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Changed line(s) 1 (click to see context) from:
* ScrappyMechanic: Despite adding more controls, the "Enter door" and "Open inventory" buttons are still one and the same, so if you enter a dark room and want to use the lantern, you need to move away from the door first if you didn't have the lantern selected beforehand. This can be frustrating, especially considering how much the remasters tried to fix the original games' problems. Luckily, this was fixed so that pressing up went through doors in a 1.1 update not made by Dopply, but endorsed by him, and this change was carried over to the 1.2 update. However, this fix only applies to Remastered Mode, and turning the mode off reverts to the old controls.
to:
* ScrappyMechanic: Despite adding more controls, the "Enter door" and "Open inventory" buttons are still one and the same, so if you enter a dark room and want to use the lantern, you need to move away from the door first if you didn't have the lantern selected beforehand. This can be frustrating, especially considering how much the remasters tried to fix the original games' problems. Luckily, this was fixed so that pressing up went through doors in a 1.1 update not made by Dopply, but endorsed by him, and this change was carried over to the 1.2 update. However, this fix only applies to Remastered Mode, and turning the mode off reverts to the old controls.controls.
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Is there an issue? Send a MessageReason:
None
Changed line(s) 1 (click to see context) from:
* ScrappyMechanic: Despite adding more controls, the "Enter door" and "Open inventory" buttons are still one and the same, so if you enter a dark room and want to use the lantern, you need to move away from the door first if you didn't have the lantern selected beforehand. This can be frustrating, especially considering how much the remasters tried to fix the original games' problems.
to:
* ScrappyMechanic: Despite adding more controls, the "Enter door" and "Open inventory" buttons are still one and the same, so if you enter a dark room and want to use the lantern, you need to move away from the door first if you didn't have the lantern selected beforehand. This can be frustrating, especially considering how much the remasters tried to fix the original games' problems. Luckily, this was fixed so that pressing up went through doors in a 1.1 update not made by Dopply, but endorsed by him, and this change was carried over to the 1.2 update. However, this fix only applies to Remastered Mode, and turning the mode off reverts to the old controls.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* ScrappyMechanic: Despite adding more controls, the "Enter door" and "Open inventory" buttons are still one and the same, so if you enter a dark room and want to use the lantern, you need to move away from the door first if you didn't have the lantern selected beforehand. This can be frustrating, especially considering how much the remasters tried to fix the original games' problems.