History YMMV / WarCraft

2nd Nov '17 1:31:58 PM Retloclive
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* AnticlimaxBoss: Grom in the last orc level of ''Reign of Chaos''. A fight against a demon influenced level-10 Blademaster? Instantly gets put in a Soul Gem.

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* AnticlimaxBoss: AnticlimaxBoss:
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Grom in the last orc level of ''Reign of Chaos''. A fight against a demon influenced level-10 Blademaster? Instantly gets put in a Soul Gem.Gem.
** Tichondrius also ends up being this. Since he's got Divine Armor that can only be damaged by Chaos attacks. The only way to kill him is to just distract Tichondrius' forces with Night Elf units while the demonized Illidan whittles down Tichondrius' health with his basic chaos-damaging ranged attack.
8th Oct '17 6:34:05 PM Retloclive
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** For some odd reason, the player is never able to make Chimaeras in the Night Elf campaign for ''Reign of Chaos''.

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** For some odd reason, the player is never able to make Chimaeras in the Night Elf campaign for ''Reign of Chaos''. The most logical guess why is perhaps Blizzard was worried that players would find a way to cheese the structures of Archimonde's base with mass Chimaeras on the final level.
19th Aug '17 5:45:00 PM Retloclive
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* AnticlimaxBoss: Grom in the last orc level of ''Reign of Chaos''. A fight against a demon influenced level-10 Blademaster? Instantly gets put in a Soul Gem.
12th Aug '17 6:37:26 PM normanale834
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* DarknessInducedAudienceApathy: Campaigns in ''Frozen Throne'' (except the Bonus Campaign, "Founding of Durotar", which is PoorlyDisguisedPilot for ''World of Warcraft'') with most of the heroes (except [[AllLovingHero Malfurion]], [[TheAtoner Tyrande]], [[TokenGoodTeammate Akama]], and perhaps [[EnsembleDarkhorse Illidan]]) being either AntiHero, AntiVillain, or VillainProtagonist.
** Maiev starts as a straight law enforcer who chase Illidan, a fugitive. But then her motivation changes into personal RevengeBeforeReason when she left Tyrande to die.
** Kael is WellIntentionedExtremist and his life just sucks in general. He serves under human commander who dislike his entire race, and when the commander sentence them to die for supposed treason, Kael has to leave Azeroth for Outland. There, he makes a [[DealWithTheDevil deal with Illidan]] and help him take over Outland as well as a good number of demonic army. In ''World of Warcraft'', he eventually became FallenHero.
** Lady Vashj was never even a good person in the first place. She was a handmaiden of Azshara, the [[GodSaveUsFromTheQueen wicked queen]] of Highborne herself. Then she serves Illidan, with whom she appears to be loyal. But her true loyalty is always to Queen Azshara, and she's basically DragonWithAnAgenda to Illidan.
** Arthas is a straight-up VillainProtagonist, just like in ''Reign of Chaos''. So are Kel'Thuzad and the new Scourge hero, Anub'arak. At least, among them, Anub'arak is the most AffablyEvil, with the implication of being PunchClockVillain. And the whole Scourge campaign is a big EvilVsEvil case.
** Varimathras is an ''even worse'' VillainProtagonist than Arthas, Kel'Thuzard, and Anub'arak. Not only he has a bad case of ChronicBackstabbingDisorder, but he is also a TokenEvilTeammate in a ''NominalHero'' faction (Forsaken's), as if to remind everyone that being a Nathrezim is EvilerThanThou by default.
** Illidan and Sylvanas, on the other hand, only care about themselves and, sometimes, [[NobleDemon their]] [[AFatherToHisMen respective followers]].
10th Aug '17 1:57:17 PM Siggu
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* RootingForTheEmpire: The Sylvanas missions in ''The Frozen Throne'''s Undead campaign. Three forces try to take over Lordaeron after Arthas left to Northrend: Sylvanas's forces (which initially consist of little more than undead elves), the three Dreadlords (who work for the Burning Legion) and the New Alliance led by [[GeneralRipper Grand Marshal Garithos]]. Despite Sylvanas's questionable methods, it's of little wonder of why players would rather have her control Lordaeron over the other factions.
14th Jun '17 3:45:36 AM Retloclive
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** For some odd reason, the player is never able to make Chimaeras in the Night Elf campaign for ''Reign of Chaos''.
23rd May '17 12:53:46 PM DeuxEX
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** Prince Kael'thas Sunstrider. Was not around to defend the High Elven kingdom of Quel'Thalas from being devoured by Prince Arthas' Scourge, and now leads what's left of his people to try to reestablish their once glorious civilization. All while having to deal with their racist Lordaeron Alliance remnants commander, Grand Marshal Garithos. For added insult, Arthas stole Jaina away from him.

