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** When Tyrande is swept downriver late in Sentinel Campaign in ''The Frozen Throne'', she is supposedly left alone to be fending off the Scourge. However, when she's seen again she has Wisps, Moon Wells, a tower, and a Barracks and troops there in the river with her.

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** When Tyrande is swept downriver late in Sentinel Campaign in ''The Frozen Throne'', she is supposedly left alone to be fending off the Scourge. However, when she's seen again she has Wisps, Moon Wells, a tower, and a Barracks and an Ancient of War with troops there in the river with her.
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** Even the Dark Horde remnants are not spared as repayment [[YouHaveFailedMe for their failure]] to accomplish what the Scourge were assigned to do instead. Adding extra irony, the Dark Horde faces annihilation against [[DracoLich Frost Wyrms]], undead equivalents of the remaining Dragons they control.

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** Even the Dark Horde remnants are not spared as repayment [[YouHaveFailedMe for their failure]] to accomplish what the Scourge were assigned to do instead. Adding extra irony, the Dark Horde faces annihilation against by [[DracoLich Frost Wyrms]], undead equivalents of the remaining Dragons they control.control.
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*** Goblin Land Mines can be this if used correctly; especially when used against buildings. As seen in [[https://www.youtube.com/watch?v=s9opu7egcRQ this video]], the player successfully destroyed Archimonde's base in the final level of the game by using Goblin Land Mines combined with the Invulnerability Potion to destroy all of Archimonde's production buildings.

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*** Goblin Land Mines can be this if used correctly; especially when used against buildings. As seen in [[https://www.youtube.com/watch?v=s9opu7egcRQ this video]], the player successfully destroyed Archimonde's base in the final level of the game by using Goblin Land Mines combined with the Invulnerability Potion to destroy all of Archimonde's production buildings. They are also a huge help in the mission "King Arthas" on Hard mode; by giving Arthas a supply of mines, rushing the Altar of Kings in the center of the map, and blowing it sky high, you prevent the opponent's Paladins from ever reviving again and eliminate much of the mission's difficulty.
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*** Consumable items are now stackable, which makes for better hero inventory management.

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*** Consumable items are now stackable, which makes for better hero inventory management.management (only in the campaigns, though; they still do not stack in multiplayer for the sake of CompetitiveBalance).
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** As mentioned above in ThatOneLevel, the {{Sidequest}} for ''March of The Scourge'' on Hard mode is almost impossible to complete as you would need to take a small army out with your Paladin hero to take out a Meat Wagon escort, even though those units you sent out would be much more useful had they just stayed at the base for the primary HoldTheLine mission. The easiest work-around people will usually resort to using is sending Arthas out on his own to cheese the Meat Wagons while under the protection of his Divine Shield spell. Especially so if Divine Shield is leveled up more than once.

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** As mentioned above in ThatOneLevel, the {{Sidequest}} for ''March of The Scourge'' on Hard mode is almost impossible to complete as you would need to take a small army out with your Paladin hero to take out a Meat Wagon escort, even though those units you sent out would be much more useful had they just stayed at the base for the primary HoldTheLine mission. Even once you get there, the convoy consists of Meat Wagons guarded by a pack of Ghouls and Abominations, so the fight will more often than not be an absolute bloodbath. The easiest work-around people will usually resort to using is sending Arthas out on his own to cheese the Meat Wagons while under the protection of his Divine Shield spell. Especially spell, especially so if Divine Shield is leveled up more than once.once, but even then it'll probably take more than one run because the Meat Wagons, being mechanical, can't be nuked down by Holy Light.
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* AssPull: The ''Warcraft III: Reforged'' version of the "Path of the Damned" campaign's 5th mission adds a new scene where Arthas creates an ice bridge in order to reach the Sunwell's island. This was probably done to portray Arthas closer to how he was shown as the icy Lich King in ''World of Warcraft''. In ''Warcraft III'' however, at no point is Arthas ever portrayed as AnIcePerson to believe that he would be capable of making an ice bridge. Not to mention that it's only a mission ago that Arthas was required to island hop due to Sylvanas destroying a bridge, yet Arthas isn't shown to make any bridges here. It's just suddenly a thing Arthas can do a mission later.
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* OlderThanTheyThink: ''Reforged'''s EULA stating that Blizzard owns any custom maps made for the game is a similar policy to what they had already done with custom ''VideoGame/StarCraftII'' maps. Valve was already in the process of buying the rights to the ''Dota'' name when the latter game released, something Blizzard was against.
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Fix formatting (almost entire entry was in italics)


