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* FakeLongevity: MarathonBoss variety. The PvE content is notorious for a "realistic" game with enemies taking most of magazines or even multiple magazines to kill. From rifles at close range. Into vital areas and/or areas that cannot feasibly wear ceramic body armor. TheAngryJoeShow parodied this in the game's review intro, then complained about it.
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* SimpleButAwesome: Shooting the tanks on Cleaner Heavies. Each one has three such tanks that can be detonated [[note]]One on their back, and one on either side of their hips [[/note]], and it will cause massive amounts of damage to them. This really comes in handy when you're dealing with a group of them and your abilities are on cool-down. Typically, just destroying two of them will remove their armor, at which point you can just hose their head and move on.

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* SimpleButAwesome: SimpleYetAwesome: Shooting the tanks on Cleaner Heavies. Each one has three such tanks that can be detonated [[note]]One on their back, and one on either side of their hips [[/note]], and it will cause massive amounts of damage to them. This really comes in handy when you're dealing with a group of them and your abilities are on cool-down. Typically, just destroying two of them will remove their armor, at which point you can just hose their head and move on.
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* SimpleButPractical: Shooting the tanks on Cleaner Heavies. Each one has three such tanks that can be detonated [[note]]One on their back, and one on either side of their hips [[/note]], and it will cause massive amounts of damage to them. This really comes in handy when you're dealing with a group of them and your abilities are on cool-down. Typically, just destroying two of them will remove their armor, at which point you can just hose their head and move on.

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* SimpleButPractical: SimpleButAwesome: Shooting the tanks on Cleaner Heavies. Each one has three such tanks that can be detonated [[note]]One on their back, and one on either side of their hips [[/note]], and it will cause massive amounts of damage to them. This really comes in handy when you're dealing with a group of them and your abilities are on cool-down. Typically, just destroying two of them will remove their armor, at which point you can just hose their head and move on.
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* SimpleButPractical: Shooting the tanks on Cleaner Heavies. Each one has three such tanks that can be detonated [[note]]One on their back, and one on either side of their hips [[/note]], and it will cause massive amounts of damage to them. This really comes in handy when you're dealing with a group of them and your abilities are on cool-down. Typically, just destroying two of them will remove their armor, at which point you can just hose their head and move on.
** To give an idea how they are compared to other Heavies, the Rikers and LMB Elites use [[MoreDakka Light Machine Guns]], which have an ammo can on their back. Given how often you're forced into tight quarters with them, actually trying to get that can is nigh impossible without support. And even then, they tend to be a case of Acrofatic as they can spin around and acquire fast enough to put a Phalanx to shame.
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Not YMMV.


* HellIsThatNoise: The odd noise that sounds off whenever inside a contaminated area, triggered by ISAC scanning virus particles. It's vaguely reminiscent of someone chewing on wet Styrofoam, and it's all too easy to imagine it being the noise that the virus makes as it digs into your body's cells....
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Deleted without any sufficent justification.

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* AlternateCharacterInterpretation:
** As noted under UnfortunateImplications below, while The Division (and the player) are presented as heroic, they can also be seen as the Secret Police of every dystopian novel ever that, this time, happened to fight for a good cause as soldiers fighting to protect the people from complete ruin.


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* UnfortunateImplications: [[http://birthmoviesdeath.com/2016/03/18/the-division-game-review-welcome-to-trumps-america There have been]] [[https://killscreen.com/articles/the-perverse-ideology-of-the-division/ articles published]] (a [[https://www.youtube.com/watch?v=4jKsj345Jjw particularly memorable and thoughtful one]] by ''WebAnimation/ExtraCredits'') criticizing the game's storyline, presenting an alternate interpretation of its themes and underlying implications of The Division itself.
** Yahtzee of Zero Puncutation has aired similar views that while exaggerated to a degree, are still quite on-point:
--->'''[[WebAnimation/ZeroPunctuation Yahtzee Croshaw]]:''' So let me see if I've got this straight, the corpse of Creator/TomClancy. We're a member of the secret police under no official scrutiny or accountability, and our job is to go into an area of civil unrest and ''murder'' dissenting citizens without trial. And it's not set in [[UsefulNotes/SovietRussiaUkraineAndSoOn Stalinist Russia]]? "Now we can take these back to the people!" said my earpiece friend after a supply recovering mission. Sorry, which people were those again? Presumably not the people in whose corpses I now stand knee-deep? Oh right, you meant the ''"real"'' people; the ones that bowed and scraped when the government assassination squad showed up. See, the premise would have worked perfectly well if we'd just been some random citizen doing our bit to take back the city, Creator/CharlesBronson [[Film/DeathWish style]], baby! The only thing the secret police thing adds is to make us less relatable and give hard-ons to the paranoid authoritarian lot, who want to believe that the government will finally sort out those intimidating young people who stand around outside their house talking loudly.

