History YMMV / TwoWorlds

28th May '16 9:00:11 AM supergod
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* SoBadItsGood: The first game. Imagine if you will a game filled to the brim with game-breaking bugs (which aren't as much of an issue in the original PC version, especially with later bug fixes) third-person ''Oblivion'' clone with a hero who runs around like he's got a load in his pants all the while spouting ''the'' worst one-liners ever and talking to peasants who mispronounce every other word. No jump animation. One attack animation, maybe two if you count that goofy figure-eight swing he does. A lot of this has to do with the massive amounts of NarmCharm present in the game.

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* SoBadItsGood: The first game. Imagine if you will a game third-person ''Oblivion'' clone filled to the brim with game-breaking bugs (which aren't as much of an issue in the original PC version, especially with later bug fixes) third-person ''Oblivion'' clone fixes), with a hero who runs around like he's got a load in his pants all the while spouting ''the'' worst one-liners ever and talking to peasants who mispronounce every other word. No jump animation. One attack animation, maybe two if you count that word, along with some goofy figure-eight swing he does.looking animations. A lot of this has to do with the massive amounts of NarmCharm present in the game.
21st Feb '16 2:41:55 AM Aquillion
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** On the other hand, he does have his moments of doing some missions simply because he wants to and not because he's a greedy prick, and by the second game, he's FAR more likable, mostly by virtue of the fact most of the stuff he did in the first game came back to epically bite him in the ass.

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** On the other hand, he does have his moments of doing some missions simply because he wants to and not because he's a greedy prick, and by the second game, he's FAR far more likable, mostly by virtue of the fact partially because most of the stuff he did in the first game came back to epically bite him in the ass.ass, and partially because they made him a DeadpanSnarker.
18th Feb '16 6:42:05 AM Someoneman
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* GoodBadBugs: Ignoring the obvious ones from the first, the second game allows you to attack certain bosses from a distance with a bow...before you activate the trigger that makes them able to do anything but stand there. While killing them breaks the quest, it's possible to sit just out of range and chip them to near death, only triggering their AI (and thus make the game register you fought the boss) when they're one hit away from death.

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* GoodBadBugs: GoodBadBugs:
**
Ignoring the obvious ones from the first, the second game allows you to attack certain bosses from a distance with a bow...before you activate the trigger that makes them able to do anything but stand there. While killing them breaks the quest, it's possible to sit just out of range and chip them to near death, only triggering their AI (and thus make the game register you fought the boss) when they're one hit away from death.death.
** Speedrunning the game depends on the fact that the game's FinalBoss appears in the very first village. You're not supposed to kill him there, but you can provoke him, and then get him to accidentally shoot an NPC, which will cause all the other [=NPCs=] to gang up on him and the ending cutscene to play.
25th Jan '16 11:55:39 PM Aquillion
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* SurprisinglyImprovedSequel: Two Worlds II is a '''big''' improvement over the first one. [[http://www.youtube.com/watch?v=r4jK9uZDvs0 One review]] tellingly doubles its score, as a huge expansion of content adds to its RPG appeal.

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* SurprisinglyImprovedSequel: While it has its flaws (most infamously its [[AbortedArc rushed ending]]), Two Worlds II is a '''big''' improvement over the first one. [[http://www.youtube.com/watch?v=r4jK9uZDvs0 One review]] tellingly doubles its score, as a huge expansion of content adds to its RPG appeal.
17th Dec '15 6:56:01 PM Heartlesswithaheart
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Added DiffLines:

* GoodBadBugs: Ignoring the obvious ones from the first, the second game allows you to attack certain bosses from a distance with a bow...before you activate the trigger that makes them able to do anything but stand there. While killing them breaks the quest, it's possible to sit just out of range and chip them to near death, only triggering their AI (and thus make the game register you fought the boss) when they're one hit away from death.
18th Nov '14 11:11:57 AM Logograph
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** The reputation of the first game (especially on the Xbox 360) has caused a lot of people to overlook the sequel despite it's marked improvements and decent press, pretty much leaving it wallowing in cult status as well.


