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** The Vaults of Gemin. Like the Mines of Khuras, it's two massive floors that are filled with dead ends and no intuitive way to figure out on your own which way you need to go, especially on the first floor which is mostly a complex of interlocked identical rooms. However, while the Mines of Khuras were pretty generous when it comes to treasure, the Vaults of Gemin are much more skimpy, and anyway at the point you arrive at the dungeon treasure is likely much less of a priority. Plus both floors are full of Stone Golems and Humunculi, who just love to attack in pairs or groups, with one keeping you busy while the other one safely shoots you to death from the very dark areas of the dungeon with shock spells. And if all that isn't enough, you may end up destroying your computer once you find that on the second floor, which is a large underground lake covered with plenty of buildings empty except for enemies and tiny islands on which Stone Golems are perched and ready to shoot you down, your objective is just a little ways south of the entrance.

to:

** The Vaults of Gemin. Like the Mines of Khuras, it's two massive floors that are filled with dead ends and no intuitive way to figure out on your own which way you need to go, especially on the first floor which is mostly a complex of interlocked identical rooms. However, while the Mines of Khuras were pretty generous when it comes to treasure, the Vaults of Gemin are much more skimpy, and anyway at the point you arrive at the dungeon treasure is likely much less of a priority. Plus both floors are full of Stone Golems and Humunculi, who just love to attack in pairs or groups, with one keeping you busy while the other one safely shoots you to death from the very dark areas of the dungeon with shock spells. And if all that isn't enough, you may end up destroying your computer once you find that on the second floor, which is a large underground lake covered with plenty of buildings empty except for enemies and tiny islands on which Stone Golems are perched and ready to shoot you down, your objective is just [[spoiler:just a little ways south of the entrance.]]
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** The Fortress of Ice, the fourth dungeon in the main quest (counting the Imperial Dungeons). It's swarming with Snow Wolves who fire devastating ice spells at you from the darkness, strong knights who will attack in pairs or even trios, Ice Golems who are actually impossible to damage unless your weapon is strong enough and they too will attack two at a time occasionally, and, oh yes, there's virtually no spots where you can safely camp to recover your health. It's a sharp learning curve, especially for players who have stuck closely to the main quest and haven't yet really tried picking up any artifacts or at least finding or buying enchanted equipment and raising their levels through side quests, and is actually considerably ''more'' difficult than the next dungeon where the PlotCoupon actually lies, the Labyrinthian. It w

to:

** The Fortress of Ice, the fourth dungeon in the main quest (counting the Imperial Dungeons). It's swarming with Snow Wolves who fire devastating ice spells at you from the darkness, strong knights who will attack in pairs or even trios, Ice Golems who are actually impossible to damage unless your weapon is strong enough and they too will attack two at a time occasionally, and, oh yes, there's virtually no spots where you can safely camp to recover your health. It's a sharp learning curve, especially for players who have stuck closely to the main quest and haven't yet really tried picking up any artifacts or at least finding or buying enchanted equipment and raising their levels through side quests, and is actually considerably ''more'' difficult than the next dungeon where the PlotCoupon actually lies, the Labyrinthian. It w
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** The Mines of Khuras. Naturally it's crawling with Hellhounds who will swarm you while shooting fireballs plus lava pits that you ''have'' to swim through and will cause considerable damage without Resist Fire, with a heaping side of Zombies who cause the Disease status effect and Humunculi who use shock spells. Worst of all, it's the first truly massive dungeon you come across. While with most previous dungeons you could reason out where you needed to go (i.e., the stairway to the second floor was often in the southern end of the dungeon), without a map you will spend lots of time fighting your way through sections that loop back or lead to dead ends without getting close to your actual goal.

to:

** The Mines of Khuras. Naturally it's crawling with Hellhounds who will swarm you while shooting fireballs plus lava pits that you ''have'' to swim through and will cause considerable damage without Resist Fire, with a heaping side of Zombies who cause the Disease status effect and Humunculi who use shock spells. Worst of all, it's the first truly massive dungeon you come across. While with most previous dungeons you could reason out where you needed to go (i.e., the stairway to the second floor was often in the southern end of the dungeon), unless you're really lucky without a map you will spend lots of time fighting your way through sections that loop back or lead to dead ends without getting close to your actual goal.