*** In the Human Campaign in ''Reign of Chaos'', The Culling'', despite being a WhamEpisode in story, has much more straightforward gameplay than the HoldTheLine mission before it, ''March of the Scourge'' (More information under [[ThatOneLevel/{{Warcraft}} That One Level]]). You are racing Mal'Ganis to kill 100 villagers before he can convert 100 of them to zombies, and he launches some attacks at your base as well, but only from one direction and without an enemy hero leading these attacks [[note]]In the previous mission, you had to deal with attacks from three directions and two factions with a Lich in each side, and a third faction if you failed the sidequest[[/note]]. You naturally kill zombies faster than Mal'Ganis converts them, and Arthas does not have to be there to increase his counter while Mal'Ganis does. Killing him also knocks him out of the map for 3 minutes (90 seconds on Hard). This is also the first mission you have the heavy infantry unit, Knights. A few squads of knights can take down zombies at several different parts of the map at once without any issues. Also unlike the previous mission, there is no sidequest to worry about, Mal'Ganis is weaker than a normal Dreadlord that inexplicably has the Siege damage type this mission, which makes him much worse in direct combat. ''Reforged'' adds in some mini-bosses that appeared in World of Warcraft in some of the houses and buffs up Mal'Ganis to the level of a normal Dreadlord, so the mission is no longer as easy as it was originally.

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*** In the Human Campaign in ''Reign of Chaos'', The ''The Culling'', despite being a WhamEpisode in story, has much more straightforward gameplay than the HoldTheLine mission before it, ''March of the Scourge'' (More information under [[ThatOneLevel/{{Warcraft}} That One Level]]). You are racing Mal'Ganis to kill 100 villagers before he can convert 100 of them to zombies, and he launches some attacks at your base as well, but only from one direction and without an enemy hero leading these attacks [[note]]In the previous mission, you had to deal with attacks from three directions and two factions with a Lich in each side, and a third faction if you failed the sidequest[[/note]]. You naturally kill zombies faster than Mal'Ganis converts them, and Arthas does not have to be there to increase his counter while Mal'Ganis does. Killing him also knocks him out of the map for 3 minutes (90 seconds on Hard). This is also the first mission you have the heavy infantry unit, Knights. A few squads of knights can take down zombies at several different parts of the map at once without any issues. Also unlike the previous mission, there is no sidequest to worry about, Mal'Ganis is weaker than a normal Dreadlord that inexplicably has the Siege damage type this mission, which makes him much worse in direct combat. ''Reforged'' adds in some mini-bosses that appeared in World of Warcraft in some of the houses and buffs up Mal'Ganis to the level of a normal Dreadlord, so the mission is no longer as easy as it was originally.
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Spelling/grammar fix(es)


*** The "Undead nuke" and the Human Alliance "Banish nuke" counterpart is one of the most infamous in the game's history. You take two Undead heroes, usually a Death Knight and Lich, cast Death Coil and Frost Nova respectively on what you want to nuke. Add in a third hero like a Crypt Lord or Dread Lord for Impale or Carrion Swarm respectively and you have a triple nuke. Impale is notable as it'll stun your target, opening them up for the Death Coil and Frost Nova combo. As for the Human version, you take a Blood Mage and have him Banish a target to make them WeakToMagic, then throw a Storm Bolt at them with a Mountain King to deal crippling magic damage and a stun; this is even more devastating against Undead when you throw in the Paladin's Holy Light on top. This can result into the quick death of even heroes below Level 6, and this nuke combo is hated by many players as the main recourse is to be quicker on the draw with a health potion, Invulnerability Potion or Scroll or Town Portal. This is even worse in team games with a Human ally and an Undead ally unleashing nukes to boosted effect.

