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* UnintentionallyUnwinnable: The game can become this if you bestow a task item to an NPC and then kill them -- quite often, it won't be on their person when they die. However, 1.) bestowing is optional in the first place, 2.) there are plenty of far better objects that can be bestowed, and 3.) using "restart place" will make the task item respawn in its original place.

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* UnintentionallyUnwinnable: The game can become this if you bestow a task item to an NPC and then kill them -- quite often, it won't be on their person when they die. However, 1.) bestowing is optional in the first place, 2.) there are plenty of far better objects that can be bestowed, and 3.) using "restart place" will make the task item respawn in its original place.
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* UnwinnableByInsanity: The game can become this if you bestow a task item to an NPC and then kill them -- quite often, it won't be on their person when they die. However, 1.) bestowing is optional in the first place, 2.) there are plenty of far better objects that can be bestowed, and 3.) using "restart place" will make the task item respawn in its original place.

to:

* UnwinnableByInsanity: UnintentionallyUnwinnable: The game can become this if you bestow a task item to an NPC and then kill them -- quite often, it won't be on their person when they die. However, 1.) bestowing is optional in the first place, 2.) there are plenty of far better objects that can be bestowed, and 3.) using "restart place" will make the task item respawn in its original place.
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* BreatherLevel: Once you navigate Fierce Fold, Dripstone (the 7th task) is quite easy due to its small size.

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* BreatherLevel: Once you navigate The seventh task with the head rebel. Fierce Fold, Dripstone (the 7th task) is quite easy due to its Fold has a fairly small size.and (especially compared to some of the earlier levels) relatively easy force-field maze leading to Dripstone, which itself is a very small village with an obvious and straightforward path to the goal.

Added: 800

Changed: 235

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* ThatOneLevel: Poet's Nightmare and Vidair's Tower. Poet's Nightmare involves a ''lot'' of going around in circles, while Vidair's Tower involves going through the right pattern of teleports and doors (broken if you're lucky with a Teleport scroll).

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* ThatOneLevel: Poet's Nightmare ThatOneLevel:
** Arbalest Catacombs has a large number of convoluted rooms
and Vidair's Tower. a ton of locked doors. While there is a key shop, it is twice as expensive as the one in Castle Hall, and requires a key to access. The required task item is buried in a large expanse of dirt that also has other useless items buried in it, and leaving that room requires having switched a number of switches very early in the level.
**
Poet's Nightmare involves a ''lot'' ridiculous amount of going around in circles, while circles through a myriad of largely similar-looking rooms, which means a lot of backtracking if an important switch is missed.
** Subverted with
Vidair's Tower involves Tower. While it also requires a large amount of going around and around in circles through the right pattern an endless amount of teleports and doors (broken if you're lucky similar-looking rooms, it can easily be broken with a Teleport scroll).Scroll.
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* MoralEventHorizon: The [=TaskMaker=]'s last task, when he asks you to kill a prisoner who turns out to have a good alignment. As if to drive the point home, he also rewards the player with "DRUGS!!" before assigning the task, which will send the player to Hell if used.
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* UnwinnableByInsanity: The game can become this if you bestow a task item to an NPC and then kill them -- quite often, it won't be on their person when they die. However, 1.) bestowing is optional in the first place, and 2.) there are plenty of far better objects that can be bestowed.

to:

* UnwinnableByInsanity: The game can become this if you bestow a task item to an NPC and then kill them -- quite often, it won't be on their person when they die. However, 1.) bestowing is optional in the first place, and 2.) there are plenty of far better objects that can be bestowed.bestowed, and 3.) using "restart place" will make the task item respawn in its original place.
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** Ethereal potions can also be a game breaker in both versions, as they allow the player to pass through most walls and skip straight to the goal. The programmers acknowledged the ethereal potion cheat in Poet's Nightmare, by adding a staircase hidden behind a wall that leads straight to the goal.

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** Ethereal potions can also be a game breaker in both versions, breaker, as they allow the player to pass through most walls and skip straight to the goal. The programmers acknowledged the ethereal potion cheat in Poet's Nightmare, by adding a staircase hidden behind a wall that leads straight to the goal.
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* GoddamnedBats: Mostly inverted in the original; in most dungeons, monsters are very few and far between.
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* GoddamnedBats: Mostly inverted in the original; in most dungeons, monsters are very few and far between. Far more present in ''Tomb'', especially in the final battle, which is swarming with evil guards which can spawn at any time.

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* GoddamnedBats: Mostly inverted in the original; in most dungeons, monsters are very few and far between. Far more present in ''Tomb'', especially in the final battle, which is swarming with evil guards which can spawn at any time.