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Removed: 4

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\n----** The Vaults of Gemin. Like the Mines of Khuras, it's two massive floors that are filled with dead ends and no intuitive way to figure out on your own which way you need to go, especially on the first floor which is mostly a complex of interlocked identical rooms. However, while the Mines of Khuras were pretty generous when it comes to treasure, the Vaults of Gemin are much more skimpy, and anyway at the point you arrive at the dungeon treasure is likely much less of a priority. Plus both floors are full of Stone Golems and Humunculi, who just love to attack in pairs or groups, with one keeping you busy while the other one safely shoots you to death from the very dark areas of the dungeon with shock spells. And if all that isn't enough, you may end up destroying your computer once you find that on the second floor, which is a large underground lake covered with plenty of buildings empty except for enemies and tiny islands on which Stone Golems are perched and ready to shoot you down, your objective is just a little ways south of the entrance.

Added: 704

Changed: 1670

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* ThatOneLevel: The Fortress of Ice, the fourth dungeon in the main quest (counting the Imperial Dungeons). It's swarming with Snow Wolves who fire devastating ice spells at you from the darkness, strong knights who will attack in pairs or even trios, Ice Golems who are actually impossible to damage unless your weapon is strong enough and they too will attack two at a time occasionally, and, oh yes, there's virtually no spots where you can safely camp to recover your health. It's a sharp learning curve, especially for players who have stuck closely to the main quest and haven't yet really tried picking up any artifacts or at least finding or buying enchanted equipment and raising their levels through side quests, and is actually considerably ''more'' difficult than the next dungeon where the PlotCoupon actually lies, the Labyrinthian.

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* ThatOneLevel: ThatOneLevel:
**
The Fortress of Ice, the fourth dungeon in the main quest (counting the Imperial Dungeons). It's swarming with Snow Wolves who fire devastating ice spells at you from the darkness, strong knights who will attack in pairs or even trios, Ice Golems who are actually impossible to damage unless your weapon is strong enough and they too will attack two at a time occasionally, and, oh yes, there's virtually no spots where you can safely camp to recover your health. It's a sharp learning curve, especially for players who have stuck closely to the main quest and haven't yet really tried picking up any artifacts or at least finding or buying enchanted equipment and raising their levels through side quests, and is actually considerably ''more'' difficult than the next dungeon where the PlotCoupon actually lies, the Labyrinthian. \n It w
** The Mines of Khuras. Naturally it's crawling with Hellhounds who will swarm you while shooting fireballs plus lava pits that you ''have'' to swim through and will cause considerable damage without Resist Fire, with a heaping side of Zombies who cause the Disease status effect and Humunculi who use shock spells. Worst of all, it's the first truly massive dungeon you come across. While with most previous dungeons you could reason out where you needed to go (i.e., the stairway to the second floor was often in the southern end of the dungeon), without a map you will spend lots of time fighting your way through sections that loop back or lead to dead ends without getting close to your actual goal.
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* DemonicSpiders: Stone Golems don't ''seem'' that bad when you first encounter them. Sure, they fire shock spells that deal a lot of damage, but they're still easier to take out in one-on-one combat than their cousins, the Iron Golems. Then you find in the last several dungeons they love to stand on top of tiny ledges and islands and pelt you with shock spells from a distance while you try in vain to get to them. If you didn't see the value of potions, spells, and items that give you the Levitation ability, you will now.

to:

* DemonicSpiders: Stone Golems don't ''seem'' that bad when you first encounter them. Sure, they fire shock spells that deal a lot of damage, but they're still easier to take out in one-on-one hand-to-hand combat than their cousins, the Iron Golems. Then you find in the last several dungeons they love to stand on top of tiny ledges and islands and pelt you with shock spells from a distance while you try in vain to get to them. If you didn't see the value of potions, spells, and items that give you the Levitation ability, you will now.
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None