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incorrect use of this trope, also just want to point out, due process is suspended during martial law, which explains the no trial thing


* AlternateCharacterInterpretation:
** As noted under UnfortunateImplications below, while The Division (and the player) are presented as heroic, they can also be seen as the Secret Police of every dystopian novel ever that, this time, happened to fight for a good cause as soldiers fighting to protect the people from complete ruin.



* UnfortunateImplications: [[http://birthmoviesdeath.com/2016/03/18/the-division-game-review-welcome-to-trumps-america There have been]] [[https://killscreen.com/articles/the-perverse-ideology-of-the-division/ articles published]] (a [[https://www.youtube.com/watch?v=4jKsj345Jjw particularly memorable and thoughtful one]] by ''WebAnimation/ExtraCredits'') criticizing the game's storyline, presenting an alternate interpretation of its themes and underlying implications of The Division itself.
** Yahtzee of Zero Puncutation has aired similar views that while exaggerated to a degree, are still quite on-point:
--->'''[[WebAnimation/ZeroPunctuation Yahtzee Croshaw]]:''' So let me see if I've got this straight, the corpse of Creator/TomClancy. We're a member of the secret police under no official scrutiny or accountability, and our job is to go into an area of civil unrest and ''murder'' dissenting citizens without trial. And it's not set in [[UsefulNotes/SovietRussiaUkraineAndSoOn Stalinist Russia]]? "Now we can take these back to the people!" said my earpiece friend after a supply recovering mission. Sorry, which people were those again? Presumably not the people in whose corpses I now stand knee-deep? Oh right, you meant the ''"real"'' people; the ones that bowed and scraped when the government assassination squad showed up. See, the premise would have worked perfectly well if we'd just been some random citizen doing our bit to take back the city, Creator/CharlesBronson [[Film/DeathWish style]], baby! The only thing the secret police thing adds is to make us less relatable and give hard-ons to the paranoid authoritarian lot, who want to believe that the government will finally sort out those intimidating young people who stand around outside their house talking loudly.
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** Opinion of the game's current state seems to have been stabilized after the release of the Survival DLC and several patches introducing comprehensive balance changes.
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** Rick Valassi's news broadcasts that play on a loop in all the safehouses. After you've heard the same one for the thousandth time, you'll start wishing he ''didn't'' win the genetic lottery, like the rest of 95% of humanity.
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*** Larae Barrett's insistence that the JTF are targeting her because she's ''another black body on the pile'' would be a little more cutting if she wasn't an unrepentant psychopath who was actively encouraging sadism and cruelty in her followers.

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Trimming this down. We don't need the story misrepresented further than it already has been.


* UnfortunateImplications: [[http://birthmoviesdeath.com/2016/03/18/the-division-game-review-welcome-to-trumps-america There have been]] [[https://killscreen.com/articles/the-perverse-ideology-of-the-division/ articles published]] (a [[https://www.youtube.com/watch?v=4jKsj345Jjw particularly memorable and thoughtful one]] by ''WebAnimation/ExtraCredits'') criticizing the game's storyline for being possible to reduce to "unlimited authority government agents posing as white-collar workers take up arms in the wake of a disaster and go out to fight against ex-prisoners, poor people, and blue-collar workers [[labelnote:Note]]Though the [[KillItWithFire Cleaners]], representation of blue-collar workers, have become KnightTemplar who basically burn everyone except them in the cause to cleanse the plague, even if they are doing more [[NiceJobBreakingItHero harm]] than good.[[/labelnote]] in order to protect valuable property and ensure the government remains in power" - which easily smacks of iron-fisted totalitarianism and class warfare. In fact your only real justification for being the good guys is MightMakesRight; especially in the early game you're mostly just slaughtering refugees... er... "looters" to steal their stuff. One of the enemy factions being PrivateMilitaryContractors, contracted by wealth companies until they went rogue to build their own military state that butts heads with yours, does little to help the matters.
** It's also been pointed out that the player character is literally a member of the SecretPolice acting as JudgeJuryAndExecutioner:

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* UnfortunateImplications: [[http://birthmoviesdeath.com/2016/03/18/the-division-game-review-welcome-to-trumps-america There have been]] [[https://killscreen.com/articles/the-perverse-ideology-of-the-division/ articles published]] (a [[https://www.youtube.com/watch?v=4jKsj345Jjw particularly memorable and thoughtful one]] by ''WebAnimation/ExtraCredits'') criticizing the game's storyline for being possible to reduce to "unlimited authority government agents posing as white-collar workers take up arms in the wake storyline, presenting an alternate interpretation of a disaster its themes and go out to fight against ex-prisoners, poor people, and blue-collar workers [[labelnote:Note]]Though the [[KillItWithFire Cleaners]], representation underlying implications of blue-collar workers, have become KnightTemplar who basically burn everyone except them in the cause to cleanse the plague, even if they are doing more [[NiceJobBreakingItHero harm]] than good.[[/labelnote]] in order to protect valuable property and ensure the government remains in power" - which easily smacks The Division itself.
** Yahtzee
of iron-fisted totalitarianism and class warfare. In fact your only real justification for being the good guys is MightMakesRight; especially in the early game you're mostly just slaughtering refugees... er... "looters" to steal their stuff. One of the enemy factions being PrivateMilitaryContractors, contracted by wealth companies until they went rogue to build their own military state Zero Puncutation has aired similar views that butts heads with yours, does little while exaggerated to help the matters.
** It's also been pointed out that the player character is literally
a member of the SecretPolice acting as JudgeJuryAndExecutioner:degree, are still quite on-point:



** And even in the case of the LMB, one can interpret them as a bunch of former U.S military soldiers who only became evil, in so far as the story is concerned, when they stopped guarding the wealth of white collar stock brokers, Wall Street firms and the property of the 1%. And while they engage in vicious, fascist enforcement of draconian rules, they are really only slightly moreso than The Division themselves.
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You do not commit war crimes in this game, no matter how many Polygon articles insist otherwise. Your opponents are armed combatants, not political dissidents being executed in cold blood.


* AudienceAlienatingPremise: The shared world shooter idea is workable, as is setting it in a contemporary urban environment after disaster, the breakdown of local social institutions, and the institution of marshal law by a national government. When when ''the players themselves'' are put in the role of the enforcers of said martial law and [[WhenAllYouHaveIsAHammer the only tool they have to enforce it]] is, "[[ObligatoryWarCrimeScene Shoot the citizens we order you to]]" which [[ButThouMust must be done to progress]], the whole host of secondary issues arising from this can tend to sap at the enjoyment of the game. See UnfortunateImplications below for more detailing of this.
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* AudienceAlienatingPremise: The shared world shooter idea is workable, as is setting it in a contemporary urban environment after disaster, the breakdown of local social institutions, and the institution of marshal law by a national government. When when ''the players themselves'' are put in the role of the enforcers of said martial law and [[WhenAllYouHaveIsAHammer the only tool they have to enforce it]] is, "[[ObligatoryWarCrimeScene Shoot the citizens we order you to]]" which [[ButThouMust must be done to progress]], the whole host of secondary issues arising from this can tend to sap at the enjoyment of the game. See UnfortunateImplications below for more detailing of this.
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SVD is the abbreviation of the official name of the Dragunov rifle, the page made it seem like it wasn't.


*** Marksman Rifles found the [="SVD"=] (really a Dragunov), which doesn't boast any immediately obvious advantages over the [=M1A=], but quickly moved into the spotlight after it was found to have almost no reticule bloom, allowing it to easily be continuously fired at it's maximum RPM. This also made it the go-to option for users of Sentry's Call.

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*** Marksman Rifles found the [="SVD"=] (really a (''Snayperskaya Vintovka Dragunova'', more commonly known as the Dragunov), which doesn't boast any immediately obvious advantages over the [=M1A=], but quickly moved into the spotlight after it was found to have almost no reticule bloom, allowing it to easily be continuously fired at it's maximum RPM. This also made it the go-to option for users of Sentry's Call.
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* HellIsThatNoise: The odd noise that sounds off whenever inside a contaminated area, triggered by ISAC scanning virus particles. It's vaguely reminiscent of someone chewing on wet Styrofoam, and it's all too easy to imagine it being the noise that the virus makes as it digs into your body's cells....
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Nixing this one. Jessica's wife isn't infected and can't be seen in the main HQ playing music alongside Faye's sister.


** Jessica's ex-wife may possibly be infected with the Dollar Flu. If so, and if Jessica knows, then her coldness and her playing fast and loose with medical ethics may be explained by a desperation for Jessica to find a cure in an effort to save her before she dies.
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** [[CriticalHitClass Submachine]] [[MoreDakka guns]] in late-game. Especially in Dark Zone. In fact, good luck finding anyone not using the Vector .45 ACP (or, more recently, the AUG A3 Para XS).

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** [[CriticalHitClass Submachine]] [[MoreDakka guns]] in late-game. Especially in Dark Zone. In fact, good luck finding anyone not using the Vector .45 ACP (or, more recently, the AUG A3 Para XS).



* ScrappyMechanic: The recent changes to crafting in the 1.1 patch which significantly increased the amount of materials needed to craft items was met with much ire, since it made crafting significantly more difficult. This is also compounded by the fact that crafted gear tends to be superior to whatever is dropped by [=PvE=] opponents. The implementation of the Division Tech crafting material is also not well liked, since its rarity and difficulty of obtaining makes it a further throttle to crafting high end gear.

