority of the time her Groove is just an objectively better version of Valder's.

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** To put it in perspective, Valder's Groove is identical to Nuru's except it can only summon Dreadswords, soldiers, [[TheGoomba the weakest and cheapest land unit in the game (they're free unlike Nuru's, but soldier units only cost 100 gold).game]]. While Valder’s Groove is the fastest-charging one in the game, and Nuru can only summon advanced units that she has a recruitment building for (she can always summon soldiers, spearmen and war dogs), the vast majority of the time her Groove is just an objectively better version of Valder's.
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** The second Felheim mission from Double Trouble is a navel and air-based "escape" map where you need to escort Wulfar and the Twins to the bottom island. You start with a very strong force, already own a Tower and have a Port in easy capture distance, but what makes this map especially easy is how expendable all your units are. As long as a couple of Barges or Balloons with the Commanders get to the lower island, you can feel free to sacrifice all your other units, and the AI won't do much to stop your transports. As you reach the lower island reinforcements appear at the start of the map... [[ArtificialStupidity who will focus on destroying your now-useless properties instead of trying to chase your forces.]]
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** Mercia's has a very "hopeful" and "victorious" vibe to it, which helps by one of her Groove lives, "None shall fall while I still stand!"

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** Mercia's has a very "hopeful" and "victorious" vibe to it, which helps by one of her Groove lives, lines, "None shall fall while I still stand!"
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** The second Heavensong mission in the same campaign. The mission involves Wulfar distracting Tenri's forces while the twins make their way to the treasure. The only obstacles in the twins' path are puzzles, while Wulfar has plenty of nearby properties to build up his income. The map can be completed easily by using a first attempt to solve the puzzles, memorising their solutions (they're the same every time), then restarting with that knowledge.
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'''Even Worse:''' Sigrid [[spoiler:just leaves Mercia's sword on the ground ([[spoiler:Valder]] states that she had no use for it afterwards), allowing Mercia to fight her personally and kill her. And instead of ... ya know, trying to harness [[spoiler:the power of Requiem]], she casually goes outside, bragging on how close she is to the power - but insists on fighting Mercia rather than finishing the deed herself beforehand.

to:

'''Even Worse:''' Sigrid [[spoiler:just [[spoiler:Sigrid just leaves Mercia's sword on the ground ([[spoiler:Valder]] ground. (Valder states that she had no use for it afterwards), allowing Mercia to fight her personally and kill her. And instead of ... ya know, trying of... You know... Trying to harness [[spoiler:the the power of Requiem]], Requiem, she casually goes outside, bragging on how close she is to the power - power, but insists on fighting Mercia rather than finishing the deed herself beforehand.]]
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** The Sunder Sea in Hard Arcade. This map has both sides begin with a large income, start far apart, and with two Ports with two more in easy capture distance. It's balanced on Normal, but with the AI's doubled income on Hard they will very quickly flood the ocean with Turtles and Harpoon Ships before you've built up enough of a force to fight back, forcing you to whittle them down slowly with Merfolk spam and Turtles of your own, and even then it only takes a small mistake for the AI's sheer numbers to become too much to stop. Oh, and maps are ''random'' in Arcade, so you never know when this will show up. General consensus is that while this map is ''beatable'' on Hard, it takes so long that you'd save more time by giving up and starting a new Arcade run, hoping you don't have it show up next time.

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** 3-Side 1, "Puppy in the Middle", is thankfully optional, but is at a point where the game stops holding your hand. You're playing as Caesar, and you have to defend your post against a bunch of Outlaws. But these Outlaws have forces coming at you from all directions, and [[TheComputerIsACheatingBastard they have access to Harpies and Giants]] while you don't even have access to those two at that point in the campaign. Want to defend your post from Harpies with some Ballistae and Alchemists? They'll try to counter them with Archers and Cavalry. Want to position some Trebuchets to lay waste on the assaulting forces? The Harpies mentioned are immune to them, and unless if you're with some well-needed anti-air support, they'll be demolished very quickly. Also in the recent patch, they (and Pikemen) now cost more, meaning if you're a latecomer to the game or if you're redoing this mission for more stars, you're gonna have more of a problem building them.

to:

** 3-Side 1, "Puppy in the Middle", is thankfully optional, but is at a point where the game stops holding your hand. You're playing as Caesar, and you have to defend your post against a bunch of Outlaws. But these Outlaws have forces coming at you from all directions, and [[TheComputerIsACheatingBastard they have access to Harpies and Giants]] while you don't even have access to those two at that point in the campaign. Want to defend your post from Harpies with some Ballistae and Alchemists? They'll try to counter them with Archers and Cavalry. Want to position some Trebuchets to lay waste on the assaulting forces? The Harpies mentioned are immune to them, and unless if you're with some well-needed anti-air support, they'll be demolished very quickly. Also in the recent patch, they (and Pikemen) now cost more, meaning if you're a latecomer to the game or if you're redoing this mission for more stars, you're gonna have more of a problem building them. Also, unlike most HoldTheLine missions, this one doesn't end after a set number of turns: you have to wipe out the enemy to win. So you'll need to conserve enough troops to go on the offensive after you ride out the initial waves.


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** 5-1, "Here Be Monsters" can be difficult, despite being the introduction of Dragons. Your goal is to get Emeric to the dragons and recruit them, then send them to help Koji defeat Sedge. The problem is Sedge spawns a [[ZergRush HUGE army]] and you have a very small income to hold them off with, so by the time the Dragons arrive Sedge can easily wall himself off with bodies, and he spawns a Sky Rider to counter them. This is another mission that was made slightly harder by the price increase to Pikemen and Trebuchets in the update, as both units are excellent for this kind of map.
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* TheyWastedAPerfectlyGoodCharacter: Of all of the characters, Valder is the only one who doesn't have any playable appearance[[labelnote:Spoilers]]with the exception of 7-2 against Elodie[[/labelnote]] in the campaign - and unlike Sigrid, Ragna and Sedge, he doesn't have a playable VillainEpisode mission like them. Additionally, he's not really explored throughout the story whatsoever, with only lore really explaining his true detail. Greenfinger Zawan and Tenri are similar that they aren't really explored after their arcs are finished - while only making minimal appearances afterwards (the latter is [[TheUnfought the only commander besides Mercia who isn't fought at all in the campaign]]). They do make more appearances in the expansion campaign, where everyone that isn't the Outlaws have slightly more-or-less similar screen time, [[spoiler:with all of the alive ones participating in the final battle against Vesper]].

to:

* TheyWastedAPerfectlyGoodCharacter: Of all of the characters, Valder is the only one who doesn't have any playable appearance[[labelnote:Spoilers]]with the exception of 7-2 against Elodie[[/labelnote]] in the campaign - and unlike Sigrid, Ragna and Sedge, he doesn't have a playable VillainEpisode mission like them. Additionally, he's not really explored throughout the story whatsoever, with only lore really explaining his true detail. Greenfinger Zawan and Tenri are similar that they aren't really explored after their arcs are finished - while only making minimal appearances afterwards (the latter is [[TheUnfought the only commander besides Mercia who isn't fought at all in the campaign]]). They do make more appearances in the expansion campaign, where everyone that isn't the Outlaws have slightly more-or-less similar screen time, [[spoiler:with all of the alive ones participating in the final battle against Vesper]].Vesper]].
* TierInducedScrappy: With the exception of [[spoiler:Mercival]] who is a JokeCharacter, there's a few commanders who qualify on the low-tier end.
** [[spoiler:Dark Mercia]] has a slow-charging groove that doesn't really do a lot of damage to foes. It heals herself, but compared to [[spoiler:Mercia, who also heals all units around her in a 3-3 radius]], it's not really saying anything.
** Sigrid due to being really risky to use with no real benefit. Her Groove allows her to kill any enemy unit, but that can possibly leave her open to enemy fire. The same applies to [[spoiler:Elodie]], who mind controls instead of kills.
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* TheyWastedAPerfectlyGoodCharacter: Of all of the characters, Valder is the only one who doesn't have any playable appearance[[labelnote:Spoilers]]with the exception of 7-2 against Elodie[[/labelnote]] in the campaign - and unlike Sigrid and Ragna, he doesn't have a playable VillainEpisode mission like them. Additionally, he's not really explored throughout the story whatsoever, with only lore really explaining his true detail. Greenfinger Zawan and Tenri are similar that they aren't really explored after their arcs are finished - while only making minimal appearances afterwards. They do make more appearances in the expansion campaign, where everyone that isn't the Outlaws have slightly more-or-less similar screen time, [[spoiler:with all of the alive ones participating in the final battle against Vesper]].