* DemonicSpiders: Stone Golems don't ''seem'' that bad when you first encounter them. Sure, they fire shock spells that deal a lot of damage, but they're still not as tough as their cousins, the Iron Golems. Then you find in the last several dungeons they love to stand on top of tiny ledges and islands and pelt you with shock spells from a distance while you try in vain to get to them. If you didn't see the value of potions, spells, and items that give you the Levitation ability, you will now.

to:

* DemonicSpiders: Stone Golems don't ''seem'' that bad when you first encounter them. Sure, they fire shock spells that deal a lot of damage, but they're still not as tough as easier to take out in one-on-one combat than their cousins, the Iron Golems. Then you find in the last several dungeons they love to stand on top of tiny ledges and islands and pelt you with shock spells from a distance while you try in vain to get to them. If you didn't see the value of potions, spells, and items that give you the Levitation ability, you will now.
Is there an issue? Send a MessageReason:
None


* DemonicSpiders: Stone Golems don't ''seem'' that bad when you first encounter them, since they're not as tough as their cousins, the Iron Golems, but then you find in the last several dungeons they love to stand on top of tiny ledges and islands and pelt you with shock spells from a distance. If you didn't see the value of potions, spells, and items that give you the Levitation ability, you will now.

to:

* DemonicSpiders: Stone Golems don't ''seem'' that bad when you first encounter them, since them. Sure, they fire shock spells that deal a lot of damage, but they're still not as tough as their cousins, the Iron Golems, but then Golems. Then you find in the last several dungeons they love to stand on top of tiny ledges and islands and pelt you with shock spells from a distance.distance while you try in vain to get to them. If you didn't see the value of potions, spells, and items that give you the Levitation ability, you will now.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DemonicSpiders: Stone Golems don't ''seem'' that bad when you first encounter them, since they're not as tough as their cousins, the Iron Golems, but then you find in the last several dungeons they love to stand on top of tiny ledges and islands and pelt you with shock spells from a distance. If you didn't see the value of potions, spells, and items that give you the Levitation ability, you will now.
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None


* GoodBadBugs: It's possible to beat the game by collecting scrolls in a single dungeon roughly 18 times, due to the plot-important item in it respawning. Also enemies get stuck in walls constantly, you can stack Amulets with the Necromancer's Amulet to create a huge defense bonus, exploit the repair option at equipment stores to get artifacts repaired for 13 gold in one day (the default option is 10,000 gold for 10 days), cause the amount of items in treasure piles to go up simply by climbing and going down dungeon stairs, and duplicate weapons and armor. A simple one that really helps players, though, is that, while you were meant to only get one artifact (at least until you use that artifact's special abilities enough times it disappears from your inventory), you can use the artifact's magic abilities at least once, leave it to get it repaired, and {{NPCs}} will start nudging you toward side quests to acquire more artifacts again.

to:

* GoodBadBugs: It's possible to beat the game by collecting scrolls in a single dungeon roughly 18 times, due to the plot-important item in it respawning. Also enemies get stuck in walls constantly, you can stack Amulets with the Necromancer's Amulet to create a huge defense bonus, exploit the repair option at equipment stores to get artifacts repaired replenish the number of artifacts' special ability uses for 13 gold in one day (the default option is 10,000 gold for 10 days), cause the amount of items in treasure piles to go up simply by climbing and going down dungeon stairs, and duplicate weapons and armor. A simple one that really helps players, though, is that, while you were meant to only get one artifact (at least until you use that artifact's special abilities enough times it disappears from your inventory), you can use the artifact's magic abilities at least once, leave it to get it repaired, and {{NPCs}} will start nudging you toward side quests to acquire more artifacts again.
Is there an issue? Send a MessageReason:
None
Is there an issue? Send a MessageReason:
None