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* ScrappyMechanic: The recent changes to crafting in the 1.1 patch which significantly increased the amount of materials needed to craft items was met with much ire, since it made crafting significantly more difficult. This is also compounded by the fact that crafted gear tends to be superior to whatever is dropped by [=PvE=] opponents. The implementation of the Division Tech crafting material is also not well liked, since its rarity and difficulty of obtaining makes it a further throttle to crafting high end gear.
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* UnfortunateImplications: [[http://birthmoviesdeath.com/2016/03/18/the-division-game-review-welcome-to-trumps-america There have been]] [[https://killscreen.com/articles/the-perverse-ideology-of-the-division/ articles published]] (a [[https://www.youtube.com/watch?v=4jKsj345Jjw particularly memorable and thoughtful one]] by WebVideo/ExtraCredits) criticizing the game's storyline for being possible to reduce to "unlimited authority government agents posing as white-collar workers take up arms in the wake of a disaster and go out to fight against ex-prisoners, poor people, and blue-collar workers [[labelnote:Note]]Though the [[KillItWithFire Cleaners]], representation of blue-collar workers, have become KnightTemplar who basically burn everyone except them in the cause to cleanse the plague, even if they are doing more [[NiceJobBreakingItHero harm]] than good.[[/labelnote]] in order to protect valuable property and ensure the government remains in power" - which easily smacks of iron-fisted totalitarianism and class warfare. In fact your only real justification for being the good guys is MightMakesRight; especially in the early game you're mostly just slaughtering refugees... er... "looters" to steal their stuff. One of the enemy factions being PrivateMilitaryContractors, contracted by wealth companies until they went rogue to build their own military state that butts heads with yours, does little to help the matters.

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* UnfortunateImplications: [[http://birthmoviesdeath.com/2016/03/18/the-division-game-review-welcome-to-trumps-america There have been]] [[https://killscreen.com/articles/the-perverse-ideology-of-the-division/ articles published]] (a [[https://www.youtube.com/watch?v=4jKsj345Jjw particularly memorable and thoughtful one]] by WebVideo/ExtraCredits) ''WebAnimation/ExtraCredits'') criticizing the game's storyline for being possible to reduce to "unlimited authority government agents posing as white-collar workers take up arms in the wake of a disaster and go out to fight against ex-prisoners, poor people, and blue-collar workers [[labelnote:Note]]Though the [[KillItWithFire Cleaners]], representation of blue-collar workers, have become KnightTemplar who basically burn everyone except them in the cause to cleanse the plague, even if they are doing more [[NiceJobBreakingItHero harm]] than good.[[/labelnote]] in order to protect valuable property and ensure the government remains in power" - which easily smacks of iron-fisted totalitarianism and class warfare. In fact your only real justification for being the good guys is MightMakesRight; especially in the early game you're mostly just slaughtering refugees... er... "looters" to steal their stuff. One of the enemy factions being PrivateMilitaryContractors, contracted by wealth companies until they went rogue to build their own military state that butts heads with yours, does little to help the matters.
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This is a wilfull misrepresentation of the mission. It isn't about normality or advertisments, it's about stabilizing the power in Times Square so the mechanical breakdown doesn't begin to spread and start a collapse of the entire power grid. Faye's comment about it looking like regular New York is a brief, passing line not a motivation.


** The "Times Square Power Relay" mission has you restore power to Times Square. Because apparently in the midst of a disaster, these highly trained operatives have nothing better to do than to turn on a bunch of ''advertisements'' back on. And they claim that making it "look like Times Square again" "means a lot" to the people of New York despite real New Yorkers [[https://www.quora.com/Why-do-New-Yorkers-dislike-Times-Square actively despising the place]].

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Added an entry for the recent announcements regarding future development of The Division


* WinBackTheCrowd: The game's beta did this for a lot of people once they had finally gotten their hands on it. The full release won back even more, considering it's the second biggest franchise launch in video game history. Then 1.2 (with easier-to-get gear, a new Incursion deemed to be far more fun than the first one, and more endgame PvE solo content in the form of Search & Destroy and High Value Target missions) won back even more.

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* WinBackTheCrowd: WinBackTheCrowd:
**
The game's beta did this for a lot of people once they had finally gotten their hands on it. The full release won back even more, considering it's the second biggest franchise launch in video game history. Then 1.2 (with easier-to-get gear, a new Incursion deemed to be far more fun than the first one, and more endgame PvE solo content in the form of Search & Destroy and High Value Target missions) won back even more.


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** [[https://www.vg247.com/2016/08/25/the-division-expansions-last-stand-and-survival-delayed-to-focus-on-game-balancing-and-other-improvements/ The announcement that the release of the Survival and Last Stand DLCs will be delayed so that Massive can focus on game balance and bug fixes]], in addition to [[https://www.vg247.com/2016/08/26/the-division-dev-inviting-players-to-the-studio-to-help-fix-the-game/ inviting players to visit the studio to provide feedback on the game and upcoming changes to it]] and [[https://www.vg247.com/2016/08/31/the-division-is-getting-a-public-test-server-on-pc-in-the-near-future/ the announcement of a public test server for the PC release]] appears to be an attempt to win back players by addressing their grievances with the game as it is.

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* AuthorsSavingThrow: In response to a dwindling playerbase and numerous complaints, Massive has announced that they will be delaying the Survival DLC in order to focus on bug fixes and Patch 1.4, which is supposed to completely revamp the core mechanics of the game.



