History YMMV / Terraria

21st Jul '16 7:44:49 AM longWriter
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* AnnoyingVideoGameHelper:
** The guide NPC who functions as a newbie hint guide. Unfortunately, he likes to path around the players and can enter their normally safe houses, bringing the monsters howling at the doors inside with him. [=NPCs=] running from monsters who have gotten into their homes can also run to your house and open the door that kept them out.
** The baby slime summoned from the rare Slime Staff. It has GameplayAllyImmortality and hits rather fast and can kill weaker enemies quickly. Unfortunately it can also negate your attacks due to the MercyInvincibility the mobs have while being pummeled by the slime, thus your attacks don't always register. During hardmode, it quickly becomes obsolete due to its low attack power, and the higher defense hardmode monsters have. By that point you'll probably be better off killing things on your own rather than rely on the slime.
** Some summons in general can end up being this, especially the fast attacking ones like the Stardust Dragon. They can constantly trigger enemies' and bosses' MercyInvincibility which will leave you no room to get any hits in for yourself, which in turn can drastically lower your damage.



** The NPC known as "Guide" who appears in every world upon creation, runs around and will move into any house you build. He's supposed to give tips to new players, but [[StopHelpingMe there's no way to get rid of him]]; even if he dies, he respawns within a minute. But the worst of all is that he often [[TooDumbToLive opens your house's front doors during night when there's zombies outside]], so it makes them able to enter your house and kill you. Even the creators themselves find him incredibly annoying: they walled him in and trapped him in their LetsPlay (which doesn't help anyway because he can teleport). Redigit even added an item called the [[TakeThatScrappy Guide Voodoo Doll]], [[spoiler:[[VideogameCrueltyPunishment which summons The Wall of Flesh if thrown into the lava pits of the Underworld.]]]]

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** The NPC known as "Guide" who appears in every world upon creation, runs around and will move into any house you build. He's supposed to give tips to new players, but [[StopHelpingMe [[AnnoyingVideoGameHelper there's no way to get rid of him]]; even if he dies, he respawns within a minute. But the worst of all is that he often [[TooDumbToLive opens your house's front doors during night when there's zombies outside]], so it makes them able to enter your house and kill you. Even the creators themselves find him incredibly annoying: they walled him in and trapped him in their LetsPlay (which doesn't help anyway because he can teleport). Redigit even added an item called the [[TakeThatScrappy Guide Voodoo Doll]], [[spoiler:[[VideogameCrueltyPunishment which summons The Wall of Flesh if thrown into the lava pits of the Underworld.]]]]



* StopHelpingMe:
** The guide NPC who functions as a newbie hint guide. Unfortunately, he likes to path around the players and can enter their normally safe houses, bringing the monsters howling at the doors inside with him. [=NPCs=] running from monsters who have gotten into their homes can also run to your house and open the door that kept them out.
** The baby slime summoned from the rare Slime Staff. It has GameplayAllyImmortality and hits rather fast and can kill weaker enemies quickly. Unfortunately it can also negate your attacks due to the MercyInvincibility the mobs have while being pummeled by the slime, thus your attacks don't always register. During hardmode, it quickly becomes obsolete due to its low attack power, and the higher defense hardmode monsters have. By that point you'll probably be better off killing things on your own rather than rely on the slime.
** Some summons in general can end up being this, especially the fast attacking ones like the Stardust Dragon. They can constantly trigger enemies' and bosses' MercyInvincibility which will leave you no room to get any hits in for yourself, which in turn can drastically lower your damage.
18th Jul '16 9:20:44 AM Quanyails
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** The Twins. Good God, ''The Twins''. Starting off, they're a DualBoss that can easily box you in with little effort thanks to their huge hitboxes, incredibly fast which makes dodging them very tricky, and their TurnsRed mode takes their attacks UpToEleven. Spazmatism has a cursed flame attack in his panic mode with a ridiculously huge hitbox, and charges at you with barely a second to dodge. Meanwhile, Retinazer's EyeBeams start getting [[BeamSpam spammed]] to BulletHell levels. Lord help you if they ''both'' get into the red and start freaking out on you. The Twins are so infamous that the only reliable strategies most players can cook up is "make a giant sky bridge that extends all the way across the world, shoot at Spazmatism while running away on a fast mount" or "use Gravitation potion, keep switching gravity as you run away from the Twins and shoot at Spazmatism". It doesn't matter how many times you fight them, it doesn't matter what build you have, nor does it matter if you have ''mods'' installed. The Twins will ''always'' be a thing on any playthrough.

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** The Twins. Good God, ''The Twins''. Starting off, they're Twins are a DualBoss that can easily box you in with little effort thanks to their huge hitboxes, incredibly fast which makes dodging them very tricky, and their TurnsRed mode takes their attacks UpToEleven. Spazmatism has a cursed flame attack in his panic mode with a ridiculously huge hitbox, and charges at you with barely a second to dodge. Meanwhile, Retinazer's EyeBeams start getting [[BeamSpam spammed]] to BulletHell levels. Lord help you if they ''both'' get into the red and start freaking out on you. The Twins are so infamous that the only reliable strategies most many players can cook up is "make a giant sky bridge that extends all the way across the world, shoot at Spazmatism while running away on a fast mount" mount", or "use Gravitation potion, potion and keep switching gravity as you run away from the Twins and shoot at Spazmatism". It doesn't matter how many times you fight them, it doesn't matter what build you have, nor does it matter if you have ''mods'' installed. The Twins will ''always'' be a thing on any playthrough.Spazmatism".
11th Jul '16 12:29:14 PM TokoWH
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** How about The Twins? Sure, they don't seem so bad at first, until you get them down to half health. Spazmatism starts shooting a stream of cursed flames and trying to eat you, while Retinazer steps up the EyeBeams to BeamSpam levels.