* GoodBadBugs: It's possible to beat the game by collecting scrolls in a single dungeon roughly 18 times, due to the plot-important item in it respawning. Also you can stack Amulets with the Necromancer's Amulet to create a huge defense bonus, exploit the repair option at equipment stores to get artifacts repaired for 13 gold in one day (usually it's 10,000 gold for 10 days), cause the amount of items in treasure piles to go up simply by climbing and going down dungeon stairs, and duplicate weapons and armor. The one that really helps players, though, is that, while you were meant to only get one artifact (at least until you use that artifact's special abilities enough times it disappears from your inventory), you can use the artifact's magic abilities at least once, leave it to get it repaired, and {{NPCs}} will start nudging you toward side quests to acquire more artifacts again.

to:

* GoodBadBugs: It's possible to beat the game by collecting scrolls in a single dungeon roughly 18 times, due to the plot-important item in it respawning. Also enemies get stuck in walls constantly, you can stack Amulets with the Necromancer's Amulet to create a huge defense bonus, exploit the repair option at equipment stores to get artifacts repaired for 13 gold in one day (usually it's (the default option is 10,000 gold for 10 days), cause the amount of items in treasure piles to go up simply by climbing and going down dungeon stairs, and duplicate weapons and armor. The A simple one that really helps players, though, is that, while you were meant to only get one artifact (at least until you use that artifact's special abilities enough times it disappears from your inventory), you can use the artifact's magic abilities at least once, leave it to get it repaired, and {{NPCs}} will start nudging you toward side quests to acquire more artifacts again.



** Given that ''Arena'' was a hugely ambitious game for its time and ate up a lot of memory, there's quite a few of these. Even today and even if you have DOS box on the recommended settings, the game ''will'' crash and the only workaround is to save often. Also using your bare hands as a weapon will often cause the game to crash, sometimes you will get stuck descending from a raised platform or swimming, and using the spell Passwall to get to a dungeon door from the opposite side will actually ''corrupt your save file.''

to:

** Given that ''Arena'' was a hugely ambitious game for its time and ate up a lot of memory, there's quite a few of these. Even today and even if you have DOS box on the recommended settings, the game ''will'' crash and the only workaround is to save often. Also using your bare hands as a weapon will often cause the game to crash, sometimes you will get stuck descending from a raised platform or swimming, platform, and using the spell Passwall to get to a dungeon door from the opposite side will actually ''corrupt your save file.''
Is there an issue? Send a MessageReason:
None


* GameBreaker: The Troll's Blood spell, which non-mages can also use through artifacts like the Lord's Mail or the Necromancer's Amulet. It regenerates health over time, which admittedly doesn't do too much good in a tough fight, but it makes dungeon crawling so much easier because you no longer have to worry about safely camping or stocking up on potions to restore your health. This is especially because it not only slowly brings your health back up, but the way the spell works you only need to camp for one or two hours to bring yourself back to full health rather than the often risky nine or so hours you'd usually need. Also its effect doesn't go away until you leave the dungeon you cast it in, ''even if'' you die in that dungeon.

to:

* GameBreaker: The Troll's Blood spell, which non-mages can also use through artifacts like the Lord's Mail or the Necromancer's Amulet. It regenerates health over time, which admittedly doesn't do too much good in a tough fight, but it makes dungeon crawling so much easier because you no longer have to worry about safely camping or stocking up on potions to restore your health. This is especially because it not only slowly brings your health back up, but the way the spell works you only need to camp for one or two hours to bring yourself back to full health rather than the often risky nine or so hours you'd usually need. Also its effect doesn't go away until a fairly lengthy amount of time passes or you leave the dungeon you cast it in, ''even if'' you die in that dungeon.
Is there an issue? Send a MessageReason:
None


* GoodBadBugs: It's possible to beat the game by collecting scrolls in a single dungeon roughly 18 times, due to the plot-important item in it respawning. Also you can stack Amulets with the Necromancer's Amulet to create a huge defense bonus, exploit the repair option at equipment stores to get artifacts repaired for 13 gold in one day (usually it's 10,000 gold for 10 days), cause the amount of items in treasure piles to go up simply by climbing and going down dungeon stairs, and duplicate weapons and armor. The best one, though, is that, while you were meant to only get one artifact at a time, you can use the artifact's magic abilities at least once, leave it to get it repaired, and {{NPCs}} will start nudging you toward side quests to acquire more artifacts again.