** For the DMR weapon class, the [=M1A=], particularly its SOCOM and First Wave variants for the extra upgrade slots. Packing the best damage of the Semi-Auto sniper rifles, and good stats all around makes it popular for long distance, and for PVP.

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** For the DMR weapon class, the [=M1A=], particularly its SOCOM and First Wave variants for the extra upgrade slots. Packing the best damage of the Semi-Auto sniper rifles, and good stats all around makes it popular for long distance, and for PVP. The [=M1A=] is so powerful that it remains the most viable marksman rifle even after several rounds of nerfs.


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** Averted in 1.3 where certain changes have made shotguns, particularly the [=M870=], a massive GameBreaker in both [=PvP=] and [=PvE=].
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I really need to just put a sticky note reading "REMEMBER YOUR TEXT FORMATTING" on the side of the screen or something.


*** With Update 1.3, SMGs had their weapon class bonus changed from Critical Hit Chance to Critical Hit Damage. This, combined with other weapon classes gaining inherent bonuses, has moved SMGs out of the spotlight somewhat.

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*** With Update 1.3, SMGs [=SMGs=] had their weapon class bonus changed from Critical Hit Chance to Critical Hit Damage. This, combined with other weapon classes gaining inherent bonuses, has moved SMGs [=SMGs=] out of the spotlight somewhat.

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** With Patch 1.3, several new weapons were added, all of which are amongst the most effective in their class- only LMGs didn't get any new weapon. With the rate at which these weapons drop, they quickly became the most popular options in their respective classes:
*** Assault Rifle users found that the G36 variants were all extremely strong compared to other automatic weapons- not just other ARs, other automatic weapons, period. As a result, they were set up to be nerfed pretty quickly.
*** SMGs got the PP-19, which boasts below average accuracy and fire rate, but well above average per-shot damage and a magazine more than twice as large as most others.
*** Marksman Rifles found the "SVD" (really a Dragunov), which doesn't boast any immediately obvious advantages over the M1A, but quickly moved into the spotlight after it was found to have almost no reticule bloom, allowing it to easily be continuously fired at it's maximum RPM. This also made it the go-to option for users of Sentry's Call.

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** With Patch 1.3, several new weapons were added, all of which are amongst the most effective in their class- only LMGs [=LMGs=] and Shotguns didn't get any new weapon.new, all-powerful weapons. With the rate at which these weapons drop, they quickly became the most popular options in their respective classes:
*** Assault Rifle users found that the G36 variants were all extremely strong compared to other automatic weapons- not just other ARs, [=ARs=], other automatic weapons, period. As a result, they were set up to be nerfed pretty quickly.
*** SMGs [=SMGs=] got the PP-19, which boasts below average accuracy and fire rate, but well above average per-shot damage and a magazine more than twice as large as most others.
*** Marksman Rifles found the "SVD" [="SVD"=] (really a Dragunov), which doesn't boast any immediately obvious advantages over the M1A, [=M1A=], but quickly moved into the spotlight after it was found to have almost no reticule bloom, allowing it to easily be continuously fired at it's maximum RPM. This also made it the go-to option for users of Sentry's Call.



** As of Patch 1.2, the "Tanktician" Build, which focuses on stacking as much toughness and skill power possible, has become the primary build. This is mainly due to Massive increasing the damage mitigation cap to 75% while at the same time nerfing or discouraging DPS builds through various means (such as making Sentry's Call only activate on headshots with semi-automatic weapons).
* DemonicSpiders: These enemies are normally fairly tough to beat in the game's normal difficulty, but Challenge Mode takes it UpToEleven, especially if you are doing a mission where you have to face off against the LMB. Challenge Mode also makes ''all'' enemies gold level elites:
** Shotgunners get a faster rate of fire, can instantly kill (not just down) you in a single shot, and are not afraid to charge you in groups to take you out.
** Heavies can now be equipped with large shields that makes them completely immune to gunfire from the front, requiring you either use explosives or flank them.
** Heavies with machine guns still have some of the toughest armor and highest HP counts short of bosses, and will gradually advance on your position as they pin you down with endless full automatic fire.

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** As of Patch 1.2, the "Tanktician" Build, Build (4 Pieces of Tactician's Authority and 2 pieces of Final Measure, which focuses on stacking as much toughness and skill power possible, possible) has become the primary build. build in the Dark Zone (though is only marginally less effective in most PvE activities). This is mainly due to Massive increasing the damage mitigation cap to 75% while at the same time nerfing or discouraging DPS more traditional DPS/Toughness or GlassCannon builds through various means (such as making Sentry's Call only activate on headshots with semi-automatic weapons).
* DemonicSpiders: These enemies are normally fairly tough to beat in the game's normal difficulty, but Challenge Mode takes it UpToEleven, especially if you are doing a mission where you have to face off against the LMB. Challenge Mode and Heroic Modes also makes ''all'' enemies gold level elites:
** Shotgunners get a faster rate of fire, can instantly kill (not just down) you in a single shot, and are not afraid always going to charge try charging you in groups to take you out.
** [=LMB=] Heavies can now be equipped with large shields that makes them completely immune to gunfire from the front, requiring you either use explosives or flank them.
** Cleaner Heavies are suddenly even more capable of reducing you to a pile of ash than before, and will use a surprising amount of mobility to chase you down if you get too far from them.
**
Heavies with machine guns still have some of the toughest armor and highest HP counts short of bosses, bosses (or even including), and will gradually advance on your position as they pin you down with endless full automatic fire.



