History YMMV / Terraria

25th Dec '17 7:03:21 PM BossKey
Is there an issue? Send a Message

Added DiffLines:

** Etherian Wyverns and Kobold Gliders in the Old One's Army event. They're the only flying enemies in the event, whereas everything else is ground-bound, allowing them to bypass your defenses and go straight for the crystal to chip away at it over time. Additionally, none of the summons that the Tavernkeep sells can counter them reliably; this means that your towers will fire at them, miss, and let all the other enemies through, forcing you to constantly run around in order to kill them as quickly as humanly possible.
1st Dec '17 3:17:07 PM BossKey
Is there an issue? Send a Message


*** Stardust Pillar: Star Cells are {{Asteroids Monster}}s that, when killed, produce four smaller cells which can each grow into a new Star Cell, creating a potentially endless swarm if you can't track down the cells or don't have a weapon that deals damage over time like fire. (However, since progression through the event depends on the number of enemies you kill, Star Cells can be used to block any other spawns and make progression very easy, provided you can avoid them.) Milkyway Weavers can pass through walls, can appear in numbers, and [{AttackItsWeakPoint only take damage if you attack their heads]], making them potentially annoying to deal with.

to:

*** Stardust Pillar: Star Cells are {{Asteroids Monster}}s that, when killed, produce four smaller cells which can each grow into a new Star Cell, creating a potentially endless swarm if you can't track down the cells or don't have a weapon that deals damage over time like fire. (However, since progression through the event depends on the number of enemies you kill, Star Cells can be used to block any other spawns and make progression very easy, provided you can avoid them.) Milkyway Weavers can pass through walls, can appear in numbers, and [{AttackItsWeakPoint [[AttackItsWeakPoint only take damage if you attack their heads]], making them potentially annoying to deal with.
1st Dec '17 10:30:05 AM BossKey
Is there an issue? Send a Message


*** This also includes arguments over the "proper" way to play summoners. Should they only use summons to deal damage while they focus purely on dodging or, since they don't need to keep a hold of the staff to attack, does this mean they're free to use weapons from other classes with no problem? Also, how do summoners start the game? Are they allowed to use lava and a Slime Statue to grind for the Slime Staff? Or are they really expected to get the Reaver shark, mind down to the Underworld for Hellstone, and craft the Imps as their first summon? You'll never be able to get a straight, general consences on this.
* CatharsisFactor: The game becomes quite relaxing once you get end-game equipment, being able to build with little/no worry since anything that disturbs you or your [=NPCs=] are generally reduced to dust with your weapons.

to:

*** This also includes arguments over the "proper" way to play summoners. Should they only use summons to deal damage while they focus purely on dodging or, since they don't need to keep a hold of the staff to attack, does this mean they're free to use weapons from other classes with no problem? Also, how do summoners start the game? Are they allowed to use lava and a Slime Statue to grind for the Slime Staff? Or are they really expected to get the Reaver shark, mind down to the Underworld for Hellstone, and craft the Imps as their first summon? You'll never be able to get a straight, general consences consensus on this.
* CatharsisFactor: The game becomes quite relaxing once you get end-game equipment, being able to build with little/no worry since anything that disturbs you or your [=NPCs=] are generally reduced to dust with your weapons. It's also immensely satisfying to summon the bosses that gave you so much trouble before and obliterate the hell out of them with your InfinityPlusOneSword.



*** Stardust Pillar: Star Cells are {{Asteroids Monster}}s that, when killed, produce four smaller cells which can each grow into a new Star Cell, creating a potentially endless swarm if you can't track down the cells or don't have a weapon that deals damage over time like fire. (However, since progression through the event depends on the number of enemies you kill, Star Cells can be used to block any other spawns and make progression very easy, provided you can avoid them.) Milkyway Weavers can pass through walls and can appear in numbers.

to:

*** Stardust Pillar: Star Cells are {{Asteroids Monster}}s that, when killed, produce four smaller cells which can each grow into a new Star Cell, creating a potentially endless swarm if you can't track down the cells or don't have a weapon that deals damage over time like fire. (However, since progression through the event depends on the number of enemies you kill, Star Cells can be used to block any other spawns and make progression very easy, provided you can avoid them.) Milkyway Weavers can pass through walls and walls, can appear in numbers.numbers, and [{AttackItsWeakPoint only take damage if you attack their heads]], making them potentially annoying to deal with.


