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ZCE and Fan Myopia


* CreepyAwesome: Big time.

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* %%* CreepyAwesome: Big time.



* HilariousInHindsight: The name of the album ''Fingerprince'' might get some snickers out of anyone familiar with the infamous ''WesternAnimation/{{Animaniacs}}'' joke.
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* AudienceAlienatingEra: From 1982, their output became defined mostly by overambitious projects that didn't always see completion, and a case of gear acquisition syndrome that dated albums almost immediately. Their first tour in particular was a tremendous loss, resulting in what even the Cryptic Corporation admitted were cash grabs. Long-term, aesthetic-defining collaborators of the group stopped working with them as much, if at all. Things started to change in the late '80s, with the ''far'' more successful ''13th Anniversary'' and ''Cube-E'' tours and the unanimously beloved ''God In Three Persons''. And in the '90s, they began working in multimedia in earnest, including [=CD-ROMs=] which were well received, even if the music still suffered a little for the scope of these projects. 1995 is generally agreed to be the point where it ended, with ''VideoGame/BadDayOnTheMidway'' and its soundtrack album ''Have A Bad Day''.

to:

* AudienceAlienatingEra: From 1982, their output became defined mostly by overambitious projects that didn't always see completion, and a case of gear acquisition syndrome that dated albums almost immediately. Their first tour in particular was a tremendous loss, resulting in what even the Cryptic Corporation admitted were cash grabs. Long-term, aesthetic-defining collaborators of the group stopped working with them as much, if at all. Things started to change in the late '80s, with the ''far'' more successful ''13th Anniversary'' and ''Cube-E'' tours and tours--though even that was a bit of a TroubledProduction near the end--and the unanimously beloved ''God In Three Persons''. And in the '90s, they began working in multimedia in earnest, including [=CD-ROMs=] which were well received, even if the music still suffered a little for the scope of these projects. 1995 is generally agreed to be the point where it ended, with ''VideoGame/BadDayOnTheMidway'' and its soundtrack album ''Have A Bad Day''.
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* AudienceAlienatingEra: From 1982, their output became defined mostly by overambitious projects that didn't always see completion, and a case of gear acquisition syndrome that dated albums almost immediately. Their first tour in particular was a tremendous loss, resulting in what even the Cryptic Corporation admitted were cash grabs. Long-term, aesthetic-defining collaborators of the group stopped working with them as much, if at all. Things started to change in the late '80s, with the ''far'' more successful ''13th Anniversary'' and ''Cube-E'' tours and the unanimously beloved ''God In Three Persons''. And in the '90s, they began working in multimedia in earnest, including [=CD-ROMs=] which were well recieved, even if the music still suffered a little for the scope of these projects. 1995 is generally agreed to be the point where it ended, with ''VideoGame/BadDayOnTheMidway'' and its soundtrack album ''Have A Bad Day''.

to:

* AudienceAlienatingEra: From 1982, their output became defined mostly by overambitious projects that didn't always see completion, and a case of gear acquisition syndrome that dated albums almost immediately. Their first tour in particular was a tremendous loss, resulting in what even the Cryptic Corporation admitted were cash grabs. Long-term, aesthetic-defining collaborators of the group stopped working with them as much, if at all. Things started to change in the late '80s, with the ''far'' more successful ''13th Anniversary'' and ''Cube-E'' tours and the unanimously beloved ''God In Three Persons''. And in the '90s, they began working in multimedia in earnest, including [=CD-ROMs=] which were well recieved, received, even if the music still suffered a little for the scope of these projects. 1995 is generally agreed to be the point where it ended, with ''VideoGame/BadDayOnTheMidway'' and its soundtrack album ''Have A Bad Day''.
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TRS


** ''High Horses'' is supposed to simulate, through sound, the effect of riding a carousel [[WhatDoYouMeanItWasntMadeOnDrugs while tripping on LSD.]] Whether you consider the portrayal accurate or not, it's still very believable carousel music, and it is delightfully trippy.

