Follow TV Tropes

Following

History YMMV / Tunic

Go To

OR

Added: 507

Changed: 383

Is there an issue? Send a MessageReason:
None


* GameBreaker: [[spoiler:The Wand+Magic Dagger combo attack from using them both at the same time, which freezes enemies in place, fires instantly, and costs as much MP as a typical Wand shot. Very effective at stun-locking almost any enemy in the game, including bosses.]]

to:

* GameBreaker: [[spoiler:The Wand+Magic Dagger combo attack from using them both at the same time, which freezes enemies in place, fires instantly, and costs as much MP as a typical Wand shot. Very effective at stun-locking almost any enemy in the game, including bosses.]] Eventually this got nerfed, [[spoiler: increasing MP cost to that of four Wand blasts – less than 6 of the Dagger, but enough to make it non-spammable. A secret Holy Cross code can revert this nerf, however.]]



* ThatOneBoss: [[spoiler:The Heir]] is a rare example of the FinalBoss being this trope. It's the most difficult boss in the game by a ''wide'' margin, even with the EasyLevelsHardBosses nature of the rest of the game. [[spoiler:Apart from wide swings from a massive {{BFS}}, it has plenty of ranged magic attacks and a penchant for turning things into a BulletHell in the latter half of its HP bar if you're any distance at all outside of the sword. It also tends to get faster the more the HP bar gets drained. And then it gets a ''second bar'', something no other boss in the game has, with zero chances for refilling your items between the phases. And on top of all this, it gets the life-draining ability from the corruption plus the ability to leave trails of the corruption around the battlefield while remaining as aggressive as before.]] Even if you get all of the possible upgrades, 100% completion, and even [[spoiler:use the Holy Cross to cast the healing spell mid-fight]], it's still incredible just how difficult this whole ordeal is.
* ThatOneLevel: The Swamp & The Cathedral [[spoiler:are back-to-back levels filled with difficult enemies that you must face immediately after the Heir [[BroughtDownToNormal took away all of your upgrades]]. It's a '''very long''' PlotTunnel that has several DemonicSpiders and confusing map layouts which make traversal a chore, and it all ends with a gauntlet of enemies and a pair of Garden Knights you have to fight simultaneously]].

to:

* ThatOneBoss: [[spoiler:The Heir]] is a rare example of the FinalBoss being this trope. It's the most difficult boss in the game by a ''wide'' margin, even with the EasyLevelsHardBosses nature of the rest of the game. [[spoiler:Apart from wide swings from a massive {{BFS}}, it has plenty of ranged magic attacks and a penchant for turning things into a BulletHell in the latter half of its HP bar if you're any distance at all outside of the sword. It also tends to get faster the more the HP bar gets drained. And then it gets a ''second bar'', something no other boss in the game has, with zero chances for refilling your items between the phases. And on top of all this, it gets the life-draining ability from the corruption plus the ability to leave trails of the corruption around the battlefield while remaining as aggressive as before.]] Even if you get all of the possible upgrades, 100% completion, completion and even [[spoiler:use the Holy Cross to cast the healing spell mid-fight]], use everything you have, it's still incredible just how difficult this whole ordeal is.
* ThatOneLevel: The Swamp & The Cathedral [[spoiler:are back-to-back levels filled with difficult enemies that you must face immediately after the Heir [[BroughtDownToNormal took away all of your upgrades]]. It's a '''very long''' PlotTunnel that has several DemonicSpiders and confusing map layouts which make traversal a chore, and it all ends with a gauntlet of mobs of enemies and from previous biomes, including a pair of Garden Knights (thankfully you have to fight simultaneously]].can kill first one before second one spawns)]].


Added DiffLines:

* UselessUsefulSpell: [[spoiler: Holy Cross healing spell]]. It consumes huge amount of MP to work and it isn't even that powerful. It is only normally becomes available at the end of the game, at which point 1) player already has multiple MP-consuming items that allow more efficient MP application, 2) the only remaining challenges are [[spoiler: The Heir and, potentially, enemies that guard remaining Hero Shrines.]] This means very few opportunities to try out this power, and low utility found in it.
Is there an issue? Send a MessageReason:
Added another meme.

Added DiffLines:

** Chewnik is a popular {{Mondegreen}} to jokingly write the game's title.
Is there an issue? Send a MessageReason:
That part is false, at least in some versions: https://www.youtube.com/watch?v=E4p4rMw2iVk gets another page after it.