to:

* GoodBadBugs: It's possible to beat the game by collecting scrolls in a single dungeon roughly 18 times, due to the plot-important item in it respawning. Also you can stack Amulets with the Necromancer's Amulet to create a huge defense bonus, exploit the repair option at equipment stores to get artifacts repaired for 13 gold in one day (usually it's 10,000 gold for 10 days), cause the amount of items in treasure piles to go up simply by climbing and going down dungeon stairs, and duplicate weapons and armor. The best one, one that really helps players, though, is that, while you were meant to only get one artifact at a time, (at least until you use that artifact's special abilities enough times it disappears from your inventory), you can use the artifact's magic abilities at least once, leave it to get it repaired, and {{NPCs}} will start nudging you toward side quests to acquire more artifacts again.
Is there an issue? Send a MessageReason:
None


* GoodBadBugs: It's possible to beat the game by collecting scrolls in a single dungeon roughly 18 times, due to the plot-important item in it respawning. Also you can stack Amulets with the Necromancer's Amulet to create a huge defense bonus, exploit the repair option at equipment stores to get artifacts repaired for 13 gold in one day (usually it's 10,000 gold for 10 days), cause the amount of items in treasure piles to go up simply by climbing and going down dungeon stairs, and duplicate weapons and armor.

to:

* GoodBadBugs: It's possible to beat the game by collecting scrolls in a single dungeon roughly 18 times, due to the plot-important item in it respawning. Also you can stack Amulets with the Necromancer's Amulet to create a huge defense bonus, exploit the repair option at equipment stores to get artifacts repaired for 13 gold in one day (usually it's 10,000 gold for 10 days), cause the amount of items in treasure piles to go up simply by climbing and going down dungeon stairs, and duplicate weapons and armor. The best one, though, is that, while you were meant to only get one artifact at a time, you can use the artifact's magic abilities at least once, leave it to get it repaired, and {{NPCs}} will start nudging you toward side quests to acquire more artifacts again.

Added: 515

Removed: 515

Is there an issue? Send a MessageReason:
None


* GoodBadBugs: It's possible to beat the game by collecting scrolls in a single dungeon roughly 18 times, due to the plot-important item in it respawning. Also you can stack Amulets with the Necromancer's Amulet to create a huge defense bonus, exploit the repair option at equipment stores to get artifacts repaired for 13 gold in one day (usually it's 10,000 gold for 10 days), cause the amount of items in treasure piles to go up simply by climbing and going down dungeon stairs, and duplicate weapons and armor.


Added DiffLines:

* GoodBadBugs: It's possible to beat the game by collecting scrolls in a single dungeon roughly 18 times, due to the plot-important item in it respawning. Also you can stack Amulets with the Necromancer's Amulet to create a huge defense bonus, exploit the repair option at equipment stores to get artifacts repaired for 13 gold in one day (usually it's 10,000 gold for 10 days), cause the amount of items in treasure piles to go up simply by climbing and going down dungeon stairs, and duplicate weapons and armor.

Changed: 361

Removed: 455

Is there an issue? Send a MessageReason:
None


* GoodBadBugs: It's possible to beat the game by collecting scrolls in a single dungeon roughly 18 times, due to the plot-important item in it respawning.

to:

* GoodBadBugs: It's possible to beat the game by collecting scrolls in a single dungeon roughly 18 times, due to the plot-important item in it respawning. Also you can stack Amulets with the Necromancer's Amulet to create a huge defense bonus, exploit the repair option at equipment stores to get artifacts repaired for 13 gold in one day (usually it's 10,000 gold for 10 days), cause the amount of items in treasure piles to go up simply by climbing and going down dungeon stairs, and duplicate weapons and armor.



