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* SugarWiki/AwesomeMusic: [[AwesomeMusic/SonicTheHedgehog Well, it]] ''[[AwesomeMusic/SonicTheHedgehog is]]'' [[AwesomeMusic/SonicTheHedgehog a Sonic game]]. Some notable examples are the Emerald Coast theme and the 4th Dimension Space theme. There's also the event song: Crystal Knight, which does a beautiful job playing up the magic and mystery of the dream events they accompany.

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* SugarWiki/AwesomeMusic: [[AwesomeMusic/SonicTheHedgehog Well, it]] ''[[AwesomeMusic/SonicTheHedgehog is]]'' [[AwesomeMusic/SonicTheHedgehog a Sonic game]].game]], and was pretty much the last hurrah for the classic-era style of music. Some notable examples are the Emerald Coast theme and the 4th Dimension Space theme. There's also the event song: Crystal Knight, which does a beautiful job playing up the magic and mystery of the dream events they accompany.
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* GuideDangIt: Riot Train has spinning arrow spaces that send your character spinning around for a few seconds with a 50/50 chance of going the direction you want or going back the way you came. What the game doesn't tell you is that you're supposed to press the A-button when your character is facing in the direction you want to go and they'll continue on.
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** Another game themed off of dreams, [[VideoGame/SonicDreamTeam]] was announced in 2023, and it has some similarities to ''Shuffle'', only in that game Eggman isn't doing silly, petty things.

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** Another game themed off of dreams, [[VideoGame/SonicDreamTeam]] ''VideoGame/SonicDreamTeam'' was announced in 2023, and it has some similarities to ''Shuffle'', only in that game Eggman isn't doing silly, petty things.
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** Another game themed off of dreams, [[VideoGame/SonicDreamTeam]] was announced in 2023, and it has some similarities to ''Shuffle'', only in that game Eggman isn't doing silly, petty things.
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* TheyCopiedItSoItSucks: Part of the bile this game receives is due to the game taking after ''Mario Party'' despite being made by the same developer.

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* TheyCopiedItSoItSucks: Part of the bile this game receives is due to the game taking after ripping off ''Mario Party'' despite being made by the same developer.
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** The mini-game Psychic Sonic practically requires players to be psychic to win. The ring payouts—five per correct guess plus another five for each consecutive correct guess—don't measure up to the penalty of losing five per incorrect guess. Expect to end the mini-game with fewer rings when all is said and done. Not helping is Lumina's explanation of "Guess first for a bonus!" being [[GuideDangIt completely untrue]].

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** The mini-game Psychic Sonic practically requires players to be psychic to win. The ring payouts—five per correct guess plus another five for each consecutive correct guess—don't measure up to the penalty of losing five per incorrect guess. Expect to end the mini-game with fewer rings when all is said and done. Not helping is Lumina's explanation of "Guess first for a bonus!" being [[GuideDangIt completely untrue]].untrue.
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** The mini-game Psychic Sonic practically requires players to be psychic to win. The ring payouts (five per correct guess, plus another five for each consecutive correct guess) don't measure up to the penalty of losing five per incorrect guess. Expect to end the mini-game with fewer rings when all is said and done. Not helping is Lumina's explanation of "Guess first for a bonus!" being [[GuideDangIt completely untrue]].

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** The mini-game Psychic Sonic practically requires players to be psychic to win. The ring payouts (five payouts—five per correct guess, guess plus another five for each consecutive correct guess) don't guess—don't measure up to the penalty of losing five per incorrect guess. Expect to end the mini-game with fewer rings when all is said and done. Not helping is Lumina's explanation of "Guess first for a bonus!" being [[GuideDangIt completely untrue]].
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* The mini-game Psychic Sonic practically requires players to be psychic to win. The ring payouts (five per correct guess, plus another five for each consecutive correct guess) don't measure up to the penalty of losing five per incorrect guess. Expect to end the mini-game with fewer rings when all is said and done. Not helping is Lumina's explanation of "Guess first for a bonus!" being [[GuideDangIt completely untrue]].

