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* MoralEventHorizon: [[spoiler: Both Grim and Lambert may qualify for what they put Sam through by pretending Sarah was dead and arranging for a body to be substituted for her, possibly killing an innocent young woman to do so. While it was ostensibly to protect Sarah and Sam, Lambert didn't hesitate to manipulate Sam's grief to his own advantage. He even admits as much.]] May be a case of UnintentionallyUnsympathetic as its obvious the developers wanted it to be more of a ShootTheDog than KickTheDog once all the facts are out. Quite a few players are never able to look at the two the same way, though.

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* MoralEventHorizon: [[spoiler: Both Grim and Lambert may qualify for what they put Sam through by pretending Sarah was dead and arranging for a body to be substituted for her, possibly killing an innocent young woman to do so. While it was ostensibly to protect Sarah and Sam, Lambert didn't hesitate to manipulate Sam's grief to his own advantage. He even admits as much.]] May be a case of UnintentionallyUnsympathetic as its it's obvious the developers wanted it to be more of a ShootTheDog than KickTheDog once all the facts are out. Quite a few players are never able to look at the two the same way, though.



* {{Narm}}: The number of times Lambert [[GoshDangItToHeck exclaims "Good Lord!" or other]] whenever the plot develops, refusing to tell Fisher what he's uncovered (until the next mission's briefing) all starts becoming predictable.

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* {{Narm}}: The number of times Lambert [[GoshDangItToHeck exclaims "Good Lord!" or other]] whenever the plot develops, refusing to tell Fisher what he's uncovered (until the next mission's briefing) all starts becoming predictable. It gets to the point that even in the first game during the Chinese Embassy level, when Lambert uses the phrase to express shock at the presence of a high-up Chinese general, Sam repeats it back to him in a feigned shocked tone before dropping back to his normal tone to ask who this general even is.
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* FanonDiscontinuity: The decision to turn Sam's daughter, Sarah, into a Fourth Echelon operative in the ''Firewall'' novel and ''VideoGame/TomClancysEliteSquad'' doesn't sit well with fans even if one ignore the retcon Sarah's [[spoiler:death]]. While Sarah is far from [[TheScrappy a Scrappy]], turning her into like her dad as a preparation for Sam's eventual retirement and PassingTheTorch to his daughter is poorly done since there is no explanation or context that Sarah has plans of joining Fourth Echelon (especially after everything that has happened to her in ''Double Agent'' and ''Conviction''). or that she is as skillful as Sam.

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* FanonDiscontinuity: The decision to turn Sam's daughter, Sarah, into a Fourth Echelon operative in the ''Firewall'' novel and ''VideoGame/TomClancysEliteSquad'' doesn't sit well with fans even if one ignore the ignores [[spoiler:the retcon of Sarah's [[spoiler:death]]. death]]. While Sarah is far from [[TheScrappy a Scrappy]], TheScrappy, turning her into being like her dad as a preparation for Sam's eventual retirement and PassingTheTorch to his daughter is poorly done since there is no explanation or context that Sarah has plans of joining Fourth Echelon (especially after everything that has happened to her in ''Double Agent'' and ''Conviction''). or that she is as skillful as Sam.
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*** For the first game, on the [=PS2=] side to make up for this, an extra level was added between the Kalinatek and Chinese Embassy missions where Sam investigates a Russian nuclear power plant. This is actually a ''plot-critical'' level because it reveals where General Feirong obtained the nuclear material for his missiles. But because the power plant mission is only available in the [=PS2=] version, players of the Xbox, PC, and Gamecube versions will have [[AdaptationInducedPlotHole no idea what Lambert is talking about]] when he mentions in the second Chinese Embassy mission that he has found the [[OhCrap "missing Americium-239."]]

