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Too fantastical.


** Lord Geld is brutal even by FinalBoss standards. He can't be struck by combos, has fearsome grabs, can block many attacks, and [[SurprisinglyRealisticOutcome is exactly as tough as you would expect someone bringing magic to a fistfight would be]]... [[MasterOfAll Especially if that someone bringing magic to the fistfight trained hard and got really buff in the process.]] He spits acid that limits the player's movement, and his Giga Storm can hit you from everywhere if you don't move fast. He also has a stronger version that makes him invincible and hurts in a large area of effect. Overall, he's the one boss that outpaces the aforementioned '''Sledge'''.

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** Lord Geld is brutal even by FinalBoss standards. He can't be struck by combos, has fearsome grabs, can block many attacks, and [[SurprisinglyRealisticOutcome is exactly as tough as you would expect someone bringing magic to a fistfight would be]]...be ... [[MasterOfAll Especially if that someone bringing magic to the fistfight trained hard and got really buff in the process.]] He spits acid that limits the player's movement, and his Giga Storm can hit you from everywhere if you don't move fast. He also has a stronger version that makes him invincible and hurts in a large area of effect. Overall, he's the one boss that outpaces the aforementioned '''Sledge'''.

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Removed: 169

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TRS


* QuirkyWork: Despite the game's post-apocalyptic setting and plot, it's pretty much an AffectionateParody of the BeatEmUp genre that refuses to take itself seriously.



* WidgetSeries: Despite the game's post-apocalyptic setting and plot, it's pretty much an AffectionateParody of the BeatEmUp genre that refuses to take itself seriously.
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Ditto.


* EasyLevelsHardBosses: In all levels, a careful player can avoid death for a long time. However, all bosses have dangerous moves, and will kill the player more times than the rest of their levels. The sixth level, the Bay Area, is the most extreme example. It has easy waves of enemies, health packs are in every corner, there is not a single [[BossInMookClothing Spike]], some enemies even kill themselves, even the music is relaxing... and then comes [[ThatOneBoss Sledge]], who can [[BadassBoast eat you]] [[SmugSuper for breakfast.]]
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Not a subjective trope.


* WarmUpBoss: Dabel. While he is the hardest encounter in the first level, as he has a recovery that forces you to be careful, and can drop stuff from the ceiling, he still has low health and is very easy to beat and perfect if a player is experienced.

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Changed: 8

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None


* EvenBetterSequel: To ''{{VideoGame/Vendetta}}'', if you consider ''Violent Storm'' to be the third ''VideoGame/CrimeFighters'' game.

to:

* EvenBetterSequel: To ''{{VideoGame/Vendetta}}'', ''VideoGame/Vendetta1991'', if you consider ''Violent Storm'' to be the third ''VideoGame/CrimeFighters'' game.



* WidgetSeries: Despite the game's post-apocalyptic setting and plot, it's pretty much an AffectionateParody of the BeatEmUp genre that refuses to take itself seriously.

to:

* WidgetSeries: Despite the game's post-apocalyptic setting and plot, it's pretty much an AffectionateParody of the BeatEmUp genre that refuses to take itself seriously.seriously.
----
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** Sledge is ''extremely'' annoying, leaping around the screen at will and blocking half of what you throw at him. His [[FlashStep speed]] ensures it will be hard to even land hits at him unless you are [[FragileSpeedster Kyle]], and he is still faster than you. His flying attacks leave little openings and one will strike even if you don't stand in the same line as him.
** Lord Geld is brutal even by FinalBoss standards. He can't be struck by combos, has fearsome grabs, can block many attacks, and [[SurprisinglyRealisticOutcome is exactly as tough as you would expect someone bringing magic to a fistfight would be]]... [[MasterOfAll Especially if that someone bringing magic to the fistfight didn't neglect the physical training in the process.]] He spits acid that limits the player's movement, and his Giga Storm can hit you from everywhere if you don't move fast. He also has a stronger version that makes him invincible and hurts in a large area of effect. Overall, he is even worse than '''Sledge'''.

to:

** When Sledge is says he'll eat you for breakfast, it's not an idle boast. He's ''extremely'' annoying, leaping around the screen at will and blocking half of what you throw at him. him with his wok shield. His [[FlashStep speed]] ensures it will be hard to even land hits at him unless you are brought [[FragileSpeedster Kyle]], and even if you did bring Kyle, he is still faster than you. His flying attacks leave little few openings and one will strike can hit even if you don't stand in the same line as him.
** Lord Geld is brutal even by FinalBoss standards. He can't be struck by combos, has fearsome grabs, can block many attacks, and [[SurprisinglyRealisticOutcome is exactly as tough as you would expect someone bringing magic to a fistfight would be]]... [[MasterOfAll Especially if that someone bringing magic to the fistfight didn't neglect the physical training trained hard and got really buff in the process.]] He spits acid that limits the player's movement, and his Giga Storm can hit you from everywhere if you don't move fast. He also has a stronger version that makes him invincible and hurts in a large area of effect. Overall, he is even worse than he's the one boss that outpaces the aforementioned '''Sledge'''.
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Fixing and Adding


* SugarWiki/AwesomeMusic: The whole freaking soundtrack. However, [[https://www.youtube.com/watch?v=J6JuJnfL6QY&feature=mfu_in_order&list=UL Stage 1]] [[https://www.youtube.com/watch?v=JXG7JKfpVak and the first half of stage 3]] stand out as the best tracks.

to:

* SugarWiki/AwesomeMusic: The whole freaking soundtrack. However, [[https://www.youtube.com/watch?v=J6JuJnfL6QY&feature=mfu_in_order&list=UL Stage 1]] [[https://www.youtube.com/watch?v=JXG7JKfpVak and the first half of stage Stage 3]] stand out as the best tracks.



* NarmCharm: The music from the first half of Stage 3. It's so cheesy yet it's awesome to hear and that it literally screams early to mid [[TheNineties 90's]]. Same with the music in Stage 5.

to:

* NarmCharm: The music from the first half of Stage 3. It's so cheesy yet it's awesome to hear and that it literally screams early to mid [[TheNineties 90's]].'90s]]. Same with the music in Stage 5.
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None

Added DiffLines:

* UnintentionalPeriodPiece: This is quite possibly the most [[TheNineties '90s]] beat-em-up ever made, [[AffectionateParody which was more or less the point]].
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None


** Lord Geld is brutal even by FinalBoss standards. He can't be struck by combos, has fearsome grabs, can block many attacks, and [[SurprisinglyRealisticOutcome is exactly as tough as you would expect someone bringing magic to a fistfight would be]]. He spits acid that limits the player's movement, and his Giga Storm can hit you from everywhere if you don't move fast. He also has a stronger version that makes him invincible and hurts in a large area of effect. Overall, he is even worse than '''Sledge'''.

to:

** Lord Geld is brutal even by FinalBoss standards. He can't be struck by combos, has fearsome grabs, can block many attacks, and [[SurprisinglyRealisticOutcome is exactly as tough as you would expect someone bringing magic to a fistfight would be]]. be]]... [[MasterOfAll Especially if that someone bringing magic to the fistfight didn't neglect the physical training in the process.]] He spits acid that limits the player's movement, and his Giga Storm can hit you from everywhere if you don't move fast. He also has a stronger version that makes him invincible and hurts in a large area of effect. Overall, he is even worse than '''Sledge'''.
Is there an issue? Send a MessageReason:
Fixing and Adding


* {{Suspiciously Similar Song}}s: The first stage music sounds like "Shakedown" by Music/BobSeger. The sixth stage music is a homage to Music/TheBeachBoys with a hint of "Shake It Up" by Music/TheCars. The final stage music takes a cue from "Working Day and Night" by Music/MichaelJackson.3

to:

* {{Suspiciously Similar Song}}s: The first stage music sounds like "Shakedown" by Music/BobSeger. The sixth stage music is a homage to Music/TheBeachBoys with a hint of "Shake It Up" by Music/TheCars. The final stage music takes a cue from "Working Day and Night" by Music/MichaelJackson.3