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* ** The mini-game Psychic Sonic practically requires players to be psychic to win. The ring payouts (five per correct guess, plus another five for each consecutive correct guess) don't measure up to the penalty of losing five per incorrect guess. Expect to end the mini-game with fewer rings when all is said and done. Not helping is Lumina's explanation of "Guess first for a bonus!" being [[GuideDangIt completely untrue]].
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* The mini-game Psychic Sonic practically requires players to be psychic to win. The ring payouts (five per correct guess, plus another five for each consecutive correct guess) don't measure up to the penalty of losing five per incorrect guess. Expect to end the mini-game with fewer rings when all is said and done. Not helping is Lumina's explanation of "Guess first for a bonus!" being [[GuideDangIt completely untrue]].
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** Most boards features a dramatic shift in the playing field once most of the Precioustones have been collected. Depending on what kind of changes the board undergoes and where you are when it does(Like being at the back of Riot Train when it falls away and needing to either use a warping Forcejewel or reach a Helicopter space to escape or being out on the wings of the Firebird when they start to collapse and getting hurt for each turn you're on them until you either make it back to the bridge or fall off the ship with them and loose a turn) you can end up severely hosed just trying to get back to the main area of the board, let alone making it to where the final Precioustones lie.

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** Most boards features a dramatic shift in the playing field once most of the Precioustones have been collected. Depending on what kind of changes the board undergoes and where you are when it does(Like being at the back of Riot Train when it falls away and needing to either use a warping Forcejewel or reach a Helicopter space to escape or being out on the wings of the Firebird when they start to collapse and getting hurt for each turn you're on them until you either make it back to the bridge or fall off the ship with them and loose a turn) does, you can end up severely hosed just trying to get back to the main area of the board, let alone making it to where the final Precioustones lie.lie. If you're at the back of the Riot Train when it falls away, you would need to either use a warping Forcejewel or reach a Helicopter space to escape. If you're out on the wings of the Firebird when they start to collapse, you'll lose rings each turn you're on them until you make it back to the bridge. Fail to do so, and you fall off the ship with them and lose a turn.

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* SugarWiki/AwesomeMusic:
** [[AwesomeMusic/SonicTheHedgehog Well, it IS a Sonic game.]] Some notable ones are the Emerald Coast theme and the 4th Dimension Space theme.
** The event song Crystal Knight, which does a beautiful job playing up the magic and mystery of the dream events they accompany.

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* SugarWiki/AwesomeMusic:
**
SugarWiki/AwesomeMusic: [[AwesomeMusic/SonicTheHedgehog Well, it IS it]] ''[[AwesomeMusic/SonicTheHedgehog is]]'' [[AwesomeMusic/SonicTheHedgehog a Sonic game.]] game]]. Some notable ones examples are the Emerald Coast theme and the 4th Dimension Space theme.
** The
theme. There's also the event song song: Crystal Knight, which does a beautiful job playing up the magic and mystery of the dream events they accompany.



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** Void resembles a Nobody from ''Franchise/KingdomHearts'', specifically [[spoiler:Illumina's]].

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* QuirkyWork: Sonic and his friends try to save a world where dreams are made. The Mini Events that take place are just as bizarre.



* WhatDoYouMeanItWasntMadeOnDrugs: Sonic and his friends trying to save a world where dreams are made. The Mini Events that take place are just as bizarre.

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* WhatDoYouMeanItWasntMadeOnDrugs: Sonic and his friends trying to save a world where dreams are made. The Mini Events that take place are just as bizarre.

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Changed: 147

Removed: 271

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You can actually tap the A-button when you're facing the direction you want to go, making this Guide Dang It more than anything.


* GuideDangIt: Riot Train has spinning arrow spaces that send your character spinning around for a few seconds with a 50/50 chance of going the direction you want or going back the way you came. What the game doesn't tell you is that you're supposed to press the A-button when your character is facing in the direction you want to go and they'll continue on.



** Riot Train has spinning arrow spaces that have a 50% chance of sending you in the opposite direction unless you land directly on them, these really stand out as they add an annoying element of a luck to a board game that's otherwise more skill-based then Mario Party.



** Riot Train is long, has lots of backtracking, an irritating ScrappyMechanic with arrow-spaces that have a 50% chance to send you in the opposite direction, and a final event that requires an ungodly amount of ButtonMashing to even stand a slim chance of getting 1st place.

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** Riot Train is long, has lots of backtracking, an irritating ScrappyMechanic [[GuideDangIt entirely unexplained trick]] with arrow-spaces the arrow spaces that have a 50% introduces an unintentional amount of random chance to send if you in the opposite direction, don't know it, and a final event that requires an ungodly amount of ButtonMashing to even stand a slim chance of getting 1st place.
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* UnintentionalPeriodPiece: Some late 90s/early 2000s references pop up. Eggman's quiz show Mini-Event for example is largely inspired by ''Series/WhoWantsToBeAMillionaire''.

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