History YMMV / Terraria

20th Aug '17 3:36:40 AM Anddrix
Is there an issue? Send a Message


* JustForFun/XMeetsY: ''Franchise/{{Castlevania}}'' meets ''VideoGame/{{Minecraft}}'' meets any grindy RPG.
16th Aug '17 8:35:48 PM nombretomado
Is there an issue? Send a Message

Added DiffLines:

* JustForFun/XMeetsY: ''Franchise/{{Castlevania}}'' meets ''VideoGame/{{Minecraft}}'' meets any grindy RPG.
7th Aug '17 6:01:20 PM Ferot_Dreadnaught
Is there an issue? Send a Message


** As of 1.2.4, The Guide's Scrappy-ness is quickly being eclipsed by The Angler, who is the only child character in the game...which is a title he tarnishes by being an utterly infuriating SpoiledBrat. He's bossy and demanding, he treats your character like dirt, and is constantly pulling "pranks" on the other residents, such as putting undead fish into their furniture and piranha teeth into chairs. And you can only do [[ScrappyMechanic one of his fishing quests per day]], which is especially aggravating when you're trying to get the rarer rewards which have an already infuriatingly low drop rate. Even worse for those who want to give him the same treatment as The Guide, InfantImmortality is in full effect, even lampshaded somewhat. If his HP is ever reduced to 0, [[NoSell he simply poofs away in a puff of smoke, with the chat log "<Name> Has left."]] This being in a game that contains voodoo magic, bloodthirsty organs, and hell itself.

to:

** As of 1.2.4, The Guide's Scrappy-ness is quickly being eclipsed by The Angler, who is the only child character in the game...which is a title he tarnishes by being an utterly infuriating SpoiledBrat. He's bossy and demanding, he treats your character like dirt, and is constantly pulling "pranks" on the other residents, such as putting undead fish into their furniture and piranha teeth into chairs. And you can only do [[ScrappyMechanic one of his fishing quests per day]], which is especially aggravating when you're trying to get the rarer rewards which have an already infuriatingly low drop rate. Even worse for those who want to give him the same treatment as The Guide, InfantImmortality InvulnerableCivilians is in full effect, even lampshaded somewhat. If his HP is ever reduced to 0, [[NoSell he simply poofs away in a puff of smoke, with the chat log "<Name> Has left."]] This being in a game that contains voodoo magic, bloodthirsty organs, and hell itself.
1st Aug '17 5:53:36 AM Dallenson
Is there an issue? Send a Message


** Some summons in general can end up being this, especially the fast attacking ones like the Stardust Dragon. They can constantly trigger enemies' and bosses' MercyInvincibility which will leave you no room to get any hits in for yourself, which in turn can drastically lower your damage.

to:

** Some summons in general can end up being this, this if you're not focusing on Summoner equipment, especially the fast attacking ones like the Stardust Dragon. They can constantly trigger enemies' and bosses' MercyInvincibility which will leave you no room to get any hits in for yourself, which in turn can drastically lower your damage. It's still good to have a Stardust Dragon if you're building or fishing as any of the classes as it can travel and attack through walls but it's best to de-summon it when fighting major bosses or events as any class besides Summoner.



*** An interesting and much-exploited collision detection/clipping/zipping bug that was introduced by the sloped blocks in the 1.2 Big Update has been dubbed the [[http://www.terrariaonline.com/threads/hoik-guide-rapid-player-npc-etc-transport-using-only-sloped-tiles.160618/ "HOIK"]]. Yrimir has demonstrated this bug by [[https://www.youtube.com/watch?v=iHw06h2L-rc slaying the Dungeon Guardian]] with a HOIK setup that allowed him to attack it with impunity while zipping around it in a circle. WordOfGod has confirmed that no specific efforts will be made to fix the hoik glitch.

to:

*** An interesting and much-exploited collision detection/clipping/zipping bug that was introduced by the sloped blocks in the 1.2 Big Update has been dubbed the [[http://www.terrariaonline.com/threads/hoik-guide-rapid-player-npc-etc-transport-using-only-sloped-tiles.160618/ "HOIK"]]. Yrimir has demonstrated this bug by [[https://www.youtube.com/watch?v=iHw06h2L-rc slaying the Dungeon Guardian]] with a HOIK setup that allowed him to attack it with impunity while zipping around it in a circle. HOIK'ing also has it's uses for various mechanisms and wiring system. WordOfGod has confirmed that no specific efforts will be made to fix the hoik glitch.