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*** The "Undead nuke" and the Human Alliance "Banish nuke" counterpart is one of the most infamous in the game's history. You take two Undead heroes, usually a Death Knight and Lich, cast Death Coil and Frost Nova respectively on what you want to nuke. Add in a third hero like a Crypt Lord or Dread Lord for Impale or Carrion Swarm respectively and you have a triple nuke. Impale is notable as it'll stun your target, opening them up for the Death Coil and Frost Nova combo. As for the Human version, you take a Blood Mage and have him Banish a target to make them WeakToMagic, then throw a Storm Bolt at them with a Mountain King to deal crippling magic damage and a stun; this is even more devastating against Undead when you throw in the Paladin's Holy Light on top. This can result into the in a quick death of even heroes below Level 6, and this nuke combo is hated by many players as the main recourse is to be quicker on the draw with a health potion, Invulnerability Potion or Scroll or Town Portal. This is even worse in team games with a Human ally and an Undead ally unleashing nukes to boosted effect.
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*** The "Undead nuke" and the Human Alliance "Banish nuke" counterpart is one of the most infamous in the game's history. You take two Undead heroes, usually a Death Knight and Lich, cast Death Coil and Frost Nova respectively on what you want to nuke. Add in a third hero like a Crypt Lord or Dread Lord for Impale or Carrion Swarm respectively and you have a triple nuke. Impale is notable as it'll stun your target, opening them up for the Death Coil and Frost Nova combo. As for the Human version, you take a Blood Mage and have him Banish a target to make them WeakToMagic, then throw a Storm Bolt at them with a Mountain King to deal crippling magic damage and a stun; this is even more devastating against Undead when you throw in the Paladin's Holy Light on top. This can result into the quick death of even heroes below Level 6, and this nuke combo is hated by many players as the main recourse is to be quicker on the draw with a health potion, Invulnerability Potion or Scroll or Town Portal. This is even worse in team games with a Human ally Banishing targets with a Blood Mage and their Undead ally unleashing the nukes to boosted effect. When a Human opponent alone is battling Undead, the Banish nuke becomes very dangerous due to Holy Light's offensive application against Undead units on top of Storm Bolt's wallop.

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*** The "Undead nuke" and the Human Alliance "Banish nuke" counterpart is one of the most infamous in the game's history. You take two Undead heroes, usually a Death Knight and Lich, cast Death Coil and Frost Nova respectively on what you want to nuke. Add in a third hero like a Crypt Lord or Dread Lord for Impale or Carrion Swarm respectively and you have a triple nuke. Impale is notable as it'll stun your target, opening them up for the Death Coil and Frost Nova combo. As for the Human version, you take a Blood Mage and have him Banish a target to make them WeakToMagic, then throw a Storm Bolt at them with a Mountain King to deal crippling magic damage and a stun; this is even more devastating against Undead when you throw in the Paladin's Holy Light on top. This can result into the quick death of even heroes below Level 6, and this nuke combo is hated by many players as the main recourse is to be quicker on the draw with a health potion, Invulnerability Potion or Scroll or Town Portal. This is even worse in team games with a Human ally Banishing targets with a Blood Mage and their an Undead ally unleashing the nukes to boosted effect. When a Human opponent alone is battling Undead, the Banish nuke becomes very dangerous due to Holy Light's offensive application against Undead units on top of Storm Bolt's wallop.effect.

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*** In the Single-player campaign, Gryphons or Dragons are amazing for surgical strikes to trigger an InstantWinCondition. They're restricted on many levels for this reason as ArtificialStupidity prevents the enemy from using everything at their disposal to counter your flyers, and in order to encourage creativity beyond "send flyers to key targets & win".\\
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For instance, on the final level of the Human campaign in ''Tides of Darkness'', it's very feasible to fortify your starting base and use the goldmines in this sector to amass a swarm of Gryphons and bum-rush the portal (your ''only'' objective). Amusingly, this contradicts the [[GameplayAndStorySegregation ending cut-scene]]. Meanwhile, the Orcs can buff their Dragons with Bloodlust and Haste and send a flock with triple damage & doubled attack rates to eliminate key targets.

