History YMMV / TheatrhythmFinalFantasy

13th May '16 4:44:11 PM TheOneWhoTropes
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** That the PlayStationPortable has three high-profile ''Franchise/FinalFantasy'' games (''VideoGame/DissidiaFinalFantasy'', ''VideoGame/Dissidia012FinalFantasy'', and ''VideoGame/FinalFantasyType0'') while the Nintendo3DS has none so far, and that people expected a [[VideoGameRemake remake]] of ''VideoGame/FinalFantasyV'' for the Nintendo3DS doesn't help, either. And Square Enix ''does'' want to do a remake of ''Final Fantasy V'' for the 3DS, but as ''Final Fantasy V'' was never the most popular of the 2D ''Final Fantasy'' games, don't hold your breath. ''Although'' it does have the [[EnsembleDarkhorse obscenely popular]] Gilgamesh and, thanks to his hamminess in the ''Dissidia Final Fantasy'' series, [=ExDeath=] has also seen a significant rise in popularity. So it's really a 50/50.

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** That the PlayStationPortable UsefulNotes/PlayStationPortable has three high-profile ''Franchise/FinalFantasy'' games (''VideoGame/DissidiaFinalFantasy'', ''VideoGame/Dissidia012FinalFantasy'', and ''VideoGame/FinalFantasyType0'') while the Nintendo3DS has none so far, and that people expected a [[VideoGameRemake remake]] of ''VideoGame/FinalFantasyV'' for the Nintendo3DS doesn't help, either. And Square Enix ''does'' want to do a remake of ''Final Fantasy V'' for the 3DS, but as ''Final Fantasy V'' was never the most popular of the 2D ''Final Fantasy'' games, don't hold your breath. ''Although'' it does have the [[EnsembleDarkhorse obscenely popular]] Gilgamesh and, thanks to his hamminess in the ''Dissidia Final Fantasy'' series, [=ExDeath=] has also seen a significant rise in popularity. So it's really a 50/50.
2nd Dec '15 3:13:26 PM Berrenta
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* InternetBacklash:
** The [=iOS=] port of the game gives you the base 13 characters and two songs, other characters and songs, some of which weren't available for the original game, cost money for download. When someone sat down and did the math to find out the total cost of all the extra content and found it works out to well over 100 dollars, the fans were not amused.
** Square's decision not to release Krile's DLC abroad was not well-received, as many had been looking forward to having a full party from FFV and / or were not thrilled that she was the ''only'' one not to be released, especially as she was a new character rather than a costume variant of one already in the main game.
18th Sep '15 5:43:04 PM eowynjedi
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** Square's decision not to release Krile's DLC abroad was not well-received, as many had been looking forward to having a full party from FFV and / or were not thrilled that she was the ''only'' one not to be released, especially as she was a new character and not a simple costume change.

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** Square's decision not to release Krile's DLC abroad was not well-received, as many had been looking forward to having a full party from FFV and / or were not thrilled that she was the ''only'' one not to be released, especially as she was a new character and not rather than a simple costume change.variant of one already in the main game.
30th Aug '15 7:40:48 AM josho3000
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Added DiffLines:

** Also, some of the wave-shaped holds can be performed by simply holding rather than making tiny up/down movements. If the release trigger is higher or lower, a gentle slide up or down while holding will still catch all the midpoints with a Critical.
18th Aug '15 5:02:40 AM eowynjedi
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* InternetBacklash: The [=iOS=] port of the game gives you the base 13 characters and two songs, other characters and songs, some of which weren't available for the original game, cost money for download. When someone sat down and did the math to find out the total cost of all the extra content and found it works out to well over 100 dollars, the fans were not amused.

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* InternetBacklash: InternetBacklash:
**
The [=iOS=] port of the game gives you the base 13 characters and two songs, other characters and songs, some of which weren't available for the original game, cost money for download. When someone sat down and did the math to find out the total cost of all the extra content and found it works out to well over 100 dollars, the fans were not amused.amused.
** Square's decision not to release Krile's DLC abroad was not well-received, as many had been looking forward to having a full party from FFV and / or were not thrilled that she was the ''only'' one not to be released, especially as she was a new character and not a simple costume change.
20th Mar '15 7:13:38 AM GunarmDyne
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* BreatherLevel: Apparently played straight but ultimately averted for DLC song "Shadowlord" from ''{{VideoGame/Nier}}'' on Ultimate as the first 2/3 of the song are at an even tempo and nodes are spaced apart with only about 200 nodes, then you get the remaining 300 in the last 1/3 of the song. It can be considered the easiest of the 5 longest songs in the game though.
16th Mar '15 1:01:49 AM arcanesylph
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** Although relatively accepted in the first ''Theatrhythm'' game, the EMS levels in ''Curtain Call'' feel MUCH more difficult to Perfect Chain and All Critical than those in the first game. It doesn't help that, even on Ultimate, most of the EMS levels don't have that many notes, making it very hard to get higher than an S rank on them unless your timing is flawless.
16th Mar '15 12:55:22 AM arcanesylph
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** Defeating Chaos and seeing the end credits requires you to get 10000 Rhytmia in the first game, which can be done in a few hours. However, unlocking all the content in the game takes much, much longer: you keep getting new stuff every 500 Rhytmia until you reach 99999, and you can only get around 130+ per song if you do well. While you might be able to get all the shards to unlock every character much faster from Dark Notes and silly titles, songs for the sound test and movies for the movie player might not hold much value for you, you still need at least 45000 Rhytmia to unlock the last extra song in Challenge mode.
** In the sequel, this is both improved and made worse: Chaos doesn't challenge you until you reach 20000 Rhytmia and due to the vastly increased number of songs, you probably haven't gone through more than half of them at that point. Furthermore, the first 10 character unlocks are essentially free once you reach the respective Rhytmia amounts, and every Quest Medley you beat for the first time is guaranteed to drop at least 3 shards of any given color. On the other hand, everyone outside of the initial party of 4 needs to be unlocked seperately and Rhytmia goes up to 6 digits, with the last unique unlock gotten at 300000. Thankfully there's a number of ways to get increased amount of Rhytmia per song and the last song unlock has been moved to 40000 Rhytmia.