* WidgetSeries: This game refuses to take itself seriously.

to:

* WidgetSeries: This game Despite the game's post-apocalyptic setting and plot, it's pretty much an AffectionateParody of the BeatEmUp genre that refuses to take itself seriously.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* WarmUpBoss: Dabel. While he is the hardest encounter in the first level, as he has a recovery that forces you to be careful, and can drop stuff from the ceiling, he still has low health and is very easy to beat and perfect if a player is experienced.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* EasyLevelsHardBosses: In all levels, a careful player can avoid death for a long time. However, all bosses have dangerous moves, and will kill the player more times than the rest of their levels. The sixth level, the Bay Area, is the most extreme example. It has easy waves of enemies, health packs are in every corner, there is not a single [[BossInMookClothing Spike]], some enemies even kill themselves, even the music is relaxing... and then comes [[ThatOneBoss Sledge]], who can [[BadassBoast eat you]] [[SmugSuper for breakfast.]]

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Changed: 143

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None


* BreatherBoss: Doyle. Just don't stand in the same lane as him and watch out for his recovery. In his second phase, a bit before he dies, he can fall in a single combo and not attack at all.



* NarmCharm: The music from the first half of Stage 3. It's so cheesy yet it's awesome to hear and that it literally screams early to mid [[TheNineties 90's]].

to:

* NarmCharm: The music from the first half of Stage 3. It's so cheesy yet it's awesome to hear and that it literally screams early to mid [[TheNineties 90's]]. Same with the music in Stage 5.



* ThatOneBoss: Sledge is ''extremely'' annoying, leaping around the screen at will and blocking half of what you throw at him.

to:

* ThatOneBoss: ThatOneBoss:
**
Sledge is ''extremely'' annoying, leaping around the screen at will and blocking half of what you throw at him.him. His [[FlashStep speed]] ensures it will be hard to even land hits at him unless you are [[FragileSpeedster Kyle]], and he is still faster than you. His flying attacks leave little openings and one will strike even if you don't stand in the same line as him.
** Lord Geld is brutal even by FinalBoss standards. He can't be struck by combos, has fearsome grabs, can block many attacks, and [[SurprisinglyRealisticOutcome is exactly as tough as you would expect someone bringing magic to a fistfight would be]]. He spits acid that limits the player's movement, and his Giga Storm can hit you from everywhere if you don't move fast. He also has a stronger version that makes him invincible and hurts in a large area of effect. Overall, he is even worse than '''Sledge'''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* EvenBetterSequel: To ''{{VideoGame/Vendetta}}'', if you consider ''Violent Storm'' to be the third ''VideoGame/CrimeFighters'' game.

Added: 185

Changed: 1

Is there an issue? Send a MessageReason:
None


* {{Suspiciously Similar Song}}s: The first stage music sounds like "Shakedown" by Music/BobSeger. The sixth stage music is a homage to Music/TheBeachBoys with a hint of "Shake It Up" by Music/TheCars. The final stage music takes a cue from "Working Day and Night" by Music/MichaelJackson.

to:

* {{Suspiciously Similar Song}}s: The first stage music sounds like "Shakedown" by Music/BobSeger. The sixth stage music is a homage to Music/TheBeachBoys with a hint of "Shake It Up" by Music/TheCars. The final stage music takes a cue from "Working Day and Night" by Music/MichaelJackson.3
* ThatOneBoss: Sledge is ''extremely'' annoying, leaping around the screen at will and blocking half of what you throw at him.
* WidgetSeries: This game refuses to take itself seriously.
Is there an issue? Send a MessageReason:
None


* CrowningMusicOfAwesome: The whole freaking soundtrack. However, [[https://www.youtube.com/watch?v=J6JuJnfL6QY&feature=mfu_in_order&list=UL Stage 1]] [[https://www.youtube.com/watch?v=JXG7JKfpVak and the first half of stage 3]] stand out as the best tracks.

to:

* CrowningMusicOfAwesome: SugarWiki/AwesomeMusic: The whole freaking soundtrack. However, [[https://www.youtube.com/watch?v=J6JuJnfL6QY&feature=mfu_in_order&list=UL Stage 1]] [[https://www.youtube.com/watch?v=JXG7JKfpVak and the first half of stage 3]] stand out as the best tracks.
Is there an issue? Send a MessageReason:
Fixing and Adding


* {{Suspiciously Similar Song}}s: The first stage music sounds like "Shakedown" by Bob Seger. The sixth stage music is a homage to The Beach Boys with a hint of "Shake It Up" by The Cars. The final stage music takes a cue from "Working Day and Night" by Music/MichaelJackson.

to:

* NarmCharm: The music from the first half of Stage 3. It's so cheesy yet it's awesome to hear and that it literally screams early to mid [[TheNineties 90's]].
* {{Suspiciously Similar Song}}s: The first stage music sounds like "Shakedown" by Bob Seger. Music/BobSeger. The sixth stage music is a homage to The Beach Boys Music/TheBeachBoys with a hint of "Shake It Up" by The Cars.Music/TheCars. The final stage music takes a cue from "Working Day and Night" by Music/MichaelJackson.
Is there an issue? Send a MessageReason:
None


* CrowningMusicOfAwesome: [[http://www.youtube.com/watch?v=J6JuJnfL6QY&feature=mfu_in_order&list=UL Stage 1]] [[http://www.youtube.com/watch?v=JXG7JKfpVak and the first half of stage 3]] stand out as the best tracks.
* GameBreaker: Your characters have an attack that make them pick up knocked down enemies. Though it do very little damage, it's very possible to chesse most bosses by cornering the bosses and picking them up before they can wake up.
* {{Suspiciously Similar Song}}s: The first stage music sounds like "Shakedown" by Bob Seger. The sixth stage music is a homage to The Beach Boys with a hint of "Shake It Up" by The Cars. The final stage music takes a cue from "Working Day and Night" by Music/MichaelJackson.

to:

* CrowningMusicOfAwesome: CrowningMusicOfAwesome: The whole freaking soundtrack. However, [[http://www.youtube.com/watch?v=J6JuJnfL6QY&feature=mfu_in_order&list=UL Stage 1]] [[http://www.youtube.com/watch?v=JXG7JKfpVak and the first half of stage 3]] stand out as the best tracks.
* GameBreaker: Your characters have an attack that make them pick up knocked down enemies. Though it do very little does no damage, it's very possible to chesse cheese most bosses by cornering the bosses and picking them up before they can wake up.
* {{Suspiciously Similar Song}}s: The first stage music sounds like "Shakedown" by Bob Seger. The sixth stage music is a homage to The Beach Boys with a hint of "Shake It Up" by The Cars. The final stage music takes a cue from "Working Day and Night" by Music/MichaelJackson.
Is there an issue? Send a MessageReason:
None


* {{Suspiciously Similar Song}}s: The first stage music sounds like "Shakedown" by Bob Seger. The sixth stage music is a homage to The Beach Boys with a hint of "Shake It Up" by The Cars. The final stage music takes a cue from "Working Day and Night" by MichaelJackson.

to:

* {{Suspiciously Similar Song}}s: The first stage music sounds like "Shakedown" by Bob Seger. The sixth stage music is a homage to The Beach Boys with a hint of "Shake It Up" by The Cars. The final stage music takes a cue from "Working Day and Night" by MichaelJackson.Music/MichaelJackson.
Is there an issue? Send a MessageReason:
None


* GameBreaker: Your characters have an attack that make them pick up knocked down enemies. Though it do very little damage, it's very possible to chesse most bosses by cornering the bosses and picking them up before they can wake up.

to:

* GameBreaker: Your characters have an attack that make them pick up knocked down enemies. Though it do very little damage, it's very possible to chesse most bosses by cornering the bosses and picking them up before they can wake up.up.
* {{Suspiciously Similar Song}}s: The first stage music sounds like "Shakedown" by Bob Seger. The sixth stage music is a homage to The Beach Boys with a hint of "Shake It Up" by The Cars. The final stage music takes a cue from "Working Day and Night" by MichaelJackson.

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