History YMMV / TheCave

8th Aug '15 5:14:12 PM Exagge
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* FridgeBrilliance: At first, the treasures you have to bring back at the beginning seem fairly random: a jeweled skull from a pirate cache, an acting award, and a cursed guitar. Then, much later, you find the corpses of the previous party of three to enter: a pirate, a clown, and a robot. Those were the things ''they'' desired most.
** I was under the impression that the trinkets belonged to those who completed the Cave and made the wrong choice, [[spoiler: since they're later replaced by your own characters who made the bad choices.]] So that would mean that, unlike the Pirate, the Robot, and the Clown, the seekers of the Guitar, the Skull, and the Award actually made it through to the end of the Cave.
*** Unless the Pirate, Clown, and Robot ''did'' make it to the end, and the Cave dumped their bodies there.
**** I assumed they were Double Fine or LucasArts references: A jeweled skull for Guybrush, a cursed guitar for Eddie Riggs, and Gloria Von Gouton's acting award from Psychonauts.

to:

* FridgeBrilliance: At first, the treasures you have to bring back at the beginning seem fairly random: a jeweled skull from a pirate cache, an acting award, and a cursed guitar. Then, much later, you find the corpses of the previous party of three to enter: a pirate, a clown, and a robot. Those were the things ''they'' desired most.
** I was under the impression
most. However, that the trinkets belonged to those who completed the Cave and made the wrong choice, may also lead to...
**FridgeLogic:
[[spoiler: since they're Since the treasures are later replaced by your own characters who made the bad choices.]] So that would mean that, unlike the Pirate, the Robot, and the Clown, the seekers of the Guitar, the Skull, and the Award choices, did previous party actually made it through to the end of the Cave.
*** Unless the Pirate, Clown, and Robot ''did'' make it
despite all evidence to the end, and the Cave dumped their bodies there.
**** I assumed they were Double Fine or LucasArts references: A jeweled skull for Guybrush, a cursed guitar for Eddie Riggs, and Gloria Von Gouton's acting award from Psychonauts.
contrary?]]
2nd Mar '15 9:24:26 PM masterzora
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* HilariousInHindsight: When you're playing through the Hillbilly's story, at one point you have to [[spoiler: burn down the carnival]]. The Cave responds with a snarky line, warning you that this would be a bad time to take up smoking. It becomes hilarious (and a possible ActorAllusion) if you recognize The Cave's voice as Stephen Stanton (who played Sasha Nein, a chain smoker, in {{Psychonauts}}.)
27th Aug '13 7:00:27 AM GovernorExplosion
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**** I assumed they were Double Fine or LucasArts references: A jeweled skull for Guybrush, a cursed guitar for Eddie Riggs, and the acting award from Psychonauts.
* FridgeHorror: During the time Travel section, if you take someone to one of the earlier timelines, then walk around in a timeline later than that, you'll see a skeleton in the same spot you left them. Even moreso, this is required to solve one of the puzzles involving a boulder by holding it in place. The obvious implication is that your companion never left the spot they were standing and died there, even to the point of holding a rock in place. However, it does create a bit of fridge logic because despite the fact that up to a million years have passed and a ''history museum'' was built over the spot where they died, no one disturbed the corpse and their remains are left lying among the exhibits. Of course, this has plenty to do with the weird and timey-whimey nature of the cave.

to:

**** I assumed they were Double Fine or LucasArts references: A jeweled skull for Guybrush, a cursed guitar for Eddie Riggs, and the Gloria Von Gouton's acting award from Psychonauts.
* FridgeHorror: During the time Travel section, if you take someone to one of the earlier timelines, then walk around in a timeline later than that, you'll see a skeleton in the same spot you left them. Even moreso, this is required to solve one of the puzzles involving a boulder by holding it in place. The obvious implication is that your companion never left the spot they were standing and died there, even to the point of holding a rock in place. However, it does create a bit of fridge logic because despite the fact that up to a million years have passed and a ''history museum'' was built over the spot where they died, no one disturbed the corpse and their remains are left lying among the exhibits. Of course, this has plenty to do with the weird and timey-whimey timey-wimey nature of the cave.


Added DiffLines:

* HilariousInHindsight: When you're playing through the Hillbilly's story, at one point you have to [[spoiler: burn down the carnival]]. The Cave responds with a snarky line, warning you that this would be a bad time to take up smoking. It becomes hilarious (and a possible ActorAllusion) if you recognize The Cave's voice as Stephen Stanton (who played Sasha Nein, a chain smoker, in {{Psychonauts}}.)
5th Aug '13 3:14:12 AM Marioguy128
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** Part of what makes the Twins so creepy is that when you are not controlling them, they are always staring directly [[FourthWallObserver at the fourth wall]]. And all they want is their freedom to go outside and play. Which means that you're in their way...

to:

** Part of what makes the Twins so creepy is that when you are not controlling them, they are always staring directly [[FourthWallObserver at the fourth wall]]. And all they want is their freedom to go outside and play. Which means that you're in their way...way...
* ThatOneAchievement: Who Wants To Live Forever involves [[NoDeathRun getting through a run without dying.]] Unfortunately, this is incredibly difficult to do, as there's plenty of things that can kill you in the game, such as falling to your death, mishandled dynamite, and being squished by floating platforms. Mistiming a single jump can force you to restart the entire game, even if you were near the end. You can't SaveScum either, as that runs the risk of deleting your save file, and it disqualifies you from getting it anyways. It doesn't help that the game has a tendency to glitch out at times, causing a completely random death to happen.
30th Jun '13 5:11:40 PM doctrainAUM
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* FridgeHorror: Part of what makes the Twins so creepy is that when you are not controlling them, they are always staring directly [[FourthWallObserver at the fourth wall]]. And all they want is their freedom to go outside and play. Which means that you're in their way...

to:

* FridgeHorror: Part **Part of what makes the Twins so creepy is that when you are not controlling them, they are always staring directly [[FourthWallObserver at the fourth wall]]. And all they want is their freedom to go outside and play. Which means that you're in their way...
27th Jun '13 11:15:16 AM grabbag
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* Part of what makes the Twins so creepy is that when you are not controlling them, they are always staring directly [[FourthWallObserver at the fourth wall]]. And all they want is their freedom to go outside and play. Which means that [[FridgeHorror you're in their way...]]

to:

* FridgeHorror: Part of what makes the Twins so creepy is that when you are not controlling them, they are always staring directly [[FourthWallObserver at the fourth wall]]. And all they want is their freedom to go outside and play. Which means that [[FridgeHorror you're in their way...]]
27th Jun '13 11:14:16 AM grabbag
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* FridgeHorror: During the time Travel section, if you take someone to one of the earlier timelines, then walk around in a timeline later than that, you'll see a skeleton in the same spot you left them. Even moreso, this is required to solve one of the puzzles involving a boulder by holding it in place. The obvious implication is that your companion never left the spot they were standing and died there, even to the point of holding a rock in place. However, it does create a bit of fridge logic because despite the fact that up to a million years have passed and a ''history museum'' was built over the spot where they died, no one disturbed the corpse and their remains are left lying among the exhibits. Of course, this has plenty to do with the weird and timey-whimey nature of the cave.

to:

* FridgeHorror: During the time Travel section, if you take someone to one of the earlier timelines, then walk around in a timeline later than that, you'll see a skeleton in the same spot you left them. Even moreso, this is required to solve one of the puzzles involving a boulder by holding it in place. The obvious implication is that your companion never left the spot they were standing and died there, even to the point of holding a rock in place. However, it does create a bit of fridge logic because despite the fact that up to a million years have passed and a ''history museum'' was built over the spot where they died, no one disturbed the corpse and their remains are left lying among the exhibits. Of course, this has plenty to do with the weird and timey-whimey nature of the cave.cave.
* Part of what makes the Twins so creepy is that when you are not controlling them, they are always staring directly [[FourthWallObserver at the fourth wall]]. And all they want is their freedom to go outside and play. Which means that [[FridgeHorror you're in their way...]]
29th Mar '13 8:16:24 AM Austin
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* DarkerAndEdgier: Compared to DoubleFine's other works. The sheer amount of character deaths and BlackComedy would make it stand out even if the game didn't make it easy for players to walk into a BadEnding.
27th Mar '13 2:11:37 PM SemiCasualObserver
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Added DiffLines:

* DarkerAndEdgier: Compared to DoubleFine's other works. The sheer amount of character deaths and BlackComedy would make it stand out even if the game didn't make it easy for players to walk into a BadEnding.
8th Feb '13 2:49:03 PM totoofze47
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* FridgeHorror: During the time Travel section, if you take someone to one of the earlier timelines, then walk around in a timeline later then that, you'll see a skeleton in the same spot you left them. Even moreso, this is required to solve one of the puzzles involving a boulder by holding it in place. The obvious implication is that your companion never left the spot they were standing and died there, even to the point of holding a rock in place. However, it does create a bit of fridge logic because despite the fact that up to a million years have passed and a ''history museum'' was built over the spot where they died, no one disturbed the corpse and their remains are left lying among the exhibits. Of course, this has plenty to do with the weird and timey-whimey nature of the cave.

to:

* FridgeHorror: During the time Travel section, if you take someone to one of the earlier timelines, then walk around in a timeline later then than that, you'll see a skeleton in the same spot you left them. Even moreso, this is required to solve one of the puzzles involving a boulder by holding it in place. The obvious implication is that your companion never left the spot they were standing and died there, even to the point of holding a rock in place. However, it does create a bit of fridge logic because despite the fact that up to a million years have passed and a ''history museum'' was built over the spot where they died, no one disturbed the corpse and their remains are left lying among the exhibits. Of course, this has plenty to do with the weird and timey-whimey nature of the cave.
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