History YMMV / Terraria

19th Jun '17 7:24:33 AM LeGurdah
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** "Baleful Harvest" and "Ice Scream" on the PC version. Both achievements require you to reach the 15th wave of the Pumpkin Moon and Frost Moon. Getting to the 15th wave is hard enough, with increasingly [[DemonicSpiders dangerous enemies]] and [[ThatOneBoss bosses]] that are capable of incapacitating and [[ZergRush Zerg Rushing]] players easily without some preparation, LuckBasedMission being in full effect, and requiring you to do this before ''dawn arrives.'' To make matters even more worse, the whole night is nine real minutes long. [[SarcasmMode Have fun.]] As of this writing, only 5.9% and 4.3% of players have gotten both achievements respectively.

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** "Baleful Harvest" and "Ice Scream" on the PC version. Both achievements require you to reach the 15th wave of the [[ThatOneBoss Pumpkin Moon and Frost Moon. Moon]]. Getting to the 15th wave is hard enough, with it's fair share of increasingly [[DemonicSpiders dangerous enemies]] and [[ThatOneBoss bosses]] that are capable of incapacitating and [[ZergRush Zerg Rushing]] players easily without some preparation, LuckBasedMission being in full effect, effect for each wave, and lastly requiring you to do all of this before ''dawn arrives.'' To make matters even more worse, the whole night is nine real minutes long. [[SarcasmMode Have fun.]] As of this writing, only 5.9% and 4.3% of players have gotten both achievements respectively.
18th Jun '17 1:33:34 PM todbot1
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** The [[spoiler:Moon Lord]] himself can turn out to be this, depending on your strategy. If you wear Tiki Armor or Spider Armor and summon a Stardust Dragon (with the staff crafted from the appropriate pillar's fragments), then hide in a small house with your nurse, you can just sit there for a minute or two getting healed repeatedly while your dragon kills him for you.
** The Martian Saucer can be this for similar reasons. Unlike the [[spoiler: Moon Lord]] though, ''none'' of it's attacks go through walls. The only damage it can do to you while in a building is splash damage from explosions. Set yourself up in a big enough box, summon your minions outside it, and watch as you get the Cosmic Car Key in record time.

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** The [[spoiler:Moon Lord]] himself can turn out to be this, depending on your strategy. If you wear Tiki Armor or Spider Armor and summon a Stardust Dragon (with the staff crafted from the appropriate pillar's fragments), then hide in a small house with your nurse, you can just sit there for a minute or two getting healed repeatedly while your dragon kills him for you.
** The Martian Saucer can be this for similar reasons. this. Unlike the [[spoiler: Moon Lord]] though, nearly every other boss, ''none'' of it's attacks go through walls. The only damage it can do to you while in a building is splash damage from explosions. Set yourself up in a big enough box, summon your minions outside it, and watch as you get the Cosmic Car Key in record time.
16th Jun '17 5:55:47 PM LeGurdah
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** Non-game related example. A well-known sprite artist on the Community Forums going under the username of Jestex [[https://forums.terraria.org/index.php?threads/heavy-hearts-the-passing-of-jestex.58854/ passed away]] due to [[DriventoSuicide suicide]].
8th Jun '17 9:23:57 PM Grounogeos
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** The Angler's fishing quests can only be done once per in-game day, which is infuriating because he possesses six unique items which he gives out randomly, three of which are necessary to craft the Cell Phone.

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** The Angler's fishing quests can only be done once per in-game day, which is infuriating because he possesses six unique items which he gives out randomly, three of which are necessary to craft the Cell Phone. The functional items only have a ''2.5% chance'' of being given as a reward. Granted, you ''can'' boost the likelihood of getting them, but doing this requires completing the little snot's daily quest '''150 times''' and only raises it to a 15% chance overall.
27th Apr '17 8:14:23 PM LeGurdah
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* CrossesTheLineTwice: The player's death message for when they're caught by the Wall of Flesh's tongue after it reaches the edge of the world.

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* CrossesTheLineTwice: The player's death message for when they're caught by If the player character fails to kill the Wall of Flesh's tongue Flesh in time and die to it after it reaches reaching the edge of the world.world's edge, you'll be greeted with this gem.
23rd Apr '17 8:25:59 AM TokoWH
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* CreatorsPet: Some have accused the Mage Class as this. Mage Class consistently keeps getting more and more weapons/accessory/armors with almost every update, usually at the expense of other classes that don't ''nearly'' have as many options like Summoner. Many have noted the sheer number of mage weapons that can easily be summoner weapons[[note]]The Nimbus Cloud, bee/wasp gun, and many other items that even have 'summon' in their discription[[/note]] but are still classified as mage weapons for some reason. It also gets notable that a there's a large number of buff potions that are specifically geared to mages.

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* CreatorsPet: Some have accused the Mage Class as this. Mage Class consistently keeps getting more and more weapons/accessory/armors with almost every update, usually at the expense of other classes that don't ''nearly'' have as many options like Summoner. Many have noted the sheer number of mage weapons that can easily be summoner weapons[[note]]The Nimbus Cloud, bee/wasp gun, and many other items that even have 'summon' in their discription[[/note]] but are still classified as mage weapons for some reason. It also gets notable that a there's a large number of buff potions that are specifically geared to mages. Normally it wouldn't be a problem but it has caused a rather nasty side-effect of promoting a StopHavingFunGuys mindset in the community and on certain servers. See below for more details on that.


