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** Luca. Not only does he suffer from all the typical problems of the Gordin Archetype (earlygame archer) in ''Fire Emblem'', but he's one of Count Marlon's options, meaning he's not only bad, you have to go out of your way to choose him over [[GameBreaker Narron or Lee]], and even getting him as your second Marlon pick loses you the fairly strong Lionel. Even more depressingly, one of his only redeeming aspects is triggering an event that allows Raquel to kill humans. Said event [[spoiler: ''kills Luca!'']]

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** Luca. Not only does he suffer from all the typical problems of the Gordin Archetype (earlygame (early-game archer) in ''Fire Emblem'', but he's one of Count Marlon's options, meaning options. That means he's not only bad, but you have to go ''go out of your way way'' to choose him over [[GameBreaker Narron or Lee]], and even getting him as your second Marlon pick loses you the fairly strong Lionel. Even more depressingly, one of his only redeeming aspects is triggering an event that allows Raquel to kill humans. Said event [[spoiler: ''kills Luca!'']]



* MemeticBadass: Billford is notorious for being a Armor Knight with an actual movement growth. Because of this, they often tend to praise him as an absolute GameBreaker, and is often cited as a shining example of an armored unit done right.

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* MemeticBadass: Billford is notorious for being a an Armor Knight with an actual movement growth. Because of this, they often tend to praise him as an absolute GameBreaker, and is often cited as a shining example of an armored unit done right.
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* UnderusedGameMechanic: Similar to ''VideoGame/FireEmblemGenealogyOfTheHolyWar'', weapons track their own kill counts and gain +1 Crit per kill at a certain threshold. Unique to this game is that once a weapon reaches 100 kills, it will randomly gain either a blue or red star next to its name. A blue star is cosmetic, but a red star weapon becomes "cursed" and functions like a Devil weapon. There are several churches and similar facilities that can remove the curse for a fee. The chance of this ever coming up in a playthrough is extremely low, as you'll likely never come '''close''' to 100 kills on a single weapon without a ton of grinding and repair items.
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* {{Squick}}: An infamous event sees Plum, who is only around 15, drugged with spiked milk and abducted by heavily-implied sex traffickers, and placed in a GoGoEnslavement outfit the next time we see her. She's rescued, and returns to your army in the ever-useful Dancer class. This event is the ''only'' way to get a Dancer in this game, meaning the player is essentially rewarded for letting this all happen. (Even outside gameplay, Plum's happiest epilogue requires her to go through this event) Worse still is that a later event reveals ''he's still pulling the same scheme'', with either Juni or Lyria (as young or ''even younger'' than Plum) falling for it depending on your choices, leading to an event mostly PlayedForLaughs. And the slaver [[KarmaHoudini gets away with nothing more than a minor beating.]] These events have turned several ''Fire Emblem'' fans away from playing the game entirely and have negatively affected Kaga's reputation in some circles.

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* LowTierLetdown:
** Luca. Not only does he suffer from all the typical problems of the Gordin Archetype (earlygame archer) in ''Fire Emblem'', but he's one of Count Marlon's options, meaning he's not only bad, you have to go out of your way to choose him over [[GameBreaker Narron or Lee]], and even getting him as your second Marlon pick loses you the fairly strong Lionel. Even more depressingly, one of his only redeeming aspects is triggering an event that allows Raquel to kill humans. Said event [[spoiler: ''kills Luca!'']]
** Maerhen has low stats and his burglar skill ''lowers'' the stats of nearby allies. The only positive thing about him is his ability to steal items after killing an enemy.
** Krishna is even worse, joining mid-game with atrocious base stats (worse than Julia, who joined over 10 chapters earlier) ''and'' growths, and her only redeeming aspect is the Steal skill, which unlike Maerchen's Mug isn't guaranteed to work. (And actually runs off her Skill and Speed stats, which, like all her stats, are bad)
** Lina has a 10% Movement growth and a high enough movement base to keep up with promoted foot units ''even while dismounted and unpromoted''. The problem? She's an Est with a ''10% Strength growth'', and horrible base Mastery. Moving far isn't going to help when you do ScratchDamage to everything, even if trained.
** The Artilleryman/Wood Shooter class in general is considered the worst in the game, with ''3 movement'' that never improves, being locked to bows, and being weak to anti-armor weapons to boot. They have the niche of being able to use Ballistas... at the cost of being unable to move ''for the rest of the chapter'' if they attack with one. It's only made NotCompletelyUseless by being very strong in arenas, and ballistas having a few very situational uses in one or two maps. Of the two playable ones, Tom joins early with terrible growths, while Hagar has decent growths and Paragon but this isn't nearly enough to make up for his class, and he joins incredibly late and requires you to spend 10 turns in Chapter 34.



