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* NintendoHard: Loading screens for the game often say that “You will die. Save often.” They really do mean it.
* SelfImposedChallenge: You can go through the whole game without being on the combat screen even once. You can still kill a surprising number of people with sneak attacks or by turning ancient traps against them.
* SpiritualSuccessor: To ''VideoGame/{{Fallout}}'' and the many others that are also spiritual successors to it (such as ''VideoGame/{{Arcanum}}'' and ''VideoGame/TheFallLastDaysOfGaia''). It's also quite similar to ''VideoGame/{{Darklands}}'' in several aspects, being based on a low-magic pseudo-historical setting with a brutal difficulty curve.
* SelfImposedChallenge: You can go through the whole game without being on the combat screen even once. You can still kill a surprising number of people with sneak attacks or by turning ancient traps against them.
* SpiritualSuccessor: To ''VideoGame/{{Fallout}}'' and the many others that are also spiritual successors to it (such as ''VideoGame/{{Arcanum}}'' and ''VideoGame/TheFallLastDaysOfGaia''). It's also quite similar to ''VideoGame/{{Darklands}}'' in several aspects, being based on a low-magic pseudo-historical setting with a brutal difficulty curve.
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** In general, opinions fall into three camps. Those who enjoy the game specifically for being so ruthlessly mean, those who want a fun and easy-going experience, and those who want a realistic and difficult experience but feel this game sacrifices the former for the latter.
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** In general, opinions fall into three camps. Those who enjoy the game specifically for being so ruthlessly mean, difficult, those who want a fun and easy-going experience, and those who want a realistic and difficult experience but feel this game sacrifices the former for the latter.
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** In general, opinions fall into three camps. Those who enjoy the game specifically for being so ruthlessly mean, those who want a fun and easy-going experience, and those who want a realistic and difficult experience but feel this game sacrifices the former for the latter.
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Trivia Trope
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* CowboyBebopAtHisComputer: Neoseeker posted a preview. The problem: They referred to it as an "action RPG", despite posting a (very outdated) video of its clearly turn based combat in the same article. They also linked to a newly released demo designed to show off said turn-based combat and the game's website, which includes the turn-based combat and the general depths of non-combat mechanics a selling point.
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* CowboyBebopAtHisComputer: Neoseeker posted a preview. The problem: They referred to it as an "action RPG", despite posting a (very outdated) video of its clearly turn based combat in the same article. They also linked to a newly released demo designed to show off said turn-based combat and the game's website, which includes the turn-based combat and the general depths of non-combat mechanics a selling point.
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* CowboyBebopAtHisComputer: Neoseeker posted a preview. The problem: They referred to it as an "action RPG", despite posting a (very outdated) video of its clearly turn based combat in the same article. They also linked to a newly released demo designed to show off said turn-based combat and the game's website, which includes the turn-based combat and the general depths of non-combat mechanics a selling point.point.
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* BrokenBase: Primarily in regards to if the game's NintendoHard nature is handled well or bogged down by FakeDifficulty. The many, ''many'' random skill checks that [[NonStandardGameOver instantly kill you if you fail]] are also a major point of contention among critics.
* CowboyBebopAtHisComputer: Neoseeker posted a preview. The problem: They referred to it as an "action RPG", despite posting a (very outdated) video of its clearly turn based combat in the same article. They also linked to a newly released demo designed to show off said turn-based combat and the game's website, which includes the turn-based combat and the general depths of non-combat mechanics a selling point.
* CowboyBebopAtHisComputer: Neoseeker posted a preview. The problem: They referred to it as an "action RPG", despite posting a (very outdated) video of its clearly turn based combat in the same article. They also linked to a newly released demo designed to show off said turn-based combat and the game's website, which includes the turn-based combat and the general depths of non-combat mechanics a selling point.
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* BrokenBase: Primarily in regards to if the game's NintendoHard nature is handled well or bogged down by FakeDifficulty. The many, ''many'' random many skill checks that [[NonStandardGameOver instantly kill you if you fail]] are also a major point of contention among critics.
* CowboyBebopAtHisComputer: Neoseeker posted a preview. The problem: They referred to it as an "action RPG", despite posting a (very outdated) video of its clearly turn based combat in the same article. They also linked to a newly released demo designed to show off said turn-based combat and the game's website, which includes the turn-based combat and the general depths of non-combat mechanics a selling point.
* CowboyBebopAtHisComputer: Neoseeker posted a preview. The problem: They referred to it as an "action RPG", despite posting a (very outdated) video of its clearly turn based combat in the same article. They also linked to a newly released demo designed to show off said turn-based combat and the game's website, which includes the turn-based combat and the general depths of non-combat mechanics a selling point.
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It was released so clearly it can\'t be vaporware.
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* {{Vaporware}}: The game has been in development since 2007. It was stated to be 60% done in 2014. It was finally released as of October 2015.
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* BrokenBase: Primarily in regards to if the game's NintendoHard nature is handled well or bogged down by FakeDifficulty. The many, ''many'' random skill checks that [[NonStandardGameOver instantly kill you if you fail]] are also a major point of contention among critics.
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* CowboyBebopAtHisComputer: Neoseeker posted a preview. The problem: They referred to it as an "action RPG", despite posting a (very outdated) video of its clearly turn based combat in the same article. They also linked to a newly released demo designed to show of said turn-based combat and the game's website, which includes the turn-based combat and the general depths of non-combat mechanics a selling point.
* {{Vaporware}}: The game has been in development since 2007. It is stated to be 60% done in 2014. Finally released as of October 2015.
* {{Vaporware}}: The game has been in development since 2007. It is stated to be 60% done in 2014. Finally released as of October 2015.
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* CowboyBebopAtHisComputer: Neoseeker posted a preview. The problem: They referred to it as an "action RPG", despite posting a (very outdated) video of its clearly turn based combat in the same article. They also linked to a newly released demo designed to show of off said turn-based combat and the game's website, which includes the turn-based combat and the general depths of non-combat mechanics a selling point.
* {{Vaporware}}: The game has been in development since 2007. Itis was stated to be 60% done in 2014. Finally It was finally released as of October 2015.
* {{Vaporware}}: The game has been in development since 2007. It
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* {{Vaporware}}: The game has been in development since 2007. It is stated to be 60% done in 2014.
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* {{Vaporware}}: The game has been in development since 2007. It is stated to be 60% done in 2014. Finally released as of October 2015.
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Added DiffLines:
* CowboyBebopAtHisComputer: Neoseeker posted a preview. The problem: They referred to it as an "action RPG", despite posting a (very outdated) video of its clearly turn based combat in the same article. They also linked to a newly released demo designed to show of said turn-based combat and the game's website, which includes the turn-based combat and the general depths of non-combat mechanics a selling point.
* {{Vaporware}}: The game has been in development since 2007. It is stated to be 60% done in 2014.
* {{Vaporware}}: The game has been in development since 2007. It is stated to be 60% done in 2014.