Added DiffLines:

*** A more subtle one exists for fishing in single player. Turn auto-pause on and cast a line, then open the inventory, take a single item out of the inventory and right click to drop with the cursor in a place you would cast and then close the inventory. You'll not only toss the item but the short animation of discarding an item is the same as swinging a rod, causing two more lures to be casted into the water. This can be a great way to fish a lot of items in a short amount of in-game time and you can wind up catching multiple quest fish that could be stored for later.
29th Jun '17 1:12:53 PM Luigiofthegods
Is there an issue? Send a Message


*** After the 1.3 Big Update, it is possible for worldgen to accidentally generate a Granite or Marble Cave mini-biome that overlaps part of the Lizhard Temple, similarly allowing you to break sequence and enter it long before beating Plantera.

to:

*** After the 1.3 Big Update, it is possible for worldgen to accidentally generate a Granite or Marble Cave mini-biome that overlaps part of the Lizhard Lihzahrd Temple, similarly allowing you to break sequence and enter it long before beating Plantera.



** Played straight with the pre 1.3 Enchanted Sword, a rare sword with the ability to fire damaging energy beams with each swing. It is one of the rarest items in the entire game. The game has a small chance of spawning the Enchanted Sword somewhere underground in a destructible background stone when you first generate a world. There is no indication that the sword has spawned and since it's in a random spot underground you could potentially spend a thousand hours in a world with an Enchanted Sword and never know it's there. Even then, there is only a 1/3 chance that the sword in the background stone is the real deal - the other 2/3's are wooden swords that don't even drop upon destroying the stone. On the off chance that luck is in your favor, and you finally somehow manage to find an Enchanted Sword... you'll find that it isn't exactly groundbreaking, especially in comparison to the plethora of much more common, much more powerful items you can find even before Hardmode. It deals only one point of damage more than the Light's Bane, a low tier, fast-but-weak archetype of weapon. The ability to fire energy beams isn't all that special, even pre-Hardmode. The Ice Blade, another pre-Hardmode weapon, does the same thing, is almost as damaging, and is far easier to acquire. Made significantly less junky and rare as of 1.3, where, in addition to the usual stone generations, very obvious Enchanted Sword shrines can spawn (structures with a vertical, one-tile beacon of negative space that stretches extremely far up, sometimes even visible from the surface) that are common enough to reliably find at least two or three with ease in a large world. The Enchanted Sword has also been buffed to now be faster than the aforementioned Light's Bane and stronger than the Blood Butcherer, a mid-tier, slow-but-strong weapon, with its sword beam now doing it much more of a favor with the increased damage, ultimately bringing its newfound power much more in line with its lowered, more justified rarity. Additionally, 1.3 also brought the [[DiscOneNuke Arkhalis]], which has a 1/10 chance to spawn in place of a real Enchanted Sword, seemingly bringing the entire Enchanted Sword category out of infamy for good.

to:

** Played straight with the pre 1.3 Enchanted Sword, a rare sword with the ability to fire damaging energy beams with each swing. It is one of the rarest items in the entire game. The game has a small chance of spawning the Enchanted Sword somewhere underground in a destructible background stone when you first generate a world. There is no indication that the sword has spawned and since it's in a random spot underground you could potentially spend a thousand hours in a world with an Enchanted Sword and never know it's there. Even then, there is only a 1/3 chance that the sword in the background stone is the real deal - the other 2/3's are wooden swords that don't even drop upon destroying the stone. On the off chance that luck is in your favor, and you finally somehow manage to find an Enchanted Sword... you'll find that it isn't exactly groundbreaking, especially in comparison to the plethora of much more common, much more powerful items you can find even before Hardmode. It deals only one point of damage more than the Light's Bane, a low tier, fast-but-weak archetype of weapon. The ability to fire energy beams isn't all that special, even pre-Hardmode. The Ice Blade, another pre-Hardmode weapon, does the same thing, is almost as damaging, and is far easier to acquire. acquire.
***
Made significantly less junky and rare as of 1.3, where, in addition to the usual stone generations, very obvious Enchanted Sword shrines can spawn (structures with a vertical, one-tile beacon of negative space that stretches extremely far up, sometimes even visible from the surface) that are common enough to reliably find at least two or three with ease in a large world. The Enchanted Sword has also been buffed to now be faster than the aforementioned Light's Bane and stronger than the Blood Butcherer, a mid-tier, slow-but-strong weapon, with its sword beam now doing it much more of a favor with the increased damage, ultimately bringing its newfound power much more in line with its lowered, more justified rarity. Additionally, 1.3 also brought the [[DiscOneNuke Arkhalis]], which has a 1/10 chance to spawn in place of a real Enchanted Sword, seemingly bringing the entire Enchanted Sword category out of infamy for good.
19th Jun '17 7:24:33 AM LeGurdah
Is there an issue? Send a Message