** Not only that, the further you go into the Dark Zone, every enemy is gold level, requiring you to use Challenging strategies against them.

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** Not only that, the further north you go into the Dark Zone, every enemy is gold level, the higher level the enemies you encounter are, and the more likely they are to be Elites, requiring you to use Challenging and Heroic strategies against them.



** Players have discovered several talents and skills are doing the exact opposite as listed. namely the gear talent "Reckless", which is supposed to Increase damage a player deals and receives but instead is ''decreasing'' damage received, and the attribute bonus "Protection from Elites" which is instead ''increasing'' damage received from Elite enemy [=NPCs=], rather than decreasing it as its supposed to. (The latter was fixed in a minor patch, but the former won't be fixed until update 1.2)

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** Players have discovered several talents and skills are doing the exact opposite as listed. namely the gear talent "Reckless", which is supposed to Increase damage a player deals and receives but instead is ''decreasing'' damage received, and the attribute bonus "Protection from Elites" which is instead ''increasing'' damage received from Elite enemy [=NPCs=], rather than decreasing it as its supposed to. (The The latter was fixed in a minor patch, but the former won't be wasn't fixed until update 1.2)2, almost a month after the discovery.



** After patch 1.1, yet another exploit was discovered, that was letting cheaters and exploiters use a glitch to get the Falcon Lost weekly completion bonus, without having to A. complete Falcon Lost properly, and B. Without it counting as a weekly loot, allowing exploiters to infinitely farm Gear set items, and High End gear. So, does Massive patch the bug? Nope! They decide to punish all the players by removing the weekly completion bonus for Falcon Lost for '''''everyone''''' as mentioned at the end of [[http://gamingbolt.com/the-division-update-1-1-impressions-get-lost-falcon this article]]. As for the exploiters who cheated, Massive has so far only given a vague, half-hearted "we are looking into possibly punishing those who did this" response. Players have become absolutely ''pissed'' in response at Massive's seemingly doing nothing to stop cheaters in game, or just a blanket punishment to all players, even innocent ones.

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** After patch 1.1, yet another exploit was discovered, that was letting cheaters and exploiters use a glitch to get the Falcon Lost weekly completion bonus, without having to A. complete Falcon Lost properly, and B. Without it counting as a weekly loot, allowing exploiters to infinitely farm Gear set items, and High End gear. So, does Massive patch the bug? Nope! Nope (not quickly, anyway)! They decide to punish all the players by removing the weekly completion bonus for Falcon Lost for '''''everyone''''' as mentioned at the end of [[http://gamingbolt.com/the-division-update-1-1-impressions-get-lost-falcon this article]]. As for the exploiters who cheated, Massive has so far only given a vague, half-hearted "we are looking into possibly punishing those who did this" response.response- something that never actually seemed to happen. Players have become absolutely ''pissed'' in response at Massive's seemingly doing nothing to stop cheaters in game, or just a blanket punishment to all players, even innocent ones.

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I felt some information was getting a bit outdated, incorrect, or was misleading. Decided to rectify that. If you feel I'm wrong, feel free to update or revert whichever changes you please.


*** With Update 1.3, SMGs had their weapon class bonus changed from Critical Hit Chance to Critical Hit Damage. This, combined with other weapon classes gaining inherent bonuses, has moved SMGs out of the spotlight somewhat.



** With Patch 1.3, several new weapons were added, all of which are amongst the most effective in their class- only LMGs didn't get any new weapon. With the rate at which these weapons drop, they quickly became the most popular options in their respective classes:
*** Assault Rifle users found that the G36 variants were all extremely strong compared to other automatic weapons- not just other ARs, other automatic weapons, period. As a result, they were set up to be nerfed pretty quickly.
*** SMGs got the PP-19, which boasts below average accuracy and fire rate, but well above average per-shot damage and a magazine more than twice as large as most others.
*** Marksman Rifles found the "SVD" (really a Dragunov), which doesn't boast any immediately obvious advantages over the M1A, but quickly moved into the spotlight after it was found to have almost no reticule bloom, allowing it to easily be continuously fired at it's maximum RPM. This also made it the go-to option for users of Sentry's Call.
*** Sidearms, of all things, found a viable weapon with the X-45. Notable attributes include best-in-class accuracy, fire rate, and per-shot damage, which caused it to immediately become the most used Sidearm.