* TierInducedScrappy:
** Luca is infamous for this. Not only does he suffer from all the typical problems of the Gordin Archetype (earlygame archer) in ''Fire Emblem'', but he's one of Count Marlon's options, meaning he's not only bad, you have to go out of your way to choose him over [[GameBreaker Narron or Lee]], and even getting him as your second Marlon pick loses you the fairly strong Lionel. Even more depressingly, one of his only redeeming aspects is triggering an event that allows Raquel to kill humans. Said event [[spoiler: ''kills Luca!'']]
** Maerhen is a [[TierInducedScrappy/LowTiers Low Tier]] example, since he has low stats, and his burglar skill ''lowers'' the stats of nearby allies. The only positive thing about him is his ability to steal items after killing an enemy.
** Krishna is even worse, joining mid-game with atrocious base stats (worse than Julia, who joined over 10 chapters earlier) ''and'' growths, and her only redeeming aspect is the Steal skill, which unlike Maerchen's Mug isn't guaranteed to work. (And actually runs off her Skill and Speed stats, which, like all her stats, are bad)
** Lina has a 10% Movement growth and a high enough movement base to keep up with promoted foot units ''even while dismounted and unpromoted''. The problem? She's an Est with a ''10% Strength growth'', and horrible base Mastery. Moving far isn't going to help when you do ScratchDamage to everything, even if trained.
** The Artilleryman/Wood Shooter class in general is considered the worst in the game, with ''3 movement'' that never improves, being locked to bows, and being weak to anti-armor weapons to boot. They have the niche of being able to use Ballistas... at the cost of being unable to move ''for the rest of the chapter'' if they attack with one. It's only made NotCompletelyUseless by being very strong in arenas, and ballistas having a few very situational uses in one or two maps. Of the two playable ones, Tom joins early with terrible growths, while Hagar has decent growths and Paragon but this isn't nearly enough to make up for his class, and he joins incredibly late and requires you to spend 10 turns in Chapter 34.
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Up To Eleven is a defunct trope


** The Opus/Ahriman/Mogall (depending on which translation you're going by) monsters take this UpToEleven. They're weak, and have reasonably low HP, but decent Speed and a 'weapon' with 0 weight, meaning they're pretty hard to double and they double you surprisingly often. They can fly, so weak characters in the rear aren't safe, and they're probably going to get doubled too. But what's the worst thing about them? [[FromASingleCell They]] '''[[ExplosiveBreeder multiply.]]''' Leave even a few alive and they'll become a massive swarm in the space of a few turns. Their KingMook form can even spawn more (up to 4 per turn, ''which can still divide the turn they're spawned!''). And you have to go through an ''[[ThatOneLevel entire chapter]]'' filled with them.

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** The Opus/Ahriman/Mogall (depending on which translation you're going by) monsters take this UpToEleven.up to eleven. They're weak, and have reasonably low HP, but decent Speed and a 'weapon' with 0 weight, meaning they're pretty hard to double and they double you surprisingly often. They can fly, so weak characters in the rear aren't safe, and they're probably going to get doubled too. But what's the worst thing about them? [[FromASingleCell They]] '''[[ExplosiveBreeder multiply.]]''' Leave even a few alive and they'll become a massive swarm in the space of a few turns. Their KingMook form can even spawn more (up to 4 per turn, ''which can still divide the turn they're spawned!''). And you have to go through an ''[[ThatOneLevel entire chapter]]'' filled with them.
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I didn’t realize it was Flame Bait


* UnfortunateImplications: Yuni/Juni, a thief on Holmes’s route, is a dark skinned character in a game filled with otherwise light skin colors. However, in her epilogue, during her ReallyRoyaltyReveal to Xeno, she’s shown to be light-skinned, and the darker skin was a result of her covering herself in dirt in an attempt to… look uglier. Yep.