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** ''High Horses'' is supposed to simulate, through sound, the effect of riding a carousel [[WhatDoYouMeanItWasntMadeOnDrugs while tripping on LSD.]] LSD. Whether you consider the portrayal accurate or not, it's still very believable carousel music, and it is delightfully trippy.
Is there an issue? Send a MessageReason:
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* AudienceAlienatingEra: From 1982, their output became defined mostly by overambitious projects that didn't always see completion, and a case of gear acquisition syndrome that dated albums almost immediately. Their first tour in particular was a tremendous loss, resulting in what even the Cryptic Corporation admitted were cash grabs. Things started to change in the late '80s, with the ''far'' more successful ''13th Anniversary'' and ''Cube-E'' tours and the unanimously beloved ''God In Three Persons''. And in the '90s, they began working in multimedia in earnest, including [=CD-ROMs=] which were well recieved, even if the music still suffered a little for the scope of these projects. 1995 is generally agreed to be the point where it ended, with ''VideoGame/BadDayOnTheMidway'' and its soundtrack album ''Have A Bad Day''.

to:

* AudienceAlienatingEra: From 1982, their output became defined mostly by overambitious projects that didn't always see completion, and a case of gear acquisition syndrome that dated albums almost immediately. Their first tour in particular was a tremendous loss, resulting in what even the Cryptic Corporation admitted were cash grabs. Long-term, aesthetic-defining collaborators of the group stopped working with them as much, if at all. Things started to change in the late '80s, with the ''far'' more successful ''13th Anniversary'' and ''Cube-E'' tours and the unanimously beloved ''God In Three Persons''. And in the '90s, they began working in multimedia in earnest, including [=CD-ROMs=] which were well recieved, even if the music still suffered a little for the scope of these projects. 1995 is generally agreed to be the point where it ended, with ''VideoGame/BadDayOnTheMidway'' and its soundtrack album ''Have A Bad Day''.
Is there an issue? Send a MessageReason:
None


* AudienceAlienatingEra: From 1982, their output became defined mostly by overambitious projects that didn't always see completion, and a case of gear acquisition syndrome that dated albums almost immediately. Their first tour in particular was a tremendous loss, resulting in what even the Cryptic Corporation admitted were cash grabs. Things started to change in the late '80s, with the ''far'' more successful ''13th Anniversary'' and ''Cube-E'' tours and the unanimously beloved ''God In Three Persons''. And in the '90s, they began working in multimedia in earnest, including [=CD-ROMs=] which were well recieved, even if the music still suffered a little for the scope of these projects. 1994 is generally agreed to be the point where it ended, with ''VideoGame/BadDayOnTheMidway'' and its soundtrack album ''Have A Bad Day''.

to:

* AudienceAlienatingEra: From 1982, their output became defined mostly by overambitious projects that didn't always see completion, and a case of gear acquisition syndrome that dated albums almost immediately. Their first tour in particular was a tremendous loss, resulting in what even the Cryptic Corporation admitted were cash grabs. Things started to change in the late '80s, with the ''far'' more successful ''13th Anniversary'' and ''Cube-E'' tours and the unanimously beloved ''God In Three Persons''. And in the '90s, they began working in multimedia in earnest, including [=CD-ROMs=] which were well recieved, even if the music still suffered a little for the scope of these projects. 1994 1995 is generally agreed to be the point where it ended, with ''VideoGame/BadDayOnTheMidway'' and its soundtrack album ''Have A Bad Day''.
Is there an issue? Send a MessageReason:
None


* AudienceAlienatingEra: From 1982, their output became defined mostly by overambitious projects that didn't always see completion, and a case of gear acquisition syndrome that dated albums almost immediately. Their first tour in particular was a tremendous loss, resulting in what even the Cryptic Corporation admitted were cash grabs. Things started to change in the late '80s, with the ''far'' more successful ''13th Anniversary'' and ''Cube-E'' tours and the unanimously beloved ''God In Three Persons''. And in the '90s, they began working in multimedia in earnest, including [=CD-ROMs=] which were well recieved, even if the music still suffered a little for the scope of these projects. 1994 is generally agreed to be the point where it ended, with ''VideoGame/Bad DayOnTheMidway'' and its soundtrack album ''Have A Bad Day''.

to:

* AudienceAlienatingEra: From 1982, their output became defined mostly by overambitious projects that didn't always see completion, and a case of gear acquisition syndrome that dated albums almost immediately. Their first tour in particular was a tremendous loss, resulting in what even the Cryptic Corporation admitted were cash grabs. Things started to change in the late '80s, with the ''far'' more successful ''13th Anniversary'' and ''Cube-E'' tours and the unanimously beloved ''God In Three Persons''. And in the '90s, they began working in multimedia in earnest, including [=CD-ROMs=] which were well recieved, even if the music still suffered a little for the scope of these projects. 1994 is generally agreed to be the point where it ended, with ''VideoGame/Bad DayOnTheMidway'' ''VideoGame/BadDayOnTheMidway'' and its soundtrack album ''Have A Bad Day''.
Is there an issue? Send a MessageReason:
None


