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* SugarWiki/AwesomeMusic: New and original arrangements play throughout the land, and they are bound to add to the immersiveness of stepping into the Mushroom Kingdom, especially for the first time guest.
** [[https://youtu.be/jRLTaQZR54A The main entrance to the land]] features an original arrangement, and it plays an orchestrated and 8-bit version of the song on the opposite sides of the entrance. Together, they make for a grandiose and magical tune, capturing the spirit of Mario music from both eras. Its tone can convey a variety of emotions depending on the guest, as the song is composed as if Nintendo now has their own answer to the Ride/DisneyParks as a magical theme park experience.
** A new orchestral arrangement of [[https://www.youtube.com/watch?v=GEYPClxYa8g Peach's Castle]] plays in said castle, and it's a majestic new spin on a classic Mario tune that has seen many iterations over the years.
** On the way to Bowser's Castle for ''Mario Kart: Bowser's Challenge'' plays [[https://www.youtube.com/watch?v=nUeIAwmkSIE a new arrangement of Bowser's Lava Lake Keep]] from ''VideoGame/SuperMario3DWorld'', which adds to how awe-inducing seeing Bowser's Castle in person can be as you prepare to enter it.
*** After the pre-show is over, the final room before the loading area plays a new arrangement of [[https://youtu.be/U-xRsr8Wqo8?si=7795rMs4j6kSjiXZ Bowser's Castle]] from ''VideoGame/MarioKartWii'', which perfectly captures the atmosphere as you prepare to head down to the race.
*** The loading area for the ride also plays a new arrangement of [[spoiler:''VideoGame/MarioKartWii's'' [[https://www.youtube.com/watch?v=nR9sU1no1y8 race menu theme]], which can not only get you pumped for the ride ahead, but is also a pleasant surprise since the ride otherwise takes all of its aesthetics from ''VideoGame/MarioKart8'']].
** The 1-Up Factory store plays [[https://youtu.be/19Qx1wG-dHM a multitude of new arrangements from past Mario games, also tailor made for a factory setting]]. These include the ground theme from ''VideoGame/NewSuperMarioBros'', the title screen of ''VideoGame/SuperMarioMaker'', and ''VideoGame/SuperMarioBros3's'' ground theme.
** Once you're seated in Toadstool Café, even more new arrangements of Mario songs fill the atmosphere. These range from ''VideoGame/SuperMarioWorld's'' credits theme, Pinna Park and [[https://www.youtube.com/watch?v=Boj8C8ObZzY Delfino Plaza]] from ''VideoGame/SuperMarioSunshine'', and most interestingly, [[spoiler:the themes of the Comet Observatory, Good Egg Galaxy and Gusty Garden Galaxy from ''VideoGame/SuperMarioGalaxy'' also play despite the setting not being space themed]].
** Inside the queue for ''Yoshi's Adventure'' (and parts of the queue for ''Mario Kart: Bowser's Challenge'' themed to it in Hollywood) are home to wonderful recreations of the [[https://www.youtube.com/watch?v=op8LgWcnpEA overworld theme]] from ''VideoGame/YoshisStory'' and [[https://www.youtube.com/watch?v=VozQt6Old8Q Flower Garden]] from ''VideoGame/SuperMarioWorld2YoshisIsland''.
** As you exit the land, [[https://youtu.be/NQCPx3JfLA4?si=oQOw6niMolE4pA3t a unique arrangement of]] ''Super Mario World's'' credits theme plays, which does a great job for a song as if it were to say "So long!"

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Added example(s)


** A new orchestral arrangement of [[https://youtu.be/EKUoVh2tb-Y Peach's Castle]] plays in said castle, and it's a majestic new spin on a classic Mario tune that has seen many iterations over the years.
** On the way to Bowser's Castle for ''Mario Kart: Bowser's Challenge'' plays [[https://youtu.be/4fL_WE70CS4 a new arrangement of Bowser's Lava Lake Keep]] from ''VideoGame/SuperMario3DWorld'', which adds to how awe-inducing seeing Bowser's Castle in person can be as you prepare to enter it.
*** After the pre-show is over, the final room before the loading area plays a new arrangement of Bowser's Castle from ''VideoGame/MarioKartWii'', which perfectly captures the atmosphere as you prepare to head down to the race.
*** The loading area for the ride also plays a new arrangement of [[spoiler:''VideoGame/MarioKartWii's'' [[https://youtu.be/LrKCdioXxf8 race menu theme]], which can not only get you pumped for the ride ahead, but is also a pleasant surprise since the ride otherwise takes all of its aesthetics from ''VideoGame/MarioKart8'']].