Added DiffLines:

*** It was possible to fish up multiple Duke Fishrons in 1.2.4. Given that you pretty much have to be a certain brand of crazy to summon a second Duke while the first one's trying to tear you in half, hilarity most definitely ensued until it was fixed.
27th Nov '17 5:16:46 PM BossKey
Is there an issue? Send a Message


** For a new player or someone setting out with a new character, Flying Fish are difficult to deal with due to their numbers.

to:

** For a new player or someone setting out with a new character, Flying Fish and Demon Eyes are difficult to deal with due to their numbers.numbers and flying movement.
** Icy Mermen have a pesky ranged attack that deals a moderate amount of damage and inflicts the Chilled debuff for a good 25 seconds, making you wait an agonizingly long time for it to wear off and making it harder to dodge subsequent projectiles. They can also rarely freeze you solid.
20th Aug '17 3:36:40 AM Anddrix
Is there an issue? Send a Message


* JustForFun/XMeetsY: ''Franchise/{{Castlevania}}'' meets ''VideoGame/{{Minecraft}}'' meets any grindy RPG.
16th Aug '17 8:35:48 PM nombretomado
Is there an issue? Send a Message

Added DiffLines:

* JustForFun/XMeetsY: ''Franchise/{{Castlevania}}'' meets ''VideoGame/{{Minecraft}}'' meets any grindy RPG.
7th Aug '17 6:01:20 PM Ferot_Dreadnaught
Is there an issue? Send a Message


** As of 1.2.4, The Guide's Scrappy-ness is quickly being eclipsed by The Angler, who is the only child character in the game...which is a title he tarnishes by being an utterly infuriating SpoiledBrat. He's bossy and demanding, he treats your character like dirt, and is constantly pulling "pranks" on the other residents, such as putting undead fish into their furniture and piranha teeth into chairs. And you can only do [[ScrappyMechanic one of his fishing quests per day]], which is especially aggravating when you're trying to get the rarer rewards which have an already infuriatingly low drop rate. Even worse for those who want to give him the same treatment as The Guide, InfantImmortality is in full effect, even lampshaded somewhat. If his HP is ever reduced to 0, [[NoSell he simply poofs away in a puff of smoke, with the chat log "<Name> Has left."]] This being in a game that contains voodoo magic, bloodthirsty organs, and hell itself.

to:

** As of 1.2.4, The Guide's Scrappy-ness is quickly being eclipsed by The Angler, who is the only child character in the game...which is a title he tarnishes by being an utterly infuriating SpoiledBrat. He's bossy and demanding, he treats your character like dirt, and is constantly pulling "pranks" on the other residents, such as putting undead fish into their furniture and piranha teeth into chairs. And you can only do [[ScrappyMechanic one of his fishing quests per day]], which is especially aggravating when you're trying to get the rarer rewards which have an already infuriatingly low drop rate. Even worse for those who want to give him the same treatment as The Guide, InfantImmortality InvulnerableCivilians is in full effect, even lampshaded somewhat. If his HP is ever reduced to 0, [[NoSell he simply poofs away in a puff of smoke, with the chat log "<Name> Has left."]] This being in a game that contains voodoo magic, bloodthirsty organs, and hell itself.
1st Aug '17 5:53:36 AM Dallenson
Is there an issue? Send a Message


** Some summons in general can end up being this, especially the fast attacking ones like the Stardust Dragon. They can constantly trigger enemies' and bosses' MercyInvincibility which will leave you no room to get any hits in for yourself, which in turn can drastically lower your damage.

to:

** Some summons in general can end up being this, this if you're not focusing on Summoner equipment, especially the fast attacking ones like the Stardust Dragon. They can constantly trigger enemies' and bosses' MercyInvincibility which will leave you no room to get any hits in for yourself, which in turn can drastically lower your damage. It's still good to have a Stardust Dragon if you're building or fishing as any of the classes as it can travel and attack through walls but it's best to de-summon it when fighting major bosses or events as any class besides Summoner.



