Follow TV Tropes

Following

History YMMV / SystemShock

Go To

OR

Is there an issue? Send a MessageReason:
None


** In the remake, there's a unique cyberspace segment where you keep a humanoid body and pick up a virtual "gun", rather than free-flying around as in the others. In this version, SHODAN doesn't even do anything, just sitting there while you shoot her, with the only opposition coming from groups of security programs periodically spawning to attack you... but even if they do kill you, you'll immediately respawn with no progress lost, so it doesn't matter.

to:

** In the launch version of remake, there's a unique cyberspace segment where you keep a humanoid body and pick up a virtual "gun", rather than free-flying around as in the others. In this version, SHODAN doesn't even do anything, just sitting there while you shoot her, with the only opposition coming from groups of security programs periodically spawning to attack you... but even if they do kill you, you'll immediately respawn with no progress lost, so it doesn't matter. Patch 1.2 overhauled the boss fight to feature more dynamic gunplay and more agile enemies, and you now have to [[PuzzleBoss solve numerous environmental puzzles]] to damage SHODAN instead of just shooting at her. SHODAN also gets a new WaveMotionGun attack that can knock you out in one hit. However, dying will still have you respawn with minimal progress lost.
Is there an issue? Send a MessageReason:
Trope was cut/disambiguated due to cleanup


%%zce; needs explanation * EvilIsSexy: Well, when SHODAN is compared to a dominatrix...

Added: 927

Removed: 1279

Is there an issue? Send a MessageReason:
None


* GenreTurningPoint: The original ''System Shock'' was ''revolutionary'' in the FPS genre; there was simply nothing else like it, combining high octane action, exploration of vast levels, RPG mechanics, a thrilling story that unfolded before your eyes, topped off with one of the most memorable and iconic villains in gaming history. [[VideoGame/SystemShock2 The sequel]] has aged a lot better and still holds up in the same way ''VideoGame/HalfLife'' or ''[[VideoGame/HalfLife2 2]]'' does. The original ''System Shock'' would eventually receive a remake in 2023 that retains the design foundations of the original while radically overhauling the controls and gameplay mechanics to be more in line with modern sensibilities.
-->'''''System Shock 3'' [[https://www.youtube.com/watch?v=j--cFOyeT7E&feature=youtu.be teaser]] comment:''' For those that don't know, this is the series all of your favorite games steal mechanics from.



* SeinfeldIsUnfunny: If you play the original game today, you may struggle even to get to grips with it, let alone grasp why this series is so revered as anything other than "the spiritual predecessor to ''VideoGame/BioShock''". But even with the clunky controls and awkward mechanics, the original ''System Shock'' was ''revolutionary'' in the FPS genre; there was simply nothing else like it, combining high octane action, exploration of vast levels, RPG mechanics, a thrilling story that unfolded before your eyes, topped off with one of the most memorable and iconic villains in gaming history. [[VideoGame/SystemShock2 The sequel]] has aged a lot better and still holds up in the same way Half-Life 1 or 2 does, but even it suffers from NintendoHard difficulty and a potential ScrappyMechanic or two that can throw new players for a loop. The original ''System Shock'' would eventually receive a remake in 2023 that retains the design foundations of the original while radically overhauling the controls and gameplay mechanics to be more in line with modern sensibilities.
-->'''''System Shock 3'' [[https://www.youtube.com/watch?v=j--cFOyeT7E&feature=youtu.be teaser]] comment:''' For those that don't know, this is the series all of your favorite games steal mechanics from
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The Alpha Mutants in Maintenance. They deal a fair amount of toxic damage, they fly and they're stealthed a lot of the time. As if that weren't enough, they have a large health pool and by that point in the game you're only lightly armed, so dropping them will sap your ammunition and energy - and will keep doing so, as there are boxes that randomly pop up from the floor that keep the population active. Fortunately you only have to deal with them in that level, but they're a huge pain there.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BrokenBase: Fans still debate what soundtrack is better:
** The original one which is considered memorable and nostalgia-inducing or simply a bunch of crappy tracks that ruin the entire atmosphere;
** The remake one is viewed as appropriate and better than the former or, at the same time, generic, souless and (again) not memorable as the original one.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** If the player reloads the otherwise-rather-useless riot gun using a keyboard bind, it'll bug out and fire magnum rounds instead. The magnum has a set, very low rate of fire, but the riot gun fires as fast as you can click, turning into a very powerful, very fast firing assault rifle with no drawbacks.
Is there an issue? Send a MessageReason:
Saved From Development Hell is a trivia trope.