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** A new orchestral arrangement of [[https://youtu.be/EKUoVh2tb-Y [[https://www.youtube.com/watch?v=GEYPClxYa8g Peach's Castle]] plays in said castle, and it's a majestic new spin on a classic Mario tune that has seen many iterations over the years.
** On the way to Bowser's Castle for ''Mario Kart: Bowser's Challenge'' plays [[https://youtu.be/4fL_WE70CS4 [[https://www.youtube.com/watch?v=nUeIAwmkSIE a new arrangement of Bowser's Lava Lake Keep]] from ''VideoGame/SuperMario3DWorld'', which adds to how awe-inducing seeing Bowser's Castle in person can be as you prepare to enter it.
*** After the pre-show is over, the final room before the loading area plays a new arrangement of [[https://youtu.be/U-xRsr8Wqo8?si=7795rMs4j6kSjiXZ Bowser's Castle Castle]] from ''VideoGame/MarioKartWii'', which perfectly captures the atmosphere as you prepare to head down to the race.
*** The loading area for the ride also plays a new arrangement of [[spoiler:''VideoGame/MarioKartWii's'' [[https://youtu.be/LrKCdioXxf8 [[https://www.youtube.com/watch?v=nR9sU1no1y8 race menu theme]], which can not only get you pumped for the ride ahead, but is also a pleasant surprise since the ride otherwise takes all of its aesthetics from ''VideoGame/MarioKart8'']].



** Once you're seated in Toadstool Café, even more new arrangements of Mario songs fill the atmosphere. These range from ''VideoGame/SuperMarioWorld's'' credits theme, Pinna Park from ''VideoGame/SuperMarioSunshine'', and most interestingly, [[spoiler:the themes of the Comet Observatory, Good Egg Galaxy and Gusty Garden Galaxy from ''VideoGame/SuperMarioGalaxy'' also play despite the setting not being space themed]].

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** Once you're seated in Toadstool Café, even more new arrangements of Mario songs fill the atmosphere. These range from ''VideoGame/SuperMarioWorld's'' credits theme, Pinna Park and [[https://www.youtube.com/watch?v=Boj8C8ObZzY Delfino Plaza]] from ''VideoGame/SuperMarioSunshine'', and most interestingly, [[spoiler:the themes of the Comet Observatory, Good Egg Galaxy and Gusty Garden Galaxy from ''VideoGame/SuperMarioGalaxy'' also play despite the setting not being space themed]].themed]].
** Inside the queue for ''Yoshi's Adventure'' (and parts of the queue for ''Mario Kart: Bowser's Challenge'' themed to it in Hollywood) are home to wonderful recreations of the [[https://www.youtube.com/watch?v=op8LgWcnpEA overworld theme]] from ''VideoGame/YoshisStory'' and [[https://www.youtube.com/watch?v=VozQt6Old8Q Flower Garden]] from ''VideoGame/SuperMarioWorld2YoshisIsland''.
** As you exit the land, [[https://youtu.be/NQCPx3JfLA4?si=oQOw6niMolE4pA3t a unique arrangement of]] ''Super Mario World's'' credits theme plays, which does a great job for a song as if it were to say "So long!"
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** Meeting with the characters nets you a stamp and a key towards the Boswer Jr. Shadow Showdown, which under usual circumstances is great. However, if the staff's scanner happens to be broken for a particular meet, you're out of luck til next time as the character based rewards are the only ones that are inaccessible for team leads to add manually.

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** Meeting with the characters nets you a stamp and a key towards the Boswer Jr. Shadow Showdown, which under usual circumstances is great. However, if the staff's scanner happens to be broken for a particular meet, you're out of luck til next time as the character based rewards are the only ones that are inaccessible for team leads to add manually. This can make these rewards challenging to get depending on your timeframes for the day, as the characters only meet in roughly ten minute long sets (which their lines close practically at the start of, so if you see a character out it could already be too late to queue for them) and stop seeing guests two to three hours before park closing.
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** Meeting with the characters nets you a stamp and a key towards the Boswer Jr. Shadow Showdown, which under usual circumstances is great. However, if the staff's scanner happens to be broken for a particular meet, you're out of luck til next time as the character based rewards are the only ones that are inaccessible for team leads to add manually.
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*** However, if you act quickly enough after getting off the ride, a team lead from one of the key mini games can add your rewards to your power up band account. You just have to remember how many coins you'd collected, confirm your screen name and the timeframe that you were on the ride.
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Adjusting to account for the upcoming DK Power up bands


* HeartwarmingInHindsight: In addition to her playable appearance in ''VideoGame/SuperMarioRun'', Princess Daisy having a Power-Up Band themed after her and an appearance in ''Mario Kart: Bowser's Challenge'' were seen as pleasant surprises, as she's otherwise only appeared in spin-off material since [[VideoGame/SuperMarioLand her debut.]] The same year that the Hollywood iteration of the land opened would later bring ''VideoGame/SuperMarioBrosWonder'', which would mark her first playable appearance in a console ''Mario'' game. Looking back can certainly feel as though Nintendo was wanting to do more with her even before ''Wonder'', which seems to the payoff of it all, let alone how all of the characters represented through Power-Up Bands are playable in it.

