History YMMV / TheatrhythmFinalFantasy

21st Nov '17 1:54:24 PM LucaEarlgrey
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* UnderusedGameMechanic: [=EMSes=]. While it's understandable that they're few in number compared to other types of stages due to video files generally taking up a lot of space, they're notably the only type of stage not used in Dark Notes or Quest Medleys, and the iOS game and ''All-star Carnival'' removes [=EMSes=] outright.

to:

* UnderusedGameMechanic: [=EMSes=]. While it's understandable that they're few in number compared to other types of stages due to video files generally taking up a lot of space, they're notably the only type of stage not used in Dark Notes or Quest Medleys, and the iOS game and ''All-star Carnival'' removes remove [=EMSes=] outright.
21st Nov '17 1:54:15 PM LucaEarlgrey
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* UnderusedGameMechanic: [=EMSes=]. While it's understandable that they're few in number compared to other types of stages due to video files generally taking up a lot of space, they're notably the only type of stage not used in Dark Notes or Quest Medleys, and ''All-star Carnival'' removes [=EMSes=] outright.

to:

* UnderusedGameMechanic: [=EMSes=]. While it's understandable that they're few in number compared to other types of stages due to video files generally taking up a lot of space, they're notably the only type of stage not used in Dark Notes or Quest Medleys, and the iOS game and ''All-star Carnival'' removes [=EMSes=] outright.
21st Nov '17 1:52:22 PM LucaEarlgrey
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Added DiffLines:

** Only 62.5% of your score comes from hitting notes accurately; the rest is chain bonuses. This means that a few mistakes in the middle is enough to warrant a restart if you're trying to go for a high score.
21st Oct '17 7:32:58 PM LucaEarlgrey
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* GoodBadBugs: In Field Music (only), letting go of holds late still results in a Critical, as long the vertical position is good enough and you don't hold it so long as to get a miss.
** Also, some of the wave-shaped holds can be performed by simply holding rather than making tiny up/down movements. If the release trigger is higher or lower, a gentle slide up or down while holding will still catch all the midpoints with a Critical.
16th Sep '17 3:28:52 PM nombretomado
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** That the UsefulNotes/PlayStationPortable has three high-profile ''Franchise/FinalFantasy'' games (''VideoGame/DissidiaFinalFantasy'', ''VideoGame/Dissidia012FinalFantasy'', and ''VideoGame/FinalFantasyType0'') while the Nintendo3DS has none so far, and that people expected a [[VideoGameRemake remake]] of ''VideoGame/FinalFantasyV'' for the Nintendo3DS doesn't help, either. And Square Enix ''does'' want to do a remake of ''Final Fantasy V'' for the 3DS, but as ''Final Fantasy V'' was never the most popular of the 2D ''Final Fantasy'' games, don't hold your breath. ''Although'' it does have the [[EnsembleDarkhorse obscenely popular]] Gilgamesh and, thanks to his hamminess in the ''Dissidia Final Fantasy'' series, [=ExDeath=] has also seen a significant rise in popularity. So it's really a 50/50.

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** That the UsefulNotes/PlayStationPortable has three high-profile ''Franchise/FinalFantasy'' games (''VideoGame/DissidiaFinalFantasy'', ''VideoGame/Dissidia012FinalFantasy'', and ''VideoGame/FinalFantasyType0'') while the Nintendo3DS UsefulNotes/Nintendo3DS has none so far, and that people expected a [[VideoGameRemake remake]] of ''VideoGame/FinalFantasyV'' for the Nintendo3DS Nintendo 3DS doesn't help, either. And Square Enix ''does'' want to do a remake of ''Final Fantasy V'' for the 3DS, but as ''Final Fantasy V'' was never the most popular of the 2D ''Final Fantasy'' games, don't hold your breath. ''Although'' it does have the [[EnsembleDarkhorse obscenely popular]] Gilgamesh and, thanks to his hamminess in the ''Dissidia Final Fantasy'' series, [=ExDeath=] has also seen a significant rise in popularity. So it's really a 50/50.
8th Sep '17 1:45:27 AM LucaEarlgrey
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Added DiffLines:

* UnexpectedCharacter: [[Videogame/FinalFantasyMysticQuest Benjamin]] in ''Curtain Call'' is...an interesting addition, to say the least, given that he and his home game hadn't been mentioned in a Square-Enix product in nearly ''two decades''.
22nd Aug '17 1:45:03 AM LucaEarlgrey
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Added DiffLines:

* UnderusedGameMechanic: [=EMSes=]. While it's understandable that they're few in number compared to other types of stages due to video files generally taking up a lot of space, they're notably the only type of stage not used in Dark Notes or Quest Medleys, and ''All-star Carnival'' removes [=EMSes=] outright.
20th Aug '17 3:29:28 AM Anddrix
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* JustForFun/XMeetsY: ''Franchise/FinalFantasy'' meets ''VideoGame/GrooveCoaster'' with a dash of ''[[VideoGame/HatsuneMikuProjectDiva Project DIVA]]''.
19th Aug '17 2:27:32 AM LucaEarlgrey
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* JustForFun/XMeetsY: ''Franchise/FinalFantasy'' meets ''VideoGame/EliteBeatAgents'' with a dash of ''[[VideoGame/HatsuneMikuProjectDiva Project DIVA]]''.

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* JustForFun/XMeetsY: ''Franchise/FinalFantasy'' meets ''VideoGame/EliteBeatAgents'' ''VideoGame/GrooveCoaster'' with a dash of ''[[VideoGame/HatsuneMikuProjectDiva Project DIVA]]''.
17th Aug '17 1:06:36 AM LucaEarlgrey
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** Despite the three types of charts (BMS, FMS, and EMS) available, each having different party compositions that are optimal for them, you are expected to change your party members one at a time when switching between chart type. It gets worse if you want to use the same character for more than one chart type, because you also have to change their ability loadouts, also one at a time. Only in ''All-star Carnival'' can you finally have party presets.

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** Despite the three types of charts available (BMS, FMS, and EMS) available, EMS), each having demanding different types of party compositions that are composition for optimal for them, play, you are expected to change your party members one at a time when switching between chart type. It gets worse if you want to use the same character for more than one chart type, because you also have to change their ability loadouts, also one at a time. Only in ''All-star Carnival'' can you finally have party presets.
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