to:

* TheyWastedAPerfectlyGoodCharacter: Of all of the characters, Valder is the only one who doesn't have any playable appearance[[labelnote:Spoilers]]with the exception of 7-2 against Elodie[[/labelnote]] in the campaign - and unlike Sigrid Sigrid, Ragna and Ragna, Sedge, he doesn't have a playable VillainEpisode mission like them. Additionally, he's not really explored throughout the story whatsoever, with only lore really explaining his true detail. Greenfinger Zawan and Tenri are similar that they aren't really explored after their arcs are finished - while only making minimal appearances afterwards.afterwards (the latter is [[TheUnfought the only commander besides Mercia who isn't fought at all in the campaign]]). They do make more appearances in the expansion campaign, where everyone that isn't the Outlaws have slightly more-or-less similar screen time, [[spoiler:with all of the alive ones participating in the final battle against Vesper]].
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** 7-2, “An Ancient Adversary”, is quite the roadblock. [[spoiler:Unlike the rest of the game, you don’t have any other units besides the Commanders, who are up against a massive army complete with Trebuchets and Giants. If any one of the Commanders go down, you fail the level, and the AI loves to focus on the Commander with the lowest health. Not only that, once every few turns, one of your own Commanders gets controlled by the enemy and can instantly use their Groove, forcing you to either box them in (and getting one of your Commanders smacked in the process), or send them away and risk having them use their new Groove for the enemy. And just as the cherry on top, once you approach the enemy Commander, the mind control gimmick ends. Sounds great, but you don’t get any warning until you step into their range. Hope you didn’t just dive one of your own Commanders into the enemy’s midst, banking on the mind control to keep them safe...To make matters worse, when Elodie mind controls a Commander, that Commander is given their groove. Whether or not they use their groove by the end of the turn they're controlled, they return to normal when you are given control of them back. Except for one little wrinkle; ''the game counts Commanders under control using or even not using their groove as you using up a groove when control returns to you.'' This means that if Koji was nearing the point where he could use his sparrow bombs and then gets controlled, the counter is reset back to zero. This also means you have to play ''aggressively,'' because if you try to take your time to build up groove and regain health, you'll be smacked by your allies and your groove won't get anywhere. Thankfully, two small mercies are that Mercia herself will never be controlled, so you can always rely on Healing Aura, and the order your allies are controlled in is static- it will always start with Koji and end with Emeric.]]

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** 7-2, “An Ancient Adversary”, is quite the roadblock. [[spoiler:Unlike the rest of the game, you don’t have any other units besides the Commanders, who are up against a massive army complete with Trebuchets and Giants. If any one of the Commanders go down, you fail the level, and the AI loves to focus on the Commander with the lowest health. Not only that, once every few turns, one of your own Commanders gets controlled by the enemy and can instantly use their Groove, forcing you to either box them in (and getting one of your Commanders smacked in the process), or send them away and risk having them use their new Groove for the enemy. And just as the cherry on top, once you approach the enemy Commander, the mind control gimmick ends. Sounds great, but you don’t get any warning until you step into their range. range (thankfully any unit can trigger this, including Valder's skeletons, Nuru's units or Koji's Sparrow Bombs). Hope you didn’t just dive one of your own Commanders into the enemy’s midst, midst banking on the mind control to keep them safe...To make matters worse, when Elodie mind controls a Commander, that Commander is given their groove. Whether or not they use their groove by the end of the turn they're controlled, they return to normal when you are given control of them back. Except for one little wrinkle; ''the game counts Commanders under control using or even not using their groove as you using up a groove when control returns to you.'' This means that if Koji was nearing the point where he could use his sparrow bombs and then gets controlled, the counter is reset back to zero. This also means you have to play ''aggressively,'' because if you try to take your time to build up groove and regain health, you'll be smacked by your allies and your groove won't get anywhere. Thankfully, two small mercies are that Mercia herself will never be controlled, so you can always rely on Healing Aura, and the order your allies are controlled in is static- it will always start with Koji and end with Emeric.]]
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* TheyWastedAPerfectlyGoodCharacter: Of all of the characters, Valder is the only one who doesn't have any playable appearance[[labelnote:Spoilers]]with the exception of 7-2 against Elodie[[/labelnote]] in the campaign - and unlike Sigrid and Ragna, he doesn't have a playable VillainEpisode mission like them. Additionally, he's not really explored throughout the story whatsoever, with only lore really explaining his true detail. Greenfinger Zawan and Tenri are similar that they aren't really explored after their arcs are finished - while only making minimal appearances afterwards.