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** How about The Twins? Sure, they don't seem so bad at first, until Twins. Good God, ''The Twins''. Starting off, they're a DualBoss that can easily box you get in with little effort thanks to their huge hitboxes, incredibly fast which makes dodging them down to half health. very tricky, and their TurnsRed mode takes their attacks UpToEleven. Spazmatism starts shooting has a stream of cursed flames flame attack in his panic mode with a ridiculously huge hitbox, and trying charges at you with barely a second to eat you, while Retinazer steps up the dodge. Meanwhile, Retinazer's EyeBeams start getting [[BeamSpam spammed]] to BeamSpam levels.BulletHell levels. Lord help you if they ''both'' get into the red and start freaking out on you. The Twins are so infamous that the only reliable strategies most players can cook up is "make a giant sky bridge that extends all the way across the world, shoot at Spazmatism while running away on a fast mount" or "use Gravitation potion, keep switching gravity as you run away from the Twins and shoot at Spazmatism". It doesn't matter how many times you fight them, it doesn't matter what build you have, nor does it matter if you have ''mods'' installed. The Twins will ''always'' be a thing on any playthrough.
3rd Jul '16 5:32:09 AM TokoWH
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Added DiffLines:

** The art style of Terraria Otherworld has caused a rift between fans of the original game. There are those who think it looks like a nice improvement with amazing sprite work, while others prefer the 16 bit {{Retraux}} of the original game to the new style, saying it looks far too much like ''VideoGame/{{Starbound}}''.
25th Jun '16 3:25:50 PM TokoWH
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*** To be fair, when one takes into account the Enchanted Sword's auto-swing and energy beams, it is possibly the best pre-hardmode melee weapon available, but it's easily outclassed by everything after the Wall of Flesh. Arkhalis, on the other hand, is not only incredibly flashy, but has the highest damage output of any close-range weapon you'll get your hands on for a very long time.
19th Jun '16 5:30:13 AM TokoWH
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Added DiffLines:

** With proper preparation and thanks to the ability to create custom arenas, ''any'' of the bosses in the game can easily become this. Many players have come up with ways to AFK every boss in the game, most of which can be done before even fighting the boss properly.
19th Jun '16 5:09:53 AM TokoWH
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Added DiffLines:

** The Martian Saucer can be this for similar reasons. Unlike the [[spoiler: Moon Lord]] though, ''none'' of it's attacks go through walls. The only damage it can do to you while in a building is splash damage from explosions. Set yourself up in a big enough box, summon your minions outside it, and watch as you get the Cosmic Car Key in record time.
20th May '16 9:33:42 AM Quanyails
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** The baby slime summoned from the rare slime staff. It has GameplayAllyImmortality and hits rather fast and can kill weaker enemies quickly. Unfortunately it can also negate your attacks due to the MercyInvincibility the mobs have while being pummeled by the slime, thus your attacks don't always register. During hardmode, it quickly becomes obsolete due to its low attack power, and the higher defense hardmode monsters have. By that point you'll probably be better off killing things on your own rather than rely on the slime.

to:

** The baby slime summoned from the rare slime staff.Slime Staff. It has GameplayAllyImmortality and hits rather fast and can kill weaker enemies quickly. Unfortunately it can also negate your attacks due to the MercyInvincibility the mobs have while being pummeled by the slime, thus your attacks don't always register. During hardmode, it quickly becomes obsolete due to its low attack power, and the higher defense hardmode monsters have. By that point you'll probably be better off killing things on your own rather than rely on the slime.
19th May '16 11:35:27 AM ironcommando
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** The Queen Bee can be quite annoying for players who accidentally destroyed her larva. One of her most annoying attacks is her charging attack, which can take away a good amount of your health, and after that, she starts shooting bees at you like bullets, and the bees can poison you. But if you manage to defeat her, the rewards are worth the fight, since she drops some pretty good pre-Hardmode weapons and armor.

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** The Queen Bee can be quite annoying for players who accidentally destroyed her larva. One of her most annoying attacks is her charging attack, which can take away a good amount of your health, and after that, she starts shooting destroyable bees that can poison at you like bullets, and the bees can bullets or even ''more'' annoying ''indestructible'' rapid-fire poison you.stingers. But if you manage to defeat her, the rewards are worth the fight, since she drops some pretty good pre-Hardmode weapons and armor.
16th May '16 10:37:03 AM LucaEarlgrey
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Added DiffLines:

* TakeThatScrappy: For players who hate the Guide for allowing nighttime enemies into their houses, it can be satisfying that the procedure to [[spoiler:summon the Wall of Flesh]] involves [[spoiler:destroying the Guide via a voodoo doll]] rather than a PlayerPunch.
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.Terraria