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*** In the Single-player campaign, Gryphons or Dragons are amazing for surgical strikes to trigger an InstantWinCondition. They're restricted on many levels for this reason as ArtificialStupidity prevents the enemy from using everything at their disposal to counter your flyers, and in order to encourage creativity beyond "send flyers to key targets & win".\\
\\
For instance, on
On the final level of the Human campaign in ''Tides of Darkness'', it's very feasible to fortify your starting base and use the goldmines in this sector to amass a swarm of Gryphons and bum-rush the portal (your ''only'' objective). Amusingly, this contradicts the [[GameplayAndStorySegregation ending cut-scene]].objective). Meanwhile, the Orcs can buff their Dragons with Bloodlust and Haste and send a flock with triple damage & doubled attack rates to eliminate key targets.

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* ItsEasySoItSucks: Veterans returning from playing ''VideoGame/StarCraftII'' and/or ''Warcraft III'' will likely find ''Orcs and Humans'', ''Tides of Darkness'' and ''Beyond the Dark Portal'' to be on the easy side. The main challenge is are lower unit selection limits and clunkier interfaces but the computer opponents don't attack in a way that will be too difficult for a player with some skill at macro managing multiple production structures and building up a large army that will steamroll most opposition. Some levels have an EasyLevelTrick that takes away much of the difficulty, while the lack of infinite money scripts in ''Warcraft II'' means you can run a team out of money by attacking their gold workers until bankruptcy.


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* ItsEasySoItSucks: Veterans returning from playing ''VideoGame/StarCraftII'' and/or ''Warcraft III'' will likely find ''Orcs and Humans'', ''Tides of Darkness'' and ''Beyond the Dark Portal'' to be on the easy side. The main challenge is are lower unit selection limits and clunkier interfaces but the computer opponents don't attack in a way that will be too difficult for a player with some skill at macro managing multiple production structures and building up a large army that will steamroll most opposition. Some levels have an EasyLevelTrick that takes away much of the difficulty, while the lack of infinite money scripts in ''Warcraft II'' means you can run a team out of money by attacking their gold workers until bankruptcy.
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* ItsEasySoItSucks: Veterans returning from playing ''VideoGame/StarCraftII'' and/or ''Warcraft III'' will likely find ''Orcs and Humans'', ''Tides of Darkness'' and ''Beyond the Dark Portal'' to be on the easy side. The main challenge is are lower unit selection limits and clunkier interfaces but the computer opponents don't attack in a way that will be too difficult for a player with some skill at macro managing multiple production structures and building up a large army that will steamroll most opposition. Some levels have an EasyLevelTrick that takes away much of the difficulty, while the lack of infinite money scripts in ''Warcraft II'' means you can run a team out of money by attacking their gold workers until bankruptcy.
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** Harpy Storm-hags cast Sleep to put your heroes out of action and Curse to make them miss half their attacks. They're not dangerous by any stretch of the imagination, but fighting them gets tedious very quickly.

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** Harpy Storm-hags cast Sleep to put your heroes out of action and Curse to make them miss half their attacks. They're also flying units, meaning Misha can't reach them. They're not dangerous by any stretch of the imagination, but fighting them gets tedious very quickly.



*** The AI tends to prioritize weaker units first before stronger ones, which can be particularly annoying for the factions that have weaker ranged units compared to the melee units on the front line (Horde and Night Elves). This is particularly noticeable with the Horde, which their ranged headhunters have less than double the health of the melee attacking orcs. The result is the player spending loads of time micro-ing to keep the headhunters alive while the fighting goes on.

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*** The AI tends to prioritize weaker units first before stronger ones, which can be particularly annoying for the factions that have weaker ranged units compared to the melee units on the front line (Horde and Night Elves). This is particularly noticeable with the Horde, which their ranged headhunters have less than double the health of the melee attacking orcs. The result is the player spending loads of time micro-ing to keep the headhunters alive while the fighting goes on. This also leads to the Easy multiplayer AI being more annoying to micro against than Normal, since Easy AI prioritizes weak units (often taking weapon/armor matchups into account, though this logic results in heroes being very low-priority targets) while Normal AI prioritizes heroes above everything else, leading to them ignoring the rest of the army that's shooting/stabbing their units to bits.