* AudienceAlienatingEra: From 1982, their output became defined mostly by overambitious projects that didn't always see completion, and a case of gear acquisition syndrome that dated albums almost immediately. Their first tour in particular was a tremendous loss, resulting in what even the Cryptic Corporation admitted were cash grabs. Things started to change in the late '80s, with the ''far'' more successful ''13th Anniversary'' and ''Cube-E'' tours and the unanimously beloved ''God In Three Persons''. And in the '90s, they began working in multimedia in earnest, including [=CD-ROMs=] which were well recieved, even if the music still suffered a little for their scope. ''Bad Day on the Midway'' and its soundtrack album ''Have A Bad Day'' are generally agreed to mark the point where the era ended.

to:

* AudienceAlienatingEra: From 1982, their output became defined mostly by overambitious projects that didn't always see completion, and a case of gear acquisition syndrome that dated albums almost immediately. Their first tour in particular was a tremendous loss, resulting in what even the Cryptic Corporation admitted were cash grabs. Things started to change in the late '80s, with the ''far'' more successful ''13th Anniversary'' and ''Cube-E'' tours and the unanimously beloved ''God In Three Persons''. And in the '90s, they began working in multimedia in earnest, including [=CD-ROMs=] which were well recieved, even if the music still suffered a little for their scope. ''Bad Day on the Midway'' scope of these projects. 1994 is generally agreed to be the point where it ended, with ''VideoGame/Bad DayOnTheMidway'' and its soundtrack album ''Have A Bad Day'' are generally agreed to mark the point where the era ended.Day''.
Is there an issue? Send a MessageReason:
None


* AudienceAlienatingEra: From 1982, their output became defined mostly by overambitious projects that didn't always see completion, and a case of gear acquisition syndrome that dated albums almost immediately. Their first tour in particular was a tremendous loss, resulting in what even the Cryptic Corporation admitted were cash grabs. Things started to change in the late '80s, with the ''far'' more successful ''13th Anniversary'' and ''Cube-E'' tours and the unanimously beloved ''God In Three Persons''. And in the '90s, they began working in multimedia in earnest, including CD-ROms which were well recieved, even if the music still suffered a little for their scope. ''Bad Day on the Midway'' and its soundtrack album ''Have A Bad Day'' are generally agreed to mark the point where the era ended.

to:

* AudienceAlienatingEra: From 1982, their output became defined mostly by overambitious projects that didn't always see completion, and a case of gear acquisition syndrome that dated albums almost immediately. Their first tour in particular was a tremendous loss, resulting in what even the Cryptic Corporation admitted were cash grabs. Things started to change in the late '80s, with the ''far'' more successful ''13th Anniversary'' and ''Cube-E'' tours and the unanimously beloved ''God In Three Persons''. And in the '90s, they began working in multimedia in earnest, including CD-ROms [=CD-ROMs=] which were well recieved, even if the music still suffered a little for their scope. ''Bad Day on the Midway'' and its soundtrack album ''Have A Bad Day'' are generally agreed to mark the point where the era ended.
Is there an issue? Send a MessageReason:
None


* AudienceAlienatingEra: From 1982, their output became defined mostly by overambitious projects that didn't always see completion, and a case of gear acquisition syndrome that dated albums almost immediately. Their first tour in particular was a tremendous loss, resulting in what even the Cryptic Corporation admitted were cash grabs. Things started to change in the late '80s, with the ''far'' more successful ''13th Anniversary'' and ''Cube-E'' tours, followed by the unanimously beloved ''God In Three Persons.'' By the mid-'90s, they were back out of it in earnest with their CD-Rom projects, including the impressive multimedia project ''Freak Show'' and a full-fledged game titled ''VideoGame/BadDayOnTheMidway.''

to:

* AudienceAlienatingEra: From 1982, their output became defined mostly by overambitious projects that didn't always see completion, and a case of gear acquisition syndrome that dated albums almost immediately. Their first tour in particular was a tremendous loss, resulting in what even the Cryptic Corporation admitted were cash grabs. Things started to change in the late '80s, with the ''far'' more successful ''13th Anniversary'' and ''Cube-E'' tours, followed by tours and the unanimously beloved ''God In Three Persons.'' By Persons''. And in the mid-'90s, '90s, they were back out of it began working in earnest with their CD-Rom projects, including the impressive multimedia project ''Freak Show'' in earnest, including CD-ROms which were well recieved, even if the music still suffered a little for their scope. ''Bad Day on the Midway'' and a full-fledged game titled ''VideoGame/BadDayOnTheMidway.''its soundtrack album ''Have A Bad Day'' are generally agreed to mark the point where the era ended.
Is there an issue? Send a MessageReason:
None