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* StopHavingFunGuys: Not as bad as in other games but there's a notable mindset in certain parts of the community that ''not'' playing Mage makes you an idiot {{Scrub}} who doesn't know how to play correctly. On certain servers, you'll often be hounded repeatedly until you switch to Mage, even if you're playing a class that has a viable, if ''even higher'' damage output than mages like Melee. Lord help you if you log onto one of those servers as a Summoner... It doesn't help that the devs seem to be ''encouraging'' this mindset, with the Mage class consistently getting a steady stream of new toys to play with almost every update while most other classes are lucky to get one or two in comparison.
23rd Apr '17 8:16:33 AM TokoWH
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* CreatorsPet: Some have accused the Mage Class as this. Mage Class consistently keeps getting more and more weapons/accessory/armors with almost every update, usually at the expense of other classes that don't ''nearly'' have as many options like Summoner. Many have noted the sheer number of mage weapons that can easily be summoner weapons[[note]]The Nimbus Cloud, bee/wasp gun, and many other items that even have 'summon' in their discription[[/note]] but are still classified as mage weapons for some reason. It also gets notable that a there's a large number of buff potions that are specifically geared to mages.
5th Mar '17 4:44:13 PM Luigiofthegods
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* BreatherLevel: Ironically enough, the two most dangerous and unwieldy places in pre-Hardmode, which are basically presented with neon signs on their heads telling you "This is not a place you should linger in for long," the Dungeon and Underworld, become this upon the initial transition into Hardmode, as they do not convert into Hardmode themselves until certain event flags have been reached (one Mechanical Boss defeated for the Underworld and Plantera defeated for the Dungeon). The armored skeletons and fire imps that previously resulted in a lot of pain and anguish suddenly pale in comparison to the regular Hardmode enemies lying around in the underground caverns or even right outside your own home.
** And the Underworld is ''still'' this even after, as while the Dungeon becomes the hardest biome to traverse in the game after its conversion, the Underworld only gains three new enemies and doesn't change much at all otherwise, considering it also isn't affected by the streaks of Underground Corruption/Crimson or Hallow that plague all the other biomes.
4th Mar '17 9:13:27 PM Luigiofthegods
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** Played straight with the Enchanted Sword, a rare sword with the ability to fire damaging energy beams with each swing. It is one of the most rare items in the entire game. The game has a small chance of spawning the Enchanted Sword somewhere underground when you first generate a world. There is no indication that the sword has spawned and since it's in a random spot underground you could potentially spend a thousand hours in a world with an Enchanted Sword and never know it's there. In the off chance that you do somehow manage to find an Enchanted Sword you realize that... it's terrible. It has only one point of damage more than the Light's Bane, a low tier weapon. The ability to fire energy beams isn't even all that special, even pre-Hardmode. The Ice Blade, another pre-Hardmode weapon, does the same thing, is almost as damaging, and is far easier to acquire. However it's no longer as bad after 1.3, where Enchanted Sword shrines can spawn, with a 3/10 chance that the sword is the Enchanted sword (and a 1/30 where it is an [[DiscOneNuke Arkhalis]]).

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** Played straight with the pre 1.3 Enchanted Sword, a rare sword with the ability to fire damaging energy beams with each swing. It is one of the most rare rarest items in the entire game. The game has a small chance of spawning the Enchanted Sword somewhere underground in a destructible background stone when you first generate a world. There is no indication that the sword has spawned and since it's in a random spot underground you could potentially spend a thousand hours in a world with an Enchanted Sword and never know it's there. In Even then, there is only a 1/3 chance that the sword in the background stone is the real deal - the other 2/3's are wooden swords that don't even drop upon destroying the stone. On the off chance that luck is in your favor, and you do finally somehow manage to find an Enchanted Sword Sword... you'll find that it isn't exactly groundbreaking, especially in comparison to the plethora of much more common, much more powerful items you realize that... it's terrible. can find even before Hardmode. It has deals only one point of damage more than the Light's Bane, a low tier tier, fast-but-weak archetype of weapon. The ability to fire energy beams isn't even all that special, even pre-Hardmode. The Ice Blade, another pre-Hardmode weapon, does the same thing, is almost as damaging, and is far easier to acquire. However it's no longer Made significantly less junky and rare as bad after of 1.3, where where, in addition to the usual stone generations, very obvious Enchanted Sword shrines can spawn, spawn (structures with a 3/10 chance vertical, one-tile beacon of negative space that stretches extremely far up, sometimes even visible from the sword is the surface) that are common enough to reliably find at least two or three with ease in a large world. The Enchanted Sword has also been buffed to now be faster than the aforementioned Light's Bane and stronger than the Blood Butcherer, a mid-tier, slow-but-strong weapon, with its sword (and a 1/30 where beam now doing it is an much more of a favor with the increased damage, ultimately bringing its newfound power much more in line with its lowered, more justified rarity. Additionally, 1.3 also brought the [[DiscOneNuke Arkhalis]]).Arkhalis]], which has a 1/10 chance to spawn in place of a real Enchanted Sword, seemingly bringing the entire Enchanted Sword category out of infamy for good.
28th Feb '17 11:22:25 AM LeGurdah
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*** During the Blood Moon, zombies can bash doors open, but only inward. Putting something that occupies the space but doesn't have collision (a cloth banner or another door, open in the opposite direction, for example) will make the door impossible to open inward, meaning that you can come and go freely but the zombies won't get in. It should be noted, however, that goblins don't have this problem as they bash doors ''completely off the hinges''.

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*** During the Blood Moon, zombies can bash doors open, but only inward. Putting something that occupies the space but doesn't have collision (a cloth banner or another door, open in the opposite direction, for example) will make the door impossible to open inward, meaning that you can come and go freely but the zombies won't get in. It should be noted, however, that goblins (to be more specific, peons) don't have this problem as they bash doors ''completely off the hinges''.
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