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* HeartwarmingInHindsight: In addition to her playable appearance in ''VideoGame/SuperMarioRun'', Princess Daisy having a Power-Up Band themed after her and an appearance in ''Mario Kart: Bowser's Challenge'' were seen as pleasant surprises, as she's otherwise only appeared in spin-off material since [[VideoGame/SuperMarioLand her debut.]] The same year that the Hollywood iteration of the land opened would later bring ''VideoGame/SuperMarioBrosWonder'', which would mark her first playable appearance in a console ''Mario'' game. Looking back can certainly feel as though Nintendo was wanting to do more with her even before ''Wonder'', which seems to the payoff of it all, let alone how all of the characters represented through Power-Up Bands when the last first opened are playable in it.
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** At Universal Studios Japan, the land and the idea of Nintendo at the park in-general has been a source of controversy among the park's hardcore fans, even if casual parkgoers adore it. A big part of USJ's appeal for many in that camp is that it focuses on classic Hollywood and other staples of US culture, so the idea of Super Nintendo World heralding a new era of USJ becoming a "Nintendo and anime park" is a cause of controversy. The initial area of Super Nintendo World didn't receive much concern given that it was built over a staff car park and so didn't replace anything, but the closures of ''Ride/TheAmazingAdventuresOfSpiderMan'', ''Backdraft'' and ''Ride/Terminator23DBattleAcrossTime'' in-part to make space for what is widely believed to be a new ''Franchise/{{Pokemon}}'' attraction was met with far more debate.
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** Getting 55 Coins on ''Bowser Jr. Shadow Showdown'' is a lot harder than it sounds. This is because the only way to score is by hitting Bowser Jr. with Bob-Ombs and defeating enemies, the latter of which can only be done with a Fire Flower, and this can be hindered if you get hit by a Bullet Bill or a fireball. Not helping matters is that the period in which you have a Fire Flower can distract you from the other hazards that'd make you lose it.

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** Getting 55 Coins on ''Bowser Jr. Shadow Showdown'' is a lot harder than it sounds. This is because the only way to score is by hitting shadow clones of Bowser Jr. in the first and last phases with Bob-Ombs Bob-Ombs, and hitting the actual Bowser Jr. or defeating enemies, the latter of which can only be done enemies with a Fire Flower, and this Flower in the second phase. This can be hindered if you get hit by a Bullet Bill or a fireball.fireball from a Piranha Plant. Not helping matters is that the period in which you have a Fire Flower can distract you from the other hazards that'd make you lose it. The kicker is that where you're positioned also factors into this, making part of it a LuckBasedMission, so if you aren't near the center, you'll have the least amount of opportunities to hit Bowser Jr. himself with fireballs during the second phase. This can be a bummer if you're on the far left or right ends, which means your fireballs won't even be able to reach him, leaving you stuck with defeating enemies and hoping you successfully swat back Bob-Ombs at Bowser Jr.'s shadow clones.
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Misplaced, moving to the correct tab

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* IKnewIt: When Nintendo announced that they’re partnering with Universal, many people expected a Mario Kart attraction to be built.
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** [[https://youtu.be/jRLTaQZR54A The main entrance to the land]] features an original arrangement, and it plays an orchestrated and 8-bit version of the song on the opposite sides of the entrance. Together, they make for a grandiose and magical tune, capturing the spirit of Mario music from both eras. Its tone can convey a variety of emotions depending on the guest, as the song is composed as if Nintendo now has their own answer to Disneyland as a magical theme park experience.

to:

** [[https://youtu.be/jRLTaQZR54A The main entrance to the land]] features an original arrangement, and it plays an orchestrated and 8-bit version of the song on the opposite sides of the entrance. Together, they make for a grandiose and magical tune, capturing the spirit of Mario music from both eras. Its tone can convey a variety of emotions depending on the guest, as the song is composed as if Nintendo now has their own answer to Disneyland the Ride/DisneyParks as a magical theme park experience.
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This actually happened to me.