* AudienceAlienatingEra: From 1982 to 1994 or so, their output became defined mostly by overambitious projects that didn't always see completion, and a case of gear acquisition syndrome that dated albums almost immediately. Their first tour in particular was a tremendous loss that saw the band resorting to what even the Cryptic Corporation admitted were cash grabs, and they didn't tour again for a while afterwards. Few albums from around this time are seen as anything more than [[SoOkayItsAverage pretty alright by the band's standards]]. Though in all fairness, this period also resulted in the ''much'' more successful ''13th Anniversary'' and ''Cube-E'' tours, the unanimously beloved ''God In Three Persons'', and their early forays into CD-ROM, as well as the ''Freak Show'' project, which (the album aside) spawned an all-star comic anthology, an impressive stage show with a full orchestra, and the namesake CD-ROM.

to:

* AudienceAlienatingEra: From 1982 to 1994 or so, 1982, their output became defined mostly by overambitious projects that didn't always see completion, and a case of gear acquisition syndrome that dated albums almost immediately. Their first tour in particular was a tremendous loss that saw the band resorting to loss, resulting in what even the Cryptic Corporation admitted were cash grabs, and they didn't tour again for a while afterwards. Few albums from around this time are seen as anything more than [[SoOkayItsAverage pretty alright by the band's standards]]. Though in all fairness, this period also resulted grabs. Things started to change in the ''much'' late '80s, with the ''far'' more successful ''13th Anniversary'' and ''Cube-E'' tours, followed by the unanimously beloved ''God In Three Persons'', and Persons.'' By the mid-'90s, they were back out of it in earnest with their early forays into CD-ROM, as well as CD-Rom projects, including the impressive multimedia project ''Freak Show'' project, which (the album aside) spawned an all-star comic anthology, an impressive stage show with a full orchestra, and the namesake CD-ROM.a full-fledged game titled ''VideoGame/BadDayOnTheMidway.''
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AudienceAlienatingEra: From 1982 to 1994 or so, their output became defined mostly by overambitious projects that didn't always see completion, and a case of gear acquisition syndrome that dated albums almost immediately. Their first tour in particular was a tremendous loss that saw the band resorting to what even the Cryptic Corporation admitted were cash grabs, and they didn't tour again for a while afterwards. Few albums from around this time are seen as anything more than [[SoOkayItsAverage pretty alright by the band's standards]]. Though in all fairness, this period also resulted in the ''much'' more successful ''13th Anniversary'' and ''Cube-E'' tours, the unanimously beloved ''God In Three Persons'', and their early forays into CD-ROM, as well as the ''Freak Show'' project, which (the album aside) spawned an all-star comic anthology, an impressive stage show with a full orchestra, and the namesake CD-ROM.
Is there an issue? Send a MessageReason:
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Added DiffLines:

* NotSoCheapImitation: ''Baby Sex'', of [[Music/FrankZappa The Mothers of Invention]]. The influence is obvious even from the Zappa cover, but the band also showed an appreciable degree of Zappa's musical understanding (and maturity), and in Snakefinger, they had a guitarist who came closer-than-average to Zappa's technical skill.
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** ''Music/DuckStabBusterAndGlen'' and ''Music/TheCommercialAlbum'' are proof that they are more than capable of crafting infectiously catchy and brilliant avant-pop.

to:

** ''Music/DuckStabBusterAndGlen'' and ''Music/TheCommercialAlbum'' are proof that they are they're more than capable of crafting infectiously catchy and brilliant avant-pop.



* NightmareFuel: They are very well known for being incredibly creepy. Later albums (1990s and onwards) are especially horrifying; they now have [[NightmareFuel/TheResidents their own page]].

to:

* NightmareFuel: They are very well known well-known for being incredibly creepy. Later albums (1990s and onwards) are especially horrifying; they now have [[NightmareFuel/TheResidents their own page]].
Is there an issue? Send a MessageReason:
None


* NightmareFuel: They are very well known for being incredibly creepy. Later albums (1990s and onwards) are especially horrifying; they now [[NightmareFuel/TheResidents their own page]].

to:

* NightmareFuel: They are very well known for being incredibly creepy. Later albums (1990s and onwards) are especially horrifying; they now have [[NightmareFuel/TheResidents their own page]].
Is there an issue? Send a MessageReason:
None


** ''Music/DuckStabBusterAndGlen'' and ''Music/TheCommercialAlbum'' are both proof that they are more than capable of crafting infectiously catchy and brilliant avant-pop.

to:

** ''Music/DuckStabBusterAndGlen'' and ''Music/TheCommercialAlbum'' are both proof that they are more than capable of crafting infectiously catchy and brilliant avant-pop.

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