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** Defeating Chaos and seeing the end credits requires you to get 10000 Rhytmia Rhythmia in the first game, which can be done in a few hours. However, unlocking all the content in the game takes much, much longer: you keep getting new stuff every 500 Rhytmia Rhythmia until you reach 99999, and you can only get around 130+ per song if you do well. While you might be able to get all the shards to unlock every character much faster from Dark Notes and silly titles, songs for the sound test and movies for the movie player might not hold much value for you, you still need at least 45000 Rhytmia Rhythmia to unlock the last extra song in Challenge mode.
** In the sequel, this is both improved and made worse: Chaos doesn't challenge you until you reach 20000 Rhytmia Rhythmia and due to the vastly increased number of songs, you probably haven't gone through more than half of them at that point. Furthermore, the first 10 character unlocks are essentially free once you reach the respective Rhytmia Rhythmia amounts, and every Quest Medley you beat for the first time is guaranteed to drop at least 3 shards of any given color. On the other hand, everyone outside of the initial party of 4 needs to be unlocked seperately and Rhytmia Rhythmia goes up to 6 digits, with the last unique unlock gotten at 300000. Thankfully there's a number of ways to get increased amount of Rhytmia Rhythmia per song and the last song unlock has been moved to 40000 Rhytmia.



** And those are just among the songs that are part of the main game. Some of the DLC songs on Ultimate continue to reach a new level of evil each week!

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** And those are just among the songs that are part of the main game. Some of the DLC songs on Ultimate continue to reach a new level of evil each week!week. In fact, Battle With The Four Fiends and Battle at the Big Bridge may seem ''easy'' compared to some of the tracks below...



** Several of the vehicle levels in ''Curtain Call'' are also nightmarish on Ultimate as well since the often-fast paced "travel" music allows for very little time to rest between one section of notes and the next.

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** Several of the vehicle levels in ''Curtain Call'' are also nightmarish on Ultimate (particularly FFXII's "Heart of a Child") as well since the often-fast paced "travel" music allows for very little time to rest between one section of notes and the next.


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** Similarly known and feared for their difficulty on Ultimate are "Battle 2" ([=FFIX=]) and "Heart of Chaos" ([=FFXIII-2=]). And the DLC provides plenty of challenge as well (such as the aforementioned "Crazy Chocobo"), with "Assault" ([=FFX=]) and "He of the Name" ([=Bravely Default=]) being examples of songs with extremely difficult second halves.
12th Mar '15 5:48:39 AM AnotherGamer
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** Out of all the Ex Bursts in the second game, Judgment seems to be the most hated one. It makes every non-Critical note count as a Bad, it makes the timing for a Critical even stricter than normal and every Bad scored while it's active also causes you to lose points, while every other Ex Burst causes you to not get any points or score less points for the notes you screw up. It's basically the musical equivalent of a [[VideoGame/SuperMarioKart Blue Shell.]]

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** Out of all the Ex Bursts in the second game, Judgment seems to be the most hated one. It makes every non-Critical note count as a Bad, it makes the timing for a Critical even stricter than normal and every Bad scored while it's active also causes you to lose points, while every none of the other Ex Burst causes you to not get any points or Bursts directly affect the score less points for the notes you screw up. It's basically the musical equivalent of a [[VideoGame/SuperMarioKart Blue Shell.]]
11th Jan '15 2:16:41 PM AnotherGamer
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Added DiffLines:

** Out of all the Ex Bursts in the second game, Judgment seems to be the most hated one. It makes every non-Critical note count as a Bad, it makes the timing for a Critical even stricter than normal and every Bad scored while it's active also causes you to lose points, while every other Ex Burst causes you to not get any points or score less points for the notes you screw up. It's basically the musical equivalent of a [[VideoGame/SuperMarioKart Blue Shell.]]
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