History YMMV / SplinterCell

10th Oct '17 6:27:26 AM moloch
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* ToughActToFollow: ''Chaos Theory'' is considered the best of the series for a reason. Not only was it as well written and structured as it's predecessors, it finally fixed all the awful AI problems from the last two games,[[labelnote:ex.]](The most notable instance being that an alert previously made every enemy aware of your location, proceed to charge and flank you from all sides, and able to see you through walls and darkness. The only way to escape an alert was to murder everything in the area, charge out of the current enemies' bounds, or to backtrack far enough they'd give up.)[[/labelnote]] removed the alerts problem (no longer game over after three), added the knife to massively change up things,[[labelnote:ex.]](could kill-melee enemies, interact more with the environment, and could break locks rather than pick)[[/labelnote]] added a noise meter to aid with stealth, added a remote hack to remove some fake difficulty, added the OCP and EEV vision, added different loadouts/playstyles, added CO-OP missions, and had an amazing soundtrack by Amon Tobin among several other highly praised features. It's not really surprising that ''Double Agent'', a game that continued to pile on new features like a KarmaMeter and useless gadgets[[labelnote:ex.]](e.g. automatic lockpick when the knife and picking game were fine, coloured nightvision which is actually detrimental and unneccesary)[[/labelnote]] and felt the need to change up the entire formula for the sake of it, was so poorly received. Of course, despite Version 2 of ''Double Agent'' (read: old generation one that was much closer to ''Chaos Theory'' in gameplay) being better received than Version 1, the series was changed up even further for ''Conviction'', which was incredibly unpopular to say the least. While ''Blacklist'' was better received than ''Conviction'' for bringing back some of the stealth mechanics that were removed, it was still too action focused and heavily flawed[[labelnote:ex.]](Detections once again making every enemy on the map know exactly where you are, charge and flank you from all sides, and able to see you through darkness, overpowered dogs that detect you at the drop of a hat and will follow you bringing guards with them if you get within about 20 feet of them, lack of manual saving, simplified light/dark system akin to Version 1 Double Agent, more linear level design and lack of optional objectives, less interaction with the environment and features still missing like interrogations, the OCP and hacking, lots of forced action sequences especially in CO-OP missions, and Spies in Spies VS Mercs having a incredibly overpowered 1-hit kill melee attack)[[/labelnote]] that ''Chaos Theory'' is still considered the better game.

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* ToughActToFollow: ''Chaos Theory'' is considered the best of the series for a reason. Not only was it as well written and structured as it's predecessors, it finally fixed all the awful AI problems from the last two games,[[labelnote:ex.]](The most notable instance being that an alert previously made every enemy aware of your location, proceed to charge and flank you from all sides, and able to see you through walls and darkness. The only way to escape an alert was to murder everything in the area, charge out of the current enemies' bounds, or to backtrack far enough they'd give up.)[[/labelnote]] removed the alerts problem (no longer game over after three), added the knife and non-lethal melee attack to massively change up things,[[labelnote:ex.]](could things up,[[labelnote:ex.]](the knife could kill-melee enemies, interact more with the environment, and could break locks rather than pick)[[/labelnote]] pick, both it and the non-lethal strike means you could quickly knock a guy out if taken by surprise)[[/labelnote]] added a noise meter to aid with stealth, added a remote hack to remove some fake difficulty, added the OCP and EEV vision, added different loadouts/playstyles, added CO-OP missions, and had an amazing soundtrack by Amon Tobin among several other highly praised features. It's not really surprising that ''Double Agent'', a game that continued to pile on new features like a KarmaMeter and useless gadgets[[labelnote:ex.]](e.g. automatic lockpick when the knife and picking game were fine, coloured nightvision which is actually detrimental and unneccesary)[[/labelnote]] and felt the need to change up the entire formula for the sake of it, was so poorly received. Of course, despite Version 2 of ''Double Agent'' (read: old generation one that was much closer to ''Chaos Theory'' in gameplay) being better received than Version 1, the series was changed up even further for ''Conviction'', which was incredibly unpopular to say the least. While ''Blacklist'' was better received than ''Conviction'' for bringing back some of the stealth mechanics that were removed, it was still too action focused and heavily flawed[[labelnote:ex.]](Detections once again making every enemy on the map know exactly where you are, charge and flank you from all sides, and able to see you through darkness, overpowered dogs that detect you at the drop of a hat and will follow you bringing guards with them if you get within about 20 feet of them, lack of manual saving, simplified light/dark system akin to Version 1 Double Agent, more linear level design and lack of optional objectives, less interaction with the environment and features still missing like interrogations, the OCP and hacking, lots of forced action sequences especially in CO-OP missions, and Spies in Spies VS Mercs having a incredibly overpowered 1-hit kill melee attack)[[/labelnote]] that ''Chaos Theory'' is still considered the better game.
25th Apr '17 2:32:30 PM FireCrawler2002
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* ContestedSequel: Although ''Conviction'' was generally well-received, some longtime fans of the franchise didn't like the increased emphasis on action over stealth. With ''Blacklist'' Ubisoft has attempted to find a happy balance between the action-oriented gameplay of ''Conviction'' and the stealth-oriented gameplay of earlier ''Splinter Cell'' titles and for the most part fans and critics alike enjoyed it, though quite a few fans of the first 4 games still don't like it as much as them due to the heavier focus on action (Not to the extent of Conviction, though) and the change of Sam's voice and personality.