** As of Patch 1.2, the "Tanktician" Build, which focuses on stacking as much toughness and skill power possible, has become the primary build. This is mainly due to Massive increasing the damage mitigation cap to 70% while at the same time nerfing or discouraging DPS builds through various means.

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** As of Patch 1.2, the "Tanktician" Build, which focuses on stacking as much toughness and skill power possible, has become the primary build. This is mainly due to Massive increasing the damage mitigation cap to 70% 75% while at the same time nerfing or discouraging DPS builds through various means.means (such as making Sentry's Call only activate on headshots with semi-automatic weapons).



*** Slider, the boss of the Clear Sky incursion, is just cartoonishly villainous, and his constant insistence that "[The Rikers] need more guys" because you shot up the last bunch doesn't do much to alleviate this.



*** While the new gear score system and the 201+ Dark Zone bracket aren't bad on their own, put together, this means that players who are actually UNDER the bracket but just so happen to be holding onto high gear score items in their inventory or stash are thrown into the 201+ bracket anyways, and are forced to deal with the higher level enemies with their inferior equipment.

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*** While the new gear score system and the 201+ Dark Zone bracket aren't bad on their own, put together, this means that players who are actually UNDER the bracket but just so happen to be holding onto high gear score items in their inventory or stash are thrown into the 201+ bracket anyways, and are forced to deal with the higher level enemies with their inferior equipment. This mistake later repeated itself in Update 1.3, which caused a lot of undergeared players to move into the 231+ bracket with even higher level enemies, usually just as they were getting a handle on the ones they were dealing with.



** However, numerous bugs and unpopular changes seem to have taken its toll, and player populations (at least on PC) have dropped at least 94%.

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** However, numerous bugs and unpopular changes seem to have taken its toll, and player populations (at least on PC) Steam) have dropped at least by 94%.
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** As of Patch 1.2, the "Tanktician" Build, which focuses on stacking as much toughness and skill power possible, has become the primary build. This is mainly due to Massive increasing the damage mitigation cap to 70% while at the same time nerfing or discouraging DPS builds through various means.


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* InternetBackdraft: Massive's announcements of the changes patch 1.3 would bring caused a massive uproar in the community. The biggest point of contention is them heavily nerfing the three most popular weapons in the game as well as two of the most popular gear sets despite previous assurances that no gear would be nerfed. Many fans also found the developers' acknowledgement that the Tanktician build was overpowered disingenuous, since instead of implementing changes to discourage that build, they instead nerfed the current counters to the build such as special ammunition by reducing its effectiveness by 75%. Suffice to say, there was enough bad news to drown out the inclusion of the much requested weapon talent rerolling system.


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** 94% [[labelnote:Explanation]]Steam player data has shown that the game's active PC player count has dropped 94% just three months after release. Many detractors have taken to spamming "94%" whenever The Division is mentioned.[[/labelnote]]


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* TheyWastedAPerfectlyGoodPlot: Some players expressed disappointment that the game focuses around dealing with the aftermath of the Dollar Flu outbreak rather than in the chaotic period during and immediately after it.


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** However, numerous bugs and unpopular changes seem to have taken its toll, and player populations (at least on PC) have dropped at least 94%.
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Not a YMMV trope.


* VillainBall: [[spoiler: Bliss]] grabs this hard and with no apparent reason at the [[spoiler: end of the game. He got clean away from the Division/JTF assault on the UN, but returns to attack the victorious JTF forces. A new speech added in version 1.2 tries to rectify this, by having him come back to rally his remaining troops to take back the UN even after the battle is all but lost.]]
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** The talent "Balanced" was also said to be broken, with the developers saying that it was only supposed to increase the accuracy of the first shot of your weapon, not every subsequent one. Before update 1.2 fixed the talent, this meant that any weapon with "Balanced" basically had zero bullet spread, even when fired on full automatic making assault and marksman rifles (particularly the [=M1A=]) extremely powerful.


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** Update 1.2 introduced a few rather unpopular changes.
*** Extraction hijacking has been almost universally bashed by the community, since it provides an additional avenue for griefers to cheat players out of their hard earned loot.
*** While the new gear score system and the 201+ Dark Zone bracket aren't bad on their own, put together, this means that players who are actually UNDER the bracket but just so happen to be holding onto high gear score items in their inventory or stash are thrown into the 201+ bracket anyways, and are forced to deal with the higher level enemies with their inferior equipment.


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** While not nearly as long as Falcon Lost, Clear Skies is not necessarily easier, as it incorporates many of the same mechanics that make Falcon Lost such a chore to play. Bullet sponge enemies that deal massive damage and keep spawning in endless waves? Check. An extremely powerful stationary turret that essentially locks off half of the map? Check. A constant rain of instant kill mortars that prevent players from being able to take cover or even catch their breath? Check. Annoying objectives that require you to deliberately run into enemy fire to complete? Check.

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** For the DMR weapon class, the [=M1A=], particularly it's SOCOM and First Wave variants for the extra upgrade slots. Packing the best damage of the Semi-Auto sniper rifles, and good stats all around makes it popular for long distance, and for PVP.