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* ScrappyMechanic: With how ''Mario Kart: Bowser's Challenge'' intertwines technology and gameplay with the ride experience, it can be frustrating if something isn't working (as things tend to be at theme parks).
** Sometimes, your Power-Up Band won't scan into your seat's wheel (which is usually indicated by your wheel briefly glowing rainbow colors), rendering you unable to record your score, and potentially rendering stamp(s) you would have gotten AllForNothing. God forbid this happens with the more difficult stamps available on the ride.
** The AR goggles not working can be a major stinker with how it's a core element to the ride. Thankfully though, the upside to this is that this lets you see the ride's set design without having to focus on the game part of the ride (and giving it up out of choice). Not to mention that if you let a team member know about it, they'll likely let you re-ride.


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*** It actually is possible to get this [[LoopholeAbuse by just scanning your Power-Up Band and not firing any shells whatsoever,]] but at that point, [[BoringButPractical not only does this defeat the challenge,]] you're also forcing yourself to not experience a core aspect of the ride and possibly hindering whoever else is riding with you (unless your AR goggles aren't working, [[GoodBadBugs which would render you unable to do so anyway]], but would at least give you a penalty-free way to look at the physical sets).
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** The costumed characters' arrival to their meeting place are signaled by a {{fanfare}} that plays within the vicinity, which makes for an exciting and grandiose entrance as guests prepare to start taking photos with them. Mario and Luigi's is an original arrangement with a chiptune remix of the classic ''Super Mario Bros.'' {{Leitmotif}} sprinkled in. Princess Peach's is a new, orchestrated arrangement of the start of ''Super Mario 3D World's'' Victory March, which carries a royal air, fitting for the princess of the Mushroom Kingdom.

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** The costumed characters' Mario, Luigi, and Peach's arrival to their meeting place places are signaled by a {{fanfare}} that plays within the vicinity, which makes for an exciting and grandiose entrance as guests prepare to start taking photos with them. Mario and Luigi's is an original arrangement with a chiptune remix of the classic ''Super Mario Bros.'' {{Leitmotif}} sprinkled in. Princess Peach's is a new, orchestrated arrangement of the start of ''Super Mario 3D World's'' Victory March, which carries a royal air, fitting for the princess of the Mushroom Kingdom.
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None


*** The loading area for the ride also plays a new arrangement of [[spoiler:''VideoGame/MarioKartWii's'' race menu theme, which can not only get you pumped for the ride ahead, but is also a pleasant surprise since the ride otherwise takes all of its aesthetics from ''VideoGame/MarioKart8'']].

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*** The loading area for the ride also plays a new arrangement of [[spoiler:''VideoGame/MarioKartWii's'' [[https://youtu.be/LrKCdioXxf8 race menu theme, theme]], which can not only get you pumped for the ride ahead, but is also a pleasant surprise since the ride otherwise takes all of its aesthetics from ''VideoGame/MarioKart8'']].
Is there an issue? Send a MessageReason:
None


* HeartwarmingInHindsight: In addition to her playable appearance in ''VideoGame/SuperMarioRun'', Princess Daisy having a Power-Up Band themed after her and an appearance in ''Mario Kart: Bowser's Challenge'' were seen as pleasant surprises, as she's otherwise only appeared in spin-off material since [[VideoGame/SuperMarioLand her debut.]] The same year that the Hollywood iteration of the land opened would later bring ''VideoGame/SuperMarioBrosWonder'', which would mark her first playable appearance in a console ''Mario'' game. Looking back can certainly feel as though Nintendo was wanting to do more with her even before ''Wonder'', which seems to the payoff of it all.

to:

* HeartwarmingInHindsight: In addition to her playable appearance in ''VideoGame/SuperMarioRun'', Princess Daisy having a Power-Up Band themed after her and an appearance in ''Mario Kart: Bowser's Challenge'' were seen as pleasant surprises, as she's otherwise only appeared in spin-off material since [[VideoGame/SuperMarioLand her debut.]] The same year that the Hollywood iteration of the land opened would later bring ''VideoGame/SuperMarioBrosWonder'', which would mark her first playable appearance in a console ''Mario'' game. Looking back can certainly feel as though Nintendo was wanting to do more with her even before ''Wonder'', which seems to the payoff of it all.all, let alone how all of the characters represented through Power-Up Bands are playable in it.
Is there an issue? Send a MessageReason:
None

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* HeartwarmingInHindsight: In addition to her playable appearance in ''VideoGame/SuperMarioRun'', Princess Daisy having a Power-Up Band themed after her and an appearance in ''Mario Kart: Bowser's Challenge'' were seen as pleasant surprises, as she's otherwise only appeared in spin-off material since [[VideoGame/SuperMarioLand her debut.]] The same year that the Hollywood iteration of the land opened would later bring ''VideoGame/SuperMarioBrosWonder'', which would mark her first playable appearance in a console ''Mario'' game. Looking back can certainly feel as though Nintendo was wanting to do more with her even before ''Wonder'', which seems to the payoff of it all.
Is there an issue? Send a MessageReason:
None


** The 1-Up Factory store plays [[https://youtu.be/19Qx1wG-dHM a multitude of new arrangements from past Mario games, also tailor made for a factory setting]]. These include the overworld theme from ''VideoGame/NewSuperMarioBros'', the title screen of ''VideoGame/SuperMarioMaker'', and ''VideoGame/SuperMarioBros3's'' overworld theme.

