History YMMV / TaskMaker

9th Jan '14 6:00:15 PM Twentington
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* MoralEventHorizon: The [=TaskMaker=]'s last task, when he asks you to kill a prisoner who turns out to have a good alignment. As if to drive the point home, he also rewards the player with "DRUGS!!" before assigning the task, which will send the player to Hell if used.
13th Dec '13 10:08:07 PM Twentington
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* UnwinnableByInsanity: The game can become this if you bestow a task item to an NPC and then kill them -- quite often, it won't be on their person when they die. However, 1.) bestowing is optional in the first place, and 2.) there are plenty of far better objects that can be bestowed.

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* UnwinnableByInsanity: The game can become this if you bestow a task item to an NPC and then kill them -- quite often, it won't be on their person when they die. However, 1.) bestowing is optional in the first place, and 2.) there are plenty of far better objects that can be bestowed.bestowed, and 3.) using "restart place" will make the task item respawn in its original place.
12th Sep '13 8:48:50 PM Twentington
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** Ethereal potions can also be a game breaker in both versions, as they allow the player to pass through most walls and skip straight to the goal. The programmers acknowledged the ethereal potion cheat in Poet's Nightmare, by adding a staircase hidden behind a wall that leads straight to the goal.

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** Ethereal potions can also be a game breaker in both versions, breaker, as they allow the player to pass through most walls and skip straight to the goal. The programmers acknowledged the ethereal potion cheat in Poet's Nightmare, by adding a staircase hidden behind a wall that leads straight to the goal.
7th Sep '13 6:21:34 PM Twentington
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* GoddamnedBats: Mostly inverted in the original; in most dungeons, monsters are very few and far between.
17th Jul '13 7:04:34 PM Twentington
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* GoddamnedBats: Mostly inverted in the original; in most dungeons, monsters are very few and far between. Far more present in ''Tomb'', especially in the final battle, which is swarming with evil guards which can spawn at any time.

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* GoddamnedBats: Mostly inverted in the original; in most dungeons, monsters are very few and far between. Far more present in ''Tomb'', especially in the final battle, which is swarming with evil guards which can spawn at any time.
17th Jul '13 6:54:17 PM Twentington
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* GameBreaker: Using the "restart place" spell, you can reset a dungeon repeatedly to get multiple copies of rare items (such as the Poison Potion, Potion o' Plenty, or Z's Power Up, which greatly increase all stats). Enough "restart place"s around one of the power-up potions can easily cap your status bars. ''Tomb'' asks "are you sure?" before you use a restart-place spell.
** Ethereal potions can also be a game breaker in both versions, as they allow the player to pass through most walls and skip straight to the goal; the same goes for Falling Wall scrolls in ''Tomb''. The programmers acknowledged the ethereal potion cheat in Poet's Nightmare from the first game, by adding a staircase hidden behind a wall that leads straight to the goal.

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* GameBreaker: Using the "restart place" spell, you can reset a dungeon repeatedly to get multiple copies of rare items (such as the Poison Potion, Potion o' Plenty, or Z's Power Up, which greatly increase all stats). Enough "restart place"s around one of the power-up potions can easily cap your status bars. ''Tomb'' asks "are you sure?" before you use a restart-place spell.
bars.
** Ethereal potions can also be a game breaker in both versions, as they allow the player to pass through most walls and skip straight to the goal; the same goes for Falling Wall scrolls in ''Tomb''. goal. The programmers acknowledged the ethereal potion cheat in Poet's Nightmare from the first game, Nightmare, by adding a staircase hidden behind a wall that leads straight to the goal.



** ''Tomb'' also has a super-easy way to level-grind: use a task object, and the screen instantly fills with the monsters corresponding to each village/dungeon/town/etc. Lather, rinse, repeat.



* ThatOneLevel: Poet's Nightmare and Vidair's Tower in the first, Butterscotch in the second. Poet's Nightmare involves a ''lot'' of going around in circles, while Vidair's Tower involves going through the right pattern of teleports and doors (broken if you're lucky with a Teleport scroll). Butterscotch is just ''loaded'' with super-powerful enemies, most of which you have to beat to get the item.

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* ThatOneLevel: Poet's Nightmare and Vidair's Tower in the first, Butterscotch in the second.Tower. Poet's Nightmare involves a ''lot'' of going around in circles, while Vidair's Tower involves going through the right pattern of teleports and doors (broken if you're lucky with a Teleport scroll). Butterscotch is just ''loaded'' with super-powerful enemies, most of which you have to beat to get the item.
4th Apr '13 10:23:38 PM Twentington
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** ''Tomb'' also has a super-easy way to level-grind: use a task object, and the screen instantly fills with the monsters corresponding to each village/dungeon/town/etc. Lather, rinse, repeat.
21st Nov '12 12:58:36 PM Twentington
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* BreatherLevel: Except for navigating the force field maze in Fierce Fold, Dripstone (the 7th task) is extremely easy.

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* BreatherLevel: Except for navigating the force field maze in Once you navigate Fierce Fold, Dripstone (the 7th task) is extremely easy.quite easy due to its small size.
14th Nov '12 6:50:24 PM Twentington
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* BreatherLevel: Except for navigating the force field maze in Fierce Fold, Dripstone (the 7th task) is extremely easy.
13th May '12 4:45:08 PM Twentington
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* UnwinnableByInsanity: The game can become this if you bestow a task item to an NPC and then kill them -- quite often, it won't be on their person when they die. However, 1.) bestowing is optional in the first place, and 2.) there are plenty of far better objects that can be bestowed.
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.TaskMaker