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** For the DMR weapon class, the [=M1A=], particularly it's its SOCOM and First Wave variants for the extra upgrade slots. Packing the best damage of the Semi-Auto sniper rifles, and good stats all around makes it popular for long distance, and for PVP.



*** One of the Rikers, Keller, sounds exactly like crooks from old-time radio shows (particularly Radio/TheShadow), only with more profanity.



** Falcon Lost has garnered it's share of hate. Not only is it [[AntiClimaxBoss majorly disappointing]], but it is ruthlessly hard for all but the most dedicated or coordinated of players. Players will have to survive ''fifteen'' waves of very tough enemies, while the APC constantly launches OneHitKill mortar strikes. In order to even hurt the APC, players must carry a bomb to it, but the APC is protected by a pair of turrets that can only be disabled for a few seconds, meaning there is a high chance the bomb carrier will die during or shortly after he plants he bomb. Oh, and if your entire squad wipes, even if you're on wave 14? ''You have to start all over again from the beginning.'' It also doesn't help that the most effective ways of beating Falcon Lost are to use exploits, and the developers even admitted that their own in house team couldn't beat the mission themselves.

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** Falcon Lost has garnered it's its share of hate. Not only is it [[AntiClimaxBoss majorly disappointing]], but it is ruthlessly hard for all but the most dedicated or coordinated of players. Players will have to survive ''fifteen'' waves of very tough enemies, while the APC constantly launches OneHitKill mortar strikes. In order to even hurt the APC, players must carry a bomb to it, but the APC is protected by a pair of turrets that can only be disabled for a few seconds, meaning there is a high chance the bomb carrier will die during or shortly after he plants he bomb. Oh, and if your entire squad wipes, even if you're on wave 14? ''You have to start all over again from the beginning.'' It also doesn't help that the most effective ways of beating Falcon Lost are to use exploits, and the developers even admitted that their own in house team couldn't beat the mission themselves.



* VillainBall: [[spoiler: Bliss]] grabs this hard and with no apparent reason at the [[spoiler: end of the game. He got clean away from the Division/JTF assault on the UN, but returns to attack the victorious JTF forces. A new speech added in version 1.2 has trying to rally his remaining troops to take back the UN even after the battle is all but lost.]]
* WinBackTheCrowd: The game's beta did this for a lot of people once they had finally gotten their hands on it. The full release won back even more, considering it's the second biggest franchise launch in video game history.

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* VillainBall: [[spoiler: Bliss]] grabs this hard and with no apparent reason at the [[spoiler: end of the game. He got clean away from the Division/JTF assault on the UN, but returns to attack the victorious JTF forces. A new speech added in version 1.2 has trying tries to rectify this, by having him come back to rally his remaining troops to take back the UN even after the battle is all but lost.]]
* WinBackTheCrowd: The game's beta did this for a lot of people once they had finally gotten their hands on it. The full release won back even more, considering it's the second biggest franchise launch in video game history. Then 1.2 (with easier-to-get gear, a new Incursion deemed to be far more fun than the first one, and more endgame PvE solo content in the form of Search & Destroy and High Value Target missions) won back even more.
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Version 1.2 added a pre-fight speech from Bliss, giving him a bit more characterization.


* AntiClimaxBoss: Many players and critics felt that the final boss of the base game, Charles Bliss, was extremely disappointing. Simply put, [[spoiler:Bliss engages you with a large, easy to hit helicopter and has painfully predictable patterns. It also doesn't help that you don't really get any meaningful dialogue or lines from Bliss other than him angrily shouting at you, which doesn't really make him a compelling character to fight.]]

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* AntiClimaxBoss: Many players and critics felt that the final boss of the base game, Charles Bliss, was extremely disappointing. Simply put, [[spoiler:Bliss engages you with a large, easy to hit helicopter and has painfully predictable patterns. It also doesn't help that you don't really get any meaningful dialogue or lines from Bliss other than him angrily shouting at you, which doesn't really make him a compelling character to fight.]]



* VillainBall: [[spoiler: Bliss]] grabs this hard and with no apparent reason at the [[spoiler: end of the game. He got clean away from the Division/JTF assault on the UN, but inexplicably returns to attack the victorious JTF forces.]]

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* VillainBall: [[spoiler: Bliss]] grabs this hard and with no apparent reason at the [[spoiler: end of the game. He got clean away from the Division/JTF assault on the UN, but inexplicably returns to attack the victorious JTF forces.forces. A new speech added in version 1.2 has trying to rally his remaining troops to take back the UN even after the battle is all but lost.]]
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** The "Times Square Power Relay" mission has you restore power to Times Square. Because apparently in the midst of a disaster, these highly trained operatives have nothing better to do than to turn on a bunch of ''advertisements'' back on. And they claim that making it "look like Times Square again" "means a lot" to the people of New York despite real New Yorkers [[https://www.quora.com/Why-do-New-Yorkers-dislike-Times-Square actively despising the place]].

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