*** An interesting and much-exploited collision detection/clipping/zipping bug that was introduced by the sloped blocks in the 1.2 Big Update has been dubbed the [[http://www.terrariaonline.com/threads/hoik-guide-rapid-player-npc-etc-transport-using-only-sloped-tiles.160618/ "HOIK"]]. Yrimir has demonstrated this bug by [[https://www.youtube.com/watch?v=iHw06h2L-rc slaying the Dungeon Guardian]] with a HOIK setup that allowed him to attack it with impunity while zipping around it in a circle. WordOfGod has confirmed that no specific efforts will be made to fix the hoik glitch.

to:

*** An interesting and much-exploited collision detection/clipping/zipping bug that was introduced by the sloped blocks in the 1.2 Big Update has been dubbed the [[http://www.terrariaonline.com/threads/hoik-guide-rapid-player-npc-etc-transport-using-only-sloped-tiles.160618/ "HOIK"]]. Yrimir has demonstrated this bug by [[https://www.youtube.com/watch?v=iHw06h2L-rc slaying the Dungeon Guardian]] with a HOIK setup that allowed him to attack it with impunity while zipping around it in a circle. HOIK'ing also has it's uses for various mechanisms and wiring system. WordOfGod has confirmed that no specific efforts will be made to fix the hoik glitch.


Added DiffLines:

*** A more subtle one exists for fishing in single player. Turn auto-pause on and cast a line, then open the inventory, take a single item out of the inventory and right click to drop with the cursor in a place you would cast and then close the inventory. You'll not only toss the item but the short animation of discarding an item is the same as swinging a rod, causing two more lures to be casted into the water. This can be a great way to fish a lot of items in a short amount of in-game time and you can wind up catching multiple quest fish that could be stored for later.
29th Jun '17 1:12:53 PM Luigiofthegods
Is there an issue? Send a Message


*** After the 1.3 Big Update, it is possible for worldgen to accidentally generate a Granite or Marble Cave mini-biome that overlaps part of the Lizhard Temple, similarly allowing you to break sequence and enter it long before beating Plantera.

to:

*** After the 1.3 Big Update, it is possible for worldgen to accidentally generate a Granite or Marble Cave mini-biome that overlaps part of the Lizhard Lihzahrd Temple, similarly allowing you to break sequence and enter it long before beating Plantera.



** Played straight with the pre 1.3 Enchanted Sword, a rare sword with the ability to fire damaging energy beams with each swing. It is one of the rarest items in the entire game. The game has a small chance of spawning the Enchanted Sword somewhere underground in a destructible background stone when you first generate a world. There is no indication that the sword has spawned and since it's in a random spot underground you could potentially spend a thousand hours in a world with an Enchanted Sword and never know it's there. Even then, there is only a 1/3 chance that the sword in the background stone is the real deal - the other 2/3's are wooden swords that don't even drop upon destroying the stone. On the off chance that luck is in your favor, and you finally somehow manage to find an Enchanted Sword... you'll find that it isn't exactly groundbreaking, especially in comparison to the plethora of much more common, much more powerful items you can find even before Hardmode. It deals only one point of damage more than the Light's Bane, a low tier, fast-but-weak archetype of weapon. The ability to fire energy beams isn't all that special, even pre-Hardmode. The Ice Blade, another pre-Hardmode weapon, does the same thing, is almost as damaging, and is far easier to acquire. Made significantly less junky and rare as of 1.3, where, in addition to the usual stone generations, very obvious Enchanted Sword shrines can spawn (structures with a vertical, one-tile beacon of negative space that stretches extremely far up, sometimes even visible from the surface) that are common enough to reliably find at least two or three with ease in a large world. The Enchanted Sword has also been buffed to now be faster than the aforementioned Light's Bane and stronger than the Blood Butcherer, a mid-tier, slow-but-strong weapon, with its sword beam now doing it much more of a favor with the increased damage, ultimately bringing its newfound power much more in line with its lowered, more justified rarity. Additionally, 1.3 also brought the [[DiscOneNuke Arkhalis]], which has a 1/10 chance to spawn in place of a real Enchanted Sword, seemingly bringing the entire Enchanted Sword category out of infamy for good.

