History YMMV / Terraria

25th Sep '16 7:05:14 PM Monolaf317
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* TearJerker: A painting found in the dungeon depicts the late Sparky Doo, once Redigit and Cenx's dog. " In loving memory."

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* TearJerker: A painting found in the dungeon depicts the late Sparky Doo, once Redigit and Cenx's dog. " In "In loving memory."
20th Sep '16 7:21:13 PM SCMof2814
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* GameBreakingBug: a very strange one that only happens in the Steam edition (Or at least, NOT the GOG edition). The game suffers from a blatantly ridiculous framerate drop when you make the character walk left or right on foot, going down from the normal fps to half or even 1/60th of normal. It's a bug rather than a hardware limitation because if the character does '' literally any other action'', such as jumping, jumping while moving, climbing up and down ropes, or moving sideways while on a mount, the game moves at normal speed. As of writing, this bug, which is not found in the version distributed by GOG, is still unfixed and constantly misidentified as the player not having the hardware requirements to play the game.
7th Sep '16 1:29:13 AM Perelandra
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** Played straight with the Enchanted Sword, a rare sword with the ability to fire damaging energy beams with each swing. It is one of the most rare items in the entire game. The game has a small chance of spawning the Enchanted Sword somewhere underground when you first generate a world. There is no indication that the sword has spawned and since it's in a random spot underground you could potentially spend a thousand hours in a world with an Enchanted Sword and never know it's there. In the off chance that you do somehow manage to find an Enchanted Sword you realize that... it's terrible. It has only one point of damage more than the Light's Bane, a low tier weapon. The ability to fire energy beams isn't even all that special, even pre-Hardmode. The Ice Blade, another pre-Hardmode weapon, does the same thing, is almost as damaging, and is far easier to acquire.
*** No longer as bad after 1.3, where Enchanted Sword shrines can spawn, with a 3/10 chance that the sword is the Enchanted sword (and a 1/30 where it is a Arkhalis)
** {{Exaggerated|Trope}} with the Slime Staff. It has the lowest drop rate of any enemy-dropped item: only a 1 in 10,000 chance, and even Pinky only has a 1% chance to drop it, the highest chance of all Slime enemies. This makes it potentially the rarest of any of the summon weapons, on top of being the ''weakest'' with a mere 8 damage and no ranged ability. However, combining this weapon with the Greedy Ring's effects[[note]]causing enemies to drop gold on every hit and spawn more coins on death than usual[[/note]] and a specially-structured arena can turn it into a very profitable cash cow that nets dozens of gold coins in a few minutes, so it's not completely valueless.

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** Played straight with the Enchanted Sword, a rare sword with the ability to fire damaging energy beams with each swing. It is one of the most rare items in the entire game. The game has a small chance of spawning the Enchanted Sword somewhere underground when you first generate a world. There is no indication that the sword has spawned and since it's in a random spot underground you could potentially spend a thousand hours in a world with an Enchanted Sword and never know it's there. In the off chance that you do somehow manage to find an Enchanted Sword you realize that... it's terrible. It has only one point of damage more than the Light's Bane, a low tier weapon. The ability to fire energy beams isn't even all that special, even pre-Hardmode. The Ice Blade, another pre-Hardmode weapon, does the same thing, is almost as damaging, and is far easier to acquire.
*** No
acquire. However it's no longer as bad after 1.3, where Enchanted Sword shrines can spawn, with a 3/10 chance that the sword is the Enchanted sword (and a 1/30 where it is a Arkhalis)
an [[DiscOneNuke Arkhalis]]).
** {{Exaggerated|Trope}} with the Slime Staff. It has the lowest drop rate of any enemy-dropped item: only a 1 in 10,000 chance, and even Pinky [[MetalSlime Pinky]] only has a 1% chance ''1% chance'' to drop it, the highest chance out of all Slime enemies. This makes it potentially the rarest of any of the summon weapons, on top of being the ''weakest'' with a mere 8 damage and no ranged ability. However, combining this weapon with the Greedy Ring's effects[[note]]causing enemies to drop gold on every money when hit and spawn more coins on death than usual[[/note]] and a specially-structured arena can turn it into a very profitable cash cow that nets dozens of dozens--if not hundreds--of gold coins in a few minutes, so it's not completely valueless.
7th Sep '16 1:24:36 AM Perelandra
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** {{Exaggerated|Trope}} with the Slime Staff. It has the lowest drop rate of any enemy-dropped item: only a 1 in 10,000 chance, and even Pinky only has a 1% chance to drop it. This makes it potentially the rarest of any of the summon weapons... it's also the ''weakest'' of all the summons, with a mere 8 damage and no ranged ability.