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* ContestedSequel: Although ''Conviction'' was generally well-received, some longtime fans of the franchise didn't like the increased emphasis on action over stealth. With ''Blacklist'' Ubisoft has attempted to find a happy balance between the action-oriented gameplay of ''Conviction'' and the stealth-oriented gameplay of earlier ''Splinter Cell'' titles and for the most part fans and critics alike enjoyed it, though while it was generally received better than Conviction, quite a few fans of the first 4 games still don't like it as much as them due to the heavier focus on action (Not to the extent of Conviction, though) though), [[DarkerAndEdgier lack of humor]], more Hollywood-esque plot and the change of Sam's voice and personality.
20th Apr '17 9:39:43 AM Anddrix
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* HellIsThatNoise: The sonar ping from [[spoiler: enemy Splinter Cells]] in ''Conviction''. Also, the enemy has LOS and detected sounds.
4th Apr '17 8:06:03 PM WaterBlap
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* HarsherInHindsight:
** The first game deals with a war in Georgia. [[https://en.wikipedia.org/wiki/Russo-Georgian_War Guess what happened in 2008]].
** President Caldwell is a female POTUS very much based on UsefulNotes/HillaryClinton. [[UsefulNotes/DonaldTrump Well...]]
19th Mar '17 7:16:33 AM Saveelich
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* SugarWiki/AwesomeMusic: During a particularly emotional scene in ''Conviction'', the designers include Music/{{DJ Shadow}}'s "Building Steam With a Grain of Salt." It works perfectly.
** Also, Amon Tobin's score for ''Chaos Theory''. It captures the game's atmosphere so well that it seems astonishing that they didn't keep him on retainer for the rest of the series.
*** For example, [[http://www.youtube.com/watch?v=ywpqtDsNWkE Theme of Battery]] is really good at setting in the mood.
** And lest we forget, [[http://www.youtube.com/watch?v=LLRgUtqvErg the menu theme]] for ''Conviction'' by none other than Amon Tobin himself.
** The [[Nintendo3DS 3DS port]] of ''Chaos Theory'' received a mixed reception, but almost everyone agrees that its theme song [[http://www.youtube.com/watch?v=TyA2ns2U2Z0 Breaking Protocol]], once again by Amon Tobin, kicks ass.
** The first game has [[http://www.youtube.com/watch?v=RfNFIL-RpUk "Common Fight"]] which plays when a suitably epic moment is happening (such as escaping the Kalinatek building, the showdown with Grinko in the abattoir, and the shootout in the Presidential library). Also doubles as an AutobotsRockOut song. Unless you were playing the [=PS2=] or Gamecube [[PortingDisaster version of the game]], in which case this awesome track was only used ''once'' during the escape from Kalinatek.
** The [[http://www.youtube.com/watch?v=BnzsNVPYiiM entire Double Agent]] soundtrack, Particularly the Kinshasha, Iceland, and Cozumel fight themes.
** ''Blacklist'' has [[https://www.youtube.com/watch?v=jSah5f6KWYE Got Yourself Locked Up]] on the original soundtrack. This music not only fits during tense moments in stealth and action but it's very fitting to the series as a whole.
19th Mar '17 7:10:57 AM Saveelich
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* WTHCastingAgency: Eric Johnson, a twenty-years-too-young bit player, as a near 60 year old grizzled, charismatic, and [[BadassBaritone cool-sounding]] Sam Fisher.[[/folder]]

