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* SugarWiki/VisualEffectsOfAwesome: The in-game character models in ''Tobal 2'' look terrific and perfectly represent Creator/AkiraToriyama's signature style. Characters even have fully rendered and defined facial features (including articulated eyes and mouths) as opposed to the common face texture overlaid across simple polygons usually seen on mid-90's UsefulNotes/PlayStation games, which is ''very'' impressive for a game released in 1997 (to get an idea, ''VideoGame/SuperMario64'' included Mario's fully-rendered head on the title screen [[TechDemoGame specifically to show off the N64's superior graphical capabilities]] just one year earlier).

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* SugarWiki/VisualEffectsOfAwesome: The in-game character models in ''Tobal 2'' look terrific and perfectly represent Creator/AkiraToriyama's signature style. Characters even have fully rendered and defined facial features (including articulated eyes and mouths) as opposed to the common face texture overlaid across simple polygons usually seen on mid-90's UsefulNotes/PlayStation Platform/PlayStation games, which is ''very'' impressive for a game released in 1997 (to get an idea, ''VideoGame/SuperMario64'' included Mario's fully-rendered head on the title screen [[TechDemoGame specifically to show off the N64's superior graphical capabilities]] just one year earlier).
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* SugarWiki/VisualEffectsOfAwesome: The in-game character models in ''Tobal 2'' look terrific and perfectly represent Creator/AkiraToriyama's signature style. Characters even have fully rendered and defined facial features (including articulated eyes and mouths) as opposed to the common face texture overlaid across simple polygons usually seen on mid-90's UsefulNotes/PlayStation games, which is ''very'' impressive for a game released in 1997.

to:

* SugarWiki/VisualEffectsOfAwesome: The in-game character models in ''Tobal 2'' look terrific and perfectly represent Creator/AkiraToriyama's signature style. Characters even have fully rendered and defined facial features (including articulated eyes and mouths) as opposed to the common face texture overlaid across simple polygons usually seen on mid-90's UsefulNotes/PlayStation games, which is ''very'' impressive for a game released in 1997.1997 (to get an idea, ''VideoGame/SuperMario64'' included Mario's fully-rendered head on the title screen [[TechDemoGame specifically to show off the N64's superior graphical capabilities]] just one year earlier).
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* DancingBear: ''Tobal 2'' is a fairly average Japan-exclusive ''VideoGame/{{Tekken}}'' [[FollowTheLeader clone]] that has two big things going for it; It has character designs from Creator/AkiraToriyama, and it has a roster of exactly ''200 playable characters'', which is still the largest roster for a fighting game decades after its release.[[note]]Unless you count Professional Wrestling games, which would have ''[[VideoGame/FireProWrestling Fire Pro Wrestling Returns]]'' beat it out at 327.[[/note]]

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* DancingBear: ''Tobal 2'' is a fairly average Japan-exclusive ''VideoGame/{{Tekken}}'' ''Franchise/{{Tekken}}'' [[FollowTheLeader clone]] that has two big things going for it; It has character designs from Creator/AkiraToriyama, and it has a roster of exactly ''200 playable characters'', which is still the largest roster for a fighting game decades after its release.[[note]]Unless you count Professional Wrestling games, which would have ''[[VideoGame/FireProWrestling Fire Pro Wrestling Returns]]'' beat it out at 327.[[/note]]

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* DancingBear: ''Tobal 2'' is a fairly average Japan-exclusive ''VideoGame/{{Tekken}}'' [[FollowTheLeader clone]] that has two big things going for it; It has character designs from Creator/AkiraToriyama, and it has a roster of exactly ''200 playable characters'', which is still the largest roster for a fighting game decades after its release.[[note]]Unless you count Professional Wrestling games, which would have ''[[VideoGame/FireProWrestling Fire Pro Wrestling Returns]]'' beat it out at 327.[[/note]]



* SurprisinglyImprovedSequel: As mentioned on the main page, ''Tobal 2'' took everything about the first game and expanded on it.

