History YMMV / WarCraft

20th Aug '16 3:57:06 PM Retloclive
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*** Level 10 of the human campaign "The Prisoners" isn't that difficult of a mission, but it's an ''extremely'' annoying one due to the length the player has to go to bring the Alterac prisoners to the player's White base. To explain, the player has to build a base to make a naval army while fighting off attacks from a Blue Horde base, and then make landfall at a Red Horde outpost. After clearing out the Red Horde outpost, the player has to then make ''another'' shipyard to make transports that will then have to traverse a river that goes ''obnoxiously long'' around the bottom half of the map covered by Red cannon towers to finally reach the area where the Alterac prisoners are being held. And it doesn't even end with the transports reaching the prisoners, the player than has to backtrack to bring the prisoners all the way back to the Circle-of-Power in the player's starting base.

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*** Level 10 of the human campaign "The Prisoners" isn't that difficult of a mission, but it's an ''extremely'' annoying one due to the length the player has to go to bring the Alterac prisoners to the player's White base. To explain, the player has to build a base to make a naval army while fighting off attacks from a Blue Horde base, and then make landfall at a Red Horde outpost. After clearing out the Red Horde outpost, the player has to then make ''another'' shipyard to make transports that will then have to traverse a river that goes ''obnoxiously long'' around the bottom half of the map covered by Red cannon towers to finally reach the area where the Alterac prisoners are being held. And it doesn't even end with the transports reaching the prisoners, the prisoners. The player than has to backtrack to bring the prisoners all the way back to the Circle-of-Power in the player's starting base.
20th Aug '16 3:53:37 PM Retloclive
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*** Level 10 of the human campaign "The Prisoners" isn't that difficult of a mission, but it's an ''extremely'' annoying one due to the length the player has to go to bring the Alterac prisoners to the player's White base. To explain, the player has to build a base to make a naval army while fighting off attacks from a Blue Horde base, and then make landfall at a Red Horde outpost. After clearing out the Red Horde outpost, the player has to then make ''another'' shipyard to make transports that will then have to traverse a river that goes ''obnoxiously long'' around the bottom half of the map covered by Red cannon towers to finally reach the area where the Alterac prisoners are being held. And it doesn't even end with the transports reaching the prisoners, the player than has to backtrack to bring the prisoners all the way back to the Circle-of-Power in the player's starting base.
20th Aug '16 3:42:15 PM Retloclive
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** '''Warcraft I'''
** The final human level in the original game is much easier than the one before it, if you researched the water elemental before getting to it. You start this level with a decent number of troops, including a mage who can pop an elemental as often as he needs to to fend off the worst the orcs have to offer. All it boils down to is keeping them off your back until you get an army of summoners and [[CurbStompBattle send a horrifying number of elementals at them]]. This is especially noticeable compared to the orcs final level, who can't heal, can be outranged by archers, and have to deal with invisibility spam, basically guaranteeing the death of your starting summoner and any peons unlucky enough to be targeted, making elementals much harder to defend against.
** '''Warcraft II'''
** In the '''Beyond the Dark Portal''' expansion, the sixth human mission, "The Fall of Auchindoun", is a level that can be beaten fairly easily in the first couple of minutes. Despite going up against four orc factions here, you're only tasked to destroy the Orange base, and yet, you're provided a large enough army to just attack it right off the bat, and return to the Circle-of-Power with Turalyon and Danath after the destruction of the Orange base.
** '''Warcraft III'''

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** '''Warcraft I'''
**
''Warcraft I''
***
The final human level in the original game is much easier than the one before it, if you researched the water elemental before getting to it. You start this level with a decent number of troops, including a mage who can pop an elemental as often as he needs to to fend off the worst the orcs have to offer. All it boils down to is keeping them off your back until you get an army of summoners and [[CurbStompBattle send a horrifying number of elementals at them]]. This is especially noticeable compared to the orcs final level, who can't heal, can be outranged by archers, and have to deal with invisibility spam, basically guaranteeing the death of your starting summoner and any peons unlucky enough to be targeted, making elementals much harder to defend against.
** '''Warcraft II'''
**
''Warcraft II''
***
In the '''Beyond ''Beyond the Dark Portal''' Portal'' expansion, the sixth human mission, "The Fall of Auchindoun", is a level that can be beaten fairly easily in the first couple of minutes. Despite going up against four orc factions here, you're only tasked to destroy the Orange base, and yet, you're provided a large enough army to just attack it right off the bat, and return to the Circle-of-Power with Turalyon and Danath after the destruction of the Orange base.
** '''Warcraft III'''''Warcraft III''
20th Aug '16 3:41:48 PM Retloclive
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* BreatherLevel: If you feel particularly ''terrible'' for killing and slaughtering the (mostly good and heroic) Humans of Lordaeron and High Elves of Quel'Thalas (as you control Arthas as the VillainProtagonist at this point) in the first five stages of the Undead Campaign in ''Reign of Chaos'', then you might feel better in the sixth stage, "Blackrock and Roll, too!", since it is an EvilVersusEvil stage where your enemy is the Blackrock Clan, a villainous faction of the Orcs who continue to worship demons and don't join Thrall's Horde. The next two stages after this have you fight against heroic Humans again, however.

