History YMMV / TheatrhythmFinalFantasy

3rd Jan '17 4:06:37 AM LucaEarlgrey
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* BreatherLevel:
** Apparently played straight but ultimately averted for DLC song "Shadowlord" from ''{{VideoGame/Nier}}'' on Ultimate as the first 2/3 of the song are at an even tempo and nodes are spaced apart with only about 200 nodes, then you get the remaining 300 in the last 1/3 of the song. It can be considered the easiest of the 5 longest songs in the game though.
** "Challenge" from ''VideoGame/FinalFantasyX'', despite the title and it being originally used for some of the more climatic bosses in that game (including [[spoiler:Seymour Flux]] and [[spoiler:Lady Yunalesca]], regarded by players as [[ThatOneBoss two of the hardest bosses]] in ''FFX''), has some surprisingly easy charts, even on Ultimate where it has only 219 notes over 2 minutes and 20 seconds.

to:

* BreatherLevel:
**
BreatherLevel: Apparently played straight but ultimately averted for DLC song "Shadowlord" from ''{{VideoGame/Nier}}'' on Ultimate as the first 2/3 of the song are at an even tempo and nodes are spaced apart with only about 200 nodes, then you get the remaining 300 in the last 1/3 of the song. It can be considered the easiest of the 5 longest songs in the game though. \n** "Challenge" from ''VideoGame/FinalFantasyX'', despite the title and it being originally used for some of the more climatic bosses in that game (including [[spoiler:Seymour Flux]] and [[spoiler:Lady Yunalesca]], regarded by players as [[ThatOneBoss two of the hardest bosses]] in ''FFX''), has some surprisingly easy charts, even on Ultimate where it has only 219 notes over 2 minutes and 20 seconds.
3rd Jan '17 4:02:21 AM LucaEarlgrey
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** "Challenge" from ''VideoGame/FinalFantasyX'', despite the title and it being originally used for some of the more climatic bosses in that game (including [[spoiler:Seymour Flux]] and [[spoiler:Lady Yunalesca]], regarded by players as [[ThatOneBoss two of the hardest bosses]] in ''FFX''), has some surprisingly easy charts, even on Ultimate where it has only 219 notes.

to:

** "Challenge" from ''VideoGame/FinalFantasyX'', despite the title and it being originally used for some of the more climatic bosses in that game (including [[spoiler:Seymour Flux]] and [[spoiler:Lady Yunalesca]], regarded by players as [[ThatOneBoss two of the hardest bosses]] in ''FFX''), has some surprisingly easy charts, even on Ultimate where it has only 219 notes.notes over 2 minutes and 20 seconds.
3rd Jan '17 4:00:42 AM LucaEarlgrey
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* BreatherLevel: Apparently played straight but ultimately averted for DLC song "Shadowlord" from ''{{VideoGame/Nier}}'' on Ultimate as the first 2/3 of the song are at an even tempo and nodes are spaced apart with only about 200 nodes, then you get the remaining 300 in the last 1/3 of the song. It can be considered the easiest of the 5 longest songs in the game though.

to:

* BreatherLevel: BreatherLevel:
**
Apparently played straight but ultimately averted for DLC song "Shadowlord" from ''{{VideoGame/Nier}}'' on Ultimate as the first 2/3 of the song are at an even tempo and nodes are spaced apart with only about 200 nodes, then you get the remaining 300 in the last 1/3 of the song. It can be considered the easiest of the 5 longest songs in the game though.
** "Challenge" from ''VideoGame/FinalFantasyX'', despite the title and it being originally used for some of the more climatic bosses in that game (including [[spoiler:Seymour Flux]] and [[spoiler:Lady Yunalesca]], regarded by players as [[ThatOneBoss two of the hardest bosses]] in ''FFX''), has some surprisingly easy charts, even on Ultimate where it has only 219 notes.
28th Dec '16 5:24:00 AM LucaEarlgrey
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* AntiClimaxBoss: The FinalBoss of both 3DS games, [[spoiler:Chaos]]. The chart used is a Basic chart, so depending on your skill level (some players are regularly playing on Expert or even Ultimate at this point) this "final battle" can feel like an anti-climatic comedy of just wailing on the boss for the duration of the track until he suffers the defeat blink at the very end of the track. ''Curtain Call'' is a bit better about this: at 40,000 Rhythmia (double of what you need for the final boss and credit roll), [[TrueFinalBoss Feral Chaos]] challenges you and the track uses the Expert chart.

to:

* AntiClimaxBoss: The FinalBoss of both 3DS games, [[spoiler:Chaos]]. The chart used is a Basic chart, so depending on your skill level (some players are regularly playing on Expert or even Ultimate at this point) this "final battle" can feel like an anti-climatic comedy of just wailing on the boss for the duration of the track until he suffers the defeat blink at the very end of the track. ''Curtain Call'' is a bit better about this: at 40,000 Rhythmia (double of what you need for the final boss and credit roll), [[TrueFinalBoss [[spoiler:[[TrueFinalBoss Feral Chaos]] Chaos]]]] challenges you and the track uses the Expert chart.
28th Dec '16 5:23:48 AM LucaEarlgrey
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* AntiClimaxBoss: The FinalBoss of both 3DS games, [[spoiler:Chaos]]. The chart used is a chart about as hard as most Basic charts, so depending on your skill level (some players are regularly playing on Expert or even Ultimate at this point) this "final battle" can feel like an anti-climatic comedy of just wailing on the boss for the duration of the track until he suffers the defeat blink at the very end of the track.

