History YMMV / SyphonFilter

28th May '16 8:34:27 PM nombretomado
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* EarWorm: The ThemeTune from the original PlayStation trilogy.

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* EarWorm: The ThemeTune from the original PlayStation UsefulNotes/PlayStation trilogy.
2nd Nov '15 12:40:09 PM FF32
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* MemeticMutation: Gabe's running animation in the first three games, due to how goofy it looks. Many like to think that he runs like that because he [[BringMeMyBrownPants didn't have enough time to get to the bathroom]].

to:

* MemeticMutation: Gabe's running animation in the first three games, due to how goofy it looks. Many like to think that he runs like that because he [[BringMeMyBrownPants [[BringMyBrownPants didn't have enough time to get to the bathroom]].
27th Sep '15 10:45:12 AM PF
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* ThatOneLevel: ''Syphon Filter'', along with ''VideoGame/MetalGearSolid'', was one of the first games in the modern era (starting with the [=PS1=] onward) to use stealth and cover tactics to accomplish a mission. Notable examples that could still frustrate gamers today:

to:

* ThatOneLevel: ''Syphon Filter'', along with ''VideoGame/MetalGearSolid'', was one of the first games in the modern era (starting with the [=PS1=] onward) to use stealth and cover tactics to accomplish a mission. Notable examples that could can still frustrate gamers today:
27th Sep '15 10:44:17 AM PF
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** In Washington, D.C., there was the tennis court level where you had to make precise silenced-night vision sniper shots.
** The museum level relied on evading or shooting multiple mooks.
** The snow base level. You had to plant C4 on each of the base's fuel tanks while remaining unseen by the mooks. And the subsequent base tower level, which required you to have enough ammo to fend off a helicopter whose pilot shot automatic rounds at you.
** The catacombs levels were sprawling. Fun to play, but extremely open world for its time.
** The PHARCOM warehouses. Infinite spawning mooks and very confusing layout. Also, you have to use the infrared-style device to get what you needed to advance, which were not at all easy to find, and you were not at all told that you needed to use them.
*** True, but if you used the "god mode"/"unlimited ammo" cheats, you turn the warehouse level into a shooting gallery.
** The missile silo level required you to navigate a series of catwalks and metal beams to disarm the missile ''and'' escape before it launched.

to:

** In Washington, D.C., there was is the tennis court level where you had have to make precise silenced-night vision sniper shots.
** The museum level relied relies on evading or shooting multiple mooks.
** The snow base level. You had have to plant C4 on each of the base's fuel tanks while remaining unseen by the mooks. And the subsequent base tower level, which required requires you to have enough ammo to fend off a helicopter whose pilot shot automatic rounds at you.
** The catacombs levels were are sprawling. Fun to play, but extremely open world for its time.
** The PHARCOM warehouses. Infinite spawning mooks and very confusing layout. Also, you have to use the infrared-style device to get what you needed need to advance, which were are not at all easy to find, and you were are not at all told that you needed to use them.
*** True, but if you used the "god mode"/"unlimited ammo" cheats, you turn the warehouse level into a shooting gallery.
** The missile silo level required requires you to navigate a series of catwalks and metal beams to disarm the missile ''and'' escape before it launched.



** The bonus missions in ''The Omega Strain'' have you playing characters from the earlier games (Gabriel "Gabe" Logan, Teresa Lipan, Lawrence Mujari, etc.). Sounds cool, right? The problem is that these bonus missions can be quite long, have multiple objectives, are all stealth based, and if you get spotted, it's an instant game over. And because there are no checkpoints, if you fail, ''you have to start all over again from the beginning''.[[note]]Technically, you can still continue the game if you're spotted in Gabe's mission, but it's next to impossible to beat in the time limit you're given.[[/note]] This is especially problematic in Mujari's mission, where you have to sneak through a bombed-out village that has plenty of places for enemy soldiers to hide, and you can't kill any of them. The general consensus among ''Syphon Filter'' fans is that this is arguably the most frustrating mission in the entire series.

to:

** The bonus missions in ''The Omega Strain'' have you playing characters from the earlier games (Gabriel "Gabe" Logan, Teresa Lipan, Lawrence Mujari, etc.). Sounds cool, right? The problem is that these bonus missions can be quite long, have multiple objectives, are all stealth based, and if you get spotted, it's an instant game over. And because there are no checkpoints, if you fail, ''you have to start all over again from the beginning''.[[note]]Technically, you can still continue the game if you're spotted in Gabe's mission, but it's next to impossible to beat in the time limit you're given.[[/note]] This is especially problematic in Mujari's mission, where you have to sneak through a bombed-out village that has plenty of places for enemy soldiers to hide, and you can't kill any of them. The general consensus among ''Syphon Filter'' fans is that this is arguably the most frustrating mission in the entire series.
27th Sep '15 10:41:49 AM PF
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* SuspiciouslySimilarSong: The song playing ''2''[='=] Club 32 sounds like a techno version of [[Music/{{ABBA}} "Dancing Queen"]].

to:

* SuspiciouslySimilarSong: The song playing ''2''[='=] ''2''[='=]s Club 32 sounds like a techno version of [[Music/{{ABBA}} "Dancing Queen"]].
27th Sep '15 10:41:13 AM PF
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** The air taser, wihout a doubt. Infinite range, infinite ammo, considered a stealth weapon, can kill a helluva lot of baddies in relatively short time plus its fun to hear them scream and see them catch on fire.
** In ''The Omega Strain'', the E.P.D.D., an advanced version of the air taser, is arguably the best weapon in the game, as it has ridiculous range, and can sometimes punch through flak jackets (usually in two hits), meaning that you can kill almost ''anyone'' you come across.
* GoodBadBugs: In ''The Omega Strain'', enemies will sometimes appear with weapons stuck in their necks, making it impossible to shoot the player, who can run around without fear of being hit. However, it can happen to the player as well.
** In the last stage of Syphon Filter 3, your target is hiding behind bulletproof glass with a hostage whom she kills if one gets too close. Normally you would need the gun that shoots through walls, get above her and snipe her through the floor, but due to PS1 era game engine limitations, the environment tends to get flushed out after a certain distance to save memory. This means that, if one keeps targeting her and slowly backs away until the bulletproof glass panel poofs out of existence, a simple pistol can do the job.

to:

** The air taser, wihout a doubt. Infinite range, infinite ammo, considered a stealth weapon, and can kill a helluva lot of baddies in relatively short time plus its time. Plus it's fun to hear them scream and see them catch on fire.
** In ''The Omega Strain'', the E.P.D.D., an advanced version of the air taser, is arguably the best weapon in the game, as it has ridiculous range, and can sometimes punch through flak jackets (usually in two hits), meaning that you can kill almost ''anyone'' you come across.
* GoodBadBugs: GoodBadBugs:
**
In ''The Omega Strain'', enemies will sometimes appear with weapons stuck in their necks, making it impossible to shoot the player, who can run around without fear of being hit. However, it can happen to the player as well.
** In the last stage of Syphon ''Syphon Filter 3, your target 3'', [[spoiler:Mara Aramov]] is hiding behind bulletproof glass with a hostage whom she kills if one gets too close. Normally you would need the gun that shoots through walls, get above her and snipe her through the floor, but floor. However, due to PS1 era game engine hardware limitations, the environment tends to get flushed out after a certain distance to save memory. This means that, if one keeps targeting her [[spoiler:Mara]] and slowly backs away until the bulletproof glass panel poofs out of existence, a simple pistol can do the job.



* MemeticMutation
** Gabe's running animation, because of how goofy it looks. Many like to think that he runs like that because he [[BringMeMyBrownPants didn't have enough time to get to the bathroom]].

to:

* MemeticMutation
**
MemeticMutation: Gabe's running animation, because of animation in the first three games, due to how goofy it looks. Many like to think that he runs like that because he [[BringMeMyBrownPants didn't have enough time to get to the bathroom]].



* NarmCharm / SoBadItsGood: For some, the voice acting in the original [=PS1=] trilogy.
** The French version is even worse...or better.
* SuspiciouslySimilarSong: The song playing part 2's Club 32 sounds like a techno version of [[{{ABBA}} "Dancing Queen"]].

to:

* NarmCharm / SoBadItsGood: For some, the voice acting in the original [=PS1=] trilogy.
**
trilogy. The French version is even worse...or better.
* SuspiciouslySimilarSong: The song playing part 2's ''2''[='=] Club 32 sounds like a techno version of [[{{ABBA}} [[Music/{{ABBA}} "Dancing Queen"]].
16th Sep '15 5:17:41 PM TheGreatKomodo
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Added DiffLines:

** The French version is even worse...or better.
19th Aug '15 6:57:20 AM TheGreatKomodo
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Added DiffLines:

*MemeticMutation
**Gabe's running animation, because of how goofy it looks. Many like to think that he runs like that because he [[BringMeMyBrownPants didn't have enough time to get to the bathroom]].
21st Jul '15 9:06:40 AM Enkind
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Added DiffLines:

** In the last stage of Syphon Filter 3, your target is hiding behind bulletproof glass with a hostage whom she kills if one gets too close. Normally you would need the gun that shoots through walls, get above her and snipe her through the floor, but due to PS1 era game engine limitations, the environment tends to get flushed out after a certain distance to save memory. This means that, if one keeps targeting her and slowly backs away until the bulletproof glass panel poofs out of existence, a simple pistol can do the job.
31st Jan '15 4:36:33 PM PF
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* GameBreaker: The air taser, wihout a doubt. Infinite range, infinite ammo, considered a stealth weapon, can kill a helluva lot of baddies in relatively short time plus its fun to hear them scream and see them catch on fire.

to:

* GameBreaker: GameBreaker:
**
The air taser, wihout a doubt. Infinite range, infinite ammo, considered a stealth weapon, can kill a helluva lot of baddies in relatively short time plus its fun to hear them scream and see them catch on fire.



* MostAnnoyingSound: "Cobra is down! I repeat, Cobra is down!"

to:

* MostAnnoyingSound: MostAnnoyingSound:
**
"Cobra is down! I repeat, Cobra is down!"



* ThatOneLevel:_''Syphon Filter'', along with ''VideoGame/MetalGearSolid'', was one of the first games in the modern era (starting with the [=PS1=] onward) to use stealth and cover tactics to accomplish a mission. Notable examples that could still frustrate gamers today:

to:

* ThatOneLevel:_''Syphon ThatOneLevel: ''Syphon Filter'', along with ''VideoGame/MetalGearSolid'', was one of the first games in the modern era (starting with the [=PS1=] onward) to use stealth and cover tactics to accomplish a mission. Notable examples that could still frustrate gamers today:
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.SyphonFilter