* GoodBadBug: Luckily there is the benevolent flip side to the game's notorious bugginess. It's possible to stack Amulets with the Necromancer's Amulet to create a huge defense bonus, exploit the repair option at equipment stores to get artifacts repaired for 13 gold in one day (usually it's 10,000 gold for 10 days), cause the amount of items in treasure piles to go up simply by climbing and going down dungeon stairs, and duplicate weapons and armor.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GoodBadBug: Luckily there is the benevolent flip side to the game's notorious bugginess. It's possible to stack Amulets with the Necromancer's Amulet to create a huge defense bonus, exploit the repair option at equipment stores to get artifacts repaired for 13 gold in one day (usually it's 10,000 gold for 10 days), cause the amount of items in treasure piles to go up simply by climbing and going down dungeon stairs, and duplicate weapons and armor.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Given that ''Arena'' was a hugely ambitious game for its time and ate up a lot of memory, there's quite a few of these. Even today and even if you have DOS box on the recommended settings, the game ''will'' crash and the only workaround is to save often. Also using your bare hands as a weapon will often cause the game to crash, sometimes you will get stuck descending from a raised platform or swimming, and using the spell Passwall to get to a dungeon door from the opposite side will actually ''corrupt your save file.''
Is there an issue? Send a MessageReason:
None


* ThatOneLevel: The Fortress of Ice, the fourth dungeon in the main quest (counting the Imperial Dungeons). It's swarming with Snow Wolves who fire devastating ice spells at you from the darkness, strong knights who will attack in pairs or even trios, Ice Golems who are actually impossible to damage unless your weapon is strong enough and they too will attack two at a time occasionally, and, oh yes, there's virtually no spots where you can safely camp to recover your health. It's a sharp learning curve, especially for players who have stuck closely to the main quest and haven't yet really tried picking up any artifacts or at least finding or buying enchanted equipment and raising their levels through side quests, and is actually considerably ''less'' difficult than the next dungeon where the PlotCoupon actually lies, the Labyrinthian.

to:

* ThatOneLevel: The Fortress of Ice, the fourth dungeon in the main quest (counting the Imperial Dungeons). It's swarming with Snow Wolves who fire devastating ice spells at you from the darkness, strong knights who will attack in pairs or even trios, Ice Golems who are actually impossible to damage unless your weapon is strong enough and they too will attack two at a time occasionally, and, oh yes, there's virtually no spots where you can safely camp to recover your health. It's a sharp learning curve, especially for players who have stuck closely to the main quest and haven't yet really tried picking up any artifacts or at least finding or buying enchanted equipment and raising their levels through side quests, and is actually considerably ''less'' ''more'' difficult than the next dungeon where the PlotCoupon actually lies, the Labyrinthian.
Is there an issue? Send a MessageReason:
None



to:

* ThatOneLevel: The Fortress of Ice, the fourth dungeon in the main quest (counting the Imperial Dungeons). It's swarming with Snow Wolves who fire devastating ice spells at you from the darkness, strong knights who will attack in pairs or even trios, Ice Golems who are actually impossible to damage unless your weapon is strong enough and they too will attack two at a time occasionally, and, oh yes, there's virtually no spots where you can safely camp to recover your health. It's a sharp learning curve, especially for players who have stuck closely to the main quest and haven't yet really tried picking up any artifacts or at least finding or buying enchanted equipment and raising their levels through side quests, and is actually considerably ''less'' difficult than the next dungeon where the PlotCoupon actually lies, the Labyrinthian.
Is there an issue? Send a MessageReason:
None


* GameBreaker: The Troll's Blood spell, which non-mages can also use through artifacts like the Lord's Mail or the Necromancer's Amulet. It regenerates health over time, which admittedly doesn't do too much good in a tough fight, but it makes dungeon crawling so much easier because you no longer have to worry about safely camping or stocking up on potions to restore your health. This is especially because it not only slowly brings your health back up, but the way the spell you only need to camp for one or two hours to bring yourself back to full health. Also its effect doesn't go away until you leave the dungeon you cast it in, ''even if'' you die in that dungeon.

to:

* GameBreaker: The Troll's Blood spell, which non-mages can also use through artifacts like the Lord's Mail or the Necromancer's Amulet. It regenerates health over time, which admittedly doesn't do too much good in a tough fight, but it makes dungeon crawling so much easier because you no longer have to worry about safely camping or stocking up on potions to restore your health. This is especially because it not only slowly brings your health back up, but the way the spell works you only need to camp for one or two hours to bring yourself back to full health.health rather than the often risky nine or so hours you'd usually need. Also its effect doesn't go away until you leave the dungeon you cast it in, ''even if'' you die in that dungeon.
Is there an issue? Send a MessageReason:
None


* GameBreaker: The Troll's Blood spell, which non-mages can also use through artifacts like the Lord's Mail or the Necromancer's Amulet. It regenerates health over time, which admittedly doesn't do too much good in a tough fight, but it makes dungeon crawling so much easier because you no longer have to worry about safely camping or stocking up on potions to restore your health. This is especially because it not only slowly brings your health back up, but the way the spell you only need to camp for one or two hours to bring yourself back to full health. Also its effect doesn't go away until you leave the dungeon you cast it in, ''even'' if you die in that dungeon.

to:

* GameBreaker: The Troll's Blood spell, which non-mages can also use through artifacts like the Lord's Mail or the Necromancer's Amulet. It regenerates health over time, which admittedly doesn't do too much good in a tough fight, but it makes dungeon crawling so much easier because you no longer have to worry about safely camping or stocking up on potions to restore your health. This is especially because it not only slowly brings your health back up, but the way the spell you only need to camp for one or two hours to bring yourself back to full health. Also its effect doesn't go away until you leave the dungeon you cast it in, ''even'' if ''even if'' you die in that dungeon.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GameBreaker: The Troll's Blood spell, which non-mages can also use through artifacts like the Lord's Mail or the Necromancer's Amulet. It regenerates health over time, which admittedly doesn't do too much good in a tough fight, but it makes dungeon crawling so much easier because you no longer have to worry about safely camping or stocking up on potions to restore your health. This is especially because it not only slowly brings your health back up, but the way the spell you only need to camp for one or two hours to bring yourself back to full health. Also its effect doesn't go away until you leave the dungeon you cast it in, ''even'' if you die in that dungeon.
** The drawback, at least for non-mages, is that if you use an artifact that has Troll's Blood too many times it disappears and you'll have to retrieve it from its dungeon again. Luckily you can restore the uses by getting the equipment repaired, albeit for a hefty price tag.
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unfortunate implications need citations


* UnfortunateImplications: Females get a much worse stat gain upon leveling up than males do.

to:

* UnfortunateImplications: Females get a much worse stat gain upon leveling up than males do.
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Added DiffLines:

* GoodBadBugs: It's possible to beat the game by collecting scrolls in a single dungeon roughly 18 times, due to the plot-important item in it respawning.


Added DiffLines:

* UnfortunateImplications: Females get a much worse stat gain upon leveling up than males do.
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Added DiffLines:

* [[GameBreakingBug Level Breaking Bug]]: In the Temple of Agamanus (the dungeon you need to clear to get the location of The Halls of Colossus) the room which holds the item you were sent there to get requires you to swim through some trenches (unless you can use Passwall). The room has a bad habit of spawning a ghost or wraith, which levitates over the entrance, blocking you from getting in. The only possible fix (assuming you have no way of using Passwall) is to save under the enemy and reload[[hottip:*: Word Of Advice: use a different save file for this or else you'll make this UnwinnableByMistake]], which only ''sometimes'' works. Otherwise you'll have to backtrack through all 3 levels of the dungeon and go find an item with Passwall.

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* GoddamnBats - Goblins.
** I found rats to be the bane of my play through personally.

to:

* GoddamnBats - Goblins.
** I found rats to be the bane of my play through personally.
Goblins and rats.

Added: 61

Changed: 1

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* GoddamnBats -- Goblins.

to:

* GoddamnBats -- Goblins.- Goblins.
** I found rats to be the bane of my play through personally.
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Added DiffLines:

* GoddamnBats -- Goblins.
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