*** Rain of Chaos is a spell used by a few demonic aligned campaign enemies (Archimonde and a few Dreadlords). The normal Inferno spell is the Dreadlord's ultimate and will damage and stun an area as it drops a powerful Infernal, but Rain of Chaos casts that spell 2-4 times (depending on its level) and creates a force the strength of a small army almost instantly. The spell does not cost any mana and has about half the cooldown of Inferno as well. The only saving grace is that you can interrupt it if you stun the caster before it drops too many Infernals.

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*** Rain of Chaos is a spell used by a few demonic aligned campaign enemies (Archimonde and a few Dreadlords). The normal Inferno spell is the Dreadlord's ultimate and will damage and stun an area as it drops a powerful Infernal, but Rain of Chaos casts that spell 2-4 times (depending on its level) and creates a force the strength of a small army almost instantly. The spell does not cost any mana and has about half the cooldown of Inferno as well. The only saving grace is that you can interrupt it if you stun the caster before it drops too many Infernals.Infernals... except you almost never have a stun available when fighting someone with this ability, if they're not flat-out immune to magic in the first place (read: Archimonde).



*** In ''The Founding of Durotar'' Act II, the final encounter of the Theramore Island submap is a brutal WolfpackBoss against a Mountain King (level 14) and an Archmage and Paladin (both level 12), while Rexxar's party is around level 9-10 at this point. The encounter also includes elite knights and spellcasters that will dispel Rexxar's summons or Rokhan's Hex. It is a huge spike in difficulty compared to the rest of the map, and not properly micromanaging the encounter will get your party shredded to bits.

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*** In ''The Founding of Durotar'' Act II, the final encounter of the Theramore Island submap is a brutal WolfpackBoss against a Mountain King (level 14) and an Archmage and Paladin (both level 12), while Rexxar's party is around level 9-10 at this point. This hero combination is already notorious for being extremely tough to deal with in multiplayer with an actual army, because of how absurdly well they synergize with one another. The encounter also includes elite knights and spellcasters that will dispel Rexxar's summons or Rokhan's Hex.Hex, and even if you kill them the Paladin will just bring them back. It is a huge spike in difficulty compared to the rest of the map, and not properly micromanaging the encounter will get your party shredded to bits. Repeatedly.
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*** ''The Frozen Throne'''s Orc campaign gives you a new GameBreaker every time you kill a new monster. Here, have a shield that boosts stats while setting enemies on fire, or a diamond that shoots lightning, or a stick that summons reinforcements while making your allies go faster, or a free ChainLightning spell, or a healing item that amounts to a fountain of health following you around... The biggest one, however, comes in chapter 2, where the shop at your main base sells relatively cheap Necklaces of Spell Immunity. Slap these on your entire party, then laugh at enemy spellcasters as you slaughter them with total impunity for the rest of the campaign.

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*** ''The Frozen Throne'''s Orc campaign gives you a new GameBreaker every time you kill a new monster. Here, have a shield that boosts stats while setting enemies on fire, or a diamond that shoots lightning, or a stick that summons reinforcements while making your allies go faster, or a free ChainLightning spell, or a healing item that amounts to a fountain of health following you around... The biggest one, however, comes in chapter 2, where the shop at your main base sells relatively cheap Necklaces of Spell Immunity. Slap these on your entire party, then laugh at enemy spellcasters as you slaughter them with total impunity for the rest of the campaign. Even bosses and high-level enemies become a cakewalk when their offensive abilities and Magic attacks are rendered entirely worthless.



*** The "Undead nuke" and the Human Alliance "Banish nuke" counterpart is one of the most infamous in the game's history. You take two Undead heroes, usually a Death Knight and Lich, cast Death Coil and Frost Nova respectively on what you want to nuke. Add in a third hero like a Crypt Lord or Dread Lord for Impale or Carrion Swarm respectively and you have a triple nuke. Impale is notable as it'll stun your target, opening them up for the Death Coil and Frost Nova combo. This can result into the quick death of even heroes below Level 6, and this nuke combo is hated by many players as the main recourse is to be quicker on the draw with a health potion, Invulnerability Potion or Scroll or Town Portal. This is even worse in team games with a Human ally Banishing targets with a Blood Mage and their Undead ally unleashing the nukes to boosted effect. When a Human opponent alone is battling Undead, the Banish nuke becomes very dangerous due to Holy Light's offensive application against Undead units on top of Storm Bolt's wallop.