to:

** Played straight with the pre 1.3 Enchanted Sword, a rare sword with the ability to fire damaging energy beams with each swing. It is one of the rarest items in the entire game. The game has a small chance of spawning the Enchanted Sword somewhere underground in a destructible background stone when you first generate a world. There is no indication that the sword has spawned and since it's in a random spot underground you could potentially spend a thousand hours in a world with an Enchanted Sword and never know it's there. Even then, there is only a 1/3 chance that the sword in the background stone is the real deal - the other 2/3's are wooden swords that don't even drop upon destroying the stone. On the off chance that luck is in your favor, and you finally somehow manage to find an Enchanted Sword... you'll find that it isn't exactly groundbreaking, especially in comparison to the plethora of much more common, much more powerful items you can find even before Hardmode. It deals only one point of damage more than the Light's Bane, a low tier, fast-but-weak archetype of weapon. The ability to fire energy beams isn't all that special, even pre-Hardmode. The Ice Blade, another pre-Hardmode weapon, does the same thing, is almost as damaging, and is far easier to acquire. acquire.
***
Made significantly less junky and rare as of 1.3, where, in addition to the usual stone generations, very obvious Enchanted Sword shrines can spawn (structures with a vertical, one-tile beacon of negative space that stretches extremely far up, sometimes even visible from the surface) that are common enough to reliably find at least two or three with ease in a large world. The Enchanted Sword has also been buffed to now be faster than the aforementioned Light's Bane and stronger than the Blood Butcherer, a mid-tier, slow-but-strong weapon, with its sword beam now doing it much more of a favor with the increased damage, ultimately bringing its newfound power much more in line with its lowered, more justified rarity. Additionally, 1.3 also brought the [[DiscOneNuke Arkhalis]], which has a 1/10 chance to spawn in place of a real Enchanted Sword, seemingly bringing the entire Enchanted Sword category out of infamy for good.
19th Jun '17 7:24:33 AM LeGurdah
Is there an issue? Send a Message


** "Baleful Harvest" and "Ice Scream" on the PC version. Both achievements require you to reach the 15th wave of the Pumpkin Moon and Frost Moon. Getting to the 15th wave is hard enough, with increasingly [[DemonicSpiders dangerous enemies]] and [[ThatOneBoss bosses]] that are capable of incapacitating and [[ZergRush Zerg Rushing]] players easily without some preparation, LuckBasedMission being in full effect, and requiring you to do this before ''dawn arrives.'' To make matters even more worse, the whole night is nine real minutes long. [[SarcasmMode Have fun.]] As of this writing, only 5.9% and 4.3% of players have gotten both achievements respectively.

to:

** "Baleful Harvest" and "Ice Scream" on the PC version. Both achievements require you to reach the 15th wave of the [[ThatOneBoss Pumpkin Moon and Frost Moon. Moon]]. Getting to the 15th wave is hard enough, with it's fair share of increasingly [[DemonicSpiders dangerous enemies]] and [[ThatOneBoss bosses]] that are capable of incapacitating and [[ZergRush Zerg Rushing]] players easily without some preparation, LuckBasedMission being in full effect, effect for each wave, and lastly requiring you to do all of this before ''dawn arrives.'' To make matters even more worse, the whole night is nine real minutes long. [[SarcasmMode Have fun.]] As of this writing, only 5.9% and 4.3% of players have gotten both achievements respectively.
This list shows the last 10 events of 385. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=YMMV.Terraria