* SavedFromDevelopmentHell: the remake was announced in November 2015 with a mid-2018 planned release date, but it had a very troubled development that had to be stopped and restarted from scratch twice. It finally came out in May 2023, to very positive reviews.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AntiClimaxBoss: The final battle against SHODAN in cyberspace at the end of the first game. It goes somewhat differently whether you're playing the original or the remake:
** In the original, after a short cyberspace segment, you're locked in a room with SHODAN's "primary data loop" (which looks vaguely like a squid). You have to try to shoot her with the "Pulsar" software you've been using up to now, and her only resistance is to mess with your camera to make it slightly hard to aim while slowly overwriting your mind (making it a TimeLimitBoss).
** In the remake, there's a unique cyberspace segment where you keep a humanoid body and pick up a virtual "gun", rather than free-flying around as in the others. In this version, SHODAN doesn't even do anything, just sitting there while you shoot her, with the only opposition coming from groups of security programs periodically spawning to attack you... but even if they do kill you, you'll immediately respawn with no progress lost, so it doesn't matter.
Is there an issue? Send a MessageReason:
None


** The Rail Gun returns as well, and serves with distinction, being able to take out anything short of a Cortex Reaver out with one shot. It's only downside is a long cooling time between shots, but you can get a modkit to shorten that.

to:

** The Rail Gun returns as well, and serves with distinction, being able to take out anything short of a Cortex Reaver out with one shot. It's Its only downside is a long cooling cooldown time between shots, but you can get a modkit to shorten that.
Is there an issue? Send a MessageReason:
None


* AccidentalNightmareFuel: Whether it's a quirk of the engine or the programming is unknown, but enemy corpses in the remake would spawn standing up, only to fall when they enter your field of view. So the player had to be ready for a heart attack when the game faked you out when you opened a door and all the enemies you killed were standing back up, only to fall over dead again. The developers confirmed this was a bug and have made plans to patch it out.

to:

* AccidentalNightmareFuel: Whether it's a quirk of the engine or the programming is unknown, but when the remake first released, enemy corpses in the remake would spawn standing up, only to fall when they enter your field of view. So the player had to be ready for a heart attack when the game faked you out when you opened a door and all the enemies you killed were standing back up, only to fall over dead again. The developers confirmed this was a bug and have made plans to patch patched it out.out in the first update.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SavedFromDevelopmentHell: the remake was announced in November 2015 with a mid-2018 planned release date, but it had a very troubled development that had to be stopped and restarted from scratch twice. It finally came out in May 2023, to very positive reviews.
Is there an issue? Send a MessageReason:
None


* AccidentalNightmareFuel: Whether it's a quirk of the engine or the programming is unknown, but enemy corpses in the remake spawn standing up, only to fall when they enter your field of view. So be ready for a heart attack when the game fakes you out when you open a door and all the enemies you killed are standing back up, only to fall over dead again.

to:

* AccidentalNightmareFuel: Whether it's a quirk of the engine or the programming is unknown, but enemy corpses in the remake would spawn standing up, only to fall when they enter your field of view. So the player had to be ready for a heart attack when the game fakes faked you out when you open opened a door and all the enemies you killed are were standing back up, only to fall over dead again.again. The developers confirmed this was a bug and have made plans to patch it out.

Changed: 642

Removed: 87

Is there an issue? Send a MessageReason:
None


* SeinfeldIsUnfunny: If you play the games today, you may struggle even to get to grips with them, let alone grasp why this series is so revered as anything other than "the spiritual predecessor to ''VideoGame/BioShock''". But even with the clunky controls and awkward mechanics, these games were ''revolutionary'' in the FPS genre in both 1994 ''and'' 1999; there was simply nothing else like them, combining high octane action, exploration of vast levels, RPG mechanics, a thrilling story that unfolded before your eyes and ''gut-wrenching horror'' that can still send a shiver down your spine to this day, topped off with one of the most memorable and iconic villains in gaming history.
** Averted with the sequel, which still holds up in the same way Half-Life 1 or 2 does.

to:

* SeinfeldIsUnfunny: If you play the games original game today, you may struggle even to get to grips with them, it, let alone grasp why this series is so revered as anything other than "the spiritual predecessor to ''VideoGame/BioShock''". But even with the clunky controls and awkward mechanics, these games were the original ''System Shock'' was ''revolutionary'' in the FPS genre in both 1994 ''and'' 1999; genre; there was simply nothing else like them, it, combining high octane action, exploration of vast levels, RPG mechanics, a thrilling story that unfolded before your eyes and ''gut-wrenching horror'' that can still send a shiver down your spine to this day, eyes, topped off with one of the most memorable and iconic villains in gaming history.
** Averted with the sequel, which
history. [[VideoGame/SystemShock2 The sequel]] has aged a lot better and still holds up in the same way Half-Life 1 or 2 does. does, but even it suffers from NintendoHard difficulty and a potential ScrappyMechanic or two that can throw new players for a loop. The original ''System Shock'' would eventually receive a remake in 2023 that retains the design foundations of the original while radically overhauling the controls and gameplay mechanics to be more in line with modern sensibilities.
Is there an issue? Send a MessageReason:
None


** The Rail Gun returns as well, and serves with aplomb, being able to take out anything short of a Cortex Reaver out with one shot. It's only downside is a long cooling time between shots, but you can get a modkit to shorten that.

to:

** The Rail Gun returns as well, and serves with aplomb, distinction, being able to take out anything short of a Cortex Reaver out with one shot. It's only downside is a long cooling time between shots, but you can get a modkit to shorten that.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Similarly, the Plasma Rifle was a scrappy weapon in the original due to its projectile being an uncontrollable bouncy ball of death that would kill you as easily as your enemies. The remake turns the plasma rifle into a high tier energy machine gun...with the bouncy ball of death being an ''optional'' secondary fire.
** The Rail Gun returns as well, and serves with aplomb, being able to take out anything short of a Cortex Reaver out with one shot. It's only downside is a long cooling time between shots, but you can get a modkit to shorten that.

Top