History YMMV / TheatrhythmFinalFantasy

29th Jan '17 1:08:51 PM LucaEarlgrey
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** EX Bursts as a whole can feel like this, as they are randomly selected. A match can be decided simply because the RandomNumberGod decides to curse one player with Judgment several times in a row while the other player gets comparatively tame Bursts like Super Speed and Wave Speed. They ''can'' be turned off, but in turn both players must play on Ultimate difficulty. Perhaps become of this, ''All-star Carnival'' employs {{Drop In Drop Out|Multiplayer}} CoOpMultiplayer instead of VS matches instead.

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** EX Bursts as a whole can feel like this, as they are randomly selected. A match can be decided simply because the RandomNumberGod decides to curse one player with Judgment several times in a row while the other player gets comparatively tame Bursts like Super Speed and Wave Speed. They ''can'' be turned off, but in turn both players must play on Ultimate difficulty.difficulty and the game simply becomes a glorified score attack competition since neither player can affect the other. Perhaps become of this, ''All-star Carnival'' employs {{Drop In Drop Out|Multiplayer}} CoOpMultiplayer instead of VS matches instead.
29th Jan '17 1:07:51 PM LucaEarlgrey
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Added DiffLines:

* EvenBetterSequel: The first game is already a good one, though with some odd mechanics here and there. ''Curtain Call'' refines these mechanics and more than ''triples'' the number of non-DLC songs.
25th Jan '17 8:08:56 PM LucaEarlgrey
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** About 1/3 of your score is based on chain, leading to the issue of a few evenly-distributed mistakes throughout the song being worse for your score and rank than totally bungling the very beginning or end of the song. One BAD can easily knock you down from a SSS (9,750,000 to 9999999) to just an S (7,000,000 to 8,999,999).
25th Jan '17 11:12:21 AM LucaEarlgrey
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** About 1/3 of your score is based on chain, leading to the issue of a few evenly-distributed mistakes throughout the song being worse for your score and rank than totally bungling the very beginning or end of the song. One BAD can easily knock you down from a SSS (9,750,000 to 9999999) to just an S (7 million to 8,999,999).

to:

** About 1/3 of your score is based on chain, leading to the issue of a few evenly-distributed mistakes throughout the song being worse for your score and rank than totally bungling the very beginning or end of the song. One BAD can easily knock you down from a SSS SSS (9,750,000 to 9999999) to just an S (7 million (7,000,000 to 8,999,999).
25th Jan '17 11:12:06 AM LucaEarlgrey
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** About 1/3 of your score is based on chain, leading to the issue of a few evenly-distributed mistakes throughout the song being worse for your score and rank than totally bungling the very beginning or end of the song. One BAD can easily knock you down from a SSS to just an S.

to:

** About 1/3 of your score is based on chain, leading to the issue of a few evenly-distributed mistakes throughout the song being worse for your score and rank than totally bungling the very beginning or end of the song. One BAD can easily knock you down from a SSS SSS (9,750,000 to 9999999) to just an S.S (7 million to 8,999,999).
25th Jan '17 11:11:29 AM LucaEarlgrey
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** About 1/3 of your score is based on chain, leading to the issue of a few evenly-distributed mistakes throughout the song being worse for your score and rank than totally bungling the very beginning or end of the song.

to:

** About 1/3 of your score is based on chain, leading to the issue of a few evenly-distributed mistakes throughout the song being worse for your score and rank than totally bungling the very beginning or end of the song. One BAD can easily knock you down from a SSS to just an S.
3rd Jan '17 4:06:37 AM LucaEarlgrey
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* BreatherLevel:
** Apparently played straight but ultimately averted for DLC song "Shadowlord" from ''{{VideoGame/Nier}}'' on Ultimate as the first 2/3 of the song are at an even tempo and nodes are spaced apart with only about 200 nodes, then you get the remaining 300 in the last 1/3 of the song. It can be considered the easiest of the 5 longest songs in the game though.
** "Challenge" from ''VideoGame/FinalFantasyX'', despite the title and it being originally used for some of the more climatic bosses in that game (including [[spoiler:Seymour Flux]] and [[spoiler:Lady Yunalesca]], regarded by players as [[ThatOneBoss two of the hardest bosses]] in ''FFX''), has some surprisingly easy charts, even on Ultimate where it has only 219 notes over 2 minutes and 20 seconds.