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* SequelDisplacement: The second game sold more than two million units, despite the reputation of the first game.
10th Sep '14 3:49:45 PM supergod
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* SoBadItsGood: The first game. Imagine if you will an impossibly buggy (as in, "often freezes up entirely when you die" buggy) third-person ''Oblivion'' ripoff with a hero who runs around like he's got a load in his pants. No jump animation. One attack animation, maybe two if you count that goofy figure-eight swing he does. Send him out into the woods to fight bears and wolves in his quest to save one world while spouting ''the'' worst one-liners ever and talking to peasants who mispronounce every other word. A lot of this has to do with the massive amounts of NarmCharm present in the game. The bugs are mainly an issue in the console port (and most of the bugs in the PC version have been fixed), but the other flaws are consistent across platforms.

to:

* SoBadItsGood: The first game. Imagine if you will a game filled to the brim with game-breaking bugs (which aren't as much of an impossibly buggy (as in, "often freezes up entirely when you die" buggy) issue in the original PC version, especially with later bug fixes) third-person ''Oblivion'' ripoff clone with a hero who runs around like he's got a load in his pants.pants all the while spouting ''the'' worst one-liners ever and talking to peasants who mispronounce every other word. No jump animation. One attack animation, maybe two if you count that goofy figure-eight swing he does. Send him out into the woods to fight bears and wolves in his quest to save one world while spouting ''the'' worst one-liners ever and talking to peasants who mispronounce every other word. A lot of this has to do with the massive amounts of NarmCharm present in the game. The bugs are mainly an issue in the console port (and most of the bugs in the PC version have been fixed), but the other flaws are consistent across platforms.
10th Sep '14 3:23:19 PM supergod
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* CultClassic: Despite the problems, the large open world was still appealing enough for the first game to gain it some fans, particularly fans of other European [=RPGs=]. Patches for the PC version have improved its status over time.
** The reputation of the first game (especially on the Xbox 360) has caused a lot of people to overlook the sequel despite it's marked improvements and decent press, pretty much leaving it in cult status as well.

to:

* CultClassic: Despite the problems, the large open world was still appealing enough for the first game to gain it some fans, particularly fans of other European open world [=RPGs=]. Patches for the PC version have improved its status over time.
** The reputation of the first game (especially on the Xbox 360) has caused a lot of people to overlook the sequel despite it's marked improvements and decent press, pretty much leaving it wallowing in cult status as well.



* SoBadItsGood: The first game. Imagine if you will an impossibly buggy (as in, "often freezes up entirely when you die" buggy) third-person ''Oblivion'' ripoff with a hero who runs around like he's got a load in his pants. No jump animation. One attack animation, maybe two if you count that goofy figure-eight swing he does. Send him out into the woods to fight bears and wolves in his quest to save one world while spouting ''the'' worst one-liners ever and talking to peasants who mispronounce every other word. A lot of this has to do with the massive amounts of NarmCharm present in the game.

to:

* SoBadItsGood: The first game. Imagine if you will an impossibly buggy (as in, "often freezes up entirely when you die" buggy) third-person ''Oblivion'' ripoff with a hero who runs around like he's got a load in his pants. No jump animation. One attack animation, maybe two if you count that goofy figure-eight swing he does. Send him out into the woods to fight bears and wolves in his quest to save one world while spouting ''the'' worst one-liners ever and talking to peasants who mispronounce every other word. A lot of this has to do with the massive amounts of NarmCharm present in the game. The bugs are mainly an issue in the console port (and most of the bugs in the PC version have been fixed), but the other flaws are consistent across platforms.
9th Sep '14 6:15:27 PM Aquillion
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Added DiffLines:

*** Summoning in the second game. In the first game it was overpriced and weak; but in the second, you can easily swamp the enemy with hordes of instantly-summoned, incredibly-tough giant scorpions or viciously fast stunlocking skeletons, and can rapidly resummon any that get killed.
15th Mar '14 4:24:51 AM supergod
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* CultClassic: Despite the problems, the large open world was still appealing enough for the first game to gain it some fans, particular fans of other European [=RPGs=]. Patches for the PC version have improved its status over time.

to:

* CultClassic: Despite the problems, the large open world was still appealing enough for the first game to gain it some fans, particular particularly fans of other European [=RPGs=]. Patches for the PC version have improved its status over time.
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