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** {{Exaggerated|Trope}} with the Slime Staff. It has the lowest drop rate of any enemy-dropped item: only a 1 in 10,000 chance, and even Pinky only has a 1% chance to drop it. it, the highest chance of all Slime enemies. This makes it potentially the rarest of any of the summon weapons... it's also weapons, on top of being the ''weakest'' of all the summons, with a mere 8 damage and no ranged ability.ability. However, combining this weapon with the Greedy Ring's effects[[note]]causing enemies to drop gold on every hit and spawn more coins on death than usual[[/note]] and a specially-structured arena can turn it into a very profitable cash cow that nets dozens of gold coins in a few minutes, so it's not completely valueless.
25th Aug '16 10:17:28 AM TokoWH
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** Are summoners underpowered when compared to the other classes and deserve a much needed buff to bring them up to speed, or are they a case of MagikarpPower that is as powerful enough as is and any further buffs would push them into GameBreaker territory? Again, discussions on that can get rather heated as well.

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** Are summoners underpowered when compared to the other classes and deserve a much needed much-needed buff to bring them up to speed, or are they a case of MagikarpPower that is as powerful enough as is and any further buffs would push them into GameBreaker territory? Again, discussions on that can get rather heated as well.well.
*** This also includes arguments over the "proper" way to play summoners. Should they only use summons to deal damage while they focus purely on dodging or, since they don't need to keep a hold of the staff to attack, does this mean they're free to use weapons from other classes with no problem? Also, how do summoners start the game? Are they allowed to use lava and a Slime Statue to grind for the Slime Staff? Or are they really expected to get the Reaver shark, mind down to the Underworld for Hellstone, and craft the Imps as their first summon? You'll never be able to get a straight, general consences on this.
19th Aug '16 7:27:45 AM TokoWH
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** Are summoners underpowered when compared to the other classes and deserve a much needed buff to bring them up to speed, or are they a case of MagikarpPower that is as powerful enough as is and any further buffs would push them into GameBreaker territory? Again, discussions on that can get rather heated as well.
19th Aug '16 7:25:56 AM TokoWH
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** What is the most "effective" way to play the game to get the proper Terraria experience? Using all weapons with disregard for classes, or doing class playthroughs like the developers "obviously" intended? If the latter, how much should the character only stick to using weapons of that class? Needless to say, discussion of such can get rather heated in the fanbase...
11th Aug '16 1:27:32 PM TokoWH
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* MemeticBadass: Within the fandom itself. To this day, [[https://www.youtube.com/user/Yrimir Yrimir]] is regarded as one of the greatest Terraria players alive, thanks to a long list of impressive accomplishments listed under the awesome moments page.
7th Aug '16 8:28:32 PM Anddrix
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* BaseBreaker: The Guide. Either he's a clueless asshole who will happily open doors to let zombies and the like into your house to ruin your early game, or he's a helpful and kind tutor who is the reason you've managed to avoid GuideDangIt for a while and deserves some slack. As a result, [[spoiler:summoning the Wall of Flesh by destroying the Guide via a voodoo doll]] comes with reactions ranging from "I have to [[spoiler:''kill him'']] to proceed in the game?!" to "Ha, TakeThatScrappy".

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* BaseBreaker: BaseBreakingCharacter: The Guide. Either he's a clueless asshole who will happily open doors to let zombies and the like into your house to ruin your early game, or he's a helpful and kind tutor who is the reason you've managed to avoid GuideDangIt for a while and deserves some slack. As a result, [[spoiler:summoning the Wall of Flesh by destroying the Guide via a voodoo doll]] comes with reactions ranging from "I have to [[spoiler:''kill him'']] to proceed in the game?!" to "Ha, TakeThatScrappy".
2nd Aug '16 1:53:40 AM TheFortuneTeller
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*** They were pushed into hardmode in 1.3.1, spawning complaints in the ''opposite'' direction that the change neutered the difficulty of the marble caves.
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.Terraria