** The "Golden Path". [[spoiler:To open the door at the top of the mountain and get the cover, you have to use the D-Pad to put in ''100 inputs'' correctly without screwing up to cast the spell which opens it, or else you're starting over. Thankfully an update added Sequence Assistance, which lets you see your inputs and edit them before actually committing, making the spell much easier, but still pretty time consuming to cast. You also need every other page in order to get it; trying to do the inputs without the rest of the manual will just result in the game ignoring it.]]

to:

** The "Golden Path". [[spoiler:To open the door at the top of the mountain and get the cover, you have to use the D-Pad to put in ''100 inputs'' correctly without screwing up to cast the spell which opens it, or else you're starting over. Thankfully an update added Sequence Assistance, which lets you see your inputs and edit them before actually committing, making the spell much easier, but still pretty time consuming to cast. You also need every other page in order to get it; trying to do the inputs without the rest of the manual will just result in the game ignoring it.]]
Is there an issue? Send a MessageReason:
Re-worded some examples.


* EndingFatigue:
** If you're not going for the TrueEnding, then the Endgame is fairly short; if you ''are'' going for the True Ending, [[spoiler:you have to find at least ten of twenty hidden fairies throughout the game world by solving line puzzles throughout the world in order to get the back cover of the manual. Getting a secret ending requires you finding ''all twenty''. In addition, after having every other page of the manual, you have to go to the top of the mountain and do the Golden Path puzzle; see ThatOnePuzzle below.]]
** The other ending still produces an Ending Fatigue of a slightly different kind: [[spoiler:A two-phase boss battle against The Heir, a significant difficulty jump from the rest of the game that easily puts it as ThatOneBoss]].

to:

* EndingFatigue:
EndingFatigue: Neither ending is gonna let you reach it without putting in a lot of effort.
** If you're not going for To get Ending A, you must face [[spoiler:a two-phase boss battle against The Heir, a significant difficulty jump from the TrueEnding, then rest of the Endgame is fairly short; if you ''are'' going for the True Ending, game that easily puts it as ThatOneBoss]].
** To get Ending B,
[[spoiler:you have to find at least ten of twenty hidden fairies throughout the game world by solving line Holy Cross puzzles throughout the world in order to get the back cover of the manual. Getting a secret ending requires you finding ''all twenty''. In addition, after having every other page of the manual, you have to go to the top of the mountain and do the Golden Path puzzle; see ThatOnePuzzle below.]]
** The other ending still produces an Ending Fatigue of a slightly different kind: [[spoiler:A two-phase boss battle against The Heir, a significant difficulty jump from the rest of the game that easily puts it as ThatOneBoss]].
]]



* ThatOneBoss: If you're going for Ending A, [[spoiler:The Heir]] is ''significantly'' more brutal than anything you've encountered previously and that's including the EasyLevelsHardBosses nature of the rest of the game. Apart from wide swings from a massive BFS, it has plenty of ranged magic attacks and a penchant for turning things into a bullet hell in the latter half of its HP bar if you're any distance at all outside of the sword. It also tends to get faster the more the HP bar gets drained. [[spoiler:And then it gets a ''second bar'', with zero chances for refilling your items between the phases, AND gets the life-draining ability from the corruption plus the ability to leave trails of the corruption around the battlefield while remaining as aggressive as before.]]

to:

* ThatOneBoss: If you're going for Ending A, [[spoiler:The Heir]] is ''significantly'' more brutal than anything you've encountered previously and that's including a rare example of the FinalBoss being this trope. It's the most difficult boss in the game by a ''wide'' margin, even with the EasyLevelsHardBosses nature of the rest of the game. Apart [[spoiler:Apart from wide swings from a massive BFS, {{BFS}}, it has plenty of ranged magic attacks and a penchant for turning things into a bullet hell BulletHell in the latter half of its HP bar if you're any distance at all outside of the sword. It also tends to get faster the more the HP bar gets drained. [[spoiler:And And then it gets a ''second bar'', something no other boss in the game has, with zero chances for refilling your items between the phases, AND phases. And on top of all this, it gets the life-draining ability from the corruption plus the ability to leave trails of the corruption around the battlefield while remaining as aggressive as before.]]]] Even if you get all of the possible upgrades, 100% completion, and even [[spoiler:use the Holy Cross to cast the healing spell mid-fight]], it's still incredible just how difficult this whole ordeal is.
Is there an issue? Send a MessageReason:
I forgot to add that trope link last night.


*** A small subset of the game's fans like to [[AlternateCharacterInterpretation paint the Ruin Seeker as a]] [[spoiler:GunNut]] who '''loves''' using it a bit too much, even more-so than the sword.

to:

*** A small subset of the game's fans like to [[AlternateCharacterInterpretation paint the Ruin Seeker as a]] [[spoiler:GunNut]] who '''loves''' using it [[MemeticPsychopath a bit too much, much]], even more-so than the sword.

Top