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** The 1-Up Factory store plays [[https://youtu.be/19Qx1wG-dHM a multitude of new arrangements from past Mario games, also tailor made for a factory setting]]. These include the overworld ground theme from ''VideoGame/NewSuperMarioBros'', the title screen of ''VideoGame/SuperMarioMaker'', and ''VideoGame/SuperMarioBros3's'' overworld ground theme.
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* ThatOneAchievement: There are some rather difficult stamps to obtain if you have a Power-Up Band.

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* ThatOneAchievement: There It may be surprising to see this on a theme park attraction's page, but there are indeed some rather difficult stamps to obtain if you have a Power-Up Band.
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** ''Mario Kart: Bowser's Challenge'' has the "Super Mario Pro" stamp, which is earned by not hitting any racers from Team Mario '''''throughout the entire race'''''. This stamp can be ''very'' hard to obtain if you don't know the ride and where certain characters appear very well, because not only is it very easy to accidentally hit a Team Mario racer, this means that you have to aim your shots carefully, as a missed shell could just hit one of the Team Mario racers instead. This is made worse by how it's entirely possible for a missed shell to ricochet and cause this, failing the achievement condition without you realizing it. The fact that this stamp is repeatable essentially makes the indicator of how many times you got it a BraggingRightsReward in and of itself.

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** ''Mario Kart: Bowser's Challenge'' has the "Super Mario Pro" stamp, which is earned by not hitting any racers anyone from Team Mario '''''throughout the entire race'''''. This stamp can be ''very'' hard to obtain if you don't know the ride and where certain characters appear very well, because not only is it very easy to accidentally hit a Team Mario racer, this means that you have to aim your shots carefully, as a missed shell could just hit one of the Team Mario racers instead. This is made worse isn't helped by how it's entirely possible for a missed shell to ricochet and cause this, failing the achievement condition without you realizing it. The fact that this stamp is repeatable essentially makes the indicator of how many times you got it a BraggingRightsReward in and of itself.
Is there an issue? Send a MessageReason:
None


** Pretty much any stamp involving the AR binoculars is this due to how the random events on it are decided by RandomNumberGod every time a new session on them is started. For instance, you could get [[spoiler:Rosalina's Comet Observatory]] to appear a lot of times, but keep being unfortunate enough to not see [[spoiler:Pikmin]] appear on the binoculars.

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** Pretty much any stamp involving the AR binoculars is this due to how the random events on it are decided by RandomNumberGod every time a new session on them is started. For instance, you could get the scene with [[spoiler:Rosalina's Comet Observatory]] to appear a lot of times, but keep being unfortunate enough to not see the scene for [[spoiler:Pikmin]] appear on the binoculars.binoculars, and vice versa.

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Fixing placement


* TheyChangedItNowItSucks: The different menus between Kinopio's Café and Toadstool Café to account for different regional tastes is understandable and the Hollywood menu was well-received, though many fans found Princess Peach's Cake being changed to a Cupcake a bit of a disappointment due to the former being a direct and well-themed reference to ''VideoGame/SuperMario64'', and the latter looking a [[https://twitter.com/Acuna_Mattata/status/1615448555505979392?s=20 lot more generic]] by comparison, with some likening it to a cupcake that can be bought from a regular grocery store rather than something one gets from an immersive theme park.