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* UnfortunateImplications: Yuni/Juni, a thief on Holmes’s route, is a dark skinned character in a game filled with otherwise light skin colors. However, in her epilogue, during her ReallyRoyaltyReveal to Xeno, she’s shown to be light-skinned, and the darker skin was a result of her covering herself in dirt in an attempt to… look uglier. Yep.
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[Citation needed]


* UnfortunateImplications:
** Yuni, a thief on Holmes’s route, is the only dark skinned character in the game. However, in her epilogue, following her ReallyRoyaltyReveal she’s shown to be light-skinned, and the darker skin was a result of her… covering herself in dirt. Yep.
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* UnfortunateImplications:
** Yuni, a thief on Holmes’s route, is the only dark skinned character in the game. However, in her epilogue, following her ReallyRoyaltyReveal she’s shown to be light-skinned, and the darker skin was a result of her… covering herself in dirt. Yep.
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* SerialNumbersFiledOff: This is a ''Franchise/FireEmblem'' game for all intents and purposes outside of the name, largely because series creator Shouzou Kaga was deliberately aping his old work. There was actually going to be direct ''Fire Emblem'' references before Tirnanog started to get legal pressure from Nintendo (the WorkingTitle was literally ''Emblem Saga''), and they got sued over the game being too similar even after removing the more overt ones.

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* SerialNumbersFiledOff: This is a ''Franchise/FireEmblem'' game for all intents and purposes outside of the name, largely because series creator Shouzou Kaga was deliberately aping his old work. There was actually going to be direct ''Fire Emblem'' references (the WorkingTitle was literally ''Emblem Saga'' and several ''Fire Emblem'' elements were directly name dropped) before Tirnanog started to get legal pressure from Nintendo (the WorkingTitle was literally ''Emblem Saga''), Nintendo, and they got sued over the game being too similar even after removing the more overt ones.
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* SerialNumbersFiledOff: This is a ''Franchise/FireEmblem'' game for all intents and purposes outside of the name, largely because series creator Shouzou Kaga was purposefully aping his old work. There was actually going to be more direct ''Fire Emblem'' references before Tirnanog started to get pressured by Nintendo (the WorkingTitle was literally ''Emblem Saga''), and they got sued over the game being too similar even after removing the more overt references.

to:

* SerialNumbersFiledOff: This is a ''Franchise/FireEmblem'' game for all intents and purposes outside of the name, largely because series creator Shouzou Kaga was purposefully deliberately aping his old work. There was actually going to be more direct ''Fire Emblem'' references before Tirnanog started to get pressured by legal pressure from Nintendo (the WorkingTitle was literally ''Emblem Saga''), and they got sued over the game being too similar even after removing the more overt references.ones.
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None

Added DiffLines:

* SerialNumbersFiledOff: This is a ''Franchise/FireEmblem'' game for all intents and purposes outside of the name, largely because series creator Shouzou Kaga was purposefully aping his old work. There was actually going to be more direct ''Fire Emblem'' references before Tirnanog started to get pressured by Nintendo (the WorkingTitle was literally ''Emblem Saga''), and they got sued over the game being too similar even after removing the more overt references.
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* FandomRivalry: It's common for fans of this game to dislike ''VideoGame/FireEmblemTheBlazingSword''. As seen under HilariousInHindsight below, this game have a few plot points that are suspiciously similar to the seventh ''Fire Emblem'', leading some of its detractors to claim this game is "FE7 done right" and to suspect that Kaga originally came up with these plot points and later entries copied from notes he left behind. (Though currently unproven, this theory is very prevalent among fans of Kaga's games.)

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* FandomRivalry: It's common for fans of this game to dislike ''VideoGame/FireEmblemTheBlazingSword''. ''VideoGame/FireEmblemTheBlazingBlade''. As seen under HilariousInHindsight below, this game have has a few plot points that are suspiciously similar to the seventh ''Fire Emblem'', leading some of its detractors to claim this game is "FE7 "[=FE7=] done right" and to suspect that Kaga originally came up with these plot points and later entries copied from notes he left behind. (Though currently unproven, this theory is very prevalent among fans of Kaga's games.)

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