Changed: 290

Removed: 192

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* GameBreaker: Using the "restart place" spell, you can reset a dungeon repeatedly to get multiple copies of rare items (such as the Poison Potion, Potion o' Plenty, or Z's Power Up, which greatly increase all stats). Enough "restart place"s around one of the power-up potions can easily cap your status bars. ''Tomb'' asks "are you sure?" before you use a restart-place spell.
** Ethereal potions can also be a game breaker in both versions, as they allow the player to pass through most walls and skip straight to the goal; the same goes for Falling Wall scrolls in ''Tomb''. The programmers acknowledged the ethereal potion cheat in Poet's Nightmare from the first game, by adding a staircase hidden behind a wall that leads straight to the goal.

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* GameBreaker: Using the "restart place" spell, you can reset a dungeon repeatedly to get multiple copies of rare items (such as the Poison Potion, Potion o' Plenty, or Z's Power Up, which greatly increase all stats). Enough "restart place"s around one of the power-up potions can easily cap your status bars. ''Tomb'' asks "are you sure?" before you use a restart-place spell.
bars.
** Ethereal potions can also be a game breaker in both versions, as they allow the player to pass through most walls and skip straight to the goal; the same goes for Falling Wall scrolls in ''Tomb''. goal. The programmers acknowledged the ethereal potion cheat in Poet's Nightmare from the first game, Nightmare, by adding a staircase hidden behind a wall that leads straight to the goal.



** ''Tomb'' also has a super-easy way to level-grind: use a task object, and the screen instantly fills with the monsters corresponding to each village/dungeon/town/etc. Lather, rinse, repeat.



* ThatOneLevel: Poet's Nightmare and Vidair's Tower in the first, Butterscotch in the second. Poet's Nightmare involves a ''lot'' of going around in circles, while Vidair's Tower involves going through the right pattern of teleports and doors (broken if you're lucky with a Teleport scroll). Butterscotch is just ''loaded'' with super-powerful enemies, most of which you have to beat to get the item.

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* ThatOneLevel: Poet's Nightmare and Vidair's Tower in the first, Butterscotch in the second.Tower. Poet's Nightmare involves a ''lot'' of going around in circles, while Vidair's Tower involves going through the right pattern of teleports and doors (broken if you're lucky with a Teleport scroll). Butterscotch is just ''loaded'' with super-powerful enemies, most of which you have to beat to get the item.
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Added DiffLines:

** ''Tomb'' also has a super-easy way to level-grind: use a task object, and the screen instantly fills with the monsters corresponding to each village/dungeon/town/etc. Lather, rinse, repeat.
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* BreatherLevel: Except for navigating the force field maze in Fierce Fold, Dripstone (the 7th task) is extremely easy.

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* BreatherLevel: Except for navigating the force field maze in Once you navigate Fierce Fold, Dripstone (the 7th task) is extremely easy.quite easy due to its small size.
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Added DiffLines:

* BreatherLevel: Except for navigating the force field maze in Fierce Fold, Dripstone (the 7th task) is extremely easy.
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Added DiffLines:

* UnwinnableByInsanity: The game can become this if you bestow a task item to an NPC and then kill them -- quite often, it won't be on their person when they die. However, 1.) bestowing is optional in the first place, and 2.) there are plenty of far better objects that can be bestowed.
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* RunningTheAsylum: Two of the previously-DummiedOut dungeons in ''Tomb'' were built by fans.

Added: 293

Changed: 52

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** Ethereal potions can also be a game breaker, as they allow the player to pass through most walls and skip straight to the goal; the same goes for Falling Wall scrolls in ''Tomb''. The programmers acknowledged the ethereal potion cheat in Poet's Nightmare from the first game, by adding a staircase hidden behind an exit.

to:

** Ethereal potions can also be a game breaker, breaker in both versions, as they allow the player to pass through most walls and skip straight to the goal; the same goes for Falling Wall scrolls in ''Tomb''. The programmers acknowledged the ethereal potion cheat in Poet's Nightmare from the first game, by adding a staircase hidden behind an exit.a wall that leads straight to the goal.
** One version of the game accidentally left in a spell that was supposed to be used only for debugging and beta-testing purposes. The spell allowed the player to wish for any object, and could be used as often as the player wanted. Using the spell in subsequent versions force-quits the game.
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* RunningTheAsylum: Two of the previously-DummiedOut dungeons in ''Tomb'' were built by fans.
* ThatOneLevel: Poet's Nightmare and Vidair's Tower in the first, Butterscotch in the second. Poet's Nightmare involves a ''lot'' of going around in circles, while Vidair's Tower involves going through the right pattern of teleports and doors (broken if you're lucky with a Teleport scroll). Butterscotch is just ''loaded'' with super-powerful enemies, most of which you have to beat to get the item.
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Added DiffLines:

* AdaptationDisplacement: The Storm Impact version was an adaptation of a 1993 black-and-white Macintosh video game, which was itself an adaptation of a very obscure TabletopGame. The 1993 game and the tabletop game are long since forgotten.

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