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* TheyChangedItNowItSucks: The different menus between Kinopio's Café and Toadstool Café to account for different regional tastes is understandable and the Hollywood menu was well-received, though many fans found Princess Peach's Cake being changed to a Cupcake a bit of a disappointment due to the former being a direct and well-themed reference to ''VideoGame/SuperMario64'', and the latter looking a [[https://twitter.com/Acuna_Mattata/status/1615448555505979392?s=20 lot more generic]] by comparison, with some likening it to a cupcake that can be bought from a regular grocery store rather than something one gets from an immersive theme park.
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None

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* ThatOneAchievement: There are some rather difficult stamps to obtain if you have a Power-Up Band.
** ''Mario Kart: Bowser's Challenge'' has the "Super Mario Pro" stamp, which is earned by not hitting any racers from Team Mario '''''throughout the entire race'''''. This stamp can be ''very'' hard to obtain if you don't know the ride and where certain characters appear very well, because not only is it very easy to accidentally hit a Team Mario racer, this means that you have to aim your shots carefully, as a missed shell could just hit one of the Team Mario racers instead. This is made worse by how it's entirely possible for a missed shell to ricochet and cause this, failing the achievement condition without you realizing it. The fact that this stamp is repeatable essentially makes the indicator of how many times you got it a BraggingRightsReward in and of itself.
** Pretty much any stamp involving the AR binoculars is this due to how the random events on it are decided by RandomNumberGod every time a new session on them is started. For instance, you could get [[spoiler:Rosalina's Comet Observatory]] to appear a lot of times, but keep being unfortunate enough to not see [[spoiler:Pikmin]] appear on the binoculars.
** Getting 55 Coins on ''Bowser Jr. Shadow Showdown'' is a lot harder than it sounds. This is because the only way to score is by hitting Bowser Jr. with Bob-Ombs and defeating enemies, the latter of which can only be done with a Fire Flower, and this can be hindered if you get hit by a Bullet Bill or a fireball. Not helping matters is that the period in which you have a Fire Flower can distract you from the other hazards that'd make you lose it.
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None


** The extensive focus on ''Franchise/SuperMarioBros''. Some don't have an issue with it and many fans (especially fans of Mario) love the attention to detail and the idea of visiting a Mario-themed land. Others however, are disappointed and wish the land had more focus on Nintendo's other [=IP=]s as opposed to focusing solely on Mario, especially since the land is called Super ''Nintendo'' World. This has died down somewhat with the discovery of both a ''Franchise/DonkeyKong'' themed rollercoaster and a ''Franchise/TheLegendOfZelda'' area of the park being planned, but many wish that the park opened with more areas themed around different Nintendo properties. At least part of this divide appears to be between Nintendo fans and Universal fans, with the former wishing for a much broader range of franchise representation, while the latter understands the limitations of working within the limits of a pre-existing theme park and views ''Super Nintendo World'' as a complement to the many other rides already at Universal.

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** The extensive focus on ''Franchise/SuperMarioBros''. Some don't have an issue with it and many fans (especially fans of Mario) love the attention to detail and the idea of visiting a Mario-themed land. Others however, are disappointed and wish the land had more focus on Nintendo's other [=IP=]s as opposed to focusing solely on Mario, especially since the land is called Super ''Nintendo'' World. This has died down somewhat with the discovery of both a ''Franchise/DonkeyKong'' themed rollercoaster and a ''Franchise/TheLegendOfZelda'' area of the park being planned, rumored, but many wish that the park opened with more areas themed around different Nintendo properties. At least part of this divide appears to be between Nintendo fans and Universal fans, with the former wishing for a much broader range of franchise representation, while the latter understands the limitations of working within the limits of a pre-existing theme park and views ''Super Nintendo World'' as a complement to the many other rides already at Universal.

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** On the way to Bowser's Castle for ''Mario Kart: Bowser's Challenge'' plays [[https://youtu.be/4fL_WE70CS4 a new arrangement of Bowser's Lava Lake Keep]] from ''VideoGame/SuperMario3DWorld'', which adds to how awe-inducing seeing Bowser's Castle in person can be as you prepare to enter the queue.

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** On the way to Bowser's Castle for ''Mario Kart: Bowser's Challenge'' plays [[https://youtu.be/4fL_WE70CS4 a new arrangement of Bowser's Lava Lake Keep]] from ''VideoGame/SuperMario3DWorld'', which adds to how awe-inducing seeing Bowser's Castle in person can be as you prepare to enter it.
*** After
the queue.pre-show is over, the final room before the loading area plays a new arrangement of Bowser's Castle from ''VideoGame/MarioKartWii'', which perfectly captures the atmosphere as you prepare to head down to the race.
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** [[spoiler:Various [[UsefulNotes/{{Mii}} Miis]]]] appearing in a segment of the pre-show and graphics for the AR visors of ''Mario Kart: Bowser's Challenge'' can be a pleasant surprise since they were not present in any marketing material leading up to the land's opening. Considering [[spoiler:they go back as far as the UsefulNotes/NintendoWii and haven't had as much prominence over time, it's good to see that Nintendo hasn't forgotten about them to where even they are featured in Nintendo's first theme park outing]].

to:

** [[spoiler:Various [[UsefulNotes/{{Mii}} Miis]]]] appearing in a segment of the pre-show and graphics for the AR visors of ''Mario Kart: Bowser's Challenge'' can be a pleasant surprise since they were not present in any marketing material leading up to the land's opening. Considering [[spoiler:they go back as far as the UsefulNotes/NintendoWii UsefulNotes/{{Wii}} and haven't had as much prominence over time, it's good to see that Nintendo hasn't forgotten about them to where even they are featured in Nintendo's first theme park outing]].
Is there an issue? Send a MessageReason:
None


** [[https://youtu.be/jRLTaQZR54A The main entrance to the land]] features an original arrangement, and it's a grandiose and magical mix of an orchestrated and 8-bit tune, capturing the spirit of Mario music from both eras. Its tone can convey a variety of emotions depending on the guest, as the song is composed as if Nintendo now has their own answer to Disneyland as a magical theme park experience.

to:

** [[https://youtu.be/jRLTaQZR54A The main entrance to the land]] features an original arrangement, and it's a grandiose and magical mix of it plays an orchestrated and 8-bit version of the song on the opposite sides of the entrance. Together, they make for a grandiose and magical tune, capturing the spirit of Mario music from both eras. Its tone can convey a variety of emotions depending on the guest, as the song is composed as if Nintendo now has their own answer to Disneyland as a magical theme park experience.

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I think the deleted entry still works as Most Wonderful Sound.


* SugarWiki/AwesomeMusic: New and original arrangements play throughout the land, and they are bound to add to the immersiveness of stepping into the Mushroom Kingdom, especially for the first time guest.
** [[https://youtu.be/jRLTaQZR54A The main entrance to the land]] features an original arrangement, and it's a grandiose and magical mix of an orchestrated and 8-bit tune, capturing the spirit of Mario music from both eras. Its tone can convey a variety of emotions depending on the guest, as the song is composed as if Nintendo now has their own answer to Disneyland as a magical theme park experience.
** A new orchestral arrangement of [[https://youtu.be/EKUoVh2tb-Y Peach's Castle]] plays in said castle, and it's a majestic new spin on a classic Mario tune that has seen many iterations over the years.
** On the way to Bowser's Castle for ''Mario Kart: Bowser's Challenge'' plays [[https://youtu.be/4fL_WE70CS4 a new arrangement of Bowser's Lava Lake Keep]] from ''VideoGame/SuperMario3DWorld'', which adds to how awe-inducing seeing Bowser's Castle in person can be as you prepare to enter the queue.
*** The loading area for the ride also plays a new arrangement of [[spoiler:''VideoGame/MarioKartWii's'' race menu theme, which can not only get you pumped for the ride ahead, but is also a pleasant surprise since the ride otherwise takes all of its aesthetics from ''VideoGame/MarioKart8'']].
** The 1-Up Factory store plays [[https://youtu.be/19Qx1wG-dHM a multitude of new arrangements from past Mario games, also tailor made for a factory setting]]. These include the overworld theme from ''VideoGame/NewSuperMarioBros'', the title screen of ''VideoGame/SuperMarioMaker'', and ''VideoGame/SuperMarioBros3's'' overworld theme.
** Once you're seated in Toadstool Café, even more new arrangements of Mario songs fill the atmosphere. These range from ''VideoGame/SuperMarioWorld's'' credits theme, Pinna Park from ''VideoGame/SuperMarioSunshine'', and most interestingly, [[spoiler:the themes of the Comet Observatory, Good Egg Galaxy and Gusty Garden Galaxy from ''VideoGame/SuperMarioGalaxy'' also play despite the setting not being space themed]].



** The type of ride that ''Mario Kart: Bowser's Challenge'' ended up being designed as has a divide on whether or not this was the right choice, with detractors not keen on it being a slower ride compared to the gameplay of the ''VideoGame/MarioKart'' series as mentioned below. Those okay with it feel that the ride still manages to be fun despite it thanks to the interactivity and SugarWiki/VisualEffectsOfAwesome from the practical sets and AR visuals, while also believing that it was a necessary sacrifice due to space limitations in both Hollywood and Japan, and in order to translate the game into a ride and making it enjoyable for all types of guests as per Miyamoto's vision.