** "Baleful Harvest" and "Ice Scream" on the PC version. Both achievements require you to reach the 15th wave of the Pumpkin Moon and Frost Moon. Getting to the 15th wave is hard enough, with increasingly [[DemonicSpiders dangerous enemies]] and [[ThatOneBoss bosses]] that are capable of incapacitating and [[ZergRush Zerg Rushing]] players easily without some preparation, LuckBasedMission being in full effect, and requiring you to do this before ''dawn arrives.'' To make matters even more worse, the whole night is nine real minutes long. [[SarcasmMode Have fun.]] As of this writing, only 5.9% and 4.3% of players have gotten both achievements respectively.

to:

** "Baleful Harvest" and "Ice Scream" on the PC version. Both achievements require you to reach the 15th wave of the [[ThatOneBoss Pumpkin Moon and Frost Moon. Moon]]. Getting to the 15th wave is hard enough, with it's fair share of increasingly [[DemonicSpiders dangerous enemies]] and [[ThatOneBoss bosses]] that are capable of incapacitating and [[ZergRush Zerg Rushing]] players easily without some preparation, LuckBasedMission being in full effect, effect for each wave, and lastly requiring you to do all of this before ''dawn arrives.'' To make matters even more worse, the whole night is nine real minutes long. [[SarcasmMode Have fun.]] As of this writing, only 5.9% and 4.3% of players have gotten both achievements respectively.
18th Jun '17 1:33:34 PM todbot1
Is there an issue? Send a Message


** The [[spoiler:Moon Lord]] himself can turn out to be this, depending on your strategy. If you wear Tiki Armor or Spider Armor and summon a Stardust Dragon (with the staff crafted from the appropriate pillar's fragments), then hide in a small house with your nurse, you can just sit there for a minute or two getting healed repeatedly while your dragon kills him for you.
** The Martian Saucer can be this for similar reasons. Unlike the [[spoiler: Moon Lord]] though, ''none'' of it's attacks go through walls. The only damage it can do to you while in a building is splash damage from explosions. Set yourself up in a big enough box, summon your minions outside it, and watch as you get the Cosmic Car Key in record time.

to:

** The [[spoiler:Moon Lord]] himself can turn out to be this, depending on your strategy. If you wear Tiki Armor or Spider Armor and summon a Stardust Dragon (with the staff crafted from the appropriate pillar's fragments), then hide in a small house with your nurse, you can just sit there for a minute or two getting healed repeatedly while your dragon kills him for you.
** The Martian Saucer can be this for similar reasons. this. Unlike the [[spoiler: Moon Lord]] though, nearly every other boss, ''none'' of it's attacks go through walls. The only damage it can do to you while in a building is splash damage from explosions. Set yourself up in a big enough box, summon your minions outside it, and watch as you get the Cosmic Car Key in record time.
16th Jun '17 5:55:47 PM LeGurdah
Is there an issue? Send a Message

Added DiffLines:

** Non-game related example. A well-known sprite artist on the Community Forums going under the username of Jestex [[https://forums.terraria.org/index.php?threads/heavy-hearts-the-passing-of-jestex.58854/ passed away]] due to [[DriventoSuicide suicide]].
8th Jun '17 9:23:57 PM Grounogeos
Is there an issue? Send a Message


** The Angler's fishing quests can only be done once per in-game day, which is infuriating because he possesses six unique items which he gives out randomly, three of which are necessary to craft the Cell Phone.

to:

** The Angler's fishing quests can only be done once per in-game day, which is infuriating because he possesses six unique items which he gives out randomly, three of which are necessary to craft the Cell Phone. The functional items only have a ''2.5% chance'' of being given as a reward. Granted, you ''can'' boost the likelihood of getting them, but doing this requires completing the little snot's daily quest '''150 times''' and only raises it to a 15% chance overall.
27th Apr '17 8:14:23 PM LeGurdah
Is there an issue? Send a Message


* CrossesTheLineTwice: The player's death message for when they're caught by the Wall of Flesh's tongue after it reaches the edge of the world.

to:

* CrossesTheLineTwice: The player's death message for when they're caught by If the player character fails to kill the Wall of Flesh's tongue Flesh in time and die to it after it reaches reaching the edge of the world.world's edge, you'll be greeted with this gem.
This list shows the last 10 events of 381. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=YMMV.Terraria