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*** The "Undead nuke" and the Human Alliance "Banish nuke" counterpart is one of the most infamous in the game's history. You take two Undead heroes, usually a Death Knight and Lich, cast Death Coil and Frost Nova respectively on what you want to nuke. Add in a third hero like a Crypt Lord or Dread Lord for Impale or Carrion Swarm respectively and you have a triple nuke. Impale is notable as it'll stun your target, opening them up for the Death Coil and Frost Nova combo. As for the Human version, you take a Blood Mage and have him Banish a target to make them WeakToMagic, then throw a Storm Bolt at them with a Mountain King to deal crippling magic damage and a stun; this is even more devastating against Undead when you throw in the Paladin's Holy Light on top. This can result into the quick death of even heroes below Level 6, and this nuke combo is hated by many players as the main recourse is to be quicker on the draw with a health potion, Invulnerability Potion or Scroll or Town Portal. This is even worse in team games with a Human ally Banishing targets with a Blood Mage and their Undead ally unleashing the nukes to boosted effect. When a Human opponent alone is battling Undead, the Banish nuke becomes very dangerous due to Holy Light's offensive application against Undead units on top of Storm Bolt's wallop.



*** In the ''Dungeons of Dalaran'' level from ''Frozen Throne'', there is a small area where some Blood Elf troops are stuck in jail cells that once freed go to the nearest weapon rack and arm themselves. However, if the player frees the spiders in the cell right before them, the spiders will get caught up in the trigger that has the Blood Elf units turn into stronger units, and go to the same rack and arm themselves, turning into useable Spell Breaker units. Considering thats basically more free units, nobody really minded.

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*** In the ''Dungeons of Dalaran'' level from ''Frozen Throne'', there is a small area where some Blood Elf troops are stuck in jail cells that once freed go to the nearest weapon rack and arm themselves. However, if the player frees the spiders in the cell right before them, the spiders will get caught up in the trigger that has the Blood Elf units turn into stronger units, and go to the same rack and arm themselves, turning into useable Spell Breaker units. Considering thats that's basically more free units, nobody really minded.
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Cleanup and making entry a bit more accurate.


** The only time we get to play with an Archmage in campaign mode is in two missions of "The Scourge of Lordaeron" with Jaina Proudmore. You are never able to level her up to use Mass Teleport and her absense means that the very helpful Brilliance Aura is never available to help your heroes and casters recover mana. Archmage characters, even if they weren't Jaina, could have added variety to the Alliance campaigns.

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** The only time we get the player gets to play with use an Archmage Archmage, Jaina Proudmoore, in campaign mode the ''Reign of Chaos'' campaigns is in two early missions of "The Scourge of Lordaeron" with Jaina Proudmore. in the Human Campaign. You are never able to level her up to use Mass Teleport and her absense absence means that the very helpful Brilliance Aura is never available to help your heroes and casters to help recover mana. Archmage characters, even if they weren't Jaina, could have added variety to the Alliance campaigns. ''The Frozen Throne'' tries to give a chance to use Jaina at a higher level by having her playable [[GuestStarPartyMember briefly in Act II]] of the Bonus Campaign, but the different RPG-like gameplay of ''The Founding of Durotar'' doesn't lend itself as well to her skillset (i.e no teleporting back to her base when it's under attack, no spellcaster units to benefit from Brilliance Aura, enemies are too tanky to really be damaged by Blizzard) versus the primary RTS genre of the other campaigns.



** Another minor one is that while ''Reign of Chaos'' did a good job in making sure that you got to play with each of the four faction's Hero units at some point throughout the story, there was one exception; the normal incarnation of the Undead's Dreadlord. This is especially odd when you consider that the Undead campaign introduced up to 3 Dreadlords (Tichondrius, Anetheron, and Mephistroth) that could have been provided to the player, yet they all basically just sat in the background while their new Death Knight, Arthas, did all the work. And sure, the player does eventually get to mess around with Varimathras in ''Frozen Throne,'' but Varimathras' spells weren't that of a pure Dreadlord. He was basically a half Pit Lord due to Carrion Swarm and Inferno being replaced with Rain of Fire and Doom.