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* TheyWastedAPerfectlyGoodCharacter: Of all of the characters, Valder is the only one who doesn't have any playable appearance[[labelnote:Spoilers]]with the exception of 7-2 against Elodie[[/labelnote]] in the campaign - and unlike Sigrid and Ragna, he doesn't have a playable VillainEpisode mission like them. Additionally, he's not really explored throughout the story whatsoever, with only lore really explaining his true detail. Greenfinger Zawan and Tenri are similar that they aren't really explored after their arcs are finished - while only making minimal appearances afterwards. They do make more appearances in the expansion campaign, where everyone that isn't the Outlaws have slightly more-or-less similar screen time, [[spoiler:with all of the alive ones participating in the final battle against Vesper]].
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** The second Cherrystone mission in the expansion campaign (especially if you've played the other ones beforehand) can qualify as this, especially compared to the first one. Your only initial worry on the first part of the map is defending yourself from air forces because [[ArtificialStupidity computer-controlled players have absolutely no idea how to use a balloon to bring in ground forces to your base]], meaning your main focus is just building in effective anti-air units (and you can easily save money by just spamming Pikemen). Emeric's base is full of Alchemists and they hold forth to the defense crystals, but they'll sneak out from them once you start bringing in some air units of your own. After pressing a lever to lower a bridge down to Emeric's base, you can just use a lot of cheaper units you spammed plus occasional cavalry (you should already have enough money by then) to quickly raze the base, with your only worry being the Golems. Mercia and Ceasar bring in reinforcements at the end, but even they aren't a serious obstacle, as they come too close to when you're close to the gold to be that big of a concern.


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** It's rather easy to screw up in the first Cherrystone mission in the expansion campaign. Wulfar's forces manage a pretty small base, while the twins Errol and Olra focus on sneaking in a compound freeing outlaws that were previously imprisoned. Firstly, Wulfar and the twins can easily be killed at any point in the game, because the opponents prioritize with Cavalry rushes against Wulfar and there's a lot of micro-managing needed for the twins for their forces to survive (one small screw-up could easily cost the entire mission). Secondly, they have access to air units where your only reliable (and possibly affordable) counter is the Alchemist, who can easily take out Harpies, but can't instantly take out Dragons unless if they're at a defense tile. And your opponent? Ceasar, who can and will use his groove to make adjacent units attack again. Good luck if one of those adjacent units was a Dragon. There's also Trebuchets guarding specific chokepoints, with one of the Trebuchets being paired with a Pikeman, meaning rushing in with a Cavalry won't be the smartest idea.

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** [[spoiler:Elodie's theme]] is quite forboding, considering that in the campaign, it's one of the very few songs that overrides the other commander themes.

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** [[spoiler:Elodie's theme]] is quite forboding, foreboding, considering that in the campaign, it's one of the very few songs that overrides the other commander themes.


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** Act 7 Mission 1, ''The Reckoning'', can come off as an AntiClimaxBoss depending on how the map is handled. If you exploit ArtificialStupidity and make Sigrid and her forces focus on the middle front, you can sneak a couple of Dragons and whatnot on the lower end and lay waste to her stronghold before she can even do anything to counter back.


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** 3-Side 1, "Puppy in the Middle", is thankfully optional, but is at a point where the game stops holding your hand. You're playing as Caesar, and you have to defend your post against a bunch of Outlaws. But these Outlaws have forces coming at you from all directions, and [[TheComputerIsACheatingBastard they have access to Harpies and Giants]] while you don't even have access to those two at that point in the campaign. Want to defend your post from Harpies with some Ballistae and Alchemists? They'll try to counter them with Archers and Cavalry. Want to position some Trebuchets to lay waste on the assaulting forces? The Harpies mentioned are immune to them, and unless if you're with some well-needed anti-air support, they'll be demolished very quickly. Also in the recent patch, they (and Pikemen) now cost more, meaning if you're a latecomer to the game or if you're redoing this mission for more stars, you're gonna have more of a problem building them.

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