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* BreatherLevel: If you feel particularly ''terrible'' for killing and slaughtering the (mostly good and heroic) Humans of Lordaeron and High Elves of Quel'Thalas (as you control Arthas as the VillainProtagonist at this point) in the first five stages of the Undead Campaign in ''Reign of Chaos'', then you might feel better in the sixth stage, "Blackrock and Roll, too!", since it is an EvilVersusEvil stage where your enemy is the Blackrock Clan, a villainous faction of the Orcs who continue to worship demons and don't join Thrall's Horde. The next two stages after this have you fight against heroic Humans again, however.BreatherLevel:
** '''Warcraft I'''


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** '''Warcraft II'''
** In the '''Beyond the Dark Portal''' expansion, the sixth human mission, "The Fall of Auchindoun", is a level that can be beaten fairly easily in the first couple of minutes. Despite going up against four orc factions here, you're only tasked to destroy the Orange base, and yet, you're provided a large enough army to just attack it right off the bat, and return to the Circle-of-Power with Turalyon and Danath after the destruction of the Orange base.
** '''Warcraft III'''
*** If you feel particularly ''terrible'' for killing and slaughtering the (mostly good and heroic) Humans of Lordaeron and High Elves of Quel'Thalas (as you control Arthas as the VillainProtagonist at this point) in the first five stages of the Undead Campaign in ''Reign of Chaos'', then you might feel better in the sixth stage, "Blackrock and Roll, too!", since it is an EvilVersusEvil stage where your enemy is the Blackrock Clan, a villainous faction of the Orcs who continue to worship demons and don't join Thrall's Horde. The next two stages after this have you fight against heroic Humans again, however.
14th Aug '16 5:37:12 PM BroTim11
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** However, the character she freed is EnsembleDarkhorse, and possible DesignatedVillain, Illidan Stormrage.
14th Aug '16 4:44:21 AM Retloclive
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** Jaina Proudmoore. Forced to watch the love of her life become a Death Knight for the Scourge, who then goes about destroying their home kingdom of Lordaeron. In addition, after creating Theramore Isle for the Lordaeron refugees that sailed to Kalimdor, she's forced to fight against her father, Daelin Proudmoore, in order to keep her alliance with Thrall's Horde in tact.

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** Jaina Proudmoore. Forced to watch the love of her life become a Death Knight for the Scourge, who then goes about destroying their home kingdom of Lordaeron. In addition, after creating Theramore Isle for the Lordaeron refugees that sailed to Kalimdor, she's forced to fight against her father, Daelin Proudmoore, in order to keep her alliance the peace with Thrall's Horde in tact.
13th Aug '16 8:04:17 PM Retloclive
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** The High Elves for almost the exact same reason as their Prince. A race that was devastated by Prince Arthas' Scourge when his undead army marched through Qual'Thalas, and slaughtered much of the population. Upon renaming themselves Blood Elfs in honor of their fallen comrades, many are forced to relocate to Outland after being threatened with execution by Grand Marshal Garithos.

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** The High Elves of Qual'Thalas for almost the exact same reason as their Prince. A race that was devastated by Prince Arthas' Scourge when his undead army marched through Qual'Thalas, the elven kingdom, and slaughtered much of the population. Upon renaming themselves Blood Elfs Elves in honor of their fallen comrades, many are forced to relocate to Outland after being threatened with execution by Grand Marshal Garithos.
13th Aug '16 8:01:11 PM Retloclive
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** Thrall's Orc Horde. One moment, they're locked up in Lordaeron internment camps. The next moment, they're dealing with Mannoroth's blood corruption.
** The Kalimdor Tauren started off as this being hunted to extinction by the roaming Centaur. However, they finally begin to build a civilization for themselves after the arrival of Thrall's Horde helps them reach the lands of Mulgore. But even then, they still have to deal with the occasional Centaur raid such as their attempt to take the Tauren Chieftain's son, Baine, captive.
13th Aug '16 7:49:07 PM Retloclive
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* DesignatedHero: Tyrande Whisperwind could be seen as one since she slaughtered a group of innocent prison Wardens who were just doing their job trying to keep a condemned criminal, Illidan, behind bars. Maiev even calls her out for this in ''Frozen Throne''.



* DesignatedHero: Tyrande Whisperwind could be seen as one since she slaughtered a group of innocent prison Wardens who were just doing their job trying to keep a condemned criminal, Illidan, behind bars. Maiev even calls her out for this in ''Frozen Throne''.
13th Aug '16 7:45:49 PM Retloclive
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** The Nerubians of Azjol-Nerub. Lost the War of the Spider against the Lich King, which led to many of it's people, and the Crypt Lord King, Anub'arak, to be reanimated as soldiers for the Scourge. Those that survived continue to fight the Scourge in the hopes of one day liberating Azjol-Nerub from the Lich King's undead.
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.WarCraft