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** The type of ride that ''Mario Kart: Bowser's Challenge'' ended up being designed as has a divide on whether or not this was the right choice, with detractors not keen on it being a slower ride compared to the gameplay of the ''VideoGame/MarioKart'' series as mentioned below. Those okay with it feel that the ride still manages to be fun despite it thanks to the interactivity interactivity, re-rideability and SugarWiki/VisualEffectsOfAwesome from the practical sets and AR visuals, while also believing that it was a necessary sacrifice due to space limitations in both Hollywood and Japan, and in order to translate the game into a ride and making it enjoyable for all types of guests as per Miyamoto's vision.vision.
* SugarWiki/MostWonderfulSound:
** The costumed characters' arrival to their meeting place are signaled by a {{fanfare}} that plays within the vicinity, which makes for an exciting and grandiose entrance as guests prepare to start taking photos with them. Mario and Luigi's is an original arrangement with a chiptune remix of the classic ''Super Mario Bros.'' {{Leitmotif}} sprinkled in. Princess Peach's is a new, orchestrated arrangement of the start of ''Super Mario 3D World's'' Victory March, which carries a royal air, fitting for the princess of the Mushroom Kingdom.
** Something not seen often at the Universal parks is that the Mario and Luigi mascots have moving faces, and they even speak full sentences to guests, which are all new recordings from none other than Creator/CharlesMartinet, which are bound to delight guests.
*** Additionally, as with the Mario and Luigi mascots, the Princess Peach mascot shares the same voice actress as her Game VA (Samantha Kelly), and she also sounds absolutely delightful to listen to considering the lack thereof in recent Mario games.
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None


* TheyChangedItNowItSucks: The different menus between Kinopio's Café and Toadstool Café to account for different regional tastes is understandable and the Hollywood menu was well-received, though many fans found Princess Peach's Cake being changed to a Cupcake a bit of a disappointment due to the former being a direct and well-themed reference to ''VideoGame/SuperMario64''.

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* TheyChangedItNowItSucks: The different menus between Kinopio's Café and Toadstool Café to account for different regional tastes is understandable and the Hollywood menu was well-received, though many fans found Princess Peach's Cake being changed to a Cupcake a bit of a disappointment due to the former being a direct and well-themed reference to ''VideoGame/SuperMario64''.''VideoGame/SuperMario64'', and the latter looking a [[https://twitter.com/Acuna_Mattata/status/1615448555505979392?s=20 lot more generic]] by comparison, with some likening it to a cupcake that can be bought from a regular grocery store rather than something one gets from an immersive theme park.
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He Really Can Act are for moments when the actor in question can genuinely ACT. Just because Peach speaks full sentences does NOT mean She Really Can Act.


* SugarWiki/HeReallyCanAct: The Princess Peach mascot shares the same voice actress as her Game VA (Samantha Kelly), meaning she speaks clear and full sentences, and she sounds absolutely delightful to listen to.
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Removing dead tweet, and as of Hollywood's grand opening, both operating iterations are indeed using the same bags.


** As [[https://twitter.com/_chibi_ruko_/status/1316698514194194432 this tweet]] shows, cleverly hidden on one of the [[https://i.imgur.com/ONdhblB.jpg bags]] given to customers[[labelnote:*]](which are currently available from a cafe/shop that opened in the Osaka park to promote the land)[[/labelnote]] are [[spoiler:'''VideoGame/{{Pikmin}}''' of all non-Mario properties.]] This came as a shock to many, as few expected a [[spoiler:non-Mario property, let alone a property other than more well known ones like ''Franchise/TheLegendOfZelda'', ''Franchise/{{Pokemon}}'' or ''Franchise/{{Kirby}}'' to be implemented in the land]] from the get-go. [[spoiler:This proved to be a tease for an actual appearance in the land, with Pikmin being spotted on one of the hills near Kinopio's Café in Japan, while in Hollywood they can be spotted holding a coin on a red block near Mario and Luigi's meeting area, near Mount Beanpole, and with the AR binoculars]].

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** As [[https://twitter.com/_chibi_ruko_/status/1316698514194194432 this tweet]] shows, cleverly Cleverly hidden on one of the [[https://i.imgur.com/ONdhblB.jpg bags]] given to customers[[labelnote:*]](which are currently available from a cafe/shop that opened customers in Hollywood and Japan[[note]]Such as between Luigi and a Koopa Troopa, a lamp post on the Osaka park to promote left, and one of the land)[[/labelnote]] balloons on the right[[/note]] are [[spoiler:'''VideoGame/{{Pikmin}}''' of all non-Mario properties.]] This came as a shock to many, as few expected a [[spoiler:non-Mario property, let alone a property other than more well known ones like ''Franchise/TheLegendOfZelda'', ''Franchise/{{Pokemon}}'' or ''Franchise/{{Kirby}}'' to be implemented in the land]] from the get-go. [[spoiler:This proved to be a tease for an actual appearance in the land, with Pikmin being spotted on one of the hills near Kinopio's Café in Japan, while in Hollywood they can be spotted holding a coin on a red block near Mario and Luigi's meeting area, near Mount Beanpole, and with the AR binoculars]].

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