to:

* BreatherLevel:
**
BreatherLevel: Apparently played straight but ultimately averted for DLC song "Shadowlord" from ''{{VideoGame/Nier}}'' on Ultimate as the first 2/3 of the song are at an even tempo and nodes are spaced apart with only about 200 nodes, then you get the remaining 300 in the last 1/3 of the song. It can be considered the easiest of the 5 longest songs in the game though. \n** "Challenge" from ''VideoGame/FinalFantasyX'', despite the title and it being originally used for some of the more climatic bosses in that game (including [[spoiler:Seymour Flux]] and [[spoiler:Lady Yunalesca]], regarded by players as [[ThatOneBoss two of the hardest bosses]] in ''FFX''), has some surprisingly easy charts, even on Ultimate where it has only 219 notes over 2 minutes and 20 seconds.
3rd Jan '17 4:02:21 AM LucaEarlgrey
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** "Challenge" from ''VideoGame/FinalFantasyX'', despite the title and it being originally used for some of the more climatic bosses in that game (including [[spoiler:Seymour Flux]] and [[spoiler:Lady Yunalesca]], regarded by players as [[ThatOneBoss two of the hardest bosses]] in ''FFX''), has some surprisingly easy charts, even on Ultimate where it has only 219 notes.

to:

** "Challenge" from ''VideoGame/FinalFantasyX'', despite the title and it being originally used for some of the more climatic bosses in that game (including [[spoiler:Seymour Flux]] and [[spoiler:Lady Yunalesca]], regarded by players as [[ThatOneBoss two of the hardest bosses]] in ''FFX''), has some surprisingly easy charts, even on Ultimate where it has only 219 notes.notes over 2 minutes and 20 seconds.
3rd Jan '17 4:00:42 AM LucaEarlgrey
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* BreatherLevel: Apparently played straight but ultimately averted for DLC song "Shadowlord" from ''{{VideoGame/Nier}}'' on Ultimate as the first 2/3 of the song are at an even tempo and nodes are spaced apart with only about 200 nodes, then you get the remaining 300 in the last 1/3 of the song. It can be considered the easiest of the 5 longest songs in the game though.

to:

* BreatherLevel: BreatherLevel:
**
Apparently played straight but ultimately averted for DLC song "Shadowlord" from ''{{VideoGame/Nier}}'' on Ultimate as the first 2/3 of the song are at an even tempo and nodes are spaced apart with only about 200 nodes, then you get the remaining 300 in the last 1/3 of the song. It can be considered the easiest of the 5 longest songs in the game though.
** "Challenge" from ''VideoGame/FinalFantasyX'', despite the title and it being originally used for some of the more climatic bosses in that game (including [[spoiler:Seymour Flux]] and [[spoiler:Lady Yunalesca]], regarded by players as [[ThatOneBoss two of the hardest bosses]] in ''FFX''), has some surprisingly easy charts, even on Ultimate where it has only 219 notes.
28th Dec '16 5:24:00 AM LucaEarlgrey
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* AntiClimaxBoss: The FinalBoss of both 3DS games, [[spoiler:Chaos]]. The chart used is a Basic chart, so depending on your skill level (some players are regularly playing on Expert or even Ultimate at this point) this "final battle" can feel like an anti-climatic comedy of just wailing on the boss for the duration of the track until he suffers the defeat blink at the very end of the track. ''Curtain Call'' is a bit better about this: at 40,000 Rhythmia (double of what you need for the final boss and credit roll), [[TrueFinalBoss Feral Chaos]] challenges you and the track uses the Expert chart.

to:

* AntiClimaxBoss: The FinalBoss of both 3DS games, [[spoiler:Chaos]]. The chart used is a Basic chart, so depending on your skill level (some players are regularly playing on Expert or even Ultimate at this point) this "final battle" can feel like an anti-climatic comedy of just wailing on the boss for the duration of the track until he suffers the defeat blink at the very end of the track. ''Curtain Call'' is a bit better about this: at 40,000 Rhythmia (double of what you need for the final boss and credit roll), [[TrueFinalBoss [[spoiler:[[TrueFinalBoss Feral Chaos]] Chaos]]]] challenges you and the track uses the Expert chart.
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