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** Prince Kael'thas Sunstrider. Was not around to defend the High Elven kingdom of Quel'Thalas from being devoured by Prince Arthas' Scourge, and now leads what's left of his people to try to reestablish their once glorious civilization. All while having to deal with their racist Lordaeron Alliance remnants commander, Grand Marshal Garithos. For added insult, Arthas stole taunts him about stealing Jaina away from him.
13th May '17 5:03:52 AM Retloclive
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*** The basic range units (Spearmen for Orcs and Archers for Humans). They're cheap, easy to tech up to, and they fire really fast. Their weakness is their lack of armor and low health, but in high enough numbers, even the end game summons will die too quickly to harm more than one or two. Unless your enemy gets a lot of melee units to counter them (something the AI [[ArtificialStupidity never does]]), the only real threats to them are catapults and mage spells. And for good measure, Archers out break Spearmen due to having one more space of range. It's hardly surprising they got nerfed hard in the sequel.
*** The final-tech caster summons (Daemons for Orcs and Water Elementals for Humans) are stupidly overpowered. A mass army of these guys can clear entire maps by themselves without ever having to pay attention to them.

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*** The basic range units (Spearmen for Orcs and Archers for Humans). They're cheap, easy to tech up to, and they fire really fast. Their weakness is their lack of armor and low health, but in high enough numbers, even the end game summons will die too quickly to harm more than one or two. Unless your enemy gets a lot of melee units to counter them (something the AI [[ArtificialStupidity never does]]), the only real threats to them are catapults Catapults and mage spells. And for good measure, Archers out break Spearmen due to having one more space of range. It's hardly surprising they got nerfed hard in the sequel.
*** Catapults are pretty damn strong in this game to the point that a single shot in the right place can absolutely annihilate a large chunk of the opposing army.
*** The final-tech caster mage summons (Daemons for Orcs and Water Elementals for Humans) are stupidly insanely overpowered. A mass army of these guys can clear entire maps by themselves without ever having to pay attention to them.
13th May '17 4:57:59 AM Retloclive
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*** Basic range units. They're cheap, easy to tech up to, and they fire really fast. Their weakness is their lack of armor and low health, but in high enough numbers, even the end game summons will die too quickly to harm more than one or two. Unless your enemy gets a lot of melee units to counter them (something the AI [[ArtificialStupidity never does]]), the only real threats to them are catapults and mage spells. And for good measure, archers out break spearmen due to having one more space of range. It's hardly surprising they got nerfed hard in the sequel.

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*** Basic The basic range units.units (Spearmen for Orcs and Archers for Humans). They're cheap, easy to tech up to, and they fire really fast. Their weakness is their lack of armor and low health, but in high enough numbers, even the end game summons will die too quickly to harm more than one or two. Unless your enemy gets a lot of melee units to counter them (something the AI [[ArtificialStupidity never does]]), the only real threats to them are catapults and mage spells. And for good measure, archers Archers out break spearmen Spearmen due to having one more space of range. It's hardly surprising they got nerfed hard in the sequel.sequel.
*** The final-tech caster summons (Daemons for Orcs and Water Elementals for Humans) are stupidly overpowered. A mass army of these guys can clear entire maps by themselves without ever having to pay attention to them.
11th May '17 1:50:44 PM Arachnos
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** In the Scourge mission where Arthas kills Sylvanas Windrunner and Banshees are first unlocked, along with their [[DemonicPossession Possession]] spell, it is possible to possess an Elvish worker and build their buildings. Given that the rest of the campaign typically disables workers' abilities to build when possessed, this in and of itself may or may not be an oversight. The actual bug, however, is that Elvish workers can build multiple defensive towers '''at the same spot'''. The result is what looks like a normal tower but fires either stupidly overpowered lightning bolts (actually several bolts fired at once), or regular bolts at a machine gun-worthy rate. Not too game-breaking, since all it really does is save space and is only available in a single mission... but certainly a bit hilarious.
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