to:

* AntiClimaxBoss: The FinalBoss of both 3DS games, [[spoiler:Chaos]]. The chart used is a chart about as hard as most Basic charts, chart, so depending on your skill level (some players are regularly playing on Expert or even Ultimate at this point) this "final battle" can feel like an anti-climatic comedy of just wailing on the boss for the duration of the track until he suffers the defeat blink at the very end of the track.track. ''Curtain Call'' is a bit better about this: at 40,000 Rhythmia (double of what you need for the final boss and credit roll), [[TrueFinalBoss Feral Chaos]] challenges you and the track uses the Expert chart.
24th Dec '16 4:27:01 AM LucaEarlgrey
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Added DiffLines:

* SpiritualLicensee: Gameplay-wise, the game feels a lot like ''VideoGame/GrooveCoaster'' if one uses the touchscreen, due to both games being rhythm games with "it doesn't matter where on the touchscreen you hit as long as you do what's required to hit the note" gameplay. ''All-star Carnival'' doubly so, as much like the arcade version of ''Groove Coaster'', the cabinet has two buttons and two joysticks and uses [=NESiCA=] cards for logging in.
24th Dec '16 4:23:00 AM LucaEarlgrey
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** EX Bursts as a whole can feel like this, as they are randomly selected. A match can be decided simply because the RNG decided to curse one player with Judgment several times in a row while the other player gets comparatively tame Bursts like Super Speed and Wave Speed. They ''can'' be turned off, but in turn both players must play on Ultimate difficulty. Perhaps become of this, ''All-star Carnival'' employs {{Drop In Drop Out|Multiplayer}} CoOpMultiplayer instead of VS matches instead.

to:

** EX Bursts as a whole can feel like this, as they are randomly selected. A match can be decided simply because the RNG decided RandomNumberGod decides to curse one player with Judgment several times in a row while the other player gets comparatively tame Bursts like Super Speed and Wave Speed. They ''can'' be turned off, but in turn both players must play on Ultimate difficulty. Perhaps become of this, ''All-star Carnival'' employs {{Drop In Drop Out|Multiplayer}} CoOpMultiplayer instead of VS matches instead.
24th Dec '16 4:22:20 AM LucaEarlgrey
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** EX Bursts as a whole can feel like this, as they are randomly selected. A match can be decided simply because one player sent Judgment to their opponent several times in a row. They ''can'' be turned off, but in turn both players must play on Ultimate difficulty. Perhaps become of this, ''All-star Carnival'' employs {{Drop In Drop Out|Multiplayer}} CoOpMultiplayer instead of VS matches instead.

to:

** EX Bursts as a whole can feel like this, as they are randomly selected. A match can be decided simply because the RNG decided to curse one player sent with Judgment to their opponent several times in a row.row while the other player gets comparatively tame Bursts like Super Speed and Wave Speed. They ''can'' be turned off, but in turn both players must play on Ultimate difficulty. Perhaps become of this, ''All-star Carnival'' employs {{Drop In Drop Out|Multiplayer}} CoOpMultiplayer instead of VS matches instead.
24th Dec '16 4:20:49 AM LucaEarlgrey
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** Out of all the Ex Bursts in the second game, Judgment seems to be the most hated one. It makes every non-Critical note count as a Bad, it makes the timing for a Critical even stricter than normal and every Bad scored while it's active also causes you to lose points, while none of the other Ex Bursts directly affect the score for the notes you screw up. It's basically the musical equivalent of a [[VideoGame/SuperMarioKart Blue Shell.]]\

to:

** Out of all the Ex Bursts in the second game, Judgment seems to be the most hated one. It makes every non-Critical note count as a Bad, it makes the timing for a Critical even stricter than normal and every Bad scored while it's active also causes you to lose points, while none of the other Ex Bursts directly affect the score for the notes you screw up. It's basically the musical equivalent of a [[VideoGame/SuperMarioKart Blue Shell.]]\]]
24th Dec '16 4:20:14 AM LucaEarlgrey
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** Out of all the Ex Bursts in the second game, Judgment seems to be the most hated one. It makes every non-Critical note count as a Bad, it makes the timing for a Critical even stricter than normal and every Bad scored while it's active also causes you to lose points, while none of the other Ex Bursts directly affect the score for the notes you screw up. It's basically the musical equivalent of a [[VideoGame/SuperMarioKart Blue Shell.]]

to:

** Out of all the Ex Bursts in the second game, Judgment seems to be the most hated one. It makes every non-Critical note count as a Bad, it makes the timing for a Critical even stricter than normal and every Bad scored while it's active also causes you to lose points, while none of the other Ex Bursts directly affect the score for the notes you screw up. It's basically the musical equivalent of a [[VideoGame/SuperMarioKart Blue Shell.]]]]\
** EX Bursts as a whole can feel like this, as they are randomly selected. A match can be decided simply because one player sent Judgment to their opponent several times in a row. They ''can'' be turned off, but in turn both players must play on Ultimate difficulty. Perhaps become of this, ''All-star Carnival'' employs {{Drop In Drop Out|Multiplayer}} CoOpMultiplayer instead of VS matches instead.
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