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*** For the first game, on the [=PS2=] side to make up for this, an extra level was added between the Kalinatek and Chinese Embassy missions where Sam investigates a Russian nuclear power plant. This is actually a ''plot-critical'' level because it reveals where General Feirong obtained the nuclear material for his missiles. But because the power plant mission is only available in the [=PS2=] version, players of the Xbox, PC, and Gamecube versions will have [[AdaptationInducedPlotHole no idea what Lambert is talking about]] when he mentions in the second Chinese Embassy mission that he has found the [[OhCrap starts freaking out]] about some "missing Americium-239."]]Americium-239" the player was never told about before that moment.
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** The [=GameCube=] and [=PS2=] versions of the first 3 games were horribly gutted in comparison to the Xbox and PC versions, (for the first game, it is so bad that [[TheWikiRule the Splinter Cell wiki]] refers to it as "Version 1" (Xbox and PC) and "Version 2" (Gamecube and Playstation 2)). Because of their weaker hardware, not only is there LoadsAndLoadsOfLoading, but there were also many instances where you fight fewer enemies and some levels were reduced in size compared to the [=Xbox/PC=] counterpart. In fact, it is not much of a stretch to say that playing the [=Gamecube/PS2=] version and the [=Xbox/PC=] versions feel like playing two different games. The first game especially: because the changes to some levels were so severe, the Gamecube and [=PS2=] versions had to insert several additional full-motion video cutscenes to compensate and try to fill in some plot holes. [[labelnote:example]]A big example is the CIA infiltration mission in the first game: the Gamecube and Playstation versions ''start you off inside the building'' instead of having to infiltrate it from the outside in a rainy night. Presumably, their weaker hardware couldn't handle the advanced lighting effects of rain and lightning in an outdoor nighttime setting. As stated earlier, a very flimsy HandWave is given where they had to insert a cutscene with Sam using a fake ID to get in. Another big example is in the final mission of Pandora Tomorrow: you must kill 9 terrorists in the Xbox and PC versions but only 6 in the Gamecube and Playstation versions.[[/labelnote]]

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** The [=GameCube=] and [=PS2=] versions of the first 3 games were horribly gutted in comparison to the Xbox and PC versions, (for the first game, it is so bad that [[TheWikiRule the Splinter Cell wiki]] Wiki refers to it as "Version 1" (Xbox and PC) and "Version 2" (Gamecube and Playstation 2)). Because of their weaker hardware, not only is there LoadsAndLoadsOfLoading, but there were also many instances where you fight fewer enemies and some levels were reduced in size compared to the [=Xbox/PC=] counterpart. In fact, it is not much of a stretch to say that playing the [=Gamecube/PS2=] version and the [=Xbox/PC=] versions feel like playing two different games. The first game especially: because the changes to some levels were so severe, the Gamecube and [=PS2=] versions had to insert several additional full-motion video cutscenes to compensate and try to fill in some plot holes. [[labelnote:example]]A big example is the CIA infiltration mission in the first game: the Gamecube and Playstation versions ''start you off inside the building'' instead of having to infiltrate it from the outside in a rainy night. Presumably, their weaker hardware couldn't handle the advanced lighting effects of rain and lightning in an outdoor nighttime setting. As stated earlier, a very flimsy HandWave is given where they had to insert a cutscene with Sam using a fake ID to get in. Another big example is in the final mission of Pandora Tomorrow: you must kill 9 terrorists in the Xbox and PC versions but only 6 in the Gamecube and Playstation versions.[[/labelnote]]
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* FanonDiscontinuity: The decision to turn Sam's daughter, Sarah, into a Fourth Echelon operative in the ''Firewall'' novel and ''VideoGame/TomClancysEliteSquad'' doesn't sit well with fans even if one ignore the retcon Sarah's [[spoiler:death]]. While Sarah is far from [[TheScrappy a Scrappy]], turning her into like her dad as a preparation for Sam's eventual retirement and PassingTheTorch to his daughter is poorly done since there is no explanation or context that Sarah has plans of joining Fourth Echelon (especially after everything that has happened to her in ''Double Agent'' and ''Conviction''). or that she is as skillful as Sam.
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* AuthorsSavingThrow: Sam's appearance in the crossover DLC for ''VideoGame/GhostReconWildlands''. Creator/MichaelIronside returns, and Sam is once more a grizzled veteran pushing sixty with a penchant for black humour, rather than the younger-looking, Johnson-voiced hardass Fisher of the last ''Splinter Cell'' titles. The response was overwhelmingly positive, and the rather sweet reference to [[Franchise/MetalGear Snake's retirement]] only made it more popular.

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