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* SurprisinglyImprovedSequel: As mentioned ''Tobal No. 1'' was an interesting, creative attempt by Squaresoft and Dream Factory at making a wholly original fighting game, but the graphics and the included Quest mode were on the main page, simplistic side. ''Tobal 2'' took everything about increased production value across the first game board, having much better-textured characters while maintaining its rock-solid 60 frames per second, fighter movesets were rebalanced and expanded on it.given projectiles, and the Quest mode evolved into a very thorough and lengthy experience, and its roster was ''magnitudes'' larger as you could eventually unlock over '''200''' characters to use!
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* SidetrackedByTheGoldSaucer: ''Tobal No. 1'' was a unique take on fighting games set in 3D back in the early days of the genre. While it was unique enough on its own to be fun, it also included a rather hard dungeon exploration mode with randomly generated dungeons, monsters to fight that would test your skills (and were not just reskins of the fighters available), and was genuinely fun. After the fighting was done, you could count on hours and hours of replay in the dungeon.
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* [[JustHereForGodzilla Just Here for the FFVII Demo]]

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* [[JustHereForGodzilla Just Here JustHereForGodzilla: ''Tobal No. 1'' for the FFVII Demo]]its demo for ''VideoGame/FinalFantasyVII''.
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* SugarWiki/VisualEffectsOfAwesome: The in-game character models in ''Tobal 2'' look terrific for the time period and perfectly represent Creator/AkiraToriyama's signature style. Characters even have fully rendered and defined facial features as opposed to the common face texture overlaid across simple polygons usually seen on mid-90's UsefulNotes/PlayStation games.

to:

* SugarWiki/VisualEffectsOfAwesome: The in-game character models in ''Tobal 2'' look terrific for the time period and perfectly represent Creator/AkiraToriyama's signature style. Characters even have fully rendered and defined facial features (including articulated eyes and mouths) as opposed to the common face texture overlaid across simple polygons usually seen on mid-90's UsefulNotes/PlayStation games.games, which is ''very'' impressive for a game released in 1997.
Is there an issue? Send a MessageReason:
None


* SugarWiki/VisualEffectsOfAwesome: The character models in ''Tobal 2'' look terrific for the time period and perfectly represent Creator/AkiraToriyama's signature style. Characters even have fully rendered and defined facial features as opposed to the common face texture overlaid across simple polygons usually seen on mid-90's UsefulNotes/PlayStation games.

to:

* SugarWiki/VisualEffectsOfAwesome: The in-game character models in ''Tobal 2'' look terrific for the time period and perfectly represent Creator/AkiraToriyama's signature style. Characters even have fully rendered and defined facial features as opposed to the common face texture overlaid across simple polygons usually seen on mid-90's UsefulNotes/PlayStation games.
Is there an issue? Send a MessageReason:
None


* SugarWiki/VisualEffectsOfAwesome: The character models look terrific for the time period and perfectly represent Creator/AkiraToriyama's signature style. Characters even have fully rendered and defined facial features as opposed to the common face texture overlaid across simple polygons usually seen on mid-90's UsefulNotes/PlayStation games.

to:

* SugarWiki/VisualEffectsOfAwesome: The character models in ''Tobal 2'' look terrific for the time period and perfectly represent Creator/AkiraToriyama's signature style. Characters even have fully rendered and defined facial features as opposed to the common face texture overlaid across simple polygons usually seen on mid-90's UsefulNotes/PlayStation games.
Is there an issue? Send a MessageReason:
None


* VisualEffectsOfAwesome: The character models look terrific for the time period and perfectly represent Creator/AkiraToriyama's signature style. Characters even have fully rendered and defined facial features as opposed to the common face texture overlaid across simple polygons usually seen on mid-90's UsefulNotes/SonyPlaystation games.

to:

* VisualEffectsOfAwesome: SugarWiki/VisualEffectsOfAwesome: The character models look terrific for the time period and perfectly represent Creator/AkiraToriyama's signature style. Characters even have fully rendered and defined facial features as opposed to the common face texture overlaid across simple polygons usually seen on mid-90's UsefulNotes/SonyPlaystation UsefulNotes/PlayStation games.
Is there an issue? Send a MessageReason:
None


* SurprisinglyImprovedSequel: As mentioned on the main page, ''Tobal 2'' took everything about the first game and expanded on it.

to:

* SurprisinglyImprovedSequel: As mentioned on the main page, ''Tobal 2'' took everything about the first game and expanded on it.it.
* VisualEffectsOfAwesome: The character models look terrific for the time period and perfectly represent Creator/AkiraToriyama's signature style. Characters even have fully rendered and defined facial features as opposed to the common face texture overlaid across simple polygons usually seen on mid-90's UsefulNotes/SonyPlaystation games.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* [[JustHereForGodzilla Just Here for the FFVII Demo]]
* SurprisinglyImprovedSequel: As mentioned on the main page, ''Tobal 2'' took everything about the first game and expanded on it.

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