History YMMV / TheatrhythmFinalFantasy

16th Sep '17 3:28:52 PM nombretomado
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** That the UsefulNotes/PlayStationPortable has three high-profile ''Franchise/FinalFantasy'' games (''VideoGame/DissidiaFinalFantasy'', ''VideoGame/Dissidia012FinalFantasy'', and ''VideoGame/FinalFantasyType0'') while the Nintendo3DS has none so far, and that people expected a [[VideoGameRemake remake]] of ''VideoGame/FinalFantasyV'' for the Nintendo3DS doesn't help, either. And Square Enix ''does'' want to do a remake of ''Final Fantasy V'' for the 3DS, but as ''Final Fantasy V'' was never the most popular of the 2D ''Final Fantasy'' games, don't hold your breath. ''Although'' it does have the [[EnsembleDarkhorse obscenely popular]] Gilgamesh and, thanks to his hamminess in the ''Dissidia Final Fantasy'' series, [=ExDeath=] has also seen a significant rise in popularity. So it's really a 50/50.

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** That the UsefulNotes/PlayStationPortable has three high-profile ''Franchise/FinalFantasy'' games (''VideoGame/DissidiaFinalFantasy'', ''VideoGame/Dissidia012FinalFantasy'', and ''VideoGame/FinalFantasyType0'') while the Nintendo3DS UsefulNotes/Nintendo3DS has none so far, and that people expected a [[VideoGameRemake remake]] of ''VideoGame/FinalFantasyV'' for the Nintendo3DS Nintendo 3DS doesn't help, either. And Square Enix ''does'' want to do a remake of ''Final Fantasy V'' for the 3DS, but as ''Final Fantasy V'' was never the most popular of the 2D ''Final Fantasy'' games, don't hold your breath. ''Although'' it does have the [[EnsembleDarkhorse obscenely popular]] Gilgamesh and, thanks to his hamminess in the ''Dissidia Final Fantasy'' series, [=ExDeath=] has also seen a significant rise in popularity. So it's really a 50/50.
8th Sep '17 1:45:27 AM LucaEarlgrey
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* UnexpectedCharacter: [[Videogame/FinalFantasyMysticQuest Benjamin]] in ''Curtain Call'' is...an interesting addition, to say the least, given that he and his home game hadn't been mentioned in a Square-Enix product in nearly ''two decades''.
22nd Aug '17 1:45:03 AM LucaEarlgrey
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* UnderusedGameMechanic: [=EMSes=]. While it's understandable that they're few in number compared to other types of stages due to video files generally taking up a lot of space, they're notably the only type of stage not used in Dark Notes or Quest Medleys, and ''All-star Carnival'' removes [=EMSes=] outright.
20th Aug '17 3:29:28 AM Anddrix
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* JustForFun/XMeetsY: ''Franchise/FinalFantasy'' meets ''VideoGame/GrooveCoaster'' with a dash of ''[[VideoGame/HatsuneMikuProjectDiva Project DIVA]]''.
19th Aug '17 2:27:32 AM LucaEarlgrey
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* JustForFun/XMeetsY: ''Franchise/FinalFantasy'' meets ''VideoGame/EliteBeatAgents'' with a dash of ''[[VideoGame/HatsuneMikuProjectDiva Project DIVA]]''.

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* JustForFun/XMeetsY: ''Franchise/FinalFantasy'' meets ''VideoGame/EliteBeatAgents'' ''VideoGame/GrooveCoaster'' with a dash of ''[[VideoGame/HatsuneMikuProjectDiva Project DIVA]]''.
17th Aug '17 1:06:36 AM LucaEarlgrey
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** Despite the three types of charts (BMS, FMS, and EMS) available, each having different party compositions that are optimal for them, you are expected to change your party members one at a time when switching between chart type. It gets worse if you want to use the same character for more than one chart type, because you also have to change their ability loadouts, also one at a time. Only in ''All-star Carnival'' can you finally have party presets.

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** Despite the three types of charts available (BMS, FMS, and EMS) available, EMS), each having demanding different types of party compositions that are composition for optimal for them, play, you are expected to change your party members one at a time when switching between chart type. It gets worse if you want to use the same character for more than one chart type, because you also have to change their ability loadouts, also one at a time. Only in ''All-star Carnival'' can you finally have party presets.
17th Aug '17 1:05:49 AM LucaEarlgrey
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** Despite the three types of charts (BMS, FMS, and EMS) available, each having different party compositions that are optimal for them, you are expected to change your party members one at a time when switching between chart type. It gets worse if you want to use the same character for more than one chart type, because you also have to change their ability loadouts, also one at a time. Only in ''All-star Carnival'' can you finally have party presets.



16th Aug '17 9:22:08 PM nombretomado
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* JustForFun/XMeetsY: ''Franchise/FinalFantasy'' meets ''VideoGame/EliteBeatAgents'' with a dash of ''[[VideoGame/HatsuneMikuProjectDiva Project DIVA]]''.
5th Jul '17 1:18:17 AM LucaEarlgrey
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** In the consumer games, there are no difficulty ratings, meaning that you'll just have to play the chart for yourself to see how difficult it is. Ratings are only available in ''All-star Carnival'', which is an arcade game that mostly suffers from NoExportForYou.
29th Jan '17 1:08:51 PM LucaEarlgrey
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** EX Bursts as a whole can feel like this, as they are randomly selected. A match can be decided simply because the RandomNumberGod decides to curse one player with Judgment several times in a row while the other player gets comparatively tame Bursts like Super Speed and Wave Speed. They ''can'' be turned off, but in turn both players must play on Ultimate difficulty. Perhaps become of this, ''All-star Carnival'' employs {{Drop In Drop Out|Multiplayer}} CoOpMultiplayer instead of VS matches instead.

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** EX Bursts as a whole can feel like this, as they are randomly selected. A match can be decided simply because the RandomNumberGod decides to curse one player with Judgment several times in a row while the other player gets comparatively tame Bursts like Super Speed and Wave Speed. They ''can'' be turned off, but in turn both players must play on Ultimate difficulty.difficulty and the game simply becomes a glorified score attack competition since neither player can affect the other. Perhaps become of this, ''All-star Carnival'' employs {{Drop In Drop Out|Multiplayer}} CoOpMultiplayer instead of VS matches instead.
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