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* WTHCastingAgency: Eric Johnson, a twenty-years-too-young bit player, as a [[BadassGrandpa near 60 year old grizzled, charismatic, charismatic]], and [[BadassBaritone cool-sounding]] Sam Fisher.[[/folder]][[/folder]]
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17th Mar '17 6:10:54 PM Saveelich
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** President Caldwell is a female POTUS very much based on UsefulNotes/HillaryClinton. [[UsefulNotes/DonalTrump Well...]]

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** President Caldwell is a female POTUS very much based on UsefulNotes/HillaryClinton. [[UsefulNotes/DonalTrump [[UsefulNotes/DonaldTrump Well...]]



*** Infiltrating the CIA is a beast, because you can't kill anyone or be seen.

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*** Infiltrating the CIA is a beast, because you can't kill anyone or be seen.seen and start the mission without any gun.
17th Mar '17 6:09:23 PM Saveelich
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Added DiffLines:

** President Caldwell is a female POTUS very much based on UsefulNotes/HillaryClinton. [[UsefulNotes/DonalTrump Well...]]
10th Jan '17 4:45:34 PM Bat178
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*** The Sea of Okhotsk level isn't very difficult to complete, but extremely difficult to get a perfect stealth score on. To elaborate: despite starting in a blinding snowstorm in white camo, Sam can barely see five feet ahead; however, ''[[TheAllSeeingAI the enemy can see you just fine]]''. This is because, as far as the game is concerned, you are running around in broad daylight and fails to factor in the blizzard.
*** Also the Cruise Ship mission. Even with all the general mission difficulty aside, the end of the mission requires heading through the ship's bridge, which happens to contain 4-6 people (depending on difficulty). ''Did we mention this section takes place during broad daylight near very large windows and with little cover?''

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*** The Sea of Okhotsk level in the PS3/PC/360 version isn't very difficult to complete, but extremely difficult to get a perfect stealth score on. To elaborate: despite starting in a blinding snowstorm in white camo, Sam can barely see five feet ahead; however, ''[[TheAllSeeingAI the enemy can see you just fine]]''. This is because, as far as the game is concerned, you are running around in broad daylight and fails to factor in the blizzard.
*** Also Cozumel in the Cruise Ship mission.PS3/PC/360 version. Even with all the general mission difficulty aside, the end of the mission requires heading through the ship's bridge, which happens to contain 4-6 people (depending on difficulty). ''Did we mention this section takes place during broad daylight near very large windows and with little cover?''
27th Dec '16 12:00:13 PM Bat178
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** Which version of ''Double Agent'' is the best one: the [=PS2=]/Gamecube/Xbox version? Or the Xbox 360/[=PS3=]/PC version? With both versions being made by different divisions of Ubisoft, having completely different level designs, different gameplay mechanics, and different ways parts of the story play out, there is some debate over which one is superior. The [=PS2=]/Gamecube/Xbox version is more akin to the previous three games in terms of gameplay, while the Xbox 360/[=PS3=]/PC version introduces some significantly new elements (such as levels where Sam is out in broad daylight).

to:

** Which version of ''Double Agent'' is the best one: the [=PS2=]/Gamecube/Xbox [=PS2=]/Gamecube/Wii/Xbox version? Or the Xbox 360/[=PS3=]/PC version? With both versions being made by different divisions of Ubisoft, having completely different level designs, different gameplay mechanics, and different ways parts of the story play out, there is some debate over which one is superior. The [=PS2=]/Gamecube/Xbox [=PS2=]/Gamecube/Wii/Xbox version is more akin to the previous three games in terms of gameplay, while the Xbox 360/[=PS3=]/PC version introduces some significantly new elements (such as levels where Sam is out in broad daylight).
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