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** Another minor one is that while While ''Reign of Chaos'' did a good job in making sure that you got to play with each of the four faction's Hero units at some point throughout the story, there was one exception; the normal incarnation of the Undead's Dreadlord. This is especially odd when you consider that the Undead campaign introduced up to 3 Dreadlords (Tichondrius, Anetheron, and Mephistroth) that could have been provided to the player, yet they all basically just sat in the background while their new Death Knight, Arthas, did all the work. And sure, the player does eventually get to mess around with Varimathras in ''Frozen Throne,'' but Varimathras' spells weren't that of a pure Dreadlord. He was basically a half Pit Lord due to Carrion Swarm and Inferno being replaced with Rain of Fire and Doom.



** The Night Elf campaign of ''Frozen Throne'' spends a great deal of time building up the Night Elf warden, Maiev Shadowsong, as a key character of the story. However, she's pretty much forgotten about in the following campaigns as she gets one mission in the Blood Elf campaign to show that she's still hunting Illidan in Outland only to then [[WhatHappenedToTheMouse never appear again]]. One would think that at the very least, she would have continued the hunt to Northrend once Illidan's army begins their march towards the Lich King, which could have added a Night Elf faction into the mix for the Undead campaign. Her vendetta against Tyrande is a major influence on the story and another interesting plot point that could have influenced Maiev's character arc if it had continued plus she has a major bone to pick with Illidan.

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** The Night Elf campaign of ''Frozen Throne'' spends a great deal of time building up the Night Elf warden, Warden, Maiev Shadowsong, as a key character of the story. However, she's pretty much forgotten about in the following campaigns as she gets one mission in the Blood Elf campaign to show that she's still hunting Illidan in Outland only to then [[WhatHappenedToTheMouse never appear again]]. One would think that at the very least, she would have continued the hunt to Northrend once Illidan's army begins their march towards the Lich King, which could have added a Night Elf faction into the mix for the Undead campaign. Her vendetta against Tyrande is a major influence on the story and another interesting plot point that could have influenced Maiev's character arc if it had continued plus she has a major bone to pick with Illidan.
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** The only time we get to play with an Archmage in campaign mode is in two missions of "The Scourge of Lordaeron" with Jaina Proudmore. You are never able to level her up to use Mass Teleport and her absense means that the very helpful Brilliance Aura is never available to help your heroes and casters recover mana. Archmage characters, even if they weren't Jaina, could have added variety to the Alliance campaigns.
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** The Night Elf campaign of ''Frozen Throne'' spends a great deal of time building up the Night Elf warden, Maiev Shadowsong, as a key character of the story. However, she's pretty much forgotten about in the following campaigns as she gets one mission in the Blood Elf campaign to show that she's still hunting Illidan in Outland only to then [[WhatHappenedToTheMouse never appear again]]. One would think that at the very least, she would have continued the hunt to Northrend once Illidan's army begins their march towards the Lich King, which could have added a Night Elf faction into the mix for the Undead campaign. Her vendetta against Tyrande is a major influence on the story and another interesting plot point that could have influenced Maiev's character arc if it had continued and she has a major bone to pick with Illidan.

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** The Night Elf campaign of ''Frozen Throne'' spends a great deal of time building up the Night Elf warden, Maiev Shadowsong, as a key character of the story. However, she's pretty much forgotten about in the following campaigns as she gets one mission in the Blood Elf campaign to show that she's still hunting Illidan in Outland only to then [[WhatHappenedToTheMouse never appear again]]. One would think that at the very least, she would have continued the hunt to Northrend once Illidan's army begins their march towards the Lich King, which could have added a Night Elf faction into the mix for the Undead campaign. Her vendetta against Tyrande is a major influence on the story and another interesting plot point that could have influenced Maiev's character arc if it had continued and plus she has a major bone to pick with Illidan.

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